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File:Enlisted editor type99s.jpg
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 13:44, 31 January 2023 by Lunar Watcher (talk | contribs)
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JPEG file comment | version{
build_date:t="Jan 13 2023" build_time:t="15:16:06" build_number:i=3638 dbg_level:i=0 driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 850M" cur_time:i=1675172565 t_after_start:t="139.32" } camera{ pos:p3=-69.7768, 5.48413, -64.1179 dir:p3=0.67716, -0.569674, 0.465753 itm:m=[[0.566698, 0, -0.823925] [0.469369, 0.821871, 0.322833] [0.67716, -0.569674, 0.465753] [-69.7768, 5.48413, -64.1179]] } original_config_blk{ launchCnt:i=85 harmonizationEnabled:b=no scene:t="gamedata/scenes/sandbox_editor_start.blk" dx12{ previous_run_failed:b=no } graphics{ preset:t="custom" giQuality:t="low" texquality:t="low" } video{ fpsLimit:i=0 resolution:t="1600 x 900" latency:i=1 } gameplay{ violence_blood:b=yes violence_gore:b=yes narrator_nativeLanguage:b=yes limit_vehicle_by_group:b=no } sound{ output_device{ name:t="Динамики (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Микрофон (Screaming Bee Audio)" id:i=0 rate:i=44100 } } quickMatch{ matchRandomTeam:b=no isDetailsFull:b=yes curGameMode{ normandy:t="enlisted_normandy_squads_newbies" } } ai{ squadBehaviour{ ger_moscow_assault_1:i=1 axis_pacific_sniper_1:i=0 ussr_berlin_engineer_1:i=0 } squadFormationOrder{ ger_moscow_assault_1:i=0 axis_pacific_sniper_1:i=2 } } daEditor4{ workMode:t="Developer" showPropsOnSelect:b=yes templatesGroup:t="Weapons" } } settings{ splashMaxIndex:i=0 log_lut:b=yes physMapDecals:b=yes __allow_force_apply_all:b=no entitiesPath:t="content/enlisted/gamedata/templates/enlisted.entities.blk" contactsGameId:t="enlisted" matchingGameName:t="enlisted" windowTitle:t="Enlisted" bgImage:t="ui/game_def_login_screen.jpg; ui/game_d_day_login_screen_2.jpg; ui/game_tunisia_login_screen_2.jpg; ui/armored_train_login_screen.jpg; ui/stalingrad_login_screen.jpg; ui/burning_sky_loading_screen.jpg; ui/pacific_usa_login_screen.jpg; ui/pacific_jap_login_screen.jpg; ui/high_caliber_login_screen.jpg; ui/ussr_moscow_prem_mgun_2.jpg; ui/ger_normandy_prem_assault_2.jpg; ui/ussr_berlin_prem_assault_1.jpg; ui/ger_moscow_prem_mgun_2.jpg;" scene:t="gamedata/scenes/sandbox_editor_start.blk" allowEmptyScenes:b=yes needPlatformMorphemesReplacement:b=yes playerTemplateName:t="enlisted_player" botPlayerTemplateName:t="enlisted_bot_player" authGameId:t="el" dmmAppId:t="636963" pc_app_id:i=1131 pc_circuit:t="jupiter" ps5_app_id:i=1178 ps5_circuit:t="jupiter" ps5_submission_circuit:t="enceladus" ps4_app_id:i=1178 ps4_circuit:t="jupiter" ps4_submission_circuit:t="enceladus" xboxOne_app_id:i=1132 xboxOne_circuit:t="jupiter" xboxOne_submission_circuit:t="ganymede" xboxScarlett_app_id:i=1132 xboxScarlett_circuit:t="jupiter" xboxScarlett_submission_circuit:t="ganymede" nvidia_app_id:i=100200011 registerUrl:t="https://login.gaijin.net/fromgame?project=enlisted%22 aiList:t="content/enlisted/gamedata/ai/enlisted_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_creatures_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_train.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_common_sub_trees.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_passive_beh.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_agressive_beh.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_defend_point.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_personal_order.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_order_req.blk" game_sq_script:t="%scripts/game/onGameScriptLoad.nut" game_das_loading_threads:i=2 game_das_project:t="%scripts/project.das_project" game_das_script:t="%scripts/enlisted.das" game_das_script_init:t="%scripts/enlisted_init.das" game_das_sandbox_project:t="%scripts/sandbox.das_project" launchCnt:i=85 harmonizationEnabled:b=no __settings_blk_path:t="content/enlisted/gamedata/enlisted.settings.blk" disableMenu:b=yes graphics{ anisotropy:i=4 spotShadowBias:p4=-6e-05, -0.1, 0.001, 0.005 dafx:t="cpu" shader_reload_allowed:b=yes staticShadowMaxUpdateAmount:r=0.025 staticShadowUniformUpdate:b=yes preset:t="custom" giQuality:t="low" texquality:t="low" } screenshots{ dir:t="Screenshots" hdr_screenshot:t="no" movie_sequence:b=no } video{ resolution:t="1600 x 900" mode:t="fullscreenwindowed" monitor:t="auto" instancing:t="geom" vsync:b=no max_genmip_tex_sz:i=0 maxTexCount:i=32767 fpsLimit:i=0 latency:i=1 forbidTrueFullscreen:b=yes } directx{ bonesCount:i=256 debug:b=no threadSafe:b=yes } ps4{ garlic_size_mb:i=3172 neo_garlic_size_mb:i=3472 onion_size_mb:i=312 garlic_blocks:i=16384 onion_blocks:i=16384 dcb_size_mb:i=4 ccb_size_mb:i=4 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 enable_defrag:b=yes resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" neo_4k_scale:i=167 } ps5{ dcb_size_mb:i=8 mem_direct_size_mb:i=4095 mem_shader_heap_size_kb:i=8192 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 enable_defrag:b=yes resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" } phys{ fixedTimeStepHz:i=30 maxSubSteps:i=1 } clipmap{} aviWriter{ quality:i=100 folder:t="Screenshots" fileLimit:i=2100000000 frameRate:r=60 } tracers{ tail_texture:t="tracer_tail_density" } daEditor4{ disable:b=no workMode:t="Developer" showPropsOnSelect:b=yes templatesGroup:t="Weapons" input{ maxCamera{ moveSensXY:r=0.05 rotSensXY:r=0.005 moveSensZ:r=0.02 fineMoveScale:r=0.05 turboMoveScale:r=20 } } } sound{ maxChannels:i=1024 commandQueueSize:i=65536 maxSoftwareChannels:i=128 maxVorbisCodecs:i=128 streamBufferSizeKb:i=96 randomizeSeed:b=yes maxEventInstances:i=64 maxOneshotEventInstances:i=32 rejectFarOneshots:b=yes memoryTrackingMode:b=no memoryPc:i=200 memoryPCLowMode:i=200 memoryPCHighMode:i=200 memoryPS4:i=200 fmodLoglevel:t="warnings" banksFolder:t="sound" banksExtension:t=".bank" dsp{ pan3DDecay:r=0.05 } banks{ master_banks{ master_bank{ async:b=no preload:b=yes loadToMemory:b=yes } master_bank.assets{ async:b=no preload:b=yes loadToMemory:b=yes } master_bank.strings{ async:b=no preload:b=yes loadToMemory:b=yes } } cmn_banks{ cmn_ambient{ async:b=yes loadToMemory:b=yes } cmn_ambient.assets{ async:b=yes preload:b=no } cmn_ambient_battle{ async:b=yes loadToMemory:b=yes } cmn_ambient_battle.assets{ async:b=yes preload:b=no } cmn_ambient_desert{ async:b=yes loadToMemory:b=yes } cmn_ambient_desert.assets{ async:b=yes preload:b=no } cmn_ambient_sea{ async:b=yes loadToMemory:b=yes } cmn_ambient_sea.assets{ async:b=yes preload:b=no } cmn_ambient_summer{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer.assets{ async:b=yes preload:b=no } cmn_ambient_summer_pos{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer_pos.assets{ async:b=yes preload:b=no } cmn_ambient_winter{ async:b=yes loadToMemory:b=yes } cmn_ambient_winter.assets{ async:b=yes preload:b=no } cmn_enlist{ loadToMemory:b=yes } cmn_enlist.assets{ async:b=no preload:b=no } cmn_fx_fire{ loadToMemory:b=yes } cmn_fx_fire.assets{ async:b=no preload:b=no } cmn_fx_impact{ loadToMemory:b=yes } cmn_fx_impact.assets{ async:b=no preload:b=no } cmn_fx_object_crash{ loadToMemory:b=yes } cmn_fx_object_crash.assets{ async:b=no preload:b=no } cmn_gen_ui{ async:b=yes loadToMemory:b=yes } cmn_gen_ui.assets{ async:b=yes preload:b=no } cmn_loc_vo{ async:b=yes loadToMemory:b=yes } cmn_loc_vo.assets{ async:b=yes preload:b=no } cmn_sfx_door{ async:b=yes loadToMemory:b=yes } cmn_sfx_door.assets{ async:b=yes preload:b=no } cmn_sfx_effect{ async:b=yes loadToMemory:b=yes } cmn_sfx_effect.assets{ async:b=yes preload:b=no } cmn_sfx_item{ async:b=yes loadToMemory:b=yes } cmn_sfx_item.assets{ async:b=yes preload:b=no } cmn_weapon{ loadToMemory:b=yes } cmn_weapon.assets{ loadToMemory:b=yes } } cmn_loc_vo_banks{ "_cmn_loc_vo_<loc>"{ async:b=yes loadToMemory:b=yes } "_cmn_loc_vo_<loc>.assets"{ async:b=yes preload:b=no } } cmn_loc_vo_en_banks{ _cmn_loc_vo_en{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_en.assets{ async:b=yes preload:b=no } } cmn_loc_vo_de_banks{ _cmn_loc_vo_de{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_de.assets{ async:b=yes preload:b=no } } cmn_loc_vo_ru_banks{ _cmn_loc_vo_ru{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_ru.assets{ async:b=yes preload:b=no } } cmn_loc_vo_fr_banks{ _cmn_loc_vo_fr{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_fr.assets{ async:b=yes preload:b=no } } cmn_loc_vo_it_banks{ _cmn_loc_vo_it{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_it.assets{ async:b=yes preload:b=no } } cmn_loc_vo_jp_banks{ _cmn_loc_vo_jp{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_jp.assets{ async:b=yes preload:b=no } } ww2_banks{ ww2_ambient_music{ async:b=yes loadToMemory:b=yes } ww2_ambient_music.assets{ async:b=yes preload:b=no } ww2_enlist_ambient_music{ loadToMemory:b=yes } ww2_enlist_ambient_music.assets{ async:b=no preload:b=no } ww2_vehicle_aircraft_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_aircraft_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_car_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_car_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_impact{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_impact.assets{ async:b=yes preload:b=no } ww2_walker_soldier{ loadToMemory:b=yes } ww2_walker_soldier.assets{ async:b=no preload:b=yes } ww2_walker_soldier01_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier01_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier02_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier02_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier03_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier03_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier_voice.assets{ async:b=yes preload:b=no } ww2_weapon_antivehicle{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_antivehicle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_cannon{ async:b=yes loadToMemory:b=yes } ww2_weapon_cannon.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_mgun_mounted{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_mounted_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_pistol{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_pistol_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_rifle{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_rifle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_melee_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_melee_foley.assets{ async:b=yes preload:b=yes } ww2_mb{ async:b=yes loadToMemory:b=yes } ww2_mb.assets{ async:b=yes preload:b=yes } } enl_banks{ enl_vo_de{ async:b=yes loadToMemory:b=yes } enl_vo_de.assets{ async:b=yes preload:b=no } enl_vo_en{ async:b=yes loadToMemory:b=yes } enl_vo_en.assets{ async:b=yes preload:b=no } enl_vo_ru{ async:b=yes loadToMemory:b=yes } enl_vo_ru.assets{ async:b=yes preload:b=no } enl_vo_gb{ async:b=yes loadToMemory:b=yes } enl_vo_gb.assets{ async:b=yes preload:b=no } enl_vo_it{ async:b=yes loadToMemory:b=yes } enl_vo_it.assets{ async:b=yes preload:b=no } enl_vo_fr{ async:b=yes loadToMemory:b=yes } enl_vo_fr.assets{ async:b=yes preload:b=no } enl_vo_jp{ async:b=yes loadToMemory:b=yes } enl_vo_jp.assets{ async:b=yes preload:b=no } } mc_banks{ mc_loc_vo{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_loc_vo.assets{ optional:b=yes async:b=yes preload:b=yes } mc_loc_vo_en{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_loc_vo_en.assets{ optional:b=yes async:b=yes preload:b=no } mc_vo_en{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vo_en.assets{ optional:b=yes async:b=yes preload:b=no } mc_sfx{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_sfx.assets{ optional:b=yes async:b=yes preload:b=yes } mc_vehicle_aircraft_engine{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vehicle_aircraft_engine.assets{ optional:b=yes async:b=yes preload:b=yes } mc_vehicle_tank_engine{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vehicle_tank_engine.assets{ optional:b=yes async:b=yes preload:b=yes } mc_weapon_mgun{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_weapon_mgun.assets{ optional:b=yes async:b=yes preload:b=yes } mc_weapon_mgun_foley{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_weapon_mgun_foley.assets{ optional:b=yes async:b=yes preload:b=yes } } languageToLocale{ German:t="de" Russian:t="ru" English:t="en" } games{ master{ banks:t="master" banks:t="cmn" banks:t="cmn_loc_vo" banks:t="ww2" banks:t="enl" } narrator_loc_ru{ banks:t="cmn_loc_vo_ru" } narrator_loc_de{ banks:t="cmn_loc_vo_de" } narrator_loc_en{ banks:t="cmn_loc_vo_en" } narrator_loc_fr{ banks:t="cmn_loc_vo_fr" } narrator_loc_it{ banks:t="cmn_loc_vo_it" } narrator_loc_jp{ banks:t="cmn_loc_vo_jp" } } } output_device{ name:t="Динамики (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Микрофон (Screaming Bee Audio)" id:i=0 rate:i=44100 } } folders{ webcache:t="{downloads}/webcache" online_storage:t="{downloads}/online_storage" pubcfg:t="{downloads}/pubcfg" records:t="{downloads}/replays" } network{ publicConfigsUrls{ url:t="https://public-configs.gaijin.net%22 url:t="https://public-configs-enlisted-gcore.cdn.gaijin.net%22 } } graphicsAutodetect{ gpuBenchmarkDuration:r=10 presetDefault:t="medium" presetUltralow:t="bare minimum" presets{ "bare minimum"{ timeMs30:r=30 timeMs60:r=15 timeMs120:r=7 timeMs240:r=3 } minimum{ timeMs30:r=17 timeMs60:r=8 timeMs120:r=4 timeMs240:r=2 } low{ timeMs30:r=11 timeMs60:r=5.5 timeMs120:r=2.5 timeMs240:r=1.25 } medium{ timeMs30:r=6.5 timeMs60:r=3 timeMs120:r=1.5 timeMs240:r=0.75 } high{ timeMs30:r=4.5 timeMs60:r=2 timeMs120:r=1 timeMs240:r=0.5 } ultra{ timeMs30:r=3.5 timeMs60:r=1.25 timeMs120:r=0.6 timeMs240:r=0.3 } } } __allowedConfigOverrides{ launchCnt:i=0 disableMenu:b=yes circuit:t="yes" scene:t="yes" region:t="yes" ps4_submission_circuit:t="yes" ps5_submission_circuit:t="yes" xboxOne_submission_circuit:t="yes" xboxScarlett_submission_circuit:t="yes" language:t="" harmonizationEnabled:b=yes ui{ enableLabelOnLoot:b=yes } logging{ __allow_all_params:b=yes } createRoom{ __allow_all_params:b=yes } ai{ __allow_all_params:b=yes squadFormationOrder{ __allow_all_params:b=yes } squadBehaviour{ __allow_all_params:b=yes } } last{ __allow_all_params:b=yes } screenshots{ __allow_all_params:b=yes } quickMatch{ __allow_all_params:b=yes } aviWriter{ __allow_all_params:b=yes } gameplay{ __allow_all_params:b=yes } streaming{ __allow_all_params:b=yes } video{ resolution:t="" staticResolutionScale:b=yes temporalUpsamplingRatio:b=yes antiAliasingMode:b=yes mode:t="" monitor:t="" vsync:b=yes fpsLimit:i=0 safeArea:b=yes driver:t="" frameSkip:i=0 freqLevel:i=0 vsync_tearing_tolerance_percents:i=0 latency:i=0 perfMetrics:i=1 enableHdr:b=no paperWhiteNits:i=200 fsr:t="off" dlssQuality:i=0 xessQuality:i=0 forbidTrueFullscreen:b=no xboxOneFpsLimit:i=0 xboxScarlettFpsLimit:i=0 ps4FpsLimit:i=0 ps5FpsLimit:i=0 } graphics{ __allow_all_params:b=yes __exclude_allow{ shouldRenderHaze:b=yes shouldRenderWaterRipples:b=yes supportsIndoorProbes:b=yes grassGridSizeMultiplier:r=1 forcefield_bilateral_upscale_enabled:b=yes lodDistanceScaleBase:r=1.3 rain_numParticles_multiplier:r=1 rain_particleBox_multiplier:r=1 rendinstImpostorsFarDistAddMul:r=1 rendinstImpostorsDistAddMul:r=1 hmapSubdivCellSize:r=1 impostorMaxTexSize:i=256 impostorMinTexSize:i=8 impostorTexCount:i=2 rendinstImpostorTex1:t="argb8_srgb" rendinstImpostorCompressedTex1:t="dxt5_srgb" rendinstImpostorClearColor1:c=0, 0, 0, 0 use_deferred_specular:b=yes sw_occlusion:b=yes sw_hmap_occlusion:b=yes resolveHZBBeforeDynamic:b=yes use_occlusion_for_shadows:b=yes riSimplifiedRender:b=no shader_reload_allowed:b=no staticShadowsInvalidationGroupingUs:i=0 } gi{ __allow_all_params:b=yes } } directx{ debug:b=yes throwDebugLayerExceptions:b=yes } renderFeatures{ android{ SSAO:b=yes decals:b=yes } } voice{ __allow_all_params:b=yes } debug{ enableRawInput:b=yes pollThreadDelayMsec:i=8 enableCpuOnlyCycleRecord:b=no watchdog{ __allow_all_params:b=yes } } dx12{ __allow_all_params:b=yes } input{ __allow_all_params:b=yes } tracers{ tail_texture:t="" } daEditor4{ __allow_all_params:b=yes } texStreaming{ enableStreaming:b=no logLevel:i=0 forceGpuMemMB:i=0 maxQuotaOverdraftMB:i=0 win32{ enableStreaming:b=no } win64{ enableStreaming:b=no } linux64{ enableStreaming:b=no } macosx{ enableStreaming:b=no } ps4{ enableStreaming:b=no } xboxOne{ enableStreaming:b=no } android{ enableStreaming:b=no } } sound{ __allow_all_params:b=yes volume{ __allow_all_params:b=yes } output_device{ __allow_all_params:b=yes } record_device{ __allow_all_params:b=yes } } } langAlias{ SChinese:t="Chinese" TChinese:t="Chinese" } dx12{ max_genmip_tex_sz:i=0 previous_run_failed:b=no gpuPreferences{ nvidia{ vendorId:i=4318 minDriver:t="27.21.14.6140" blacklistedDrivers:t="27.21.14.6172" } intel{ vendorId:i=32902 preferedDeviceIds:i=22176 preferedDeviceIds:i=22177 preferedDeviceIds:i=22178 preferedDeviceIds:i=22181 preferedDeviceIds:i=22182 preferedDeviceIds:i=22160 preferedDeviceIds:i=22161 preferedDeviceIds:i=22162 preferedDeviceIds:i=22163 preferedDeviceIds:i=22164 minDriver:t="26.20.0.0" } } } StdGuiRender{ dynBufferSize:i=26 } scenes{ folder:t="content/enlisted" folder:t="content/e_berlin" folder:t="content/e_stalingrad" folder:t="content/e_moscow" folder:t="content/e_normandy" folder:t="content/e_tunisia" folder:t="content/e_pacific" folder:t="content/e_aprilfools_2022" } addons{ folder:t="content/base" folder:t="content.hq/hq_tex" folder:t="content/dev" folder:t="content.hq/dev_hq" folder:t="content/mods" folder:t="content.hq/mods_hq" folder:t="content/tomoe" folder:t="content.hq/tomoe_hq" folder:t="content/lshaders_{SHADER_SUFFIX}" } chunksMapping{ chunk{ folder:t="content/base" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/hq_tex" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/dev" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/dev_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/mods" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/mods_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/tomoe" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/tomoe_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/lshaders_{SHADER_SUFFIX}" id:i=1001 sony_id:i=0 } } vromList{ pack{ path:t="content/enlisted/fonts.vromfs.bin" mnt:t="ui/" optional:b=yes } } mountPoints{ "%darg"{ forSource:t="../../prog/scripts/sq/daRg" forVromfs:t="daRg" } "%sqstd"{ forSource:t="../../prog/scripts/sq/std" forVromfs:t="std" } "%daeditor"{ forSource:t="../../prog/scripts/sq/daeditor" forVromfs:t="daeditor" } "%sonyLib"{ forSource:t="../../prog/scripts/sonyLib" forVromfs:t="sonyLib" } "%xboxLib"{ forSource:t="../../prog/scripts/xboxLib" forVromfs:t="xboxLib" } "%dngscripts"{ forSource:t="../../prog/daNetGame/scripts/globals" forVromfs:t="daNetGame/qscripts" } "%dngdas"{ forSource:t="../../prog/daNetGame/scripts" forVromfs:t="" } "%daslib"{ forSource:t="../../prog/1stPartyLibs/daScript/daslib" forVromfs:t="daslib" } "%dasImgui"{ forSource:t="../../prog/1stPartyLibs/daScript/modules/dasImgui" forVromfs:t="" } "%dasGameLibs"{ forSource:t="../../prog/gameLibs/das" forVromfs:t="das" } "%enlSqGlob"{ forSource:t="../prog/sq_globals" forVromfs:t="enl/globals" } "%enlist"{ forSource:t="../prog/enlist" forVromfs:t="enlist" } "%ui"{ forSource:t="../prog/ui" forVromfs:t="enlUI" } "%dedicated"{ forSource:t="../prog/dedicated" forVromfs:t="dedicated" } "%enlisted_pkg_dev"{ forSource:t="../prog/enlisted_pkg_dev" forVromfs:t="enlisted_pkg_dev" } "%scripts"{ forSource:t="../prog/scripts" forVromfs:t="" } "%danetlibs"{ forSource:t="../../prog/daNetGameLibs" forVromfs:t="danetlibs" } } addonBasePath{ addon{ vrom:t="content/enlisted/uiskin.vromfs.bin" vromOptionalForServer:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted" } addon{ vrom:t="content/enlisted/loading.vromfs.bin" vromOptionalForServer:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted" } addon{ vrom:t="content/enlisted/uiskin_update.vromfs.bin" vromed:b=no src:t="../develop/gui/enlisted/update" } addon{ vrom:t="content/enlisted/uiskin-dev.vromfs.bin" vromOptional:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted_pkg_dev" } addon{ vrom:t="content/enlisted/input_gui.vromfs.bin" vromOptionalForServer:b=yes mountAsPack:b=yes src:t="../develop/gui/input" } addon{ folder:t="content/dev" vromed:b=no src:t="../prog/gameBase/content/dev" vrom:t="content/dev/dev-game.vromfs.bin" } addon{ folder:t="content/dev" vrom:t="content/dev/dev-content.vromfs.bin" vromed:b=no src:t="../develop/gameBase/content/dev" } addon{ folder:t="content/enlisted" src:t="../prog/gameBase/content/enlisted" vromed:b=yes vrom:t="content/enlisted/enlisted-game.vromfs.bin" } addon{ folder:t="content/enlisted_pkg_dev" src:t="../prog/gameBase/content/enlisted_pkg_dev" vromed:b=no vrom:t="content/enlisted/enlisted-dev.vromfs.bin" } addon{ folder:t="content/enlisted" vromed:b=no vrom:t="content/enlisted/enlisted-game-dev.vromfs.bin" } addon{ folder:t="content/common" vrom:t="content/common/common-content.vromfs.bin" vromed:b=yes src:t="../develop/gameBase/content/common" } addon{ folder:t="content/e_ww2_common" src:t="../prog/gameBase/content/e_ww2_common" vromed:b=yes } addon{ folder:t="content/e_tunisia" src:t="../prog/gameBase/content/e_tunisia" vromed:b=no } addon{ vrom:t="content/enlisted/enlisted-content.vromfs.bin" vromed:b=yes src:t="../develop/gameBase/content/enlisted" src:t="../develop/gameBase/content/common" src:t="../prog/gameBase/content/common" src:t="../prog/gameBase" src:t="../prog/gameBase/content/common_shooter" src:t="../prog/gameBase/content/e_ww2_common" src:t="../prog/gameBase/content/e_normandy" src:t="../prog/gameBase/content/e_berlin" src:t="../prog/gameBase/content/e_stalingrad" src:t="../prog/gameBase/content/e_pacific" src:t="../prog/gameBase/content/e_aprilfools_2022" src:t="../prog/gameBase/content/e_moscow" src:t="../prog/gameBase/content/modern_equipment" } addon{ folder:t="content/ships" src:t="../prog/gameBase/content/ships" vromed:b=yes vrom:t="content/ships/ships.vromfs.bin" } addon{ folder:t="content/tanks" src:t="../prog/gameBase/content/tanks" vromed:b=no } addon{ vrom:t="ui.vromfs.bin" vromed:b=no src:t="." } addon{ vrom:t="sqcommon.vromfs.bin" vromed:b=yes src:t="." } addon{ vrom:t="gamedata.vromfs.bin" vromed:b=yes src:t="../develop/gameBase" } addon{ vrom:t="game.vromfs.bin" vromed:b=yes } addon{ vrom:t="dedicated.vromfs.bin" vromOptionalForClient:b=yes } addon{ vromed:b=yes vrom:t="danetlibs.vromfs.bin" } } embeddedUpdater{ reload{ enlist:b=no gameSq:b=yes gameDas:b=yes } } unitedVdata.dynModel{ use:b=yes canRebuild:b=no } ui{ script:t="%ui/ui.nut" enlist_script:t="%enlist/root.nut" } net{ bwlimit{ ridestr{ maxSimultaneousDestrs:i=64 } } } gameplay{ planeControlMode:t="mouse_aim" violence_blood:b=yes violence_gore:b=yes narrator_nativeLanguage:b=yes limit_vehicle_by_group:b=no } contentUpdater{ totalTimeoutMs:i=120000 noProgressTimeoutMs:i=30000 flag:t="--noupdate" flag:t="--norespatch" flag:t="--onlypacks" flag:t="--force_check" flag:t="--clear" flag:t="--enable_tag" flag:t="update" } countriesProhibitingLootbox{ BE:t="true" NL:t="true" } replay{ storageLimitMB:i=2048 } texStreaming{ enableStreaming:b=yes texLoadOnDemand:b=yes hqTexPrio:i=1 lqIsSplitBQ:b=no defStubTexColor:c=80, 80, 80, 0 sysMemUsageThresholdMB:i=0 stubTex{ tag:t="diffuse" idx:i=1 color:c=80, 82, 80, 255 } stubTex{ tag:t="nx_ny_nz_0" idx:i=2 color:c=128, 128, 255, 0 gamma1:b=yes } stubTex{ tag:t="smooth0_nx_metal0_ny" idx:i=3 color:c=128, 128, 0, 128 gamma1:b=yes } stubTex{ tag:t="ao" idx:i=4 color:c=200, 200, 200, 255 } stubTex{ tag:t="black" idx:i=5 color:c=0, 0, 0, 0 } stubTex{ tag:t="nx_ny_0_0.5" idx:i=6 color:c=128, 128, 0, 128 } stubTex{ tag:t="mod2x" idx:i=7 color:c=128, 128, 128, 128 } stubTex{ tag:t="nx_ny_0_0" idx:i=8 color:c=128, 128, 0, 0 } } originalConfigBlk{ launchCnt:i=85 harmonizationEnabled:b=no scene:t="gamedata/scenes/sandbox_editor_start.blk" dx12{ previous_run_failed:b=no } graphics{ preset:t="custom" giQuality:t="low" texquality:t="low" } video{ fpsLimit:i=0 resolution:t="1600 x 900" latency:i=1 } gameplay{ violence_blood:b=yes violence_gore:b=yes narrator_nativeLanguage:b=yes limit_vehicle_by_group:b=no } sound{ output_device{ name:t="Динамики (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Микрофон (Screaming Bee Audio)" id:i=0 rate:i=44100 } } quickMatch{ matchRandomTeam:b=no isDetailsFull:b=yes curGameMode{ normandy:t="enlisted_normandy_squads_newbies" } } ai{ squadBehaviour{ ger_moscow_assault_1:i=1 axis_pacific_sniper_1:i=0 ussr_berlin_engineer_1:i=0 } squadFormationOrder{ ger_moscow_assault_1:i=0 axis_pacific_sniper_1:i=2 } } daEditor4{ workMode:t="Developer" showPropsOnSelect:b=yes templatesGroup:t="Weapons" } } quickMatch{ matchRandomTeam:b=no isDetailsFull:b=yes } ai{ squadBehaviour{ ger_moscow_assault_1:i=1 axis_pacific_sniper_1:i=0 ussr_berlin_engineer_1:i=0 } squadFormationOrder{ ger_moscow_assault_1:i=0 axis_pacific_sniper_1:i=2 } } debug{ disableNetwork:b=yes } } skies{ skiesTime:r=7.1 sky{ mie2_thickness:p2=273.979, 273.979 mie2_altitude:p2=89.259, 89.259 mie2_scale:p2=45.794, 45.794 mie_height:p2=4.74831, 4.74831 mie_scale:p2=5.35373, 5.35373 mie_absorption_scale:p2=2.84198, 2.84198 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.182715, 0.182715 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=0.944061, 0.944061 rayleigh_alt_scale:p2=0.904706, 0.904706 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.05 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=0.963999, 0.963999 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=2 moon_brightness:r=1 moon_color:p3=1, 1, 1 } ground{ average_ground_albedo:r=0.31 min_ground_offset:r=0 ground_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.578287, 0.578287 altitude:p2=9.93828, 9.93828 } clouds_weather_gen{ "layers[0].coverage":p2=0.475665, 0.475665 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=10.1528, 10.1528 "layers[1].coverage":p2=0.701294, 0.701294 "layers[1].freq":p2=7, 7 "layers[1].seed":p2=91.226, 91.226 epicness:r=0.8 cumulonimbusCoverage:p2=0.0249085, 0.0249085 cumulonimbusSeed:p2=5.88955, 5.88955 worldSize:r=65536 } clouds_settings{ maximum_averaging_ratio:r=1 quality:i=1 target_quality:i=1 competitive_advantage:b=no fastEvolution:b=no } clouds_form{ "layers[0].startAt":p2=0.931303, 0.931303 "layers[0].thickness":p2=4.78714, 4.78714 "layers[0].density":p2=0.859832, 0.859832 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.9869, 6.9869 "layers[1].thickness":p2=3.5, 3.5 "layers[1].density":p2=0.508412, 0.508412 "layers[1].clouds_type":p2=0.25, 0.25 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=2.62838, 2.62838 turbulenceStrength:p2=1.42467, 1.42467 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=4 turbulenceFreq:i=2 } clouds_rendering{ forward_eccentricity:r=0.8 back_eccentricity:r=0.5 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=45.5 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.6 erosionWindSpeed:r=50 }} |
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