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Difference between revisions of "Conflict: Denied Ops"

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'''The following guns were used in the video game ''Conflict: Denied Ops'':'''
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''Contrary to the previous installments in the series, none of the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.''
 
''Contrary to the previous installments in the series, none of the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.''
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=Player-only weapons=
 
=Player-only weapons=

Revision as of 01:44, 6 February 2015

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Conflict: Denied Ops for current discussions. Content is subject to change.



Conflict: Denied Ops
CDO cover.jpg
Official Box Art
Release Date: 2008
Developer: Pivotal Games
Publisher: Eidos
Series: Conflict
Platforms: PlayStation 3
Xbox 360
PC
Genre: Tactical shooter




The following weapons appear in the video game Conflict: Denied Ops:

Contrary to the previous installments in the series, none of the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.


Player-only weapons

FN Minimi SPW

FN Minimi SPW is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt and then a rapid-fire mechanism, which increases the rate-of-fire by 25%.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
Idle
Inserting a new belt
Charging
Iron sights

Knight's Armament SR-25

SR-25 is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, and the third is a suppressor.

Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO
Idle
Inserting a new magazine
Charging
View through the scope. Numbers from left to right: Zoom level, range to target and amount of rounds in the magazine (how ever that works...). Also, when aimed at an enemy, the white dot in the center turns red (magically identifying friends from foes).

Desert Eagle Mark I

A suppressed Desert Eagle MKI is Lang's sidearm.

Magnum Research Desert Eagle MK I - .357 Magnum
Idle
Reloading
Iron sights

Heckler & Koch USP

Heckler & Koch USP is Graves' sidearm, also equipped with a suppressor.

Heckler & Koch USP - 9x19mm
Idle
Reloading
Iron sights

MK153 Mod 0 SMAW

Mk 153 Mod 0 SMAW appears as "HEAT-RL", and is used by Lang for anti-vehicle purposes.

Mk 153 Mod 0 SMAW - 83mm
Lang carrying a SMAW.

M26 MASS

M26 MASS is mounted on Graves' SR-25 as its second upgrade. It holds an incorrect seven rounds, and even more incorrectly can fire in fully automatic after an upgrade.

M26 MASS mounted on M4 carbine with Aimpoint CompM4 sight - 12 gauge
M26 MASS mounted on SR-25.

40mm grenade launcher

A 40mm grenade launcher (without a trigger...) is an upgrade for the FN Minimi SPW. Its model slightly resembles a Heckler & Koch AG36, while its icon shows an M203 grenade launcher.

Heckler & Koch AG36 grenade launcher with handguard - 40x46mm
Presentation
Inserting a new grenade into the tube. Lang manages to open it by hitting the heat shield of the machine gun.

MK3A2 offensive hand grenade

MK3 offensive hand grenade is used by both Lang and Graves.

MK3A2 offensive hand grenade
Icon on top right corner.

M84 stun grenade

M84 stun grenade appears as "Flashbang grenade".

M84 stun grenade
Presentation

AN/M14 incendiary grenade

AN/M14 incendiary grenade appears simply as "Incendiary Grenade". It is shown labeled as "M15".

AN/M14 incendiary grenade
Presentation

Unusable weapons

PP-19 Bizon

PP-19 Bizon is used by enemies.

Early PP-19 Bizon - 9x18mm Makarov
PP-19 floating in the air.

Glock 17

Glock 17 is used by some enemies.

3rd Generation Glock 17 - 9x19mm.
Lang aiming at a Glock 17.
A hijacker showing poor trigger discipline.

AK-47

AK-47 is a common enemy weapon throughout the game. Another version with synthetic furniture appears, possibly standing in for the AK-103 and AK-74M, and is used by some allies.

Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
AK on the ground
Actual AK-103 for comparison - 7.62x39mm
Private Yelking holding his AK.
Lang admiring a floating AK. Note the front sight, receiver and gas block; not from an AK-103 or AK-74M.

SVD Dragunov

SVD Dragunov is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in FPK / PSL Sniper Rifle.

SVD Dragunov sniper rifle - 7.62x54mm R
SVD on the ground. Note the magazine location and handguard.
Paul Foley with his new SVD.

PKM

PKM is used by some enemies.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R
PKM on the ground, upside down.
Enemy soldier running with a PKM. He was shot shortly after.

Cutscene weapons

FN FAL 50.61 Paratrooper

An FN FAL 50.61 Paratrooper appears in some cutscenes, used by Venezuelan military. The weapons seem to lack the carrying handle.

FN FAL 50.61 Paratrooper with 21" barrel - 7.62x51mm NATO
Venezuelan soldier firing his FAL
Venezuelan forces with FAL's.

AK-74M

An actual AK-74M appears in some cutscenes, used by Russian Marines and others. The AK used by private Yelkin switches to AK-47 with synthetic furniture in the mission.

AK-74M - 5.45x39mm
Russian Marines with AK-74M's.
Somebody messed up with the rear sight.

See Also

Conflict (disambiguation)

Video Games:


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