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Difference between revisions of "Area-51"

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[[Image:Area51 game.jpg‎|thumb|right|400px|(2005)]]
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[[Image:Area51 game.jpg‎|thumb|right|303px|''Area-51'' (2005)]]
 
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'''The following weapons can be seen in the video game ''Area-51'':'''
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__TOC__<br clear="all">
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=Pistols=
 
==M-11 "Scorpion" Pistol==
 
==M-11 "Scorpion" Pistol==
The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful. These are the technical specifications according to the player's manual:
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The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a [[Desert Eagle]]. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the [[Beretta M9]]; unfortunately, there already is a handgun with the designation M11, the [[SIG-Sauer P228]].
 
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[[Image:DesertEagle44Magnum.jpg|thumb|none|300px|Desert Eagle .44 Magnum]]
M-11 "Scorpion" Pistol
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[[Image:Area51w pistol.jpg‎|thumb|none|400px|The M-11 "Scorpion" Pistol's model.]]
 
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[[Image:Area 51 Pistol 1st Person.JPG‎|thumb|none|500px|The M-11 in the player character's hands.]]
Projectile Type: 10mm jacketed hollow-point <br>
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[[Image:Area 51 Pistol sights.JPG‎|thumb|none|500px|Looking through the weapon's integrated reflex sight.]]
Dual Wield: No <br>
 
Damage: Medium <br>
 
Accuracy: Medium <br>
 
Range: Close <br>
 
Rate of Fire: High <br>
 
Firing Mechanism: Semi-auto <br>
 
Magazine Capacity: 8 Cartridges <br>
 
Scope: Red Dot, Holographic <br>
 
Secondary Ability: Combat Flashlight, White LED (85 lumens)
 
 
 
[[Image:Area51w pistol.jpg‎|thumb|none|300px|The M-11 "Scorpion" Pistol]]
 
[[Image:Area 51 Pistol 1st Person.JPG‎|thumb|none|300px]]
 
[[Image:Area 51 Pistol sights.JPG‎|thumb|none|300px|Down the sights of the weapon.]]
 
  
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=Assault Rifles=
 
==XM-32 "Viper" Assault Rifle==
 
==XM-32 "Viper" Assault Rifle==
The standard issue assault rifle for Area 51 personnel, illuminati soldiers, and can carried by some alien mutants. The weapon best resembles the MP5 submachine gun and like the pistol, the weapon has a built in flashlight and scope. The gun can fire either in semi or full automatic alongside the ability to be dual wielded. Accuracy is fairly decent on semi-automatic but quickly decreases on full automatic and even more when dual wielded. These are the techinical specifications according to the player's manual:
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The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the [[Heckler & Koch HK33#Heckler & Koch 53|Heckler & Koch HK53]] compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on full automatic, and is even worse when dual-wielded.  
 
 
XM-32 "Viper" Assault Rifle
 
 
 
Projectile Type: 6.8mm full metal jacket, enhanced penetrator <br>
 
Dual Wield: Yes <br>
 
Damage: Medium <br>
 
Accuracy: Medium (semi-auto), low (automatic) <br>
 
Range: Medium <br>
 
Rate of Fire: High <br>
 
Firing Mechanism: Selective Fire (semi-auto, full auto) <br>
 
Magazine Capacity: 30 Cartridges <br>
 
Scope: Advanced Combat Optic, 1.5x zoom <br>
 
Secondary Ability: Combat Flashlight, White LED (85 lumens)
 
  
[[Image:Area51w assault.jpg|thumb|none|300px|The XM-32 "Viper" Assault rifle]]
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Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like ''[[Battlefield: 1942]]''.
[[Image:SMP 1st Person.JPG|thumb|none|300px]]
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[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm]]
[[Image:Area 51 SMP Dual Wield.JPG‎|thumb|none|300px|The "Viper" being dual wielded]]
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[[Image:Area51w assault.jpg|thumb|none|400px|The XM-32 "Viper" assault rifle.]]
[[Image:SMP Reload.JPG|thumb|none|300px|The reloading animation. Note the intersting way the weapon has to be held due to swapping magazines with the right hand.]]
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[[Image:SMP 1st Person.JPG|thumb|none|500px|The XM-32 in first person.]]
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[[Image:Area 51 SMP Dual Wield.JPG‎|thumb|none|500px|The "Viper" being dual wielded]]
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[[Image:SMP Reload.JPG|thumb|none|500px|The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.]]
  
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=Shotguns=
 
==M-170 "Hammer" Combat Shotgun==
 
==M-170 "Hammer" Combat Shotgun==
The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The weapon holds 10 rounds and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope. These are the technical specifications according to the player's manual:
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The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a [[Franchi SPAS-12|SPAS-12]] and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.  
 
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[[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]
M-170 "Hammer" Combat Shotgun
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[[Image:Area51w shotgun.jpg‎|thumb|none|400px|M-170 "Hammer" Combat Shotgun.]]
 
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[[Image:Area 51 Shotgun.JPG‎|thumb|none|500px|The M-170 in first person. Its secondary fire ability makes more sense than the SPAS-12 from ''[[Half-Life]]'' and its [[Half-Life 2|sequel]].]]
Projectile Type: 12 gauge xxx buckshot, with secondary mirco pellets for maximum dispersion <br>
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[[Image:Area 51 Shotgun Dual Wield.JPG‎|thumb|none|500px|The shotgun being dual-wielded.]]
Dual Wield: Yes <br>
 
Damage: High <br>
 
Accuracy: Low <br>
 
Range: Low <br>
 
Rate of Fire: Medium <br>
 
Firing Mechanism: Semi-Auto <br>
 
Magazine Capacity: 10 Shells <br>
 
Scope: None <br>
 
Secondary Ability: Fires one shell from both barrels simultaneously
 
 
 
[[Image:Area51w shotgun.jpg‎|thumb|none|300px|M-170 "Hammer" Combat Shotgun]]
 
[[Image:Area 51 Shotgun.JPG‎|thumb|none|300px]]
 
[[Image:Area 51 Shotgun Dual Wield.JPG‎|thumb|none|300px|The shotgun dual wielded]]
 
  
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=Sniper Rifles=
 
==SR-125 "Wraith" Special Purpose Rifle==
 
==SR-125 "Wraith" Special Purpose Rifle==
The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremley powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom. These are the technical specifications according to the player's manual:
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The main sniper rifle of the game, the weapon best resembles the [[PSG-1#Heckler_.26_Koch_PSG-1|PSG-1]] sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.
 
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[[Image:H%26KPSG01.jpg|thumb|none|400px|PSG-1 7.62x51mm NATO]]
SR-125 "Wraith" Special Purpose Rifle
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[[Image:Area51w sniper.jpg|thumb|none|400px|The SR-125 "Wraith" Special Purpose Rifle.]]
 
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[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|500px|The player character realizes that 6 rounds might not be enough.]]
Projectile Type: 7.62mm SLAP (Sabot Light Armor Penetrator) <br>
 
Dual Wield: No <br>
 
Damage: High <br>
 
Accuracy: High <br>
 
Range: High <br>
 
Rate of Fire: Medium <br>
 
Firing Mechanism: Semi-Auto <br>
 
Magazine Capacity: 6 Cartridges <br>
 
Scope: Advanced Sniper Optic, 2x and 10x image stabilized zoom, integrated laser range finder <br>
 
Secondary Ability: None
 
 
 
[[Image:Area51w sniper.jpg|thumb|none|300px|The SR-125 "Wraith" Special Purpose Rifle]]
 
[[Image:Area 51 Sniper Rifle.jpg‎|thumb|none|300px]]
 
 
 
==BBG==
 
One of the alien weapons you get to use, the BBG is perhaps one of the best weapons overall. It holds 50 meson particles that fire in 3-round burts which stick to enemies and explode after a slight delay while bouncing off everything else. The weapon also recharges itself after firing giving it unlimited ammuntion. The gun also houses a "smart" laser that turns to red from green when in contact with an enemy. These are the technical specifications according to the player's manual:
 
 
 
BBG
 
 
 
Projectile Type: Highly charged Meson particles which cling to organic surfaces, rebound off all toher materials <br>
 
Dual Wield: No <br>
 
Damage: Medium <br>
 
Accuracy: High <br>
 
Range: High <br>
 
Rate of Fire: Medium <br>
 
Firing Mechanism: 3-round bursts <br>
 
Magazine Capacity: 50 particle impulses <br>
 
Scope: None <br>
 
Secondary Ability: Integrated "intelligent" LIDAR beam, predicts Meson particle path, changes frequency when illuminating organic target
 
 
 
[[Image:BBG.JPG‎|thumb|none|300px]]
 
 
 
==Meson Cannon==
 
The other alien firearm you get to use, the Meson Cannon fires a highly unstable Meson particle that upon impact, opens a small vortex that demolecularizes nearby enemies and sucks it into it's vortex. The weapon is extremley powerful and useful for large groups of enemies but suprisingly does little damage to bosses and machine enemies such as turrets. And unlike the BBG, the Meson Cannon does not recharge itself and requires small Meson particle containers as a form of ammunition to fire. These are the technical specifications according to the player's manual:
 
 
 
Meson Cannon <br>
 
 
 
Projectile Type: Unstable (imbalanced antiquark ratio) Meson particle <br>
 
Dual Wield: No <br>
 
Damage: High <br>
 
Accuracy: Medium <br>
 
Range: High <br>
 
Rate of Fire: Low <br>
 
Firing Mechanism: Semi-Auto <br>
 
Magazine Capacity: 1 particle impulse <br>
 
Scope: None <br>
 
Secondary Ability: None
 
  
[[Image:Meson Cannon.JPG|thumb|none|300px]]
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[[Category:Video Game]]
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[[Category:First-Person Shooter]]
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[[Category:Science-Fiction]]

Revision as of 18:02, 22 April 2022

Area-51 (2005)

The following weapons can be seen in the video game Area-51:


Pistols

M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. Each shot dealt by the weapon is fairly powerful and its 8 round magazine suggests that it is chambered in .44 Magnum. The pistol's in game name suggests that the developers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.

Desert Eagle .44 Magnum
The M-11 "Scorpion" Pistol's model.
The M-11 in the player character's hands.
Looking through the weapon's integrated reflex sight.

Assault Rifles

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants). The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent while firing in semi-automatic, but it quickly decreases on full automatic, and is even worse when dual-wielded.

Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.

Heckler & Koch HK53 - 5.56x45mm
The XM-32 "Viper" assault rifle.
The XM-32 in first person.
The "Viper" being dual wielded
The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.

Shotguns

M-170 "Hammer" Combat Shotgun

The standard issue shotgun for Area 51 personnel and some alien mutants. The weapon best resembles a SPAS-12 and, like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports (one on each side of the receiver). The weapon holds 10 rounds (presumably 5 in each tube), and standard fire consists of one round at a time, while secondary fires two. Therefore, when using secondary fire while dual-wielding, the weapon will fire four shots at a time, dealing immense damage to targets. The gun also has a built-in flashlight, but no scope.

SPAS-12 - 12 Gauge
M-170 "Hammer" Combat Shotgun.
The M-170 in first person. Its secondary fire ability makes more sense than the SPAS-12 from Half-Life and its sequel.
The shotgun being dual-wielded.

Sniper Rifles

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds, and each round is extremely powerful. The scope magnifications of the weapon are 2x zoom and 10x zoom.

PSG-1 7.62x51mm NATO
The SR-125 "Wraith" Special Purpose Rifle.
The player character realizes that 6 rounds might not be enough.

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