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Difference between revisions of "Boiling Point: Road to Hell"

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(→‎FAMAS: New text and screenshots added.)
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==FAMAS==
 
==FAMAS==
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The standard service rifle of the French Forces (and presumably Saul Myer's service weapon in the French Foreign Legion), the [[FAMAS]] in this game is chambered in 5.56x45mm NATO, and has an initial magazine capacity of 20 rounds (upgradeable to 30). No NPCs use this weapon or offer upgrades for it. This assault rifle is the fastest-firing of its class in the game, which makes it harder to conserve ammunition with. The inventory picture for this weapon lacks a full grip guard, making it the F1 model.
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[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1, 5.56x45mm NATO]]
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[[Image:BPR2H_-_PC_-_FPV_-_FAMAS.jpg|thumb|none|600px|Saul Myers showing some invading thugs how much of a [http://en.wikipedia.org/wiki/Cheese-eating_surrender_monkeys "cheese-eating surrender monkey"] he ''isn't''.]]
  
 
==IMBEL MD3==
 
==IMBEL MD3==

Revision as of 03:00, 24 July 2010

Boiling Point: Road to Hell (2005)

Overview

A free-roaming first person shooter set in the fictional South American country of Realia (though occasionally referred to as Bolivia in the ingame text), where the player character Saul Myers, a French Foreign Legionnaire and modelled after Arnold Vosloo, heads after his daughter, an investigative journalist, is kidnapped there. There he must cajole, befriend, bribe, intimidate, burglarize, and fight his way through the various factions struggling for power as he searches for clues to the whereabouts of his daughter. With overworked and underpaid government troops, Marxist guerilla fighters, ruthless drug lords, petty bandits, aboriginal tribesmen, and CIA agents all wanting his help or a bullet in his head, Saul's mission won't be easy. Unlike this game's more contemporary genre-mate, Far Cry 2, there are methods of "making nice" with opposing factions, either by paying enormous bribes or by killing that faction's enemies.

The game takes place on a seamless 25 km x 25 km map, with two major cities: government-controlled Puerto Sombra in the Northeast, and guerilla controlled Pueblo Faro in the Southwest. The weapons in this title are upgradeable, and most have realistic magazine capacities. The selection and usable ammo types for each, however, are not quite as realistic, some of the most blatant being totally silent ammunition for everything from the unsuppressed pistols to an explosive grenade round(!).

Handguns

Colt Anaconda

The most abundant handgun in all of Realia, the Colt Anaconda is the only firearm used by the Bandit faction and is also used by many male civilian NPCs in the game (the latter are very quick to use them to kill Saul if they see or hear him using violence). Simply labelled the "Revolver" ingame and chambered for .44 Magnum ammunition, possessing black rubber grips and a nickel finish with a six-shot cylinder capacity, it is slower to fire, takes up more inventory space, and has less bullet capacity than the Desert Eagle the player character starts out with, making it a somewhat poorer sidearm choice.

For obvious reasons its bullet capacity cannot be upgraded (though its firing rate and reload time can be, two things that are purely a function of the shooter's skill and not dependent on a double action revolver's customization in real life), and it suffers from various graphical gaffes, detailed below. No other types of handguns are used by the civilians, which is odd given the popularity and prevalence of products from native South American firearms manufacturers, such as Taurus International.

Colt Anaconda with 6" barrel - .44 Magnum
"Check weapon with me before enter, Yankee cowboy."
"Hey, I'm French, not American, cuca."
"You gringos all same - no check weapon, NO ENTER, hijo de puta!"
A Bandit brandishing a Colt Anaconda. Due to a graphical error, the front end of the barrel is missing a texture and is thus invisible.
Despite this game having well-rendered weapons for its time, the Colt Anaconda is a pile of animation errors in this title. Saul does not use a speedloader or moon clip to load new rounds into the cylinders, erroneously swings instead of gently pushing the cylinder shut, and the revolver even has casings eject from the gun. One errant piece of brass can be seen in the lower right hand corner of this screenshot.
The Colt Anaconda in a developer's promo image.

Desert Eagle

The very first firearm acquired in the game, and Saul Myer's personal sidearm, available from the start of a new game (oddly enough for a French Foreign Legionairre). The only NPCs who use it are the Police Department of Puerto Sombra, something that would never occur in real life. Its initial magazine capacity is 5 rounds, which can be upgraded to 10 rounds.

Desert Eagle MK IXI - .50 Action Express
Enjoying the tranquil beauty of Puerto Sombra's central park, Desert Eagle in hand.
Saul Myers bursts into Don Pedro's office with his Desert Eagle at the ready.
The Desert Eagle in a developer's promo image.

PSS

The PSS Silent Pistol appears in the game under the "Silenced Pistol" moniker. It is chambered for the unique 7.62x42mm cartridge, has an initial magazine capacity of 5 rounds (upgradeable to 9), sports an integral suppressor, and has the shortest effective range of any firearm in the game. No NPCs use it, but the weapon and its upgrades are given out as payment for completing missions offered by the CIA faction. Why an American intelligence agency would hand out a Soviet-issue black ops weapon to a "deniable agent" is never explained ingame.

The PSS and its generous donor, CIA Agent Johnson.
The PSS in a developer's promo image.

Submachine Guns

Mini UZI

The only submachine gun and the only ingame firearm chambered for 9x19mm ammunition, the Mini Uzi has a magazine capacity of 20 rounds (upgradeable to 32), an unused folding stock, and can be wielded akimbo. No NPCs use this gun, but the weapon and its upgrades are awarded for completing missions for the Bandit faction. Combining two Mini Uzis in your inventory to use them together cannot be undone and destroys any upgrade(s) applied to the guns, so it's purely an option for the "cool factor."

Mini Uzi SMG with stock folded - 9x19mm
Gunning down cops in Puerto Sombra, favela-style.
Two Mini Uzis in a developer's promo image.

Shotguns

Remington 870

The sole shotgun in the game, the Remington 870 fires 12 Gauge buckshot shells. It has a wooden buttstock, with an initial magazine capacity is 6 (upgradeable to 10) and it is used by all three major factions in the game (the Realian Government, the Marxist Guerillas, and the Drug Lords), invariably by troopers wearing body armour who guard bases or are part of Search-and-Destroy teams.

While the ingame representation of shotguns in this game is more realistic than usual, in that the dynamic crosshair system dictates where the centre of the buckshot's area of effect might land, rather than the strict area that will be filled with buckshot when the weapon is fired, the weapon suffers from a couple of animation errors, such as working the pump action when the last shell is inserted rather than just when the first is inserted into an empty tube magazine. Saul will also sometimes completely refill the shotgun with only two shells when the weapon is upgraded to maximum magazine capacity as well.

Remington 870 Marine Magnum - 12 Gauge
Shotguns: every Jungle Warrior's and Tunnel Rat's best friend.
A Realian Government Soldier reclining with a Remington 870 shotgun.
The Remington 870 in a developer's promo image.

Assault Rifles

Ak-47

Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm
AK47bp.jpg
File:AK BPRH.jpg
Some gameplay of the AK

FAMAS

The standard service rifle of the French Forces (and presumably Saul Myer's service weapon in the French Foreign Legion), the FAMAS in this game is chambered in 5.56x45mm NATO, and has an initial magazine capacity of 20 rounds (upgradeable to 30). No NPCs use this weapon or offer upgrades for it. This assault rifle is the fastest-firing of its class in the game, which makes it harder to conserve ammunition with. The inventory picture for this weapon lacks a full grip guard, making it the F1 model.

FAMAS-F1, 5.56x45mm NATO
Saul Myers showing some invading thugs how much of a "cheese-eating surrender monkey" he isn't.

IMBEL MD3

A Brazilian-made assault rifle variant of the FN FAL, this firearm is simply called the "Combat Rifle" ingame, is chambered for 5.56x45 mm NATO, has a 20 round initial magazine capacity (upgradeable to 30), has a fixed polymer stock (identifying it as the MD3 model), and is the standard-issue firearm for the Realian drug lords and their hordes of thugs. While the cheapest of its class in the game to buy and upgrade, it also has the lowest effective range and the slowest firing rate.

FN FAL 50.00 7.62x51mm NATO
The IMBEL MD3 in a developer's promo image.

M16a1

M16A1 with 30 Round magazine - 5.56x45mm
M16bp.jpg

Steyr Aug

Steyr AUG - Austrian Army Version 5.56x45mm
AUGbp.jpg

Launchers

M79

M79 grenade launcher - 40mm
M79bp.jpg

"Pzrk Igla"

Igla.jpg

RPG-18

RPG18bp.jpg

Other

Crossbow

Crossbow.jpg

F1 Grenade

The only grenade (though not the only throwable weapon) in the game, the F1 Grenade is used by all sides and combatants, even "harmless old grannies" who keep a few in their purses, and can even be found selling these "explosively sweet pineapples" at roadside fruit stands. They can be looted with alarming frequency from the corpses of armed opponents everywhere. Saul Myers apparently is a strong enough baseball pitcher to knock an opponent over, solely from the force of impact, if the grenade hits an opponent directly. It is not possible to "cook" a grenade before throwing it in this game, so opponents always have 5 seconds to escape a grenade's area of effect.

Preparing to shatter the tranquility of the Realian jungle with an F-1 Grenade.

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