Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Medal of Honor: Airborne"
Line 6: | Line 6: | ||
|date = August 28, 2007 | |date = August 28, 2007 | ||
|developer = EA Los Angeles | |developer = EA Los Angeles | ||
− | |platforms = | + | |platforms = Mobile phone<br />Microsoft Windows<br />Xbox 360<br />PlayStation 3 |
|publisher = Electronic Arts | |publisher = Electronic Arts | ||
|genre = First-Person Shooter | |genre = First-Person Shooter | ||
}} | }} | ||
+ | |||
+ | '''''Medal of Honor: Airborne''''' is the 11th installment of the ''[[Medal of Honor (VG series)|Medal of Honor series]]'' and was developed by EA and was released in August 2007 for the Xbox 360 and for Windows. The release date for the PlayStation 3 was in November 2007, making ''Airborne'' the first game in the series to have both a console and PC version. In it, you take on the role of Private First Class Boyd Travers, a paratrooper in the 82nd U.S. Airborne Division and later the 17th U.S. Airborne Division. The game is set on the battlefields in Italy (Operation Avalanche) and the Western Front beginning in 1943. Besides improved graphics, the biggest innovation is being able to land anywhere on the map during the parachute jumps that introduce each mission. This offers various tactical possibilities (e.g. land in a quiet area outside and proceed cautiously or intervene directly in the battle). | ||
{{Game Title}} | {{Game Title}} | ||
Line 16: | Line 18: | ||
=Handguns= | =Handguns= | ||
− | == Colt M1911A1 == | + | ==Colt M1911A1== |
− | The [[M1911A1]] is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's | + | The [[M1911A1]] is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's fire cap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased firepower. |
− | [[ | + | [[File:M1911Colt.jpg|thumb|none|300px|World War II issued Colt M1911A1 - .45 ACP]] |
− | [[ | + | [[File:M1911Coltmoha.jpg|thumb|none|400px|The fully upgrades M1911A1 on the top with the plain M1911A1 on the bottom in a promotional image. One difference is that the plain M1911A1 has a darker trigger.]] |
− | [[ | + | [[File:MoHairbornem1911stats.jpg|600px|thumb|none|The M1911A1's stats in the loadout window.]] |
− | [[ | + | [[File:MoHA-Colt1.jpg|600px|thumb|none|Holding the "M1911 Colt .45" in-game.]] |
− | [[ | + | [[File:MoHA-Colt2.jpg|600px|thumb|none|Aiming.]] |
− | [[ | + | [[File:MoHA-Colt3.jpg|600px|thumb|none|Loading in a new magazine.]] |
− | [[ | + | [[File:MoHA-Colt4.jpg|600px|thumb|none|Releasing the slide.]] |
− | == Mauser C96 == | + | ==Mauser C96== |
− | The [[Mauser C96]] is available only as a choice in the final " | + | The [[Mauser C96]] is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20-round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the [[Mauser M712 Schnellfeuer|712 model]] with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, taking 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real-world ballistics, only slightly less powerful than a [[Tokarev TT-33 Pistol]] (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited. |
− | [[Image:C96Pistol.jpg|thumb|none| | + | [[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]] |
− | |||
[[Image:promoC96MoHA.jpg|thumb|none|400px|The fully upgraded Mauser C96 above and the plain Mauser C96 below in a promotional image. Note the fully upgraded version lacks a fire selector.]] | [[Image:promoC96MoHA.jpg|thumb|none|400px|The fully upgraded Mauser C96 above and the plain Mauser C96 below in a promotional image. Note the fully upgraded version lacks a fire selector.]] | ||
+ | [[File:MoHA-MauserStats.jpg|thumb|none|600px|The Mauser's stats in the loadout window.]] | ||
+ | [[File:MoHA-MauserC1.jpg|600px|thumb|none|Holding the "C96 Mauser" in-game.]] | ||
+ | [[File:MoHA-MauserC2.jpg|600px|thumb|none|Aiming.]] | ||
+ | [[File:MoHA-MauserC3.jpg|600px|thumb|none|Thumbing in a new stripper clip.]] | ||
+ | [[File:MoHA-MauserC4.jpg|600px|thumb|none|Charging the Mauser pistol.]] | ||
+ | [[File:C96STOCK.jpg|thumb|none|450px|C96 "Broomhandle" Mauser fitted with holster/stock combo - 7.63x25mm Mauser]] | ||
+ | [[File:MoHA-MauserC5.jpg|600px|thumb|none|Using the upgraded stock during the melee animation.]] | ||
[[Image:MoHairbornec96rare.jpg|thumb|none|600px|The hidden Mauser C96 pistol broken out of a safe during the Operation Varsity level.]] | [[Image:MoHairbornec96rare.jpg|thumb|none|600px|The hidden Mauser C96 pistol broken out of a safe during the Operation Varsity level.]] | ||
− | [[Image: | + | |
− | [[ | + | ===Mauser M712 ''Schnellfeuer''=== |
− | + | [[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]] | |
− | [[ | + | [[File:MoHA-MauserCS1.jpg|thumb|none|600px|Firing the upgraded Mauser C96 pistol in-game.]] |
− | [[ | + | [[File:MoHA-MauserCS2.jpg|thumb|none|600px|About to insert a 20-round magazine.]] |
− | + | [[File:MoHA-MauserCS3.jpg|thumb|none|600px|Releasing the bolt.]] | |
=Submachine Guns= | =Submachine Guns= | ||
− | == M1928A1 Thompson== | + | |
− | One of the first weapons available in the game is the [[Thompson M1928A1]]. Upgrades include a vertical foregrip, Cutts compensator, and 50 round drum magazines. | + | ==M1928A1 Thompson== |
+ | One of the first weapons available in the game is the [[Thompson M1928A1]]. Upgrades include a vertical foregrip, Cutts compensator, and 50-round drum magazines. Its accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a [[Thompson Submachine Gun#M1921 Thompson|1921 model]] because it empties a 50-round drum in 2 1\2 seconds. | ||
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]] | [[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]] | ||
− | |||
[[Image:M1promoMoHA.jpg|thumb|none|400px|The fully upgraded Thompson above and the starting Thompson below in a promotional image.]] | [[Image:M1promoMoHA.jpg|thumb|none|400px|The fully upgraded Thompson above and the starting Thompson below in a promotional image.]] | ||
[[Image:MoHairbornethompsonstats.jpg|thumb|none|600px|The Thompson's stats in the loadout window.]] | [[Image:MoHairbornethompsonstats.jpg|thumb|none|600px|The Thompson's stats in the loadout window.]] | ||
[[Image:MOHA Thompson start.jpg|thumb|none|600px|A "starting" Thompson. It is worth noting that the weapon is modeled with the 20-round box magazine, but holds 30 rounds.]] | [[Image:MOHA Thompson start.jpg|thumb|none|600px|A "starting" Thompson. It is worth noting that the weapon is modeled with the 20-round box magazine, but holds 30 rounds.]] | ||
− | [[ | + | [[File:MoHA-Thompson1.jpg|thumb|none|600px|Aiming.]] |
− | [[ | + | [[File:MoHA-Thompson2.jpg|thumb|none|600px|Removing an empty magazine.]] |
− | [[ | + | [[File:MoHA-Thompson3.jpg|thumb|none|600px|Setting in a new one.]] |
− | [[ | + | [[File:MoHA-Thompson4.jpg|thumb|none|600px|Pulling the charging handle.]] |
− | [[ | + | |
− | [[ | + | ===M1921 Thompson=== |
+ | [[File:Colt1921AC.jpg|400px|thumb|none|Colt M1921AC Thompson with 20-round magazine - .45 ACP]] | ||
+ | [[File:MOHA Thompson level 2.jpg|thumb|none|600px|Partially upgraded Thompson, with vertical foregrip and Cutts compensator.]] | ||
+ | [[File:MoHA-ThompsonL1.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
+ | [[File:M1921Thompson.jpg|400px|thumb|none|M1921 Thompson with 50-round drum magazine - .45 ACP]] | ||
+ | [[File:MOHA Thompson level 3.jpg|thumb|none|600px|A fully upgraded Thompson.]] | ||
+ | [[File:MOHA Thompson1.jpg|thumb|none|600px|Grabbing the drum magazine.]] | ||
+ | [[File:MOHA Thompson2.jpg|thumb|none|600px|About to insert a fresh one.]] | ||
+ | [[File:MoHairbornethompsoncutscene1.jpg|thumb|none|600px|Two paratroopers on Utah Beach, examining a dead German soldier while holding their M1928A1 Thompsons.]] | ||
==MP40== | ==MP40== | ||
− | The [[MP40]] is the ubiquitous German weapon of WWII. The first upgrade | + | The [[MP40]] is the ubiquitous German weapon of WWII. The first upgrade gives a two magazines taped in "jungle-style" for faster reload; the second upgrade gives a 64-round magazine, based on the experimental MP 40/I, which in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.) |
− | [[ | + | [[File:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]] |
− | [[ | + | [[File:mp40MoHAirbornepromo.jpg|thumb|none|400px|The partially upgraded MP40 with "jungle" magazines below and the plain MP40 above in a promotional image.]] |
− | + | [[File:MoHairbornemp40stats.jpg|600px|thumb|none|The MP40's stats in the loadout window.]] | |
− | [[ | + | [[File:MoHairbornemp40.jpg|600px|thumb|none|The "starting" MP40 in-game.]] |
− | [[ | + | [[File:MoHairbornemp40ironsights.jpg|600px|thumb|none|The MP40's iron sights.]] |
− | [[ | + | [[File:MoHairbornemp40reload.jpg|600px|thumb|none|]] |
− | [[ | + | [[File:MoHA-MP1|600px|thumb|none|Reloading the MP40.]] |
− | [[ | + | [[File:MoHA-MP2|600px|thumb|none|Pulling back the charging handle.]] |
+ | [[File:MoHA-MP3|600px|thumb|none|Changing the taped magazines at level 2.]] | ||
+ | [[File:MoHairbornemp40dagger.jpg|600px|thumb|none|Stabbing an enemy soldier with the MP40's dagger.]] | ||
+ | |||
+ | [[File:Mp40i2.jpg|thumb|none|400px|MP40/I Dual Magazine System - 9x19mm]] | ||
+ | [[File:MoHairbornemp40reload.jpg|600px|thumb|none|Performing a melee attack with the level 3 MP40. Note the double MP40/I magazines.]] | ||
+ | |||
+ | =Shotguns= | ||
+ | |||
+ | ==Winchester Model 1912== | ||
+ | A powerful close range weapon, the [[Winchester Model 1912]]'s upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle. | ||
+ | [[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 gauge]] | ||
+ | [[File:win12moha.jpg|thumb|none|400px|The fully upgraded M1912 shotgun on the bottom and the plain one above in a promotional image.]] | ||
+ | [[File:MoHA-WinchesterStats.jpg|thumb|none|600px|The Model 1912's stats in the loadout window.]] | ||
+ | [[File:MoHA-Winchester1.jpg|thumb|none|600px|The Winchester Model 1912 in-game.]] | ||
+ | [[File:MoHA-Winchester2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:MoHA-Winchester3.jpg|thumb|none|600px|Pumping the shotgun.]] | ||
+ | [[File:MoHA-Winchester4.jpg|thumb|none|600px|Loading a single round.]] | ||
+ | [[File:MoHA-Winchester5.jpg|thumb|none|600px|Finishing the relaod by pumping.]] | ||
+ | [[File:MoHA-Winchester6.jpg|thumb|none|600px|The fully upgraded shotgun equipped with an M1 16inch bayonet.]] | ||
=Rifles= | =Rifles= | ||
− | == Gewehr 43 == | + | ==Gewehr 43== |
− | Available midway through the game. The [[Gewehr 43]] box magazine fed semi-automatic rifle the Germans produced from 1943 on receives upgrades | + | Available midway through the game. The [[Gewehr 43]] box magazine-fed semi-automatic rifle the Germans produced from 1943 on receives upgrades that give it a larger 20-round magazine, a variable power telescopic sight, and a cup-style grenade launcher. While there are 20-round magazines for Gew.43, they appear to have appeared after the war, so the presence of these in the game is most likely an anachronism. |
− | [[ | + | [[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]] |
− | [[ | + | [[File:MoHairbornegewehr43stats.jpg|600px|thumb|none|The Gewehr 43's stats in the loadout window.]] |
− | [[ | + | [[File:MoHA-Gewehr1.jpg|600px|thumb|none|Holding a "Gewehr 43" in-game.]] |
− | [[ | + | [[File:MoHA-Gewehr2.jpg|600px|thumb|none|Looking through the iron sights.]] |
− | [[ | + | [[File:MoHA-Gewehr3.jpg|600px|thumb|none|Taking a used magazine...]] |
+ | [[File:MoHA-Gewehr4.jpg|600px|thumb|none|...and exchanging it with a full one.]] | ||
+ | [[File:MoHA-Gewehr5.jpg|600px|thumb|none|Moving the slide forward.]] | ||
+ | [[File:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]] | ||
+ | [[File:MoHA-GewehrU1.jpg|600px|thumb|none|The scoped Gewehr 43 with an extended magazine in-game.]] | ||
+ | [[File:MoHA-GewehrU2.jpg|600px|thumb|none|A view through the scope.]] | ||
+ | [[File:MoHA-GewehrU3.jpg|600px|thumb|none|A better view of the extended magazine during the melee attack.]] | ||
− | == M1903A1 Springfield == | + | ==Karabiner 98k== |
− | The [[M1903A1 Springfield]] is the main sniper rifle for | + | The [[Karabiner 98k]] is the Nazis main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher. |
− | [[ | + | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]] |
+ | [[File:prok98kMoHA.jpg|thumb|none|450px|The fully upgraded Kar98k below and the plain Kar98k above in a promotional image.]] | ||
+ | [[File:MoHairbornekar98kstats.jpg|600px|thumb|none|The Kar98k's stats in the loadout window.]] | ||
+ | [[File:MoHAirborne_kar1.jpg|thumb|none|600px|The Kar98k in-game.]] | ||
+ | [[File:MoHAirborne_kar2.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:MoHAirborne_kar3.jpg|thumb|none|600px|Filling the chamber with loose rounds.]] | ||
+ | [[File:MoHAirborne_kar4.jpg|thumb|none|600px|Loading a 5-round stripper clip.]] | ||
+ | |||
+ | ==M1903A1 Springfield== | ||
+ | The [[M1903A1 Springfield]] is the main sniper rifle for Travers. Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally a grenade launcher. | ||
+ | [[File:Springfieldm1903a1.jpg|thumb|none|450px|M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06. The one in-game is fitted with a Model 330 Weaver scope.]] | ||
[[Image:MoHairbornem1903stats.jpg|600px|thumb|none|The M1903's stats in the loadout window.]] | [[Image:MoHairbornem1903stats.jpg|600px|thumb|none|The M1903's stats in the loadout window.]] | ||
− | [[ | + | [[File:MoHA-Springfield1.jpg|thumb|none|600px|Holding the "M1903 Springfield Sniper" in-game.]] |
− | [[ | + | [[File:MoHA-Springfield2.jpg|thumb|none|600px|Looking through the scope.]] |
+ | [[File:MoHA-Springfield3.jpg|thumb|none|600px|Cycling the bolt-handle.]] | ||
+ | [[File:MoHA-Springfield4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]] | ||
==M1 Garand== | ==M1 Garand== | ||
The [[M1 Garand]] is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher. | The [[M1 Garand]] is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher. | ||
− | [[ | + | [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]] |
− | [[ | + | [[File:M1moha.jpg|thumb|none|450px|The M1 Garands in a promotional image.]] |
− | [[ | + | [[File:MoHairbornem1garandstats.jpg|600px|thumb|none|The M1 Garand's stats in the loadout window.]] |
− | [[ | + | [[File:MoHA-Garand1.jpg|thumb|none|600px|Holding the "M1 Garand" in-game.]] |
− | [[ | + | [[File:MoHA-Garand2.jpg|thumb|none|600px|Aiming.]] |
− | [[ | + | [[File:MoHA-Garand3.jpg|thumb|none|600px|The pinged out en-bloc clip flies out the chamber.]] |
+ | [[File:MoHA-Garand4.jpg|thumb|none|600px|Placing a new clip into the chamber.]] | ||
+ | [[File:MoHA-Garand5.jpg|thumb|none|600px|Pushing the bolt back into battery.]] | ||
− | == | + | ==Sturmgewehr 44== |
− | The [[Karabiner 98k]] | + | The [[Sturmgewehr 44]] finds its' way into the later stages of the game. The first assault rifle eventually replaces the [[MP40]], [[Karabiner 98k]] and [[Gewehr 43]] in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope, and dual magazines. |
− | [[ | + | [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]] |
− | [[ | + | [[File:MOHAstg44.jpg|thumb|none|450px|The 2 partially upgraded StG44s in a promotion image.]] |
− | [[ | + | [[File:MoHairbornemp44.jpg|600px|thumb|none|The "StG44" in-game.]] |
− | [[ | + | [[File:MoHairbornemp44fire.jpg|600px|thumb|none|Aiming.]] |
− | [[ | + | [[File:MoHairbornemp44_2.jpg|600px|thumb|none|Taking the used magazine.]] |
− | [[ | + | [[File:MoHA-STG1.jpg|thumb|none|600px|]] |
− | [[ | + | [[File:MoHA-STG2.jpg|thumb|none|600px|Pulling the charging handle.]] |
+ | [[File:StG-44 + ZF4.jpg|thumb|none|450px|Sturmgewehr 44 with ZF4 scope - 7.92x33mm.]] | ||
+ | [[File:MoHairbornemp44scopeinstall.jpg|600px|thumb|none|Installing the ZF4 scope on the STG44.]] | ||
+ | [[File:MoHairbornemp44scope.jpg|600px|thumb|none|The scoped STG 44 in-game.]] | ||
+ | [[File:MoHA-STGScope.jpg|thumb|none|600px|Looking through the scope.]] | ||
+ | =Machine Guns= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Browning Automatic Rifle M1918A2== | ==Browning Automatic Rifle M1918A2== | ||
− | Given the date this [[Browning Automatic Rifle|BAR]] becomes available in the game (post Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to ''[[Saving Private Ryan]]''. | + | Given the date this [[Browning Automatic Rifle|BAR]] becomes available in the game (post-Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to ''[[Saving Private Ryan]]''. |
− | [[Image:BAR.jpg|thumb|none| | + | [[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06. Note the one in-game has no bipod.]] |
[[Image:M1918BARmoha.jpg|thumb|none|400px|The fully upgrades BAR on the bottom and the plain BAR on the top in a promotional image.]] | [[Image:M1918BARmoha.jpg|thumb|none|400px|The fully upgrades BAR on the bottom and the plain BAR on the top in a promotional image.]] | ||
[[Image:MoHairbornebarstats.jpg|600px|thumb|none|The Browning Automatic Rifle's stats in the loadout screen.]] | [[Image:MoHairbornebarstats.jpg|600px|thumb|none|The Browning Automatic Rifle's stats in the loadout screen.]] | ||
− | [[ | + | [[File:MoHA_bar1.jpg|600px|thumb|none|The BAR in-game.]] |
− | [[ | + | [[File:MoHA_bar2.jpg|600px|thumb|none|Aiming.]] |
− | [[ | + | [[File:MoHA_bar3.jpg|600px|thumb|none|]] |
− | [[ | + | [[File:MoHA-BarReload.jpg|600px|thumb|none|Reloading.]] |
+ | [[File:MoHA_bar4.jpg|600px|thumb|none|Releasing the charging bolt handle.]] | ||
+ | [[File:MoHA-BAR1.jpg|600px|thumb|none|]] | ||
+ | [[File:MoHA-BAR2.jpg|600px|thumb|none|]] | ||
+ | [[File:MoHA-BAR3.jpg|600px|thumb|none|]] | ||
==MG34== | ==MG34== | ||
Line 141: | Line 182: | ||
==MG42== | ==MG42== | ||
− | The [[MG42]] is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional | + | The [[MG42]] is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional ''Storm Elite'' soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo. |
− | [[ | + | [[File:MG42.jpg|thumb|none|450px|Maschinengewehr 42 - 7.92x57mm Mauser]] |
− | [[ | + | [[File:MoHA-MG42-1.jpg|600px|thumb|none|The player character manning the MG42 in the game.]] |
− | [[ | + | [[File:MoHA-MG42-2.jpg|600px|thumb|none|Opening the top cover...]] |
− | [[ | + | [[File:MoHA-MG42-3.jpg|600px|thumb|none|...to place a new ammo belt.]] |
− | [[ | + | [[File:MoHA-MG42-4.jpg|600px|thumb|none|Rechambering.]] |
− | [[ | + | [[File:MoHairbornemg42german.jpg|600px|thumb|none|An ''Obergefreiter'' (Corporal) operating an MG42.]] |
+ | [[File:MoHA-MG42Halftrack.jpg|600px|thumb|none|An MG42 mounted on an Sd.Kfz. 251 half-track.]] | ||
+ | [[File:Mg42drummag.jpg|thumb|none|450px|Maschinengewehr 42 with drum magazine - 7.92x57mm Mauser]] | ||
+ | [[File:MoHAstormeliteMG42.jpg|600px|thumb|none|An SS "Storm Elite" (an SS-''Rottenführer'', judging by the sleeve insignia) carries a man-portable MG42.]] | ||
=Launchers= | =Launchers= | ||
Line 153: | Line 197: | ||
==Gewehrgranatengerät== | ==Gewehrgranatengerät== | ||
The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available to the Kar98 and Gewehr 43. | The [[Gewehrgranatengerät Rifle Grenade Launcher]] is available to the Kar98 and Gewehr 43. | ||
− | [[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k | + | [[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k]] |
− | [[ | + | [[File:MoHA-Gerät1.jpg|600px|thumb|none|The Kar98k with the mounted ''Gewehrgranatengerät''.]] |
− | [[ | + | [[File:MoHA-Gerät2.jpg|600px|thumb|none|]] |
+ | [[File:MoHA-Gerät3.jpg|600px|thumb|none|Loading a ''Gross Gewehr-Panzergranate'' grenade.]] | ||
− | == M7 Rifle Grenade Launcher== | + | ==M7 Rifle Grenade Launcher== |
− | The [[M7 Rifle Grenade Launcher]] is fitted to the [[ | + | The [[M7 Rifle Grenade Launcher]] is fitted to the [[M1 Garand]] and the [[M1903A1 Springfield]] when they are fully upgraded. |
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher]] | [[Image:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher]] | ||
[[Image:MoHairborne_m7_1.jpg|600px|thumb|none|Loading a grenade.]] | [[Image:MoHairborne_m7_1.jpg|600px|thumb|none|Loading a grenade.]] | ||
[[Image:MoHairborne_m7_2.jpg|600px|thumb|none|The M7 mounted on a M1 Garand.]] | [[Image:MoHairborne_m7_2.jpg|600px|thumb|none|The M7 mounted on a M1 Garand.]] | ||
− | == M18 Recoilless Rifle == | + | ==M18 Recoilless Rifle == |
− | One of the anachronistic weapons in this game. Although the [[M18 Recoilless Rifle]] was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a " | + | One of the anachronistic weapons in this game. Although the [[M18 Recoilless Rifle]] was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it. |
[[Image:M18_Recoilless.jpg|thumb|none|400px|M18 recoilless rifle - 57mm]] | [[Image:M18_Recoilless.jpg|thumb|none|400px|M18 recoilless rifle - 57mm]] | ||
[[Image:M18moha.jpg|thumb|none|400px|The M18 Recoilless Rifles in a promotional image.]] | [[Image:M18moha.jpg|thumb|none|400px|The M18 Recoilless Rifles in a promotional image.]] | ||
[[Image:MoHairbornem18cover.jpg|600px|thumb|none|The M18 on the startup window on the Windows version of the game.]] | [[Image:MoHairbornem18cover.jpg|600px|thumb|none|The M18 on the startup window on the Windows version of the game.]] | ||
[[Image:MoHairbornem18.jpg|600px|thumb|none|The M18 in-game.]] | [[Image:MoHairbornem18.jpg|600px|thumb|none|The M18 in-game.]] | ||
+ | [[File:MoHA-Recoilless1.jpg|600px|thumb|none|A view through the scope.]] | ||
+ | [[File:MoHA-Recoilless2.jpg|600px|thumb|none|]] | ||
[[Image:MoHairbornem18reload.jpg|600px|thumb|none|The M18 being reloaded.]] | [[Image:MoHairbornem18reload.jpg|600px|thumb|none|The M18 being reloaded.]] | ||
+ | [[File:MoHA-Recoilless3.jpg|600px|thumb|none|]] | ||
[[Image:MoHairbornem18reload2.jpg|600px|thumb|none|Locking the M18's latch after inserting a fresh round.]] | [[Image:MoHairbornem18reload2.jpg|600px|thumb|none|Locking the M18's latch after inserting a fresh round.]] | ||
− | == Panzerschreck == | + | ==Panzerschreck== |
− | The [[Panzerschreck]] is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the " | + | The [[Panzerschreck]] is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward. Available only as a pickup weapon in the game, not an optional loadout weapon. The upgrades are the same as the M18 recoilless rifle. |
− | [[Image:Tank h5.jpg|thumb|none| | + | [[Image:Tank h5.jpg|thumb|none|450px|RPzB 54 "Panzerschreck" - 88mm]] |
[[Image:MoHairbornepanzershreck.jpg|600px|thumb|none|The Panzerschreck being wielded by the player.]] | [[Image:MoHairbornepanzershreck.jpg|600px|thumb|none|The Panzerschreck being wielded by the player.]] | ||
[[Image:MoHairbornepanzershreckironsights.jpg|600px|thumb|none|The Panzerschreck's iron sights in the game.]] | [[Image:MoHairbornepanzershreckironsights.jpg|600px|thumb|none|The Panzerschreck's iron sights in the game.]] | ||
[[Image:MoHairbornepanzershreckreload.jpg|600px|thumb|none|The Panzerschreck being reloaded in the game.]] | [[Image:MoHairbornepanzershreckreload.jpg|600px|thumb|none|The Panzerschreck being reloaded in the game.]] | ||
− | [[Image:MoHairbornepanzershreckpanzergrenadier.jpg|600px|thumb|none| | + | [[Image:MoHairbornepanzershreckpanzergrenadier.jpg|600px|thumb|none|Two Panzergrenadiers engaging incoming Shermans with their Panzerschrecks in a cutscenes on the Nijmegen bridge.]] |
− | =Grenades= | + | =Grenades & Explosives= |
− | == Gammon Grenade == | + | ==Gammon Grenade== |
− | The [[Gammon Grenade]] appears about halfway through the game in the | + | The [[Gammon Grenade]] appears about halfway through the game in the "Market Garden" level, upgrades give it larger amount that you can carry. |
− | [[Image:Gammon.jpg|thumb|none| | + | [[Image:Gammon.jpg|thumb|none|200px|Gammon Grenade]] |
− | [[ | + | [[File:MoHairbornegammongrenade.jpg|600px|thumb|none|Holding a "Gammon Grenade" in-game.]] |
− | [[Image:MoHairbornegammongrenadethrown.jpg|600px|thumb|none| | + | [[Image:MoHairbornegammongrenadethrown.jpg|600px|thumb|none|Readying the grenade.]] |
− | == Mk 2 Hand Grenade == | + | ==M18 smoke grenade== |
+ | The safe-landing zones are marked with [[M18 smoke grenade]]s. | ||
+ | [[File:M18red.jpg|thumb|none|200px|M18 smoke grenade - Red]] | ||
+ | [[File:MoH-SmokeGrenade|600px|thumb|none|]] | ||
+ | |||
+ | ==Mk 2 Hand Grenade== | ||
The [[Mk 2 hand grenade]] is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the [[M1 Garand]] and the [[M1903 Springfield]]. Upgrades gives it bigger bags or satchels so the player can carry more grenades. | The [[Mk 2 hand grenade]] is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the [[M1 Garand]] and the [[M1903 Springfield]]. Upgrades gives it bigger bags or satchels so the player can carry more grenades. | ||
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 high-explosive fragmentation hand grenade]] | [[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 high-explosive fragmentation hand grenade]] | ||
− | [[Image:MoHairbornemk2.jpg|600px|thumb|none| | + | [[Image:MoHairbornemk2.jpg|600px|thumb|none|Holding an Mk 2 Hand Grenade in-game.]] |
[[Image:MoHairbornemk2_2.jpg|600px|thumb|none|Pulling the pin.]] | [[Image:MoHairbornemk2_2.jpg|600px|thumb|none|Pulling the pin.]] | ||
− | == Model 24 Stielhandgranate == | + | ==Model 24 Stielhandgranate== |
− | The [[Model 24 Stielhandgranate]] is the standard hand grenade of the Axis forces. Upgrades | + | The [[Model 24 Stielhandgranate]] is the standard hand grenade of the Axis forces. Upgrades give it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops. |
− | [[Image:24-43_grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate | + | [[Image:24-43_grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate]] |
− | [[Image:MoHairbornestielhandgrenate.jpg|600px|thumb|none| | + | [[Image:MoHairbornestielhandgrenate.jpg|600px|thumb|none|Holding a Stielhandgranate in-game.]] |
− | [[Image:MoHairbornestielhandgrenatethrown.jpg|600px|thumb|none| | + | [[Image:MoHairbornestielhandgrenatethrown.jpg|600px|thumb|none|Unscrewing the cap.]] |
[[Image:MoHairbornestielhandgrenatemelee.jpg|600px|thumb|none|Thwacking an enemy combatant across the face with the Stielhandgranate, acting as a deadly bludgeon.]] | [[Image:MoHairbornestielhandgrenatemelee.jpg|600px|thumb|none|Thwacking an enemy combatant across the face with the Stielhandgranate, acting as a deadly bludgeon.]] | ||
=Other= | =Other= | ||
− | == | + | ==8.8 cm Flak 37== |
+ | Three Flak 37 AA guns are stationed at a Roman ruin in "Operation Avalanche". | ||
+ | [[Image:FlaK37-36Barrel.jpg|thumb|none|450px|A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel in front of the ''Reichstag'' building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R]] | ||
+ | [[File:MoH-Flak1.jpg|600px|thumb|none|]] | ||
+ | [[File:MoH-Flak2.jpg|600px|thumb|none|]] | ||
+ | |||
+ | ==12.8 cm Flak Zwilling 40== | ||
The Flaktower is armed with 12,.8-cm-Flak-Zwillingskanonen. | The Flaktower is armed with 12,.8-cm-Flak-Zwillingskanonen. | ||
− | [[ | + | [[File:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128 x 958mm R]] |
− | [[ | + | [[File:MoHairbornezflak1.jpg|600px|thumb|none|]] |
+ | [[File:MoH-FlakZwilling1.jpg|600px|thumb|none|Zwillingskanone in-game.]] | ||
==Flakvierling 38== | ==Flakvierling 38== | ||
− | The [[Flakvierling 38]] is seen through the | + | The [[Flakvierling 38]] is seen through the campaign. |
− | [[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB | + | [[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB]] |
− | [[ | + | [[File:MoHairborneflak1.jpg|600px|thumb|none|Flak in-game.]] |
− | [[ | + | [[File:MoHairborneflak2.jpg|600px|thumb|none|Rear view.]] |
{{Medal of Honor Series}} | {{Medal of Honor Series}} |
Revision as of 07:32, 24 July 2022
|
Medal of Honor: Airborne is the 11th installment of the Medal of Honor series and was developed by EA and was released in August 2007 for the Xbox 360 and for Windows. The release date for the PlayStation 3 was in November 2007, making Airborne the first game in the series to have both a console and PC version. In it, you take on the role of Private First Class Boyd Travers, a paratrooper in the 82nd U.S. Airborne Division and later the 17th U.S. Airborne Division. The game is set on the battlefields in Italy (Operation Avalanche) and the Western Front beginning in 1943. Besides improved graphics, the biggest innovation is being able to land anywhere on the map during the parachute jumps that introduce each mission. This offers various tactical possibilities (e.g. land in a quiet area outside and proceed cautiously or intervene directly in the battle).
The following weapons appear in the video game Medal of Honor: Airborne:
Handguns
Colt M1911A1
The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's fire cap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased firepower.
Mauser C96
The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20-round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the 712 model with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, taking 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real-world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.
Mauser M712 Schnellfeuer
Submachine Guns
M1928A1 Thompson
One of the first weapons available in the game is the Thompson M1928A1. Upgrades include a vertical foregrip, Cutts compensator, and 50-round drum magazines. Its accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50-round drum in 2 1\2 seconds.
M1921 Thompson
MP40
The MP40 is the ubiquitous German weapon of WWII. The first upgrade gives a two magazines taped in "jungle-style" for faster reload; the second upgrade gives a 64-round magazine, based on the experimental MP 40/I, which in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)
Shotguns
Winchester Model 1912
A powerful close range weapon, the Winchester Model 1912's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.
Rifles
Gewehr 43
Available midway through the game. The Gewehr 43 box magazine-fed semi-automatic rifle the Germans produced from 1943 on receives upgrades that give it a larger 20-round magazine, a variable power telescopic sight, and a cup-style grenade launcher. While there are 20-round magazines for Gew.43, they appear to have appeared after the war, so the presence of these in the game is most likely an anachronism.
Karabiner 98k
The Karabiner 98k is the Nazis main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
M1903A1 Springfield
The M1903A1 Springfield is the main sniper rifle for Travers. Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally a grenade launcher.
M1 Garand
The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
Sturmgewehr 44
The Sturmgewehr 44 finds its' way into the later stages of the game. The first assault rifle eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope, and dual magazines.
Machine Guns
Browning Automatic Rifle M1918A2
Given the date this BAR becomes available in the game (post-Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to Saving Private Ryan.
MG34
The MG34 is mounted on German Tiger tanks.
MG42
The MG42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional Storm Elite soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.
Launchers
Gewehrgranatengerät
The Gewehrgranatengerät Rifle Grenade Launcher is available to the Kar98 and Gewehr 43.
M7 Rifle Grenade Launcher
The M7 Rifle Grenade Launcher is fitted to the M1 Garand and the M1903A1 Springfield when they are fully upgraded.
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 Recoilless Rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.
Panzerschreck
The Panzerschreck is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward. Available only as a pickup weapon in the game, not an optional loadout weapon. The upgrades are the same as the M18 recoilless rifle.
Grenades & Explosives
Gammon Grenade
The Gammon Grenade appears about halfway through the game in the "Market Garden" level, upgrades give it larger amount that you can carry.
M18 smoke grenade
The safe-landing zones are marked with M18 smoke grenades.
Mk 2 Hand Grenade
The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades give it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.
Other
8.8 cm Flak 37
Three Flak 37 AA guns are stationed at a Roman ruin in "Operation Avalanche".
12.8 cm Flak Zwilling 40
The Flaktower is armed with 12,.8-cm-Flak-Zwillingskanonen.
Flakvierling 38
The Flakvierling 38 is seen through the campaign.