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Call of Duty: Vanguard

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Vanguard for current discussions. Content is subject to change.



Call of Duty: Vanguard
Codvanguardcover1.jpg
Cover Artwork
Release Date: November 5, 2021
Developer: Sledgehammer Games
Publisher: Activision
Series: Call of Duty
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Shooter


Call of Duty: Vanguard is a first person shooter developed by Sledgehammer Games and published by Activision. It was released on November 5th, 2021 for Xbox One and Series S/X, PlayStation 4 and 5 and Microsoft Windows. It is the eighteenth game in the Call of Duty franchise and the sixth main WWII title in the series, following Sledgehammer's previous game, Call of Duty: WWII. It features a campaign mode with characters from multiple Allied countries fighting on the Western, Eastern, African and Pacific fronts. It also has a Zombies mode, which is developed by Treyarch instead of Sledgehammer.


The following weapons appear in the video game Call of Duty: Vanguard:

Overview

Like Modern Warfare and Black Ops Cold War, Vanguard uses the Gunsmith system for its weapon attachments and customisation. Caliber conversions return from Modern Warfare (2019) and are a bit more ludicrous, such as converting LMGs to fire .50 BMG rounds (which would be way too big to fit in them at all). Also returning are different ammunition types, ranging from incendiary rounds to frangible rounds. Many of the automatic weapons feature select-fire modes between semi and fully-automatic; this is inaccurate as several are full-auto only in real life.

Multiplayer features a new mode called Champion Hill, where small teams of two or three players battle in small arenas to be the only survivor. In between rounds, they can use the cash they've earned to purchase upgrades and better weapons.

Pistols

All pistols are held with a modern proper two-handed grip, a technique not practised during WWII, making it anachronistic. One-handed "point-shooting" and teacup grips were the norm in that era. However, they are held one-handed when using the akimbo proficiency, but dual-wielding was not practised during the war either.

Colt M1911

The Colt M1911 appears under the "1911" name and has an 8-round magazine by default, which is anachronistic, as 8-round magazines did not exist for the M1911 in WWII. A more appropriate choice for WWII would be the updated M1911A1 variant with a 7 round magazine. Magazine options include a 5 round speed mag (which, for some reason, is longer than the default 8 rounder) and an 18 round extended magazine based on the .45 ACP extended magazine made by Monarch Arms & Manufacturing Sales in the 20s and 30s. The "Cooper Full-Auto" barrel tuns the weapon into a machine pistol, with the "Strife Compensator" attachment and the 18 round magazine creating a resemblance to Lebman's machine pistols (such as the one famously used by John Dillinger), minus the Thompson foregrip and stock found on some examples.

Fired casings have struck primers, seen if you look at an ejected case on the ground.

Original Colt M1911 (dated 1913) - .45 ACP
A tail gunner shoots down a Zero fighter plane with his M1911 pistol. This is a loose reference to a real feat during the war by Owen J. Baggett, who shot down a Zero with an M1911 pistol while parachuting. Note the weapon is shown as double-action only, and the hammer never moves while firing.
An M1911 lying next to the Field Mic field upgrade; this one's hammer is correctly cocked.
The M1911 pistol, note the slanted slide serrations and the grips stylized with only one diamond instead of two.
Performing a press check very similar to the one in Modern Warfare during the equip animation; this is another technique that wouldn't see widespread use for many years after the war.
The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.
In game model of a faux Lebman M1911 in .38 Super. Note the extended magazine that was made for the 1911 in limited numbers and the lack of the Thompson-esque front-end grip.

Dumonthier Cutlass Revolver

A Dumonthier Cutlass Revolver was added with Season 5 as the "Valois Revolver". It is a combination based on a handgun sold by Antique Associates at West Townsend and another example auctioned by Rock Island Auction.

Luger P08

The Luger P08 is available in-game as the "Klauser". While it was replaced by the Walther P38 in 1938, Lugers saw widespread usage on many fronts, including a production run of guns made by Mauser in 1942. In the campaign, it is seen in the hands of both the Germans and Japanese. The front sights are currently misaligned. The The 32 round Trommelmagazin 08 is available for the weapon (under the name "9mm 12 Round Mags"), incorrectly only holding 12 rounds. Additionally, US Army trial versions of the Luger were rechambered for .45 ACP, which is possible in-game with the ".45 ACP 8 Round Mags" or ".45 ACP 12 Round Mags" (the latter is also a Trommelmagazin, but fitted with a sling wrapped around the winding arm of the drum, which woud prevent it from feeding into the chamber), however the pistol still lacks the grip safety and slightly longer barrel the trial Lugers had. The "Fitzherbert 200mm BL" barrel is a significantly shortened Luger Carbine barrel, although stocks are not an option for pistols, so a full mock-up of the Carbine is not possible.

The Luger also appears in the artwork for the Dead Silence field upgrade, fitted with a suppressor.

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
Luger Carbine - 7.65x21mm Luger
A German tank commander with his Luger.
The Luger in the Dead Silence artwork, fitted with a long suppressor; note the seemingly fictional metal-bottomed grips and strange, thick trigger guard. It's also not entirely clear what the suppressor is actually attached to, given that a Luger's barrel ends more or less exactly where the in-game suppressor starts, with no room for threading.

Mauser C96 Hybrid

As in WWII, a hybrid of different Mauser C96 pistols appears, listed under the generic moniker of "Machine Pistol". It has the general appearance of the M1930 model of the C96, and is full-auto with detachable magazines like the M712 Schnellfeuer, despite lacking a selector switch, and also has a "Red 9" grip (despite not being chambered in 9mm by default). It uses ".30 Klauser" ammunition in 10 round magazines (".30 Jaeger" during the Beta), a rename of .30 Mauser (i.e. 7.63x25mm Mauser) per Activision's new tendencies to avoid any real equipment names.

A 20 round magazine is available as the "7.62 Gorenko Extended Mags" attachment, holding an incorrect 40 rounds of 7.62x25mm Tokarev (which has a copyright free "Gorenko" name in the Gunsmith instead). The C96 can fire the 7.62x25mm Tokarev round, but doing so is not recommended as it can damage the pistol. The "9mm Extended Mags" uses a fictional magazine that appears to hold 14 rounds. Of note is that Yugoslavia manufactured 9mm M712 pistols, making the caliber correct, but not the capacity. The "VDD 140mm HE" barrel gives it a shorter version of the barrel seen on the M1917 Trench Carbine.

Oddly, the beta version of the C96 mashup had additional magazine options (as well as different names for the ones that stayed for the full release, such as "Tokarev" changing to "Gorenko") - an 8 round 9x19mm "fast mag" that is reloaded with 10-round stripper clips (somehow being faster than reloading with magazines) and "8mm Nambu" 20 round magazines, a caliber that the C96 never used.

Mauser C96 M1930 - 7.63x25mm Mauser
Mauser M712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
Mauser C96 "Red 9" - 9x19mm
The default Mauser in Gunsmith.
Gunsmith representation of an M712 Schnellfeuer fitted with a 20 round magazine, but still lacking the selector switch.
Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum

Tokarev TT-33

The Tokarev TT-33 appears as the "RATT", presumably taking the TT from the pistol's actual name. It incorrectly holds 9 rounds by default instead of the correct 8. The model's default trigger has a non-standard hole cutout in it, though some of the replacement trigger customizations resemble the correct style. All suppressors humorously block the ironsights.

In the beta, the rear sight and recoil spring plug weren't attached to the slide, and floated in place when it moved back, but this was fixed for release.

Tokarev TT-33 (pre-1947) - 7.62x25mm Tokarev
Previewing the TT pistol in the beta; note the oddly-shaped trigger guard, checkered grip panels, slide with 5 grasping serrations instead of 7, and rather concerning lack of a trigger.

Norinco Type 54 / Model 213

Equipping the "9mm Fast Mag" or the "9mm Extended Mags" turns the pistol into a Norinco Type 54 / Model 213, minus the manual safety. The Type 54 / Model 213 was made in 1951 onwards, making the 9mm conversions anachronistic. Note both magazines have incorrect capacities of 6 and 18 respectively, instead of the correct 8 for the time period. The extended mag also has an incorrect capacity of 18 - real extended Model 213A pistols has a capacity of 14.

Norinco Type 54 Model 213 with blued finish - 9x19mm. This is a screen used pistol from Rush Hour

Webley Mark VI

The Webley Mk VI appears in Vanguard, simply called the "Top Break" due to its break-action chamber. It is shown using .45 ACP ammunition, which is anachronistic, as the .45 ACP modifications for Webley revolvers were made after the war. It can also be rechambered in 9mm and ".30 Russian Short" (7.62x39mm). It can be fired in single-action, although it doesn't even have an animation change (with the hammer magically cocking itself without the user thumbing it back) and makes no difference to the weapon's performance. A suppressor can incorrectly be used with the revolver, something which is impossible in real-life due to the lack of a gas seal.

The initial draw animation for the akimbo Webleys features a cowboy-esque spin of the left revolver. As for the break-action nature of the revolver, the game fudges it by simply thrusting down with the revolver in the character's hand, without pressing the latch to open the revolver up, followed by the equally impossible speedloader reload off-screen, as is tradition for Call of Duty.

Webley Mk VI - .455 Webley
Webley Mk VI with 4" barrel - .455 Webley

Submachine Guns

Armaguerra OG-43

The Armaguerra OG-43 was added in Season 2.

Armaguerra OG-43 - 9x19mm Parabellum
Image of the in-game OG-43.

BSA Welgun

The BSA Welgun was added in Season 1. It is erroneously shown with a stamped wire charging handle on the right side of the bolt; the real weapon lacked a charging handle (to make construction simpler, and reduce the weapon's width), the user instead simply grabbing the bolt itself and racking it somewhat like a pistol slide (hence why the bolt is serrated and exposed on both sides of the receiver). The magazine well's markings also appear to come from the M3 Grease Gun, reading "SUB-MACH.GUN" and "CAL .46 M3"; one of the magazine options (a 48-rounder in 7.62x25mm Tokarev) even appears to be an M3's magazine. The other options include two .45 ACP magazines (a 20-rounder that appears to be an M1 Carbine magazine, which is both too small for 20 rounds of .45 and too long front-to-back to actually fit in the magazine well - bizarrely, this length appears to be filled completely with some sort of spitzer-pointed rifle cartridge that definitely isn't .45 ACP, and a 48-rounder that has an oversized Trommelmagazin 08 attached to a long feed tower, with an inexplicable backwards slant), and a 64-round 9mm magazine (similar to the .45 drum, but with two drums joined together similarly to an MG15 drum). It also fires considerably faster in-game than in reality, with the real weapon clocking in at about 500 RPM.

Bizarrely, several of the weapon's attachments come from different submachine guns entirely (and anachronistic ones at that); the "120mm Gawain Short" barrel and "SA 43 Folding"/"SA 43M Pack" stocks appear to be taken from the Carl Gustav M/45, while the "Gawain Skeletal" stock and "320mm SA Shrouded" and "300mm Wilkie Custom" barrels are from production Sterling variants (the former barrel being from a Sterling L2A3, and the latter being a slightly shorter version of an L34A1's).

Birmingham Small Arms Welgun - 9x19mm Parabellum
Stock Welgun

Carl Gustaf m/45

A Carl Gustaf m/45 with a shortened receiver and stock was added during Season 3 as the "H4 Blixen".

Carl Gustaf m/45B - 9x19mm

Franchi LF-57

The Franchi LF-57 was added in Season 4 as the "Marco 5".

Franchi LF-57 - 9x19mm

M1A1 Thompson

An M1A1 Thompson appears as the "M1928", fitted with a 50 drum magazine by default, which is impossible for the M1 Thompsons (but is possible on actual M1928 Thompsons). An extended drum attachment holds 100 rounds, which do exist but never saw adoption in WWII. The initial draw animation involves the player character locking open the bolt, then flicking the safety off (although it never moves and is always pointed at fire). In the beta, a conversion to .30-06 was available, based on this image of a prototype M1A1 in .30-06, though the in-game version lacks the necessary lengthened receiver and recoil spring tube of the real prototype. As of the official release, this conversion has been removed and replaced with a “30 round fast mag”, which gives the gun 30 round box magazines. Interestingly, while the Cutts compensator is available in game, it is currently not available on the Thompson. Other customisation options include the ability to remove the stock, the iconic forward pistol grip, and the M1928 Thompson iron sights, both flipped up and down as different attachments.

In a December 2021 update, the Warzone incarnation of the weapon was bizarrely renamed to "M1912", despite the first Thompson prototype only appearing in 1917 and the M1A1 appearing in the later years of WWII. The name was eventually reverted to "M1928" in a May 2022 update.

M1A1 Thompson with 20-round magazine - .45 ACP
M1928A1 Thompson with 50-round drum magazine, for reference - .45 ACP
The wrong Thompson with a drum magazine in the Alpha. Despite the gun having a handguard, the player character holds it by the drum like the PPSh.
A modified Thompson with a silencer, drum magazine and "Slate Reflector" sight.
Reloading from empty.
Inserting a new drum.
A proper M1A1 Thompson fitted with a 30 round box magazine.

MP40

The MP40 is an SMG available in the game. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, somehow holding 64 rounds. It can also be equipped with 24-round "fast mags", or rechambered in 7.62x25mm Tokarev or 7.92x33mm Kurz.

MP40 - 9x19mm Parabellum
The MP40 held in first-person, as seen in the promotional art. Compared to previous depictions of the MP40 in the series, the player character holds the MP40 by the magazine well instead of grasping the magazine itself; the latter option is likely to cause a malfunction.
A soldier fires his MP40 in the Champion Hill mode.
A German guard holds the MP40 on Lieutenant Arthur Kingsley.
The artwork for the Armor Plates field upgrade (yet another anachronism, in terms of its effectiveness if nothing else) features an MP40 prominently, along with a couple other tools that would probably render the field upgrade in question largely irrelevant.

MP41

The "VDD 34M" stock adds an old Bergmann-style rifle wood stock, effectively turning the weapon into the MP41 (though it retains the MP40's underbarrel resting plate).

The "Shredder" submachine gun in the Frontline weapons pack is a blueprint for the MP40, turning it into a heavily customized MP41. It also briefly appears in the Alpha trailer, kitted out with a skeleton Thompson grip, an MP18 barrel and a magazine similar in design to the Trommelmagazin 08.

MP41 - 9x19mm Parabellum
The custom MP41 on top, painted with Splittertarn camouflage and added M1921 Thompson foregrip, along with a barrel resembling the MP18 barrel and a Glasvisier 16 scope.
A soldier holds a heavily customized MP41 in the Champion Hill mode.
Gunsmith view of the MP41.

Owen Gun

The Owen Gun is carried by 2nd Lieutenant Riggs as his main weapon of choice throughout the campaign. For whatever reason, its model is mirrored, with the charging handle and sights on the left side instead of the right. One of the stock attachments gives the gun an Owen MKII stock.

Owen Mk I - 9x19mm Parabellum. This is an earlier version of the Owen gun, featuring a finned barrel, early wireframe stock (some wireframe stocks have a clip that holds an oil bottle), and solid trigger housing. The parkerized finish is a post-war refurbishment.
The Owen slung on Riggs' back when he opens the train doors.
Lucas Riggs brushes off his inverted Owen during the intro of the 1941 Tobruk level...
...then checks its magazine.

PPSh-41

The PPSh-41 is featured in the game. The PPS-43 magwell is no longer present from the WWII model and the cyclic rate more closely matches real PPSh rates. The barrel is lengthened just beyond the heatshield and has a threaded endcap for muzzle customization. The early 35-round box magazine is inaccurately featured as the "7.62mm Gorenko 71 Round Mags" and the later 35-round box magazine is available as the ".30 Russian Short 35 Round Mags" and rather inaccurately as the "8mm Nambu 71 Round Mags". There is also a fictional shortened late 35 rounder as the "7.62mm Gorenko 25 Round Mags".

PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
Gunsmith view of the PPSh-41 with the 35 round stick magazine. Note the fictional extended barrel to allow for muzzle attachments.
Gunsmith view of the PPSh-41 with the 71 round drum.
The artwork for the Dead Drop field upgrade, which features a drum-magged PPSh alongside what appears to be a rather contextually-inappropriate US-issue helmet.

PPS-43

The "Zac 280mm Light" barrel and "Zac Folding" stock turn the genuine PPSh-41 into an approximation of a PPS-43.

PPS-43 - 7.62x25mm Tokarev
The pseudo-PPS in the Gunsmith menu; it still retains the PPSh's receiver and magazine well, creating an amusing inversion of the configuration seen in WWII.

K-50M

The "Empress 140mm Rapid" barrel and the "Ovalevskaya Skeletal" stock turn the PPSh-41 into an anachronistic K-50M.

K-50M - 7.62x25mm Tokarev
CoDVanguard-PPShK-K50M1.jpeg

Sa 25

The Sa 25 was added with Season 5 as the "RA 225". Curiously, the game files refer to it as "sm_salpha26", even though it has the Sa 25's vertical pistol grip and 9x19mm default chambering.

Sa 25 - 9x19mm

Sten Mk II

The Sten Mk II is featured in the game with the top of the rear sight chopped off. The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon, instead of the more accurate 50 round magazine from the Lanchester Mk. I. A .45 ACP conversion is also available.

It is Sergeant Arthur Kingsley's main weapon of choice in the campaign.

Sten Mk II - 9x19mm Parabellum
Sergeant Kingsley firing the Sten Mk II. Upon further examination, the rear sight appears to have been chopped in half. The few frames of it being fired it appears to be correctly depicted firing from an open bolt, however, the bolt never moves forward to fire the round in the chamber for some reason. The bolt is erroneously modeled as an entire solid block extending to the back of the receiver, creating this goof where the bolt clips through the back of the receiver when firing. Also note that, for some reason, the buttplate is rotated 90 degrees. No shells are ejected when firing either. Unlike this shot, the Sten is held by the magwell in first person. Fortunately, all of the above issues have been fixed in the beta.

Sten Mk I/Sten Mk VI Hybrid

The "Wildwood" submachine gun in the Frontline weapons pack is a hybrid combining original Sten Mk I with the pistol grip, fixed stock and suppressor from the Sten Mk VI.

Sten Mk I - 9x19mm Parabellum
Sten Mk VI - 9x19mm Parabellum
The custom Sten on the bottom, painted with German helmet "Normandy" chicken wire style camouflage. Note the similarity with the "Rooted II" variant from Call of Duty: WWII.

Type 100

The Type 100 submachine gun returns as an available SMG. In the campaign, it is used by Japanese soldiers, and is Lieutenant Wade Jackson's weapon of choice. Like in World at War its usage is once again too exaggerated and overrepresented this time even more bizarrely being also used by the Germans in the Beatrice operator cinematic. It appears to be modelled after the later war version of the Type 100, which is odd given that the game's Pacific campaign takes place before 1944.

The Trommelmagazin 08 from the Luger is incorrectly available as an extended drum magazine for the weapon. It should be noted a 9mm magazine would never work in an 8mm SMG, the magazine is inserted the wrong way round and it is stated to be an "8mm Kurz" (7.92x33mm) conversion, a caliber much too large for the Trommelmagazin 08. For whatever reason, a slightly shorter AKS-74 stock appears as the "Warubachi Skeletal" stock attachment.

Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu
A customized Type 100 appears as a pre-order bonus in the Task Force One pack for the Ultimate Edition of the game.
A crate is opened in the Champion Hill mode, revealing a Type 100 submachine gun, two Sturmgewehr 44 rifles and an MG42 machine gun.
Wade holds a late-war Type 100 in 1943 during the Solomon Islands campaign. Note the Nagoya Arsenal proof mark next to the serial number.
A Japanese soldier holds the Type 100. While his grip on the magazine is improper, you get a nice view of the fully rendered bullets inside.

Shotguns

Becker revolving shotgun

The Becker revolving shotgun appears in the game as the "Einhorn Revolving", changed from the more generic "Revolving Shotgun" name seen in the beta. Being a rare and sophisticated European shotgun (only about 100 examples being ever produced, at a time when only the U.S. issued combat shotguns), it was unlikely to have been used as a military weapon during WWII in reality. Nevertheless, it shows up very frequently in the campaign as the shotgun of choice for enemy forces, both German and even Japanese.

A fictional 3-round detachable magazine is available as the "fast mag" for the Becker. The cylinder itself is replaced with a fixed plug that serves as a receiver; however, the spent cartridges are still ejected through the loading port on the right, making the whole thing mechanically questionable (i.e., in reality, it would require an entire Dardick-style do-over of the feed system). Other modifications change the caliber of the shotgun to 12 gauge - which is mechanically plausible, but the Becker was only ever in 16 gauge. A completely fictional 7 shell extended cylinder is also an option, although it doesn't rotate, which is a problem for a revolving shotgun. It can also use birdshot of an unidentified (presumably 16 gauge) caliber.

Becker revolving shotgun - 16 gauge
A soldier blows a hole in the wall with his Becker shotgun in the Champion Hill mode.
Polina picks up the exotic and historically inaccurate shotgun brought by the invaders of Stalingrad. The initial pick-up animation shows the weapon being cocked by pulling the barrel forward.
The weapon in idle.
Aiming while mounted.
At the start of every reload, the ejector rod is correctly used to remove the last spent shell.
Inserting a period-correct brass shell.
Rotating the cylinder.
The dubious "16 Gauge 3-Round Fast Mag" attachment, with an M1A1 Carbine stock assembly (named the "Reisdorf Folding") to boot. The ejector rod is still used at the start of a reload. The right hand is used when non-empty; the empty reload is similar to WWII's Toggle-Action empty reload with a tacticool mag swap.

Browning Auto-5

The Browning Auto-5 appears in the game as the "Gracey Auto", replacing the generic "Auto-Loading Shotgun" name from the beta. The in-game Auto-5 anachronistically has the post-1953 Auto-5s' "Speed-load" features; the gun can be reloaded without holding down the carrier/bolt release button (which pre-1953 Auto-5s required), and the first shell inserted into an empty Auto-5 is automatically chambered.

One of the attachments allows you to reload all 5 shells at once, making it far faster than the base reload. Another attachment adds the same fictional detachable magazine from WWII's Walther toggle-action, with a rather optimistic 7-round capacity.

Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge
The Auto 5 in the Alpha. All sight options appear to add a rear sight or optical sight directly onto the barrel. While this was sometimes done in reality, particularly for use with slugs, this has been mounted too far to the rear to allow the barrel to recoil with the action as is proper for long-recoil shotguns.
Aiming down the sights.
Aiming with a "Mustang Mk. 8 Reflector" sight.
Reloading; note the user's thumb clipping through the weapon.
A heavily modified Auto-5 with a choke, no stock, the same sight from above, a drum magazine and a foregrip.
Removing the drum magazine without pressing a release of any sort - this drum is the same as the "Toggle Action" from WWII, and it holds 10 shells. While not visible here, the Trommelmagazin 08-style winding lever (which incorrectly never moves) is bugged, with one lever remaining on the drum while it's removed and an identical one floating below the shotgun.
Getting a good look at the open ejection port, note the foregrip is now more visible.

Lincoln Jeffries Double Barreled Shotgun

A full-length double-barreled shotgun with exposed hammers is available as simply the "Double Barrel". It appears to be based on a luxury model developed by airgun manufacturer Lincoln Jeffries due to its distinct-looking hammers and its "sh_lindia98" game file name (Vanguard, like other recent CoD games, uses a naming scheme for weapon filenames consisting of two letters, the second represented using the NATO phonetic alphabet, so for example the MP-40 is named "sm_mpapa40" and the M1 Garand is the "mr_m1golf"). Humorously, the weapon can be dual-wielded in multiplayer (it is the only non-pistol that can be dual-wielded) and, in a fairly interesting oversight, foregrips can be mounted too close to the trigger, blocking the shotgun from breaking open all the way. Shells auto eject and hammers recock themselves when reloading akimbo, and this all happens faster than the regular reload, which is preposterous.

Lincoln Jeffries SxS double-barreled shotgun - 12 gauge

Winchester Model 1897

The Winchester Model 1897 appears under the "Combat Shotgun" name. Despite having the same name as in Call of Duty: WWII, it is actually the riot gun variant rather than the "Trench Gun" variant seen in previous titles, since it lacks the distinct heat shield and bayonet lug. The proper "Trench Gun" barrel can be equipped via the Gunsmith, named the "Framble No. 3". In the initial release, the hammer was bugged and appeared in both the cocked and uncocked positions after firing and during the empty reload; this was later fixed.

The weapon uses 16 gauge shells by default, but can be modified to fire 12 gauge ones. Other modifications include a detachable magazine and detachable drum magazine, both based on the fictional magazines used on the Toggle-Action" in WWII.

Winchester Model 1897 Riot Gun - 12 gauge
Winchester Model 1897 "Trench Gun" - 12 gauge
The base "Combat Shotgun" in the Gunsmith.
Gunsmith view of a proper Winchester M1897 “Trench” Shotgun with heat shield and bayonet lug. The in-game Gunsmith also allows for the gun to be chambered in 12 gauge.

Rifles

Unlike the previous WWII games, rifles are sorted into three categories much like the recent games: assault rifles, marksman rifles and sniper rifles. Assault rifles consist of fully-automatic rifles (including LMGs that the game treats as rifles like the BAR and Charlton), as well as the burst-fire Breda PG. Marksman rifles consist of semi-automatic rifles and sniper rifles consist of bolt-action and semi-automatic rifles fitted with scopes by default.

Arisaka Type 38

The Arisaka Type 38 long rifle is featured as the "Type 99", though the in-game default caliber is the original 6.5x50mm Japanese cartridge and the in-game rifle also has the Type 38's rear sight. However, the proper Type 99 barrel and rear iron sight are available attachments in the Gunsmith. In the campaign, it is the main rifle of the Japanese soldiers, used both scoped and unscoped and often fitted with a bayonet. Stripper clips cannot be used with the sniper scope, despite the latter being offset.

The weapon can be modified to use the 7.7x58mm ammunition of the real Type 99, albeit in a detachable magazine; this is done with the "8mm Klauser mags" attachment, even though this name is used for 7.92x57mm Mauser attachments on other weapons. The rifle can also weirdly be converted to use the 9x22mmR Japanese cartridge in an MG13 magazine containing only 8 rounds; for some reason, the relevant attachment has a completely different name ("5.6mm", which is normally used for .22 LR attachments of the game). The "fast mags" attachment adds a Gew.43 style magazine, containing an absurdly small 3 rounds. A completely fictional 20-round drum magazine is also available.

Arisaka Type 38 rifle - 6.5x50mmSR Arisaka
Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka
Lieutenant Wade Jackson holds an Arisaka rifle. Note the strange spike bayonet (incorrect for the Japanese use) that is bugged and not even attached to the rifle. Following a November 2021 update, the bayonet was changed to the German S84/98.
Working the bolt in front of an Isuzu Type 94 6-Wheeled Truck.
Wade checks the chamber on an Arisaka sniper rifle recently liberated from its owner.

Breda PG

The Costa Rican contract Breda PG returns from WWII as the "ITRA Burst". The weapon fires at 950 RPM, which is incorrect as the real weapon fired at 600 RPM. It is incorrectly chambered in 7.92x57mm; conversions to 6.5x50mm and .303 British are available as attachments. It is prominently and inaccurately used by the Afrika Korps in the African theater missions, probably representing Italian involvement there, however, in reality, it was never adopted for service.

Breda PG (Costa Rican contract) - 7x57mm Mauser
Gunsmith view of the Breda PG rifle.

Fedorov Avtomat

The Fedorov Avtomat returns from WWII, again as the "Automaton", a literal translation of its Russian name. It has a much higher rate of fire than in WWII (roughly double the ROF of the actual rifle), and comes with some sort of ladder sight acting as a viewing window on top of the actual rear sight. A monstrously large fictional 75-round double-drum mag (apparently based on the Beta C-Mag) is available as an attachment option, as well as conversions to .22 LR and 7.62x54mmR (the former in a magazine that looks like a 10-round one but oddly retaining the standard 25-round capacity, and the latter in a fictional 50-round magazine). It can also be equipped with an extended barrel based on the experimental M1924 (which is incorrectly referred to as "M1912" in many sources). Another barrel mod makes the gun fire in five-round bursts.

Fedorov Avtomat - 6.5x50mm Arisaka
The base Fedorov in the Gunsmith.
Golden Avtomat with the "meta" 2.5x scope, Anastasia sniper barrel, and 75-round drum mag.
Reloading the Avtomat with a tier 1 Pack-a-Punch camo. At launch, there were no PAP camos at all. During Season 1, non-animated PAP camos were added after a huge outcry from the Zombies community. Animated PAP camos were added in Season 2.

FN F2000 Tactical

The FN F2000 Tactical, of all things, was added during Season 5 as the "BP50". The (bullpup!) rifle has a "no stock" attachment that literally chops the rear end of the gun off, making it all kinds of mechanically impossible, on top of the obvious anachronism issue.

FN F2000 Tactical TR with gray finish - 5.56x45mm NATO

Gewehr 43

The Gewehr 43 is featured. It incorrectly feeds from a curved box magazine whereas, in reality, it is straight. The "fast mag" Gunsmith option fixes this by replacing it with a proper magazine, albeit down-loaded to 8 rounds. A 20 extended magazine option is also available, based off of limited issue prototypes made for the weapon, but never widely issued. The "Wyvern 570mm Full Auto" barrel attachment for the Gewehr 43 converts it to fire in full-auto, which wouldn't be a wise idea since it can easily empty the magazine in an instant and produce immense recoil.

Gewehr 43 - 7.92x57mm Mauser
The initial equip animation always has the gun empty with the bolt locked back. The player character inspects the magazine then performs a full reload.
In game model of the G43, fitted with a proper 10 round magazine.

Gustloff Volkssturmgewehr

The Gustloff Volkssturmgewehr returns from WWII. Despite being developed in late 1944, it makes a lot of anachronistic appearances in the flashbacks before 1945 in the campaign, all the way up to the Tobruk mission in 1941. As expected, it is full-auto, despite the existence of a full-auto Volkssturmgewehr only being a rumor based on the misinterpretation of the name Volkssturmgewehr as representing "Volks-sturmgewehr" (lit. "people-assault rifle") rather than "Volkssturm-gewehr" (lit. "Volkssturm-rifle"). The weapon is slightly visually modified, with a thicker magazine and slightly rounded handguard.

A double-drum mag based on the Beta C-Mag and the MG15 double drum appears in game as an extended magazine attachment, reusing the model from the Grossfuss Sturmgewehr's extended magazine in WWII.

Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz
A preview of the Volkssturmgewehr in the beta.

Hyde 1944 Carbine

The Hyde 1944 Carbine was added in Season 1 as the "Cooper Carbine". The game is unclear on what the Hyde's caliber is; by default the HUD claims it uses 7.92x33mm Kurz, but it also says this when using the magazine attachments that rechamber it in 9mm and .45 ACP - with the ".30 Carbine" attachment (the Hyde's actual caliber, and which the game claims as being larger than the default) the HUD claims it is chambered in 7.92x57mm. All the magazines are sized (front-to-back, at least) for .30 Carbine, and the weapon ejects bottlenecked rifle casings that don't match any of these.

The "22" Cooper Custom" barrel appears to be taken from an M1 Carbine, handguard and all; it is also mirrored, since the M1's now-functionless stub of an operating rod is on the left side. The "Cooper 45RS" and "Cooper Custom Padded" stocks are anachronistic wooden Heckler & Koch G3 stocks, while the "Cooper 45W" stock is from a Mark 2 Bren (also mirrored, since what's left of the Bren's charging handle guide and sling swivel are on the left side); the "Ragdoll G45 Skeletal" and "Removed Stock" options are also of note, since (aside from the former being a literal aluminum crutch) they're mechanically impossible, due to the Hyde's recoil spring being inside the stock. Foregrips are also notably mounted on a large sheet-metal bracket attached to the front of the magazine well, rather than the handguard, seemingly so that their position will remain constant regardless of which barrel option is used.

Hyde 1944 Carbine - .30 Carbine
The base Hyde 1944 in the Gunsmith.
Shooting the "Harvester" blueprint variant in Zombies.
Reloading a modified base "Cooper Carbine".

Karabiner 98k

The Karabiner 98k rifle appears in the game. Unlike in Call of Duty: Modern Warfare, the rounds left on the stripper clip when reloading are tracked properly, which applies to other stripper-clip loaded weapons too. The stripper clip is used with iron sights or other small scopes - larger sniper scopes use round-by-round reloads, as the chamber is blocked and stripper clips cannot be used. The "Krausnick IS98K" iron sight attachment gives the gun a Gewehr 98 Lange Visier style of rear sight.

A fictional 3-round detachable magazine exists as the fast mag option- detachable magazines would never work with a Mauser rifle due to the design of the receiver rails and feed system. However, the extended magazine is real, based on the 20-rounder Gewehr 98 trench magazine, but is incorrectly depicted as detachable.

Karabiner 98k - 7.92x57mm Mauser
Drawing the rifle.
Idle with the Kar98 rifle.
Aiming.
Working the bolt while aiming.
Reloading with a round left in the rifle results in your player character covering the breech to stop the round from being ejected. When performing an empty reload, the player character still does this, which should realistically result in there being a spent case at the bottom of the magazine, burned fingertips, and only 4 live rounds being loaded into the rifle.
Inserting shiny brass 7.92 Mauser rounds.
Although barely visible here, one round is left on the stripper clip.
Thanks to the shadows of Stalingrad, the full reload animation can barely be seen, however, all five rounds have been pushed into the rifle here.
The stripper clip flies off into the shadows as the bolt is pushed forward.
A small goof occurs when reloading with less than 5 rounds in reserve - four rounds are pushed into the rifle (which is all the player has available to them), but a fifth round remains on the stripper clip, visible in the player character's right hand.
A German soldier holds the rifle during the battle of Stalingrad.
Karabiner 98k with S84/98 bayonet - 7.92x57mm Mauser
Arthur Kingsley performs a bayonet charge with his captured Kar98k with the misplaced mounted bayonet.

Korovin AK-45

The Korovin AK-45 was added in Season 3 as the "Nikita AVT".

Korovin AK-45 - 7.62x39mm

Lee-Enfield No.4 Mk. I

The Lee-Enfield No.4 Mk.I appears exclusively in the campaign and only feeds from a single 5-round clip rather than the usual 10 rounds from two clips. The rear sight is chopped off, so the top half is missing. The bolt is palmed, which was not a technique taught by the British for use on this rifle.

Lee-Enfield No.4 Mk.I - .303 British
CodVanguard-LeeEnfield1.jpg
CodVanguard-LeeEnfield2.jpg
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The Lee-Enfield in the hand of a British soldier as he hops off a tank in North Africa.

M1 Garand

The M1 Garand appears as a marksman rifle. The mid-clip tactical reload features the player character retaining the half-spent clip in the rifle, but the chambered round is not shown ejecting as they pull back the op-rod/charging handle - instead, a fired casing is ejected instead, which is incorrect. Additionally, the clip release button (below the sight adjustment drum) is never used to release a partially-loaded clip. Unlike in Call of Duty: WWII, this is not a "sticky" Garand, and thus does not need to have the bolt pushed or smacked back into battery after loading a new clip.

Using either the ".30-06 12 Round Mags" or the "16 Round Drums" modifications makes the weapon resemble the T20E3 Garand, an experimental model designed to use detachable magazines. While the straight BAR magazine is real, the drum is not (and appears to be based on the equally fictional extended magazine for WWII's "Toggle-Action"). It can also be rechambered in .303 Enfield (still using en-bloc clips) or 6.5 Arisaka, using 16-round drum magazines of a slightly different design to the .30-06 ones. When a detachable magazine is equipped, a ping sound effect is still played when the weapon is empty even though obviously no clip is ejected. In Warzone all magazines have their capacity increased by four rounds.

M1 Garand with leather M1917 sling - .30-06
The model of the M1 rifle in Gunsmith.
The Tactical Insertion field upgrade's artwork, featuring an M1 next to some flares.
M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06
A pseudo M1D style sniper Garand.
Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06
The ".30-06 12 Round Mags" T20E2 Garand lookalike; the magazine is curiously larger than the higher-capacity magazines of the real weapon

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 was added into the game with Season 3 and appears as the "M1916".

Mauser Selbstlader M1916 Fliegerkarabiner - 7.92x57mm Mauser
The "M1916" in the Gunsmith; note the somewhat shortened stock
Holding the "M1916" at the Battle for the Reichstag.
Looking through the iron sights.
Beginning to reload the gun by moving the trigger guard assembly.
Getting rid of the empty magazine.
inserting a full magazine.
Charging the Mauser Selbstlader.

MBC-2

The MBC-2, the 1952 prototype that would later become the VAHAN, was added in Season 4 as the "Vargo-S".

MBC-2 - 7.62x39mm

Mosin Nagant M1891/30

The Mosin Nagant M1891/30 appears in the game as the "3-Line Rifle". A scoped variant called "Requiem" is used by Polina Petrova as her main weapon of choice throughout the campaign, originally belonging to her father. The stripper clip is incorrectly knocked out of the weapon by the bolt- in reality, it would need to be removed by hand before operating the bolt closed. The striker does not fly forward when the trigger is pulled.

A very anachronistic detachable 3-round magazine appears as the fast mag option for the Mosin (despite the fact that it is longer than the 5-round magazine). A larger detachable magazine option is also available. Both are housed inside the shell of the old integral magazine, making it tricky to fit rounds into them, given the fact the detachable magazine is now narrower than the old one; this could conceivably explain the lower capacity in a longer magazine (as a single-stack magazine would hold fewer rounds for a given length than a double-stack one), were it not for the fact that a Mosin's magazine is already a single-stack, and couldn't really be made any narrower. Additionally, the magazine catch to release the magazines is not attached to the magazine well, it is instead attached to the bottom of the detachable magazine, begging the question of how it is supposed to detach the magazine from the rifle.

Mosin-Nagant M91/30 - 7.62x54mmR
Lieutenant Petrova aims with the Mosin in the trailer. Notice the offset 4-Power NTC Kogaku scope which in a continuity error was a PEM scope in the previous scene showing the first-person perspective.
The Mosin rifle on the ground.
Equipping the rifle.
The second half of the draw animation.
Overlooking a courtyard with the Mosin rifle.
Dual-rendered scopes return from previous COD games, as Petrova aims at German soldiers. The scope itself is a PEM scope reusing the same reticle as the Kar98k's sniper scope from Call of Duty: Modern Warfare as a placeholder in the Stalingrad demo.
Reloading round by round. Note that the bolt hasn't been rotated far enough to clear the receiver and instead clips through the right side of the receiver to be moved backwards. This does not happen during the cycling animation. Also the player character will always cover the ejection port when reloading, even if the rifle is empty.
Reloading while scoped in. The Modern Warfare placeholder reticle seen in the demo was changed to a proper "German #1" in the beta and for some reason was changed to an erroneous fine cross reticle in the final game.
A strange visual glitch spotted during beta. While the third-person animations are very high quality, with features like the bolt dropping when shooting being depicted, the bolt assembly will magically hover when reloading. This could be an error due to the reload animation possibly being reused from the Kar98k in MW2019, and thus the position of the rifle body being in a slightly wrong location from the bolt and hands models.
Gunsmith view of the M1891/30 Mosin Nagant with no scope.

PTRS-41

The PTRS-41 was added in Season One under the name "Gorenko Anti-Tank Rifle". It's fitted with a PEM scope by default (historically, PTRS rifles were rarely fitted with scopes, and only as a field-expedient modification for spotting, not as an actual means of aiming), and has a shortened barrel-like in Call of Duty: WWII, alongside some fictional embellishments (a large cap fitted over the bottom of the magazine, and some seemingly-random pieces of sheet metal attached to the side of the trigger group and magazine, seemingly to "spruce up" the weapon's relatively flat left side). When (unrealistically) equipping it with a muzzle attachment, the device is somehow attached directly on top of the default muzzle, which would render most of them pointless since most of the propellant gases would escape out the sides of the brake before reaching the attachment (not to mention that the PTRS's extreme muzzle blast would likely destroy most of the small brakes and suppressors that can be fitted to it in-game anyway). Needless to say, this doesn't stop the suppressors from reducing its report to a kitten's sneeze in-game.

Strangely, none of the barrel attachments bring it up to its correct length; in fact, all of its optional barrels are either substantially shorter or roughly the same length, with the longest (the "420mm Empress", which features a Lahti L-39-esque barrel shroud) only being a smidge longer than the default option. The shortest option, the "240mm ZAC Rapid", also notably features a large, round shroud seemingly referenced from some sort of integral suppressor; it doesn't actually suppress gunfire, however (instead increasing handling and fire rate at the cost of accuracy and... handling), with the weapon's "stealth" option (which reduces muzzle flash and eliminates the pop-up skull icons that killed enemies' teammates would otherwise see) being the "400mm Kovalevskaya Wrap" barrel, quite literally just a shorter version of the default barrel wrapped in cloth. Among its several fictional stock options are the "ZAC Adjustable" (a Degtyaryov DT stock, with the adjustment notches rather inadvisably placed on the top for optimum face-sawing), and the "Anastasia Type 3B Stoyat" (seemingly taken from a Mark 1 Boys anti-tank rifle). The three fictional magazine options are all supposedly in "13mm AM" (which, judging by some of the other attachment descriptions, is apparently 13.2x92mm TuF); these are 7- and 10-round magazines (simply the base magazine elongated, with correspondingly larger en-bloc clips), and a 3-round detachable magazine somehow shoved straight through the standard one, with nothing but a new magazine cover to account for completely different feed system.

PTRS-41 - 14.5x114mm

SIG Stgw 57

A stylized SIG Stgw 57 was added during Season 5 as the "Lienna 57", under the light machine guns class.

SIG Stgw 57 - 7.5mm Swiss

Sturmgewehr 44

The Sturmgewehr 44 appears as the "STG44". It is used anachronistically in the campaign levels set in Stalingrad in August 1942 when in reality it was first issued in late 1943. It also makes a bizarre appearance in weapon crates found in the Bougainville level set in the Pacific theater in 1943.

There are several magazine modifications. The first is a 45-round drum, which appears to be a heavily modified MG42 drum rechambered for 7.92x33mm Kurz (which appears to be inspired by another Activision-published title, Wolfenstein). The others all rechamber the weapon - either to "7.62 Gorenko" (7.65x25mm Tokarev) or to ".30 Russian Short" (7.62x39mm). The 7.65x25mm conversion can only use 30-round magazines, which are identical to the regular StG ones except for being shorter and straight, making them far too large for pistol-caliber rounds. The 7.62x39mm conversion can use both 20-round and 30-round magazines; the latter are identical to the 7.65x25mm ones, only with tape wrapped around them, while the 20-round ones are of an identical design, but much shorter. Both are too small to fit 7.62x39mm rounds, and both should be curved rather than straight, as 7.62x39mm rounds have a significant taper to them, giving their magazines a distinctive curve.

The stock can be modified in a variety of ways; these include the option to remove it, or replace it with a "Krausnick S11S Folding" stock based on the Sport-Systeme Dittrich BD-44 folding stock. Both these modifications would be impossible in real life with a regular StG, as its stock contains the recoil spring. The "VDD 34S Weighted" stock is mechanically plausible, but appears to be inspired by the H&K PSG-1's stock (albeit made out of wood rather than plastic), which would be anachronistic by nearly thirty years.

While the HUD states the proper 7.92x33mm chambering, the weapon can be seen ejecting 8mm Mauser casings.

Sturmgewehr 44 - 7.92x33mm Kurz
A customized Sturmgewehr 44 "blueprint" is available as part of the Task Force One pack included in the Ultimate Edition of the game.
File:Codvanstg1.jpg
First-person view of the StG44 being aimed, fitted with a fictionalized and miniaturized aircraft reflector gun sight Mk II.
File:CODV stg 1.jpg
Pilfering an StG 44 from a dead German in Stalingrad. Like in the first Call of Duty game, the StG 44 is featured in the Battle of Stalingrad where it was not used in reality. Also note the rather modern trigger discipline.
Admiring the effects of a Molotov with the assault rifle.
Aiming - the fire effects obfuscate the ironsights.
And here the hitmarker gets in the way. But at least we can see the well-modeled fired casing flying out of the rifle; note how it is proportionally far too long and thin to be a 7.92x33mm Kurz casing.
Removing an empty magazine. Tactical reloads are done with two magazines in one hand, similar to the AK-47 reload in Modern Warfare.
Which goes flying through the air.
And inserting a new one.
File:CODV stg 8.jpg
Pulling the charging handle all the way back, unlike Sledgehammer's last WWII game.

Sudayev AS-44

The Sudayev AS-44 assault rifle returns from WWII, and like the Fedorov Avtomat has a much higher rate of fire than before. It is anachronistically used in 1942 and is incorrectly depicted as being commonly used by Red Army troops at the Battle of Berlin; while the weapon existed at the time, it was only a prototype being tested in trials and was never actually adopted or issued.

Sudayev AS-44 (Model 4) - 7.62x41mm M43
Polina reloads a customized AS-44 during the "Stalingrad" mission. Its appearance is anachronistic since the mission takes place in 1942.
Initial equip animation with a standard AS-44 gives a good view of the right side of the gun.

Tokarev SVT-40

The SVT-40 returns from WWII, being used by Soviet soldiers and Partisans. It features a short "fast mag" and an extremely long, curved magazine seemingly inspired by 45-round AK magazines. A short barreled version also exists that reflects the short-barreled SKT40. Of interesting fact, the P/U scope in-game is labeled as the “SVT40 PU 3.5x” scope, a reference to the fact that the P/U scope was originally intended for the SVT-40 as a sniper rifle, but problems with zeroing the rifles led to the Soviets re-using the scopes and creating new mounts for the Mosin Nagant. Despite this, the gun uses the Mosin Nagant-style of scope mount instead of the original one made for the rifle.

Tokarev SVT-40 - 7.62x54mmR
Polina picks up an SVT-40 and performs an ammo check. While she does indeed find ammo, she doesn't find a functional extractor, since the chambered round stays in the chamber instead of moving with the bolt; this round appears to simply be part of the model, remaining there even when the gun runs dry.
Gunsmith view of the SVT-40 fitted with a PU Scope. Oddly, despite being explicitly referred to as the "SVT-40 PU" scope (even when mounted to other weapons), the scope is mounted using a Mosin-Nagant scope mount instead of the one meant for the SVT-40.

Machine Guns

Bren Mk2

The Bren Mk2 appears in the game as a light machine gun. It has a much more accurate fire rate than in Call of Duty: WWII, but with the rear sight incorrectly mounted on the barrel (or rather, not mounted, since it just floats in mid-air; this appears to be a bug). The player character also grips the gas tube, a sure-fire way to burn your hand. The fictional 100-round drum magazine from WWII also returns in Gunsmith as a possible magazine attachment for it, as opposed to the real-life pan for the MkI. 6.5x50mmSR Arisaka is an available ammo conversion, which is fictional. The magazines used to look like the ones used in the 7.92x57mm Mauser Bren guns.

Arthur Kingsley starts off with one during the final mission during the Battle of Berlin, despite holding an MP40 in the cutscene before.

Bren Mk2 - .303 British
The Bren Mk.2 in the gunsmith preview. Note that the rear sight is correctly attached to the receiver here, suggesting that its in-game location is a bug.

ZB vz. 26

Equipping the "Queen's 775 Scepter" barrel, "6.5 Sakura 30 Rounds Mags", and "Oak & Shield 12B" stock gives the Bren the general appearance of a ZB vz. 26, just with the later Bren rear sight.

ZB-26 - 7.92x57mm Mauser
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Charlton Automatic Rifle

The Charlton Automatic Rifle returns from WWII, again named the "NZ-41" and classified as an assault rifle. As with WWII, its model is mirrored and uses 10-round SMLE magazines by default, though this time they hold a ludicrous 30 rounds in gameplay (as compared to WWII's also-inaccurate 24). It can be modified with an extended Bren magazine. It can be rechambered in both 7.92x57mm Mauser and 6.5x50mm Arisaka rounds; the latter's magazine model is that of a 30-round Bren magazine, which ironically would be appropriate for the default model but not the rechambered one.

Charlton Automatic Rifle with 10-round magazine - .303 British
Riggs fires his Charlton while fighting in North Africa.
Viewing the model of the mirrored Charlton.
Gunsmith view of the Charlton Automatic Rifle with a 30 round Bren magazine that holds 45 rounds of "6.5mm Sakura" (6.5x50mm Arisaka) in-game.

Degtyaryov DP-27

A Degtyaryov DP-27 with the pistol grip of the DPM variant is indexed as the "DP27" in Vanguard. It has a noticeably higher rate of fire than the real weapon, and the pan magazine holds 63 rounds (like on the tank-mounted DT variants) instead of 47. A proper 47 round pan magazine is available in the Gunsmith, although the magazine model will not reflect the real-world magazine.

An upgraded pan magazine holds 105 rounds, while the 30 round "speed belt" upgrade converts the weapon into effectively an RP-46, which is anachronistic, and also peculiar as a "speed" option, as a belt should take longer to reload then a magazine. With this upgrade, the chamber still has a round in it when reloading from empty. The player character holds the weapon with their fingers in the way of the bolt, which would be very painful in real life. Additionally, one of the stock options uses the stock of the PKM, which is anachronistic by a few decades.

Degtyaryev DP-27/28 - 7.62x54mm R
Degtyarev DPM - 7.62x54mm R
A preview of the Degtyaryev in the beta - note the missing heatshield and exposed recoil spring; the stock is still from the original DP-27/28 pattern.
Gunsmith view of the DP-27/DPM hybrid with heat shield, bipod, and flash hider.
RP-46 - 7.62x54mm R

Kg m/40 Automatic Rifle

The Kg m/40 automatic rifle was added in Season Two, classified as an assault rifle.

Kulsprutegevär m/1940 - 6.5×55mm Swedish
Promotional image of the Kg m/40.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle appears with a stylized and elongated handguard by default, and is classified as an assault rifle. The gun is select-fire in-game, but lacks the slow/fast auto settings of the real M1918A2 and is instead portrayed with a semi/full-auto selector, similarly to the original M1918 (though the full-auto mode in-game has the slow rate of fire as opposed to the M1918's fast one). The in-game model also has holes drilled into the trigger guard and a fictional box magazine in MP by default. It should be noted that in the single player, the BAR is fitted with the correct handguard and magazine model. Equipped the "8mm Klauser" magazine will give you the proper magazine model. Barrel attachments include the Colt R75A ribbed barrel and carry handle, but with the proper A2 handguard. The two curved magazine options are based off of the Kg m/21 and experimental 40 round curved magazine made for AA purposes (in WWI) respectively. Both are labeled as being in ".50 BMG", a rather ludicrous choice to take the roll of the .50 Beowulf rounds from Modern Warfare (2019).

Anachronistic 10 round aftermarket magazines are available as the "12 round fast mags", which holds 2 rounds too many. The late-war carrying handle is anachronistic for most campaign missions the BAR appears in.

M1918A2 Browning Automatic Rifle - .30-06
M1918 Browning Automatic Rifle - .30-06
A soldier fires his BAR through some destroyed cover in the Champion Hill mode.
The BAR in the Gunsmith preview, with its unusual handguard, WWI-era wood stock, and stylized flat-bottomed magazine.
A faux build of an M1918 BAR, fitted with A2-style handguard and R75A-esque finned barrel, but World War I-era wood stock and iron sights. Unlike previous Call of Duty games, rear iron sight notches can be switched out and changed in the Gunsmith. The WWI-style of sights is an unlock.

Marlin Model 1917

The Marlin Model 1917 was added in Season 2 as a fictional handheld version known as the "Whitley".

Marlin Model 1917 - .30-06 Springfield
Promotional image of the "Whitley". It has a side grip to help stabilize the weapon and feeds from a smaller belt-box or drum.
The base Marlin M1897 in the Gunsmith.

MAS AA-52

The MAS AA-52 was added in Season 4 as the "UGM-8".

MAS AA-52 GPMG - 7.5x54mm French

MG42

The MG42 returns from WWII with a much more accurate rate of fire. The drum holds a correct 50 rounds in the campaign, but an incorrect 125 in multiplayer. Originally in the beta, the gun had its flash hider removed and this can still be seen in single-player cutscenes. Upon release, however, the flash hider was added back onto the gun and won’t be replaced unless a muzzle attachment is swapped out. The belt links are incorrectly depicted as disintegrating. Like the DP-27, the fast mag option adds a belt of 50 rounds, which would more than likely take longer to reload than the drum in real life. The MG42 can be rechambered for 6.5x50mm Arisaka rounds or even more ludicrously, 13.2x92mm TuF. A square belt box appears as an extended option, this box is anachronistic, borrowed from the post-war MG3. The "VDD 680mm 31M" barrel attachment makes the weapon resemble the Rheinmetall MG 39 Rh.

In the campaign, the MG42 is used extensively, both in man-portable form by "Jagermorders" or German heavy soldiers, and mounted on vehicles and emplacements. It also makes a bizarre appearance in the Bougainville mission set in the Pacific theater, used in Japanese positions, and Wade Jackson even uses a modified one to clear a Japanese airfield.

MG42 with drum magazine - 7.92x57mm Mauser
MG42 with drum magazine, used by a German soldier. Interestingly, it appears that after the recycling of the venerable Black Ops III model (which itself is from World at War) up to Cold War, the MG 42 finally gets a brand new model.
Sgt. James "Booker" Washington prepares to give Wade a custom MG42, modified to resemble an anti-air/aircraft-mounted gun.
Wade fires the custom MG42 to clear the airfield before escaping in the captured plane. In classic FPS fashion, the drum holds infinite ammo throughout this sequence. A more accurate choice would be the MG15 machine gun, which the Japanese copied as the Type 98.
Rheinmetall MG 39 Rh - 7.92x57mm Mauser.
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CodVanguard-MG42-RHBarrel2.jpg

Type 11

The Type 11 light machine gun is available. It reloads in a very similar manner to Battlefield V's default Type 11; the hopper is removed and exchanged for a new one, or a clip is simply inserted if one is expended (though the clip-based reload is only used if the number of missing rounds is a multiple of 5, likely to ensure that reloads will always top off the hopper completely. One upgrade is a completely fictional ZB-26-style straight magazine holding 20 rounds; fictional drum magazines are also available. Despite being a Japanese machine gun, the Type 11 is inexplicably found in the opening mission "Phoenix", set in Germany.

Type 11 light machine gun with bipod/sling - 6.5x50mm Arisaka
Gunsmith view of the Type 11 light machine gun fitted with a bipod.
The Jammer field upgrade's artwork, featuring a Type 11 somewhat inexplicably placed next to a radio jammer with English markings and what appears to be an also-English Pattern 1907 bayonet.

Type 91

Removing the stock turns the Type 11 into a Type 91, vehicle-mounted version.

Type 91 Light Machine Gun in tank mount - 6.5x50mm Arisaka
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Vickers Mk. I

A man-portable depiction of the Vickers Mk. I is available in the game as a killstreak called the "Deathmachine" (or "Frankengun" during the Alpha). It has 100 rounds, which are explosive, as well as unusable AA sights. One of the voice lines when deploying it yells "Spinning up Deathmachine!" implying that the devs believe that the Vickers is some form of Gatling gun, not unlike the M134 used in previous games in the franchise. When the weapon is empty, the ammo crate is still modeled with rounds in it.

Vickers Mk. I with ribbed water jacket - .303 British
The Deathmachine's killstreak artwork. Note how it lacks the Vickers's distinctive swinging charging handle; instead, it has what appears to be a Browning M1917's charging handle mounted on the left side of the receiver.
Riggs hefts the Vickers gun. The depiction sports a chainsaw grip and belt box, similar to the MG08/15 in Battlefield 1.
Wreaking havoc with the Vickers and its explosive ammo.

Grenades & Explosives

AN/M14 incendiary grenade

The AN/M14 incendiary grenade is used by Kingsley to disable a naval gun in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task. It is also available in multiplayer as the "Thermite".

AN/M14 incendiary grenade. This is a pre-1987 example with the old color scheme (gray body with purple markings), modern examples have a red body with black markings.

Bangalore Torpedo

A Bangalore Torpedo is used by Kingsley to destroy a naval gun in the Merville Gun Battery mission. This is a reference to the fact that the British paratroopers in the actual operation lacked sappers and proper explosives and resorted to using whatever was available such as Gammon bombs' plastic explosive for the task.

Crate containing M1A1 Bangalore Torpedoes.
Kingsley feeding a Bangalore to the 15 cm TbtsK C/36 naval gun when realistically it should have been a Gammon bomb and a Skoda houfnice vz. 14/19 respectively.
Igniting the fuse.

F-1 hand grenade

Several F-1 hand grenades can be seen hanging on Soviet soldiers' uniforms.

F-1 High-Explosive Fragmentation hand grenade
Red Army soldier with F-1 grenades in the Stalingrad mission.

Mills Bomb

Mills Bombs are carried by British paratroopers in the reveal trailer. They also appear in artwork for the Warmachine field upgrade.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
The Warmachine's artwork, featuring Mills Bombs behind the 2-inch mortar rounds.
CoDVanguard-MillsUniform.jpg

Mk 2 Grenade

American Mk 2 hand grenades are used by US forces during the campaign. It is also the standard grenade in multiplayer.

Mk 2 High-Explosive Fragmentation hand grenade
The Mk 2 in the MP grenade-selection menu.
The Armor Plates field upgrade's artwork features 3 Mk 2 grenades prominently.
Wade places a Mk 2 grenade on a Type 41 gun to disable it although the lever has not been removed.

Mk. V CN Gas Grenade

The Mk.V CN Gas Grenade appears as the "Gas Grenade".

Mk. V CN Gas Grenade
The Mk. V in the grenade selection menu; note how it is incorrectly shown as impact-detonated and features a small metal square on the body that serves no obvious purpose.
CoDVanguard-GasGrenade.jpg

Model 24 Stielhandgranate

Model 24 Stielhandgranates can be used in the campaign, called "Model 24 Hand Grenade". It is also carried by Nazi zombies.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
CoDVanguard-Stielhandgranate1.jpg
CoDVanguard-Stielhandgranate2.jpg
CoDVanguard-Stielhandgranate3.jpg

Nebelhandgranate 39

The multyplayer character Constanze carries a bag full of Nebelhandgranate 39 smoke grenades.

Nebelhandgranate 39
CoDVanguard-Nebelgranate1.jpg
CoDVanguard-Nebelgranate2.jpg

No. 69 Mk. I

The No. 69 Mk. 1 returns from WWII, once again incorrectly depicted as a stun grenade. It is also incorrectly used by the Germans in the Hamburg mission. The multiplayer characters throw it using only one hand in a rather tactical and too modern manner for the setting due to reusing Modern Warfare mechanics.

No. 69 Mk. 1 High-Explosive hand grenade.
The No. 69 Mk. 1 in the multiplayer grenade-selection menu; apparently unsatisfied with just one impact-detonated British hand grenade, Sledgehammer decided to add another and completely ignore how it actually works.
CoDVanguard-No69-1.jpg
CoDVanguard-No69-2.jpg

No. 74 Mk. I S.T. Grenade

The British No. 74 S.T. Grenade is available via Season 2.

No. 774 Mk. I Anti-Tank Grenade S.T. "Sticky Bomb"
Pulling the pin.
Holding the grenade.

No. 77 Mk. I Grenade

The No. 77 Smoke Grenade Mk. I is notably used by the British paratroopers to flush out a German bunker in Operation Tonga. It was also added to multiplayer with Season One as the "Incendiary Grenade".

No. 77, W.P. Mk. 1 Incendiary Smoke hand grenade.
Priming an "Incendiary Grenade".
Holding the grenade.

No. 82 "Gammon Bomb"

The No. 82 Gammon Bomb appeared as the "Impact Grenade" in the Alpha; the release build of the game changed this to "Gammon Bomb".

No. 82 Gammon Grenade
The Gammon in the multiplayer grenade selection menu; unlike the one in the reference image, the in-game Gammon's bag is completely full.
Priming a "Gammon Bomb".
Holding the grenade.
Arthur takes a look at Webb's attached Gammon Bombs.

RGD-33 stick grenade

Some RGD-33 stick grenades are also seen carried by Soviet soldiers during the campaign. They are also part of Polina's multiplayer outfits.

RGD-33 stick grenade.
CoDVanguard-RGD1.jpg
CoDVanguard-RGD2.jpg
Two RGDs on Polina's "WInter Siege" outfit.

RPG-40 anti-tank grenade

An RPG-40 anti-tank grenade is seen tucked on Polina Petrova's belt.

Soviet RPG-40 anti-tank grenade
CoDVanguard-RPGAT1.jpg

S-Mine

The S-Mine returns as the "S-Mine 44" (being generically referred to as the "Proximity Mine" in the Alpha); gameplay-wise, it is analogous to the M18 Claymore from the series' more modern entries, with an incorrect proximity fuze instead of the real mine's pressure-based fuze.

S-Mine 35. Note the fuze is in the center of the mine body; the later S-Mine 44's fuze was instead offset.
CoDVanguard-S-Mine1.jpg
The S-Mine in the multiplayer grenade/equipment menu; note the offset fuze.

Type 97 Hand Grenade

The Type 97 hand grenade can be used during the Pacific single-player campaign.

Type 97 hand grenade
A Japanese soldier with the grenade in his webbing, which seems to be missing its horizontal grooves. For the same reason as the Japanese using STG44's, he is equipped with a Becker shotgun.
A box full of grenades.
Pulling the pin on the Type 97.
Holding the readied Type 97.

M18 Smoke Grenade

The M18 smoke grenade is used by Evans to neutralize a German naval gun crew in Operation Tonga. While featuring a new and appropriate yellow model unlike the faux white one from Call of Duty: WWII, it appears that the additional pseudo German version from WWII is also reused in the campaign. It is also featured in multiplayer as the "Smoke Grenade".

M18 smoke grenade - Yellow.

M18A1 Claymore

The M18A1 Claymore is featured as a component of the fictional trophy system which was be added with Season Three. Its appearance in WWII is heavily anachronistic as it was developed in the 50s, adopted by the US military in 1960 and saw first combat usage in 1966 during the Vietnam War.

M18A1 Claymore anti-personnel mine

Flamethrowers

Flammenwerfer 41

The German Flammenwerfer 41 is available as part of the "Flamenaut" streak, which also includes a heavy armored suit like the "Flame Trooper" from Battlefield 1. This suit obscures your vision but gives you much more health. The weapon is incorrectly referred to as the Flammenwerfer 35.

Flammenwerfer mit Strahlpatrone 41
The Flamenaut killstreak's artwork; note how the suit comes with what appears to be an anachronistic Soviet GP-5 gas mask.

M2 Flamethrower

The M2 Flamethrower is exclusive to the campaign; it is used by an American soldier during the Pacific segment, and is later taken and used by Wade Jackson to burn out Japanese positions. An unusable M2 Flamethrower is also seen on a table in the buy round of the "Champion Hill" multiplayer mode.

M2-2 flamethrower
Lewis Howard lights up a Japanese position with his M2.

Launchers

Bomb Thrower, 2 inch, Mk I

The Bomb Thrower, 2 inch, Mk I appears as the "MK11 Launcher". The "Warmachine" killstreak is a fictional version of it that somehow fires in semi-auto and feeds from a drum magazine reminiscent of the AGS-17 Plamya's belt box.

Bomb Thrower, 2 inch, Mk I (UK) / 2 inch Mortar M3 (US) - 50.8mm smoke bomb
The regular "MK11 Launcher" in Gunsmith.
The Warmachine, in all of its functionally-nonsensical glory. Note that the drum magazine which supposedly should contain the 2 inch mortar rounds seen next to it actually seems too narrow to be able to fit them.
The regular "MK11 Launcher" held in first person on a Hawaiian beach.
Ditto for the "Warmachine".

M1 Bazooka

The M1 Bazooka is the first launcher available. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.

M1 Bazooka - 2.36 inch
The Bazooka in the loadout selection preview.

Panzerfaust

The Panzerfaust appears as a usable weapon. Contrary to its single-shot nature in real life, it is erroneously depicted as being reloadable like the Panzerfaust 150, which started development in early 1945, though its in-game description stills call it a "disposable launcher".

Panzerfaust 60 - 44mm with 149mm warhead
The Panzerfaust in Gunsmith.

Panzerschreck

The Panzerschreck appears in the game. The igniter wire is missing and it is reloaded in such a way that the rocket would just fall down the tube.

RPzB 54 "Panzerschreck" rocket launcher - 88mm
The Panzerschreck in the beta Gunsmith.
A Fallschirmjäger holds his Panzerschreck as he noticed the thrown grenade among 88mm rockets in front of the heavy armory.

Others

Webley & Scott No. 1 Mk. V Signal Pistol

The Webley & Scott No.1 Mk. V Signal Pistol is used several times in key moments throughout the campaign. It is incorrectly depicted as double-action-only.

No. 1 Mk. V Signal Pistol - 1 inch

Mounted Weapons

1.1"/75 caliber gun

The USS Enterprise (CV-6) aircraft carrier has several 1.1"/75 caliber guns

1.1"/75 caliber "Chicago piano" quad mount aboard the USS Pennsylvania - 28x199mm
CoDVanguard-75caliber1.jpg

2 cm FlaK 38

Several 2cm FlaK 38 anti-aircraft guns can be seen outside the multiplayer maps "Dome" and "Hotel Royal".

2 cm FlaK 38 in single mounting - 20x138mm B
CoDVanguard-Flak38-1.jpg
CoDVanguard-Flak38-2.jpg

2 cm KwK 30

Steiner's Sd.Kfz. 231 armored car is equipped with a 2 cm Kampfwagenkanone 30.

CoDVanguard-KwK1.jpg

2 Inch Mk. VIII Mortar

The Mk VIII. 2" Mortar is strapped to the backpacks of some of the British paratroopers in the Tonga mission.

CoDVanguard-MkMortar1.jpg

20 mm Oerlikon Cannon

Many Oerlikon 20mm Cannons are mounted on the USS Enterprise (CV-6) aircraft carrier and USS Texas (BB-35) battleship.

Oerlikon Cannon - 20mm
CoDVanguard-Oerlikon1.jpg
CoDVanguard-Oerlikon2.jpg
Two Cannon onboard the USS Texas.

3 Inch/50 Mark 2 Model 4

The stranded American navy cargo ship has several 3 Inch/50 Mark 2 Model 4 deck guns. Some of these guns are also mounted on the USS Texas.

3 Inch 50 Caliber Anti-Aircraft Gun Display at Chengkungling History Museum, China.
CoDVanguard-3InchGun1.jpg
CoDVanguard-3InchGun2.jpg
CoDVanguard-3InchGun3.jpg
CoDVanguard-3InchGun4.jpg

3.7 cm Bordkanone

A German Stuka dive bomber in the trailer can be seen with two 3.7 cm Bordkanonen. In the final level, gun pods not yet mounted on planes can be seen in the airbase.

Bordkanone 3,7 (BK 3,7) ("on-board cannon 3.7") - 37mm
A Stuka flies overhead, revealing its cannon pods. The lack of dive brakes indicates that this is a Ju 87G-1 variant; these variants of the Stuka would only see production at some point after January 1943, making it anachronistic to the Stalingrad setting as depicted in the gameplay reveal.
CoDVanguard-Bordkanone1.jpg

3.7 cm-FlaK 43

The Type VII U-boat at the end of the mission "Phoenix" has a mounted 3.7-cm-FlaK 43 AA-gun.

CoDVanguard-UFlak1.jpg

40 mm Bofors

Several Bofors 40mm AA guns are seen on the map "USS Texas 1945".

Bofors 40mm L/60 quad mounting - 40x311mmR
CoDVanguard-TexasBofors1.jpg

5 cm Pak 38

Four 5 cm Pak 38 Anti Tank guns can be seen outside the multiplayer map "Red Star". Several Pak 38 are also seen in the single-player missions "Lady Nightingale" and "Fourth Reich".

5 cm Pak 38 anti-tank gun - 50x419mm R
One of three Paks on the map "Red Star".
Arthur Kingsley looks at a Pak inside the Berlin U-Bahn.
Another gun stationied in a park.

5 inch/38-caliber gun

Some Mark 12 5-inch/38-caliber guns are also mounted on the USS Enterprise (CV-6) aircraft carrier.

CoDVanguard-38caliber1.jpg
CoDVanguard-38caliber2.jpg

8 cm Granatwerfer 34

During the mission "Battle of El Alamein", Lucas encounters three Granatwerfer 34 Mortars.

8-cm Granatwerfer 34 (GrW 34)
CoDVanguard-GrW1.jpg
CoDVanguard-GrW2.jpg

8.8 cm Flak 18

Various Flak 18 AA-cannons can be seen throughout the campaign and on multiplayer maps.

FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm
CoDVanguard-Flak1.jpg
CoDVanguard-Flak2.jpg
CoDVanguard-Flak3.jpg

8.8 cm/45 (3.46″) SK C/35 naval gun

The Type VII U-boat in the mission "Phoenix" is also armed with an 8.8 cm/45 (3.46″) SK C/35 naval gun

CoDVanguard-DeckGun1.jpg

14 inch/45 caliber gun

The main armament of the USS Texas are ten 14-inch/45-caliber guns mounted in five turrets.

CoDVanguard-Texas14Gun1.jpg

15 cm sFH 18

A German schwere Feldhaubitze is seen on the multyplayer map "Berlin".

Schwere Feldhaubitzen 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm
CoDVanguard-sFH1.jpg
CoDVanguard-sFH2.jpg

15 cm TbtsK C/36 naval gun

German 15 cm TbtsK C/36 naval guns are destroyed by the British paratroopers during the Merville Gun Battery mission. However, this is inaccurate since there were no such guns nor Regelbau M272 casemates as depicted in-game. The actual guns at Merville were old Skoda houfnice vz. 14/19.

15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.
Arthur takes a look at this "125mm gun".
Rear of the gun.
Kingsley opening the breach. Note his partner incorrectly refers to it as a 125mm gun.

Besa

The Besa machine gun is seen mounted in British Crusader Tanks.

Besa tank machine gun - 7.92x57mm Mauser
CoDVanguard-Besa1.jpg

BL 4.5-inch medium field gun

A British BL 4.5-inch medium field gun is seen on a promotional picture for the "Caldera" Warzone map.

CoDVanguard-BLGun1.jpg

Breda Modello 38

Some Italian Carro Armato M13/40 Tanks on the multiplayer map "Desert Siege" are equipped with hull-mounted Breda Modello 38 machine guns.

Breda Modello 38 tank mounted machine gun - 8x59mm RB Breda
Note the white kangaroo which is painted on the turret. This is a sign for a captured M13/40 tank captured by the British in 1941 and then used by the Australian 6th Cavalry Brigade.

Browning M1919A4

M4 Sherman tanks have hull-mounted Browning M1919A4 machine guns.

Browning M1919A4 on an M31C pedestal mount - .30-06

Browning M2

Browning M2 machine guns appear multiple times throughout the trailer, on Douglas SBD Dauntless dive bombers and a Sherman tank in the Pacific. It is also mounted on the B-25 Mitchell bomber in Warzone.

Browning M2 Aircraft, Flexible - .50 BMG
Mateo Hernandez fires his twin Browning M2 machine guns at attacking Zero fighters.
Giving the Zero pilots a mean-mugging.

Cannone da 47/32 M35

The main armament of the Italian M13/40 tank is a Cannone da 47/32 M35.

Cannone da 47/32 M35 - 47mm
CoDVanguard-TankCannone1.jpg

Degtyaryov DT

Soviet T-34/85 medium tanks have hull-mounted Degtyaryov DT machine guns. Some of these late war tanks are seen during the Stalingrad single-player campaign. It is worth mentioning that this model is anachronistic for the Stalingrad scenario; the earlier T-34/76 would be more correct.

Degtyaryov DT - 7.62x54mm R
A hull-mounted Degtyaryov DT on a T-34/85 stopped in front of the blocked Moltke Bridge in Berlin.

MG 13

An MG13 machine gun is mounted on an Sd.Kfz. 231 armored car in the reveal trailer.

Dreyse MG13 - 7.92x57 Mauser
CoDVanguard-SdKfz-1.jpg

MG 15

At Tempelhof airport in "Fourth Reich", Ju 87 dive bombers can be seen armed with rear-mounted MG15s.

MG17 - 7.92x57mm Mauser
CoDVanguard-MG15-1.jpg
CoDVanguard-MG15-2.jpg

MG 17

During a cutscene of "Rats of Tobruk", a wing-mounted MG17 of a Stuka is seen.

MG15 with 75-round double drum - 7.92x57mm Mauser
CoDVanguard-MG17-1.jpg

MG 34

The MG34 is mounted on German tanks.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
CoDVanguard-MGPanzer1.jpg
CoDVanguard-MGPanzer2.jpg

MG 81

The MG81 is mounted in the nose of Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 81 - 7.92x57mm Mauser

MG 131

The MG131 is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG131 - 13x64mm B

MG 151

The MG 151 cannon is mounted in the Heinkel He 177 Greif bombers seen in the reveal trailer and the Warzone event.

MG 151/20 Cannon - 20x82mm

Remington Rolling Block Carbine

A scoped Remington Rolling Block is seen hanging on a wall inside a hut on the multiplayer map "Demyansk".

Remington Model 1867 Rolling Block Carbine - .50-45
CoDVanguard-DemyanskRifle1.jpg
CoDVanguard-DemyanskRifle2.jpg

Shpitalny-Komaritski ShKAS

A Soviet Ilyushin Il-4 twin-engined long-range bomber with a nose-mounted Shpitalny-Komaritski ShKAS is seen as the Firebombing Run killstreak

Shpitalny-Komaritski ShKAS aircraft machine gun - 7.62x54mmR
CoDVanguard-ShKAS1.jpg

Type 10 120mm Dual-Purpose Gun

Japanese aircraft carrier Kaga has several Type 10 120mm Dual-Purpose Guns.

Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm
CoDVanguard-Type10-1.jpg

Type 41 75mm Mountain Gun

Several Japanese Type 41 75mm mountain guns are seen in the single-player campaign.

Type 41 75 mm Mountain Gun
VanguardType411.jpg
VanguardType412.jpg
Two Type 41 on the multiplayer map "Numa Numa".

Type 89 12.7 cm/40 naval gun

A heavy Japanese Anti-air gun is mounted on the "Gavutu" map which is a Type 89 12.7 cm/40 naval gun.

Twin Type 89 12.7 cm/40 naval gun mounting at Balikpapan, Borneo.
CoDVanguard-GavutuAAGun1.jpg
CoDVanguard-GavutuAAGun2.jpg
CoDVanguard-GavutuAAGun3.jpg
CoDVanguard-GavutuAAGun4.jpg

Type 96 light machine gun

The Type 96 LMG is briefly seen during the ending cutscene of the Bougainville mission. Despite this, it does not actually appear during gameplay; the mounted machine guns are for whatever reason MG42s.

Nambu Type 96 (minus magazine) equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka
A Type 96 is fired from a Japanese pillbox at American forces.

Type 96 15 cm Howitzer

A destroyed Type 96 Howitzer can be seen in a disabled bunker on the multiplayer map "Numa Numa".

Type 96 15 cm Howitzer
CoDVanguard-Type96Howitzer1.jpg

Type 96 25 mm AT/AA Gun

Two Type 96 25 mm AT/AA Guns in twin mounting are seen fired by Japanese soldiers during a cutscene. In-game, however, the gun appears only in triple mount.

Type 96 twin AA mounting - 25x163mm
CoDVanguard-Type96TwAA1.jpg
The Type 96 AA gun firing at American warplanes in the Pacific.
Japanese Type 96 AT / AA Gun on triple mount - 25x163mm
CoDVanguard-Type96TriAA1.jpg
CoDVanguard-Type96TriAA2.jpg
CoDVanguard-Type96TriAA3.jpg
CoDVanguard-Type96TriAA4.jpg

Type 97 Aircraft Machine Gun

The Type 97 Aircraft Machine Gun is the nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters and Aichi D3A dive bombers.

Type 97 aircraft machine gun - 7.7x56mm R
The muzzle of a nose-mounted Type 97 Aircraft Machine Gun on a crashed A6M "Zero" fighter.
Wade charges both Type 97 in his captured Aichi D3A dive bomber.
Checking the Flight instruments.

Type 97 light machine gun

Japanese tanks like the Type 95 Ha-Go light tank have turret and hull-mounted Type 97 light machine guns.

Type 97 light machine gun in tank configuration - 7.7x58mm Arisaka
While observing enemy Type 95 tanks, Wade contemplates how the Japanese on Bougainville Island ended up with STG44s.
CoDVanguard-Type97TMG1.jpg

Type 97 81mm Infantry Mortar

The Type 97 Infantry Mortar appears during the campaign.

Type 97 81-mm Infantry Mortar
Note the German 80mm Wurfgranate 34 HE rounds next to it.
VanguardType97mortar2.jpg

Type 99 Cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons.

Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB
CoDVanguard-Type99Cannon1.jpg

Unusable Weapons

Arisaka Type 99

An Arisaka Type 99 is seen on the "Patient Shot" calling card.

Arisaka Type 99 standard rifle - 7.7x58mm
CoDVanguard-ArisakaCallingCard.jpg

M2 Mortar

The M2 Mortar is present as the "Mortar Barrage" killstreak.

M2 Mortar - 60mm
Codvg-mortarstreakmenu.jpg

M1903 Springfield

An M1903 Springfield rifle fitted with an Unertl scope is seen on the "Killer Foliage" calling card.

M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06
Codvg-killerfoilagecallingcard.jpg

Marlin Model 1895

A modified version of the Marlin Model 1895 from Call of Duty: Modern Warfare is used by the T-800 in the "Trust Me" highlight intro from Season 4.

Marlin Model 1895 - .45-70

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