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Chaser

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Chaser for current discussions. Content is subject to change.

Chaser (2003)

Chaser is a cyberpunk first-person shooter video game developed by Slovakia-based Cauldron (Soldier of Fortune: Payback) in 2003. While the game takes place in 2044, it features real-life weapons (mostly). The story follows John Chaser battling through the galaxy while trying to find out who he really is and why he is being hunted.

For the fictional weapons, visit the discussion page.

The following weapons can be seen in the game Chaser:


Handguns

SIG-Sauer P226

Known as "Sig Sauer P226" in the game, the two-tone P226 is the first pistol Chaser obtains after crash-landing in Montack City. This is one of the most common weapons in the game, used by Yakuza members, Raiders and even Russians. The slide forgets to lock back when the pistol runs dry. Also, the pistol operates in DAK, however does not have a recessed hammer and the decocker is also present.

SIG-Sauer P226 - 9x19mm

Chaser wields a two-tone P226. Note the un-cocked hammer.

Chaser reloads his two-tone P226. The decocker is clearly visible.

And after each reload, Chaser pulls back the slide to chamber a bullet.

Drawing animation of the pistol: Chaser pulls it out with his left hand and then passes it to his right hand.

Chaser holds a P226 in a cut-scene. It appears that the right side of the pistol uses the same texture/poly as the other, however the decocker and takedown lever are not present on this side.

World-model of the P226.

Calico M950

A Calico M950 is used in a cut-scene by an NPC. It is portrayed as a tranquilizer gun.

Calico M950 pistol - 9x19mm
A man (whose face is pixelized to avoid spoilers) shoots at Chaser with the Calico M950 pistol.

Early gameplay screenshots show that at some point the M950 was a usable weapon.

Taurus PT92AF

The Taurus PT92AF was seen on pre-release screenshots, but was cut from the final game. It was probably replaced with the P226.

Taurus PT92AF - 9x19mm

Chaser wields a PT92AF on a a screencap from the pre-release version of the game. There is a strange rectangular projection halfway along the slide, similar to the triangular projection found on the heavy "Brigadier" slide of the Beretta pistols. This could indicate that at some point a Beretta semi-auto was planned, but could also be just a modeling mistake. Also note the un-cocked hammer, a common mistake in video games even nowadays.

Submachine Guns

Beretta PM12S

The Beretta PM12S is known as "Beretta M12" in the game. Appears without its wire stock. Holds only 30 rounds instead of the correct 32. The secondary fire key toggles between semi-auto and full-auto modes.

A futurized variant fitted with a laser sight, known as "Beretta R2" is also present. Visit the discussion page for more info.

Beretta PM12S - 9x19mm
Chaser opens fire with the PM12S.
Chaser reloads the PM12S.

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Chaser pulls the charging handle of the PM12S.

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A Beretta PM12S on the ground.

Ingram MAC-10

The 9x19mm variant of the MAC-10 is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10".

Ingram MAC Model 10 - .45 ACP

A goon holds a MAC-10 in a cut-scene.

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Chaser reloads the MAC-10.

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Chaser pulls the bolt handle of the M10.

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World-model of the MAC-10.

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Chaser opens fire with the MAC-10.

Assault Rifles

AKS-74UN

The AKS-74UN (a variant of the AKS-74U with a factory side-mounted rail for attaching scopes) appears with black bakelite magazines and is fitted with a low-magnification scope. The secondary fire key toggles the scope, but when using the scope the gun can only be fired in semi-auto. The AKS-74UN incorrectly fires 5.56x45mm rounds, and shares ammo with the Colt Model 733.

The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well.

AKS-74UN with NSPU Night Vision scope - 5.45x39mm
A thug reloads his AKS-74UN. To save memory, the NPC's only imitate the reloads, but they never actually swap the magazines.

World-model of the AKS-74UN.

Chaser quickly reloads the AKS-74UN.

Chaser pulls the charging handle of the AKS-74UN.

AS Val

The AS Val is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in SP, standard in MP) that strongly resembles the XM29 OICW's scope. Can only be fired in semi-auto mode. The developers probably mistook it for a VSS Vintorez. Even though with many inaccuracies, Chaser is the first known video game to feature the AS Val.

AS Val with a PSO-1 scope - 9x39mm
World-model of the AS Val, offering a good view of the OICW-style telescope.

Chaser wields an AS Val rifle.

View through the thermal sight which is exclusive to the level where Chaser covers the smuggler's convoy from a tower.

Chaser reloads the AS Val.

Colt Model 733

The Colt Model 733 appears in the game as a usable assault rifle, portrayed with numerous inaccurate features: The in-game model has a non-existent, hybrid upper receiver: has a forward assist and A2 sights, but no casing deflector. Such upper does not exist in real life. For some reason, "AR-15 A2" is stamped on the magazine well, just below the Colt logo. (This could be because probably a civilian AR-15 was used as a modeling reference. Nevertheless, the game was made in Slovakia, where the AR-15-type guns are very uncommon and likely the developers could only get a civilian variant to work with.) Another of the many inaccuracies is that the lower receiver uses the same texture on both sides, hence this the gun has an ambidextrous selector (which is set to "safe").

The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and M4 Commando, and some older CAR-15 models.

Last but not least, the game refers to the gun as "Colt M4". During the tutorial level it is called "Colt Commando" - regardless to say that both names are incorrect.

Colt Model 733 with A2 lower, and A1E1 upper receiver - 5.56x45mm NATO
A commando wields a Model 733 rifle.

Another commando takes out a Model 733 from the trunk of a car.

Chaser wields a Model 733 rifle.

Instead of hitting the bolt-catch release, Chaser decides to pull the charging handle of the 733.

FAMAS G1 with built-in M203A1

The FAMAS G1 features a built-in 9" M203 grenade launcher incorporated into the handguard. The M203 has an ability to holds 25 grenades at once, hence this it must not be reloaded. The FAMAS has an incorrect 30-round capacity instead of the correct 25. Known as "FA-MAS". This is the preferred weapon of the Yakuzas in the game. Fires non-existent 4.7x28mm rounds.

File:FAMAS F2.jpg
FAMAS G1 - 5.56x45mm NATO
Knight's Armament Company M203A1 - 40x46mm
Chaser wields a modded FAMAS G1.

Reloading animation of the FAMAS G1.

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Chaser pushes back the charging handle of the FAMAS.

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Chaser opens fire with the FAMAS.

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World-model of the FAMAS/M203 combo. The developers did add a second trigger to fire the grenade launcher, but they forgot that somehow it should be reloaded also.

Heckler & Koch G11 K2

The Heckler & Koch G11 K2 is the first weapon Chaser can obtain in the game. It is used by the hit squad sent to spaceship H.M.S. Majestic during the first level, and later by guards and inmates on Mars.

The G11 is extremely accurate and holds 50 rounds in the magazine. The secondary fire-mode toggles the scope; but while aiming down the scope the rifle can only be fired in 4-round bursts. When the gun runs empty, Chaser does not rotate the cocking handle after a reload. Like the FAMAS G1, the G11 fires 4.7x28mm rounds instead of the correct 4.7x33mm. Referred to as "Heckler & Koch G11" - a rare sight in video games when the manufacturer is also mentioned.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 K2 - 4.73x33mm
The G11 in the game.

Chaser reloads his G11.

View through the scope of the G11.

Chaser wields a G11.

Heckler & Koch XM29 OICW

The Heckler & Koch XM29 OICW appears in the game as the "OICW" and is shown with iron sights. Its hi-tech scope can be seen on the AS Val. Holds 50 rounds instead of the correct 30. The secondary attack key fires grenades. According to the game, it fires .223EMP rounds, which are very effective against Exoskeletons.

After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars.

H&K XM29 Objective Individual Combat Weapon (OICW) - 5.56x45mm NATO & 20mm
Kabir fires his XM29 OICW. Due to a bug, the bullets are coming from where the grenades should.

An OICW on the ground. It is interesting how it has a woodland camouflage paint job, but can only be found on Mars...

Chaser holds an XM29 OICW while in "Adrenaline mode". "Adrenaline" is just another world for slow-mo.

Chaser reloads the XM29 OICW. The grenade launcher part of the rifle is never reloaded.

Sniper Rifle

McMillan M87R

The .50 caliber McMillan M87R is the most powerful weapon in the game, granting one shot kills from any distance. Comes with a variable-zoom telescope, where the zooming level increases as the player holds down the secondary fire key. Enemy snipers also use it during the water plant level.

McMillan M87R with bipod - .50 BMG
Chaser holds a McMillan M87R sniper rifle.

Reloading animation of the M87R.

Chaser operates the bolt-handle of the M87R.

A McMillan M87R on the ground.

Grenade

Mk 2 "Pineapple"

The Mk 2 hand grenade is the resident frag grenade in the game.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade

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