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Difference between revisions of "Manhunt 2"
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[[Image:MH2_Boxart.jpg|300px|thumb|right|''Manhunt 2'' (2007)]] | [[Image:MH2_Boxart.jpg|300px|thumb|right|''Manhunt 2'' (2007)]] | ||
− | '''''Manhunt 2''''' is the sequel to ''[[Manhunt]]'', a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and ''very'' gory), the firearm executions | + | '''''Manhunt 2''''' is the sequel to ''[[Manhunt]]'', a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and ''very'' gory) with 3 different versions per weapon, the firearm executions only have 1 version each. (Outside of leaked early versions and mods that restore them.) The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey. |
Most of the weapons return from the first game, but there are also several new guns. | Most of the weapons return from the first game, but there are also several new guns. | ||
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==Desert Eagle Mark I== | ==Desert Eagle Mark I== | ||
The [[Desert Eagle]] appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips. | The [[Desert Eagle]] appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips. | ||
+ | In all versions, the Desert Eagle and Glock share the same execution. | ||
[[File:DesertEagleMarkIstainless.jpg|thumb|350px|none|IMI Desert Eagle Mark I with nickel finish - .44 Magnum]] | [[File:DesertEagleMarkIstainless.jpg|thumb|350px|none|IMI Desert Eagle Mark I with nickel finish - .44 Magnum]] | ||
[[Image:MH2 Danny Desert Eagle Mark I.jpg|600px|thumb|none|Danny aims the Desert Eagle in "Origins".]] | [[Image:MH2 Danny Desert Eagle Mark I.jpg|600px|thumb|none|Danny aims the Desert Eagle in "Origins".]] | ||
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==Smith & Wesson Model 586== | ==Smith & Wesson Model 586== | ||
− | The [[Smith & Wesson Model 586]] in .38 Special | + | The [[Smith & Wesson Model 586]] in .38 Special was cut from the "Best Friends" level and appears in the "Safehouse" level. It is (somehow) the quietest firearm in the game. |
+ | The fact the weapon was switched is obvious (even without looking at early leaked builds pre-switch) as the revolver floats in Danny's hands in Safehouse (as the animation was for the Desert Eagle which was larger) and on PS2/PSP it uses a unique execution compared to the other handguns that is more sadistic and fits Leo's personality (Who you play as in "Best Friends") rather than Danny. (and a pre-rendered cutscene used later in the game even shows Leo with the Revolver in "Best Friends".) | ||
[[Image:S&W Mod586.jpg|350px|thumb|none|Smith & Wesson Model 586 - .357 Magnum]] | [[Image:S&W Mod586.jpg|350px|thumb|none|Smith & Wesson Model 586 - .357 Magnum]] | ||
[[Image:MH2_S&W_Model_586.jpg|600px|thumb|none|Danny aims his [[Smith & Wesson Model 586]] in "Safe House".]] | [[Image:MH2_S&W_Model_586.jpg|600px|thumb|none|Danny aims his [[Smith & Wesson Model 586]] in "Safe House".]] | ||
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=="Submachine Gun"== | =="Submachine Gun"== | ||
The same mash-up of an [[Uzi]] and a [[MAC-10]] from ''[[Manhunt]]'' reappears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interrupted", "Altered State", and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon. | The same mash-up of an [[Uzi]] and a [[MAC-10]] from ''[[Manhunt]]'' reappears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interrupted", "Altered State", and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon. | ||
+ | On PS2/PSP it has a unique execution while it reuses the same one-handed firearm executions like the pistols on PC/Wii. | ||
+ | Notably one of the cut executions with the Submachine gun ''can be performed on the player'' rarely in the level "Release Therapy" by the boss which is the only instance of an enemy being able to execute the player in the series. | ||
[[Image:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | [[Image:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]] | ||
[[Image:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm]] | [[Image:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm]] | ||
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==Colt Model 733== | ==Colt Model 733== | ||
The [[Colt Model 733]] appears as the "Assault Rifle". The gun is made from the same textures as the [[Manhunt#M16A2_.28mockup.29|"Defender Mark 1"]] in the first game, though this time the original [[Colt Model 933|M933]] texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo. | The [[Colt Model 733]] appears as the "Assault Rifle". The gun is made from the same textures as the [[Manhunt#M16A2_.28mockup.29|"Defender Mark 1"]] in the first game, though this time the original [[Colt Model 933|M933]] texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo. | ||
+ | It has a unique execution on PS2/PSP while on PC/Wii it reuses the same generic "two-handed firearm" execution like the rest of the non-handgun weapons. | ||
[[File:MGC M733 airsoft.jpg|thumb|none|450px|An MGC M733 airsoft replica (A2 upper). This is essentially the Assault Rifle configuration plus a 20rd magazine.]] | [[File:MGC M733 airsoft.jpg|thumb|none|450px|An MGC M733 airsoft replica (A2 upper). This is essentially the Assault Rifle configuration plus a 20rd magazine.]] | ||
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original, unmodified textures.]] | [[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original, unmodified textures.]] | ||
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==Enfield Enforcer== | ==Enfield Enforcer== | ||
The [[Enfield Enforcer]] appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] en-bloc clips. | The [[Enfield Enforcer]] appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be [[M1 Garand]] en-bloc clips. | ||
+ | It has a unique execution in all versions. | ||
[[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]] | [[File:Enfield Enforcer.jpg|thumb|none|450px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]] | ||
[[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the "Sniper Rifle" in "Assassination".]] | [[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the "Sniper Rifle" in "Assassination".]] | ||
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==Remington 870/Mossberg 500 Hybrid== | ==Remington 870/Mossberg 500 Hybrid== | ||
The [[Remington 870]] with a [[Mossberg 500]] barrel and forend, appears as the "Shotgun", and is available in the "Safehouse", "Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight. | The [[Remington 870]] with a [[Mossberg 500]] barrel and forend, appears as the "Shotgun", and is available in the "Safehouse", "Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight. | ||
+ | All of the Shotguns share executions. (though the animation is different with PS2/PSP and PC/Wii having their own versions.) | ||
[[Image:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with short barrel and Pachmayr Vindicator pistol grip stock - 12 gauge]] | [[Image:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with short barrel and Pachmayr Vindicator pistol grip stock - 12 gauge]] | ||
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]] | [[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
An unusable [[SPAS-12]] appears in the Project Militia's hands in the intro of "Assassination". | An unusable [[SPAS-12]] appears in the Project Militia's hands in the intro of "Assassination". | ||
− | This model was previously used in the initial PS2 version of [[Grand Theft Auto: Vice City]] as well as the first game and was used in early beta versions of the second | + | This model was previously used in the initial PS2 version of [[Grand Theft Auto: Vice City]] as well as the first game and was used in early beta versions of the second game as a placeholder that wasn't removed from this cutscene. |
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]] | [[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]] | ||
[[File:MH2 SPAS 12.jpg|thumb|none|600px|Two Project's Militia members holding the only two SPAS-12s in the entire game.]] | [[File:MH2 SPAS 12.jpg|thumb|none|600px|Two Project's Militia members holding the only two SPAS-12s in the entire game.]] | ||
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==Flare Gun== | ==Flare Gun== | ||
A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance. | A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance. | ||
+ | It shares the animation as the handguns in PC/Wii but has a unique execution on PS2/PSP. | ||
[[Image:RAFflgun-1.jpg|thumb|none|350px|No. 4 Mk. I Signal Pistol, somewhat similar to the in-game weapon - 1 inch]] | [[Image:RAFflgun-1.jpg|thumb|none|350px|No. 4 Mk. I Signal Pistol, somewhat similar to the in-game weapon - 1 inch]] | ||
[[Image:MH2 Flare Pistol.jpg|600px|thumb|none|Leo looks at a hunter before executing him.]] | [[Image:MH2 Flare Pistol.jpg|600px|thumb|none|Leo looks at a hunter before executing him.]] | ||
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==Crossbow== | ==Crossbow== | ||
A (likely fictional) crossbow of unknown make and manufacture can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view. | A (likely fictional) crossbow of unknown make and manufacture can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view. | ||
+ | Like the Flare Gun, it has a dedicated unique execution on PS2/PSP but shares a universal "long gun" execution with the Rifles/Shotguns on PC/Wii. | ||
[[Image:MH2 Crossbow.jpg|thumb|none|600px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]] | [[Image:MH2 Crossbow.jpg|thumb|none|600px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]] | ||
[[Image:MH2_with_his_Crossbow.jpg|thumb|none|600px|Daniel with his "Crossbow" in "Altered State".]] | [[Image:MH2_with_his_Crossbow.jpg|thumb|none|600px|Daniel with his "Crossbow" in "Altered State".]] |
Revision as of 12:22, 13 April 2024
Manhunt 2 is the sequel to Manhunt, a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and very gory) with 3 different versions per weapon, the firearm executions only have 1 version each. (Outside of leaked early versions and mods that restore them.) The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.
Most of the weapons return from the first game, but there are also several new guns.
Note: This game has a grainy, "Blair Witch Project" look to it. So the pictures will not be crystal clear.
The following weapons appear in the video game Manhunt 2:
Handguns
Desert Eagle Mark I
The Desert Eagle appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips. In all versions, the Desert Eagle and Glock share the same execution.
Glock 23
The Glock 23 appears in the levels "Best Friends", "Safe House", "Assassination", "Broadcast Interrupted", "Personality Clash' (PC version) and "Release Therapy" as the "Light Handgun".
Smith & Wesson Model 586
The Smith & Wesson Model 586 in .38 Special was cut from the "Best Friends" level and appears in the "Safehouse" level. It is (somehow) the quietest firearm in the game. The fact the weapon was switched is obvious (even without looking at early leaked builds pre-switch) as the revolver floats in Danny's hands in Safehouse (as the animation was for the Desert Eagle which was larger) and on PS2/PSP it uses a unique execution compared to the other handguns that is more sadistic and fits Leo's personality (Who you play as in "Best Friends") rather than Danny. (and a pre-rendered cutscene used later in the game even shows Leo with the Revolver in "Best Friends".)
Submachine Guns
"Submachine Gun"
The same mash-up of an Uzi and a MAC-10 from Manhunt reappears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interrupted", "Altered State", and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon. On PS2/PSP it has a unique execution while it reuses the same one-handed firearm executions like the pistols on PC/Wii. Notably one of the cut executions with the Submachine gun can be performed on the player rarely in the level "Release Therapy" by the boss which is the only instance of an enemy being able to execute the player in the series.
Rifles
Colt Model 733
The Colt Model 733 appears as the "Assault Rifle". The gun is made from the same textures as the "Defender Mark 1" in the first game, though this time the original M933 texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo. It has a unique execution on PS2/PSP while on PC/Wii it reuses the same generic "two-handed firearm" execution like the rest of the non-handgun weapons.
Enfield Enforcer
The Enfield Enforcer appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be M1 Garand en-bloc clips. It has a unique execution in all versions.
Shotguns
Remington 870/Mossberg 500 Hybrid
The Remington 870 with a Mossberg 500 barrel and forend, appears as the "Shotgun", and is available in the "Safehouse", "Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without a flashlight. All of the Shotguns share executions. (though the animation is different with PS2/PSP and PC/Wii having their own versions.)
Sawed-off Double Barreled Shotgun
A Sawed-off Double Barrel Shotgun appears in the "Bees Honey Pot" level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity.
Franchi SPAS-12
An unusable SPAS-12 appears in the Project Militia's hands in the intro of "Assassination". This model was previously used in the initial PS2 version of Grand Theft Auto: Vice City as well as the first game and was used in early beta versions of the second game as a placeholder that wasn't removed from this cutscene.
Other
Flare Gun
A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance. It shares the animation as the handguns in PC/Wii but has a unique execution on PS2/PSP.
Crossbow
A (likely fictional) crossbow of unknown make and manufacture can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that do not turn a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view. Like the Flare Gun, it has a dedicated unique execution on PS2/PSP but shares a universal "long gun" execution with the Rifles/Shotguns on PC/Wii.