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Difference between revisions of "Battlefield Play4Free"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Battlefield Play4Free | |name = Battlefield Play4Free | ||
− | |picture = | + | |picture = Battlefield Play4Free Logo.jpg |
− | |caption = | + | |caption = ''Offical Boxart'' |
|series= [[Battlefield]] | |series= [[Battlefield]] | ||
|date= 2011 | |date= 2011 | ||
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'''The following weapons appear in the video game ''Battlefield Play4Free'':''' | '''The following weapons appear in the video game ''Battlefield Play4Free'':''' | ||
− | ''Battlefield Play4Free'' | + | ''Battlefield Play4Free'' was a free-to-play online game in the ''Battlefield'' series. The primary feature of ''BF P4F'' is the combination of ''[[Battlefield 2]]'' and ''[[Battlefield: Bad Company 2]]'', for example: Maps of ''Battlefield 2'' and weapons of ''Battlefield: Bad Company 2'', though some ''[[Battlefield 3]]'' weapons were added as well. |
− | = Handguns = | + | Unfortunately, as of 14 July 2015, ''Battlefield Play4Free'', along with [[Battlefield Heroes]] and other free-to-play games under EA Games, are no longer online due to the lack of a sufficient playerbase to keep them active. |
+ | |||
+ | =Handguns= | ||
Secondary weapon for all classes. | Secondary weapon for all classes. | ||
==Beretta M9== | ==Beretta M9== | ||
− | The [[ | + | The [[Beretta M9]] is the default handgun, available right from the start for both factions. It is the only semi-auto pistol in the game without an upgraded version. |
[[file:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]] | [[file:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]] | ||
− | [[file:BFP4f beretta 92 holding.jpg|thumb|none| | + | [[file:BFP4f beretta 92 holding.jpg|thumb|none|550px|The Beretta M9 being held.]] |
− | [[file:BFP4f beretta 92 aim.jpg|thumb|none| | + | [[file:BFP4f beretta 92 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f beretta 92 reloading.jpg|thumb|none| | + | [[file:BFP4f beretta 92 reloading.jpg|thumb|none|550px|Reloading the pistol. The slide seems to be a bit too far forward.]] |
+ | =="93R" (Mocked-up Beretta M9)== | ||
+ | An M9 mocked up as a [[Beretta 93R]] appears in the game as a reward for players who purchase 50 thousand Funds (the in-game analogy to real-world currency). The weapon is referred to in-game as the "93R". | ||
+ | [[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS with an extended compensated barrel and extended magazine, meant to look like a 93R - 9x19mm]] | ||
+ | [[Image:Beretta93-1-.jpg|thumb|none|350px|An actual Beretta 93R, for comparison - 9x19mm]] | ||
+ | [[File:BFP4F-93R.jpg|thumb|none|550px|First-person view of the "93R". Note the slide-mounted safety, confirming that this is a reworked version of the M9's model, rather than a true 93R.]] | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
− | The [[ | + | The [[Colt M1911A1]] appears in the game as the "M1911", and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn appearance to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1. An M1911A1 can also be seen in the various holsters the player can equip as part of their clothing customizations, regardless of which pistol the player is actually using. |
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | [[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
− | [[file:BFP4f colt m1911 holding.jpg|thumb|none| | + | [[file:BFP4f colt m1911 holding.jpg|thumb|none|550px|First-person view of the M1911A1.]] |
− | [[file:BFP4f colt m1911 aim.jpg|thumb|none| | + | [[file:BFP4f colt m1911 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f colt m1911 reloading.jpg|thumb|none| | + | [[file:BFP4f colt m1911 reloading.jpg|thumb|none|550px|Reloading.]] |
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− | == | + | ==Desert Eagle== |
− | The [[ | + | The [[Desert Eagle]] appears in the game as an unlockable weapon, referred to in-game as the "Deagle 50". Players who achieved one thousand kills with this weapon between June 29th and July 6th, 2012 were rewarded with a limited-edition stainless steel version of this weapon (this being back in the day when EA used to reward people for actually playing the game rather than emptying their wallets). It is very similar performance-wise to the MP-412 REX revolver, but holds 7 rounds instead of 6. |
− | [[file: | + | [[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] |
− | + | [[file:BFP4FDeagle.JPG|thumb|none|550px|A Desert Eagle in ''Battlefield Play4Free''.]] | |
− | [[file: | + | [[file:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] |
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==MP-412 REX== | ==MP-412 REX== | ||
− | The [[MP-412 REX]] is one of several | + | The [[MP-412 REX]] is one of several handguns the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity. |
[[file:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | [[file:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | ||
− | [[file:BFP4f rex holding.jpg|thumb|none| | + | [[file:BFP4f rex holding.jpg|thumb|none|550px|The MP-412 REX being held.]] |
− | [[file:BFP4f rex aim.jpg|thumb|none| | + | [[file:BFP4f rex aim.jpg|thumb|none|550px|Aiming.]] |
− | [[file: | + | [[file:BFP4f rex reloading.jpg|thumb|none|550px|Ejecting the "spent" rounds, which rather clearly still have bullets in them.]] |
− | == | + | ==MP-443 Grach== |
+ | The [[MP-443 Grach]] appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols available in the game at 19 rounds. | ||
+ | [[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | ||
+ | [[file:BFP4f mp443 grach holding.jpg|thumb|none|550px|The MP-443 Grach in first person.]] | ||
+ | [[file:BFP4f mp443 grach aim.jpg|thumb|none|550px|Aiming at a pile of boxes]] | ||
+ | [[file:BFP4f mp443 grach reloading.jpg|thumb|none|550px|Inserting a fresh magazine.]] | ||
− | The [[ | + | ==Orion Flare Gun== |
+ | The [[Orion flare gun]] appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 gauge flares attached to the butt. | ||
+ | [[file:Orion Flare gun.jpg|thumb|none|350px|Orion flare gun - 12 gauge]] | ||
− | [[ | + | ==SIG-Sauer P226R== |
− | [[file: | + | The [[SIG-Sauer P226R]] appears in the game as a buyable pistol, listed as the "P226". With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols. |
− | [[file: | + | [[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]] |
− | + | [[file:BFP4f sig p226 holding.jpg|thumb|none|550px|The player character holding the P226R.]] | |
− | + | [[file:BFP4f sig p226 aim.jpg|thumb|none|550px|Aiming down the sights.]] | |
− | + | [[file:BFP4f sig p226 reloading.jpg|thumb|none|550px|Reloading.]] | |
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==Tracer Dart Gun== | ==Tracer Dart Gun== | ||
The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased. | The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased. | ||
− | [[file:BFP4f dart holding.jpg|thumb|none| | + | [[file:BFP4f dart holding.jpg|thumb|none|550px|The tracer dart gun in ''Battlefield Play4Free''.]] |
− | [[file:BFP4f dart aim.jpg|thumb|none| | + | [[file:BFP4f dart aim.jpg|thumb|none|550px|Aiming.]] |
− | [[file:BFP4f dart reloading.jpg|thumb|none| | + | [[file:BFP4f dart reloading.jpg|thumb|none|550px|Reloading.]] |
= Submachine Guns = | = Submachine Guns = | ||
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Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto. | Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto. | ||
− | == | + | == FN P90 TR == |
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− | + | The [[FN P90 TR]] appears in the game as a buyable weapon and can be fitted with either Magpul MBUS iron sights or an EOTech red dot sight mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame. | |
− | + | [[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm]] | |
+ | [[file:BFP4f p90 tr info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4FP90TR.JPG|thumb|none|550px|An FN P90 TR in ''Battlefield Play4Free''.]] | ||
+ | [[file:BFP4FP90TREOTech.JPG|thumb|none|550px|A P90 fitted with an EOTech sight.]] | ||
− | [[ | + | ==Heckler & Koch MP5A4== |
− | [[file: | + | The [[Heckler & Koch MP5A4]] appears in the game as the "MP5", with a flash hider, optional tan receiver, and RIS handguard as well as RIS rails atop the weapon which can mount an EOTech red dot sight. It also holds 35 rounds in a 30-round magazine. |
− | + | [[Image:H&KMP5A4.jpg|thumb|none|350px|Heckler & Koch MP5A4 - 9x19mm]] | |
− | + | [[file:BFP4f mp5 info.jpg|thumb|none|550px|Render.]] | |
− | + | [[Image:BFP4FMP5.JPG|thumb|none|550px|A Heckler & Koch MP5A4 in ''Battlefield Play4Free''.]] | |
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− | [[ | + | ==Heckler & Koch MP5KA4== |
− | [[ | + | The [[Heckler & Koch MP5KA4]] appears in the game as an unlockable weapon, referred to as the "M5K". |
− | [[ | + | [[Image:MP5KA42.jpg|thumb|none|300px|Heckler & Koch MP5KA4 - 9x19mm]] |
− | + | [[File:BFP4F-MP5K.jpg|thumb|none|550px|The MP5KA4 in the customization menu.]] | |
− | == Heckler & Koch MP7 == | + | ==Heckler & Koch MP7== |
The [[Heckler & Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight. | The [[Heckler & Koch MP7]] appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight. | ||
[[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]] | [[Image:MP7 40rdmag.jpg|thumb|none|350px|Heckler & Koch MP7 with 40-round magazine and Zeiss Z-Point red dot scope - 4.6x30mm]] | ||
− | [[Image:BFP4FMP7.JPG|thumb|none| | + | [[Image:BFP4FMP7.JPG|thumb|none|550px|A Heckler & Koch MP7 in ''Battlefield Play4Free''.]] |
− | == Heckler & Koch | + | == Heckler & Koch UMP45== |
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− | + | The [[Heckler & Koch UMP|Heckler & Koch UMP45]] appears as another submachine gun the player can purchase, listed as the "UMP 45". It comes equipped with an optional EOTech or Sightmark Sure Shot red dot sight as well as a desert tan paint scheme. It also holds 35 rounds, despite being modeled with a 25-round magazine. | |
− | + | [[File:UMP45 RIS.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | |
+ | [[Image:BFP4FUMP.JPG|thumb|none|550px|A Heckler & Koch UMP45 in ''Battlefield Play4Free''.]] | ||
+ | [[Image:BFP4FUMPEOTECH.JPG|thumb|none|550px|A UMP45 fitted with an EOTech sight.]] | ||
− | + | == PP-19 Bizon-2 == | |
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− | + | The [[PP-19 Bizon|PP-19 Bizon-2]] appears as a buyable weapon for the Engineer class, referred to in-game as the "PP-19 Bizon". It has the highest ammo capacity of all submachine guns in the game at 55 rounds. | |
− | + | [[file:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 - 9x18mm Makarov]] | |
+ | [[file:BFP4FPP19.JPG|thumb|none|550px|A PP-19 Bizon-2 in ''Battlefield Play4Free''.]] | ||
− | [[Image: | + | ==PP-2000== |
− | [[ | + | The [[PP-2000]] is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare high-capacity magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight. |
− | [[ | + | [[Image:PP-2000 magsto.jpg|thumb|none|350px|PP-2000 with spare magazine used as stock - 9x19mm]] |
+ | [[file:BFP4f pp-2000 info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f pp-2000 holding.jpg|thumb|none|550px|The PP-2000 in first person.]] | ||
+ | [[file:BFP4f pp-2000 aim.jpg|thumb|none|550px|Aiming down the sights.]] | ||
+ | [[file:BFP4f pp-2000 reloading.jpg|thumb|none|550px|Reloading.]] | ||
== Uzi == | == Uzi == | ||
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The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available. | The [[Uzi]] appears as another buyable submachine gun in the game, with only the basic version available. | ||
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[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | [[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | ||
− | [[Image:BFP4FUzi.JPG|thumb|none| | + | [[Image:BFP4FUzi.JPG|thumb|none|550px|An Uzi in ''Battlefield Play4Free''.]] |
= Assault Rifles & Battle Rifles = | = Assault Rifles & Battle Rifles = | ||
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Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto. | Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto. | ||
− | == | + | ==5.56A-91== |
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− | [[ | + | The [[A-91|5.56A-91]], the 5.56x45mm export version of the A-91 bullpup rifle appears as a buyable weapon, referred to as the "A-91". Its grenade launcher is removed. |
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− | + | [[File:5.56A-91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]] | |
− | + | [[File:BFP4F-A91.jpg|thumb|none|550px|The 5.56A-91 in the customization menu.]] | |
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==9A-91== | ==9A-91== | ||
The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds. | The [[9A-91]] appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds. | ||
[[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]] | [[file:9a91.jpg|thumb|none|350px|9A-91 - 9x39mm]] | ||
− | [[file:BFP4f 9a91 info.jpg|thumb|none| | + | [[file:BFP4f 9a91 info.jpg|thumb|none|550px|The 9A-91 in the customization menu.]] |
− | [[file:BFP4f 9a91 holding.jpg|thumb|none| | + | [[file:BFP4f 9a91 holding.jpg|thumb|none|550px|First-person view.]] |
− | [[file:BFP4f 9a91 aim.jpg|thumb|none| | + | [[file:BFP4f 9a91 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f 9a91 reloading.jpg|thumb|none| | + | [[file:BFP4f 9a91 reloading.jpg|thumb|none|550px|Reloading.]] |
− | == | + | ==AEK-971 Prototype== |
+ | The [[AEK-971]] Prototype appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version has a tan stock, pistol grip, and handguard, the 'veteran' version has olive-drab furniture, while the 'basic' version has black furniture. | ||
+ | [[file:AEK-971 left side.jpg|thumb|none|350px|AEK-971 Prototype - 5.45x39mm]] | ||
+ | [[file:BFP4f aek971 info1.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f aek971 holding.jpg|thumb|none|550px|The AEK-971 in first person.]] | ||
+ | [[file:BFP4f aek971 aim.jpg|thumb|none|550px|Aiming.]] | ||
+ | [[file:BFP4f aek971 reloading.jpg|thumb|none|550px|Reloading.]] | ||
+ | [[file:BFP4f aek971 info2.jpg|thumb|none|550px|The "Veteran" version.]] | ||
+ | [[file:BFP4f aek971 info3.jpg|thumb|none|550px|The "Elite" variant.]] | ||
− | The [[ | + | ==AK-47== |
+ | The [[AK-47]] appears in the game as a buyable weapon for the Assault class. It does the highest damage of all the assault rifles in the game, but is very hard to control without accuracy add-ons. | ||
+ | [[Image:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]] | ||
+ | [[Image:BFP4FAK47.JPG|thumb|none|550px|An AK-47 in ''Battlefield Play4Free''.]] | ||
− | [[ | + | ==AKS-74U== |
+ | The [[AKS-74U]] appears as a buyable weapon in the game. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class. | ||
+ | [[File:AKS74U.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | ||
+ | [[file:BFP4f AKS-74U holding.jpg|thumb|none|550px|The AKS-74U being held.]] | ||
+ | [[file:BFP4f AKS-74U aim.jpg|thumb|none|550px|Aiming.]] | ||
+ | [[file:BFP4f AKS-74U reloading.jpg|thumb|none|550px|Changing the magazine.]] | ||
− | == | + | ==AN-94== |
The [[AN-94]] appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts only. | The [[AN-94]] appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts only. | ||
[[file:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]] | [[file:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm]] | ||
− | [[file:BFP4f an-94 info.jpg|thumb|none| | + | [[file:BFP4f an-94 info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f an94 holding.jpg|thumb|none| | + | [[file:BFP4f an94 holding.jpg|thumb|none|550px|The AN-94 in first person.]] |
− | [[file:BFP4f an94 aim.jpg|thumb|none| | + | [[file:BFP4f an94 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f an94 reloading.jpg|thumb|none| | + | [[file:BFP4f an94 reloading.jpg|thumb|none|550px|Reloading.]] |
− | == | + | ==AS Val== |
− | The [[ | + | The [[AS Val]] appears as an available weapon, fitted with a 30-round magazine. Like the 9A-91, it is classified as a submachine gun and issued to the Engineer class. |
− | + | [[Image:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]] | |
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− | == | + | ==Bushmaster ACR== |
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− | + | The [[Bushmaster ACR]] appears as a buyable weapon, using the same model and "ACW-R" designation as in ''Battlefield 3''. | |
− | + | [[Image:bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with Magpul PMag magazine and MBUS sights - 5.56x45mm]] | |
+ | [[File:BFP4F-ACR.jpg|thumb|none|550px|The ACR in the customization menu.]] | ||
− | [[ | + | ==Colt M4LE Carbine== |
− | [[ | + | The civilian Colt M4LE Carbine appears as a buyable weapon, and is intended to pass for the fully-automatic [[M4A1]]. It is fitted with a Vltor modstock, Hogue pistol grip, RIS handguard with rail covers on the side and bottom rails, and an optional EOTech red dot sight. Standard ammo capacity is 20 rounds, despite being modeled with a 30-round magazine. Some early promotional material for the game showed a US Army soldier holding an M4 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite only the EOTech being available on the in-game weapon. Interestingly, when mounting an optic other than iron sights on this weapon and the M16A4 mentioned below, the front sight/gas block assembly is deleted along with the carry handle/rear sight, leaving one to wonder how the weapon is supposed to cycle when fired. |
+ | [[File:Colt M4LE Carbine.jpg|thumb|none|350px|Colt M4LE Carbine - 5.56x45mm]] | ||
+ | [[file:BFP4f m4a1 info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f m4a1 holding.jpg|thumb|none|550px|The M4 being held.]] | ||
+ | [[file:BFP4f m4a1 aim.jpg|thumb|none|550px|Aiming down the sights.]] | ||
+ | [[file:BFP4f m4a1 reloading.jpg|thumb|none|550px|Reloading.]] | ||
− | == | + | ==Colt Sporter Competition== |
+ | The 3-round burst "[[M16A2]]" is in fact modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the removable carrying handle. It is fitted with a Hogue pistol grip and an optional EOTech red dot sight. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip. | ||
+ | [[File:Colt Sporter Competition.jpg|thumb|none|350px|Colt Sporter Competition with magazine removed - 5.56x45mm]] | ||
+ | [[file:BFP4f m16a4 info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f m16a4 holding.jpg|thumb|none|550px|First-person view of the M16A4.]] | ||
+ | [[file:BFP4f m16a4 aim.jpg|thumb|none|550px|Aiming down the sights.]] | ||
+ | [[file:BFP4f m16a4 reloading.jpg|thumb|none|550px|Reloading.]] | ||
+ | [[file:BFP4f m16a4 veretan info.jpg|thumb|none|550px|The "Veteran" version.]] | ||
+ | [[file:BFP4f m16a4 elite info.jpg|thumb|none|550px|The "Elite" variant.]] | ||
− | The [[ | + | ==Enfield L85A2== |
+ | The [[Enfield L85 rifle series#L85A2|Enfield L85A2]] appears in the game as a buyable weapon, fitted with black furniture with short rails on either side of the forward end of the handguard. The weapon comes with the removable carry handle/rear sight by default, but can replace this with an EOTech red dot sight or M145 MGO scope. | ||
− | [[Image: | + | [[Image:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 with removable carry handle/rear sight - 5.56x45mm]] |
− | [[Image: | + | [[Image:Sa80-l85a2.jpg|thumb|none|350px|Enfield L85A2 with SUSAT scope - 5.56x45mm]] |
− | == | + | ==FAMAS Valorisé== |
− | The [[ | + | The [[FAMAS Valorisé]] appears in the game as a buyable weapon, referred to in-game simply as the "FAMAS". It re-uses the ''BF3'' model meaning that it has the incorrect [[FAMAS#FAMAS_G2|G1/G2]] style trigger guard rather than the [[FAMAS#FAMAS_F1|F1]] type, and it also incorrectly has a ribbed F1 style barrel. |
− | [[ | + | [[File:Famas Valorisé.jpg|thumb|none|350px|FAMAS Valorisé with EOTech sight - 5.56x45mm]] |
+ | [[Image:BFP4F-FAMAS.jpg|thumb|none|550px|Render of the FAMAS.]] | ||
− | == | + | == FN F2000 Tactical == |
− | The [[ | + | The [[FN F2000 Tactical]] appears in the game as a buyable weapon, referred to in-game as the "F2000". It has a railed forend and can use either iron sights or an EOTech red dot sight on the top rail. |
− | [[Image: | + | [[Image:FN F2000 tactical.jpg|thumb|none|350px|FN F2000 Tactical 5.56x45mm with CAA FVG5 foregrip]] |
+ | [[Image:BFP4FF2000.JPG|thumb|none|550px|An FN F2000 Tactical in ''Battlefield Play4Free''.]] | ||
− | [[ | + | ==FN SCAR-L CQC== |
+ | The [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] appears in the game as a buyable weapon, listed as the "SCAR-L" with an overall tan finish with the exception of the magazine, sights, and barrel. | ||
+ | [[file:SCAR-L CQC.jpg|thumb|none|350px|FN SCAR-L CQC - 5.56x45mm]] | ||
+ | [[file:BFP4f scar-l info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f scar-l holding.jpg|thumb|none|550px|The SCAR-L being held. Note the writing near the back of the rifle; "EX16 Mod 0" is the name of an airsoft SCAR-L replica made by Classic Army]] | ||
+ | [[file:BFP4f scar-l aim.jpg|thumb|none|550px|Aiming down the sights.]] | ||
+ | [[file:BFP4f scar-l reloading.jpg|thumb|none|550px|Reloading.]] | ||
− | == | + | ==Heckler & Koch G3A3== |
+ | The [[Heckler & Koch G3A3]] is the starting assault rifle, unlocked by default. It is erroneously referred to as the G3A4", which features a retractable stock rather than the fixed stock on the in-game weapon. Interestingly, equipping optics other than iron sights will remove the front & rear sights from the weapon, despite these parts being permanently affixed to the real weapon. | ||
+ | [[file:G3a3.jpg|thumb|350px|none|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]] | ||
+ | [[file:BFP4f g3a3 info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f g3a3 holding.jpg|thumb|none|550px|First-person view of the G3A3.]] | ||
+ | [[file:BFP4f g3a3 aim.jpg|thumb|none|550px|Aiming.]] | ||
+ | [[file:BFP4f g3a3 reloading.jpg|thumb|none|550px|Switching magazines.]] | ||
− | + | ==Heckler & Koch HK53== | |
− | [[ | + | The [[Heckler & Koch HK33#Heckler & Koch HK53|Heckler & Koch HK53]] appears in the game as the "G53", fitted with a 30-round magazine. The weapon is classified as a submachine gun and issued to the Engineer class. |
− | + | [[Image:H&KHK53-1.jpg|thumb|none|350px|Heckler & Koch HK53 - 5.56x45mm]] | |
− | + | [[Image:BFP4FG53.JPG|thumb|none|550px|A Heckler & Koch HK53 in ''Battlefield Play4Free''.]] | |
− | |||
− | [[ | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
− | The [[ | + | The [[Heckler & Koch HK416]] appears in the game as a buyable weapon, referred to in-game as the "416-Carbine" and fitted with a 10-inch barrel. |
[[file:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 with 10-inch barrel - 5.56x45mm]] | [[file:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 with 10-inch barrel - 5.56x45mm]] | ||
− | [[file:BFP4f hk416 holding.jpg|thumb|none| | + | [[file:BFP4f hk416 holding.jpg|thumb|none|550px|The HK416 in first person.]] |
− | [[file:BFP4f hk416 aim.jpg|thumb|none| | + | [[file:BFP4f hk416 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f hk416 reloading.jpg|thumb|none| | + | [[file:BFP4f hk416 reloading.jpg|thumb|none|550px|Reloading.]] |
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==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
There are two versions of the [[Heckler & Koch XM8]] available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the [[Heckler & Koch XM8#Heckler & Koch XM8 Compact Carbine|Compact Carbine]] version is available for the Engineer class. The latter is called the "XM8C" and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the ''Bad Company'' games or an optional EOTech red dot sight. | There are two versions of the [[Heckler & Koch XM8]] available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the [[Heckler & Koch XM8#Heckler & Koch XM8 Compact Carbine|Compact Carbine]] version is available for the Engineer class. The latter is called the "XM8C" and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the ''Bad Company'' games or an optional EOTech red dot sight. | ||
[[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm]] | [[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm]] | ||
− | [[file:BFP4f xm8 info.jpg|thumb|none| | + | [[file:BFP4f xm8 info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f xm8 holding.jpg|thumb|none| | + | [[file:BFP4f xm8 holding.jpg|thumb|none|550px|First-person view of the XM8.]] |
− | [[file:BFP4f xm8 aim.jpg|thumb|none| | + | [[file:BFP4f xm8 aim.jpg|thumb|none|550px|Aiming.]] |
− | [[file:BFP4f xm8 reloading.jpg|thumb|none| | + | [[file:BFP4f xm8 reloading.jpg|thumb|none|550px|Reloading.]] |
==Heckler & Koch XM8 Compact Carbine== | ==Heckler & Koch XM8 Compact Carbine== | ||
[[Image:Xm8ccbutt.jpg|thumb|none|350px|Heckler & Koch XM8 Compact Carbine - 5.56x45mm]] | [[Image:Xm8ccbutt.jpg|thumb|none|350px|Heckler & Koch XM8 Compact Carbine - 5.56x45mm]] | ||
− | [[file:BFP4f xm8c info.jpg|thumb|none| | + | [[file:BFP4f xm8c info.jpg|thumb|none|550px|Render.]] |
− | [[Image:BFP4FXM8CC.JPG|thumb|none| | + | [[Image:BFP4FXM8CC.JPG|thumb|none|550px|An XM8 Compact Carbine in ''Battlefield Play4Free''.]] |
+ | |||
+ | ==Magpul PDR-C== | ||
+ | The [[Magpul PDR|Magpul PDR-C]] appears in the game as a buyable weapon, referred to in-game as the "PDW-R", using the same name as in ''[[Battlefield 3]]''. It is loaded with a 20-round Magpul PMag and either iron or red dot sights. Despite being a bullpup assault rifle, the weapon is classified as a submachine gun and is issued to the Engineer class. | ||
− | + | [[File:MagpulPDR.jpg|thumb|none|350px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]] | |
− | The [[ | + | ==Steyr AUG A3== |
+ | The [[Steyr AUG A3]] appears in the game as a buyable weapon. It features a 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the "STG77AUG" (StG-77 being the Austrian Army designation for the AUG). | ||
+ | [[file:SteyrAUGA3.jpg|thumb|none|350px|Steyr AUG A3 with optics removed and 16" barrel - 5.56x45mm]] | ||
+ | [[file:BFP4f aug info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f aug a3 holding.jpg|thumb|none|550px|The AUG A3 being held.]] | ||
+ | [[file:BFP4f aug a3 aim.jpg|thumb|none|550px|Aiming.]] | ||
+ | [[file:BFP4f aug a3 reloading.jpg|thumb|none|550px|Reloading.]] | ||
− | [[Image: | + | ==IMI MTAR-21== |
+ | The [[IMI MTAR-21]] appears in the game as a buyable weapon. It can be fitted with either an EOTech red dot sight or M145 MGO scope. The weapon model shows the 5.56x45mm magazine, but the in-game description states it to be chambered in 9x19mm, and the game classifies it as a submachine gun and issues it to the Engineer class. | ||
+ | [[Image:Mtar-21.jpg|thumb|none|350px|Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]] | ||
+ | [[File:BFP4F-MTAR.jpg|thumb|none|550px|The MTAR-21 in the customization menu.]] | ||
− | = | + | =Shotguns= |
− | + | This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the ''Battlefield'' series, the player can now look down the iron sights with shotguns. Unlike other primary weapons, they cannot be modified. | |
− | + | ==Double-Barreled Shotgun== | |
− | + | A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off double-barreled shotgun]] appears in the game, referred to as the "Scattergun". Players could win a free version of this weapon by submitting in-game screenshots of developers before September 21, 2012. Said developers could also be seen armed with these weapons. It is also classified as a sidearm, and takes the place of the player's pistol when equipped. A customized version with engraved frame & ivory pistol grip, known as the "Nosferatu", is available for players who purchase 22 thousand Funds. | |
− | + | [[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Double-barreled shotgun with sawed-off stock and barrels - 12 gauge]] | |
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard & pistol grip. | The [[Franchi SPAS-12]] is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard & pistol grip. | ||
− | [[file:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 | + | [[file:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] |
− | [[file:BFP4f spas12 holding.jpg|thumb|none| | + | [[file:BFP4f spas12 holding.jpg|thumb|none|550px|The SPAS-12 being held.]] |
− | [[file:BFP4f spas12 aim.jpg|thumb|none| | + | [[file:BFP4f spas12 aim.jpg|thumb|none|550px|Aiming down the sights.]] |
− | [[file:BFP4f spas12 reloading.jpg|thumb|none| | + | [[file:BFP4f spas12 reloading.jpg|thumb|none|550px|Inserting a shell.]] |
− | == Franchi SPAS-15 == | + | ==Franchi SPAS-15== |
+ | The [[Franchi SPAS-15]] appears in the game as a buyable shotgun, furnished with a tan handguard & pistol grip. It fires in semi-auto mode. | ||
− | + | [[Image:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 gauge]] | |
+ | [[Image:BFP4FSPAS15.JPG|thumb|none|550px|A Franchi SPAS-15 in ''Battlefield Play4Free''.]] | ||
− | [[ | + | ==Pancor Jackhammer== |
− | [[Image: | + | The [[Pancor Jackhammer]] appears in the game as the "MK3A1", available for players who purchase 120 thousand Funds. |
+ | [[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer - 12 gauge]] | ||
− | == | + | ==Remington 870== |
− | The [[ | + | The [[Remington 870]] appears in the game as a buyable weapon listed in-game as the "870 Combat", having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube. |
− | [[Image: | + | [[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington 870 with ghost ring sights and high-capacity magazine tube - 12 gauge]] |
− | [[Image: | + | [[Image:BFP4FRem870.JPG|thumb|none|550px|A Remington 870 in ''Battlefield Play4Free''.]] |
− | == | + | == Saiga 12K == |
− | The [[ | + | The [[Izhmash Saiga series shotgun#Saiga 12|Saiga 12K]] appears as one of the shotguns the player can purchase listed in-game as the "Saiga-12", with a side-folding stock & muzzle brake and tan handguard, pistol grip, & magazine. |
− | [[Image: | + | [[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 gauge]] |
− | [[Image: | + | [[Image:BFP4FSaiga12.JPG|thumb|none|550px|A Saiga 12K in ''Battlefield Play4Free''.]] |
== USAS-12 == | == USAS-12 == | ||
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The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. | The [[USAS-12]] appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right. | ||
− | [[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 | + | [[Image:USAS12.jpg|thumb|none|350px|USAS-12 - 12 gauge]] |
− | [[Image:BFP4FUSAS12.JPG|thumb|none| | + | [[Image:BFP4FUSAS12.JPG|thumb|none|550px|A USAS-12 in ''Battlefield Play4Free''.]] |
− | = | + | = Machine Guns = |
− | + | Primary weapon for the Medic class. | |
− | [[ | + | ==Heckler & Koch G36 ("MG36")== |
+ | The [[Heckler & Koch G36]] with a bipod, G36C rails, and Beta C drum mags, appears in the game as the "MG36"; the actual MG36 had a different configuration and existed before the G36C rails were invented. | ||
− | + | [[Image:HKG36E-KV(MG36).jpg|thumb|none|350px|'''Airsoft''' G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO]] | |
+ | [[Image:G36 CMag.jpg|thumb|350px|none|Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]] | ||
+ | [[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 with Beta-C drum magazine - 5.56x45mm]] | ||
+ | [[file:BFP4f mg36 info.jpg|thumb|none|550px|Render. Note the ejection port relocated from the right side of the gun to the left.]] | ||
− | The [[ | + | ==Heckler & Koch M27 IAR== |
+ | |||
+ | The [[Heckler & Koch M27 IAR|Heckler & Koch M27 Infantry Automatic Rifle]] appears in the game as a buyable weapon, referred to in-game as the "M27 IAR". It is fitted with a Harris bipod, 6-position M4-style stock, and HK416-style iron sights instead of those normally used on this weapon. It can also mount an EOTech red dot sight or M145 MGO scope. | ||
− | [[Image: | + | [[Image:H&K M27 IAR.jpg|thumb|none|350px|Heckler & Koch M27 IAR - 5.56x45mm]] |
+ | [[File:BFP4F-M27.jpg|thumb|none|550px|The M27 IAR in the customization menu.]] | ||
− | = | + | == Heckler & Koch XM8 Automatic Rifle == |
− | + | The [[Heckler & Koch XM8#Heckler & Koch XM8 Automatic Rifle|Heckler & Koch XM8 Automatic Rifle]], the light machine gun version of the XM8 mentioned above, appears in the game as the "XM8AR" with iron sights and a Beta-C drum magazine. It also has the integral bipod removed. | |
− | + | [[Image:XM8LMG.jpg|thumb|none|350px|Heckler & Koch XM8 Automatic Rifle with Insight ISM-V sight and Beta-C drum magazine - 5.56x45mm]] | |
− | + | [[Image:BFP4F-XM8LMG.jpg|thumb|none|550px|Render of the XM8 Automatic Rifle.]] | |
− | [[Image: | ||
− | [[ | ||
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− | == | + | ==L86A2 LSW== |
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− | + | The [[Enfield L85 rifle series#L86A2|L86A2 LSW]] appears in the game as an unlockable weapon, referred to as the "L86A2". It features black furniture and has a carry handle/rear sight by default, but can replace it with other optics just like the L85A2 mentioned above. | |
− | The | ||
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− | + | [[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]] | |
+ | [[File:BFP4F-L86.jpg|thumb|none|550px|The L86A2 in the customization menu.]] | ||
− | The [[ | + | ==LSAT== |
+ | The [[LSAT]] light machine gun appears in the game as an unlockable weapon, referred to in-game as the "LSAT" (which is the acronym used for the development program that produced it, not just the weapon itself). | ||
− | [[ | + | [[File:LSAT Prototype 2009.jpg|thumb|none|450px|LSAT Light Machine Gun prototype - 5.56mm Caseless]] |
− | [[ | + | [[File:BFP4F-LSAT.jpg|thumb|none|550px|The LSAT in the customization menu.]] |
− | |||
− | == | + | ==M60E4== |
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− | + | The [[M60E4]] appears as a buyable weapon, listed in-game as the "[[M60 machine gun|M60]]". It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip. | |
− | The [[ | ||
− | [[ | ||
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− | + | [[Image:M60E4-mk43.jpg|thumb|none|350px|M60E4 with RIS foregrip and ammo belt - 7.62x51mm NATO]] | |
− | + | [[file:BFP4f m60 info.jpg|thumb|none|550px|Render.]] | |
− | [[ | + | [[Image:M60larwa556.jpg|thumb|none|550px|An M60E4 in ''Battlefield Play4Free''.]] |
− | [[file:BFP4f | ||
− | [[ | ||
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− | == | + | ==M240B== |
+ | The [[M240B]] appears in the game as a buyable weapon with the bipod removed. Only a basic version is available. | ||
+ | [[Image:M240-1.jpg|thumb|none|350px|M240B - 7.62x51mm NATO]] | ||
+ | [[file:BFP4f m240b info.jpg|thumb|none|550px|Render of the M240B. It is fed from a fictional 150-round belt box. Uniquely to this game, it is attached to the side of the weapon, unlike later ''Battlefield'' installments where the M240's box is mounted on the bottom and blocks the ejection port.]] | ||
− | The [[ | + | ==M249 SAW== |
+ | The [[M249 SAW]] is a buyable weapon and is identified as an M249 by the presence of the STANAG magazine well underneath the ammo belt, the Mk 46 Mod 0 removed this well to reduce weight. The 'Veteran' variant converts this weapon into the [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0]], chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight or M145 MGO scope and feed from a cloth ammo bag. | ||
+ | [[file:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with ACOG scope, RIS handguard, and 100-round woodland camo cloth ammo bag - 5.56x45mm]] | ||
+ | [[file:BFP4f m249 saw info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f m249 saw holding.jpg|thumb|none|550px|The M249 being held.]] | ||
+ | [[file:BFP4f m249 saw aim.jpg|thumb|none|550px|Aiming down the sights.]] | ||
+ | [[file:BFP4f m249 saw reloading.jpg|thumb|none|550px|Replacing the belt box.]] | ||
− | [[Image: | + | ==M249 SAW Para== |
+ | The paratrooper version of the [[M249 SAW]] appears in the game as the "FN Minimi Para", though is identifiable as the SAW by the angled carry handle and ribbed handguard. | ||
+ | [[Image:M249ParaWAmmo.jpg|thumb|none|350px|M249 SAW Para with 200-round ammo drum - 5.56x45mm]] | ||
+ | [[file:BFP4f minimi para info.jpg|thumb|none|550px|Render.]] | ||
− | == | + | == Norinco QJB-95 == |
− | The | + | The Norinco QJB-95 appears in the game as a buyable weapon for the Medic class. It's called "QBB-95" ingame. |
− | [[Image: | + | [[Image:Type95lmg.jpg|thumb|none|350px|Norinco QJB-95 5.8x42mm]] |
− | [[File:BFP4F- | + | [[File:BFP4F-QBB95.jpg|thumb|none|550px|The QJB-95 in the customization menu.]] |
== Norinco QJY-88 == | == Norinco QJY-88 == | ||
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The [[Norinco QJY-88]] machine gun appears in the game as a buyable weapon. | The [[Norinco QJY-88]] machine gun appears in the game as a buyable weapon. | ||
[[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]] | [[Image:Type88gpmg2.jpg|thumb|none|350px|Norinco QJY-88 - 5.8x42mm]] | ||
− | [[file:BFP4f qjy88 info.jpg|thumb|none| | + | [[file:BFP4f qjy88 info.jpg|thumb|none|550px|Render.]] |
+ | |||
+ | ==PKM== | ||
+ | The [[PKM]] appears in the game as a buyable weapon, available in basic, 'veteran', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box. | ||
+ | [[file:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R]] | ||
+ | [[file:BFP4f pkm info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:BFP4f pkm holding.jpg|thumb|none|550px|The PKM in first person.]] | ||
+ | [[file:BFP4f pkm aim.jpg|thumb|none|550px|Aiming.]] | ||
+ | [[file:BFP4f pkm reloading.jpg|thumb|none|550px|Reloading the PKM.]] | ||
== PKP Pecheneg == | == PKP Pecheneg == | ||
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[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm R with ammo box]] | [[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm R with ammo box]] | ||
− | == | + | ==Rheinmetall MG3== |
− | + | The [[MG42#MG3|Rheinmetall MG3]] is the starting primary weapon for Medics. | |
− | The [[ | + | [[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 with ammo belt - 7.62x51mm NATO]] |
+ | [[file:BFP4f mg3 info.jpg|thumb|none|550px|Render.]] | ||
+ | [[file:Mg3larwa556.jpg|thumb|none|550px|An MG3 in Battlefield Play4Free''.]] | ||
− | + | ==RPK== | |
− | |||
− | + | The [[RPK]] appears in the game as a buyable weapon, fitted with a Harris bipod replacing the weapon's own integral bipod mounted under the barrel just ahead of the handguard. The weapon is incorrectly referred to as the "[[RPK light machine gun#RPK-74|RPK-74M]]", despite being the 7.62x39mm variant. | |
− | + | [[Image:RPK lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]] | |
− | + | [[File:BFP4F-RPK.jpg|thumb|none|550px|Render of the RPK.]] | |
− | [[Image: | ||
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− | [[File:BFP4F- | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
Class-exclusive primary for the Recon class. | Class-exclusive primary for the Recon class. | ||
− | ==M24 Sniper | + | ==M24 Sniper Weapon System== |
The [[M24 Sniper Weapon System|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock. | The [[M24 Sniper Weapon System|M24 sniper rifle]] appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock. | ||
[[Image:M24.jpg|thumb|352px|none|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]] | [[Image:M24.jpg|thumb|352px|none|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]] | ||
− | [[file:BFP4f m24 info.jpg|thumb|none| | + | [[file:BFP4f m24 info.jpg|thumb|none|550px|Render.]] |
− | [[Image:larwa556m24.jpg|thumb|none| | + | [[Image:larwa556m24.jpg|thumb|none|550px|The M24 sniper rifle in ''Battlefield Play4Free''.]] |
==Izhmash SV-98== | ==Izhmash SV-98== | ||
The [[Izhmash SV-98|Izhmash SV-98]] is the starting weapon for the Recon class, fitted with a PKS-07 scope. | The [[Izhmash SV-98|Izhmash SV-98]] is the starting weapon for the Recon class, fitted with a PKS-07 scope. | ||
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mm R]] | [[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mm R]] | ||
− | [[file:BFP4f sv-98 info.jpg|thumb|none| | + | [[file:BFP4f sv-98 info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f sv-98 holding.jpg|thumb|none| | + | [[file:BFP4f sv-98 holding.jpg|thumb|none|550px|First-person view of the SV-98.]] |
− | [[file:BFP4f sv-98 aim.jpg|thumb|none| | + | [[file:BFP4f sv-98 aim.jpg|thumb|none|550px|Aiming down the scope.]] |
− | [[file:BFP4f sv-98 reloading.jpg|thumb|none| | + | [[file:BFP4f sv-98 reloading.jpg|thumb|none|550px|Reloading.]] |
==Barrett M95== | ==Barrett M95== | ||
The [[Barrett M95]] appears in the game as a buyable weapon, and is the second-largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel. | The [[Barrett M95]] appears in the game as a buyable weapon, and is the second-largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel. | ||
[[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | [[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | ||
− | [[file:BFP4f m95 info.jpg|thumb|none| | + | [[file:BFP4f m95 info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f m95 holding.jpg|thumb|none| | + | [[file:BFP4f m95 holding.jpg|thumb|none|550px|The Barrett M95 being held.]] |
− | [[file:BFP4f m95 aim.jpg|thumb|none| | + | [[file:BFP4f m95 aim.jpg|thumb|none|550px|Scoped view.]] |
− | [[file:BFP4f m95 reloading.jpg|thumb|none| | + | [[file:BFP4f m95 reloading.jpg|thumb|none|550px|Changing the magazine.]] |
== Barrett M107 == | == Barrett M107 == | ||
The [[Barrett M82#Barrett M107|Barrett M107]] appears in the game as a buyable weapon, taking the title of largest sniper rifle in the game from the Barrett M95 above. It is erroneously referred to in-game as the "[[Barrett M82#Barrett M82A3|M82A3]]". | The [[Barrett M82#Barrett M107|Barrett M107]] appears in the game as a buyable weapon, taking the title of largest sniper rifle in the game from the Barrett M95 above. It is erroneously referred to in-game as the "[[Barrett M82#Barrett M82A3|M82A3]]". | ||
[[Image:Berrett M107.jpg|thumb|none|350px|Barrett M107 .50 BMG]] | [[Image:Berrett M107.jpg|thumb|none|350px|Barrett M107 .50 BMG]] | ||
+ | [[File:BFP4F-M82.jpg|thumb|none|550px|The M107 in the customization menu.]] | ||
== Barrett Model 98 Bravo == | == Barrett Model 98 Bravo == | ||
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The [[Barrett Model 98 Bravo]] appears in the game as a buyable weapon, referred to as the "M98B". | The [[Barrett Model 98 Bravo]] appears in the game as a buyable weapon, referred to as the "M98B". | ||
− | [[Image: | + | [[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] |
− | [[File:BFP4F-M98B.jpg|thumb|none| | + | [[File:BFP4F-M98B.jpg|thumb|none|550px|The M98B in the customization menu.]] |
==Norinco NDM-86== | ==Norinco NDM-86== | ||
The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard. The rifle's standard PSO-1 scope can also be fitted to other sniper rifles in the game, including those of Western manufacture that normally wouldn't use this scope. | The .308Win/7.62x51mm NATO variant of the [[SVD Dragunov#Norinco NDM-86|Norinco NDM-86]] appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the [[SVD Dragunov]] and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard. The rifle's standard PSO-1 scope can also be fitted to other sniper rifles in the game, including those of Western manufacture that normally wouldn't use this scope. | ||
[[file:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]] | [[file:Ndm86.jpg|thumb|none|350px|Norinco NDM-86 - 7.62x51mm NATO]] | ||
− | [[file:BFP4f svd info.jpg|thumb|none| | + | [[file:BFP4f svd info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f svd holding.jpg|thumb|none| | + | [[file:BFP4f svd holding.jpg|thumb|none|550px|The Norinco NDM-86 in first person.]] |
− | [[file:BFP4f svd aim.jpg|thumb|none| | + | [[file:BFP4f svd aim.jpg|thumb|none|550px|Aiming with the scope.]] |
− | [[file:BFP4f svd reloading.jpg|thumb|none| | + | [[file:BFP4f svd reloading.jpg|thumb|none|550px|Switching magazines.]] |
==SVU-A Dragunov== | ==SVU-A Dragunov== | ||
The [[SVD Dragunov#SVU Dragunov|SVU-A Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine. | The [[SVD Dragunov#SVU Dragunov|SVU-A Dragunov]], the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine. | ||
− | [[file:SVU-A.jpg|thumb|none|350px|SVU-A Dragunov - 7.62x54mm R | + | [[file:SVU-A.jpg|thumb|none|350px|SVU-A Dragunov - 7.62x54mm R]] |
− | [[file:BFP4f svu-a info.jpg|thumb|none| | + | [[file:BFP4f svu-a info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f svu holding.jpg|thumb|none| | + | [[file:BFP4f svu holding.jpg|thumb|none|550px|The SVU-A being held.]] |
− | [[file:BFP4f svu aim.jpg|thumb|none| | + | [[file:BFP4f svu aim.jpg|thumb|none|550px|Aiming.]] |
− | [[file:BFP4f svu reloading.jpg|thumb|none| | + | [[file:BFP4f svu reloading.jpg|thumb|none|550px|Reloading.]] |
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above. | The [[VSS Vintorez]] appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above. | ||
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]] | [[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]] | ||
− | [[file:BFP4f vss info.jpg|thumb|none| | + | [[file:BFP4f vss info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f vss holding.jpg|thumb|none| | + | [[file:BFP4f vss holding.jpg|thumb|none|550px|First-person view of the VSS Vintorez.]] |
− | [[file:BFP4f vss aim.jpg|thumb|none| | + | [[file:BFP4f vss aim.jpg|thumb|none|550px|Scoped view.]] |
− | [[file:BFP4f vss reloading.jpg|thumb|none| | + | [[file:BFP4f vss reloading.jpg|thumb|none|550px|Reloading the VSS.]] |
==M14 EBR-RI== | ==M14 EBR-RI== | ||
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears in the game as a buy-able weapon, referred to as the "M14 EBR", fitted with an EOTech red dot sight or Leupold Mark 4 scope. It was the only sniper rifle in the game that did not have a scope fitted to it by default when originally added to the game. | The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears in the game as a buy-able weapon, referred to as the "M14 EBR", fitted with an EOTech red dot sight or Leupold Mark 4 scope. It was the only sniper rifle in the game that did not have a scope fitted to it by default when originally added to the game. | ||
[[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]] | [[file:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]] | ||
− | [[file:BFP4f m14 ebr info.jpg|thumb|none| | + | [[file:BFP4f m14 ebr info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f mk14 ebr holding.jpg|thumb|none| | + | [[file:BFP4f mk14 ebr holding.jpg|thumb|none|550px|The M14 EBR-RI being held.]] |
− | [[file:BFP4f mk14 ebr aim.jpg|thumb|none| | + | [[file:BFP4f mk14 ebr aim.jpg|thumb|none|550px|Aiming down the scope.]] |
− | [[file:BFP4f mk14 ebr reloading.jpg|thumb|none| | + | [[file:BFP4f mk14 ebr reloading.jpg|thumb|none|550px|Replacing the magazine.]] |
− | == | + | ==Mk 12 Mod 0== |
− | The [[ | + | The [[Mk 12 Mod 0 SPR]] appears as a buyable weapon in the game. It is mislabeled as the [[Knight's Armament SR-25|M110]], and is fitted with a Leupold Mark 4 scope and an optional overall desert tan paint scheme with the exception of the magazine, front sight, and muzzle brake. |
[[Image:Mk12Mod0.jpg|thumb|none|350px|Mk 12 Mod 0 SPR with Leupold Mark 4 scope and Harris bipod - 5.56x45mm]] | [[Image:Mk12Mod0.jpg|thumb|none|350px|Mk 12 Mod 0 SPR with Leupold Mark 4 scope and Harris bipod - 5.56x45mm]] | ||
− | [[Image:BFP4F-M110.jpg|thumb|none| | + | [[Image:BFP4F-M110.jpg|thumb|none|550px|Render of the Mk 12.]] |
== SKS Rifle == | == SKS Rifle == | ||
A heavily modified version of the [[SKS rifle]], as seen in ''BF3'', appears in the game as an available sniper rifle, fitted with Tapco synthetic furniture, PSO-1 scope, and 20-round magazine. | A heavily modified version of the [[SKS rifle]], as seen in ''BF3'', appears in the game as an available sniper rifle, fitted with Tapco synthetic furniture, PSO-1 scope, and 20-round magazine. | ||
[[Image:Sks tapco stock.jpg|thumb|none|350px|SKS with Tapco stock and 20-round magazine 7.62x39mm]] | [[Image:Sks tapco stock.jpg|thumb|none|350px|SKS with Tapco stock and 20-round magazine 7.62x39mm]] | ||
+ | [[File:BFP4F-SKS.jpg|thumb|none|550px|The SKS in the customization menu.]] | ||
==GOL Sniper Rifle== | ==GOL Sniper Rifle== | ||
The [[GOL sniper rifle]] appears as a buyable weapon in the game, fitted with a Harris bipod. | The [[GOL sniper rifle]] appears as a buyable weapon in the game, fitted with a Harris bipod. | ||
[[file:GOL Sniper Magnum.jpg|thumb|none|350px|GOL sniper rifle with Harris bipod - 7.62x51mm NATO]] | [[file:GOL Sniper Magnum.jpg|thumb|none|350px|GOL sniper rifle with Harris bipod - 7.62x51mm NATO]] | ||
− | [[file:BFP4f gol info.jpg|thumb|none| | + | [[file:BFP4f gol info.jpg|thumb|none|550px|Render.]] |
− | [[file:BFP4f gol holding.jpg|thumb|none| | + | [[file:BFP4f gol holding.jpg|thumb|none|550px|The GOL sniper rifle being held.]] |
− | [[file:BFP4f gol aim.jpg|thumb|none| | + | [[file:BFP4f gol aim.jpg|thumb|none|550px|Aiming.]] |
− | [[file:BFP4f gol reloading.jpg|thumb|none| | + | [[file:BFP4f gol reloading.jpg|thumb|none|550px|Reloading.]] |
==MKEK JNG-90== | ==MKEK JNG-90== | ||
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[[Image:JNG-90.jpg|thumb|none|350px|MKEK JNG-90 with Harris bipod 7.62x51mm NATO]] | [[Image:JNG-90.jpg|thumb|none|350px|MKEK JNG-90 with Harris bipod 7.62x51mm NATO]] | ||
+ | [[File:BFP4F-JNG90.jpg|thumb|none|550px|The JNG-90 in the customization menu.]] | ||
− | == Accuracy International Arctic Warfare Magnum | + | ==Accuracy International Arctic Warfare Magnum== |
− | The [[ | + | The [[Accuracy International Arctic Warfare Magnum]] appears in the game as a buyable weapon for the Recon class. Recognizable by its fluted barrel and side-folding stock. Called the "L96A1", which was the British designation of the Precision Marksman rifle. Features a non-existent 7-round magazine. Can be furnished with an optional desert tan paint scheme. |
− | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Super Magnum | + | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Super Magnum - .338 Lapua Magnum]] |
− | [[Image:BFP4F-L96A1.jpg|thumb|none| | + | [[Image:BFP4F-L96A1.jpg|thumb|none|550px|Render of the AWM.]] |
= Launchers = | = Launchers = | ||
Several class-exclusive "gadgets" for the Engineer. | Several class-exclusive "gadgets" for the Engineer. | ||
+ | |||
+ | ==Heckler & Koch XM25== | ||
+ | The [[Heckler & Koch XM25]] appears in the game as the "XM-25 Airburst Grenade Launcher", and is an unlockable Tier 3 training option. The in-game XM25 fires airburst grenade rounds that detonate either on impact or when they reach a range entered by the player into the weapon's fire-control computer. It is also shown fitted with a RIS foregrip. | ||
+ | [[file:ATKXM25.jpg|thumb|none|350px|Heckler & Koch XM25 - 25mm]] | ||
+ | [[file:BFP4FXM25.JPG|thumb|none|550px|An XM25 in ''Battlefield Play4Free''.]] | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch. | The [[RPG-7]] is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch. | ||
[[file:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]] | [[file:Rpg-7.jpg|thumb|350px|none|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]] | ||
− | [[file:BFP4f rpg7 holding.jpg|thumb|none| | + | [[file:BFP4f rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]] |
− | [[file:BFP4f rpg7 aim.jpg|thumb|none| | + | [[file:BFP4f rpg7 aim.jpg|thumb|none|550px|Using the PGO-7 scope.]] |
− | [[file:BFP4f rpg7 reloading.jpg|thumb|none| | + | [[file:BFP4f rpg7 reloading.jpg|thumb|none|550px|Inserting a fresh rocket.]] |
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= Emplaced/Vehicle-mounted weapons = | = Emplaced/Vehicle-mounted weapons = | ||
− | == | + | == AT-14 Spriggan == |
− | The [[ | + | The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian faction's BTR-90 APC just as in ''BF2'', despite the BTR-90 not having any missile armament in real life. |
− | [[Image: | + | [[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]] |
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− | == | + | == Berezin UBK == |
− | The | + | The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the Russian factions' WZ-11 scout helicopter. |
− | [[Image: | + | [[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]] |
− | [[Image: | + | [[Image:BFP4FWZ11BU.JPG|thumb|none|550px|A Berezin UBK mounted on a WZ-11 helicopter in ''Battlefield Play4Free''.]] |
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− | == | + | == BGM-71 TOW == |
− | The [[ | + | The [[BGM-71 TOW]] appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament. |
− | [[Image: | + | [[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW on M220 tripod - 152mm]] |
− | [[Image: | + | [[Image:BFP4FTOW.JPG|thumb|none|550px|A tripod-mounted BGM-71 TOW.]] |
+ | [[Image:BFP4FLAVTOW.JPG|thumb|none|550px|Twin BGM-71 TOW launchers mounted on an LAV-25.]] | ||
− | == | + | ==Browning M2HB== |
− | |||
− | [[ | + | The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with [[Browning M2HB]] heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire. |
− | + | [[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG]] | |
− | + | [[Image:BFP4FM2HBRIB.JPG|thumb|none|550px|A Browning M2HB mounted on a Rigid Inflatable Boat.]] | |
− | + | [[Image:BFP4FM2HBDPV.JPG|thumb|none|550px|One mounted on a Desert Patrol Vehicle.]] | |
− | + | [[Image:BFP4FM2HBHMMWV.JPG|thumb|none|550px|One on a Humvee.]] | |
− | [[Image: | + | [[Image:BFP4FM2HBAbrams.JPG|thumb|none|550px|One on an M1A2 Abrams.]] |
− | [[Image: | ||
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− | == | + | == FIM-92 Stinger == |
− | The [[ | + | The [[FIM-92 Stinger]] appears in the game in a twin mounting, located in strategic locations on maps with aircraft present in them. |
− | [[ | + | [[File:Stinger mount.jpg|thumb|none|401px|FIM-92 Stinger DMS (dual mount system) - 70mm]] |
− | [[Image: | + | [[Image:BFP4FStinger.JPG|thumb|none|550px|An FIM-92A Stinger in a twin mount.]] |
==GAU-22/A== | ==GAU-22/A== | ||
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[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]] | [[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]] | ||
− | [[Image:BFP4FGAU22F35.JPG|thumb|none| | + | [[Image:BFP4FGAU22F35.JPG|thumb|none|550px|A GAU-22/A mounted in an F-35B Lightning II.]] |
− | == | + | == GE M134 Minigun == |
− | The [[ | + | The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon. |
− | [[Image: | + | [[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]] |
− | [[Image: | + | [[Image:BFP4FMinigun.JPG|thumb|none|550px|An M134 Minigun mounted on a UH-60 Blackhawk.]] |
− | [[Image: | + | [[Image:BFP4FAH6Minigun.JPG|thumb|none|550px|One mounted on an AH-6 Little Bird.]] |
==Gryazev-Shipunov GSh-30-1== | ==Gryazev-Shipunov GSh-30-1== | ||
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[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]] | [[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]] | ||
− | [[Image:BFP4FMIG29GSH301.JPG|thumb|none| | + | [[Image:BFP4FMIG29GSH301.JPG|thumb|none|550px|A GSh-30-1 mounted on a MiG-29 Fulcrum.]] |
+ | |||
+ | == HJ-8 Red Arrow == | ||
− | == | + | The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as the counter to the American TOW mentioned above. |
+ | |||
+ | [[Image:BaktarShikan3.jpg|thumb|none|350px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]] | ||
+ | [[Image:BFP4FHJ8.JPG|thumb|none|550px|A tripod-mounted HJ-8 Red Arrow.]] | ||
+ | |||
+ | ==Kord== | ||
+ | |||
+ | The [[Kord heavy machine gun]] appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 "Vodnik", T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire. | ||
+ | |||
+ | [[Image:Kord 02.jpg|thumb|350px|none|Kord heavy machine gun with ammo box - 12.7x108mm]] | ||
+ | [[Image:BFP4FKordDPV.JPG|thumb|none|550px|A Kord machine gun mounted on a Fast Attack Vehicle.]] | ||
+ | [[Image:BFP4FKordGAZ.JPG|thumb|none|550px|One mounted on a GAZ-3937 "Vodnik".]] | ||
+ | [[Image:Kord-P4F.jpg|thumb|none|550px|One on a T90 tank.]] | ||
+ | [[Image:BFP4FHipKord.JPG|thumb|none|550px|One on an Mi-17 Hip-H.]] | ||
− | + | ==M230 Chain Gun== | |
− | [[ | + | The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the US AH-64D Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class. |
− | |||
− | |||
− | + | [[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]] | |
+ | [[Image:BFP4FAH64M230.JPG|thumb|none|550px|An M230 chain gun mounted on an AH-64D Apache.]] | ||
− | + | ==M240C== | |
− | [[ | + | The [[M240C]] appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training. |
− | + | [[Image:M240C.jpg|thumb|none|350px|M240C - 7.62x51mm NATO]] | |
+ | [[Image:BFP4FM240CAbrams.JPG|thumb|none|550px|An M240C machine gun mounted on an M1A2 Abrams.]] | ||
− | + | ==M242 Bushmaster Chaingun== | |
− | [[ | + | The [[M242 Bushmaster chaingun]] appears in the game mounted on US LAV-25 armored personnel carriers. |
− | |||
− | + | [[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]] | |
+ | [[Image:tank-P4f.jpg|thumb|none|550px|An M242 Bushmaster chaingun mounted on an LAV-25.]] | ||
− | The [[ | + | ==PKT== |
+ | The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training. | ||
− | [[Image: | + | [[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] |
− | |||
== SA-18 Grouse == | == SA-18 Grouse == | ||
Line 695: | Line 672: | ||
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]] | [[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]] | ||
− | [[Image:BFP4FIgla.JPG|thumb|none| | + | [[Image:BFP4FIgla.JPG|thumb|none|550px|An SA-18 Grouse in a twin turret mounting.]] |
+ | |||
+ | ==Shipunov 2A42== | ||
+ | |||
+ | The [[Shipunov 2A42]] appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire. | ||
+ | |||
+ | [[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]] | ||
+ | [[Image:BFP4FBTR90Gun.JPG|thumb|none|550px|A Shipunov 2A42 mounted in a BTR-90.]] | ||
+ | [[Image:BFP4FHavoc2A42.JPG|thumb|none|550px|One mounted on an Mi-28 Havoc.]] | ||
=Other= | =Other= | ||
Line 704: | Line 689: | ||
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge.]] | [[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge.]] | ||
− | [[file:BFP4f c4.jpg|thumb|none| | + | [[file:BFP4f c4.jpg|thumb|none|550px|A C4 charge.]] |
− | [[File:BFP4f c4 world.jpg|thumb|none| | + | [[File:BFP4f c4 world.jpg|thumb|none|550px|Several C4 charges and the remote detonator.]] |
+ | |||
+ | ==M18A1 Claymore== | ||
+ | |||
+ | The [[M18A1 Claymore]] appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwires. The mines can also be defeated by shooting them, provided the player spots them before they are triggered. | ||
+ | |||
+ | [[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]] | ||
+ | [[Image:BFP4FClaymore.JPG|thumb|none|550px|An M18A1 Claymore in ''Battlefield Play4Free''.]] | ||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger". Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it. | The [[M67 hand grenade]] appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger". Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it. | ||
[[file:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | [[file:baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | ||
− | [[File:BFP4f granat.jpg|thumb|none| | + | [[File:BFP4f granat.jpg|thumb|none|550px|Pulling the pin of an M67 hand grenade.]] |
==M83 Smoke Grenade== | ==M83 Smoke Grenade== | ||
− | The [[ | + | The [[M83 smoke grenade]] appears in the game as an available upgrade for the Assault class unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades. |
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]] | [[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]] | ||
− | + | ==TS-50 Anti-Personnel Mine== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == TS-50 Anti-Personnel Mine == | ||
An enlarged version of the [[TS-50 anti-personnel mine]] from ''Bad Company'' appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them. | An enlarged version of the [[TS-50 anti-personnel mine]] from ''Bad Company'' appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them. | ||
[[Image:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]] | [[Image:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]] | ||
− | [[Image:BFP4FTM62.JPG|thumb|none| | + | [[Image:BFP4FTM62.JPG|thumb|none|550px|An "anti-vehicle mine" in ''Battlefield Play4Free''.]] |
{{Battlefield Series}} | {{Battlefield Series}} |
Latest revision as of 17:31, 12 October 2023
|
The following weapons appear in the video game Battlefield Play4Free:
Battlefield Play4Free was a free-to-play online game in the Battlefield series. The primary feature of BF P4F is the combination of Battlefield 2 and Battlefield: Bad Company 2, for example: Maps of Battlefield 2 and weapons of Battlefield: Bad Company 2, though some Battlefield 3 weapons were added as well.
Unfortunately, as of 14 July 2015, Battlefield Play4Free, along with Battlefield Heroes and other free-to-play games under EA Games, are no longer online due to the lack of a sufficient playerbase to keep them active.
Handguns
Secondary weapon for all classes.
Beretta M9
The Beretta M9 is the default handgun, available right from the start for both factions. It is the only semi-auto pistol in the game without an upgraded version.
"93R" (Mocked-up Beretta M9)
An M9 mocked up as a Beretta 93R appears in the game as a reward for players who purchase 50 thousand Funds (the in-game analogy to real-world currency). The weapon is referred to in-game as the "93R".
Colt M1911A1
The Colt M1911A1 appears in the game as the "M1911", and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn appearance to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1. An M1911A1 can also be seen in the various holsters the player can equip as part of their clothing customizations, regardless of which pistol the player is actually using.
Desert Eagle
The Desert Eagle appears in the game as an unlockable weapon, referred to in-game as the "Deagle 50". Players who achieved one thousand kills with this weapon between June 29th and July 6th, 2012 were rewarded with a limited-edition stainless steel version of this weapon (this being back in the day when EA used to reward people for actually playing the game rather than emptying their wallets). It is very similar performance-wise to the MP-412 REX revolver, but holds 7 rounds instead of 6.
MP-412 REX
The MP-412 REX is one of several handguns the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.
MP-443 Grach
The MP-443 Grach appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols available in the game at 19 rounds.
Orion Flare Gun
The Orion flare gun appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 gauge flares attached to the butt.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as a buyable pistol, listed as the "P226". With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.
Tracer Dart Gun
The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased.
Submachine Guns
Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto.
FN P90 TR
The FN P90 TR appears in the game as a buyable weapon and can be fitted with either Magpul MBUS iron sights or an EOTech red dot sight mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game as the "MP5", with a flash hider, optional tan receiver, and RIS handguard as well as RIS rails atop the weapon which can mount an EOTech red dot sight. It also holds 35 rounds in a 30-round magazine.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 appears in the game as an unlockable weapon, referred to as the "M5K".
Heckler & Koch MP7
The Heckler & Koch MP7 appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as another submachine gun the player can purchase, listed as the "UMP 45". It comes equipped with an optional EOTech or Sightmark Sure Shot red dot sight as well as a desert tan paint scheme. It also holds 35 rounds, despite being modeled with a 25-round magazine.
PP-19 Bizon-2
The PP-19 Bizon-2 appears as a buyable weapon for the Engineer class, referred to in-game as the "PP-19 Bizon". It has the highest ammo capacity of all submachine guns in the game at 55 rounds.
PP-2000
The PP-2000 is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare high-capacity magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight.
Uzi
The Uzi appears as another buyable submachine gun in the game, with only the basic version available.
Assault Rifles & Battle Rifles
Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto.
5.56A-91
The 5.56A-91, the 5.56x45mm export version of the A-91 bullpup rifle appears as a buyable weapon, referred to as the "A-91". Its grenade launcher is removed.
9A-91
The 9A-91 appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.
AEK-971 Prototype
The AEK-971 Prototype appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version has a tan stock, pistol grip, and handguard, the 'veteran' version has olive-drab furniture, while the 'basic' version has black furniture.
AK-47
The AK-47 appears in the game as a buyable weapon for the Assault class. It does the highest damage of all the assault rifles in the game, but is very hard to control without accuracy add-ons.
AKS-74U
The AKS-74U appears as a buyable weapon in the game. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.
AN-94
The AN-94 appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts only.
AS Val
The AS Val appears as an available weapon, fitted with a 30-round magazine. Like the 9A-91, it is classified as a submachine gun and issued to the Engineer class.
Bushmaster ACR
The Bushmaster ACR appears as a buyable weapon, using the same model and "ACW-R" designation as in Battlefield 3.
Colt M4LE Carbine
The civilian Colt M4LE Carbine appears as a buyable weapon, and is intended to pass for the fully-automatic M4A1. It is fitted with a Vltor modstock, Hogue pistol grip, RIS handguard with rail covers on the side and bottom rails, and an optional EOTech red dot sight. Standard ammo capacity is 20 rounds, despite being modeled with a 30-round magazine. Some early promotional material for the game showed a US Army soldier holding an M4 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite only the EOTech being available on the in-game weapon. Interestingly, when mounting an optic other than iron sights on this weapon and the M16A4 mentioned below, the front sight/gas block assembly is deleted along with the carry handle/rear sight, leaving one to wonder how the weapon is supposed to cycle when fired.
Colt Sporter Competition
The 3-round burst "M16A2" is in fact modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the removable carrying handle. It is fitted with a Hogue pistol grip and an optional EOTech red dot sight. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip.
Enfield L85A2
The Enfield L85A2 appears in the game as a buyable weapon, fitted with black furniture with short rails on either side of the forward end of the handguard. The weapon comes with the removable carry handle/rear sight by default, but can replace this with an EOTech red dot sight or M145 MGO scope.
FAMAS Valorisé
The FAMAS Valorisé appears in the game as a buyable weapon, referred to in-game simply as the "FAMAS". It re-uses the BF3 model meaning that it has the incorrect G1/G2 style trigger guard rather than the F1 type, and it also incorrectly has a ribbed F1 style barrel.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as a buyable weapon, referred to in-game as the "F2000". It has a railed forend and can use either iron sights or an EOTech red dot sight on the top rail.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the game as a buyable weapon, listed as the "SCAR-L" with an overall tan finish with the exception of the magazine, sights, and barrel.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the starting assault rifle, unlocked by default. It is erroneously referred to as the G3A4", which features a retractable stock rather than the fixed stock on the in-game weapon. Interestingly, equipping optics other than iron sights will remove the front & rear sights from the weapon, despite these parts being permanently affixed to the real weapon.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in the game as the "G53", fitted with a 30-round magazine. The weapon is classified as a submachine gun and issued to the Engineer class.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as a buyable weapon, referred to in-game as the "416-Carbine" and fitted with a 10-inch barrel.
Heckler & Koch XM8
There are two versions of the Heckler & Koch XM8 available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the Compact Carbine version is available for the Engineer class. The latter is called the "XM8C" and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the Bad Company games or an optional EOTech red dot sight.
Heckler & Koch XM8 Compact Carbine
Magpul PDR-C
The Magpul PDR-C appears in the game as a buyable weapon, referred to in-game as the "PDW-R", using the same name as in Battlefield 3. It is loaded with a 20-round Magpul PMag and either iron or red dot sights. Despite being a bullpup assault rifle, the weapon is classified as a submachine gun and is issued to the Engineer class.
Steyr AUG A3
The Steyr AUG A3 appears in the game as a buyable weapon. It features a 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the "STG77AUG" (StG-77 being the Austrian Army designation for the AUG).
IMI MTAR-21
The IMI MTAR-21 appears in the game as a buyable weapon. It can be fitted with either an EOTech red dot sight or M145 MGO scope. The weapon model shows the 5.56x45mm magazine, but the in-game description states it to be chambered in 9x19mm, and the game classifies it as a submachine gun and issues it to the Engineer class.
Shotguns
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, the player can now look down the iron sights with shotguns. Unlike other primary weapons, they cannot be modified.
Double-Barreled Shotgun
A sawed-off double-barreled shotgun appears in the game, referred to as the "Scattergun". Players could win a free version of this weapon by submitting in-game screenshots of developers before September 21, 2012. Said developers could also be seen armed with these weapons. It is also classified as a sidearm, and takes the place of the player's pistol when equipped. A customized version with engraved frame & ivory pistol grip, known as the "Nosferatu", is available for players who purchase 22 thousand Funds.
Franchi SPAS-12
The Franchi SPAS-12 is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard & pistol grip.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as a buyable shotgun, furnished with a tan handguard & pistol grip. It fires in semi-auto mode.
Pancor Jackhammer
The Pancor Jackhammer appears in the game as the "MK3A1", available for players who purchase 120 thousand Funds.
Remington 870
The Remington 870 appears in the game as a buyable weapon listed in-game as the "870 Combat", having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.
Saiga 12K
The Saiga 12K appears as one of the shotguns the player can purchase listed in-game as the "Saiga-12", with a side-folding stock & muzzle brake and tan handguard, pistol grip, & magazine.
USAS-12
The USAS-12 appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right.
Machine Guns
Primary weapon for the Medic class.
Heckler & Koch G36 ("MG36")
The Heckler & Koch G36 with a bipod, G36C rails, and Beta C drum mags, appears in the game as the "MG36"; the actual MG36 had a different configuration and existed before the G36C rails were invented.
Heckler & Koch M27 IAR
The Heckler & Koch M27 Infantry Automatic Rifle appears in the game as a buyable weapon, referred to in-game as the "M27 IAR". It is fitted with a Harris bipod, 6-position M4-style stock, and HK416-style iron sights instead of those normally used on this weapon. It can also mount an EOTech red dot sight or M145 MGO scope.
Heckler & Koch XM8 Automatic Rifle
The Heckler & Koch XM8 Automatic Rifle, the light machine gun version of the XM8 mentioned above, appears in the game as the "XM8AR" with iron sights and a Beta-C drum magazine. It also has the integral bipod removed.
L86A2 LSW
The L86A2 LSW appears in the game as an unlockable weapon, referred to as the "L86A2". It features black furniture and has a carry handle/rear sight by default, but can replace it with other optics just like the L85A2 mentioned above.
LSAT
The LSAT light machine gun appears in the game as an unlockable weapon, referred to in-game as the "LSAT" (which is the acronym used for the development program that produced it, not just the weapon itself).
M60E4
The M60E4 appears as a buyable weapon, listed in-game as the "M60". It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.
M240B
The M240B appears in the game as a buyable weapon with the bipod removed. Only a basic version is available.
M249 SAW
The M249 SAW is a buyable weapon and is identified as an M249 by the presence of the STANAG magazine well underneath the ammo belt, the Mk 46 Mod 0 removed this well to reduce weight. The 'Veteran' variant converts this weapon into the Mk 48 Mod 0, chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight or M145 MGO scope and feed from a cloth ammo bag.
M249 SAW Para
The paratrooper version of the M249 SAW appears in the game as the "FN Minimi Para", though is identifiable as the SAW by the angled carry handle and ribbed handguard.
Norinco QJB-95
The Norinco QJB-95 appears in the game as a buyable weapon for the Medic class. It's called "QBB-95" ingame.
Norinco QJY-88
The Norinco QJY-88 machine gun appears in the game as a buyable weapon.
PKM
The PKM appears in the game as a buyable weapon, available in basic, 'veteran', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.
PKP Pecheneg
The PKP Pecheneg appears in the game as a buyable weapon, referred to simply as the "Pecheneg".
Rheinmetall MG3
The Rheinmetall MG3 is the starting primary weapon for Medics.
RPK
The RPK appears in the game as a buyable weapon, fitted with a Harris bipod replacing the weapon's own integral bipod mounted under the barrel just ahead of the handguard. The weapon is incorrectly referred to as the "RPK-74M", despite being the 7.62x39mm variant.
Sniper Rifles
Class-exclusive primary for the Recon class.
M24 Sniper Weapon System
The M24 sniper rifle appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.
Izhmash SV-98
The Izhmash SV-98 is the starting weapon for the Recon class, fitted with a PKS-07 scope.
Barrett M95
The Barrett M95 appears in the game as a buyable weapon, and is the second-largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.
Barrett M107
The Barrett M107 appears in the game as a buyable weapon, taking the title of largest sniper rifle in the game from the Barrett M95 above. It is erroneously referred to in-game as the "M82A3".
Barrett Model 98 Bravo
The Barrett Model 98 Bravo appears in the game as a buyable weapon, referred to as the "M98B".
Norinco NDM-86
The .308Win/7.62x51mm NATO variant of the Norinco NDM-86 appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the SVD Dragunov and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard. The rifle's standard PSO-1 scope can also be fitted to other sniper rifles in the game, including those of Western manufacture that normally wouldn't use this scope.
SVU-A Dragunov
The SVU-A Dragunov, the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine.
VSS Vintorez
The VSS Vintorez appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above.
M14 EBR-RI
The M14 EBR-RI appears in the game as a buy-able weapon, referred to as the "M14 EBR", fitted with an EOTech red dot sight or Leupold Mark 4 scope. It was the only sniper rifle in the game that did not have a scope fitted to it by default when originally added to the game.
Mk 12 Mod 0
The Mk 12 Mod 0 SPR appears as a buyable weapon in the game. It is mislabeled as the M110, and is fitted with a Leupold Mark 4 scope and an optional overall desert tan paint scheme with the exception of the magazine, front sight, and muzzle brake.
SKS Rifle
A heavily modified version of the SKS rifle, as seen in BF3, appears in the game as an available sniper rifle, fitted with Tapco synthetic furniture, PSO-1 scope, and 20-round magazine.
GOL Sniper Rifle
The GOL sniper rifle appears as a buyable weapon in the game, fitted with a Harris bipod.
MKEK JNG-90
The MKEK JNG-90 appears in the game as a buyable weapon, referred to as the "JNG-90".
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears in the game as a buyable weapon for the Recon class. Recognizable by its fluted barrel and side-folding stock. Called the "L96A1", which was the British designation of the Precision Marksman rifle. Features a non-existent 7-round magazine. Can be furnished with an optional desert tan paint scheme.
Launchers
Several class-exclusive "gadgets" for the Engineer.
Heckler & Koch XM25
The Heckler & Koch XM25 appears in the game as the "XM-25 Airburst Grenade Launcher", and is an unlockable Tier 3 training option. The in-game XM25 fires airburst grenade rounds that detonate either on impact or when they reach a range entered by the player into the weapon's fire-control computer. It is also shown fitted with a RIS foregrip.
RPG-7
The RPG-7 is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.
Emplaced/Vehicle-mounted weapons
AT-14 Spriggan
The AT-14 Spriggan appears in the game as the secondary weapon on the Russian faction's BTR-90 APC just as in BF2, despite the BTR-90 not having any missile armament in real life.
Berezin UBK
The Berezin UBK appears in the game as the primary weapon on the Russian factions' WZ-11 scout helicopter.
BGM-71 TOW
The BGM-71 TOW appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.
Browning M2HB
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with Browning M2HB heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.
FIM-92 Stinger
The FIM-92 Stinger appears in the game in a twin mounting, located in strategic locations on maps with aircraft present in them.
GAU-22/A
The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35B Lightning II fighters used by the US faction. The game reuses the BF2 model of the F-35B, complete with the GAU-22/A being erroneously mounted in the nose of the aircraft forward of the canopy.
GE M134 Minigun
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.
Gryazev-Shipunov GSh-30-1
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the Russian faction's MiG-29 Fulcrum fighter.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as the counter to the American TOW mentioned above.
Kord
The Kord heavy machine gun appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 "Vodnik", T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.
M230 Chain Gun
The M230 chain gun appears in the game as the secondary armament of the US AH-64D Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.
M240C
The M240C appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
M242 Bushmaster Chaingun
The M242 Bushmaster chaingun appears in the game mounted on US LAV-25 armored personnel carriers.
PKT
The PKT machine gun appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
SA-18 Grouse
The SA-18 Grouse appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in BF2, it is listed in-game as the "SA-18 Igla", combining its NATO and Russian designations.
Shipunov 2A42
The Shipunov 2A42 appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.
Other
C4
One of the training options for the Assault class allows for the use of C4 charges. Once placed, the charges are then triggered via a remote detonator.
M18A1 Claymore
The M18A1 Claymore appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwires. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.
M67 Hand Grenade
The M67 hand grenade appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger". Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it.
M83 Smoke Grenade
The M83 smoke grenade appears in the game as an available upgrade for the Assault class unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.
TS-50 Anti-Personnel Mine
An enlarged version of the TS-50 anti-personnel mine from Bad Company appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.