Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "The Walking Dead: Saints & Sinners"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 21: Line 21:
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
 
=Overview=
 
=Overview=
Firearms in ''TWD: S&S'' can be obtained (in poor condition) by killing armed NPCs or assembled by the player form raw resources. Reflecting this, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (''[[Far Cry 2]]''-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.  
+
Firearms in ''TWD: S&S'' are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. Weapons can be obtained (in poor condition) by killing armed NPCs or assembled by the player form raw resources. Reflecting this, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (''[[Far Cry 2]]''-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.  
  
 
=Handguns=
 
=Handguns=
 
==".30 Revolver"==
 
==".30 Revolver"==
The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine.
+
The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.  
  
 
==".45 Revolver"==  
 
==".45 Revolver"==  

Revision as of 06:08, 1 March 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Walking Dead: Saints & Sinners for current discussions. Content is subject to change.


The Walking Dead: Saints & Sinners
TWDSS.jpg
Official box art
Release Date: January 23, 2020
Developer: Skydance Interactive

Skybound Entertainment

Publisher: Skydance Interactive
Platforms: Microsoft Windows

Meta Quest
PlayStation VR
PICO 4

Genre: VR Survival Horror Zombie Shooter


The Walking Dead: Saints & Sinners is a 2020 virtual reality (VR) title based on the 2003 comic The Walking Dead. The game takes place in a flooded, zombie-infested New Orleans where two factions, the Tower and the Reclaimed, squabble for control over the few remaining areas of dry land. The gem of NOLA, however, is the "Reserve", a cache of military supplies rumored to contain massive stockpiles of food, medicine, and weaponry. One of many drawn to NOLA in search of the Reserve, the player ("The Tourist") must fight off zombies, cooperate with survivors, and craft gear from scavenged junk to survive.


The following weapons appear in the video game The Walking Dead: Saints & Sinners:


Overview

Firearms in TWD: S&S are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. Weapons can be obtained (in poor condition) by killing armed NPCs or assembled by the player form raw resources. Reflecting this, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (Far Cry 2-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.

Handguns

".30 Revolver"

The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.

".45 Revolver"

Beretta M9

Colt Python

Rifles

"Bolt-Action Rifle"

Heckler & Koch HK416

"Lever-Action Rifle"

Shotguns

12 Gauge Double-Barreled Shotgun

Benelli Supernova

Unusable

Star Model BS

A Star Model BS appears as part of a low-resolution texture on a magazine prop.

Star Model BS - 9x19mm Parabellum
The discarded, water-stained magazine and pistol as they appear in-game. At least, we hope it's water.

Evans Repeating Rifle

The book "Lever-Actions" by Roy Orr, a collectible that unlocks the recipe for the Lever-Action Rifle when picked up, has an Evans Repeating Rifle on the cover.

Evans Repeating Rifle "Sporter" configuration with 26 inch barrel - .44 Evans
The Evans Repeating Rifle on the cover of the book. The barrel is cut off, making it impossible to tell if the rifle is a carbine or "sporting" rifle.

Unidentified Lever-Action Rifles

A pair of lever-action rifles appear alongside the Evans Repeating Rifle on the cover of the aforementioned book.

The mysterious lever-actions as they appear on the cover of the book.

Do Not Sell My Personal Information