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Difference between revisions of "The Light Brigade"
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The [[Bergmann MP35]] is the main (and only) firearm available to the Engineer class. It fires very quickly with controllable recoil but deals low damage per shot. | The [[Bergmann MP35]] is the main (and only) firearm available to the Engineer class. It fires very quickly with controllable recoil but deals low damage per shot. | ||
[[File:MP35.jpg|450px|thumb|none|Bergmann MP 35/I - 9x19mm Parabellum]] | [[File:MP35.jpg|450px|thumb|none|Bergmann MP 35/I - 9x19mm Parabellum]] | ||
+ | [[File:TLB MP35 1.jpg|600px|thumb|none|The Bergmann MP35 as it appears in-game.]] | ||
+ | [[File:TLB MP35 2.jpg|600px|thumb|none|The other side of the MP35. ]] | ||
+ | [[File:TLB MP35 3.jpg|600px|thumb|none|As fun as it is to stand around admiring one's weapons, the Engineer remembers that this is still a battleground and lines up a headshot on an enemy.]] | ||
+ | [[File:TLB MP35 4.jpg|600px|thumb|none|Firing a spray of rounds at an attacking wolf. While the "spent rounds" are no longer square, they are also clearly still both live and unfired. ]] | ||
+ | [[File:TLB MP35 5.jpg|600px|thumb|none|Enemy vanquished, the Engineer yanks an empty magazine from their submachine gun. ]] | ||
+ | [[File:TLB MP35 6.jpg|600px|thumb|none|Preparing to slam in a new mag. ]] | ||
+ | [[File:TLB MP35 7.jpg|600px|thumb|none|The Engineer grabs hold of the MP35's charging handle...]] | ||
+ | [[File:TLB MP35 8.jpg|600px|thumb|none|...and gives it a crank. Yeehaw! ]] | ||
+ | [[File:TLB MP35 9.jpg|600px|thumb|none|Peering through the bolt of the submachine gun at the topmost rounds in the magazine. ]] | ||
+ | |||
==M3 Sumbmachine Gun== | ==M3 Sumbmachine Gun== | ||
An [[M3 Submachine Gun]] with a field-modified charging handle is the primary weapon of the Scout class. Its slow, chugging rate of fire is made up for by its decent damage per shot. | An [[M3 Submachine Gun]] with a field-modified charging handle is the primary weapon of the Scout class. Its slow, chugging rate of fire is made up for by its decent damage per shot. |
Revision as of 16:31, 30 May 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:The Light Brigade for current discussions. Content is subject to change. |
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The Light Brigade is a 2023 VR roguelike shooter developed and published by Funktronic Labs. The player takes on the role of a member of the eponymous Light Brigade and, using various WW2-era weaponry, must fight off the evil Obsidian, who seek to destroy the last vestiges of light and warmth. The player can choose between several classes, each of which is equipped with different weapons and abilities. Various items, including ability-granting tarot cards, consumables (such as healing canteens and grenades), and weapon attachments can be found or purchased over the course of a run. By collecting and redeeming "souls", the player can gain points to spend on permanent upgrades, which carry over across runs but apply only to a single class.
The following weapons appear in the video game The Light Brigade:
Handguns
All handguns except for the Mauser C96 are statistically identical, dealing the same amount of damage per shot and possessing the same magazine capacity.
Colt M1911
The Colt M1911 appears as the secondary weapon for the Militia and Sniper classes and as the primary weapon(s) of the Pistoleer class. It has some characteristics of the M1911A1, including 8-round magazines, diamondless grips, a shorter trigger, and a curved mainspring housing.
Dual Colt M1911s
The Pistoleer class uses two M1911s as their weapons of choice.
Mauser C96
The Mauser C96 is the secondary weapon for the Scout class. It has the highest capacity of the available pistols (10 rounds) but cannot be reloaded until the magazine is empty and deals slightly less damage per shot than other pistols.
Nambu Type 14
The Nambu Type 14 is available to the Rifleman and Assault classes as their backup weapon.
Walther P38
The Breacher class wields the Walther P38 as their secondary weapon.
Submachine Guns
Bergmann MP35
The Bergmann MP35 is the main (and only) firearm available to the Engineer class. It fires very quickly with controllable recoil but deals low damage per shot.
M3 Sumbmachine Gun
An M3 Submachine Gun with a field-modified charging handle is the primary weapon of the Scout class. Its slow, chugging rate of fire is made up for by its decent damage per shot.
Rifles
Gewehr 43
The Gewehr 43 is the primary weapon of the Rifleman class. It deals appreciable damage per shot and fires semi-automatically, but its meager 10-round magazines necessitate somewhat frequent reloads.
Gustloff MP 507
The Gustloff MP 507 appears as the main weapon of the Militia class. Comparable to the Gewehr 43, the MP 507 deals less damage per shot but has more controllable recoil and twice the magazine size.
Karabiner 98k
The Karabiner 98k is the Sniper class's primary weapon. As a heavy, slow-to-operate bolt-action rifle, it deals extremely high damage per shot.
Sturmgewehr 44
The Assault class is equipped with the Sturmgewehr 44. It holds 25 rounds per magazine and offers a powerful combination of high RoF, above-average damage per shot, and manageable recoil.
Shotguns
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" appears as the primary weapon of the Breacher class. It incorrectly holds 6+1 rounds and can be slam-fired.