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Difference between revisions of "7 Days To Die"

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{{WIP}}
 
 
 
[[Image:7d2d.jpg|thumb|right|300px|7 Days To Die]]
 
[[Image:7d2d.jpg|thumb|right|300px|7 Days To Die]]
The following weapons are seen in the video game [[7 Days To Die]].
 
  
'''NOTE: Unlike games like DayZ, you have to find the materials to craft all the weapons, as they can not be found in the wild.'''
+
'''The following weapons are seen in the video game ''7 Days To Die'':'''
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
  
 
=Handguns=
 
=Handguns=
 
+
==Beretta M9==
=="Pistol"==
+
The [[Beretta M9]] appears in the game as the "Pistol", and is the first handgun in-game. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.
The first handgun in the game is the "Pistol" which is based on the [[Beretta_M9#Beretta_92F.2FFS|Beretta M9]] and uses 9mm Ammo. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.
+
[[file:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[File:2016-02-25_00019.jpg|thumb|none|600px|The player holding the "Pistol" as he stares into the distance.]]
+
[[File:7daystodie_gunPistol.jpg|thumb|none|600px|The Pistol's world model. The faint markings on the slide do appear to be from an M9 rather than a commercial 92FS.]]
[[File:2016-02-25_00022.jpg|thumb|none|600px|Reloading the "Pistol". Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun]]
+
[[File:2016-02-25_00019.jpg|thumb|none|600px|The player holding the Pistol as he stares into the distance.]]
 +
[[File:2016-02-25_00022.jpg|thumb|none|600px|Reloading the Pistol. Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun]]
 
[[File:2016-02-25_00023.jpg|thumb|none|600px|The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.]]
 
[[File:2016-02-25_00023.jpg|thumb|none|600px|The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.]]
  
==.44 Magnum==
+
==Smith & Wesson Model 629==
The only revolver in the game, seemingly based on the [http://www.imfdb.org/wiki/Smith_%26_Wesson_Model_29 Smith & Wesson Model 29] the .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Fun fact is that the description of the gun references the classic film 'Dirty Harry'.
+
The [[Smith & Wesson Model 629]] appears in the game as the ".44 Magnum", and is the only revolver in the game. The .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Lastly, the description of the gun references the film ''[[Dirty Harry]]''.
[[File:2016-02-25_00031.jpg|thumb|none|600px|The player holding the .44 Magnum, "The Most Powerful Handgun in the World"]]
+
[[Image:S&WModel629.jpg|thumb|none|350px|Smith & Wesson Model 629 with Hogue Grips - .44 magnum.]]
[[File:2016-02-25_00032.jpg|thumb|none|600px|"Go ahead...Make my day"]]
+
[[File:7daystodie_gun44magnum.jpg|thumb|none|600px|The .44 Magnum's world model]]
[[File:2016-02-25_00033.jpg|thumb|none|600px|Reloading the .44 Magnum. The casings are inserted via a invisible speed loader.]]
+
[[File:2016-02-25_00031.jpg|thumb|none|600px|The player holding the .44 Magnum, [[Dirty Harry|"The Most Powerful Handgun in the World"]].]]
 
+
[[File:2016-02-25_00032.jpg|thumb|none|600px|"Go ahead... Make my day."]]
=Sub-Machine Gun=
+
[[File:2016-02-25_00033.jpg|thumb|none|600px|Reloading the .44 Magnum. The casings are inserted via an invisible speed loader.]]
 
 
=="SMG"==
 
The only sub-machine gun in the game, going by the name SMG, is based on a [http://Heckler_%26_Koch_MP5SD3#Heckler_.26_Koch_MP5SD Heckler & Koch MP5SD], though the gun is never fired surpressed nor the "suppressor" hide the weapons flash.
 
[[File:2016-02-25_00024.jpg|thumb|none|600px|The player holds the "SMG" as he tries to figure out what happened to the tip of his thumb]]
 
[[File:2016-02-25_00025.jpg|thumb|none|600px|Firing the "SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.]]
 
[[File:2016-02-25_00026.jpg|thumb|none|600px|The iron sights of the "SMG".]]
 
[[File:2016-02-25_00027.jpg|thumb|none|600px|Reloading the "SMG. At least the game got the reloading right.]]
 
  
 +
=Submachine Guns=
 +
==Heckler & Koch MP5SD6==
 +
The [[Heckler & Koch MP5SD6]] appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash.
 +
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 with stock extended - 9x19mm]]
 +
[[File:7daystodie_gunMP5.jpg|thumb|none|600px|The SMG's world model. Note the 4-position fire selector (safe, semi-auto, burst and full-auto).]]
 +
[[File:2016-02-25_00024.jpg|thumb|none|600px|The player holds the SMG as he tries to figure out what happened to the tip of his thumb.]]
 +
[[File:2016-02-25_00025.jpg|thumb|none|600px|Firing the SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.]]
 +
[[File:2016-02-25_00026.jpg|thumb|none|600px|The iron sights of the SMG.]]
 +
[[File:2016-02-25_00027.jpg|thumb|none|600px|Reloading the SMG. At least the game got the reloading right.]]
  
 
=Shotguns=
 
=Shotguns=
 +
==Mossberg 500A==
 +
One of two shotguns in the game, the "Shotgun" is a [[Mossberg 500|Mossberg 500A Field Gun]]. It is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Two variants are available: a standard full-length version, and a variant with a shortened barrel and a sawed-off stock. Like the .44 Magnum, the weapons are colorized in their icons, but their actual models are blackened.
 +
[[File:Mossberg500fieldShotgun.jpg|thumb|none|450px|Mossberg 500A Field Gun - 12 gauge]]
 +
[[File:7daystodie_gunPumpShotgun.jpg|thumb|none|600px|The Shotgun's world model.]]
 +
[[File:2016-02-25_00002.jpg|thumb|none|600px|Standing before a wall of fog with the Shotgun.]]
 +
[[File:2016-02-25_00003.jpg|thumb|none|600px|Firing the Shotgun at nothing important (unless you think [[Mist, The (2007)|fog is deadly or something]]).]]
 +
[[File:Sawed-off mossberg.jpg|thumb|none|450px|Sawn-off Mossberg 500A Field Gun - 12 gauge]]
 +
[[File:7daystodie_gunSawedOff.jpg|thumb|none|600px|The sawed-off Shotgun's world model.]]
 +
[[File:2016-02-25_00001.jpg|thumb|none|600px|The player holding the sawed-off Shotgun. Note that it seems to basically be the original Shotgun but, well, sawed-off.]]
  
==Unknown Shotgun==
+
==Blunderbuss==
One of two shotguns in the game, the "Shotgun" is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Like the .44 Magnum, the weapon is colorized in the icon, but the actual model is blackened. '''NOTE: Both shotgun use the same reload animation.'''
+
The oldest weapon in the game (at least in terms of design), the [[Blunderbuss]] is the only gun in the game to not require weapon parts to craft; it appears to be completely handmade from various bits and pieces.
[[File:2016-02-25_00002.jpg|thumb|none|600px|The player holds the unknown shotgun]]
+
[[File:7daystodie_blunderbuss.jpg|thumb|none|600px|The Blunderbuss's world model.]]
[[File:2016-02-25_00003.jpg|thumb|none|600px|Firing the shogun at nothing important (unless you think fog is deadly).]]
+
[[File:7DTDBlunderbuss.jpg|thumb|none|600px|The player holds the Blunderbuss while staring out at the desert.]]
 +
[[File:7DTDBlunderbussAim.jpg|thumb|none|600px|Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss.]]
 +
[[File:7DTDBlunderfire.jpg|thumb|none|600px|The player fires the Blunderbuss (has one heck of a kickback to it).]]
 +
[[File:7DTDBlunderReload.jpg|thumb|none|600px|The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod.]]
 +
[[File:7DTDBlunderReload2.jpg|thumb|none|600px|Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer.]]
  
==Unknown Sawed Off Shotgun==
+
=Assault Rifles=
The other shotgun you can acquire, it seems to be more or less a sawed-off version of the standard shotgun.
+
==AKMS==
[[File:2016-02-25_00001.jpg|thumb|none|600px|The player holding the sawed off shotgun. Note that it seems to basically be the original shotgun but, well, sawed-off.]]
+
The last of the rifles you can craft, the [[AKMS]] is also the only one to be fully automatic (at the cost of a very poor framerate). In-game it is identified as the "Ak 47".
 
+
[[File:AKMS.jpg|thumb|400px|none|AKMS - 7.62x39mm]]
 
+
[[File:7daystodie_gunAK47.jpg|thumb|none|600px|The Ak 47's world model. Note the Tapco SAW replacement pistol grip.]]
=Rifles=
+
[[File:2016-02-25_00005.jpg|thumb|none|600px|The player holds the AKMS at, once again, the DEADLY FOG!]]
 
 
=="Sniper Rifle"==
 
The "Sniper Rifle" is one of three rifles you can acquire in game. Seemingly based on the [[Remington_RSASS|Remington R11 RSASS]], it's the strongest of both rifles you can get. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is suppressed but it seems to just be there for cosmetic reasons.
 
[[File:2016-02-25_00008.jpg|thumb|none|600px|The player, with his huge arms, holds the "Sniper Rifle"]]
 
[[File:2016-02-25_00009.jpg|thumb|none|600px|The scope overlay of the "Sniper Rifle"]]
 
[[File:2016-02-25_00010.jpg|thumb|none|600px|Thinking the tree spooked him, the player fires the "Sniper Rifle" at the tree. Note that there are no brass-casing ejecting from the gun.]]
 
[[File:2016-02-25_00012.jpg|thumb|none|600px|Reloading the "Sniper Rifle". ]]
 
 
 
=="Hunting Rifle"==
 
The "Hunting Rifle", seemingly based on the [[Karabiner_98k|Karabiner 98k]], is the second of the rifles you can get. Oddly, the gun can only fire one round before needing to be reloaded. In another odd design choice, you can't put a scope on it.
 
[[File:2016-02-25_00013.jpg|thumb|none|600px|The player holds the "Hunting Rifle". Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.]]
 
[[File:2016-02-25_00017.jpg|thumb|none|600px|Reloading the "Hunting Rifle" after firing]]
 
[[File:2016-02-25_00016.jpg|thumb|none|600px|The player finishes the reload process of the "Hunting Rifle". Note the poorly texture bullet.]]
 
 
 
 
 
==Ak 47==
 
The last of the rifles you can craft, the [[Ak_47|Ak 47]] is also the only one to be fully automatic (at the cost of a very poor framerate). Though it seems to be more based on a AKMSU, judging by the icon.
 
[[File:2016-02-25_00005.jpg|thumb|none|600px|The player holds the Ak 47 at, once again, the DEADLY FOG!]]
 
 
[[File:2016-02-25_00004.jpg|thumb|none|600px|Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.]]
 
[[File:2016-02-25_00004.jpg|thumb|none|600px|Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.]]
[[File:2016-02-25_00006.jpg|thumb|none|600px|After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process)]]
+
[[File:2016-02-25_00006.jpg|thumb|none|600px|After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process).]]
[[File:2016-02-25_00007.jpg|thumb|none|600px|The magazine materializes in the Ak 47 then, 5 seconds ahead of the actual reload animation, again due to the glitch]]
+
[[File:2016-02-25_00007.jpg|thumb|none|600px|The magazine materializes in the AKMS then, 5 seconds ahead of the actual reload animation, again due to the glitch.]]
 
 
 
 
 
 
  
 +
=Sniper Rifles=
 +
==Remington R11 RSASS==
 +
The [[Remington R11 RSASS]] appears in the game as the "Sniper Rifle", and is the strongest of the two sniper rifles you can acquire in-game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.
 +
[[File:RSASS alt.jpg|thumb|none|500px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]
 +
[[File:7daystodie_gunSniperRifle.jpg|thumb|none|600px|The Sniper Rifle's world model.]]
 +
[[File:2016-02-25_00008.jpg|thumb|none|600px|The player, with his huge arms, holds the "Sniper Rifle.]]
 +
[[File:2016-02-25_00009.jpg|thumb|none|600px|The scope overlay of the Sniper Rifle]]
 +
[[File:2016-02-25_00010.jpg|thumb|none|600px|Thinking the tree spooked him, the player fires the Sniper Rifle at the tree. Note that there are no brass-casing ejecting from the gun.]]
 +
[[File:2016-02-25_00012.jpg|thumb|none|600px|Reloading the Sniper Rifle.]]
  
 +
==Remington Model 700 BDL==
 +
The [[Remington Model 700 BDL]] appears in the game as the The "Hunting Rifle". Oddly, it can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.
 +
[[File:Remington 700 bdl.jpg|thumb|500px|none|Remington Model 700 BDL - .300 Win Mag]]
 +
[[File:7daystodie_gunHuntingRifle.jpg|thumb|none|600px|The Hunting Rifle's world model.]]
 +
[[File:2016-02-25_00013.jpg|thumb|none|600px|The player holds the Hunting Rifle. Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.]]
 +
[[File:2016-02-25_00017.jpg|thumb|none|600px|Reloading the Hunting Rifle after firing.]]
 +
[[File:2016-02-25_00016.jpg|thumb|none|600px|The player finishes the reload process of the Hunting Rifle. Note the poorly textured bullet.]]
  
 
[[Category: Video Game]]
 
[[Category: Video Game]]
 
[[Category: Zombie]]
 
[[Category: Zombie]]
 
[[Category: Post Apocalyptic]]
 
[[Category: Post Apocalyptic]]

Latest revision as of 14:49, 4 September 2020

7 Days To Die

The following weapons are seen in the video game 7 Days To Die:


Handguns

Beretta M9

The Beretta M9 appears in the game as the "Pistol", and is the first handgun in-game. In a odd design choice, the slide never moves when the pistol is either fired nor reloaded.

Beretta M9 - 9x19mm
The Pistol's world model. The faint markings on the slide do appear to be from an M9 rather than a commercial 92FS.
The player holding the Pistol as he stares into the distance.
Reloading the Pistol. Note the uncocked hammer, which never moves when the weapon is fired, meaning that the gun is, more or less, a squirt gun
The player then, somehow, finishes the process by stroking the slide, as the slide does not move at all.

Smith & Wesson Model 629

The Smith & Wesson Model 629 appears in the game as the ".44 Magnum", and is the only revolver in the game. The .44 Magnum is the strongest handgun the player can find, using the .44 Cartridge. Strangely, the icon for the magnum has a silver color while the actual model is darker. Another odd thing is that the hammer seems to be non-functional, as it's never cocked or moves when the weapon is fired. Lastly, the description of the gun references the film Dirty Harry.

Smith & Wesson Model 629 with Hogue Grips - .44 magnum.
The .44 Magnum's world model
The player holding the .44 Magnum, "The Most Powerful Handgun in the World".
"Go ahead... Make my day."
Reloading the .44 Magnum. The casings are inserted via an invisible speed loader.

Submachine Guns

Heckler & Koch MP5SD6

The Heckler & Koch MP5SD6 appears in the game as the "SMG", and much like the other firearms it remains the only submachine gun in-game. Oddly though, the gun is never fired suppressed nor the "suppressor" hide the weapons flash.

Heckler & Koch MP5SD6 with stock extended - 9x19mm
The SMG's world model. Note the 4-position fire selector (safe, semi-auto, burst and full-auto).
The player holds the SMG as he tries to figure out what happened to the tip of his thumb.
Firing the SMG, the player realizes that the so-called surpressor does squat with either suppressing nor hiding the flash.
The iron sights of the SMG.
Reloading the SMG. At least the game got the reloading right.

Shotguns

Mossberg 500A

One of two shotguns in the game, the "Shotgun" is a Mossberg 500A Field Gun. It is one of the strongest weapons in the entire game, able to deliver devastating damage up close. Two variants are available: a standard full-length version, and a variant with a shortened barrel and a sawed-off stock. Like the .44 Magnum, the weapons are colorized in their icons, but their actual models are blackened.

Mossberg 500A Field Gun - 12 gauge
The Shotgun's world model.
Standing before a wall of fog with the Shotgun.
Firing the Shotgun at nothing important (unless you think fog is deadly or something).
Sawn-off Mossberg 500A Field Gun - 12 gauge
The sawed-off Shotgun's world model.
The player holding the sawed-off Shotgun. Note that it seems to basically be the original Shotgun but, well, sawed-off.

Blunderbuss

The oldest weapon in the game (at least in terms of design), the Blunderbuss is the only gun in the game to not require weapon parts to craft; it appears to be completely handmade from various bits and pieces.

The Blunderbuss's world model.
The player holds the Blunderbuss while staring out at the desert.
Thinking he saw a rattlesnake, the player takes aim with the Blunderbuss.
The player fires the Blunderbuss (has one heck of a kickback to it).
The reloading process is somewhat accurate to the real-world Blunderbuss as it shows the player inserting ammo then jamming it down with a rod.
Then, in a neat little touch, the player replaces the percussion cap before cocking the hammer.

Assault Rifles

AKMS

The last of the rifles you can craft, the AKMS is also the only one to be fully automatic (at the cost of a very poor framerate). In-game it is identified as the "Ak 47".

AKMS - 7.62x39mm
The Ak 47's world model. Note the Tapco SAW replacement pistol grip.
The player holds the AKMS at, once again, the DEADLY FOG!
Finally getting fed up at starring at the fog, the player opens fire. Note that the flash doesn't seem to be emitting from the rifle.
After finishing his rage against the fog, the player proceeds to reload (Thanks to a glitch, the player's hand never touches the magazine during the entire reload process).
The magazine materializes in the AKMS then, 5 seconds ahead of the actual reload animation, again due to the glitch.

Sniper Rifles

Remington R11 RSASS

The Remington R11 RSASS appears in the game as the "Sniper Rifle", and is the strongest of the two sniper rifles you can acquire in-game. Surprisingly, unlike the Magnum and Shotguns, both the icon and real-world model are the same color. Again, the weapon is fitted with a suppressor but it seems to just be there for cosmetic reasons.

Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
The Sniper Rifle's world model.
The player, with his huge arms, holds the "Sniper Rifle.
The scope overlay of the Sniper Rifle
Thinking the tree spooked him, the player fires the Sniper Rifle at the tree. Note that there are no brass-casing ejecting from the gun.
Reloading the Sniper Rifle.

Remington Model 700 BDL

The Remington Model 700 BDL appears in the game as the The "Hunting Rifle". Oddly, it can only fire one round before needing to be reloaded despite being based on a magazine fed rifle. In another odd design choice, you can't put a scope on it.

Remington Model 700 BDL - .300 Win Mag
The Hunting Rifle's world model.
The player holds the Hunting Rifle. Note the "1" in the ammo count, as the rifle can only hold 1 round before having to be reloaded.
Reloading the Hunting Rifle after firing.
The player finishes the reload process of the Hunting Rifle. Note the poorly textured bullet.

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