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Difference between revisions of "Area-51"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like ''[[Battlefield: 1942]]''.
 
Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like ''[[Battlefield: 1942]]''.
 
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm]]
 
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm]]
[[Image:Area51w assault.jpg|thumb|none|400px|The XM-32 "Viper" Assault rifle]]
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[[Image:Area51w assault.jpg|thumb|none|400px|The XM-32 "Viper" assault rifle.]]
[[Image:SMP 1st Person.JPG|thumb|none|500px]]
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[[Image:SMP 1st Person.JPG|thumb|none|500px|The XM-32 in first person.]]
 
[[Image:Area 51 SMP Dual Wield.JPG‎|thumb|none|500px|The "Viper" being dual wielded]]
 
[[Image:Area 51 SMP Dual Wield.JPG‎|thumb|none|500px|The "Viper" being dual wielded]]
 
[[Image:SMP Reload.JPG|thumb|none|500px|The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.]]
 
[[Image:SMP Reload.JPG|thumb|none|500px|The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.]]

Revision as of 00:46, 4 May 2017

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Your lack of effort is duly noted.

This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable.

Area-51(2005)

The following weapons can be seen in the video game Area-51:


Pistols

M-11 "Scorpion" Pistol

The standard issue sidearm to Area 51 personnel. The weapon's overall size and shape best resembles a Desert Eagle. The gun has a built in flashlight along with a red-dot scope mounted on the slide. The magazine holds 8 rounds and each round is fairly powerful. Its name suggests the devlopers wanted to pass it off as a replacement for the Beretta M9; unfortunately, there already is a handgun with the designation M11, the SIG-Sauer P228.

Desert Eagle .44 Magnum
The M-11 "Scorpion" Pistol
The M-11 in the player character's hands.
Looking through the weapon's integrated reflex sight.

Assault Rifles

XM-32 "Viper" Assault Rifle

The standard issue assault rifle for Area 51 personnel and Illuminati soldiers (as well as some alien mutants)). The weapon best resembles the Heckler & Koch HK53 compact assault rifle and, like the pistol, has a built in flashlight and scope. The gun can fire either in semi or full automatic, and has the ability to be dual-wielded. Accuracy is fairly decent on semi-automatic, but quickly decreases on full automatic, and is even worse when dual-wielded.

Frustratingly, the player is forced to dual wield whether they want to or not (similar to Crysis), although reloading will cause the player character to drop their off-handed rifle. The scope is not actually useable; aiming down the sights will just cause the picture to narrow, similar to older shooters like Battlefield: 1942.

Heckler & Koch HK53 - 5.56x45mm
The XM-32 "Viper" assault rifle.
The XM-32 in first person.
The "Viper" being dual wielded
The reloading animation. Note the interesting way the weapon has to be held due to swapping magazines with the right hand.

Shotguns

M-170 "Hammer" Combat Shotgun

The standard issue shotgun to Area 51 personnel and carried by some alien mutants. The weapon best resembles a SPAS-12 and like the "Viper", can also be dual wielded. The biggest change from the real SPAS-12 is that it has two barrels, two magazine tubes, and two ejection ports on both sides of the receiver. The weapon holds 10 rounds (presumably 5 in each tube) and standard fire consists of one round at a time while secondary fires two. So when using secondary fire when dual wielded, the weapon will fire four shots at a time causing immense damage. The gun also has a built in flashlight but no scope.

SPAS-12 - 12 Gauge
M-170 "Hammer" Combat Shotgun
Area 51 Shotgun.JPG
The shotgun dual wielded

Sniper Rifles

SR-125 "Wraith" Special Purpose Rifle

The main sniper rifle of the game, the weapon best resembles the PSG-1 sniper rifle. The weapon holds 6 rounds and each round is extremely powerful. The scope magnifications of the weapon consist of 2x zoom and 10x zoom.

PSG-1 7.62x51mm NATO
The SR-125 "Wraith" Special Purpose Rifle
Area 51 Sniper Rifle.jpg

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