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Call of Duty (2003)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 23:46, 29 November 2013 by Mandolin (talk | contribs) (Undo revision 764025 by Mateogala (talk))
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Call of Duty
Callofduty1coverart.jpg
Offical Boxart
Release Date: 2003
Developer: Infinity Ward
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, Mac OS X, N-Gage, Xbox Live Arcade, PlayStation Network
Genre: First-Person Shooter


The following weapons are used in the video game Call of Duty:

Handguns

Colt M1911A1

The Colt M1911A1 is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British Character, Sgt. Jack Evans, both use M1911A1 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.

Colt M1911A1 - .45 ACP
The player holds the M1911A1.
Aiming the M1911A1.
Reloading the M1911A1.

Luger P08

The Luger P08 appears as the sidearm for Soviet troops, presumably acquired in the field rather than issued, notably the Commissars who execute retreating Conscripts. They are also semi-correctly shown as the main sidearm for German forces.

Luger P08 - 9x19mm
The player holds the Luger .
Aiming the Luger.
Reloading the P08.

Submachine Guns

MP40

The MP40 appears as the main SMG for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship Tirpitz, Price uses one until his death.

MP40 - 9x19mm
The player holds the "MP40".
The player aims to "MP40".
The player reloads "MP40".
The player reloads "MP40".
Mele attack of the "MP40".
World model of "MP40".

PPSh-41

The PPSh-41 appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.

PPSh-41 - 7.62x25mm Tokarev
The player holds the "PPSh-41".
The player aims to "PPSh-41".
The player reloads "PPSh-41".
The player reloads "PPSh-41".
Mele attack of the "PPSh-41".
World model of "PPSh-41".

Sten Mk II

The Sten Mk II appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.

Sten Mk II - 9x19mm
The player holds the "Sten Mk II".
The player aims to "Sten Mk II".
The player reloads "Sten Mk II".
The player reloads "Sten Mk II".
Mele attack of the "Sten Mk II".
World model of "Sten Mk II".

Thompson M1A1

The Thompson M1A1 appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight.

Thompson M1A1 - .45 ACP
The player holds the "Thompson M1A1".
The player aims to "Thompson M1A1".
The player reloads "Thompson M1A1".
The player reloads "Thompson M1A1".
Mele attack of the "Thompson M1A1".
World model of "Thompson M1A1".

Rifles \ Assault Rifles \ Battle Rifles

FG 42

The FG 42 is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and then is never seen again. In the multiplayer mode, Players are unable to spawn with the FG 42. It is scattered across most maps for players to pick up.

File:1288256728.jpg
FG 42 - 7.92x57mm
The player holds the "FG 42".
The player aims to "FG 42".
The player reloads "FG 42".
The player reloads "FG 42".
Mele attack of the "FG 42".
World model of "FG 42".

Mauser Karabiner 98k

The Mauser Karabiner 98k appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF42 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site.

Mauser Karabiner 98k - 7.92x57mm Mauser
The player holds the "Mauser Karabiner 98k".
The player aims to "Mauser Karabiner 98k".
The player reloads "Mauser Karabiner 98k".
The player reloads "Mauser Karabiner 98k".
Mele attack of the "Mauser Karabiner 98k".
World model of "Mauser Karabiner 98k".

Lee-Enfield No.4 Mk.I

The Short Magazine Lee-Enfield No.4 Mk.I appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game. It is also the only bolt-action rifle in the game that does not have a sniper variant available. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.

Lee-Enfield No.4 Mk.I - .303 British
The player holds the "Lee-Enfield No.4 Mk.I".
The player aims to "Lee-Enfield No.4 Mk.I".
The player reloads "Lee-Enfield No.4 Mk.I".
The player reloads "Lee-Enfield No.4 Mk.I".
Mele attack of the "Lee-Enfield No.4 Mk.I".
World model of "Lee-Enfield No.4 Mk.I".

M1A1 Carbine

The M1A1 Carbine with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not receive this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy, and is one of the weapons he trains with at Camp Toccoa.

M1A1 Carbine - .30 Carbine
The player holds the "M1A1 Carbine".
The player aims to "M1A1 Carbine".
The player reloads "M1A1 Carbine".
The player reloads "M1A1 Carbine".
Mele attack of the "M1A1 Carbine".

M1 Garand

The M1 Garand appears as the main service rifle of the U.S. Army forces in the game. The American Character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.

M1 Garand - .30-06
The player holds the "M1 Garand".
The player aims to "M1 Garand".
The player reloads "M1 Garand".
The player reloads "M1 Garand".
Mele attack of the "M1 Garand".
World model of "M1 Garand".

Mosin Nagant M91/30 Rifle

The Mosin Nagant M91/30 appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of Enemy at the Gates.

Mosin Nagant M91/30 - 7.62x54mm R
The player holds the "Mosin Nagant M91/30 Rifle".
The player aims to "Mosin Nagant M91/30 Rifle".
The player reloads "Mosin Nagant M91/30 Rifle".
The player reloads "Mosin Nagant M91/30 Rifle".
Mele attack of the "Mosin Nagant M91/30 Rifle".
World model of "Mosin Nagant M91/30 Rifle".

PTRS-41

The PTRS-41 rifle appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where a Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-material rifle.

PTRS-41 anti-tank rifle - 14.5x114mm
The player aims to "PTRS-41".
World model of "PTRS-41".
World model of "PTRS-41".
World model of "PTRS-41".

Sturmgewehr 44

The Sturmgewehr 44 appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the Tirpitz, but is never seen again.

Sturmgewehr 44 - 7.92x33mm
The player holds the "Sturmgewehr 44".
The player aims to "Sturmgewehr 44".
The player reloads "Sturmgewehr 44".
The player reloads "Sturmgewehr 44".
Mele attack of the "Sturmgewehr 44".
World model of "Sturmgewehr 44".

Sniper Rifles

Mauser Karabiner 98k Sniper

Karabiner 98k - 7.92x57mm Mauser with Zeiss ZF42 scope
The player holds the "Mauser Karabiner 98k Sniper".
The player aims to "Mauser Karabiner 98k Sniper".
The player reloads "Mauser Karabiner 98k Sniper".
The player reloads "Mauser Karabiner 98k Sniper".
Mele attack of the "Mauser Karabiner 98k Sniper".
World model of "Mauser Karabiner 98k Sniper".

Mosin Nagant M91/30 Sniper

The Mosin Nagant M91/30 Sniper

Mosin Nagant M91/30 Sniper - 7.62x54mm R
The player holds the "Mosin Nagant M91/30 Sniper".
The player aims to "Mosin Nagant M91/30 Sniper".
The player reloads "Mosin Nagant M91/30 Sniper".
The player reloads "Mosin Nagant M91/30 Sniper".
Mele attack of the "Mosin Nagant M91/30 Sniper".
World model of "Mosin Nagant M91/30 Sniper".

Springfield M1903A4 Sniper

The M1903A4 Springfield appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles mentioned below, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin trains with one at Camp Toccoa, and uses one to snipe at the German guards at the entrance to Dulag 183.

M1903A4 Springfield sniper rifle - .30-06 with M84 scope
The player holds the "Springfield M1903A4 Sniper".
The player aims to "Springfield M1903A4 Sniper".
The player reloads "Springfield M1903A4 Sniper".
The player reloads "Springfield M1903A4 Sniper".
Mele attack of the "Springfield M1903A4 Sniper".

Machine Guns

Bren Mk2

The Bren Mk2 appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.

Bren Mk 2 - .303 British
The player holds the "Bren Mk 2".
The player aims to "Bren Mk 2".
The player reloads "Bren Mk 2".
The player reloads "Bren Mk 2".
Mele attack of the "Bren Mk 2".
World model of "Bren Mk 2".

Browning Automatic Rifle

The Browning Automatic Rifle appears as the main support weapon for the U.S. Army forces, with the bipod removed as in Saving Private Ryan. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion.

Browning Automatic Rifle - .30-06
The player holds the "Browning Automatic Rifle".
The player aims to "Browning Automatic Rifle".
The player reloads "Browning Automatic Rifle".
The player reloads "Browning Automatic Rifle".
Mele attack of the "Browning Automatic Rifle".

MG42

In some levels, the player can commandeer German MG42 machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG42 is fired over his head. While this should have been an American machine gun like the Browning M1919, it is possible that a captured MG42 was used to acclimate soldiers to the MG42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the Maxim M1910 used in the sequence in Enemy at the Gates that inspired it.

MG42 - 7.92x57mm Mauser
The player aims to "MG42".
World model of "MG42".
World model of "MG42".
World model of "MG42".

Grenades & Explosives

Dynamite

Dynamite in game.
Dynamite in game.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears as the main hand grenade for the U.S. Army forces.

Mk 2 High-Explosive Fragmentation hand grenade
Mk 2 Hand Grenade in game.
Mk 2 Hand Grenade in game.
Mk 2 Hand Grenade in game.

Mills Bomb

The Mills Bomb appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game.

Mills Bomb High-Explosive Fragmentation hand grenade
Mills Bomb in game.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears as the standard hand grenade for German soldiers in the game, and can also be commandeered by the player.

Model 24 Stielhandgrenate
Mk 2 Hand Grenade in game.
Mk 2 Hand Grenade in game.

RGD-33 Stick Grenade

The RGD-33 stick grenade appears as the standard grenade for Soviet forces in the game.

RGD-33 High-Explosive Fragmentation stick grenade
GD-33 Stick Grenade in game.
GD-33 Stick Grenade in game.

Launchers

Panzerfaust

The Panzerfaust appears as the only man-portable anti-armor weapon available in the game.

Panzerfaust - 44mm with 149mm warhead
The player holds the "Panzerfaust".
The player aims to "Panzerfaust".
Mele attack of the "Panzerfaust".
World model of "Panzerfaust".

Others

FlaK 18

FlaK 18 88mm cannons are present throughout the campaign, and are occasionally usable by the player; they have infinite ammunition, with a substantial pause between shots. This is perhaps the most outlandish single-man crew-served weapon in the series since the FlaK would normally require a crew of at least eight men. The player character is shown positioned on the left of the gun, which is the correct location for the firing lever but would mean they could not operate the elevation and traverse handwheels on the right side, or reload the gun.

World model of the FlaK 18. Note the one-piece barrel.
Another image of the FlaK 18. The gun is shown with no loading tray and the rear of the automatic rammer removed; it was actually quite common for some or all of the gun's ramming mechanism to be missing in the field, since trained crews could manually load the gun faster than the automatic system could.

Flakvierling 38

World model of "Flakvierling 38".
World model of "Flakvierling 38".

Mortar

World model of "Mortar".

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