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Difference between revisions of "Day of Infamy"
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===Sprengbüchse=== | ===Sprengbüchse=== | ||
− | The Wehrmacht engineer has access to a Sprengbüchse charge | + | The Wehrmacht engineer has access to a Sprengbüchse charge. It has a lengthy fuse time with a massive blast radius. |
[[Image:BuscheMenuDOI.jpg|thumb|none|450px|Sprengbüchse in the customization menu]] | [[Image:BuscheMenuDOI.jpg|thumb|none|450px|Sprengbüchse in the customization menu]] | ||
[[Image:BuscheWieldDOI.jpg|thumb|none|450px|Holding the Sprengbüchse]] | [[Image:BuscheWieldDOI.jpg|thumb|none|450px|Holding the Sprengbüchse]] | ||
[[Image:BuscheThrowDOI.jpg|thumb|none|450px|Preparing to throw the Sprengbüchse]] | [[Image:BuscheThrowDOI.jpg|thumb|none|450px|Preparing to throw the Sprengbüchse]] | ||
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+ | =Weapons of the Commonwealth== | ||
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+ | ==Weapons of the US Army== |
Revision as of 04:31, 30 December 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Day of Infamy for current discussions. Content is subject to change. |
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Day of Infamy is the standalone version of the Insurgency 2 Mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:
- Officers, who can call in radio support
- Riflemen, who have a sway reduction after sprinting
- Assaults, who have faster movement speed
- Supports, who have resistance to suppression
- Engineers, who have a reload speed increase
- Communications, who can capture points faster with his radio
- Flamethrowers, who have increased weight threshold
- Machine gunners, who can carry more ammunition
- Snipers, who can hold their breath longer
Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.
Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to "First Wave" units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).
The following weapons appear in the video game Day of Infamy:
Weapons of the Wehrmacht
Handguns
Walther P38
The Walther P38 is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.
Walther PPK
The Walther PPK is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the PPK, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.
Luger P08
The Luger P08 is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.
Mauser C96
The Mauser C96 is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a "first draw" animation.
Rifles
Karabiner 98k
The Karabiner 98k appears in game as the "Karabiner 98k" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades. It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for.
Karabiner 98K with ZF39 scope
The ZF39 is available only to the sniper, and its magnification has been increased to 7x for gameplay reasons along with its counterparts in the Allied arsenal. With the scope attached, it is not possible to reload via stripper clips.
Karabiner 98K with 30mm Schiessbecher grenade launcher
The 30mm Schiessbecher also called as Gewehrgranatgerät is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded. The grenade launcher can be fired and aimed from a standing position.
Gewehr 43
The Gewehr 43 appears in game as the "Gewehr 43" and is available to the officer, communications and sniper. It holds 10+1 rounds.
Gewehr 43 with ZF4
The ZF4 is available only to the sniper and has its magnification set to 4x for gameplay purposes. It's counterpart is the M84 in the US Arsenal.
FG 42
The FG 42 is available to the support class and holds 20 rounds. It must be noted that the Wehrmacht Heer never used this weapon and it was designed for the Luftwaffe's Fallschirmjäger units. The FG 42 in-game is based on the early pattern and can equip a ZF4, and hence the Wehrmacht support is consequentially the only non-sniper class that can equip a magnified optic of any form. The weapon fires from an open bolt on both fire modes. The weapon's bolt does not lock back after the first round despite being able to in real life. The weapon can also be deployed with its bipods.
StG-44
The StG-44 appears as the "STG 44" and is available to the Wehrmacht support. It holds 30+1 rounds.
Submachine Guns
MP40
The MP40 appears as the "MP40" and is available to the officer, assault and communications classes. It has 32 rounds and correctly fires from an open bolt.
C96 Carbine/M712 Schnellfeuer hybrid
A hybrid of the Mauser C96 Carbine and the Mauser M712 Schnellfeuer was introduced on September 29. It appears to be a C96 Carbine with the removable magazine and fully automatic fire of the M712 Schnellfeuer and is referred to in-game as the "C96 M1932", despite being none of them. It is available to the Engineer oddly and holds 20+1 rounds in its magazine. However a extended magazine option introduces an anachronistic 40-round magazine.
Machine Guns
MG34
The MG34 is available to the Wehrmacht machine gunner class. As the cheaper "lighter" alternative to the MG42, its iron sights are usable even when its bipods are not deployed, however it's not recommended to do so, as it experiences very strong recoil. It can fire on both semi and fully automatic modes from an open bolt. Despite being modeled with a 50-round assault drum, it erroneously contains 75 rounds in its belt. Note that the MG34 is actually more expensive to manufacture and is heavier than the MG42 when empty.
MG42
The MG42 is available to the Wehrmacht machine gunner class. As aforementioned it's a "heavy-class" machine gun as defined in game and can only be aimed when deployed. It has a 250 round belt by default and only fires from an open bolt.
Flamethrowers
Flammenwerfer 41
The Flammenwerfer 41 is the flamethrower of choice for the flamethrower class of the Wehrmacht. Attaching it attaches a fuel tank to the back of your character. Shooting this tank would lead to fuel leaking and possibly an explosion of the tank. Like its Allied counterparts it holds 500 "ammo" and can light up the surroundings with its flames. Flamethrowers are the only primary weapons that cannot be used to melee bash.
Einstossflammenwerfer 46
The little-known Einstossflammenwerfer 46 goes by the name of "Einstoss 46" in Day of Infamy and is available to the support and engineer as an area denial weapon. It holds 15 "ammo" and it leaves a flame behind that effectively holds off enemy advancement. A point to note is that this was not issued to the Wehrmacht Heer, but to the Volkssturm and the Fallschirmjäger in the later part of the war.
Launchers and Explosives
Panzerfaust 60
The Panzerfaust 60 is available to the Engineer as a cheap 3-point, single shot launcher. It is referred to simply as the "Panzerfaust"
RPzB 54 Panzerschreck
The Panzerschreck is available to the Engineer as a 5-point rocket launcher that can be reloaded if the player has the "Heavy Kit" equipped which gives him an additional rocket on top of more ammo. It has a maximum of 2 shots and is the RPzB 54 variant with its blast shield.
Nebelhandgranate 39
The Nebelhandgranate 39 appears in Day of Infamy as simply "Nebelhandgranate" and is the smoke grenade of choice for the Wehrmacht and is available to all classes except the engineer.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears in Day of Infamy as simply "Stielhandgranate" and is available to all classes except the flamethrower, sniper and engineer.
Model 24 with Fragmentation Sleeve
A variant of the Model 24 Stielhandgranate with a fragmentation sleeve appears in Day of Infamy as the "Splitterringgranate" and is available to the rifleman, assault, support and engineer class. It is heavier than the default stielhandgranate and can be thrown only up to a shorter distance but has a larger blast radius. It has custom visual effects.
Sprengbüchse
The Wehrmacht engineer has access to a Sprengbüchse charge. It has a lengthy fuse time with a massive blast radius.