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Condemned 2: Bloodshot
Condemned 2: Bloodshot (or just Condemned 2 in Australia/Europe/Asia) is the sequel to ''Condemned: Criminal Origins''. It is a psychological survival/horror video game that now emphasizes on the use of street fighting as well as past elements of Criminal Investigation. The game was developed by Monolith Productions (F.E.A.R. series) and published by Sega. Condemned 2 was released on March 11, 2008, in North America on the Xbox 360, on March 27, 2008, in Australia and later on April 4, 2008, on PlayStation 3, and April 4, 2008, in Europe for both platforms.
Overview
- Unlike the first game, Condemned 2 emphasizes greatly on the element of hand to hand combat, Melee weapons now break with continued use. As such there are now 57 total melee weapons in the game and around double the amount of firearm of the first game.
- Unlike the first game, firearms can be reloaded by scavenging supplies from weapon lockers and dropped guns.
- Spare ammunition can be found in a number of spots in-game, mostly inside Blue SCU lockers or in specific spots in the game.
- When a firearm becomes empty, it can no longer be used as a melee weapon. But Players can shove with the weapon to push and stun enemies momentarily, the shove does only a small amount of damage.
- At first the player can only carry 1 weapon until they unlock the Holster, which allows them to carry a Pistol secondary with another weapon in-hand. Carrying two pistols in-tow allows you switch their places with each other.
- Condemned 2, features a bonus gametype known as "FPS Mode" which starts the player with a weapon in each level complete with unlimited ammo. Unfortunately Weapons cannot be reloaded "Mid-Clip" only when in the presence of a matching firearm or emptying a weapon completely solves this.
- The Bonus Mode, "Fight Club" allows you to select Firearms as available in-level weapons.
- Aiming Firearms is different in this game than others, due to the characters alcoholism, Drinking causes the characters aim to become more steady, only when sober will the character have difficulty aiming. This is rectified later on in the game.
Pistols
SIG P226
Called the .9mm Pistol in-game, it replaces the .45 Pistol from the first game. Holds a correct 15 round magazine in Singleplayer and is the standard sidearm of SCU (Serial Crime Unit) and Dorland and Rosa's signature weapon. Most common pistol in the game. Has a laser aiming module under the barrel.
Unknown .38 Revolver
Called .38 Revolver in-game it seems to have the grip of the Smith & Wesson Model 36 while the barrel looks similar to a number of Short Barreled/Snub Nosed variants of the Smith & Wesson Model 28. It fires .38 Special ammunition with a 6 round cylinder.
Smith & Wesson Model 29
Called the .44 Revolver or the Scoped Revolver in-game, modelled after the Smith & Wesson Model 29. Features a scope which allows distant shots, recoil seems relatively mild if non-existent in scope view and it seems to kill anything in about two body shots or 1 headshot. It can only be reloaded in one level in Singleplayer.
Ruger Mark II "Suppressed"
Called the Silenced .22 it is a very weak weapon often taking several rounds to down an enemy, in-game stats list the weapon being so weak that a common thrown brick is more deadly. Headshots with this weapon still do the same damage as the other guns, often popping heads instantly in a gory shower. Bizarrely holds 15 rounds and the world model on the Silencer appears much larger than the first person view.
Shotguns
Sawn Off Double Barrel
Very rare, an unknown make of Shotgun. Named Double Barrelled Shotgun in-game, holds only 2 shots but is extremely powerful with short range.
Remington 870 Short Barrelled
Called Shotgun in-game. A short barrelled Remington 870 with a shortened Stock. Resembles a Shortened version of the 870 Police Magnum Variant. Holds 5 shots.
Benelli M3 Super 90
Called the Riot Gun in-game, possibly one of the better firearms available given to you in one the early levels. It is fitted with an optical sight that displays a red chevron as an aiming aid. Holds 8 shots and fires in semi-automatic. Resembles a somewhat shortened M3, similar to some Police Entry Shotguns. Is Pierce La'Rue's signature weapon.
Sub-Machine Guns
Uzi
A full size Uzi Sub-Machine gun, aptly named Subgun in-game. Holds 20's rounds and fires full automatic. The Concept art is horridly incorrect and depicts a Mini Uzi with an attached Suppressor and folding stock. The one in-game features no stock and no suppressor and is a full size variant.
Rifles
Winchester M1892 "Mares Leg"
Called the Lever Rifle in-game. Quite powerful but also relatively rare, holds 5 shots. The lever action does not seem to be worked to cycle the next round, but a very click plays when the weapon is cycled.
M4A1 Carbine
Called Assault Rifle in-game. Standard issue to SCU, holds 30 rounds. An ACOG Sight is fitted but acts like a Aimpoint Sight with a solid red dot.
Projectile
Molotov Cocktail
Very Rare, a thrown projectile used during the "Commuter Tracks" level by nearby rioters. Can be acquired by the player and thrown at enemies for a very devastating effect.
Explosive Dolls
Found during the "Walker Doll Factory" level and act as part enemy, part weapon. Can be picked up and used as improvised hand grenades.
Other
Medieval Crossbow
A medieval style crossbow firing large bolts. Extremely powerful but limited to 1 bolt per crossbow. A unique, Oro Crossbow fires Psionic Shock wave bolts that give an extremely high frequency shock-wave on hit that can blow up enemy heads.