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Difference between revisions of "Battlefield V"

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m (→‎ZH-29: 10-round mags aren't part of the specialization tree.)
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==ZH-29==
 
==ZH-29==
The [[ZH-29]] is found as a Recon class primary at Rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded with an extended 10-round magazine or with additional magazines.
+
The [[ZH-29]] is found as a Recon class primary at Rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.
 
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]
 
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]
 
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]
 
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]

Revision as of 21:39, 30 December 2018

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Nice, but where's the trigger?

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Battlefield V
BattlefieldV.jpg
PC Boxart
Release Date: November 20, 2018
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
XBOX One
Genre: First-Person Shooter


Battlefield V is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale FPS Battlefield series, and is the third entry to be set chiefly in World War 2 since Battlefield: 1943.


The following weapons appear in the video game Battlefield V:


Overview

Like in previous Battlefield games, players can select one from four classes (Assault, Medic, Support and Recon). The Assault class wields faster semi-automatic or select-fire rifles, the Medic class uses submachine guns like in Battlefield: 1942, the Support class uses machine guns and shotguns, and the Recon class uses sniper and slow semi-automatic rifles. These four roles are also fleshed out with the introduction of "Combat Roles", allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can specialize into the "Engineer" role and help build fortifications on the map with ease, etc.)

In Battlefield V, weapon customization has been expanded on since Battlefield 1. The weapon variant system is removed, and general weapon customization returns to a form similar to Battlefield 4. Cosmetic parts such as stocks can also be modified, in addition to simple cosmetic modifications such as weapon finishes.

Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.

Handguns

Colt M1911A1

The Colt M1911A1 is one of the sidearms in the game. In singleplayer, an M1911 is used by the machine gunner in the final act of "My Country Calling", and Billy Bridger carries one as his sidearm in the "Under No Flag" War story. A suppressed version is also available in the Nordlys War Story.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1
Holding the M1911A1 on an Axis hay barn.
A look down the .45's sights.
The reload animation is the same as an the previous game, other than the character actually catches the spent mag instead of letting it fall free.
Putting in a new one while empty.
Powerstroking the slide.

FP-45 Liberator

The FP-45 Liberator is a sidearm in the game, serving as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). It is available at Rank 19 of any class.

FP-45 Liberator - .45 ACP
The FP-45 Liberator in-game.
"Aiming" the pistol.
Reloading. First the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.
Grabbing another round from the pistol grip compartment.
Twisting the cocking knob back into place.

Luger P08

The Luger P08 is a sidearm available in the game. The top of the pistol is marked with the manufacturer's code "S/42", which corresponds to Mauser-made P08s, and the year 1908.

Luger P08 - 9x19mm
A German officer holds the Luger in the Nordlys war story.
Holding the Luger.
Aiming.
Reloading. Note the lack of a trigger discipline; while this may be a "triggering" point for gun enthusiasts, gun safety and trigger discipline weren't actually taught (at least in the US military) until around the Vietnam War.
Chambering the Luger.
Müller holds a P08 at the end of "The Last Tiger."

Ruby

The Ruby is a secondary option in the game. A Ruby pistol is Deme Cisse's backup weapon in the "Tirailleur" War Story.

Gabilondo Ruby - .32 ACP
Holding the Pistolet Ruby in game.
Aiming down the rudimentary iron sights.
Reloading the Ruby.
Pulling the slide to chamber a .32 round. Note the trigger discipline, unlike the Luger P08.
When crouched, the player character will adopt a two-handed grip on pistols in Battlefield V. This has actually been present in the third person animations in DICE's previous games since Star Wars Battlefront, though V is the first game to make this consistent between viewpoints.

Steyr M1912

The Steyr M1912 returns from Battlefield 1. The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away. This is probably a nod to the Attrition system.

Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr
Holding the "Repetierpistole".
Aiming.
The player character releasing unfired rounds into his hand during the mid-reload.
Loading a full stripper clip.
About to yank out the clip.

Walther P38

A Walther P38 pistol is the starter sidearm in Battlefield V. In "The Last Tiger" War Story, Peter Müller uses one in gameplay as his sidearm.

Walther P38 - 9x19mm
A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era.
Looking down the Walther's sights.
Reloading the P38.
Reloading from empty.

Webley Mk VI

The Webley Mk VI is found in BFV as an all-kit sidearm, unlocked at Rank 15 of any class. It has the highest damage output of all sidearms.

Webley Mk VI - .455 Webley
Holding the Revolver, note that it is held much further out than in the previous game.
Aiming.
Open up the cylinder.
Inserting the 6 round speed loader.
Holding the Webley at the ready.

Submachine Guns

Erma EMP

An Erma EMP is a submachine gun available in BFV, unlocked at Rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be modified with vertical grips from other period weaponry.

Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.
Holding the ERMA
Aiming.
Inserting a fresh magazine.
Working the charging handle.
A player character holds the EMP in the BFV multiplayer trailer. The mounted sight appears to be based on the 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile.

Haenel-Schmeisser MP28/II

The Haenel-Schmeisser MP28/II (an improved version of the Bergmann MP18 Submachine Gun) is found in Battlefield V. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines and fires at 670 RPM, on the faster end of the SMG spectrum.

Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm
Finding the constant talks of grip correctness on IMFDB frustrating to read through, the Battlefield V Medic takes refuge in audacity by gripping the magazine well with an underhanded grip.
Aiming.
Loading a new magazine.
Pulling the charging handle.
An MP28 with the 50-round magazine.

MP40

The MP40 is featured in the multiplayer as an available SMG for the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten.

MP40 submachine gun - 9x19mm
Equipping the MP40, knocking the bolt out of safety.
MP40 in idle. Note the brown lower receiver.
Aiming down the iron sights.
Empty reload. The character withdraws the magazine, then locks the bolt back...
...inserts a fresh mag...
...then sends the bolt back into place.
Schröder holds an MP40 at the end of "The Last Tiger."

M1928A1 Thompson

The M1928A1 Thompson is found in BFV, available at Rank 20 of the Medic class. An M1928A1 with a 50-round drum magazine is a starting weapon for the "Under No Flag" War Story, and many of the American soldiers in "The Last Tiger" story carry Thompsons with either the drum or stick mags.

M1928A1 Thompson with 50-round drum magazine - .45 ACP
BFV-Thom1.jpg
The Thompson on the right.

Sten Mk. II

The Sten Mk II is used by the Medic class at Rank 0. It makes a distinct metallic sound when firing owing to its sheet-metal construction. In the singleplayer campaign, it anachronistically appears in the 1940 part of the level "My Country Calling", one year before it was produced.

The skeletal pistol grip made for the Sten is available as customization for various weapons as the "Sten commando grip".

Sten Mk II - 9x19mm
When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.
Holding the Sten Mark II while the soldier does his best to obscure it with his breath.
Aiming down the Sten's basic sights.
Reloading the SMG.
Empty reloads have the bolt pulled back at the end.

Steyr MP34

The Steyr MP34 is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so from the base game's array.

Steyr-Solothurn MP34 - 9x19mm
Holding the "MP34".
Aiming.
Reloading the 20 round magazine.
Pulling the bolt back into firing position.
An MP34 with the thirty round mag and a bayonet, pressed against a fence.

Suomi KP/-31

The Suomi KP/-31 is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank it can be upgraded with a 50 quad-stack "coffin" magazine.The Suomi has the highest rate of fire for the SMGs, with 770 RPM.

Suomi KP/-31 - 9x19mm
A German medic holds a KP/-31.
Aiming.
Removing the 20-round stick magazine.
Working the bolt handle after an empty reload.
Inserting a 50-round magazine into the KP/-31 equipped with a Nydar optic.

Shotguns

Browning Auto-5

The Browning Auto-5 returns from Battlefield 1, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.

Browning Auto-5 with 23" barrel - 12 gauge
Going bird hunting in the Twisted Steel swamp with the Browning A-5.
ADS view of the Auto-5.
Chamber-loading the shotgun, basically the same procedure as in the last game.
Loading the magazine tube with the bolt release correctly depressed.

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling is a support class primary weapon. Like in Call of Duty: WWII, the Drilling's rifle barrel can be used as an ersatz sniper rifle.

Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR
Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.
Aiming the M30 Luftwaffe.
Feeling that something is missing, the character pushes the selector notch up...
...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!
Reloading another rifle round into the Drilling. Note that unlike Call of Duty: WWII, the bullet is a correct roundnose.
Dumping out spent shotgun shells. The reload animation is pretty similar in both games.
Loading some more into the barrels.

Sjögren

A player character in the "The Company" trailer can be seen holding a Sjögren shotgun. The shotgun is currently not present in BFV.

Sjögren - 12 gauge

Winchester Model 1897

The Winchester Model 1897 Trench Gun returns from Battlefield 1 for the Support class, and was given to all players for free by December 19, 2018. It is the slowest firing shotgun in the game, much slower than it was in the previous game. However, it can be upgraded to fire slugs, which none of the variants in BF1 could do.

By default, it cannot be slam fired, but can be specialized to do so at Rank 4. Alternately, a bayonet can be equipped.

Winchester Model 1897 "Trench Gun" - 12 gauge
Holding the Trench gun.
Aiming.
Loading a single shell.

Rifles

In Battlefield V, stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that Battlefield 1 side-stepped by side-mounting all scopes). The sole exception is the Steyr Mannlicher M1895/30, as its en-bloc clip function required the scope be mounted forward of the ejection port to not obstruct clip feeding/ejection.

AG-42 Ljungman

The AG-42 Ljungman is an Assault self-loading rifle added with the fourth phase of the "Overture" update. It fires at 450 RPM, and like the Gewehr 43, it can accept detachable magazines. The animation for non-empty reloading without detachable magazines is accurate: it shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries worse than Garand thumb.

AG-42 Ljungman with magazine removed - 6.5x55mm
The "Ag m/42" out in the desert.
View down the Ljungman's iron sights.
Engaging the safety at the start of a non-empty reload.
And then pulling the bolt back to expose the magazine.
Reloading with a clip.
Reloading with loose rounds.
Withdrawing a magazine on a variant with a ZF41 scope.
Pinching the bolt to release it when empty.

De Lisle Carbine

The De Lisle Carbine appears in the game as the "Commando Carbine". It is currently only found in the single player campaign.

De Lisle Carbine - .45 ACP

FG 42

The FG 42 is categorized as an LMG and used by the Support at Rank 16.

The pressed steel dovetail "Schwalbenschwanz" mount, which in reality was intended to mount a ZF4 scope to the 2nd pattern FG 42, is used to mount the MKIII reflector sight to various weapons. The FG 42 muzzle is also used as a visual modification to the "muzzle" component of other weapons.

FG 42 second model - 7.92x57mm Mauser
A Support player holds the FG 42 in the Devastation of Rotterdam trailer. The optical attachment on the FG 42 is based on the Mark III Free Mounted Gun Reflector Sight, in reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply. Note the pressed steel dovetail mount.

Gewehr 43

A Gewehr 43 is a self-loading rifle available in the game, used by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its predecessor), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level "Under No Flag" set in 1942.

Gewehr 43 - 7.92x57mm Mauser
The Gewehr 43 in-game, on Narvik.
Aiming down the iron sights.
Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note hat the cleaning rod is absent.
Reloading a Mauser stripper clip.
Topping off with single rounds.
Gewehr 43 with ZF4 scope - 7.92x57mm Mauser
Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.
Reloading the magazine. With the upgrade, the rifle gains the ability to hold +1 in the chamber.
Not to be outdone by the left arm, the right arm takes care of empty reloads.

Gustloff Volkssturmgewehr

Two versions of the Volkssturmgewehr are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the "Sturmgewehr 1-5"; the second is the much more common (and verifiably existing) semi-auto only version, featured as the "Gewehr 1-5". Their names in the files are "Gustloff AR" and "Gustloff", respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.

It is a bizarre choice as a release weapon; the release multiplayer maps all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.

Gustloff Volkssturmgewehr - 7.92x33mm Kurz
When equipping the "Gewehr 1-5," the soldier disengages the safety. This is not done on the other version.
The Volkssturmgewehr in idle.
Reloading in a similar manner to the KE7 machine gun.
Pulling the charging handle and sliding top cover assembly back.
MP508 - 7.92x33mm Kurz
The "Sturmgewehr 1-5" in-game.
Aiming the rifle.
Reloading the StG magazine.
The right hand is used to rechamber this variant.

Karabiner 98k

The Karabiner 98k is a Recon class weapon found in BFV, available at Rank 20.

Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an Aperture sight. The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended.

Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the "Tirailleur" War Story. A suppressed version is available in the Nordlys and Under No Flag chapters.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser
Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
BFV KarScope1.jpg
Deme holds up a Kar 98k in his Red Dawn victory cry impression.

Lee-Enfield No.4 Mk.I

The Lee-Enfield No.4 Mk 1* is the starter Recon rifle in Battlefield V. It can mount various scopes despite not being a Mk.I(T) model, but the proper stock can be selected in the cosmetics menu.

Lee-Enfield No.4 Mk.I - .303 British
A Lee-Enfield No.4 MK.I getting rained on, in game. Note how it is held in the "mad-minute" posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible.
Iron sights of the No.4.
Cycling the Lee-Enfield's action.
Reloading with a charger clip.
Placing a single round in the rifle.
Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British
A proper sniper build of the Lee-Enfield as shown in the customization menu.

Luger rifle

The prototype Luger 1906 returns from Battlefield 1 as a Recon primary, and appears with the third phase of the "Overture" update. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet.

Luger Rifle M1906 - 7.92x57mm Mauser
The Luger M1906 in-game.
Looking down the rifle's sights.
Loading with a five-round stripper clip.
Releasing the toggle lock mechanism. Unlike the last game, the soldier removes the stripper clip before doing this for some reason.

Krag-Jørgensen M1894

The Krag-Jørgensen M1894 is used by the Recon at Rank 13.

Norwegian Krag Model 1894 - 6.5x55mm SE
The Krag-Jørgensen in-game.
Aiming.
Putting the first round in the chamber...
...and the second one in the magazine.
Patting the loading gate.
Working the bolt on a scoped rifle.

M1A1 Carbine

The M1A1 Carbine is used by the Assault class. Thirty-round magazines can be unlocked for the Carbine as an upgrade tree option.

Some of the soldiers on the game's various cover arts wield M1 Carbines with solid stocks, though none appear in the current game.

M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine
World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.
The M1A1 Carbine in-game.
Iron sights view.
Reloading the fifteen round box mag.
Pulling the charging handle.
Loading in a 30 rounder magazine.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is seen during the intro of "My Country Calling", shown on a memorial statue.

Mauser Gewehr 1898 - 7.92x57mm Mauser
A memorial statue seen in the intro, depicting a scene from BF1.
The original scene from the BF1 level "Storm of Steel".

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 returns from Battlefield 1 as a Rank 16 Assault weapon. All of the reload animations are done with the right hand, unlike in the previous game.

Mauser Selbstlader M1916 - 7.92x57mm Mauser
A Selbstlader 1916 on "Devastation."
ADS view of the rifle.
Taking out a magazine by dropping the triggerguard assembly.
Putting in a new one.
Charging the M1916.

Remington Model 8

The .35 Remington version of the Remington Model 8 returns from Battlefield 1, unlocked at Recon Rank 1. When a scope is equipped, it blocks the stripper clip guide. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game.

Remington Model 8 - .30 Remington
The Model 8 in-game.
Looking down the iron sights.
Withholding an ejecting round in a mid-reload.
Loading loose rounds.
Reloading with a stripper clip.

Ribeyrolles 1918

The Ribeyrolles 1918 Automatic Carbine returns from Battlefield 1 for the Assault class, given to all players for free by December 17, 2018.

While having the slowest fire rate of all assault rifles at 540 RPM, it is the most accurate of them all because of its bipod capability.

Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles
Ribeyrolles 1918 in-game.
Aiming.
Reloading in the same style as the MP40.
Pulling back the bolt handle.

R.S.C. Mle 1917

The R.S.C. Mle 1917 semi-automatic Rifle returns from Battlefield 1, available at Recon Rank 16.

R.S.C. Model 1917 - 8x50mmR Lebel

Ross Mk III

Bizarrely, the Ross Mk III is seen used by French troops in most of the cutscenes of the "Tirailleur" war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first person viewpoint of a cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen actually use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the MAS-36 or the Lebel 1886 from the previous game, or even the RSC 1917 would probably be more fitting than the Canadian Ross rifle for cutscene use.

Ross Mk III Model 1910 - .303 British
A Tirailleur holds a Ross rifle.
Deme Cisse holds a Ross.

Steyr Mannlicher M1895/30

The Steyr Mannlicher M1895 returns from Battlefield 1 in period-appropriate form as the M95/30 variant. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in BF1 despite both games having the correct audio for the clip dropping out of the magazine.

In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle.

Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher
Holding the "Gewehr M. 95/30".
Aiming.
Reloading.
Working the bolt on a scoped variant.
Removing a partially-used en-bloc clip.

Sturmgewehr 44

A Sturmgewehr 44 is available for the Assault class. In the beta, one of the scope options rather oddly gives it the barrel assembly of the MKb 42(H), though the weapon retains its base stats otherwise and retains closed-bolt function.

In campaign, it is anachronistically featured in the level "Under No Flag" set in 1942.

Sturmgewehr 44 - 7.92x33mm
The StG 44 in the trailer.
Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz
Reloading the StG-44 with the MKb barrel assembly.

Turner SMLE Conversion

The prototype semi-auto conversion for the SMLE by Russell J. Turner appears as an Assault class weapon. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the use of extra magazines or a twenty round "trench" magazine that is the same one used in the last game's Howell Automatic Rifle.

Prototype Turner-conversion SMLE - .303 British
Patrolling the hardened aircraft hanger in "Aerodrome" with the Turner conversion.
Aiming the Turner SMLE.
Pulling the bolt back to reload.
Reloading with loose .303 rounds.
Reloading with a clip.
Changing out the magazine for another with the specialization.
Rechambering from empty after a magazine swap.
A view of the "trench" mag upgrade on a scoped Turner Conversion.

Winchester Model 1907

The French WWI-service select-fire converted Winchester Model 1907 returns from BF1 as the "M1907 SF". Its full-auto cyclic rate of fire has been increased to its historical rate of 700 RPM, but is balanced out with a smaller 15-round magazine by default. The higher-capacity 20-round magazines can be acquired by selecting the relevant specialization from the weapon's spec tree.

French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester
The Winchester Model 1907 in-game.
Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.
Inserting a new magazine on a reload.
Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle back in the day.
Reloading a 20 round extended mag.

ZH-29

The ZH-29 is found as a Recon class primary at Rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.

ZH-29 with 5-round magazine - 7.92×57mm Mauser
A ZH-29 in-game.
Aiming the ZH-29.
Pulling the bolt back on a partial reload.
Loading individual cartridges.
About to reload with a stripper clip.
Swapping out mags on a scoped version.
Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.

Machine Guns

Machine Guns in Battlefield V use some interesting categories. Light Machine Guns are a separate category from Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.

The overheating animation is depicted more realistically for the most part, where instead of the Support soldier giving the charging handle a quick rack to "clear the heat", they will instead replace the quick-change barrel. However, the Vickers K still uses the charging handle heat-clearing animation, as it lacks a quick-change barrel.

In the current version of the game, the KE7, Bren Gun, FG42, and Lewis Gun are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, are in the MMG category.

Bren Mk 1

The Bren Gun is a Support LMG. In the customization menu, a few options will equip it with the stock of the Mark 2 model.

The Bren muzzle is also used as a visual modification of the "muzzle" component of other weapons.

Bren Mk1 - .303 caliber
The Bren Gun in the hands of a British commando.
Aiming the Bren.
Locking the bolt back on an empty reload.
Tossing in a fresh magazine.
Handling the Bren's bipod.
Bren Mk2 - .303 British
The Mk2 stock as seen in customization.

Chauchat Mle 1915

The Chauchat Mle 1915 Light Machine Gun returns from Battlefield 1. Currently, it is only usable in the "Tirailleur" singleplayer War Story, and is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and "not up to the job."

Chauchat Mle 1915 - 8x50mmR Lebel
Holding the Chauchat.
Aiming.
Reloading. Note the bipod is folded by default, unlike in BF1.
Unlike in the previous game, the charging handle is used when empty. This is probably because the machine gun is in poor shape after thirty years and having been through one World War already, on top of the fact that it is a Chauchat.
A Chauchat seen on a weapons station, with a seemingly intangible magazine.

Lewis Gun

The Lewis Gun LMG returns from Battlefield 1. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike in Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.

The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.

Lewis Gun with cooling jacket removed and Thompson foregrip - .303 British.
Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.
The Lewis in idle.
Aiming down the iron sights.
Reloading the pan magazine.
Rechambering the Lewis.
Lewis Gun - .303 British

Maxim MG 08/15

Unusable Maxim MG08/15s are seen on the shooting range.

Maxim MG08/15 - 7.92x57mm Mauser
The Maxim on the ground.

MG34

The MG34 is a medium machine gun in BFV, unlocked at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and can also be fitted with a 100 round belt or a 75-round Patronentrommel drum. The latter removes the top cover and has a faster reload time.

It overheats at 50 rounds, when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one. If the drum magazine specialization is selected, the "chrome lining" (slower overheat) spec must also be selected; this raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.

MG34 with front and rear sights folded down - 7.92x57mm Mauser
An MG34 on Twisted Steel.
Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.
Unlike the previous games, the charging handle is only pulled on empty reloads.
Waving around the top cover while reloading.
Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.
Inserting a replacement barrel.
The MG34 with the Patronentrommel saddle drum magazine.
Removing the twin drums...
...and replacing them with a new set.

MG42

The MG42 is a medium machine gun in BFV. Unlocked at Support Rank 20, it fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.

A special post-1943 muzzle brake for the MG42, shown in the book Tactical and Technical Trends, No. 57, April 1945, is available as a visual modification of the "muzzle" component of the MG42 and other weapons.

MG42 - 7.92x57mm Mauser
Picking up the MG42. Note the Sten commando fore grip and post-1943 muzzle.

SIG KE7

The SIG KE7 light machine gun is used by the Support class at Rank 0. Seeing as the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.

SIG KE7 with 25-round magazine - 7.92×57mm Mauser
The SIG KE7 in game.
View down the sights of the machine gun.
Reloading the KE7.
Deploying the bipod.

Vickers K

The ground troop version of the Vickers K machine gun (Vickers G.O. No.2 Mk.1 Land Service) is added in the first Tides of War chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM.

Vickers K Land Variant - .303 British
Holding the Vickers K.
Reloading.
Pulling the charging handle.
Using the sights while deployed.

Flare Gun

Leuchtpistole

The Leuchtpistole can be used by the Recon class.

Leuchtpistole - 26.65mm
Holding the Flare Gun.
The gun ejects the spent round.
Loading a new round.

Launchers

Enfield Grenade launcher

The Enfield cup-type rifle grenade launcher mounted on a modified shortened SMLE model from the previous game (with the stock also sawn-off and wire wrapping around the gun like in this example) is a dedicated gadget called "Grenade Rifle". It is used by the Assault and Medic classes, with the former using HE grenades and the latter using smoke grenades. The weapon functions differently from its previous gadget form in Battlefield 1 and more like the Blanch-Chevallier Grenade Discharger from the Turning Tides expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.

The "cup" attachment at the muzzle of a Lee Enfield No.1 Mk. III
File:TJH38.jpg
Cut-down Lee-Enfield No.1 Mk.III*- .303 British.
A soldier shows off his proto-Jawa blaster SMLE launcher.
"Aiming" the SMLE.
Reloading. Ejecting a spent cartridge.
Inserting an M18 smoke grenade...
... and dropping in a Mills bomb in the HE version.
Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.

Panzerfaust

The Panzerfaust is an anti-tank gadget for the Assault class. In the single player stories, it is heavily used by both sides, including American soldiers in "The Last Tiger." The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.

Panzerfaust - 44mm with 149mm warhead.
Holding the Panzerfaust.
Throwing away the empty tube.

Panzerschreck

A German soldier is seen carrying a Panzerschreck in the reveal trailer.

RPzB 54 "Panzerschreck" rocket launcher - 88mm

PIAT

The PIAT is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar.

Projector, Infantry, Anti Tank (PIAT) - 3.25 in
Holding the PIAT.
Reloading.

Sturmpistole

The Sturmpistole is an available gadget for the Support class, named "AT Grenade Pistol", firing Panzerwurfkörper 42 LP grenades.

Sturmpistole
The Sturmpistole in-game.
Aiming.
Reloading.

Luftfaust

A Luftfaust is seen in promotional materials.

Flamethrowers

Wechselapparat M1917

In single player, German flame-thrower wielding troops are armed with a bastardization of the wand of a Wechselapparat M1917 from BF1 and what appears to be fuel tanks from a M2 Flamethrower. Presumably this contraption is a stand-in for the Flammenwerfer 35. Similar to the Wechselapparat M1917-using Flame Troopers in Battlefield 1, enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor.

Wechselapparat Wex M1917 - flamethrower.
M2A1-2 Flamethrower
Flammenwerfer 35 for comparison
Deme takes a moment to wonder what the hell this German is armed with.

Grenades & Explosives

Mills Bomb

The Mills Bomb is the standard grenade for the British Empire.

No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
Holding a Mills on the "Devastation" level.
Three Mills bombs on the ground.

Mk. II frag grenade

Some Mk 2 hand grenades are seen in the reveal trailer.

Mk 2 High-Explosive fragmentation hand grenade.
BFV-icon.jpg

M18 Smoke Grenade

The M18 Smoke Grenade is the smoke grenade for both factions. Its appearance in a World War II setting is anachronistic as it was introduced just postwar in reality. A more period appropriate smoke grenade would have been the M16. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.

It is also found on the Royal Motivations outfit.

M18 smoke grenade
The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.

Model 24 Stielhandgranate

A Model 24 Stielhandgranate is the Frag Grenade for Germany. A bundled charge version is available as the "Anti-Tank Bundle Grenade", this time placed as an option in the grenade slot instead of a gadget like in BF1.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade
Model 24 "Geballte Ladung" ("Bundled Charge"), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge
Three Stick grenades in-game.
A geballte Ladung in-game.
A M24 Stielhandgranate in idle.
Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.


Model 39 Eihandgranate

The Model 39 Eihandgranate appears as the "Impact Grenade" for the Germans.

The Model 39 Eihandgranate hand grenade
Holding an Eihandgranate.
Throwing the Egg Grenade.

No. 69 High-Explosive Grenade

The No. 69 High-Explosive Grenade appears as the "Impact Grenade" for the Allies.

No. 69 MK. 1 High-Explosive hand grenade
Holding a No. 69 HE grenade.
The No. 69 in the air.

No. 74 ST Grenade

The No. 74 ST Grenade is an available grenade.

No. 74 MK. 1 Anti-Tank Grenade S.T. "Sticky Bomb"
Holding a No. 74 Grenade with the protective sphere cracked open.

No. 76 Incendiary Grenade

The "Incendiary Grenade" available to both factions is labeled as the No. 76 Incendiary Grenade, an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.

A No. 76 Incendiary Grenade in-game.

S-Mine

The S-Mine appears as a default gadget for the Recon class and is unlockable for all classes.

S-Mine 35
A S-Mine on the ground.

Tellermine 42

The Tellermine 42 is a gadget available for the Assault and Support class. The mine also rather comically serves as the "head" of the targets in the Practice Range resulting in explosive headshots.

Tellermine 42 Anti-tank mine
Holding the AT-Mine.
The mine on the ground.

Mounted Weapons

2cm FlaK 38

2cm FlaK 38 AA guns can be used in the game. The Flakvierling 38 variant is mounted on the "Wirbelwind" AA tank.

2 cm FlaK 38 in single mounting - 20x138mm B
A FlaK 38 firing while being towed, something that is actually possible in regular gameplay in BFV.
The FlaK 38 in-game.
Manning the FlaK.
An original Flakvierling 38.
The Flakvierling.

7.5 cm Pak 40

The 7.5 cm Pak 40 AT gun is the standard AT gun for the Germans.

7.5 cm Pak 40 anti-tank gun - 75x714mm R
A PaK 40 in-game.
Manning the gun.
Using the telescopic sight.
Loading a new shell.

8.8 cm Flak

Several 8.8 cm FlaKs can be seen on multiplayer maps and in the second chapter of the Tirailleur champaign.

A covered FlaK on "Fjell 652".
A FlaK in the campaign.

21 cm-Mörser 18

Several German 21-cm-Mörser 18 howitzers can be used and destroyed in the "Grand Operation" multiplayer mode.

File:BFV-Mörser1.jpg
Mörser 18 in-game.

Besa

The Besa machine gun is mounted on a British tanks.

British Besa tank machine gun - 7.92x57mm Mauser
The Besa in-game.

Bren Mk 1

Several British vehicles have Bren Guns with drum magazines mounted for anti-infantry use.

Bren Mk 1 - .303 British
The mounted Bren in-game.

Bofors 40mm

The Bofors 40mm is mounted on the British Valentine AA tank.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR

Browning M2HB

American Sherman tanks in "The Last Tiger" War Story have Browning M2HB machine guns in their turret pintle mounts.

Browning M2HB on vehicle mount - .50 BMG
A 76mm armed Sherman tank foolishly takes "Stefan" head on. Note the Calliope tank in the bankground.
A row of the up-armored Sherman's driving through a cinema scene.

Ordnance QF 6-pounder

The Allied counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun.

Ordnance QF 6-pounder
Rear View of the AT gun.
Front View.
Using the sight.

MG34

An MG34 machine gun with saddle drum magazines can be seen mounted on top of German vehicles, and the Panzerlauf variant is mounted in the hulls and coaxial mounts of the Panzer 38, Panzer IV, and Tiger I tanks.

MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser
MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The coaxial-mounted MG34 in Stefan's turret can be seen just behind Müller's hat.

Oerlikon 20mm Cannon

The Valentine AA tank can be upgraded with Oerlikon 20mm Cannons.

Oerlikon Cannon - 20mm.

Vickers Mk 1

The Vickers Machine Gun is a buildable stationary heavy MG for both factions. It uses the same base model/animations as its Battlefield 1 version, however, its "visual recoil" (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.

The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the "muzzle" component of various weapons.

Vickers Mk1 Machine Gun - .303 British - .303 British

ZB-53 / Vz.37

The Czech ZB-53 / Vz.37 is mounted on the Panzer 38(t).

ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser
The MG 37 (T) mounted on the tank.

Cosmetic Modifications

The following weapons do not appear as full weapons, and only parts of them appear as cosmetic modifications in BFV.

Colt Monitor

The cutts compensator from a Colt Monitor is available as a visual modification of the "muzzle" component of various weapons.

Colt R80 Monitor with Cutts Compensator - .30-06

Sten Mk V

The Sten Mk V barrel shroud and front sights are featured as the "Peacekeeper" visual modification of the Sten's "barrel" component.

Sten Mk V - 9x19mm without vertical grip.

Sten Mk I

The Sten Mk I muzzle and stock are featured as the "Peacekeeper" visual modifications of the Sten's "muzzle" and "stock" components. The Mk I muzzle is also a visual modification used with many other weapons.

Sten Mk I - 9x19mm

M3 Grease Gun

An M3 Grease Gun muzzle flash hider is available as a visual modification of the "muzzle" component of various weapons.


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