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Difference between revisions of "Crime Boss: Rockay City"
Pyr0m4n14c (talk | contribs) (→AK: Looks like a mostly-normal 74N to me.) |
Pyr0m4n14c (talk | contribs) (→Beretta handgun: A shot of this thing's irons would be nice to illustrate the weird way those slide panels are mounted.) |
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− | ==Beretta | + | ==Beretta 92 Variant== |
− | + | A rather heavily-stylized [[Beretta 92]] variant appears a usable weapon called the "Brescia 92" (Brescia being the city where [[Beretta]]'s main facilities are located). It appears to have been modeled off a gun with a Recover Tactical BC2 grip/rail module installed (a fact supported by the grip's "DEEPCOVER" marking); it lacks a slide-mounted safety similar to a [[Taurus PT92]], though it also lacks that gun's frame-mounted safety, making it unclear if that was the actual basis. It also features an extended, ported barrel vaguely reminiscent of the [[Beretta 93R]], and a strange slide with a series of bars over the exposed portion of the barrel and rear serrations that are apparently separate, detachable components. | |
− | [[ | + | |
− | [[ | + | An image of a completely normal 92FS is featured on some of the game's ammo boxes. |
− | [[ | + | [[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum]] |
− | [[ | + | [[File:Crime Boss Rockay City Beretta.jpg|thumb|600px|none|The "Brescia 92", in all its wonky-looking glory. The BC2's rather thick trigger guard appears to still be part of the grip, though the rail has instead been made into its own separate component; curiously, the disassembly lever (now exposed, rather than being mostly covered by the grip module) has been re-marked as if it were the safety, and is halfway between its two available positions.]] |
+ | [[File:Crime Boss Rockay City Beretta other side.jpg|thumb|600px|none|The other side of the pistol, showing that the odd slide release (seemingly turned from a pivoting lever into a sliding button) has been made ambidextrous. The gap between the left-side slide serration plate and the slide itself is also somewhat visible here; the slide itself has a mostly-normal profile, though the plates obscure this from the side.]] | ||
+ | [[File:Crime Boss Rockay City Silenced Beretta.jpg|thumb|600px|none|The "Brescia 92" with a sight and suppressor; note that the hammer isn't fully cocked.]] | ||
+ | [[File:Crime Boss Rockay City Beretta ammo box.jpg|thumb|600px|none|The Beretta on a box of bullets next to some classic universal video game ammo; sadly, this non-bastardized Beretta is inaccessible in-game.]] | ||
==Glock 18C== | ==Glock 18C== |
Revision as of 17:48, 23 June 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Crime Boss: Rockay City for current discussions. Content is subject to change. |
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Crime Boss: Rockay City is a an FPS developed by Ingame studios and plays similarily to the Payday series with up to 4 players accomplishing various missions that are mostly heists in an ambiguously 90's Miami inspired city of Rockay. (though the game makes little attempt to keep weaponry to the appropriate-era and updates later added a high-tech faction that uses robots.)
The game notably has a rogue-like single-player mode called Baker's Battle where the player assumes the role of the titular Baker, played by Michael Madsen, as he attempts to slowly takeover Rockay from his rivals before Sheriff Norris, played by Chuck Norris, is able to complete his investigation and track Baker down, with both traditional missions as well as unique "Terf War" battles in this mode.
A notable small detail is that pressing the "Reload" button with a full magazine will have the player character instead check their ammo.
The following weapons appear in the video game Crime Boss: Rockay City:
Pistols
Beretta 92 Variant
A rather heavily-stylized Beretta 92 variant appears a usable weapon called the "Brescia 92" (Brescia being the city where Beretta's main facilities are located). It appears to have been modeled off a gun with a Recover Tactical BC2 grip/rail module installed (a fact supported by the grip's "DEEPCOVER" marking); it lacks a slide-mounted safety similar to a Taurus PT92, though it also lacks that gun's frame-mounted safety, making it unclear if that was the actual basis. It also features an extended, ported barrel vaguely reminiscent of the Beretta 93R, and a strange slide with a series of bars over the exposed portion of the barrel and rear serrations that are apparently separate, detachable components.
An image of a completely normal 92FS is featured on some of the game's ammo boxes.
![](/images/thumb/d/d5/Crime_Boss_Rockay_City_Beretta.jpg/600px-Crime_Boss_Rockay_City_Beretta.jpg)
![](/images/thumb/f/fd/Crime_Boss_Rockay_City_Beretta_other_side.jpg/600px-Crime_Boss_Rockay_City_Beretta_other_side.jpg)
Glock 18C
The Glock 18C appears as the "Glizzy". It holds 17 bullets by default but an upgraded version called the "Glizzy R+" with a 25-round magazine is available.
CZ 75 Automatic
The CZ 75 Automatic appears as a DLC Weapon called the "Bohemia" (which is a region located in Czech Republic and also the historical name for the lands, even if CZ is located in the Moravian region) with the foregrip-magazine never being loaded.
SIG-Sauer P220
The "Swiss" is an early-model SIG-Sauer P220 (with the name alluding to its country of origin), serving as the basic pistol that most low-level player characters and generic criminals use. An upgraded version is available as the "Swiss Elite ES"; contrary to what the name would suggest, this is not a P220 Elite.
Taurus PT22
The Taurus PT22 appears as the "PT 22" and is the unique pistol of the character "Runaway".
Desert Eagle
An unknown model of Desert Eagle appears as both a usable weapon and carried by Sheriff Norris in cutscenes.
Revolvers
"Bearslayer"
The "Bearslayer" is a revolver used by Ranger for his final Vietnam flashback mission.
"Handcannon"
The "Handcannon" is a 20-round magazine-fed automatic revolver (though with a slow rate of fire) that is rarely available.
Submachine Guns
"SCUDOMINION"
Added in the "Cagnali's Order" DLC (A throwback DLC to 90's science-fiction) which adds the "Cagnali Industries" faction who employ Robots, the "SCUDOMINION" is sci-fi version of the Special Weapons MP-10 that fires lasers at the target and is carried by Cagnali robots. Such a weapon and it's users are extremely anachronistic for the vague 90's setting.
"BU-RP"
The "BU-RP" appears to be a Heckler & Koch UMP45 and FN P90 hybrid submachine gun. It notably is locked to bursts and semi-automatic unlike either submachine gun.
![](/images/thumb/9/9e/FNP90Side.jpg/450px-FNP90Side.jpg)
Rifles
AK-74N
An AK-74N appears as the "Vintovka" (Vintovka meaning rifle in Russian). It is used exclusively with steel magazines, seemingly modeled off of the Romanian PA md. 86's.
AKS-74U
The AKS-74U appears as the "Vintovka U". The character Mozart has a unique version equipped with a suppressor and scope and it is used by enemies in Ranger's Vietnam flashbacks.
"Chopper"
The "Chopper" is a short-barreled AR-15 variant best resembling the Mk 18 Mod 0 that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as 3 Heat SWAT carry it as their main weapon; Ranger and other US soldiers also use it in his Vietnam flashbacks, long before railed handguards, flat-topped upper receivers, or burst-only trigger groups would become features of the AR-15 family.
"Timm 4"
The "Timm 4" is a full-auto AR-15 variant reminiscent of the M4A1 that is mainly used by SWAT at maximum Heat. It has four variants:The base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine, "Timm 4 EOSG" with an ACOG, foregrip, suppressor and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip and 50-round magazine.
"NESHEK"
The "NESHEK" is one of the game's available assault rifles; it is a frankly bizarre bullpup AK variant, seemingly built off the receiver of an STV-380 (a Vietnamese license-produced version of the IMI Galil ACE 32 that incorporates some more traditional AK-type controls), fitted with a stylized 3rd-generation CAR-15 stock (with the reinforcing ribs moved from the buffer tube to the buttplate), a Hera Arms CQR foregrip as its pistol grip (with a trigger seemingly just inserted into the front, lacking even a trigger guard), a vaguely AUG-like left-side charging handle, and the ventilated handguard of a Valmet M62.
![](/images/thumb/c/c4/Crime_Boss_Rockay_City_NESHEK_Unlock.jpg/600px-Crime_Boss_Rockay_City_NESHEK_Unlock.jpg)
Machine Guns
M249 SAW
The M249 SAW appears as the "SAW PARA", it used by Heavy SWAT and can be purchased by the player with with the "Heavy Hitters" DLC pack. A version with a belt can be found in certain missions or purchased while SWAT exclusively use it loaded with 30-round STANAG magazines.
M60
The M60 machine gun is an available weapon and is simply called the "MG" but is referred to as an M60 in dialogue and objective text in the third Vietnam flashback. Touchdown when defending the player's turf has a unique M60 which is upgraded depending on the level of Baker's Turf War Army. (most notably going from 120, to 160 then 200 bullet capacity.) Ranger also has his own unique version unlocked after his third Vietnam flashback mission. There is also a stationary turret version.
Explosives
C4
C4 charges are used for certain objectives.
M26 hand grenade
The M26 hand grenade appears as the "Frag Grenade" and a red version called the "Cluster Grenade".
M84 Stun Grenade
The M84 stun grenade appears as the oddly named "Silenced Stun Grenade" and is wrongly depicted as a non-lethal gas grenade that stuns enemies. The Cagnali's Order DLC pack adds a EMP grenade that uses the same model. Police throw them as normal flashbangs, notably this was originally available to the player before being replaced by the gas version in an update.
Mine
A mine appears during Ranger's first Vietnam flashback.
Mortar
A mortar appears in Ranger's final flashback.