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Difference between revisions of "Perfect Dark Zero"
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[[Image:PDZ_M60.jpg|thumb|none|600px|The enemy, gettin' some.]] | [[Image:PDZ_M60.jpg|thumb|none|600px|The enemy, gettin' some.]] | ||
− | == Plasma Rifle == | + | == Plasma Rifle (FAMAS-G2) == |
− | No sci-fi shooter is complete without a Plasma Rifle, and in this game it's | + | No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely (meaning almost none at all) disguised [[FAMAS]]-G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible. |
− | [[Image:PDZ-PlasmaRifle.JPG|thumb|none|600px|The Plasma Rifle in action]] | + | [[Image:Famas g2.jpg|thumb|none|400px|FAMAS-G2 - 5.56x45mm with STANAG magazine]] |
+ | [[Image:PDZ-PlasmaRifle.JPG|thumb|none|600px|The Plasma Rifle in action, which is more or less a FAMAS with green LEDs on the receiver.]] | ||
== Rocket Launcher == | == Rocket Launcher == |
Revision as of 02:17, 21 May 2011
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following firearms appear in the game Perfect Dark Zero.
WORK IN PROGRESS
P9P
Walther P99 with a mounted rail for attachments with suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.
Falcon
Resembles a Glock 17L. The secondary fire uses the 18 round magazine as an improvised grenade.
DY357 Magnum
The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice.
Magsec 4
A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.
Psychosis Gun
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.
M60
The only gun to actually feature its real-life name, the M60 is an LMG with a 60-round capacity. Secondary fire uses six bullets to place a caltrop, injuring players that run over them.
Plasma Rifle (FAMAS-G2)
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely (meaning almost none at all) disguised FAMAS-G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.
Rocket Launcher
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".
DW-P5
A Heckler & Koch MP5-based SMG featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.
UGL Liberator
An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap and is dual-wieldable.
CMP150
A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.
RCP-90
Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.
KSI-74
An Assault rifle based on an AK or variant, likely the AK-74 due to the name in the game. It holds 30 Rounds and features a Soviet ballistic knife as a bayonet.
FAC-16
An M4 Carbine-based assault rifle with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.
Superdragon
An assault rifle resembling an H&K G36K with a mounted grenade launcher resembling the Heckler & Koch M320. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function.
Laptop Gun
A laptop with the appearance of a FAMAS able to transform into an assault rifle holding 30 rounds. It can be deployed as a sentry turret.
DEF-12 Shotgun
Based on a stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.