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Area-51

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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(2005)

M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful. These are the technical specifications according to the player's manual:

M-11 "Scorpion" Pistol

Projectile Type: 10mm jacketed hollow-point
Dual Wield: No
Damage: Medium
Accuracy: Medium
Range: Close
Rate of Fire: High
Firing Mechanism: Semi-auto
Magazine Capacity: 8 Cartridges
Scope: Red Dot, Holographic
Secondary Ability: Combat Flashlight, White LED (85 lumens)

The M-11 "Scorpion" Pistol
Area 51 Pistol 1st Person.JPG
Down the sights of the weapon.

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel, illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the MP5 submachine gun and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded. These are the techinical specifications according to the player's manual:

XM-32 "Viper" Assault Rifle

Projectile Type: 6.8mm full metal jacket, enhanced penetrator
Dual Wield: Yes
Damage: Medium
Accuracy: Medium (semi-auto), low (automatic)
Range: Medium
Rate of Fire: High
Firing Mechanism: Selective Fire (semi-auto, full auto)
Magazine Capacity: 30 Cartridges
Scope: Advanced Combat Optic, 1.5x zoom
Secondary Ability: Combat Flashlight, White LED (85 lumens)

The XM-32 "Viper" Assault rifle
SMP 1st Person.JPG
The "Viper" being dual wielded
The reloading animation. Note the intersting way the weapon has to be held due to swapping magazines with the right hand.

M-170 "Hammer" Combat Shotgun

The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The weapon holds 10 rounds and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope. These are the technical specifications according to the player's manual:

M-170 "Hammer" Combat Shotgun

Projectile Type: 12 gauge xxx buckshot, with secondary mirco pellets for maximum dispersion
Dual Wield: Yes
Damage: High
Accuracy: Low
Range: Low
Rate of Fire: Medium
Firing Mechanism: Semi-Auto
Magazine Capacity: 10 Shells
Scope: None
Secondary Ability: Fires one shell from both barrels simultaneously

M-170 "Hammer" Combat Shotgun
Area 51 Shotgun.JPG
The shotgun dual wielded

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremley powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom. These are the technical specifications according to the player's manual:

SR-125 "Wraith" Special Purpose Rifle

Projectile Type: 7.62mm SLAP (Sabot Light Armor Penetrator)
Dual Wield: No
Damage: High
Accuracy: High
Range: High
Rate of Fire: Medium
Firing Mechanism: Semi-Auto
Magazine Capacity: 6 Cartridges
Scope: Advanced Sniper Optic, 2x and 10x image stabilized zoom, integrated laser range finder
Secondary Ability: None

The SR-125 "Wraith" Special Purpose Rifle
Area 51 Sniper Rifle.jpg

BBG

One of the alien weapons you get to use, the BBG is perhaps one of the best weapons overall. It holds 50 meson particles that fire in 3-round burts which stick to enemies and explode after a slight delay while bouncing off everything else. The weapon also recharges itself after firing giving it unlimited ammuntion. The gun also houses a "smart" laser that turns to red from green when in contact with an enemy. These are the technical specifications according to the player's manual:

BBG

Projectile Type: Highly charged Meson particles which cling to organic surfaces, rebound off all toher materials
Dual Wield: No
Damage: Medium
Accuracy: High
Range: High
Rate of Fire: Medium
Firing Mechanism: 3-round bursts
Magazine Capacity: 50 particle impulses
Scope: None
Secondary Ability: Integrated "intelligent" LIDAR beam, predicts Meson particle path, changes frequency when illuminating organic target

Meson Cannon

The other alien firearm you get to use, the Meson Cannon fires a highly unstable Meson particle that upon impact, opens a small vortex that demolecularizes nearby enemies and sucks it into it's vortex. The weapon is extremley powerful and useful for large groups of enemies but suprisingly does little damage to bosses and machine enemies such as turrets. And unlike the BBG, the Meson Cannon does not recharge itself and requires small Meson particle containers as a form of ammunition to fire. These are the technical specifications according to the player's manual:

Meson Cannon

Projectile Type: Unstable (imbalanced antiquark ratio) Meson particle
Dual Wield: No
Damage: High
Accuracy: Medium
Range: High
Rate of Fire: Low
Firing Mechanism: Semi-Auto
Magazine Capacity: 1 particle impulse
Scope: None
Secondary Ability: None


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