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Difference between revisions of "Call of Juarez: Gunslinger"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:S&WSchofieldright.jpg|thumb|none|401px|Smith & Wesson Schofield Model 3 - .45 Schofield]]
 
[[Image:S&WSchofieldright.jpg|thumb|none|401px|Smith & Wesson Schofield Model 3 - .45 Schofield]]
[[Image:CoJG-Schofield-1.jpg|thumb|none|600px|John Wesley Hardin draws his dual Schofields.]]
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[[Image:CoJG-Schofield-1.jpg|thumb|none|600px|John Wesley Hardin draws his dual Schofields. This is actually accurate: Hardin was known for carrying pistols in pair of holsters sewn inside his vest, he claimed this was the fastest way to draw.]]
  
 
=Shotguns=
 
=Shotguns=

Revision as of 15:24, 24 April 2016


Call of Juarez: Gunslinger
Call of Juarez Gunslinger pc box.jpg
PC Boxart
Release Date: 2013
Developer: Techland
Publisher: Ubisoft
Series: Call of Juarez
Platforms: Xbox 360, PlayStation 3, PC
Genre: First-person shooter


Call of Juarez: Gunslinger is a first-person shooter video game developed by Techland and published by Ubisoft, released for PC, Xbox Live Arcade, and PSN on May 22, 2013. The game is not a follow-on from any previous Call of Juarez game's plot. Instead, it focuses on ageing gunslinger Silas Greaves as he recounts his exploits in a saloon, telling the tale of how he sought revenge against those who committed a great wrong against him in the past. The game's graphics have a slightly cel-shaded style to them, along with a slightly odd screen border designed to make the game look like a cheap colour illustration in a dime novel.

The following guns are seen in the video game Call of Juarez: Gunslinger:


Overview

Call of Juarez: Gunslinger features a variant of the standard two-weapon system, with the player character able to carry one pistol and one long gun at a time, along with a limited supply of dynamite. The game features an experience system which allows additional skills to be unlocked with points gained by shooting enemies and chaining combos, with an unlock granted for each level attained. The game has three skill trees with 12 skills each; Gunslinger grants pistol skills (including dual-weilding) and extra combo abilities, Trapper mostly focuses on shotgun skills and dynamite, and Ranger on long ranged combat and the rifle. Each tree includes two "legendary" weapon upgrades, which will retexture all weapons of that type used by Silas, and grant them improved stats.

Several of the Wild West figures the game includes are fought in duels, which use a different system to the rest of the game. Here, the player controls a 'focus circle' they must keep on their opponent for accuracy, and Silas' hand which must be kept close to his weapon for a faster draw.

Pistols

Remington 1890

The Remington 1890, referred to as the "Six Shooter," is the most common handgun in the game, and is used by Silas Greaves and various outlaws during duels. It is the most balanced of the three revolvers, having moderate range, speed, power and accuracy, and is a starting weapon in most levels.

Uberti replica of a Remington 1890 - .45 Long Colt
File:CoJ-1890-1.jpg
Silas holds a Remington 1890 as he admires the view.
File:CoJ-1890-2.jpg
While making a daring escape, Silas opens fire with dual 1890s, thumb-cocking the hammer of the one on the right after shooting.

Colt 1851 Navy

The Colt 1851 Navy, called the "Ranger," is the game's most powerful and long-ranged handgun, but also the slowest-firing. While it is clearly a percussion cap version, it is incorrectly shown as being reloaded with cartridges inserted via a loading gate, using more or less the same animation as the Remington 1890.

Colt 1851 Navy - .36 caliber
The Model 1851 Navy can be seen in the middle of the three real-life versions of the in-game weapons in this "Nugget of Truth." These intels are present throughout the game, and typically describe the real-life events it refers to.
File:CoJ-1851-1.jpg
Silas holds a Colt 1851 Navy as he makes his way through the farm where Billy the Kid is holed up.

Smith & Wesson Schofield

The Smith & Wesson Schofield, called the "Quickshooter," is the rarest of the game's handguns; it is extremely fast-firing and the break-open mechanism means it is quick to reload, but accuracy and power are both mediocre. John Wesley Hardin uses two Schofields in chest holsters during Silas' duel with him.

Smith & Wesson Schofield Model 3 - .45 Schofield
John Wesley Hardin draws his dual Schofields. This is actually accurate: Hardin was known for carrying pistols in pair of holsters sewn inside his vest, he claimed this was the fastest way to draw.

Shotguns

Remington Model 1889

A double-barrel shotgun is available; while the game calls it a 10 gauge Whitney, it appears to actually be a Remington Model 1889. It is shown with dual side-by-side triggers, and is always fired one barrel at a time, the game correctly showing it with one hammer down if it has been shot once. The shotgun is first encountered in the second level when Silas Greaves makes his getaway from prison; the first one found is said to belong to Bob Ollinger. In the real-life version of the escape, Billy the Kid was said to have fatally shot deputy Ollinger with his own weapon; in the game, Silas instead defeats him in a duel.

A sawed-off version is also available, which can be equipped to the pistol slot; one of the Trapper skills allows this to be dual-wielded like any other pistol weapon.

Remington Model 1889 - 12 gauge
Amusingly, when the shotgun is introduced for the first time, it gets a character introduction.
File:CoJ-Shotgun-4.jpg
After taking the shotgun, Silas tries it out on the local deputies; note that the right-hand hammer is down, since that barrel has been fired.
File:CoJG-Shotgun-3.jpg
Silas is clearly pleased with the results. Unless the relevant skill in the Trapper tree is unlocked, he will reload the Remington one shell at a time.
File:CoJG-Shotgun-2.jpg
Completing a reload: note that at full size, the shells are clearly marked as 12 gauge.

Rifles

Winchester Model 1892

The Winchester Model 1892 is the first long gun available, called the "Rifle;" the first one is thrown to Silas by Billy the Kid during the defence of Billy's farmhouse. It is incorrectly shown being loaded by inserting cartridges into the bottom of the receiver instead of the loading port.

Winchester 1892 -.32WCF/.38-40/.44-40/.25-20
File:CoJ-1892-1.jpg
Silas holds a Winchester 1892 as he looks out over the mine where Henry Plummer is hiding out.

Winchester Model 1892 "Mare's Leg"

A sawed-off version of the Winchester Model 1892 similar to the classic "Mare's Leg" but with a full stock is also available. It is not particularly clear what the advantage of this version is supposed to be; it is very rare, and is the only weapon not to have a legendary upgrade. It shares the same incorrect loading animation as the full-length version.

Replica Winchester 1892 "Mare's Leg" with standard lever loop and rounded barrel- .44-40

Mounted Weapons

Gatling Gun

Hand cranked Gatling Guns are encountered several times throughout the story, often used by Silas' enemies. While used by enemies they are fired in bursts with reloading pauses, but when controlled by the player they instead feature a somewhat unlikely overheating mechanic and infinite ammunition. At one point in the story it is commented on that Silas seems to encounter an awfully large number of them, to which Silas protests that he is simply telling it how it was.

British M1865 Gatling gun at the Royal Artillery Museum - .58 Rimfire / .50-70
The Gatling gun as first seen in Old Man Clanton's character introduction.

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