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Difference between revisions of "Clive Barker's Jericho"

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==Heckler & Koch G36KV==
 
==Heckler & Koch G36KV==
Both Ross and Jones use a [[G36K|H&K G36KV]] as their standard weapon in the game. The gun is modeled with straight magazines, which hold 45 rounds, however their length are the same as the standard 30-round G36 magazines. The guns are equipped with H&K's ''"2-round burst"'' receivers, enabling semi-auto, 2-round burst and fully automatic fires. In addition to that both weapons are fitted with a fictional semi-automatic under-barrel shotgun attachment. (According to Wikipedia that UBSG is the [[M26 MASS]], however it does not look like an actual M26 and also the operation is completely different.) The shotgun attachment is magazine-fed, with a 5 shell capacity. The G36KV appears as "Patrioteer" in the game.
+
Both Ross and Jones use a [[G36K|H&K G36KV]] as their standard weapon in the game. The gun is modeled with straight magazines, which hold 45 rounds, however their length are the same as the standard 30-round G36 magazines. The guns are equipped with H&K's ''"2-round burst"'' receivers, enabling semi-auto, 2-round burst and fully automatic fire. In addition to that both weapons are fitted with a fictional semi-automatic under-barrel shotgun attachment. (According to Wikipedia that UBSG is the [[M26 MASS]], however it does not look like an actual M26 and also the operation is completely different.) The shotgun attachment is magazine-fed, with a 5 shell capacity. The G36KV appears as "Patrioteer" in the game.
 
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler & Koch G36KV - 5.56x45mm NATO<br>''Note additional 2-round burst mode on the selector.'']]
 
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler & Koch G36KV - 5.56x45mm NATO<br>''Note additional 2-round burst mode on the selector.'']]
 
[[Image:CLIVEBARKERSJERICHO-G36-2.jpg|thumb|none|600px|Captain Ross opens fire on a cultist.]]
 
[[Image:CLIVEBARKERSJERICHO-G36-2.jpg|thumb|none|600px|Captain Ross opens fire on a cultist.]]

Revision as of 09:15, 3 July 2011

Clive Barker's Jericho (2007)

Clive Barker's Jericho is a supernatural horror-themed first-person shooter developed by MercurySteam in conjunction with Clive Barker and published by Codemasters (Operation Flashpoint series). The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.

The story follows a Special Forces team called Jericho. The player assumes the role of Captain Devin Ross, the leader of the team. The other team members are: Captain Xavier Jones, Lt. Abigail Black, Sergeant Frank Delgado, Sergeant Wilhelmina Church, Corporal Simone Cole and Father Paul Rawlings. Captain Ross dies in the very first part of the game, but his soul lives on. He becomes capable of possessing other humans, enabling the player to switch to other members of the team on the go.

As the Jericho team advances into the Breach, it takes them back through time. The developers realized that finding a box of 5.56x45mm ammo in the middle of a Medieval castle would be unrealistic and not credible, instead of that they came up with a better, but also unrealistic idea: After reaching certain checkpoints Corporal Cole can restore the health and ALL ammo of the squad by using her arm-mounted super computer.

The following weapons can be seen in the game Clive Barker's Jericho:


IMI/Magnum Research Desert Eagle Mark XIX

Father Paul Rawlings uses two silver Desert Eagle Mark XIX pistols akimbo-style. Both pistols are fitted with 15-round extended magazines and are converted to full-auto (yie!). The pistols can be fired separately using the primary and secondary fire keys. The Mark XIX can fire normal, explosive or frag bullets. The one is his left hand is called "Destiny", the other one is "Faith".

IMI/Magnum Research Desert Eagle Mark XIX - .50AE
Desert Eagles in idle. The gun is portrayed as Double Action in the game.
Father Rawlings reloads "Faith" while keeping "Destiny" at the ready. The slide locks back immediately when a reload is started even if there were unfired rounds in the chambers.
Strangely, after each reload Father Rawlings manually cocks the hammers, although those should be already cocked due to the operating principle of the Single Action handguns. The manually cocked hammers then immediately return to un-cocked position.
The Desert Eagles cycle.
Father Rawlings holds his custom-tuned Desert Eagle. Note how the world model of the gun lacks the ambidextrous safety. (It can be seen from the other side.)

Heckler & Koch MP7 Prototype

The H&K MP7 Prototype is used by Sergeant Wilhelmina 'Billie' Church in akimbo fashion with a Japanese sword, called the "Nadachi". The weapon is modeled with a 20-round magazine, which incorrectly holds 30 rounds. It also features an incorrect 3-round burst fire mode. The reloading animation is highly unrealistic, after swapping the magazines Church presses a non-existent "bolt-catch release button" instead of pulling the charging handle. The MP7 Prototype appears as "Kenjuu" in the game.

Heckler & Koch MP7 Prototype (also known as H&K PDW) - 4.6x30mm
Sgt. Church poses with the MP7 in her hand. The weapon has different vent holes than the real one. Note the half-length rails on the top and the ultra-short barrel that have been replaced on the final MP7A1.
The model of the MP7 Prototype.
Sgt. Church reloading her MP7.
The 4.6mm bullet of the MP7 can penetrate most body armor but apparently it has issues with medieval armor and shields in this game.

Heckler & Koch G36KV

Both Ross and Jones use a H&K G36KV as their standard weapon in the game. The gun is modeled with straight magazines, which hold 45 rounds, however their length are the same as the standard 30-round G36 magazines. The guns are equipped with H&K's "2-round burst" receivers, enabling semi-auto, 2-round burst and fully automatic fire. In addition to that both weapons are fitted with a fictional semi-automatic under-barrel shotgun attachment. (According to Wikipedia that UBSG is the M26 MASS, however it does not look like an actual M26 and also the operation is completely different.) The shotgun attachment is magazine-fed, with a 5 shell capacity. The G36KV appears as "Patrioteer" in the game.

Heckler & Koch G36KV - 5.56x45mm NATO
Note additional 2-round burst mode on the selector.
Captain Ross opens fire on a cultist.
The charging handle of the G36KV is correctly on the top, one might wonder why the XM8 Compact's isn't.
Changing rate of fire actually makes the characters operate the switch. Note the two red bullet icons above the ammo indicator.
Ross grabs his G36KV after recovering from an enemy attack. The length of the handguard can be seen on this picture. The game manual incorrectly claims that the "Patrioteer" is a modified G36C rifle.
Reloading the shotgun attachment.
Ross pulls the charging handle of the UBSG. The shotgun appears to be part of the G36KV instead of being a removable attachment.

Heckler & Koch XM8 Compact

Corporal Simone Cole uses an XM8 Compact carbine. It is equipped with a fictional hi-tech scope that can highlight enemies through walls and display their health levels. This gun, just like the H&K G36KV is modeled with a normal-length, straight magazine but holds 45 rounds. A "bonus" 3-round burst option is also present on this weapon, too. The game manual states that this weapon fires 5.7x28mm rounds, like the FN P90 submachine gun. The XM8 appears as "X-86 Gun" in the game.

File:XM8Compact.jpg
Heckler & Koch XM8 Compact - 5.56x45mm NATO
Cole's XM8 Compact lands in the river of blood and flesh after getting b**** slapped by an infested Nazi soldier. This image gives a good view of the hi-tech scope and the straight magazine. The gun also appears to have a retractable butt-stock instead of the butt-cap.
Reloading the XM8 Compact. Even if the real weapon does not have a 3-round burst option, the game's model does, making it somewhat acceptable in-game. Also note the fictional charging handle on the side of the weapon.
The scope of the rifle. It scans for weak parts in the enemy's body and marks them with a yellow circle. The targeted cultist's health level is displayed in the bottom with a yellow line.
Cole with the XM8 Compact on a promotional image.

Knight's Armament Company M110 SASS

Lt. Abigail Black (the "lesbian sniper" as Sgt. Delgado calls her) uses a modified KAC M110 SASS (Semi-Automatic Sniper System) in the game. She was a former U.S. Military marksman and after leaving the army she took her "XM-110 Sniper Rifle" and tuned it a bit. It features a black finish, variable-zoom scope, custom vent holes, a single-shot grenade launcher and retractable butt-stock with adjustable cheek-rest instead of the M110's stock M16-style butt-stock. For balancing purposes the rifle holds only 5 rounds. Lt. Black can also use her telekinesis ability and shoot controllable "Ghost Bullets" from this weapon. Referred to as "Flash Thought".

KAC M110 SASS - 7.62x51mm NATO
The sniper rifle in first-person view.
Reloading the sniper rifle. The character never pulls the charging handle of this weapon after a reload.
Lt. Black on a promotional image. The small gas block and flash suppressor of the M110 SASS can be seen on this picture.
Lt. Black holds her sniper rifle.

Fabrique Nationale GL-1

A custom-built, extra long, pistol gripped FN GL-1 grenade launcher is mounted on Lt. Abigail Black's M110 SASS. It is fitted with an M320-style grip and an L.E.D. that turns red when the launcher is not loaded. Up to ten grenades can be carried for it.

FN GL-1 - 40mm
Lt. Black reloads the GL-1 mounted on her sniper rifle. It is incorrectly shown as a muzzle loaded GL like the Russian GP-30 for example.
A view of the grip and selector switch of the launcher. The L.E.D. is above the selector, currently not flashing because the launcher is loaded.
Lt. Abigail Black holds her sniper rifle.

General Dynamics GAU-19/A

Sergeant Frank Delgado's primary weapon is a portable version of the GAU-19/A. This devastating weapon can tear down enemy hordes and has a surprisingly low recoil. Up to 1000 rounds can be carried for it. According to the manual, the in-game version fires the more common 7.62x51mm rounds instead of the .50 BMG. The GAU-19/A appears as "Hell's Keeper" in the game.

General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.
It takes a few seconds to the minigun to spin up to the peak rate of fire but after that it gets unstoppable.
The minigun is mounted onto Sgt. Delgado' right arm. The spare ammo is in the tankers on his back.
Sgt. Delgado pulls out his sidearm, while giving us a view of the three barrels. His handgun, "Pain" is a fictional .50 caliber pistol with a 6-round magazine.

Bren Gun

British soldiers are using Bren guns during the World War II levels. These machine guns are fitted with bayonets, shorter barrels, and the carry handles are removed.

Bren Gun Mk2 - .303 cal
A British soldier with a modified Bren gun.

MG42

Several pillboxes can be seen fitted with MG42 machine guns when the Breach takes the Jericho team to the second World War. Due to the demonic possession, all the MG42's fire blue, laser-like beams instead of real bullets.

MG42 - 7.92x57mm Mauser
An MG42 machine gun sticking out of a German pillbox.

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