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Difference between revisions of "Counter-Strike: Source"

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The Benelli M4 Super 90 is called the 'XM1014' in Counter Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best utilised in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.
 
The Benelli M4 Super 90 is called the 'XM1014' in Counter Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best utilised in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.
  
[[Image:Benelli m4 2.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]
+
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]
 
[[Image:Hl2 2010-04-04 21-34-24-66.jpg|thumb|none|600px|The XM1014 in Counter Strike:Source]]
 
[[Image:Hl2 2010-04-04 21-34-24-66.jpg|thumb|none|600px|The XM1014 in Counter Strike:Source]]
  

Revision as of 15:05, 22 February 2011

The following weapons are used in the online multiplayer game Counter Strike: Source

Counter Strike:Source box cover. The game also includes Half Life 2: Deathmatch and Day of Defeat: Source

Pistols

Glock 18

This gun is called '9X19 Sidearm' in the game. It has the ability to fire not only in semi-automatic, but as well as 3-round burst fire mode. The glock was one of the first pistols added in beta 1 of the original counter strike mod for half life 1. The factual inaccuracy comes in that the Glock 18 is a semi or fully automatic firearm. The gun itself has 20 rounds yet is underpowered compared to other handguns in the game. This gun is standard issue for Terrorists. This is more of a 'spray and pray' type of gun as it has very little recoil and reloading takes very little time. Although, this gun has a very large bullet spread when fired rapidly. Being a "terrorist" weapon an auto or burst mode is hardly surprising, as legality is not a factor.

Glock 17 Gen 2 - 9x19mm
Glock 17 in the game
The Glock 17 being fired
The Glock 17 being reloaded

H&K USP .45 ACP Tactical

The USP.45 ACP Tactical comes with a silencer and is standard issue with Counter Terrorist. It can be fired just as fast as the FN Five-seveN and the Glock, although it only has 12 rounds. Aiming at the chest/head will lead to a kill within 2-3 rounds. Used in conjunction with the "Maverick M4A1," "Schmidt Machine Pistol" and snipers to maintain stealth.

H&K USP Tactical - .45 ACP
The USP .45 ACP Tactical sans sound suppressor. A nice touch, is the safely actually off, sometimes rare in video games.
The USP, being fitted with aforementioned silencer attatchment

SIG P228

The SIG P228, called the .228 Compact in the game, is a mid-range gun with moderate power and accuracy. It holds 13 rounds which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. It is chambered in-game as a .357 SIG model, as opposed to .40 S&W or 9mm Luger. Technically, that makes it a SIG Sauer P229.

SIG-Sauer P228 - .357 SIG
The SIG P228 in Counter Strike

Desert Eagle Mark XIX

The Desert Eagle is renamed as the Night Hawk 50c in game (although the model files refer to it as the 'Deagle'). It's extremely powerful as far as handguns go but only carries seven rounds in a magazine. Good backup for aggressive snipers because of its high power. Also, while it is chambered in .50 AE in game (see screenshots), the pistol appears to have a fluted barrel, which would make it the .357 or the .44 magnum version of the Desert Eagle. It is odd that this gun would be in this game because no police or military forces have (or ever for that matter) used the Desert Eagle in any of it's variants/calibers.

The brushed chrome Desert Eagle Mark XIX chambered in .50 Action Express
The 'Deagle' in game. (Note the fluted barrel)
The 'Deagle' being fired.
The 'Deagle' being reloaded. The slide stop is animation is inverted. Note the inverted Magnum Research trademarks on the slide and the little '50AE' engraving on the tip of the gun. The fluted barrel is also quite clearly shown.

FN Five-seveN

The gun, called the ES Five-Seven in the game, is fairly accurate but with a very low power. It holds 20 rounds and is capable of rapid fire if you tap the mouse fast enough. This gun is only available to Counter Terrorists. The in-game model suggests that this is the first-generation model that had the "P-90 style" trigger guard and lack of an accessory rail (without aftermarket modifications). The slide serrations of the in-game model also suggest that this is a first-generation model.

First generation FN Five-seveN - 5.7x28mm
The Five-seveN in CS:S
The Five-seveN being reloaded. Note how only half of the slide is animated. This is also true for the shooting animation.

Beretta 92G Elite II (Dual)

The Beretta 92G Elite II is a dual-wielded weapon and is called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms but are sometimes used as primary in the first three rounds. The guns themselves are more aesthetically pleasing weapons than the others and hold 15 rounds each. The guns are medium range, medium power and can take up to 4 rounds to kill. With there being 2 guns, reloading is slow and are the most expensive handguns in the game.

Berreta 92G Elite II - 9x19mm
Dual Beretta 92G Elite II's. Notice, the one in the left hand is converted to be operated by a leftie, with a different slide release.
Mid-way through the excessive reload animation for the Berettas.
A nice detail is that, when you have a single bullet remaining, the slide of the right gun remains locked back.

Shotguns

Benelli M3 Super 90

The pump action version of the shotgun in CS called the 'Leone 12 Gauge Super'. It is a very underused weapon, which is very deadly up close. Like the M4 Super 90, it is best used in close quarters combat. The range, however, is short. Reloading is the same process with the M4, with the exception that the M3 can hold 8 rounds, compared with the M4's 7. One feature that is not included in the game, however, is the ability to switch from pump action to semi-automatic operation, which can be done with the real life counterpart. There is a bit of a goof when pumping the M3: The tip of the mounted flashlight remains stationary, but the shaft stretches out with the pump.

Benelli M3 Super 90 - 12 gauge.
The 12 Gauge in Counter Strike, which has a tactical flashlight embedded into the foregrip (purely cosmetic, however.)
The Super being reloaded (reminiscent of the Crysis weapon modification stance).

Benelli M4 Super 90

The Benelli M4 Super 90 is called the 'XM1014' in Counter Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best utilised in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.

Benelli M4 Super 90 with 7-shot tube - 12 Gauge
The XM1014 in Counter Strike:Source

Sub-Machine Guns

Steyr TMP

The TMP is a rapid firing, short ranged weapon available only to the Counter Terrorists, named the 'Schmidt Machine Pistol' in game. It is a weak gun, but has a high rate of fire and can kill within 4 rounds at close range. The Counter Strike version features a non removable silencer which takes the power from the rounds but makes it almost silent. Used in conjunction with the H&K USP .45 ACP Tactical to maintain stealth.

Steyr TMP - 9x19mm
The TMP in Counter Strike. Note the attached (and hard to miss) silencer.

Ingram MAC-10

The MAC-10 is a powerful but inaccurate terrorist weapon. Its short range, high power and fast rate of fire makes it a very underestimated weapon.

MAC-10 - .45 ACP
MAC-10 in game
The MAC-10 during mag change

H&K MP5 Navy

Another highly used weapon in the game, due to its fast rate of fire, quick reloading and good accuracy. Not as powerful as the more expensive rifles, but for the early rounds it is a safe buy.

H&K MP5N - 9x19mm
The MP5N in Counter Strike

Heckler & Koch Universal Maschinenpistole (UMP)

Its medium to high accuracy and range makes this a more powerful parallel with the MP5 Navy, but holding only 25 rounds and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.

H&K UMP - .45 ACP
The UMP in Counter Strike.
The UMP being reloaded.

FN P90

The 50 round magazine size gives an advantage to the other sub machine guns featured. The gun's medium-short range and medium power makes this a great close quarter action gun. In its specs, it innacurately lists that it uses .338 Lapua Magnum rounds, while in reality it shoots a 5.7mm round (This has since been corrected in a recent update).

FN P90 - 5.7x28mm
The P90 in Counter Strike
The P90 being reloaded

Rifles

IMI Galil ARM

The IMI Galil, called the "IDF Defender" in-game, is another gun which is considered a safe buy when money is an issue. Its 35-round magazine gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles (such as the AK-47). Unlike the AK-47, the Galil's recoil can be more controllable and spraying a little more accurate. This gun is available to Terrorists only. The Galil in the game is the ARM variant as noted by its carry handle, heavy barrel, bipod and square-shaped hand guard.

A Galil ARM chambered to 5.56x45mm NATO. It should be noted that the Galil in the game has wooden hand guards.
The Galil ARM in Counter-Strike.

FAMAS F1

The FAMAS F1 is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate three shot burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.

FAMAS F1 - 5.56x45mm
Hl2 2010-04-04 21-45-53-90.jpg

AK-47

Called the CV-47 in the game. The gun can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. The gun has a very large bullet spread when firing full auto, but is almost pinpoint accurate when firing single shots.

AK-47 - 7.62x39mm
The AK-47 in Counter Strike

Steyr Scout

The cheapest bolt action sniper rifle in the game which occasionally misses but, being a sniper rifle, has a very high range and very good accuracy. It has medium-high power and 10 round magazine. Pretty much useless in close quarter combat unless the player is extremely skilled in no-scoping. (Called "Schmidt Scout" in game). The in-game model appears to be that of the First-Generation Steyr Scout, distinguishable by how the scope is mounted towards the front of the rifle, rather than in the back like most sniper rifles are.

Steyr Scout - 7.62x51mm NATO
The Scout in Counter Strike

M4A1 Carbine

The M4A1 (referred to in game as the Maverick M4A1) is the most used weapon in the game and is only available to Counter Terrorists. The gun has an optional sound suppressor which decreases the power a little. Overall, some regard it as the best weapon in the game due to its high power and accuracy. Burst firing allows the gun to reach a long distance. The gun is very effective when running and shooting, offering well balanced characteristics with controllable recoil. Used in conjunction with the H&K USP .45 ACP Tactical to maintain stealth

Colt M4A1 Carbine - 5.56x45mm
The M4A1 in Counter Strike
The M4A1 with optional silencer attached. Note that it doesn't actually cover the flash hider.

Swiss Arms SIG 552 Commando

The 552 Commando (called the 'Krieg 552') features an early-model ACOG scope, fast rate of fire and long, single shot range. As a result, it is used widely by those which are new to the game. The fast rate of fire allows the gun to drain the 30 round magazine in seconds with average accuracy. When firing in full auto, the range and accuracy remains average, even when using the scope. However, when using the scope and firing in semi auto, it is surprisingly accurate with a very long range. The gun is only available to the Terrorists.

SIG SG 552 - 5.56mm
The 'Krieg Commando 552' in Counter Strike
The 'Krieg' being reloaded. The magazine stops going in as soon as it reaches the mag well.

Steyr AUG

A very powerful long range weapon similar to the Terrorist's 552 Commando. Called the Meyer Bullpup in the game, its scope allows the player to zoom in close to a far way opponent and get a hit 70% of the time. Doesn't have as higher rate of fire as the Commando, but is just as powerful, if not more. This gun is only available to Counter Terrorists.

Steyr AUG - 5.56x45mm
The AUG in Counter Strike

SIG SG 550

Apart from a bigger magazine and less power, this is pretty much the same as the Terrorist's G3SG/1. Features a scope and only available to Counter Terrorists. Called Krieg 550 in the game. All SIG's are changed to Krieg, just like all HK's are changed to KM.

SIG SG 550 - 5.56x45mm
The SIG SG 550 in counter strike

Accuracy International Arctic Warfare Magnum (AWM)

Known in game as the AWP, this is undoubtedly the most powerful weapon within the game, offering long range, near pinpoint accuracy. One shot anywhere on the opponents body will almost always lead to a kill. However, like the Scout, this gun is useless in close quarter combat.

Contrary to popular belief, the Arctic Warfare Police (AWP) is not offered in .338 Lapua. The common reference to this rifle as an AWP (Arctic Warfare Police), is misguided. The biggest reason for this is due to the fact that it so closely resembles the AWP, and because the model files refer to it as such. [1]

Accuracy International Arctic Warfare Warfare - 7.62x51mm NATO
The AWM in Counter Strike

Heckler & Koch G3SG/1

The Terrorist's semi-auto sniper rifle. Holding 20 rounds, the medium-high power and long range is not as effective as the bolt action rifles on a large, open map. Instead, this gun should be used in small or medium sized maps, with its point-and-shoot characteristics more suited to close quarter combat.

Heckler & Koch G3SG/1 - 7.62x51mm NATO
The G3SG/1 in Counter Strike


Machine Guns

M249 Para

The M249 paratrooper version is a 100 round defensive weapon, with a very powerful short range configuration. Its large spread over a large area leaves this gun better suited to close quarter combat. The gun is the most expensive weapon in the game, costing $5750.

M249 SAW - 5.56x45mm
The M249 in the game Counter Strike

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