Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Conflict: Vietnam"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 61: Line 61:
  
 
=Rifles & Carbines=
 
=Rifles & Carbines=
 +
==AK-47==
 +
The [[AK-47]] holds 30 rounds.
 +
[[file:AKS.JPG|thumb|none|450px|AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm]]
 +
[[file:CV AK47 1.jpg|thumb|none|600px|AK-47 in game.]]
 +
[[file:CV AK47 2.jpg|thumb|none|600px|AK-47 in game.]]
 +
[[file:CV AK47 3.jpg|thumb|none|600px|AK-47 in game.]]
 +
 
==CAR-15 (XM177)==
 
==CAR-15 (XM177)==
 
This rifle of the [[Colt XM177/CAR-15/Commando Series|M16 rifle series]] holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.
 
This rifle of the [[Colt XM177/CAR-15/Commando Series|M16 rifle series]] holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.

Revision as of 08:50, 3 January 2020

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Conflict: Vietnam for current discussions. Content is subject to change.


Conflict: Vietnam
Conflict Vietnam Box Art Global Star.jpg
Release Date: 2004
Developer: Pivotal Games
Publisher: SCi (EUR) / Global Star Software (US)
Series: Conflict
Platforms: Xbox
Playstation 2
PC
Genre: Tactical Shooter



The following weapons appear in the video game Conflict: Vietnam:


Handguns

M1911A1

A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor. Appears as the "M1911 Pistol" and "M1911 Silenced Pistol".

World War II Colt M1911A1 - .45 ACP
M1911 Pistol in game
M1911 Pistol in game
M1911 Silenced in game
M1911 Silenced in game

Makarov PM

Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds.

Russian Makarov PM - 9x18mm Makarov
Makarov PM in game
Makarov PM in game

Submachine Guns

M3 "Grease Gun"

The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon. Appears as the "M3A1 Grease Gun".

M3A1 "Grease Gun" - .45 ACP.
M3A1 "Grease Gun" in game
M3A1 "Grease Gun" in game
M3A1 "Grease Gun" in game

MAT-49

The MAT-49 holds 32 rounds.

MAT-49 - 9x19mm
MAT-49 in game
MAT-49 in game
MAT-49 in game

PPSh-41

The PPSh-41 Submachine gun holds 71 rounds.

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
PPSh-41 in game
PPSh-41 in game
PPSh-41 in game

Shotguns

Remington 870

The Remington 870 appears as the "12-gauge Shotgun", Ragman's secondary weapon. The shotgun in-game holds 7 rounds whereas it is modeled with a standard 4-round magazine. Other features include the non-functional Surefire weaponlight (in real life appeared only in 1985) and vent rib.

Remington 870 with Surefire dedicated forend weaponlight - 12 gauge
Remington 870 in game.
Remington 870 in game.
Remington 870 in game.

Rifles & Carbines

AK-47

The AK-47 holds 30 rounds.

AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm
AK-47 in game.
AK-47 in game.
AK-47 in game.

CAR-15 (XM177)

This rifle of the M16 rifle series holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.

CAR-15/XM177E2 Carbine/Colt Model 629. This was the last variant of the XM177 rifle used in the Vietnam War. - 5.56x45mm
CAR-15 in game.
CAR-15 in game.
CAR-15 in game.

M16A1

The M16A1 Rifle of the M16 rifle series which holds 20 rounds and has two fire modes, 3-shot burst (instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game. Appears as the "M16A1 Assault Rifle".

M16A1 with 20 round magazine. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm
M16A1 in game.
M16A1 in game.
M16A1 in game.

Mosin Nagant 91/30

The Mosin Nagant Rifle is bolt action and holds 5 rounds.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
Mosin Nagant in game.
Mosin Nagant in game.
Mosin Nagant in game.

SKS

The SKS rifle is semi-automatic only and holds 10 rounds.

Russian Simonov Type 45 aka the Russian SKS rifle. The Russian SKS has a milled receiver and a blade bayonet. The rifles were issued with hardwood or laminated stocks. This example has a hardwood stock. - 7.62x39mm
SKS in game.
SKS in game.
SKS in game.

Type 56

The Norinco Type 56 holds 30 rounds.

Norinco Type 56 (fixed stock variant) - 7.62x39mm
Type 56 in game.
Type 56 in game.
Type 56 in game.

Sniper Rifles

M40A1 Sniper Rifle

The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic with a wood stock and a detachable magazine.

M40 sniper rifle - 7.62x51mm NATO
M40A1 in game.
M40A1 in game.
M40A1 in game.

XM21 Sniper Weapon System

Junior's main weapon, the XM21 SWS, is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.

XM21 SWS - 7.62x51mm NATO
XM21 SWS in game.
XM21 SWS in game.
XM21 SWS in game.

Machine Guns

M60

The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).

M60 - 7.62x51mm NATO
M60 in game.
M60 in game.
M60 in game.

RPD

The RPD light machine gun holds 75 rounds.

RPD Light Machine Gun - 7.62x39mm
RPD in game.
RPD in game.
RPD in game.

Launchers

M72 LAW

The M72 LAW is a single-use anti-tank rocket launcher.

M72 LAW - 66mm
M72 LAW in game.
M72 LAW in game.
M72 LAW in game.

M79 grenade launcher

The M79 grenade launcher is a single-shot 40mm grenade launcher.

M79 grenade launcher - 40mm
M79 grenade launcher in game.
M79 grenade launcher in game.
M79 grenade launcher in game.

RPG-2

The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.

RPG-2 with PG-2 rocket - 40mm
RPG-2 in game.
RPG-2 in game.
RPG-2 in game.

Grenades & Explosives

M18 smoke grenade

The M18 smoke grenade (called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.

M18 Smoke grenade
M18 smoke grenade (red) in game.
M18 smoke grenade (yellow) in game.
M18 smoke grenade (green) in game.

M18A1 Claymore

In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.

M18A1 Claymore anti-personnel mine
M18A1 Claymore in game.
M18A1 Claymore in game.

M26 hand grenade

The M26 hand grenade (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers.

M26 High-Explosive Fragmentation grenade
M26 hand grenade in game.

M34 "Willy Pete"

The M34 White Phosphorous grenade (incorrectly called the Mk 94 "Willy Pete" in the game).

M34 White Phosphorous grenade
M34 "Willy Pete" in game.

Mine 1

Anti personal mine in game

Russian Smoke Grenade

The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.

The Russian Smoke Grenade, shown being held by Cherry/Doc

Type 67 stick grenade

The Type 67 stick grenade is the fragmentation grenade used by the enemy.

Type 67 stick grenade High-Explosive Fragmentation stick grenade
Type 67 stick grenade in game.

Mounted Weapons

Browning M2 Heavy Barrel

The Browning M2 Heavy Barrel can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC (not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds (tripod), 800 rounds (M48A3), or 2000 rounds (PBR MK II)

Browning M2HB - .50 BMG
Browning M2HB in game
Browning M2HB in game

Browning M2HB on M3 tripod

Browning M2HB - .50 BMG
Browning M2HB in game
Browning M2HB in game

Dual Browning M2HB in PBR

Dual Browning M2HB in PBR - .50 BMG
Dual Browning M2HB in game.
Dual Browning M2HB in game.
Dual Browning M2HB in game.

DShK

The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).

A Russian DShKM on tripod - 12.7x108mm
DShK in game.
DShK in game.
DShK in game.

M2 Mortar

The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.

M2 Mortar - 60mm
M2 Mortar in game.
M2 Mortar in game.

M2A1 (M101A1)

The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.

File:105mm M101A1 Howitzer.jpg
M2A1 (M101A1) Howitzer - 105mm
M2A1 (M101A1) in game

Maxim M1910

The Maxim M1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.

Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR
Maxim M1910 in game.
Maxim M1910 in game.
Maxim M1910 in game.

ZPU-4

There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.

KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm
ZPU-4 in game.
ZPU-4 in game.
ZPU-4 in game.

Other

Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.

"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED
Naval mine
VC suicide bomber/"sapper" with "lunge mine" IED

AH-1G Cobra

A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.

AH-1G Cobra

T-34-85

The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.

T-34-85 with M1940 F-34 tank gun - 76.2mm

See Also

Conflict (disambiguation)

Video Games:


Do Not Sell My Personal Information