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The Mark

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Mark for current discussions. Content is subject to change.



The Mark
TheMarkCoverart.jpg
Release Date: 2006
Developer: T7 Games
Platforms: PC
Genre: First Person Shooter


The Mark is an FPS game created by T7 games, following US Marine Steve Fletcher and Mercenary Austin Hawke as they try to foil a terrorist plot. The player can choose between playing as either character in solo or co-operative multiplayer, the player can change their character after every set of levels and both characters have their own starting weaponry and special ability (Slow-Motion for Steve and marking enemies for Austin) as well as unique sections when both characters split up.


The following weapons appear in the video game The Mark:


Pistols

Heckler & Koch P2000

The Heckler & Koch P2000 appears as Austin Hawke's sidearm with a usuable Lasersight.

Heckler & Koch P2000 - 9x19mm Parabellum
The P2000 in-game.
Aiming the P2000.
Reloading the P2000.

Desert Eagle Mark XIX

A Desert Eagle appears as Steve Fletcher's handgun, it has a usable laser sight.

Desert Eagle Mark XIX - .50 AE
The Desert Eagle in-game.
The Desert Eagle with it's laser sight active.
The ironsights of the Desert Eagle.
Reloading the Desert Eagle.

Shotguns

Maruzen CA870 CQB

A Maruzen CA870 CQB airsoft shotgun appears in-game as Austin's default primary weapon.

Maruzen CA870 CQB
The Shotgun in-game.
Aiming the shotgun, the red diamond over the enemy is Austin's special ability, the actual sight has no crosshair of any kind.
Austin Hawke with his shotgun as an NPC.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion machine pistol appears in-game with a usable lasersight.

Sa vz. 61 Skorpion - .32 ACP
The Skorpion in-game.
The Skorpion's ironsights.
Reloading the Skorpion, for some reason when chambering it, the sound effect used is a revolver cylinder.
The Skorpion's world model.

Heckler & Koch MP7

The MP7 is usable, it has what is seemingly an unusuable flashlight. (The game's controls list the lasersight key as "Laser/Light" but no weapons appear to use an usable light, so they were seemingly unfinished leaving only the lasersights usable.)

Heckler & Koch MP7 - 4.6x30mm
The MP7 in-game.
Reloading the MP7.
Steve's sister Sammy holds her MP7.

Assault Rifles

Colt Model 933

The Colt Model 933 appears as Steve's starting primary weapon, while most NPC 933s have only ironsights, Steve's 933 will always have an ACOG scope in third person, however when Austin picks up an enemy 933, it will automatically gain an ACOG scope.

Colt Model 933 - 5.56x45mm NATO
The Colt Model 933 in-game.
The Colt Model 933's scoped view.
Steve with his scoped Colt Model 933.
A US Marine with his unscoped Colt Model 933.

AK-47

The AK-47 appears, it has duct-taped magazines in first person but not in third person, it also has an unusable light.

Type III AK-47 - 7.62x39mm
The AK-47 in-game.
The AK-47's reload, the duct-taped magazine is tossed in the air then inserted, the two magazines are seemingly used over and over again as there isn't a different animation after reloading once.
The AK-47 on a table.

Explosives

M26 Hand Grenade

The M26 hand grenade appears in-game, the world model lacks a pin.

M26 HE Frag hand grenade
Throwing a Grenade, the green bar under the crosshair fills green as the player holds down the grenade button to charge a throw.
A duo of M26 Grenades on the ground.

Heckler & Koch HK69A1

The HK69A1 appears in-game as the token Grenade Launcher, it fires explosive grenades, as one of the game's many odd sounds for it's weapons, it makes a stock magnum gunshot noise as opposed to sounding like a launcher.

HK69A1
Austin holds the first available HK69A1.
Aiming the HK69A1.
The world model of the HK69A1.

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