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AQtion

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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AQtion
AQtion.jpg
Official Box Art
Release Date: 1998
2022 (Steam Release)
Developer: AQ2World Team, TNG Team, A-Team (Akimbo)
Publisher: AQ2World Team
Platforms: PC
Genre: First-Person Shooter


AQtion is a first-person shooter game developed by A-Team, first released November 12, 1998 as a mod for Quake 2 under the name Action Quake 2. The mod, renamed to its current name and with modern improvements, was re-released on June 1, 2022 on Steam. The original mod was designed to create a semi-realistic depiction of gun handling and shooting, with its gameplay elements influencing later shooters such as Counter-Strike.


The following weapons appear in the video game AQtion:


Overview

AQtion features weapon options at spawn; when the player first spawns in the game, they receive a Heckler & Koch Mark 23 and a knife. Killing other players scores them higher on the leaderboard. At the start of a match, players have options to choose from to compliment their primary. These include suppressors and silent boots if they feel like they want to go stealthy, extra magazines if they want to top frag, a laser module if they want to get more accurate shots, or a Kevlar vest if they feel like they need to survive. Unlike the Counter-Strike series, weapons are not locked to factions.

Handguns

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game and makes the same firing sound as the USP in Counter-Strike. It can also be akimbo wielded as primaries.

Heckler & Koch Mark 23 - .45 ACP
Drawing the Mark 23.
Mark 23 in its idle position.
Taking the magazine out.
Here we have the player character preforming a "HK Tap" on the magazine. A very distant cousin to the "HK Slap".

Submachine Guns

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with a Navy fire control group appears mislabeled as an "MP5/10". It can be told apart from the 10mm variant by using curved magazines as opposed to the distinctive straight 10mm/.40 S&W magazines. It is select-fire in-game, with the ability to swap between full-auto and bursts, which would be correct for an MP5/10, but not for the MP5A3 which lacks a burst mode. The in-game burst feature is more accurate but with a noticeable delay between bursts.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Drawing the MP5A3.
The MP5A3 in idle.
Taking the magazine out of the MP5A3.
Putting a new magazine into the MP5A3.
Charging the MP5, without the use of an HK Slap.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as the "M3 Super 90 Assault Shotgun". It is fitted with a wooden foreend. It behaves like a typical shotgun in other video games, most comparable to the M3 in Counter-Strike, where it is very powerful at close range but with wide pellet spread causing inaccuracy and low damage at range.

Benelli M3 Super 90 with pistol grip stock combination - 12 gauge
Drawing the M3.
Idle M3.
Operating the pump.
Reloading the M3 shotgun.

Sawed-Off Double Barreled Shotgun

A Sawed-Off Double Barreled Shotgun in the game appears as the "Handcannon" due to it being sawed-off. Just like Doom II, it fires both shots at once and it's only effective at extreme close range, destroying anyone in its path if they are caught point-blank.

Remington Spartan sawed-off shotgun - 12 gauge
The sawed-off shotgun in idle.
Opening the action.
Inserting shells into both barrels, which involves a bit of clipping.

Sniper Rifles

SIG-Sauer SSG 3000

The SIG-Sauer SSG 3000 has almost the same exact role as the AWM in Counter-Strike, with the main difference being the scope having three different magnification modes- 2x, 4x, and 6x. It's a left handed bolt-action rifle but is shot right handed like in the original Counter-Strike. It is a one shot kill to the torso and head with Kevlar on and the 7.62x51mm NATO round it fires does not stop until it comes into contact with a wall. In game, the player character carries 20 rounds of spare ammunition in his reserve along with a six round magazine capacity. It is the most accurate gun in the game.

SIG-Sauer SSG 3000 - 7.62x51mm NATO
The SSG 3000 in idle.
Cycling the bolt.
Opening the chamber to reload.
Reloading.

Assault Rifles

Colt M4A1

The Colt M4A1 appears as the "M4 Assault Rifle" and it also appears to be one of the few guns to not use Counter-Strike sounds, but what it does have from Counter-Strike is a floppy dust cover when firing and controls and many parts located to the left side of the rifle. It holds 24 rounds in a magazine and also has the same rate of fire as the MP5 but does as much damage as the Mark 23 and is also select-fire, with the incorrect capability two switch between full-auto and 3-round burst rather than full-auto and semi-auto. It can take down a fully armored opponent with two shots to the head.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO
In Counter-Strike tradition, the character charges the M4A1 with the forward assist.
The M4A1 idle.
Taking the mag out of the M4A1. Note the tops of the magazines are completely solid, like in many older first-person shooters.
Putting a new magazine into the M4A1.

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