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Difference between revisions of "User:Samz/Sandbox"
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[[File:StarRailKafkaSubmachineGuns.jpg|600px|none|Kafka holds her Submachine Guns.]] | [[File:StarRailKafkaSubmachineGuns.jpg|600px|none|Kafka holds her Submachine Guns.]] | ||
[[File:StarRailKafkaSubmachineGunsFollowupAttack.jpg|600px|none|Kafka aims her Submachine Gun.]] | [[File:StarRailKafkaSubmachineGunsFollowupAttack.jpg|600px|none|Kafka aims her Submachine Gun.]] | ||
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+ | |||
+ | |||
+ | {{Infobox Video Game|{{PAGENAME}} | ||
+ | |name = Brothers in Arms 3 Sons of War | ||
+ | |picture =BrothersInArmsDSCover.jpg | ||
+ | |caption = | ||
+ | |series= [[Brothers in Arms (disambiguation)|Brothers in Arms]] | ||
+ | |date= 2014 | ||
+ | |developer=Gameloft | ||
+ | |platforms=IOS<br>Android | ||
+ | |publisher= Ubisoft | ||
+ | |genre=Third-person shooter | ||
+ | }} | ||
+ | |||
+ | |||
+ | '''Brothers in Arms 3: Sons of War''' is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft | ||
+ | |||
+ | The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm. | ||
+ | |||
+ | Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode. | ||
+ | |||
+ | {{VG Title}} | ||
+ | |||
+ | __TOC__<br clear="all"> | ||
+ | |||
+ | =Pistols= | ||
+ | |||
+ | ==Colt M1911A1== | ||
+ | The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player. | ||
+ | [[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
+ | [[File:BrothersInArmsHill30Promotionalgroupimage.jpg|thumb|none|600px|The original Hill 30 Promotional render.]] | ||
+ | |||
+ | ==Luger P08== | ||
+ | The [[Luger P08]] appears on a table that is flipped over in one cutscene, like the Colt, it is not usable. | ||
+ | [[Image:LugerP08Pistol.jpg|thumb|400px|none|Luger P08 - 9x19mm]] | ||
+ | [[Image:LugerCSF.jpg|thumb|600px|none|The Luger P08 in the fingerless-gloved hands of the Sniper.]] | ||
+ | |||
+ | ==Unknown Modern Pistol== | ||
+ | An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene. | ||
+ | |||
+ | =Submachine Guns= | ||
+ | |||
+ | ==M1A1 Thompson== | ||
+ | The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] appears with an inaccurate 32 round magazine as the player's starting weapon, the player starts every mission with it as opposed to other weapons, which are only given to the player on a per-mission basis or after beating the game. | ||
+ | [[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]] | ||
+ | [[File:BIADSThompson.jpg|thumb|none|600px|Taking cover with the M1A1 Thompson.]] | ||
+ | |||
+ | |||
+ | =Rifle== | ||
+ | |||
+ | ==M1 Garand== | ||
+ | The [[M1 Garand]] can be obtained by the player in one of two versions: | ||
+ | |||
+ | |||
+ | [[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]] | ||
+ | [[File:BIADSM1Garand.jpg|thumb|none|600px|A US soldier holds his M1 Garand.]] |
Revision as of 19:53, 2 September 2023
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Pistol
Desert Eagle
A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.
Submachine Guns
Micro Uzi
A Micro Uzi appears as one of the Submachine Guns available.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.
SPAS 15
The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.
Explosives
F-1 Grenade
A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".
M26 Grenade
A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".
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Bet On Soldier is a first person shooter set in an very alternate history 1998 and psuedo-sequel to "Iron Storm" by the same developer and is heavily implied to be in the same universe due to re-using assets from a canned sequel and featuring the insignia of one of the factions from Iron Storm.
War has become highly commercialized with the "B.O.S" Bet on Soldier TV Program and the economy relies on it, this is reflected in gameplay as the player earns cash from killing enemies that is used to save your game, buy ammo/armour repairs during missions and buy weapons in-between missions and the player can choose which B.O.S Champion mini-bosses they will encounter, with stronger mini-bosses having a larger cash price. (With fixed story B.O.S Champion matches that the player has to win.)
An odd error present is that some weapons have the character pull the charging handle to eject the magazine.
The game recieved two expansions, Blood of Sahara and Black Out Saigon, these expansions recieved very little fanfaire, to the point where some believe they were never released at all in English and had the highly harmful to modern PCs Starforce DRM on the disc meaning they faded into obscurity, these expansions did eventually receive a digital DRM-free re-release on Gamersgate however they have since been delisted, unlike the main game which is still on Gamersgate, Steam and GOG, they follow Max Balding and Hang Shaiming in (very short) prequel stories leading to their involvement in the main game's plot.
Each weapon catagory uses the same basic model with maybe the addition of a scope or other attachment for the upgraded versions, though most versions appear to be identical in-game.
While the Pistol and Submachine gun are depicted being dual-wielded in promotional material/the game's intro, they are only usable like this in-game in the Black Out Saigon expansion, these special Dual verisons have much higher damage and accuracy but much more expensive in price/ammo costs.
Pistol
The Pistol appears to be around the same shape as an MP7 in Pistol configuration, heavily upgraded verisons gain the ability to be fired fully automatic.
Submachine Gun
The Submachine Gun weapon class appear to be based on the IMI Uzi.
Commando Rifle
The Commando Rifle is an alternative assault rifle that can be fitted with a scope and a "Flash" attachment located under the barrel that blinds opponents with a bright light.
"Nixen"
In Blood of Sahara and kept in Black Out Saigon, the Assault Rifle is replaced by the "Nixen" with an underbarrel Shotgun that resembles a FAMAS G2, the regular Assault Rifle is still used by NPCs but is unavailable to the player.
Sniper Rifle
The "Sniper Rifle" looks an advanced version of the "Dragunov Snayperskaya sniper rifle" from Iron Storm.
"Intensive Care"
The "Intensive Care" is a missile weapon introduced in the expansions, it can be upgraded with a scope and is the most damaging weapon in the game, being capable of destroying exoskeletons far faster than other weaponry.
Mk 2 hand grenade
The Mk 2 Hand Grenade is available in Normal (Red) and Cluster (Green) versions
Ingram MAC-10
What appears to be a MAC-10 inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.
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Brothers in Arms 3: Sons of War is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft
The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.
Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.
The following weapons appear in the video game Samz/Sandbox:
Pistols
Colt M1911A1
The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.
Luger P08
The Luger P08 appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.
Unknown Modern Pistol
An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson appears with an inaccurate 32 round magazine as the player's starting weapon, the player starts every mission with it as opposed to other weapons, which are only given to the player on a per-mission basis or after beating the game.
Rifle=
M1 Garand
The M1 Garand can be obtained by the player in one of two versions: