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| [[File:TLB M1911 11.jpg|600px|thumb|none|The Pistoleer stands in pleasant surprise as their handgun, relieved of its magazine and the round in the chamber, correctly mimics its single-action operation in-game.]] | | [[File:TLB M1911 11.jpg|600px|thumb|none|The Pistoleer stands in pleasant surprise as their handgun, relieved of its magazine and the round in the chamber, correctly mimics its single-action operation in-game.]] |
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− | ===Dual Colt M1911s===
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| + | '''Dual Colt M1911s''' |
| The Pistoleer class uses two M1911s as their weapons of choice. | | The Pistoleer class uses two M1911s as their weapons of choice. |
| [[File:TLB M1911Dual 1.jpg|600px|thumb|none|Of course, when you can have ''one'' handgun...]] | | [[File:TLB M1911Dual 1.jpg|600px|thumb|none|Of course, when you can have ''one'' handgun...]] |
Revision as of 16:25, 7 June 2024
The Light Brigade
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Box Art
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Release Date:
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February 22, 2023
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Developer:
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Funktronic Labs
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Publisher:
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Funktronic Labs
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Platforms:
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Microsoft Windows
PSVR2
Meta Quest 2
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Genre:
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VR Roguelike Shooter
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The Light Brigade is a 2023 VR roguelike shooter developed and published by Funktronic Labs. The player takes on the role of a member of the eponymous Light Brigade and, using various WW2-era weaponry, must fight off the evil Obsidian, who seek to destroy the last vestiges of light and warmth. The player can choose between several classes, each of which is equipped with different weapons and abilities. Various items, including ability-granting tarot cards, consumables (such as healing canteens and grenades), and weapon attachments can be found or purchased over the course of a run. By collecting and redeeming "souls", the player can gain points to spend on permanent upgrades, which carry over across runs but apply only to a single class.
The following weapons appear in the video game The Light Brigade:
Handguns
All handguns except for the Mauser C96 are statistically identical, dealing the same amount of damage per shot and possessing the same magazine capacity.
Colt M1911
The Colt M1911 appears as the secondary weapon for the Militia and Sniper classes and as the primary weapon(s) of the Pistoleer class. It has some characteristics of the M1911A1, including 8-round magazines, diamondless grips, a shorter trigger, and a curved mainspring housing.
Original Colt M1911 (dated 1913) - .45 ACP
World War II Colt M1911A1, for comparison - .45 ACP
The M1911 as it appears in-game. Note the curved mainspring housing, shorter trigger, and diamondless grips characteristic of the M1911A1.
The other side of the ubiquitous Colt handgun.
The Pistoleer inspects the writing on their handgun, which reads "LIGHT BRIGADE GUN CO., INC. PASADENA, CA". The fact that Funktronic Labs is headquartered in Pasadena is purely coincidental!
Press-checking the M1911; The luminous inserts for the handgun's iron sights do not move with the slide, which is an error.
Sighting up a hostile wolf, the Pistoleer prepares to silence the dangerous wildlife.
Eliminating the enemy. Note the extremely square cartridge casing.
Several rounds later and the pistol locks open on empty. To illustrate the lack of a round in the chamber, the iron sights of the M1911 darken, a feature present on all of the game's firearms.
The obvious next step is to eject the empty magazine...
...and slam a new one into the gun. Magazines are stored in a pouch on the player's belt and must be scavenged from containers or defeated enemies.
Afterwards, the player can either press a button to release the slide or manually power stroke the pistol (as seen here) to chamber the next round.
The Pistoleer stands in pleasant surprise as their handgun, relieved of its magazine and the round in the chamber, correctly mimics its single-action operation in-game.
Dual Colt M1911s
The Pistoleer class uses two M1911s as their weapons of choice.
Of course, when you can have
one handgun...
Why not make things twice as exciting?
Blasting away with the handguns at a monster. Accurate fire with both pistols beyond a few feet is an acquired skill.
Mauser C96
The Mauser C96 is the secondary weapon for the Scout class. It has the highest capacity of the available pistols (10 rounds) but cannot be reloaded until the magazine is empty and deals slightly less damage per shot than other pistols.
Mauser C96 "Pre-War Commercial" - 7.63x25mm Mauser
The Mauser C96 as it appears in-game. Judging by the design of the hammer and safety, this C96 is, like the reference image, a "Pre-War Commercial" model.
The other side of the Broomhandle.
The Scout draws their C96 and acquires a rough bead on the head of an enemy archer.
Firing the C96, this time at a tree. Take that, tree!
Nine (+0, no extra round in the chamber for you!) rounds later and the C96 locks open.
The Scout digs a 10-round stripper clip out of their pocket.
Shoving the clip into the gun.
Following this, the player can either push the bolt forward manually or release it with a button press.
Nambu Type 14
The Nambu Type 14 is available to the Rifleman and Assault classes as their backup weapon.
Nambu Type 14 (transitional model with larger trigger guard but original cocking knob) - 8x22mm Nambu
The Nambu Type 14 as it appears in-game. Note the enlarged trigger guard (designed to accommodate gloved hands) and ribbed cocking knob, which paints this Nambu as a transitional model.
The other side of the Type 14.
During a lull in the battle, the Rifleman checks the chamber of their Type 14.
This is followed by a check of the magazine, which reveals six rounds of 8x22 Nambu.
Having placed themselves in a somewhat sticky situation, the Rifleman rapidly draws his Nambu...
...and plants one between the eyes... eye.. flame? of an enemy soldier.
Reloading the pistol begins, as it often does, with an empty magazine and chamber.
The magazine is then ejected...
...and a new one is inserted. Standard business, really.
Pressing the slide release. We don't always have to power stroke the slide!
Walther P38
The Breacher class wields the Walther P38 as their secondary weapon.
Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm
The P38 as it appears in-game.
The other side of the P38. It's... almost exactly the same!
The Breacher holds the P38 in a "cup-and-saucer" grip.
The player lines up a potshot.
SOP dictates that one (1) image caption following the funniest joke you've ever heard be left blank to allow proper time to laugh uproariously.
Ejecting an empty 8-round magazine from the handgun.
Inserting a fresh magazine.
Bringing a round into the chamber.
Virtual reality offers a unique level of freedom to the player character. For example, after firing a shot from their trench gun, the Breacher draws their P38 one-handed to provide some quick fire.
Submachine Guns
Bergmann MP35
The Bergmann MP35 is the main (and only) firearm available to the Engineer class. It fires very quickly with controllable recoil but deals low damage per shot.
Bergmann MP 35/I - 9x19mm Parabellum
The Bergmann MP35 as it appears in-game.
The other side of the MP35.
As fun as it is to stand around admiring one's weapons, the Engineer remembers that this is still a battleground and lines up a headshot on an enemy.
Firing a spray of rounds at an attacking wolf. While the "spent rounds" are no longer square, they are also clearly still both live and unfired.
Enemy vanquished, the Engineer yanks an empty magazine from their submachine gun.
Preparing to slam in a new mag.
The Engineer grabs hold of the MP35's charging handle...
...and gives it a crank. Yeehaw!
Peering through the bolt of the submachine gun at the topmost rounds in the magazine.
M3 Sumbmachine Gun
An M3 Submachine Gun with a field-modified charging handle is the primary weapon of the Scout class. Its slow, chugging rate of fire is made up for by its decent damage per shot.
M3 "Grease Gun" with "field modified" charging handle - .45 ACP. This modification replaced the M3's crank-style charging handle (which was known for being fragile) with a new, more conventional handle slotted in the receiver.
Rifles
Gewehr 43
The Gewehr 43 is the primary weapon of the Rifleman class. It deals appreciable damage per shot and fires semi-automatically, but its meager 10-round magazines necessitate somewhat frequent reloads.
Gewehr 43 - 7.92x57mm Mauser
Gustloff MP 507
The Gustloff MP 507 appears as the main weapon of the Militia class. Comparable to the Gewehr 43, the MP 507 deals less damage per shot but has more controllable recoil and twice the magazine size.
Gustloff MP 507 - 7.92x33mm Kurz
Karabiner 98k
The Karabiner 98k is the Sniper class's primary weapon. As a heavy, slow-to-operate bolt-action rifle, it deals extremely high damage per shot.
Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.
Sturmgewehr 44
The Assault class is equipped with the Sturmgewehr 44. It holds 25 rounds per magazine and offers a powerful combination of high RoF, above-average damage per shot, and manageable recoil.
Sturmgewehr 44 - 7.92x33mm Kurz
Shotguns
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" appears as the primary weapon of the Breacher class. It incorrectly holds 6+1 rounds and can be slam-fired.
Winchester Model 1897 "Trench Gun" - 12 gauge