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Batman: Arkham Knight

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Nice, but where's the trigger?

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Batman: Arkham Knight (2015)

Batman: Arkham Knight is the final installment of Rocksteady's Arkham series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.

The game takes place after the events of Batman: Arkham City, with villain Scarecrow recovering from being eaten by Killer Croc in Arkham Asylum to terrorise Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his fear toxin. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal 'hatchet to bury' with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat...but can he also deal with his own inner demons?

The following weapons appear in the video game Batman: Arkham Knight:


Handguns

Glock 17

The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the Glock 17, though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving it's fate unknown. Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the "Father to Son" trailer for the game.

2nd Generation Glock 17 - 9x19mm
A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.
The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.

Desert Eagle

The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified Desert Eagles, one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.

The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in Batman: Arkham Asylum that the player is allowed to freely use lethal force to deal with their opponents.

Deathstroke's (voiced by Mark Rolston) display in the GCPD lockup includes a completely normal Desert Eagle.

IMI Desert Eagle Mark XIX - .50 AE
Desert Eagle Mark I with 14 inch barrel - .50 AE
The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.
After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...
...Then extending the barrel on his other one, and locking them together.
The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.
Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.
The Red Hood with two Desert Eagles in a promotional poster.

SIG-Sauer P220/P228R Hybrid

A strange, almost bizarre amalgamation of several variants of the SIG-Sauer P220, combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the Sphinx 3000 from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.

SIG-Sauer P220R - 9x19 mm
SIG-Sauer P228R - 9x19 mm
Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.
An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from Arkham City), holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.
Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.

Colt Python

A stainless 4-inch Colt Python with rubber grips is used by Commissioner James Gordon (voiced by Jonathan Banks) as his sidearm, replacing the nickel plated Desert Eagle he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.

Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in Batman Forever.

Stainless Steel Colt Python with 4" Barrel and rubber combat grips - .357 Magnum
A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips
Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.
The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, it's still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.
Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from Arkham City. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off Mossberg 500 instead.

Taurus Raging Bull

Joker's (voiced by Mark Hamill) stylized Taurus Raging Bull returns from his DLC in Batman: Arkham Asylum, held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single "Bang!" flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun).

Taurus Raging Bull - .44 Magnum
A close-up of the barrel of Joker's Raging Bull, showing the "Bang!" flag hanging out of the barrel.
A more general view of the revolver, showing it still has the same cartoonish proportions from Arkham Asylum.

"Bat Killer"

Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the "Harley's Revenge" DLC for Batman: Arkham City, being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon, whether this is artistic license or damage following the ending of "Harley's Revenge" is unknown. The in-game description states it is a modified flaregun.

The "Bat Killer", collecting dust in a glass case.

Deadshot's Wrist Guns

A remodelled version of the wrist guns used by the assassin Deadshot in Arkham City can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them.

Submachine Guns

Auto Ordnance Thompson M1927

A M1927 Thompson previously belonging to Arnold Wesker, or more likely his "puppet" Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.

M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP
Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.
A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.

Shotguns

Joker's Shotgun

In a sequence towards the end of the game, the Joker (voiced by Mark Hamill) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.

Remington 870

The series' staple Remington 870 shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.

Sawn-off Remington 870 - 12 gauge

Rifles

Colt M4A1

Multiple Colt M4A1 rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.

Colt M4A1 - 5.56x45mm
One of Harley Quinn's men fires his Colt M4A1 at a GCPD cruiser.
Two-Face is handed an M4A1 with an M203 launcher.
Several goons with M203s attached to their M4s.
Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.

"Assault Rifle"

The strange amalgamation of the Noveske N4 Diplomat, along with the top rail of an Heckler & Koch SL8 returns from Batman: Arkham City, once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.

Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm
Heckler & Koch SL8-6 Commercial rifle - 5.56x45mm
A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.
One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port, also note the lack of any kind of optical sight.
A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.

Heckler & Koch XM8

After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a Desert Eagle, a straight-bladed "ninjato" sword which is referred to as a katana, and a Heckler & Koch XM8 with what appears to be a CZ 805 BREN handguard.

Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note "birdcage" flash hider replacing the old "duckbill," and four PCAP accessory mounting holes added to the handguard.
CZ 805 BREN A1 - 5.56x45mm NATO
What sorcery is this?

IMI Tavor TAR-21

As in Arkham City, snipers in the game use a modified TAR-21 rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a "laser" sound when the sniper is targeting Batman. The sniper Deadshot's rifle from Arkham City can also be found in the GCPD evidence room, and uses the new rifle model.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm

Machine guns

Mk 46 Mod 0

When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised Mk 46 Mod 0 machine gun equipped with an M203 and a folding stock. Because it is Harley's gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box. The weapon is later found in her second section in the GCPD evidence room.

File:Mk46.jpg
Mk 46 Mod 0 light machine gun - 5.56x45mm
Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.

Fictional Gatling gun

Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.

Launchers

M2 Flamethrower

Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an M2 Flamethrower covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.

M2-2 flamethrower

M202 FLASH

When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an M202 FLASH as he makes his escape.

M202A1 FLASH - 66mm

M203

Several M203 launchers are seen attached to M4A1 rifles. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.

M203 grenade launcher - 40x46mm.
Two-Face is handed an M4A1 with an M203 launcher.
Two-Face aims his M203.

Milkor MGL Mk 1S

A Milkor MGL Mk 1S launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.

Milkor MGL Mk 1S - 40x46mm

RPG-7

Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the right side of the tube where it would be impossible for a right-handed shooter to use it.

RPG-7 - 40mm

Explosives

M112 C4 Demolition Charge

M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.

M112 demolition charge

Mk 2 hand grenade

Armed thugs sometimes use Mk 2 hand grenades to flush the player character out of cover.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade

TS-50 Anti-Personnel Mine

A land mine resembling a flattened-out and oversized Italian TS-50 anti-personnel mine with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.

TS-50 anti-personnel mine

Mounted weaponry

Barrett M82A1

The Batmobile's "tank mode" reveals a remote weapon station the centrepiece of which is a "60mm cannon" which appears to actually be a Barrett M82A1.

Barrett M82A1 - .50 BMG

Browning M2

The Arkham Knight's APCs mount a Browning M2 heavy machine gun, though they never use it.

Browning M2HB - .50 BMG

M134 Minigun

The Rattler drone tank and Serpent aerial drone mount 6-barrel M134 Miniguns. The Cobra drone instead mounts a fictional 7-barrel weapon.

General Electric M134 - 7.62x51mm NATO

M230 Chain Gun

The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted M230 Chain Guns.

Hughes/Alliant Techsystems M230 30mm Chain Gun



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