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Talk:Arizona Sunshine
To serve as a WIP version of the article until it is finished.
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Developed by Vertigo Games and Jaywalkers Interactive, Arizona Sunshine is an action-focused virtual reality (VR) zombie shooter. Released on December 6, 2016, the game follows a nameless, wisecracking protagonist (the player) on his post-apocalyptic expedition through the zombie-infested American southwest in search of rescue. The game features a main campaign and a wave-based "horde" mode and can be played in single-player or cooperatively with up to 3 other players. Arizona Sunshine is notable for being one of the first major VR releases to feature realistic manually-operated firearms, with the game requiring players to draw, aim, fire, and reload their weapons with their physical hands as opposed to simply pressing buttons on a controller or keyboard.
The following weapons appear in the video game Arizona Sunshine:
Overview
In the interest of keeping the game accessible to a playerbase which was, at the time, unaccustomed to realistic virtual guns, many of the game's weapons are one-handed only. An update in December 2019, aptly titled the "Two-Handed Weapons Update," however, added several new two-handed rifles and carbines to diversify the game's weapon offerings. All guns feature a universal, simple reloading procedure. This consists of pressing a button to eject the magazine and moving the (now empty) firearm to the player's "ammunition belt," which is located roughly near their belly button, to reload the weapon instantly. This also allows for easy dual-wielding reloads. Ammunition is stored on the player and can be looted throughout the game. It is split into four types, each of which is used by a different type (or types) of weapon:
- Pistol ammunition - used by handguns
- Submachine gun ammunition - used by submachine guns, rifles, and carbines
- Shotgun ammunition - used by the shotgun
- Grenade launcher ammunition - used by the grenade launcher
Handguns
Handguns are the most common class of weapon in Arizona Sunshine. They utilize "pistol ammunition", always kill a zombie in a single headshot, and are one-handed only.
Beretta M9
A Beretta M9 can be found in the "Refinery" level. It has an incorrect 12-round magazine capacity and has relatively clear, easy-to-use iron sights. It deals average damage on bodyshot, killing a zombie in 3 shots when not aiming for the head.
Colt Anaconda
A Colt Anaconda with a stainless finish, black Pachmayr grips, and a 6" barrel can be found near the end of the game. It is depicted as single-action only, with the revolver's hammer cocking itself after every shot.
Colt M1911A1
A Colt M1911A1 with an oversized hammer and tritium glow sights is the player's starting weapon. It can hold 7 rounds and deals somewhat low damage (despite its caliber), meaning that it is best replaced by almost any other sidearm. It correctly fires in single-action only.
Glock 17 Pro (Converted to Full-Auto)
A Glock 17 Pro (as indicated by the tritium night sights and threaded barrel) appears in the "Caves" level. It has been converted to fire exclusively in full-auto, making this handgun a potent yet incredibly wasteful weapon. It holds a correct 17 rounds per magazine.
IMI/Magnum Research Desert Eagle Mark XIX
A Desert Eagle Mark XIX with a grey finish can be found near the end of the game. Having been modeled after the .50 AE version of the weapon, the in-game Desert Eagle can hold a correct 7 rounds per magazine. It is one of the few handguns in the game that can kill a zombie with 2 bodyshots instead of 3, granting increased ammunition efficiency at the cost of having to reload more frequently. Unlocking the "Hard Boiled" achievement (which can be done by beating the game on the hardest difficulty, Apocalyptic) grants a gold-plated skin for the Desert Eagle.
Ruger Blackhawk
A Ruger Blackhawk (an older model "flat top" model, to be specific) is the first of two revolvers available in Arizona Sunshine. It somehow fires in double-action only and, despite lacking the hardware to do so, has a swing-out cylinder for reloading.
Tokarev TT-33
A Tokarev TT-33 can be found near the end of the first level. It serves as an ever-so-slight upgrade to the starting M1911A1 (as it correctly holds 8 rounds to the 1911's 7), although its iron sights are slightly harder to use than the 1911's.
Walther PPK
A Walther PPK can be found near the beginning of the first level in an abandoned car. It is the second weapon given to the player (after their starting M1911A1) and proves invaluable as a backup gun or for dual-wielding. It holds a correct 8 rounds per magazine.
Submachine Guns/Machine Pistols
Submachine guns and machine pistols compose the second main class of weapon in Arizona Sunshine. These weapons fire in full-auto and use "submachine gun ammunition", which is distinct from standard pistol ammunition.
Ingram MAC-11
An Ingram MAC-11 is the first machine pistol that can be found in the campaign. It fires very quickly and only holds 16 rounds per magazine despite having been modeled with a 32-round magazine, a combination of traits that results in frequent reloads.
Sa vz. 61 Skorpion
A Sa vz. 61 Skorpion can be found just after the aforementioned MAC-11. It holds a correct 20 rounds per magazine and is more controllable than most other automatic weapons.
Shotguns
Arizona Sunshine features one shotgun. This weapon, predictably, utilizes shotgun shells.
Remington 870 MCS Masterkey
A Remington 870 MCS Masterkey can be found in the "Caves" level. It comes fitted with a second-generation Knoxx SpecOps stock, a combination three-shell side saddle and top Picatinny rail, and a custom forend. Despite being a pump-action shotgun, it is one-handed only and fires semi-automatically. The Masterkey holds a correct 3 rounds, with the side saddle serving as a representation of the shotgun's magazine tube: the 3 shells vanish one at a time as the weapon is fired and reloading the Masterkey is as simple as cramming a new set of shells into the saddle.