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Difference between revisions of "Blacksite: Area 51"

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==[[M16 rifle series#M4/M4A1 Carbine|M4A1]]==
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[[Image:BA51-Cover.jpg|right|300px|thumb|''BlackSite'' (2007)]]
  
Your standard weapon for all missions also the standard weapon of your squad and ReBorn forces.
 
  
[[Image:BA51-M4.jpg|thumb|none|400px]]
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''BlackSite: Area 51'' (also know as ''BlackSite''-only in Europe) is a horror first person shooter developed by Midway Austin. It was published in 2007 for PC, XboX 360 and PlayStation 3. The game is unrelated to the 2005 video game [[Area-51]], however both games share the same developer and publisher.
  
==[[Heckler & Koch USP| Heckler & Koch USP Tactical]]==
 
  
Your standard side arm for most of the missions and Dr. Noa's primary weapon.
 
  
[[Image:BA51-MK23.jpg|thumb|none|400px]]
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'''The following weapons appear in the video game ''BlackSite'':'''
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__TOC__<br clear=all>
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==Colt [[M16 rifle series#M4/M4A1 Carbine|M4A1]]==
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The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds 45 rounds (erroneously) in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reload the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.
 +
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]
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[[Image:BA51-M4.jpg|thumb|none|400px|Model of the M4A1 in BlackSite.]]
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[[Image:BA51-M4A1-1.jpg|thumb|none|400px|The M4A1 in the player's hands in Nevada.]]
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[[Image:BA51-M4A1-2.jpg|thumb|none|400px|Aiming at an ''alien'' with the M4A1. Strangely the crosshair (yellow ring) does not disappear while aiming like in many other "modern" shooters.]]
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[[Image:BA51-M4A1-3.jpg|thumb|none|400px|Reloading the M4A1 in BlackSite.]]
  
That is Not an MK 23. It's a USP Tactical.
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==[[Heckler & Koch USP| Heckler & Koch USP Tactical]]==
:Fixed it. [[User:Ramell|Ramell]] 23:00, 14 September 2010 (UTC)
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The standard sidearm for every mission in the game. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the [[Heckler & Koch USP| Heckler & Koch USP Tactical]] not the [[Heckler & Koch Mark 23]].
 +
[[Image:Hk-usp45tac.jpg|thumb|none|400px|H&K USP Tactical - .45 ACP]]
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[[Image:BA51-MK23.jpg|thumb|none|400px|Model of the USP Tactical.]]
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[[Image:BA51-USP-1.jpg|thumb|none|400px|The player holds the USP with one hand 'cause he's a badass soldier.]]
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[[Image:BA51-USP-2.jpg|thumb|none|400px|Reloading the USP Tactical.]]
  
 
==[[Heckler & Koch XM8]] Sharpshooter Variant==
 
==[[Heckler & Koch XM8]] Sharpshooter Variant==
 
 
Used as a sniper rifle in the game and being unrealistic, only has a five round magazine. Maybe it's meant to fire 6 rounds in one burst so you only pull the trigger 5 times. Convenient.
 
Used as a sniper rifle in the game and being unrealistic, only has a five round magazine. Maybe it's meant to fire 6 rounds in one burst so you only pull the trigger 5 times. Convenient.
 
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[[Image:XM8 Sharpshooter.PNG|thumb|none|400px|H&K XM8 Sharpshooter - 5.56x45mm]]
[[Image:BA51-XM8S.jpg|thumb|none|400px]]
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[[Image:BA51-XM8S.jpg|thumb|none|400px|Model of the XM8 rifle.]]
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[[Image:BA51-M8-1.jpg|thumb|none|400px|The XM8 in the player's hands.]]
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[[Image:BA51-M8-2.jpg|thumb|none|400px|Aiming with the 2X scope of the rifle.]]
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[[Image:BA51-M8-3.jpg|thumb|none|400px|Reloading animation of the same weapon.]]
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[[Image:BA51-M8-4.jpg|thumb|none|400px|The player pulls the charging handle. (The real weapon has it above the barrel, not on the side.)]]
  
 
==[[FGM-148 Javelin]]==
 
==[[FGM-148 Javelin]]==
 
 
Heat-seeking AT launcher only really used when dealing with big enemies.
 
Heat-seeking AT launcher only really used when dealing with big enemies.
 
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[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 142mm.]]
[[Image:BA51-FGM148.jpg|thumb|none|400px]]
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[[Image:BA51-FGM148.jpg|thumb|none|400px|Model of the Javelin.]]
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[[Image:BA51-JAV-1.jpg|thumb|none|400px|The Javelin on the ground.]]
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[[Image:BA51-JAV-2.jpg|thumb|none|400px|"Ammo" for the Javelin.]]
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[[Image:BA51-JAV-3.jpg|thumb|none|400px|Aiming with the Javelin.]]
  
 
==[[Beretta 93R]]==
 
==[[Beretta 93R]]==
 
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Appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.
Dr. Noa's sidearm.
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[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wooden grips - 9x19mm.]]
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[[Image:BA51-93R-1.jpg|thumb|none|400px|Dr. Noa holds her pistol.]]
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[[Image:BA51-93R-2.jpg|thumb|none|400px|A closer look on the 93R.]]
  
 
==[[AK-47]]==
 
==[[AK-47]]==
 
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Used by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)
Used by Iraqi Republican Guards in the prologue. Not usable by player.
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[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]
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[[Image:BA51-AK-1.jpg|thumb|none|400px|The player meets with an Iraqi soldier during the prologue.]]
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[[Image:BA51-AK-2.jpg|thumb|none|400px|"Americaaaaaans!".]]
  
 
==[[SVD Dragunov]]==
 
==[[SVD Dragunov]]==
 
 
Used by Iraqi snipers in the prologue. Not usable by player.
 
Used by Iraqi snipers in the prologue. Not usable by player.
 
==Scatter Gun==
 
 
Futuristic shotgun used by ReBorn insurgents.
 
  
 
==[[XM307 & XM312#XM312|XM-312]]==
 
==[[XM307 & XM312#XM312|XM-312]]==
Machine gun turret that can be used by the player or a squad mate. Also mounted on Humvees.
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Machine gun turret that can be used by the player or a squad mate. Also mounted on Humvees and helicopters.
 
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[[Image:BA51-MMG-1.jpg|thumb|none|400px|The XM-312 mounted on a vehicle.]]
==Plasma Rifle==
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[[Image:BA51-MMG-2.jpg|thumb|none|400px|Shooting at some aliens with the XM-312.]]
 
 
Futuristic "thing" used by ReBorn insurgents.
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 17:24, 26 February 2011

BlackSite (2007)


BlackSite: Area 51 (also know as BlackSite-only in Europe) is a horror first person shooter developed by Midway Austin. It was published in 2007 for PC, XboX 360 and PlayStation 3. The game is unrelated to the 2005 video game Area-51, however both games share the same developer and publisher.


The following weapons appear in the video game BlackSite:


Colt M4A1

The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds 45 rounds (erroneously) in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reload the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.

Colt M4A1 - 5.56x45mm
Model of the M4A1 in BlackSite.
The M4A1 in the player's hands in Nevada.
Aiming at an alien with the M4A1. Strangely the crosshair (yellow ring) does not disappear while aiming like in many other "modern" shooters.
Reloading the M4A1 in BlackSite.

Heckler & Koch USP Tactical

The standard sidearm for every mission in the game. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the Heckler & Koch USP Tactical not the Heckler & Koch Mark 23.

H&K USP Tactical - .45 ACP
Model of the USP Tactical.
The player holds the USP with one hand 'cause he's a badass soldier.
Reloading the USP Tactical.

Heckler & Koch XM8 Sharpshooter Variant

Used as a sniper rifle in the game and being unrealistic, only has a five round magazine. Maybe it's meant to fire 6 rounds in one burst so you only pull the trigger 5 times. Convenient.

H&K XM8 Sharpshooter - 5.56x45mm
Model of the XM8 rifle.
The XM8 in the player's hands.
Aiming with the 2X scope of the rifle.
Reloading animation of the same weapon.
The player pulls the charging handle. (The real weapon has it above the barrel, not on the side.)

FGM-148 Javelin

Heat-seeking AT launcher only really used when dealing with big enemies.

FGM-148 Javelin - 142mm.
Model of the Javelin.
The Javelin on the ground.
"Ammo" for the Javelin.
Aiming with the Javelin.

Beretta 93R

Appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.

Beretta 93R with wooden grips - 9x19mm.
Dr. Noa holds her pistol.
A closer look on the 93R.

AK-47

Used by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)

AK-47 - 7.62x39mm
The player meets with an Iraqi soldier during the prologue.
"Americaaaaaans!".

SVD Dragunov

Used by Iraqi snipers in the prologue. Not usable by player.

XM-312

Machine gun turret that can be used by the player or a squad mate. Also mounted on Humvees and helicopters.

The XM-312 mounted on a vehicle.
Shooting at some aliens with the XM-312.

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