![]() |
If you have been locked out of your account you can request a password reset here. |
Soldier of Fortune: Payback
Soldier of Fortune: Payback is a first-person shooter video game, the third in the Soldier of Fortune series. It was released in 2007 by Activision. It was immediately banned in Germany due to the high level of violence and dismemberment.
The following weapons appear in the video game Soldier of Fortune: Payback:
Handguns
Heckler & Koch Mark 23 Mod 0
One of the starting pistols in the game is the H&K Mark 23. It is called Mk23 in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.
Custom 1911 variant
This custom two-tone 1911-type pistol appears as 1991A1 in the game. It carries 10 rounds with no signs of a extended magazine-cap. Can be wielded in "Akimbo" but cannot equip a suppressor.
Beretta Px4 Storm
The Beretta Px4 Storm appear as M.40 in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.
Glock 19 (converted)
The Glock 19 is a fully automatic machine pistol featured in the game. It is called 18C2 in the game and can also be wielded in an akimbo fashion.
Although, the G19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.
IMI/Magnum Research Desert Eagle Mark VII
The Desert Eagle Mark VII appears as .50AE in the game suggesting that it was modeled after the Mark XIX but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.
Taurus Raging Bull
The Taurus Raging Bull chambered in .454 Casull is the only revolver featured in the game labeled ans is simply as .454. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.
Metal Storm VLE
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the VLE (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ALX in the game.
Shotguns
Mossberg 590 Compact Cruiser
The Mossberg 590 Compact Cruiser is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named as the CAWS-90 and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.
Benelli M4 Super 90
The Benelli M4 Super 90 combat shotgun is labeled as the M1014 in the game, what is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a "Collimeter sight") and a red dot sight.
NeoStead 2000
The NeoStead 2000 Shotgun is labeled as the CQC.729 in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful.
Submachine Guns
Heckler & Koch MP7A1
The H&K MP7A1 is one of the initial starting submachine gun's in the game. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.
The MP7A1 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the PDW-7.
Heckler & Koch MP5SD5
The H&K MP5SD5 has a few issues in the game: The first obvious problem is that it lacks the 3-round burst option on the selector. (Is basically an MP5SD2.) The next is that it fires 3-round bursts when the selector is set to semi-auto.
The H&K MP5SD5 can be modified with either a reflex sight, Holographic sight or red dot sight.
Fabrique Nationale P90TR
The P90TR (Triple Rail) appears in the game simply as P90. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor.
TDI Vector
The TDI Vector is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. Maybe the ROF has been reduced by Mason to make the weapon more controllable when using it in Akimbo. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as SV.45ACP.
KBP Instrument Design Bureau PP-2000
The PP-2000 submachine gun appears as SR-2007 in the game. The sound suppressor is the only available attachment for this weapon.
Agram 2000
The Agram 2000 (which is a Croatian submachine gun based on the Beretta M12) appears as AMP-9 in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.
Assault Rifles
Heckler & Koch G36KV
The G36KV is the first assault rifle the player can select along with the AK-47. Can be modified with grip, M203 grenade launcher, reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as G36E in the game.
Heckler & Koch XM8
The XM8 appears as the XAR-4 and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, but can be seen in Miller's hands during the first mission.
It can be fitted with various precision sights, suppressor and M203 grenade launcher.
Heckler & Koch HK416
The HK416 can be modified with AG36 grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.
Appears as the 516 in Payback. (This weapon is often incorrectly labeled as "Heckler & Koch 416", although its official designation is "Heckler & Koch HK416".)
Colt M16A4
The M16A4 appears as M16A3 in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.
It can be modified with grip, M203 grenade launcher, various sights and suppressor.
Izhmash AK-47
The AK-47 is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.
Fabrique Nationale SCAR-L
The SCAR-L appears as the TCW-L in the game and is fitted with an M16-style buttstock. It can be modified with MK13 Mod 0 grenade launcher, fore-grip, various sights and suppressor. Fires only in full-auto.
Fabrique Nationale SCAR-H
The FN SCAR-H appears as TCW-H in the game. It offers better stopping power than the "Light" version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.
IMI Tavor MTAR-21
The MTAR-21 is another PS3/Xbox 360 exclusive weapon. Appears as TAR-20 in the game.
Armalite AR-10 A4
The Armalite AR-10 A4 appears as CAR-12 in the game. Holds 20 rounds and fires in semi-auto only.
Sniper Rifles
Remington/USMC M40A3
Every good first person shooter needs at least one bolt-action sniper rifle. In Payback, the M40A3 fulfills that role. It holds only 5 rounds and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.
Heckler & Koch SL-8
The H&K SL-8 appears as CR-8 in the game. Can be fitted with red dot scope, EOTech, suppressor, ACOG and rifle scope.
Barrett XM500
The Barrett XM500 appears as TS-50 in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.
Machine Guns
Fabrique Nationale M249 SAW
The M249 SAW appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.
Fabrique Nationale MK48
The MK48 machine gun appears as M48 SAW in the game. Its stock has been altered and the carrying handle removed. It can be fitted with a reflex scope, holographic sight and red dot scope.
RPK
The RPK appear as the PKR-47 in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.
PKM
The heavily modified PKM appears as PK41 in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the PKP Pecheneg, the modernized version of the PKM. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.
Launchers
M203
The M203 grenade launcher appears on the M16A4 and, incorrectly, on the G36KV and XM8 assault rifles.
Milkor MGL-140
The Milkor MGL-140 multi-shot grenade launcher appear as AGL-6P in the game. It appears with a custom wire stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.
RPG-7V
The RPG-7V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.
Fabrique Nationale MK13 Mod 0
The MK13 Mod 0 grenade launcher appears on the SCAR-L rifle.
Heckler & Koch AG36
The AG36 grenade launcher can be mounted on the HK416 rifle.
Grenades
Mk2 Fragmentation Hand Grenade
The Mk 2 hand grenade is the game's resident frag grenade. Mason can carry up to 10 grenades.
M18 Smoke Grenade
The M18 Smoke Grenade can only be used in the multiplayer part to lay down smoke screens.
M84 Stun Grenade
The M84 stun grenade can only be used in the multiplayer part.
Phosphorus grenade
Fictional incendiary grenade that can only be used in the multiplayer part.