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Difference between revisions of "Close Combat: First to Fight"

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''Close Combat: First to Fight'' is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.  
 
''Close Combat: First to Fight'' is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.  
  
 
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in moral, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.
 
The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in moral, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.
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For the Wii version, see ''[[Marines: Modern Urban Combat]]''
  
 
'''The following weapons are featured in the video game ''Close Combat:First to Fight'':'''
 
'''The following weapons are featured in the video game ''Close Combat:First to Fight'':'''
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[[Image:CCFTFCover.jpg|thumb|right|300px|''Close Combat: First to Fight'' (2005)]]
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
 
=Rifles=
 
=Rifles=
==M16A4==
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An [[M16_rifle_series#M16A4_Rifle|M16A4]], the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an [[M203 grenade launcher]], whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.
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==M16A4 Rifle==
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 with 40mm M203 grenade launcher - 5.56x45mm]]
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[[File:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]
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An [[M16_rifle_series#M16A4_Rifle|M16A4 rifle]], the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an [[M203 grenade launcher]] as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.
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[[File:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 5.56x45mm with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator]]
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[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 5.56x45mm]]
  
 
==AK-74==
 
==AK-74==
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The main weapon of the Insurgents and the Syrian Army is the [[AK-74]], which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.
 
The main weapon of the Insurgents and the Syrian Army is the [[AK-74]], which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.
[[File:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]
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[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]
  
 
==M40A1 Sniper Rifle==
 
==M40A1 Sniper Rifle==
The [[Remington_Model_700#M40_Sniper_Rifle|M40A1 Sniper Rifle]] is used by the USMC snipers which the player can call for covering fire. It is non-playable.
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[[File:M40a1standard-1-.jpg|thumb|none|500px|Remington M40A1 sniper rifle - 7.62x51mm NATO]]
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The [[Remington Model 700#M40 Sniper Rifle|M40A1 sniper rifle]] is used by the USMC snipers which the player can call for covering fire. It is non-playable.
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[[File:M40a1standard-1-.jpg|thumb|none|350px|Remington M40A1 sniper rifle - 7.62x51mm NATO]]
  
 
==SVD Dragunov==
 
==SVD Dragunov==
The [[SVD_Dragunov#SVD_Dragunov|SVD Dragunov]] is scarcely used by enemy snipers. It can be picked up on occasion.
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[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]
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The [[SVD Dragunov#SVD Dragunov|SVD Dragunov]] is scarcely used by enemy snipers. It can be picked up on occasion.
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[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]
  
 
=Machine Guns=
 
=Machine Guns=
==M249-E2 SAW==
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The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]], the standard-issue light machine gun of the United States Military, is carried by the fire team automatic rifleman (fire).
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==M249 SAW==
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]
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The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]], the standard-issue light machine gun of the United States Military, is carried by the fire team's Automatic Rifleman (fire).
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[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW - 5.56x45mm with 200 round ammo drum.]]
  
 
==RPK Light Machine Gun==
 
==RPK Light Machine Gun==
The standard light support weapon for the OpFor in-game is the [[RPK light machine gun|RPK Light Machine Gun]]. It is fitted with a 75-round drum magazine and can be used by the player.
 
[[File:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun 7.62x39mm with 75-round drum magazine]]
 
  
==Browning M2HB==
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The standard light support weapon for the OpFor in-game is the [[RPK light machine gun]]. It is fitted with a 75-round drum magazine and can be used by the player.
The [[Browning_M2|Browning M2HB]] is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount. It can be manned by the player.
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[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]]
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[[File:Rpk 01 drum.jpg|thumb|none|350px|RPK light machine gun 7.62x39mm with 75-round drum magazine]]
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
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==Browning M2HB heavy machine gun==
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The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player.
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[[File:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB on M3 tripod - .50 BMG]]
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[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG]]
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==GE M197 Vulcan==
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The fast-firing and incredibly powerful [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on the AH-1W Super Cobra that can be called in by the player for fire support.
  
==GE M61 Vulcan==
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[[File:M197Gatling.jpg|thumb|none|300px|GE M197 Vulcan - 20mm]]
The fast-firing and incredibly powerful [[M61 Vulcan]] is mounted on the AH-1 Cobra that can be called in by the player for fire support.
 
[[File:M61vulcan.jpg|thumb|none|500px|GE M61 Vulcan - 20mm Cannon]]
 
  
 
=Sidearms=
 
=Sidearms=
==Colt M1911A1==
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The [[M1911_pistol_series#M1911A1|Colt M1911A1]] is occasionally used by enemy OpFor. It can be picked up and used by the player.
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==M1911A1==
[[File:M1911Colt.jpg|thumb|none|400px|World War II issued Colt M1911A1 Pistol - .45 ACP]]
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The [[M1911 pistol series#M1911A1|M1911A1]] is occasionally used by enemy OpFor. It can be picked up and used by the player.
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[[File:M1911Colt.jpg|thumb|none|300px|M1911A1 - .45 ACP]]
  
 
=Launchers=
 
=Launchers=
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==M203 Grenade Launcher==
 
==M203 Grenade Launcher==
The [[M203 grenade launcher|M203 Grenade Launcher]] is mounted on the player's M16A4, firing 40mm High-Explosive Rounds.  
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[[File:M203.jpg|thumb|none|500px|M203 grenade launcher - 40mm]]
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The [[M203 grenade launcher]] is mounted on the player's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds.  
[[File:M16A4M203.jpg|thumb|none|500px|M16A4 with 40mm M203 grenade launcher - 5.56x45mm]]
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[[File:M16A4M203ACOG.jpg|thumb|none|350px|M203 grenade launcher 40mm moutned on M16A4 5.56x45mm ACOG scope]]
  
 
==RPG-7==
 
==RPG-7==
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The infamous [[RPG-7]] is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.
 
The infamous [[RPG-7]] is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]
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[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]
  
 
=Grenades=
 
=Grenades=
 +
 
==M67 Hand Grenade==
 
==M67 Hand Grenade==
The player carries several [[M67 hand grenade|M67 Hand Grenades]]. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.
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[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]
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The player carries several [[M67 hand grenade]]s. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.
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[[File:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]
  
 
==M18 Smoke Grenade==
 
==M18 Smoke Grenade==
The [[M18 smoke grenade|M18 Smoke Grenade]] can be used by the player to provide cover.
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[[File:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]
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The [[M18 smoke grenade]] can be used by the player to provide cover.
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[[File:M18red.jpg|thumb|none|200px|M18 Smoke Grenade]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]

Revision as of 06:27, 29 May 2011

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Close Combat: First to Fight is a 2005 video game developed and released by Destineer Studios. The game is set in Beirut in a fictional crisis sparked by the emergency evacuation of the Lebanese Prime Minister and resulting in the Iranian and Syrian-backed local militia taking control of the city streets. As the conflict escalates, United States Marines are inserted into the capital for the third time. In the game, you play as a Lance Corporal in charge of a fire team of four men (ready-team-fire-assist) during the war.

The game is noticeable for two things - the realistic tactics used by the fire team and the psychological model for friendly and enemy AI which can cause rise and drop in moral, as well as the ability to persuade enemy forces to surrender. Retired and Active-Duty US Marines who saw combat in Fallujah were consulted during development.

For the Wii version, see Marines: Modern Urban Combat

The following weapons are featured in the video game Close Combat:First to Fight:

Close Combat: First to Fight (2005)


Rifles

M16A4 Rifle

An M16A4 rifle, the main weapon of the United States Marine Corps, is the default load-out for the fire team leader (Team), the rifleman (Ready) and the Assistant Automatic Rifleman (Assist). The fire team leader's M16A4 is fitted with a 4X ACOG scope which can be adjusted for preference and an M203 grenade launcher as mentioned below, whilst the Rifleman and the Assistant Automatic Rifleman use standard ironsights. The M16A4 can be set to fire semiautomatic and in three-round bursts.

M16A4 5.56x45mm with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator
M16A4 5.56x45mm

AK-74

The main weapon of the Insurgents and the Syrian Army is the AK-74, which bears a close resemblance to its predecessor. It can be fired in semiautomatic, three-round bursts and full automatic.

AK-74 - 5.45x39mm

M40A1 Sniper Rifle

The M40A1 sniper rifle is used by the USMC snipers which the player can call for covering fire. It is non-playable.

Remington M40A1 sniper rifle - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov is scarcely used by enemy snipers. It can be picked up on occasion.

SVD Dragunov sniper rifle - 7.62x54mm R

Machine Guns

M249 SAW

The M249 SAW, the standard-issue light machine gun of the United States Military, is carried by the fire team's Automatic Rifleman (fire).

M249 SAW - 5.56x45mm with 200 round ammo drum.

RPK Light Machine Gun

The standard light support weapon for the OpFor in-game is the RPK light machine gun. It is fitted with a 75-round drum magazine and can be used by the player.

RPK light machine gun 7.62x39mm with 75-round drum magazine

Browning M2HB heavy machine gun

The Browning M2HB heavy machine gun is mounted on enemy Technicals and friendly Humvees. It is also used by the OpFor in a stationary mount on an M3 tripod. It can be manned by the player.

Browning M2HB on M3 tripod - .50 BMG
Browning M2HB on vehicle mount - .50 BMG

GE M197 Vulcan

The fast-firing and incredibly powerful M197 Vulcan is mounted on the AH-1W Super Cobra that can be called in by the player for fire support.

GE M197 Vulcan - 20mm

Sidearms

M1911A1

The M1911A1 is occasionally used by enemy OpFor. It can be picked up and used by the player.

M1911A1 - .45 ACP

Launchers

M203 Grenade Launcher

The M203 grenade launcher is mounted on the player's M16A4 rifle, firing 40mm High-Explosive Dual-Purpose (HEDP) rounds.

M203 grenade launcher 40mm moutned on M16A4 5.56x45mm ACOG scope

RPG-7

The infamous RPG-7 is used by OpFor forces in-game. It is a nuisance weapon which can cause heavy damage to the Marines if used properly.

RPG-7 - 40mm

Grenades

M67 Hand Grenade

The player carries several M67 hand grenades. They can be either thrown or rolled towards enemy positions. Your fire team will also use them during stack-up operations to clear rooms before breaching.

M67 High-Explosive Fragmentation hand grenade

M18 Smoke Grenade

The M18 smoke grenade can be used by the player to provide cover.

M18 Smoke Grenade

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