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Clive Barker's Jericho

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Clive Barker's Jericho (2007)

Clive Barker's Jericho is a supernatural horror-themed, squad based first-person shooter developed by Mercury Steam in conjunction with Clive Barker and published by Codemasters (Operation Flashpoint series). The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.

The story follows a Special Forces team called Jericho. The player assumes the role of Captain Devin Ross, the leader of the team. The other team members are: Captain Xavier Jones, Lt. Abigail Black, Sergeant Frank Delgado, Sergeant Wilhelmina Church, Corporal Simone Cole and Father Paul Rawlings. Captain Ross dies in the very first part of the game, but his soul lives on. He becomes capable of possessing other humans, enabling the player to switch to other members of the team on the go.

As the Jericho team advances into the Breach, it takes them back through time. The developers realized that finding a box of 5.56x45mm ammo in the middle of a medieval castle would be unrealistic and not credible, instead of that they came up with a better, but also unrealistic idea: After reaching certain checkpoints Corporal Cole can restore the health and ALL ammo of the squad by using her arm-mounted super computer.

The following weapons can be seen in the game Clive Barker's Jericho:


IMI/Magnum Research Desert Eagle Mark XIX

Father Paul Rawlings uses two silver Desert Eagle Mark XIX pistols akimbo-style. Both pistols are fitted with 15-round extended magazines and are converted to full-auto (yie!). The pistols can be fired separately using the primary and secondary fire keys. The Mark XIX can fire normal, explosive or frag bullets. The pistols are portrayed incorrectly as Double Action in the game. The one in Rawlings' left hand is called "Destiny", the other one is "Faith".

IMI/Magnum Research Desert Eagle Mark XIX - .50AE
Desert Eagles in idle. According to the developers, Father Rawlings has configured "Destiny" for left-handed firing, but in reality it is just the mirrored model of "Faith". Also note un-cocked hammers.
Father Rawlings reloads "Faith" while keeping "Destiny" at the ready. The slide locks back immediately when a reload is started even if there were unfired rounds in the chambers.
Strangely, after each reload Father Rawlings manually cocks the hammers, although those should be already cocked due to the operating principle of the Single Action handguns. The manually cocked hammers then immediately return to un-cocked position.
The Desert Eagles cycle.
Father Rawlings holds his custom-tuned Desert Eagle. Note how the guns lack the ambidextrous safety.

Submachine Guns

Heckler & Koch MP7 Prototype

The H&K MP7 Prototype is used by Sergeant Wilhelmina 'Billie' Church in akimbo fashion with a Japanese sword, called the "Nadachi". The weapon is modeled with a 20-round magazine, but it holds 30 rounds. It also features an incorrect 3-round burst fire mode. The reloading animation is highly unrealistic, after swapping the magazines Church presses a non-existent "bolt-catch release button" instead of pulling the charging handle. The MP7 Prototype appears as "Kenjuu" in the game.

Heckler & Koch MP7 Prototype (also known as H&K PDW) - 4.6x30mm
Sgt. Church poses with the MP7 in her hand. The weapon has different vent holes than the real one. Note the half-length rails on the top and the ultra-short barrel that have been replaced on the final MP7A1.
The model of the MP7 Prototype.
Sgt. Church reloads her MP7. The 20-round magazine can be seen on this screencap. The 30-round magazine is slightly longer than this.
The 4.6mm bullet of the MP7 can penetrate most body armor but apparently it has issues with medieval armor and shields in this game.

Assault Rifles

Heckler & Koch G36KV

Both Ross and Jones use a H&K G36KV as their standard weapon in the game. The gun is modeled with straight magazines, which hold 45 rounds, however their length are the same as the standard 30-round G36 magazines. The guns are equipped with H&K's "2-round burst" receivers, enabling semi-auto, 2-round burst and fully automatic fire. The G36KV appears as "Patrioteer" in the game.

Heckler & Koch G36KV - 5.56x45mm NATO
Note additional 2-round burst mode on the selector.
Captain Ross opens fire on a cultist.
The charging handle of the G36KV is correctly on the top, one might wonder why the XM8 Compact's isn't.
Changing rate of fire actually makes the characters operate the switch. Note the two red bullet icons above the ammo indicator.
Ross grabs his G36KV after recovering from an enemy attack. The length of the handguard can be seen on this picture. The game manual incorrectly claims that the "Patrioteer" is a modified G36C rifle.

Heckler & Koch XM8 Compact

Corporal Simone Cole and Agent Muriel Green use H&K XM8 Compact carbines. The XM8 Compact is equipped with a fictional hi-tech scope that can highlight enemies through walls and display their health levels. This gun, just like the H&K G36KV is modeled with a normal-length, straight magazine but holds 45 rounds. A "bonus" 3-round burst option is also present on this weapon, too. The game manual states that this weapon fires 5.7x28mm rounds, like the FN P90 submachine gun. The XM8 Compact appears as "X-86 Gun" in the game.

Heckler & Koch XM8 Compact Carbine - 5.56x45mm NATO
Cpl. Cole's XM8 Compact lands in the river of blood and flesh after getting knocked down by an infested Nazi soldier. This image gives a good view of the hi-tech scope, and the magazine, which is somewhat correct for the 5.7x28mm caliber. The gun also appears to have a retractable butt-stock instead of the butt-cap.
Reloading the XM8 Compact. Even if the real weapon does not have a 3-round burst option, the game's model does, making it somewhat acceptable in-game. Other thing is that the selector lacks the "SAFE" position. Also note the fictional charging handle on the side of the weapon.
View through the scope of the rifle. It scans for weak parts in the enemy's body and marks them with a yellow circle. The targeted cultist's health level is displayed in the bottom with a yellow line.
Cpl. Cole with the XM8 Compact on a promotional image. Note the missing magazine release paddle.


C-More Systems M26 Modular Accessory Shotgun System

The H&K G36KV rifles are fitted with an M26 MASS under-barrel shotgun attachment. The M26 MASS is modeled with a shorter barrel and has no trigger at all. Has a correct 5 shell capacity but operates in semi-automatic mode, while the real weapon is bolt-action.

M26 MASS mounted on M4A1 carbine with Aimpoint CompM4 sight - 12 gauge
Ross reloads the M26 MASS. Note how it lacks the trigger unit.
Ross pulls the charging handle of the UBSG. The shotgun appears to be part of the G36KV instead of being a removable attachment.

Sniper Rifles

Knight's Armament Company M110 SASS

Lt. Abigail Black (the "lesbian sniper" as Sgt. Delgado calls her) uses a modified KAC M110 SASS (Semi-Automatic Sniper System) in the game. She was a former U.S. Military marksman and after leaving the army she took her "XM-110 Sniper Rifle" and tuned it a bit. It features a black finish, variable-zoom scope, custom vent holes, a single-shot grenade launcher and retractable butt-stock with adjustable cheek-rest instead of the M110's stock M16-style butt-stock. For balancing purposes the rifle holds only 5 rounds. Lt. Black can also use her telekinesis ability and shoot controllable "Ghost Bullets" from this weapon. Referred to as "Flash Thought".

KAC M110 SASS - 7.62x51mm NATO
The sniper rifle in first-person view. The blue light on the scope indicates that a "Ghost Bullet" is ready for launch.
Reloading the sniper rifle. The character never pulls the charging handle of this weapon after a reload.
Lt. Black on a promotional image. The small gas block and flash suppressor of the M110 SASS can be seen on this picture.
Lt. Black holds her sniper rifle.



A custom-built, extra long, pistol gripped FN GL-1 grenade launcher is mounted on Lt. Abigail Black's M110 SASS. It is fitted with an M320-style grip and an LED that acts as a sort of reverse loaded chamber indicator, flashing red when the launcher does not contain a live round. Up to ten grenades can be carried for it.

FN GL-1 - 40mm
Lt. Black reloads the GL-1 mounted on her sniper rifle. It is incorrectly shown as a muzzle loaded GL like the Russian GP-30, and is loaded with what appears to be a clumsily scaled-up rifle round rather than anything resembling a 40mm grenade.
A view of the grip and selector switch of the launcher. The LED is above the selector, currently not flashing because the launcher is loaded.
Lt. Abigail Black holds her sniper rifle.

Machine Guns

General Dynamics GAU-19/A

Sergeant Frank Delgado's primary weapon is a portable version of the GAU-19/A. This devastating weapon can tear down enemy hordes and has a surprisingly low recoil. Up to 1000 rounds can be carried for it. According to the manual, the in-game version fires the more common 7.62x51mm rounds instead of the .50 BMG. The GAU-19/A appears as "Hell's Keeper" in the game.

General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.
It takes a few seconds to the minigun to spin up to the peak rate of fire but after that it gets unstoppable.
The minigun is mounted onto Sgt. Delgado' right arm. The spare ammo is in the drums on his back.
Sgt. Delgado pulls out his sidearm, while giving us a view of the three barrels. His handgun, "Pain" is a fictional .50 caliber pistol with a 6-round magazine, very loosely based on the Five-seveN.

Bren Gun

Members of the British Special Commando "Blackwatch" are using Bren guns during the World War II levels. These machine guns are fitted with bayonets, shorter barrels, and the carry handles are removed.

Bren Gun Mk2 - .303 cal
A British Commando with a modified Bren gun.


Several pillboxes can be seen fitted with MG42 machine guns when the Breach takes the Jericho team to the second World War. Due to the demonic possession, all the MG42's fire blue, laser-like beams instead of real bullets.

MG42 with bipod extended - 7.92mm Mauser
An MG42 machine gun sticking out of a German pillbox.


7.5 cm PaK 40

Several PaK 40 (Panzerabwehrkanone 40) German anti-tank guns can be seen during the World War II levels.

7,5 cm-Pak 40 anti-tank gun.

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