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Difference between revisions of "Serious Sam 3: BFE"
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[[Image:Serioussamm4II.JPG|thumb|none|601px|A later text box shows that the weapon has the lower 600 RPM rate of fire of an M27 IAR.]] | [[Image:Serioussamm4II.JPG|thumb|none|601px|A later text box shows that the weapon has the lower 600 RPM rate of fire of an M27 IAR.]] | ||
[[Image:SS3-HK416-1.jpg|thumb|none|600px|Sam holds his HK416 as he discovers Wormsign the likes of which even God has never seen.]] | [[Image:SS3-HK416-1.jpg|thumb|none|600px|Sam holds his HK416 as he discovers Wormsign the likes of which even God has never seen.]] | ||
− | [[Image:SS3-HK416-2.jpg|thumb|none|600px|Reloading the HK416; note that for some reason the white pointer arrow does not point directly at the selected fire mode. As is common in games, it points | + | [[Image:SS3-HK416-2.jpg|thumb|none|600px|Reloading the HK416; note that for some reason the white pointer arrow does not point directly at the selected fire mode. As is common in games, it points in the general direction of semi-auto rather than full-auto, despite the weapon firing on full auto.]] |
− | [[Image:SS3-HK416-5.jpg|thumb|none|600px|Sam uses the EOTech sight to blast some of Mental's goons. The sight | + | [[Image:SS3-HK416-5.jpg|thumb|none|600px|Sam uses the EOTech sight to blast some of Mental's goons. The sight allows Sam to move at only slightly reduced speed, and switches the HK416 from having very little deviation in fullauto to basically having none at all.]] |
[[Image:SS3-HK416-4.jpg|thumb|none|600px|He soon comes across both another HK416 and two bottles of suspicious life-restoring pills, and wonders if it's Christmas already.]] | [[Image:SS3-HK416-4.jpg|thumb|none|600px|He soon comes across both another HK416 and two bottles of suspicious life-restoring pills, and wonders if it's Christmas already.]] | ||
[[Image:SS3-HK416-3.jpg|thumb|none|600px|Sam and his new friend Kleer Skeleton Skull look over the large ammo pickup for the HK416. Kleer Skeleton Skull points out that this ammo box was obviously based on one that had never been used, noting the blank spaces where the lot number and weight are supposed to be.]] | [[Image:SS3-HK416-3.jpg|thumb|none|600px|Sam and his new friend Kleer Skeleton Skull look over the large ammo pickup for the HK416. Kleer Skeleton Skull points out that this ammo box was obviously based on one that had never been used, noting the blank spaces where the lot number and weight are supposed to be.]] |
Revision as of 05:29, 25 October 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Serious Sam 3: BFE for current discussions. Content is subject to change. |
Serious Sam 3: BFE (Before First Encounter) is a first-person shooter game developed by Croteam. With a history before the events of The First Encounter, the game promises to take the player to old known places, as well new locations and new monsters.
The following weapons appear in the video game Serious Sam 3: BFE:
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by Serious Sam as the default handgun. It is called the "SOP38 Semi Automatic Pistol" and holds an impossible 10 rounds per magazine; this is the weapon's only limitation, since it seems to have inherited the "techno-magical ammo replenisher" of his old revolvers and never runs out of ammunition. When Sam finds it for the first time, he states: "Mr. Smith, Mr. Wesson, glad you could make it."
Hawk Pump Tactical Shotgun
The Hawk Pump Tactical Shotgun is seen used by Serious Sam in the trailer. It is simply referred to as the "12 Gauge Pump Action Shotgun." It shares the "5.56x40mm" magazine well marking of the HK416, presumably making it the only shotgun in the world chambered in 444 gauge. While it has iron sights fitted, they cannot be used; it also has an equally useless rail mount and has a spare shell holder which is always empty. It is only ever shown being fed using magazines anyway; these have a capacity of ten rounds, despite looking like they could barely hold three.
Double Barrel Shotgun
The Double Barrel Shotgun returns, back to full glory from the sawed-down abomination it was in Serious Sam 2. It is referred to as the "Double Barrel Coach Gun." Being a classic Doom-style "super shotgun" it has only one trigger which fires both barrels together for a larger spread than the Hawk Tactical but more than double the damage. Like the Hawk Tactical, the iron sights cannot be used.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in game with a EOTech sight and a vertical foregrip, using a 40-round magazine. It is referred to as the "M29 Infantry Assault Rifle," implying it is supposed to be a Heckler & Koch M27 IAR, though it lacks the extended handguard and longer barrel distinctive of this version; it does, however, have the correct lowered rate of fire (600 RPM as opposed to 700–900 RPM for the standard HK416).
FR F2
The French made FR F2 appears as the "Raptor 16mm Sniper Rifle". Like its ingame name states; it uses 16mm rounds, although the weapon itself is unaltered both scale wise and design wise from the original design. The weapon has no visible bolt-operating animation, but the bolt is off-screen anyway; it does make mechanical sounds after each shot fired, though only if the player doesn't fire as fast as the weapon allows. It features a long-range scope with a built-in rangefinder and variable zoom, from 1x to 4x, operated by holding the aim button. The weapon is not really integrated into the campaign, apparently being a last-minute addition by Croteam at the behest of fans; a few secret rifles and ammo caches are tucked away throughout the game, however.
Hand Held M134 Minigun
The Hand Held M134 Minigun, a Serious Sam staple, is present, referred to as the "XM214-A Minigun." Unlike the somewhat cartoonishly exaggerated M134-style weapons shown in previous games, the one in BFE is basically unaltered. Miniguns are first seen rigged upside-down to sentry rigs which define their radius of fire with a red laser beam; these fire on anything, including Sam, but can be turned on and off using switches. Sam is later tasked with protecting a ground-based mounted minigun; after the encounter concludes, he is then able to pick it up and use it himself.
Being an old-school videogame minigun, it takes all 500 rounds of ammunition that can be carried in one go, with no reloading. The rate at which it uses ammo is pegged at 1,200 RPM, in line with movie handheld miniguns and much, much slower than a full-speed M134. The game claims it has a "built-in magazine," which is a fancy way of saying it is never depicted with an ammo feed of any kind.
M112 C4 Demoilition Charge
In lieu of using grenades, Sam can pick up remote-triggered C4 charges. These are made from two green M112 Demolition Charge duct-taped together and fitted with a detonator; throughout the game Sam refers to them as "dynamite," but then Sam isn't exactly supposed to be a genius. All monsters have a glowing red placement point when C4 is equipped; hitting reasonably close to this mark will stick the C4 to the monster, killing most lower-level and even some high-level monsters instantly when it is detonated.
M230 Chain Gun
The M230 Chain Gun is seen mounted on AH-64 Apache attack helicopters, although it is absolutely never shown mounted where it is supposed to be. An Apache is sent to pick up Sam early on; precisely how the two-seat helicopter was planning to do this is never clear, but never really becomes an issue since it is quickly shot down and posessed by a monster.