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Difference between revisions of "Battle: Los Angeles (VG)"
m (→M4A1 Carbine) |
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[[Image:BattleLA-AT4-1.jpg|thumb|none|600px|Imlay holds an AT4 as he looks over an Army M1A2 Abrams main battle tank; the model has the CIS of the A2 model, therefore is not a Marine Corps tank. Note the empty commander's hatch mount.]] | [[Image:BattleLA-AT4-1.jpg|thumb|none|600px|Imlay holds an AT4 as he looks over an Army M1A2 Abrams main battle tank; the model has the CIS of the A2 model, therefore is not a Marine Corps tank. Note the empty commander's hatch mount.]] | ||
[[Image:BattleLA-AT4-2.jpg|thumb|none|600px|Imlay uses the iron sight of his AT4 to sight up an alien "Air Unit." This is the only name ever given for these vehicles, and even appears under their health bar. Strangely, the AT4's target crosshair only appears on screen when the iron sight is being used.]] | [[Image:BattleLA-AT4-2.jpg|thumb|none|600px|Imlay uses the iron sight of his AT4 to sight up an alien "Air Unit." This is the only name ever given for these vehicles, and even appears under their health bar. Strangely, the AT4's target crosshair only appears on screen when the iron sight is being used.]] | ||
− | [[Image:BattleLA-AT4-3.jpg|thumb|none|600px|Picking up ammo for the AT4 shows a generic "RPG warhead" | + | [[Image:BattleLA-AT4-3.jpg|thumb|none|600px|Picking up ammo for the AT4 shows a generic "RPG warhead" icon in the HUD...]] |
[[Image:BattleLA-AT4-5.jpg|thumb|none|600px|...And the game totally glosses over precisely how this can be used in the launcher, instead just having it disappear off-screen briefly after each shot is fired.]] | [[Image:BattleLA-AT4-5.jpg|thumb|none|600px|...And the game totally glosses over precisely how this can be used in the launcher, instead just having it disappear off-screen briefly after each shot is fired.]] | ||
[[Image:BattleLA-AT4-4.jpg|thumb|none|600px|Imlay admires the in-world model of the AT4.]] | [[Image:BattleLA-AT4-4.jpg|thumb|none|600px|Imlay admires the in-world model of the AT4.]] |
Revision as of 01:21, 9 June 2011
Battle: Los Angeles is a 2011 video game license of the movie Battle: Los Angeles, developed by Saber Interactive and published by Konami, and released on the Playstation Network, XBox Live Arcade and Steam digital distribution services. Players assume the role of Corporal Lee Imlay as they follow Sergeant Michael Nantz (Aaron Eckhart reprising his movie role in the game) in his attempts to save a group of civilians and defeat the alien attackers.
The following weapons are used in the video game Battle: Los Angeles:
Overview
Battle: Los Angeles uses a two-weapon system with one weapon fixed as the M4A1 Carbine and the other slot allocated to either the M40A1 or AT4; in addition, the player can carry up to four grenades. Ammunition is mainly gained from infinite ammo boxes found throughout the game which refill all equipped weapons to maximum capacity any time the player is near them.
Weapons
M4A1 Carbine
The M4A1 Carbine is the primary weapon throughout the game, used by all NPCs;. It is given to the player immediately and is impossible to discard; while a servicable weapon, the quiet firing sound and small muzzle flash conspire to make it relatively difficult to tell if it is even firing. The reload animation includes the obligatory pointless yank of the charging handle.
M40A1
The second weapon acquired by the player, the M40A1 Sniper Rifle is the only alternate weapon available for around half the game. It unscopes automatically after each shot is fired so the bolt can be operated, and there is a curious pause after pressing the aim button before the scope is actually bought to the player character's eye. Since combat typically takes place at fairly close range and aliens can take multiple sniper rifle shots anywhere but the head, it is seldom particularly useful, though several sections require sniper shots to be made against alien Walking Guns. Despite that the weapon model and icon shown do not have a detachable magazne, it is still reloaded as if it does.
M26 Hand Grenade
The grenades used by the player are M26 hand grenades. As with several other shooters, certain important steps are omitted from the process of throwing the grenade.
Browning M2
Mounted Browning M2 heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a missile strike.
M136 AT4
The game's rocket launcher is the M136 AT4, incorrectly shown as reloadable. It is mainly used for fighting the alien "Air Unit" drones which turn up in the second half of the game. The player can hold up to four rockets, one in the launcher and three in reserve.
M712 Copperhead
The M712 Copperhead, a 155mm gun-launched terminally laser-guided missile, is used several times to attack the alien command ship, with the player defending Nantz while he points a laser at the target.