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Difference between revisions of "007: Quantum of Solace (VG)"

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==Glock 17==
 
==Glock 17==
The [[Glock 17]] pistol appears in the game as the GF17. This of course is a reference to the film [[Goldfinger]]. It can be equipped with a suppressor. The Glock 17 was featured in ''[[Tomorrow Never Dies]]'' and ''[[Casino Royale]]''
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The [[Glock 17]] pistol appears in the game as the GF17, and is only in the multiplayer mode. This of course is a reference to the film [[Goldfinger]]. It can be equipped with a suppressor. The Glock 17 was featured in ''[[Tomorrow Never Dies]]'' and ''[[Casino Royale]]''
 
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]
 
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]
[[File:GF17 1st person.jpg|thumb|none|750px|Glock 17 in 1st person view.]]
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[[File:GF17 1st person.jpg|thumb|none|750px|Glock 17 in 1st person view. Note the non standard slide serrations and green-ish frame.]]
[[File:GF17 3rd person.jpg|thumb|none|750px|Glock 17 in 3rd person view.]]
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[[File:GF17 3rd person.jpg|thumb|none|750px|Glock 17 in 3rd person view. Here it is being wielded by a multiplayer MI6 character.]]
 
[[File:GF17.jpg|thumb|none|750px|Taking cover with the Glock 17.]]
 
[[File:GF17.jpg|thumb|none|750px|Taking cover with the Glock 17.]]
[[File:GF17 reloading.jpg|thumb|none|750px|Reloading the Glock.]]
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[[File:GF17 reloading.jpg|thumb|none|750px|Reloading the Glock reveals what appears to be an added grip sleeve on the pistol.]]
  
==Glock 18==
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==Glock 18C==
The [[Glock 18]] pistol appears in the game as the GF18. This is also a reference to the film [[Goldfinger]]. It comes with a 30 round magazine and occasionally a laser sight. It can also be suppressed.
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The [[Glock 18C]] pistol appears in the game as the GF18. This is also a reference to the film [[Goldfinger]]. It comes with a 30 round magazine and occasionally a laser sight. It can also be suppressed.
 
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]
 
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]
[[File:GF18 1st person.jpg|thumb|none|750px|Glock 18 in 1st person view.]]
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[[File:GF18 1st person.jpg|thumb|none|750px|Glock 18C in 1st person view.]]
[[File:GF18 3rd person.jpg|thumb|none|750px|Glock 18 in 3rd person view.]]
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[[File:GF18 3rd person.jpg|thumb|none|750px|Glock 18C in 3rd person view.]]
[[File:GF18.jpg|thumb|none|750px|Glock 18 in Siena.]]
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[[File:GF18.jpg|thumb|none|750px|The G18C in Siena.]]
[[File:GF18 surpressed.jpg|thumb|none|750px|Glock 18 with suppressor.]]
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[[File:GF18 surpressed.jpg|thumb|none|750px|The G18C with suppressor, which would not actually work in reality.]]
 
[[File:GF18 laser.jpg|thumb|none|750px|Glock 18 Laser.]]
 
[[File:GF18 laser.jpg|thumb|none|750px|Glock 18 Laser.]]
 
[[File:GF18 laser silencer.jpg|thumb|none|750px|Glock 18 with laser and suppressor.]]
 
[[File:GF18 laser silencer.jpg|thumb|none|750px|Glock 18 with laser and suppressor.]]
[[File:GF18 reloading.jpg|thumb|none|750px|Reloading the Glock 18.]]
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[[File:GF18 reloading.jpg|thumb|none|750px|Reloading the Glock 18. The compensator cuts are visible here.]]
  
 
==Converted Glock 17==
 
==Converted Glock 17==
 
In the Wii version, a [[Glock pistol series#Glock_17_.28Converted_to_Full_Auto.29|Glock 17 converted to full-auto]] with a chrome slide replaces both the normal Glock 17 and the Glock 18C as the "GF18".
 
In the Wii version, a [[Glock pistol series#Glock_17_.28Converted_to_Full_Auto.29|Glock 17 converted to full-auto]] with a chrome slide replaces both the normal Glock 17 and the Glock 18C as the "GF18".
 
[[Image:Glock17ext.jpg|thumb|none|400px|Glock 17 converted to full auto with 33 round magazine 9x19mm]]
 
[[Image:Glock17ext.jpg|thumb|none|400px|Glock 17 converted to full auto with 33 round magazine 9x19mm]]
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]
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[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]
  
 
==Smith & Wesson SW1911==
 
==Smith & Wesson SW1911==
 
A nickel [[M1911 pistol series|Smith & Wesson SW1911]] appears in the game as the CR1911 .45. It is named after the 2006 Bond film [[Casino Royale]], and is the main pistol of all NPCs in the game.
 
A nickel [[M1911 pistol series|Smith & Wesson SW1911]] appears in the game as the CR1911 .45. It is named after the 2006 Bond film [[Casino Royale]], and is the main pistol of all NPCs in the game.
[[File:108282 01 lg.jpg|thumb|none|350px| Smith & Wesson SW1911 - .45 ACP]]
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[[File:S&WSW1911 stainless.jpg|thumb|none|350px| Smith & Wesson SW1911 - .45 ACP]]
 
[[File:Cr1911 1stperson.jpg|thumb|none|750px|SW1911 in 1st person view.]]
 
[[File:Cr1911 1stperson.jpg|thumb|none|750px|SW1911 in 1st person view.]]
 
[[File:Cr1911 3rd person.jpg|thumb|none|750px|SW1911 in 3rd person view.]]
 
[[File:Cr1911 3rd person.jpg|thumb|none|750px|SW1911 in 3rd person view.]]
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[[File:LTK super magnum 3rd person.jpg|thumb|none|750px|...which remains uncocked in 3rd person, for some reason.]]
 
[[File:LTK super magnum 3rd person.jpg|thumb|none|750px|...which remains uncocked in 3rd person, for some reason.]]
 
[[File:Ltk super magnum.jpg|thumb|none|750px|Bond with the LTK Super Magnum drawn.]]
 
[[File:Ltk super magnum.jpg|thumb|none|750px|Bond with the LTK Super Magnum drawn.]]
[[File:LTK super magnum reloading.jpg|thumb|none|750px|Reloading the Smith & Wesson Model 500.]]
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[[File:LTK super magnum reloading.jpg|thumb|none|750px|Reloading the Smith & Wesson Model 500, which is not possible with the hammer still cocked.]]
  
 
===Golden Gun===
 
===Golden Gun===
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[[File:Golden gun 3rd person.jpg|thumb|none|750px|Golden Gun in 3rd person view.]]
 
[[File:Golden gun 3rd person.jpg|thumb|none|750px|Golden Gun in 3rd person view.]]
 
[[File:Golden revolver.jpg|thumb|none|750px|Taking cover with the Golden Gun.]]
 
[[File:Golden revolver.jpg|thumb|none|750px|Taking cover with the Golden Gun.]]
[[File:Golden gun reloading.jpg|thumb|none|750px|Reloading the Golden Gun. Note the odd spiral pattern on the inside of the scope; it's possible this is a nod to the gun barrel opening Bond is famous for.]]
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[[File:Golden gun reloading.jpg|thumb|none|750px|Reloading the Golden Gun. Note the odd spiral pattern on the inside of the scope; this is likely a nod to the gun barrel opening Bond is famous for.]]
  
 
==Walther PPK==
 
==Walther PPK==
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==MAC-10==
 
==MAC-10==
The [[MAC-10]] is referred to in-game as the Mantis (a small submarine in [[For Your Eyes Only]]). It can be upgraded with a laser, and is one of the most common weapons in the game, appearing in Siena, the Science Center, and Venice.
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The [[MAC-10]] is referred to in-game as the Mantis (a small submarine in [[For Your Eyes Only]]). It can be upgraded with a laser, and is one of the most common weapons in the game, appearing in Siena, the Science Center, and Venice. The bolt is shown operating in closed nature; Bond will lock it back at the start of a reload and then close it at the end, which is not how a select-fire, open bolt MAC operates.
 
[[Image:IngramMAC10.jpg|thumb|350px|none|IngramMAC-10 open bolt submachine gun - .45 ACP]]
 
[[Image:IngramMAC10.jpg|thumb|350px|none|IngramMAC-10 open bolt submachine gun - .45 ACP]]
 
[[File:Mantis 1st person.jpg|thumb|none|750px|MAC-10 in 1st person view.]]
 
[[File:Mantis 1st person.jpg|thumb|none|750px|MAC-10 in 1st person view.]]
[[File:Mantis 3rd person.jpg|thumb|none|750px|MAC-10 in 3rd person view.]]
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[[File:Mantis 3rd person.jpg|thumb|none|750px|MAC-10 in 3rd person view. The closed bolt is obvious here.]]
 
[[File:Sienamantis.jpg|thumb|none|750px|Bond taking cover with a Mantis.]]
 
[[File:Sienamantis.jpg|thumb|none|750px|Bond taking cover with a Mantis.]]
 
[[File:Mantissurpressed.jpg|thumb|none|750px|Mantis with silencer.]]
 
[[File:Mantissurpressed.jpg|thumb|none|750px|Mantis with silencer.]]
 
[[File:Mantis laser.jpg|thumb|none|750px|Mantis with laser.]]‎
 
[[File:Mantis laser.jpg|thumb|none|750px|Mantis with laser.]]‎
 
[[File:MantisS.jpg|thumb|none|750px|Mantis with both laser and a suppressor.]]‎
 
[[File:MantisS.jpg|thumb|none|750px|Mantis with both laser and a suppressor.]]‎
[[File:Mantis reloading.jpg|thumb|none|750px|Reloading the Ingram MAC-10.]]‎
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[[File:Mantis reloading.jpg|thumb|none|750px|Reloading the Ingram MAC-10. Note the slightly angled grip, likely done so the MAC could reuse the hand positions from the regular pistols. Its reloading sounds would be used in [[Call of Duty: Black Ops]]' MAC-11.]]‎
  
 
==Heckler & Koch MP5A2==
 
==Heckler & Koch MP5A2==
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[[Image:H&KMP5-N.jpg|thumb|none|450px|Heckler & Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm]]
 
[[Image:H&KMP5-N.jpg|thumb|none|450px|Heckler & Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm]]
 
[[File:ICS MP5A1.jpg|thumb|none|450px|ICS MP5A1 as a reference to the no stock MP5 - 6mm BB]]
 
[[File:ICS MP5A1.jpg|thumb|none|450px|ICS MP5A1 as a reference to the no stock MP5 - 6mm BB]]
[[File:SAF 9mm 1st person.jpg|thumb|none|750px|HK MP5 in 1st person view]]
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[[File:SAF 9mm 1st person.jpg|thumb|none|750px|HK MP5 in 1st person view.]]
[[File:SAF 9mm 3rd person.jpg|thumb|none|750px|HK MP5 in 3rd person view]]
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[[File:SAF 9mm 3rd person.jpg|thumb|none|750px|HK MP5 in 3rd person view. Note the foregrip used on many weapons in game appears to be a Grip-pod foregrip without the bipod legs extended.]]
[[File:SAF 9mm k 3rd person.jpg|thumb|none|750px|Short HK MP5 in 3rd person view]]
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[[File:SAF 9mm k 3rd person.jpg|thumb|none|750px|Short HK MP5 in 3rd person view.]]
 
[[File:SAF9mmarozielvorrichtung.jpg|thumb|none|750px|Bond takes cover with the MP5 drawn as it appears in the Siena level.]]
 
[[File:SAF9mmarozielvorrichtung.jpg|thumb|none|750px|Bond takes cover with the MP5 drawn as it appears in the Siena level.]]
 
[[File:Saf9mmschalldämpfer.jpg|thumb|none|750px|The Siena-MP5 with a suppressor and Tasco Reflex Scope.]]
 
[[File:Saf9mmschalldämpfer.jpg|thumb|none|750px|The Siena-MP5 with a suppressor and Tasco Reflex Scope.]]
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==Calico M950==
 
==Calico M950==
A [[Calico Series of Rifles and Pistols|Calico M950 pistol]] is used in this game, appearing in the Science Center and Bregenz stages. The game refers to the M950 as the TLD22, after the film [[The Living Daylights]]. Calicos were also used by Carver security guards in the Bond film [[Tomorrow Never Dies]]. Though the "22" in the name may lead players to think the weapon is a .22 Calico, it is in fact a 9mm. This gun appears in the levels in Bregenz, the Science Center, and the Barge.
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A [[Calico Series of Rifles and Pistols|Calico M950 pistol]] is used in this game, appearing in the Science Center and Bregenz stages. The game refers to the M950 as the TLD22, after the film [[The Living Daylights]]. Calicos were also used by Carver security guards in the Bond film [[Tomorrow Never Dies]], and the ''Agent Under Fire'' game also featured a Calico. Though the "22" in the name may lead players to think the weapon is a .22 Calico, it is in fact a 9mm. This gun appears in the levels in Bregenz, the Science Center, and the Barge.
 
[[Image:Calico M950.jpg|thumb|none|400px|Calico M950 pistol converted to full auto fire with plain barrel and 100-round helical magazine - 9x19mm. The one in-game is shown with a 50-round magazine.]]
 
[[Image:Calico M950.jpg|thumb|none|400px|Calico M950 pistol converted to full auto fire with plain barrel and 100-round helical magazine - 9x19mm. The one in-game is shown with a 50-round magazine.]]
[[File:TLD 22 1st person.jpg|thumb|none|750px|Calico M950 in 1st person view]]
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[[File:TLD 22 1st person.jpg|thumb|none|750px|Calico M950 in 1st person view. The rear sight isn't even present on the magazine, not that it would be very useful anyway.]]
 
[[File:TLD 22 3rd person.jpg|thumb|none|750px|Calico M950 in 3rd person view]]
 
[[File:TLD 22 3rd person.jpg|thumb|none|750px|Calico M950 in 3rd person view]]
 
[[File:TLD22.jpg|thumb|none|750px|007 takes cover with the Calico drawn.]]
 
[[File:TLD22.jpg|thumb|none|750px|007 takes cover with the Calico drawn.]]
 
[[File:TLD22S.jpg|thumb|none|750px|The Calico fitted with a suppressor.]]
 
[[File:TLD22S.jpg|thumb|none|750px|The Calico fitted with a suppressor.]]
[[File:TLD 22 holo.jpg|thumb|none|750px|Calico with Sightmark Sure Shot Reflex Sight (You notices that the sight is backwards).]]
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[[File:TLD 22 holo.jpg|thumb|none|750px|A bad guy in multiplayer wielding a Calico equipped with Sightmark Sure Shot Reflex Sight, mounted backwards in accordance to Calico sight antics.]]
[[File:TLD 22 reloading.jpg|thumb|none|750px|Reloading the Calico]]
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[[File:TLD 22 reloading.jpg|thumb|none|750px|Pulling the Calico's charging handle.]]
  
 
=Rifles=
 
=Rifles=
  
 
==Colt M4A1==
 
==Colt M4A1==
The [[Colt M4A1]] appears in the game as the TND-16. It fires 5.56mm NATO ammunition and comes standard with a R.I.S.-styled rail handguard, vertical foregrip, and the aftermarket H&K-esque front sight. It can be outfitted with a suppressor, an EOTech 552 Holographic Sight, and laser sight (in single player missions only). This weapon is named after the film [[Tomorrow Never Dies]]. Strangely, in the campaign, after inserting a new magazine, Bond uselessly racks the charging handle on the M4A1, even though a round is in the chamber already. No round will be extracted at this point, in fact, the bolt doesn't even move. Even if he is reloading on an empty magazine, he could just use the bolt catch instead of cocking it. This gun is used in the levels Bolivia, Airport and Venice.
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The [[Colt M4A1]] appears in the game as the TND-16. It fires 5.56mm NATO ammunition and comes standard with a R.I.S.-styled rail handguard, vertical foregrip, and the aftermarket Troy folding H&K-esque front sight. It can be outfitted with a suppressor, an EOTech 552 Holographic Sight, and laser sight (in single player missions only). This weapon is named after the film [[Tomorrow Never Dies]]. The charging handle is always pulled in the reload animation; despite this, the bolt will not move in first person and the bolt release is ignored. The M4A1 is used in the levels Bolivia, Airport and Venice.
 
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
 
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
[[File:TND 16 1st person.jpg|thumb|none|750px|M4 in 1st person view]]
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[[File:TND 16 1st person.jpg|thumb|none|750px|The M4A1 in 1st person view. The handguard seems to be an odd mix of the traditional round style and the KAC RAS; the side rails are lower than normal.]]
[[File:TND 16 3rd person.jpg|thumb|none|750px|M4 in 3rd person view]]
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[[File:TND 16 3rd person.jpg|thumb|none|750px|M4A1 in 3rd person view.]]
[[File:TND16aro.jpg|thumb|none|750px|A EOTech 552 equipped M4A1 in the Venice level.]]
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[[File:TND16aro.jpg|thumb|none|750px|A EOTech 552 equipped M4A1 in the Venice level. Note the folded front sight and low profile gas block.]]
 
[[File:TND16Saro.jpg|thumb|none|750px|Now equipped with a suppressor.]]
 
[[File:TND16Saro.jpg|thumb|none|750px|Now equipped with a suppressor.]]
 
[[File:Tnd16bolivia1.jpg|thumb|none|750px|007 uses one without an EOTech in Bolivia.]]
 
[[File:Tnd16bolivia1.jpg|thumb|none|750px|007 uses one without an EOTech in Bolivia.]]
[[File:Tnd16bolivia.jpg|thumb|none|750px|With suppressor.]]
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[[File:Tnd16bolivia.jpg|thumb|none|750px|With a suppressor.]]
[[File:TND 16 reloading.jpg|thumb|none|750px|Reloading the M4]]
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[[File:TND 16 reloading.jpg|thumb|none|750px|Reloading the M4. After this, Bond points the rifle to the other side and pulls the charging handle. The reload sounds were reused on the FAL in [[Call of Duty: Black Ops]].]]
  
 
==Beretta CX4 Storm==
 
==Beretta CX4 Storm==
 
Although not directly in the game, the "VKP-08" bears a strong resemblance to the [[Beretta Cx4 Storm]]. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the Cx4's pistol rounds, and has a longer barrel. The similarities are marked, though.
 
Although not directly in the game, the "VKP-08" bears a strong resemblance to the [[Beretta Cx4 Storm]]. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the Cx4's pistol rounds, and has a longer barrel. The similarities are marked, though.
 
[[Image:Beretta CX4 storm.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm]]
 
[[Image:Beretta CX4 storm.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm]]
[[File:VKP-08 1st person.jpg|thumb|none|750px|Beretta Cx4 Storm in 1st person view]]
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[[File:VKP-08 1st person.jpg|thumb|none|750px|The Beretta Cx4 Storm in 1st person view.]]
[[File:VKP-08 3rd person.jpg|thumb|none|750px|Beretta Cx4 Storm in 3rd person view]]
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[[File:VKP-08 3rd person.jpg|thumb|none|750px|Beretta Cx4 Storm in 3rd person view.]]
[[File:VKP-08.jpg|thumb|none|750px|Taking cover with the VKP-08.]]
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[[File:VKP-08.jpg|thumb|none|750px|Taking cover with the VKP-08. Note the Ingram in the bad guy's holster.]]
[[File:VKP-08 scope.jpg|thumb|none|750px|Beretta Cx4 Storm with scope.]]
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[[File:VKP-08 scope.jpg|thumb|none|750px|Beretta Cx4 Storm with scope, which appears to be a Russian PKS-07.]]
 
[[File:VKP-08 reloading.jpg|thumb|none|750px|Reloading the Beretta Cx4 Storm. Note the rather worrying lack of a trigger.]]
 
[[File:VKP-08 reloading.jpg|thumb|none|750px|Reloading the Beretta Cx4 Storm. Note the rather worrying lack of a trigger.]]
  
 
==FN SCAR-L==
 
==FN SCAR-L==
The first generation [[FN SCAR-L]] assault rifle appears in the game as the MKIII LLD. The name of the weapon is a reference to [[Live and Let Die]]. The game version is the SCAR-L, noted by the STANAG magazine. It can be equipped with a Tasco Reflex Scope.
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The second-generation [[FN SCAR-L]] assault rifle appears in the game as the MKIII LLD. The name of the weapon is a reference to [[Live and Let Die]]. The game version is the SCAR-L, noted by the STANAG magazine. It can be equipped with a Tasco Reflex Scope.
[[Image:Scar_l-1.jpg|thumb|none|450px|First Gen FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]
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[[Image:SCAR_2nd_gen_w_EGLM.jpg|thumb|none|450px|Second Gen FN SCAR-L with FN Mk 13 - 5.56x45mm]]
[[File:LLD 1st person.jpg|thumb|none|750px|FN SCAR-L in 1st person view]]
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[[File:LLD 1st person.jpg|thumb|none|750px|FN SCAR-L in first-person view.]]
[[File:LLD 3rd person.jpg|thumb|none|750px|FN SCAR-L in 3rd person view]]
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[[File:LLD 3rd person.jpg|thumb|none|750px|Third-person view, giving a good view of the stock's straight angles indicative of the second-generation version.]]
[[File:LLD.jpg|thumb|none|750px|FN SCAR-L as it appears, with a laser.]]
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[[File:LLD.jpg|thumb|none|750px|SCAR-L in third-person with a laser.]]
[[File:LLD silencer.jpg|thumb|none|750px|FN SCAR-L with laser and silencer.]]
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[[File:LLD silencer.jpg|thumb|none|750px|Another SCAR-L with laser and silencer.]]
[[File:Mkiii LLD EOTech.jpg|thumb|none|750px|FN SCAR-L with Tasco Reflex Scope.]]
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[[File:Mkiii LLD EOTech.jpg|thumb|none|750px|FN SCAR-L with Tasco Reflex Scope, giving another good view of the second-generation stock.]]
[[File:LLD reloading.jpg|thumb|none|750px|Reloading the FN SCAR-L]]
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[[File:LLD reloading.jpg|thumb|none|750px|Reloading the SCAR-L.]]
  
 
==Steyr AUG A1==
 
==Steyr AUG A1==
 
The [[Steyr AUG]] appears in the single player as the A3 Raker, while it is referred to as the A3 Recon in the multiplayer portion of the game. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. This weapon is named after the film [[Moonraker]]. Despite the A3 designation present in the in-game name, this AUG is actually an A1.
 
The [[Steyr AUG]] appears in the single player as the A3 Raker, while it is referred to as the A3 Recon in the multiplayer portion of the game. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. This weapon is named after the film [[Moonraker]]. Despite the A3 designation present in the in-game name, this AUG is actually an A1.
 
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]
 
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]
[[File:A3 raker 1st person.jpg|thumb|none|750px|Steyr AUG in 1st person view]]
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[[File:A3 raker 1st person.jpg|thumb|none|750px|Steyr AUG in 1st person view. The scope allows for variable zoom, similar to the older "Agent Under Fire" game.]]
[[File:A3 raker 3rd person.jpg|thumb|none|750px|Steyr AUG in 3rd person view]]
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[[File:A3 raker 3rd person.jpg|thumb|none|750px|Steyr AUG in 3rd person view.]]
[[File:Raker.jpg|thumb|none|750px|Bond taking cover with the Steyr AUG.]]
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[[File:Raker.jpg|thumb|none|750px|Bond taking cover with the Steyr AUG. The barrel is ribbed and the foregrip is mounted further out on it for some reason.]]
 
[[File:Raker silencer.jpg|thumb|none|750px|A3 Raker with silencer.]]
 
[[File:Raker silencer.jpg|thumb|none|750px|A3 Raker with silencer.]]
 
[[File:A3 raker reloading.jpg|thumb|none|750px|Reloading the Steyr AUG.]]
 
[[File:A3 raker reloading.jpg|thumb|none|750px|Reloading the Steyr AUG.]]
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An [[AK-74#AKS-74U|AKS-74U]] makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game, after the film [[From Russia with Love]]. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie [[Goldeneye]].
 
An [[AK-74#AKS-74U|AKS-74U]] makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game, after the film [[From Russia with Love]]. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie [[Goldeneye]].
 
[[Image:AKSU-Krinkov.jpg|thumb|none|420px|AKS-74U - 5.45x39mm]]
 
[[Image:AKSU-Krinkov.jpg|thumb|none|420px|AKS-74U - 5.45x39mm]]
[[File:FRWL 1st person.jpg|thumb|none|750px|AKS-74U in 1st person view]]
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[[File:FRWL 1st person.jpg|thumb|none|750px|AKS-74U in 1st person view.]]
[[File:FRWL 3rd person.jpg|thumb|none|750px|AKS-74U in 3rd person view]]
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[[File:FRWL 3rd person.jpg|thumb|none|750px|AKS-74U in 3rd person view.]]
 
[[File:FRWL.jpg|thumb|none|750px|Bond in cover with the AKS-74U.]]
 
[[File:FRWL.jpg|thumb|none|750px|Bond in cover with the AKS-74U.]]
[[File:FRWL reloading.jpg|thumb|none|750px|Reloading the AKS-74U]]
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[[File:FRWL reloading.jpg|thumb|none|750px|Reloading the AKS-74U. The vertical grip seems to attached to a giant zip tie around the lower handguard.]]
  
 
==M1A==
 
==M1A==
 
The [[M14_Rifle#Springfield_Armory_M1A|M1A Rifle]] appears in the game, simply called the M14. The version in-game has a Vltor M1S stock, using a Magpul PRS. It is also given a vertical foregrip as standard in multiplayer, replacing the unusable Harris bipod it features in singleplayer, and can be modified to use a suppressor and a Tasco Reflex Scope or Sniper Scope. A scoped variant can also be used in the Sink Hole level, which seems to do twice as much damage as later unscoped M14s.
 
The [[M14_Rifle#Springfield_Armory_M1A|M1A Rifle]] appears in the game, simply called the M14. The version in-game has a Vltor M1S stock, using a Magpul PRS. It is also given a vertical foregrip as standard in multiplayer, replacing the unusable Harris bipod it features in singleplayer, and can be modified to use a suppressor and a Tasco Reflex Scope or Sniper Scope. A scoped variant can also be used in the Sink Hole level, which seems to do twice as much damage as later unscoped M14s.
 
[[Image:M1S.jpg|thumb|none|500px|M1A with M1S Vltor Stock system - .308 Winchester]]
 
[[Image:M1S.jpg|thumb|none|500px|M1A with M1S Vltor Stock system - .308 Winchester]]
[[File:M14 1st person.jpg|thumb|none|750px|M1A in 1st person view]]
+
[[File:M14 1st person.jpg|thumb|none|750px|M1A in 1st person view, in the final level. Interestingly, the in the Wii version, the M14 has a wood texture on both the original stock and the Magpul PRS (!) in this mission as well as the rail system seen below.]]
 
[[File:M14 3rd person.jpg|thumb|none|750px|M1A in 3rd person view]]
 
[[File:M14 3rd person.jpg|thumb|none|750px|M1A in 3rd person view]]
 
[[File:M14 quantum.jpg|thumb|none|750px|Bond in cover with the M1A]]
 
[[File:M14 quantum.jpg|thumb|none|750px|Bond in cover with the M1A]]
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=Sniper Rifles=
 
=Sniper Rifles=
  
==FPK / PSL Sniper Rifle==
+
==PSL Sniper Rifle==
A [[FPK / PSL Sniper Rifle]] with some features of an [[SVD Dragunov]] appears in the game as the V-TAK 31. The name comes from the film [[A View To A Kill]]. It can be outfitted with a night-vision scope, laser and suppressor. Strangely, in Multiplayer, it is called the WA2000, even though it's not.
+
A [[PSL Sniper Rifle]] with some features of an [[SVD Dragunov]] appears in the game as the V-TAK 31. The name comes from the film ''[[A View To A Kill]]''. It can be outfitted with a night-vision scope, laser and suppressor. Strangely, in Multiplayer, it is called the WA2000, even though it's not. Its firing sound was reused for the Dragunov in ''[[Call of Duty: Black Ops]]''.
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]
+
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]]
[[File:Vtak 31 1st person.jpg|thumb|none|750px|FPK/PSL in 1st person view]]
+
[[File:Vtak 31 1st person.jpg|thumb|none|750px|PSL in 1st person view. As with the same rifle in ''[[Far Cry 2]]'', it has weird modelling that denotes features of both the PSL and Dragunov.]]
[[File:Vtak 31 3rd person view.jpg|thumb|none|750px|FPK/PSL in 3rd person view]]
+
[[File:Vtak 31 3rd person view.jpg|thumb|none|750px|PSL in 3rd person view.]]
[[File:Vtak 31.jpg|thumb|none|750px|Bond in cover with the FPK/PSL]]
+
[[File:Vtak 31.jpg|thumb|none|750px|Bond in cover with the PSL. Note the SVD-like details of the dust cover and receiver, but PSL-layout (no gap between the triggerguard and magazine).]]
[[File:Vtak 31 silencer.jpg|thumb|none|750px|FPK/PSL with silencer]]
+
[[File:Vtak 31 silencer.jpg|thumb|none|750px|PSL with silencer. The handguard is two pieces but is still Dragunov-shaped.]]
[[File:Vtak 31 reloading.jpg|thumb|none|750px|Reloading the FPK/PSL]]
+
[[File:Vtak 31 reloading.jpg|thumb|none|750px|Reloading the "PSVD" with an actual PSL mag as denoted by the X-stamping.]]
  
 
==Walther WA 2000==
 
==Walther WA 2000==
 
The [[Walther WA 2000]] sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film [[The Living Daylights]] by [[Timothy Dalton]] during the sniping sequence.
 
The [[Walther WA 2000]] sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film [[The Living Daylights]] by [[Timothy Dalton]] during the sniping sequence.
 
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]
 
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]
[[File:WA 2000 1st person.jpg|thumb|none|750px|Walther WA 2000 in 1st person view]]
+
[[File:WA 2000 1st person.jpg|thumb|none|750px|Walther WA 2000 in 1st person view.]]
[[File:WA 2000 3rd person.jpg|thumb|none|750px|Walther WA 2000 in 3rd person view]]
+
[[File:WA 2000 3rd person.jpg|thumb|none|750px|Walther WA 2000 in 3rd person view, as Bond's prior poisoning seems kick back in and make the ground an intangible psychedelic mess.]]
[[File:WA 2000 barge.jpg|thumb|none|750px|Bond in cover with the WA 2000]]
+
[[File:WA 2000 barge.jpg|thumb|none|750px|Bond in cover with the WA 2000.]]
[[File:WA 2000 silencer.jpg|thumb|none|750px|WA 2000 with silencer]]
+
[[File:WA 2000 silencer.jpg|thumb|none|750px|WA 2000 with silencer.]]
[[File:WA 2000 reloading.jpg|thumb|none|750px|Reloading the Walther WA 2000]]
+
[[File:WA 2000 reloading.jpg|thumb|none|750px|Reloading the Walther WA 2000.]]
  
 
=Shotguns=  
 
=Shotguns=  
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[[Image:P1010021.JPG|thumb|none|500px|A Remington 870 shotgun with the same full-length Picatinny Rail system, but without the foregrip like a [[Serbu Super Shorty 9]] - 12 Gauge]]
 
[[Image:P1010021.JPG|thumb|none|500px|A Remington 870 shotgun with the same full-length Picatinny Rail system, but without the foregrip like a [[Serbu Super Shorty 9]] - 12 Gauge]]
 
[[File:Hutchinson 1st person.jpg|thumb|none|750px|Remington in 1st person view.]]
 
[[File:Hutchinson 1st person.jpg|thumb|none|750px|Remington in 1st person view.]]
[[File:Hutchinson 3rd person.jpg|thumb|none|750px|Remington in 3rd person view.]]
+
[[File:Hutchinson 3rd person.jpg|thumb|none|750px|Remington in 3rd person view. Oddly, it has charging handle on the bolt despite being pump-only.]]
[[File:Hutchinson a3.jpg|thumb|none|750px|Bond in cover with the Hutchinson A3.]]
+
[[File:Hutchinson a3.jpg|thumb|none|750px|Bond in cover with the Hutchinson A3. Note the odd shape of the Serbu foregrip; it appears to be folded as an actual pump handle wrapping around the magazine tube while also being extended.]]
 
[[File:Hutchinson reloading.jpg|thumb|none|750px|Reloading the Remington 870.]]
 
[[File:Hutchinson reloading.jpg|thumb|none|750px|Reloading the Remington 870.]]
  
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== M60E3 ==
 
== M60E3 ==
The [[M60E3]] appears in the game as the 8-CAT. Much like the 870, it is often found in hidden containers as a bonus for exploration. The weapon is categorized as a powerful weapon in-game. The weapon's name is of course a reference to the film [[Octopussy]]. Stamper ([[Götz Otto]]) used one to kill British sailors in [[Tomorrow Never Dies]].
+
The [[M60E3]] appears in the game as the 8-CAT, as the only machine gun. Much like the 870, it is often found in hidden containers as a bonus for exploration. The weapon is categorized as a powerful weapon in-game. The weapon's name is of course a reference to the film [[Octopussy]]. Stamper ([[Götz Otto]]) used one to kill British sailors in [[Tomorrow Never Dies]]. An emplaced variant is also used in a few levels.
 
[[Image:USOM60E3.jpg|thumb|none|550px|M60E3 machine gun - 7.62x51mm NATO]]
 
[[Image:USOM60E3.jpg|thumb|none|550px|M60E3 machine gun - 7.62x51mm NATO]]
[[File:M60 1st person.jpg|thumb|none|750px|M60E3 in 1st person view]]
+
[[File:M60 1st person.jpg|thumb|none|750px|M60E3 in 1st person view. The rear sight is always folded down and unused.]]
[[File:8cat 3rd person.jpg|thumb|none|750px|M60E3 in 3rd person view]]
+
[[File:8cat 3rd person.jpg|thumb|none|750px|M60E3 in 3rd person view.]]
 
[[File:8cat.jpg|thumb|none|750px|Bond taking cover with the 8-CAT.]]
 
[[File:8cat.jpg|thumb|none|750px|Bond taking cover with the 8-CAT.]]
 
[[File:M60 holographic sights.jpg|thumb|none|750px|M60E3 with EOTech 512.]]
 
[[File:M60 holographic sights.jpg|thumb|none|750px|M60E3 with EOTech 512.]]
[[File:8cat reloading.jpg|thumb|none|750px|Reloading the M60E3]]
+
[[File:8cat reloading.jpg|thumb|none|750px|Reloading the M60E3.]]
  
 
=Other Weapons=
 
=Other Weapons=
  
== Milkor MGL Mk 1S==
+
== Milkor MGL==
The [[Milkor MGL|MGL Mk 1S]] rotary grenade launcher appears in the game under the name of the D.A.D. System, after the film Die Another Day. It appears in the Sink Hole, Science Center and Airport stages as a power weapon. It once again can only be found in special crates around levels, as a reward for the player exploring. The weapon has a rather strange reload animation, with Bond dumping all of the rounds whether all of them be fresh or used, and inserts each shell manually. Bond will dump all of the unused shells, even when he has only fired a single shot. Has a similar reload animation as the S&W 500, and thus holds the dubious honor of "Longest Reload Time".
+
The [[Milkor MGL]] rotary grenade launcher appears in the game under the name of the "D.A.D. System", after the film [[Die Another Day]]. It appears in the Sink Hole, Science Center and Airport stages as a power weapon. It once again can only be found in special crates around levels, usually for boss fights. The weapon has a rather strange reload animation, with Bond dumping all of the rounds whether all of them be fresh or used, and inserts each shell manually. Bond will dump all of the unused shells, even when he has only fired a single shot. Has a similar reload animation as the S&W 500, and thus holds the dubious honor of "Longest Reload Time".
 +
The model is a mix of the early variant with no forend RIS, and the later models' telescoping AR buffer tube stock. It also lacks any sights or scope; Bond simply aims it by the top of the frame. It shoots very RPG-like rounds that don't arc.
 +
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]
 
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
[[File:DAD system 1st person.jpg|thumb|none|750px|Milkor MGL in 1st person view]]
+
[[File:DAD system 1st person.jpg|thumb|none|750px|Milkor MGL in 1st person view.]]
[[File:DAD system 3rd person.jpg|thumb|none|750px|Milkor MGL in 3rd person view]]
+
[[File:DAD system 3rd person.jpg|thumb|none|750px|Milkor MGL in 3rd person view.]]
[[File:DAD system.jpg|thumb|none|750px|Bond taking cover with the D.A.D. System.]]
+
[[File:DAD system.jpg|thumb|none|750px|Bond taking cover with the D.A.D. System, careful not to make any D.A.D. jokes!]]
[[File:DAD system reloading.jpg|thumb|none|750px|Reloading the Milkor MGL]]
+
[[File:DAD system reloading.jpg|thumb|none|750px|Reloading the Milkor MGL.]]
  
 
==Nail Gun==
 
==Nail Gun==

Revision as of 18:39, 15 August 2022


007: Quantum of Solace
QoS cover.jpg
Offical Boxart
Release Date: 2008
Developer: Treyarch (PS3, 360)
Beenox (Wii, PC)
Vicarious Visions (DS)
Eurocom (PS2)
Publisher: Activision
Square Enix
Series: James Bond Game
Platforms: PC
Genre: First-Person Shooter, Third-person shooter, Action-adventure game


This is a list of weapons that appeared in the video game adaptation of Quantum of Solace.

Despite the game's title, the single player story also includes several levels set from the prior 2006 film Casino Royale, as Bond recounts the story to Camille Montes.

The single player portion of the game works off of a rather different three weapon slot system, with Bond's P99 being his interchangeable third weapon. Almost all weapons ingame can be equipped with suppressors, besides the power weapons. Power weapons are weapons that the player can find throughout special crates in various levels; these crates are usually shown as rewards to a player for exploring said level. Most primary weapons ingame have irremovable attachments, such as vertical foregrips or laser pointers. The multiplayer portion however, has the standard two weapon slot system that traditional FPS games have. Similar to the Rainbow Six: Vegas series, the game is primarily a first person shooter, but when in cover, the game will transition to third person, allowing Bond to blind fire and showing off the (for the time) very detailed Daniel Craig model made specifically for the game. Also of note are correct fire selector switches on most applicable weapons, although they are not necessarily animated.


Handguns

Walther P99AS

The Walther P99AS appears in the game as Bond's standard sidearm, simply under the name P99. This is the current-generation P99, instead of his usual 1st generation that he has carried since Tomorrow Never Dies. The gun fires 9x19mm Parabellum rounds and can be equipped with a suppressor. A gold-plated version is available in multiplayer.

Walther P99AS - 9x19mm
Walther P99AS in 1st person view.
Walther P99AS in 3rd person view.
Bond taking cover with the P99AS.
P99AS with silencer.
Reloading the P99AS.

Glock 17

The Glock 17 pistol appears in the game as the GF17, and is only in the multiplayer mode. This of course is a reference to the film Goldfinger. It can be equipped with a suppressor. The Glock 17 was featured in Tomorrow Never Dies and Casino Royale

Glock 17 (3rd generation) - 9x19mm
Glock 17 in 1st person view. Note the non standard slide serrations and green-ish frame.
Glock 17 in 3rd person view. Here it is being wielded by a multiplayer MI6 character.
Taking cover with the Glock 17.
Reloading the Glock reveals what appears to be an added grip sleeve on the pistol.

Glock 18C

The Glock 18C pistol appears in the game as the GF18. This is also a reference to the film Goldfinger. It comes with a 30 round magazine and occasionally a laser sight. It can also be suppressed.

Glock 18C - 9x19mm
Glock 18C in 1st person view.
Glock 18C in 3rd person view.
The G18C in Siena.
The G18C with suppressor, which would not actually work in reality.
Glock 18 Laser.
Glock 18 with laser and suppressor.
Reloading the Glock 18. The compensator cuts are visible here.

Converted Glock 17

In the Wii version, a Glock 17 converted to full-auto with a chrome slide replaces both the normal Glock 17 and the Glock 18C as the "GF18".

Glock 17 converted to full auto with 33 round magazine 9x19mm
Glock 17 (3rd Generation) with stainless steel slide - 9x19mm

Smith & Wesson SW1911

A nickel Smith & Wesson SW1911 appears in the game as the CR1911 .45. It is named after the 2006 Bond film Casino Royale, and is the main pistol of all NPCs in the game.

Smith & Wesson SW1911 - .45 ACP
SW1911 in 1st person view.
SW1911 in 3rd person view.
Bond taking cover with an SW1911.
SW1911 with suppressor.
Reloading the SW1911.

Smith & Wesson Model 500

This revolver is a Smith & Wesson Model 500. It only holds 5 rounds, hinting that it shoots .500 S&W rounds. It is called the LTK Super Magnum in the game, an obvious reference to the Bond film "Licence to Kill". Categorized as a power weapon ingame, the weapon can only be found in special crates around levels. The weapon is usually a reward to the player for exploring. The reload animation depicts Bond emptying out all the chambers in the cylinder, retaining the live rounds and tossing the empties, and then replacing each chamber with a fresh round.

Smith & Wesson Model 500 - .500 S&W Magnum
S&W Model 500 in 1st person view. Note the cocked hammer...
...which remains uncocked in 3rd person, for some reason.
Bond with the LTK Super Magnum drawn.
Reloading the Smith & Wesson Model 500, which is not possible with the hammer still cocked.

Golden Gun

A gold-plated Smith & Wesson Model 500 fitted with a small scope is available only in the multiplayer. Notably, it fires explosives bullets that behave more like grenades. Unlike previous cinematic and video game Golden Guns, it is a revolver, not a single-action pistol. The Golden Gun in the novel The Man with The Golden Gun, however, was a revolver, albeit a Colt SAA instead of a Smith & Wesson; oddly, at least judging by the screenshots here, in the German version of the game the weapon is even called "the Golden Colt."

Golden Gun in 1st person view.
Golden Gun in 3rd person view.
Taking cover with the Golden Gun.
Reloading the Golden Gun. Note the odd spiral pattern on the inside of the scope; this is likely a nod to the gun barrel opening Bond is famous for.

Walther PPK

Although never seen or used in the game, the silhouettes of the Bond girls at the main menu screen are seen holding Walther PPK pistols.

Walther PPK - .32 ACP

Submachine Guns

MAC-10

The MAC-10 is referred to in-game as the Mantis (a small submarine in For Your Eyes Only). It can be upgraded with a laser, and is one of the most common weapons in the game, appearing in Siena, the Science Center, and Venice. The bolt is shown operating in closed nature; Bond will lock it back at the start of a reload and then close it at the end, which is not how a select-fire, open bolt MAC operates.

IngramMAC-10 open bolt submachine gun - .45 ACP
MAC-10 in 1st person view.
MAC-10 in 3rd person view. The closed bolt is obvious here.
Bond taking cover with a Mantis.
Mantis with silencer.
Mantis with laser.

Mantis with both laser and a suppressor.

Reloading the Ingram MAC-10. Note the slightly angled grip, likely done so the MAC could reuse the hand positions from the regular pistols. Its reloading sounds would be used in Call of Duty: Black Ops' MAC-11.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears as the SAF 9mm. It comes with tri-rail handguards and a forward pistol grip. The gun can also be modified with an Tasco Red Dot Scope and a suppressor, and a gold-plated version is available for use in multiplayer. This gun appears in the levels Siena, Miami, Airport, and Casino Royale, appearing variously with a fixed stock or without a stock at all.

Heckler & Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm
ICS MP5A1 as a reference to the no stock MP5 - 6mm BB
HK MP5 in 1st person view.
HK MP5 in 3rd person view. Note the foregrip used on many weapons in game appears to be a Grip-pod foregrip without the bipod legs extended.
Short HK MP5 in 3rd person view.
Bond takes cover with the MP5 drawn as it appears in the Siena level.
File:Saf9mmschalldämpfer.jpg
The Siena-MP5 with a suppressor and Tasco Reflex Scope.
The MP5 in Miami has no stock.
The stock-less version with a suppressor.
The MP5 in the Casino Royale level has no scope.
The MP5 without scope with suppressor.
Reloading the HK MP5

Heckler & Koch UMP

The Heckler & Koch UMP makes an appearance as the SAF .45, despite appearing to be the 9mm version. It can be equipped with a suppressor and laser. The UMP made several appearances in the film Casino Royale, and is prominent in promotional artwork for Quantum of Solace. This gun appears in the levels White´s Estate, Bregenz and Train.

Heckler & Koch UMP9 - 9x19mm (note curved magazine)
HK UMP in 1st person view.
HK UMP in 3rd person view.
007 takes cover with his UMP.
The UMP with suppressor.
Reloading the HK UMP.

Calico M950

A Calico M950 pistol is used in this game, appearing in the Science Center and Bregenz stages. The game refers to the M950 as the TLD22, after the film The Living Daylights. Calicos were also used by Carver security guards in the Bond film Tomorrow Never Dies, and the Agent Under Fire game also featured a Calico. Though the "22" in the name may lead players to think the weapon is a .22 Calico, it is in fact a 9mm. This gun appears in the levels in Bregenz, the Science Center, and the Barge.

Calico M950 pistol converted to full auto fire with plain barrel and 100-round helical magazine - 9x19mm. The one in-game is shown with a 50-round magazine.
Calico M950 in 1st person view. The rear sight isn't even present on the magazine, not that it would be very useful anyway.
Calico M950 in 3rd person view
007 takes cover with the Calico drawn.
The Calico fitted with a suppressor.
A bad guy in multiplayer wielding a Calico equipped with Sightmark Sure Shot Reflex Sight, mounted backwards in accordance to Calico sight antics.
Pulling the Calico's charging handle.

Rifles

Colt M4A1

The Colt M4A1 appears in the game as the TND-16. It fires 5.56mm NATO ammunition and comes standard with a R.I.S.-styled rail handguard, vertical foregrip, and the aftermarket Troy folding H&K-esque front sight. It can be outfitted with a suppressor, an EOTech 552 Holographic Sight, and laser sight (in single player missions only). This weapon is named after the film Tomorrow Never Dies. The charging handle is always pulled in the reload animation; despite this, the bolt will not move in first person and the bolt release is ignored. The M4A1 is used in the levels Bolivia, Airport and Venice.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
The M4A1 in 1st person view. The handguard seems to be an odd mix of the traditional round style and the KAC RAS; the side rails are lower than normal.
M4A1 in 3rd person view.
A EOTech 552 equipped M4A1 in the Venice level. Note the folded front sight and low profile gas block.
Now equipped with a suppressor.
007 uses one without an EOTech in Bolivia.
With a suppressor.
Reloading the M4. After this, Bond points the rifle to the other side and pulls the charging handle. The reload sounds were reused on the FAL in Call of Duty: Black Ops.

Beretta CX4 Storm

Although not directly in the game, the "VKP-08" bears a strong resemblance to the Beretta Cx4 Storm. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the Cx4's pistol rounds, and has a longer barrel. The similarities are marked, though.

Beretta Cx4 Storm - 9x19mm
The Beretta Cx4 Storm in 1st person view.
Beretta Cx4 Storm in 3rd person view.
Taking cover with the VKP-08. Note the Ingram in the bad guy's holster.
Beretta Cx4 Storm with scope, which appears to be a Russian PKS-07.
Reloading the Beretta Cx4 Storm. Note the rather worrying lack of a trigger.

FN SCAR-L

The second-generation FN SCAR-L assault rifle appears in the game as the MKIII LLD. The name of the weapon is a reference to Live and Let Die. The game version is the SCAR-L, noted by the STANAG magazine. It can be equipped with a Tasco Reflex Scope.

Second Gen FN SCAR-L with FN Mk 13 - 5.56x45mm
FN SCAR-L in first-person view.
Third-person view, giving a good view of the stock's straight angles indicative of the second-generation version.
SCAR-L in third-person with a laser.
Another SCAR-L with laser and silencer.
FN SCAR-L with Tasco Reflex Scope, giving another good view of the second-generation stock.
Reloading the SCAR-L.

Steyr AUG A1

The Steyr AUG appears in the single player as the A3 Raker, while it is referred to as the A3 Recon in the multiplayer portion of the game. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. This weapon is named after the film Moonraker. Despite the A3 designation present in the in-game name, this AUG is actually an A1.

Steyr AUG - 5.56x45mm
Steyr AUG in 1st person view. The scope allows for variable zoom, similar to the older "Agent Under Fire" game.
Steyr AUG in 3rd person view.
Bond taking cover with the Steyr AUG. The barrel is ribbed and the foregrip is mounted further out on it for some reason.
A3 Raker with silencer.
Reloading the Steyr AUG.

AKS-74U

An AKS-74U makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game, after the film From Russia with Love. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie Goldeneye.

AKS-74U - 5.45x39mm
AKS-74U in 1st person view.
AKS-74U in 3rd person view.
Bond in cover with the AKS-74U.
Reloading the AKS-74U. The vertical grip seems to attached to a giant zip tie around the lower handguard.

M1A

The M1A Rifle appears in the game, simply called the M14. The version in-game has a Vltor M1S stock, using a Magpul PRS. It is also given a vertical foregrip as standard in multiplayer, replacing the unusable Harris bipod it features in singleplayer, and can be modified to use a suppressor and a Tasco Reflex Scope or Sniper Scope. A scoped variant can also be used in the Sink Hole level, which seems to do twice as much damage as later unscoped M14s.

M1A with M1S Vltor Stock system - .308 Winchester
M1A in 1st person view, in the final level. Interestingly, the in the Wii version, the M14 has a wood texture on both the original stock and the Magpul PRS (!) in this mission as well as the rail system seen below.
M1A in 3rd person view
Bond in cover with the M1A
M1A with silencer
M1A with scope as seen in Sink Hole. Note the presence of rails which are not present on the normal version of the weapon.
M1A with Tasco Reflex Scope
M1A with Tasco Reflex Scope and silencer.
Reloading the M1A

Sniper Rifles

PSL Sniper Rifle

A PSL Sniper Rifle with some features of an SVD Dragunov appears in the game as the V-TAK 31. The name comes from the film A View To A Kill. It can be outfitted with a night-vision scope, laser and suppressor. Strangely, in Multiplayer, it is called the WA2000, even though it's not. Its firing sound was reused for the Dragunov in Call of Duty: Black Ops.

PSL - 7.62x54mm R
PSL in 1st person view. As with the same rifle in Far Cry 2, it has weird modelling that denotes features of both the PSL and Dragunov.
PSL in 3rd person view.
Bond in cover with the PSL. Note the SVD-like details of the dust cover and receiver, but PSL-layout (no gap between the triggerguard and magazine).
PSL with silencer. The handguard is two pieces but is still Dragunov-shaped.
Reloading the "PSVD" with an actual PSL mag as denoted by the X-stamping.

Walther WA 2000

The Walther WA 2000 sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film The Living Daylights by Timothy Dalton during the sniping sequence.

Walther WA 2000 - .300 Win Mag
Walther WA 2000 in 1st person view.
Walther WA 2000 in 3rd person view, as Bond's prior poisoning seems kick back in and make the ground an intangible psychedelic mess.
Bond in cover with the WA 2000.
WA 2000 with silencer.
Reloading the Walther WA 2000.

Shotguns

Fictional shotgun

A fictional box magazine-fed shotgun, with some design cues from the Remington 870, is referred to in-game as the A4 Hutchinson. The weapon never appears during the single player campaign.

Remington 870 Police Folder - 12 gauge. Note the in-game weapon uses the same top-folding stock.
A4 Hutchinson in 1st person view.
Hutchinson A4. Note the Airsoft magazine release located at the bottom of the magazine rather than the top; this would not even be a functional Airsoft shotgun.
Reloading the A4 Hutchinson.

Remington 870

A Remington 870, with an S & J Hardware rail system (the AR15-870 CQB MKII) and vertical foregrip to give the shotgun its distinctive look in the game. The 870 is referred to as a power weapon in game, usually rewarded to the player upon exploring levels. The weapon can only be picked up from special crates which house these power weapons. The 870 in the game does have a fiber optic sight on the front of the rail system, unlike the real-life rail system. Also of note, the name 'Hutchinson A3' is given to it by the weapons designer for the game, who has the last name of Hutchinson.

A Remington 870 shotgun with the same full-length Picatinny Rail system, but without the foregrip like a Serbu Super Shorty 9 - 12 Gauge
Remington in 1st person view.
Remington in 3rd person view. Oddly, it has charging handle on the bolt despite being pump-only.
Bond in cover with the Hutchinson A3. Note the odd shape of the Serbu foregrip; it appears to be folded as an actual pump handle wrapping around the magazine tube while also being extended.
Reloading the Remington 870.

Winchester 1300 "Defender"

The Winchester 1300 "Defender" is only seen in the Wii version's Multiplayer, under the name "1300 AUTO".

Winchester 1300 "Defender" - 12 Gauge
"1300 AUTO" seen in the game

Machine Guns

M60E3

The M60E3 appears in the game as the 8-CAT, as the only machine gun. Much like the 870, it is often found in hidden containers as a bonus for exploration. The weapon is categorized as a powerful weapon in-game. The weapon's name is of course a reference to the film Octopussy. Stamper (Götz Otto) used one to kill British sailors in Tomorrow Never Dies. An emplaced variant is also used in a few levels.

M60E3 machine gun - 7.62x51mm NATO
M60E3 in 1st person view. The rear sight is always folded down and unused.
M60E3 in 3rd person view.
Bond taking cover with the 8-CAT.
M60E3 with EOTech 512.
Reloading the M60E3.

Other Weapons

Milkor MGL

The Milkor MGL rotary grenade launcher appears in the game under the name of the "D.A.D. System", after the film Die Another Day. It appears in the Sink Hole, Science Center and Airport stages as a power weapon. It once again can only be found in special crates around levels, usually for boss fights. The weapon has a rather strange reload animation, with Bond dumping all of the rounds whether all of them be fresh or used, and inserts each shell manually. Bond will dump all of the unused shells, even when he has only fired a single shot. Has a similar reload animation as the S&W 500, and thus holds the dubious honor of "Longest Reload Time". The model is a mix of the early variant with no forend RIS, and the later models' telescoping AR buffer tube stock. It also lacks any sights or scope; Bond simply aims it by the top of the frame. It shoots very RPG-like rounds that don't arc.

Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Milkor MGL in 1st person view.
Milkor MGL in 3rd person view.
Bond taking cover with the D.A.D. System, careful not to make any D.A.D. jokes!
Reloading the Milkor MGL.

Nail Gun

This weapon is used during the Venice stage, where it is used to kill Gettler, similar to the film Casino Royale. In the XBOX 360, PC, and PS3 versions of the game, the player is rewarded with the "Allow Me" achievement for shooting Gettler through his blackened lens, mirroring his death in the film. The weapon can also be used in the Multiplayer portion of the game, although the weapon's a very impractical and a bit humorous sidearm.

Various grenade types

In-game, you can use fragmentation, flashbang, and smoke grenades, all of which have different models.


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