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Difference between revisions of "Enlisted"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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|picture = Enlisted Logo.jpg
 
|picture = Enlisted Logo.jpg
 
|caption =  ''Offical Boxart''
 
|caption =  ''Offical Boxart''
|series= Enlisted
+
|series= War Thunder
 
|date= March 2, 2021
 
|date= March 2, 2021
 
|developer=Darkflow Software
 
|developer=Darkflow Software
|platforms=
+
|platforms=Microsoft Windows<br> PlayStation 4<br> PlayStation 5<br> Xbox One<br> Xbox Series X/S<br>
Xbox Series X/S<br>
+
|publisher=Gaijin Entertainment
Microsoft Windows<br>
 
PlayStation 5<br>
 
PlayStation 4<br>
 
Xbox One<br>
 
|publisher= Gaijin Entertainment
 
 
|genre=Online First-Person Shooter
 
|genre=Online First-Person Shooter
 
}}
 
}}
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{{VG Title}}
 
{{VG Title}}
  
__TOC__<br clear=all>
+
=Subpages=
 +
*[[Enlisted/Pistols|Pistols]]
 +
*[[Enlisted/Revolvers|Revolvers]]
 +
*[[Enlisted/Flare Guns|Flare Guns]]
 +
*[[Enlisted/Shotguns|Shotguns]]
 +
*[[Enlisted/Submachine Guns|Submachine Guns]]
 +
*[[Enlisted/Rifles (Bolt-action / Lever-action)|Rifles (Bolt-action / Lever-action)]]
 +
*[[Enlisted/Rifles / Battle Rifles (Semi-automatic)|Rifles / Battle Rifles (Semi-automatic)]]
 +
*[[Enlisted/Rifles / Battle Rifles (Fully-automatic)|Rifles / Battle Rifles (Fully-automatic)]]
 +
*[[Enlisted/Anti-Materiel Rifles|Anti-Materiel Rifles]]
 +
*[[Enlisted/Assault Rifles / Carbines (Fully-automatic)|Assault Rifles / Carbines (Fully-automatic)]]
 +
*[[Enlisted/Carbines / Pistol-Caliber Carbines (Bolt-action / Semi-automatic)|Carbines / Pistol-Caliber Carbines (Bolt-action / Semi-automatic)]]
 +
*[[Enlisted/Machine Guns|Machine Guns]]
 +
*[[Enlisted/Rifle Grenade Launchers|Rifle Grenade Launchers]]
 +
*[[Enlisted/Rocket/Grenade Launchers|Rocket / Grenade Launchers]]
 +
*[[Enlisted/Grenades|Grenades]]
 +
*[[Enlisted/Explosives and Mines|Explosives and Mines]]
 +
*[[Enlisted/Mortars|Mortars]]
 +
*[[Enlisted/Flamethrowers|Flamethrowers]]
 +
*[[Enlisted/Mounted AA Guns / AT Guns / Artillery / Howitzers|Mounted AA Guns / AT Guns / Artillery / Howitzers]]
 +
*[[Enlisted/Mounted Autocannons|Mounted Autocannons]]
 +
*[[Enlisted/Mounted Launchers|Mounted Launchers]]
 +
*[[Enlisted/Mounted Machine Guns|Mounted Machine Guns]]
  
=Subpages=
+
=Overview=
*[[Enlisted/Pistols]] - All pistols in the game.
+
'''Classes and Kits'''
*[[Enlisted/Revolvers]] - All revolvers in the game.
+
<br>
*[[Enlisted/Flare Guns]] - All flare guns in the game.
 
*[[Enlisted/Shotguns]] - All shotguns in the game.
 
*[[Enlisted/Submachine Guns]] - All submachine guns in the game.
 
*[[Enlisted/Rifles (Bolt-action / Lever-action)]] - All rifles (bolt-action / lever-action) in the game.
 
*[[Enlisted/Rifles / Battle Rifles (Semi-automatic)]] - All rifles / battle rifles (semi-automatic) in the game.
 
*[[Enlisted/Rifles / Battle Rifles (Fully-automatic)]] - All rifles / battle rifles (fully-automatic) in the game.
 
*[[Enlisted/Anti-Materiel Rifles]] - All anti-materiel rifles in the game.
 
*[[Enlisted/Assault Rifles / Carbines (Fully-automatic)]] - All assault rifles / carbines (fully-automatic) in the game.
 
*[[Enlisted/Carbines / Pistol-Caliber Carbines (Bolt-action / Semi-automatic)]] - All carbines / pistol-caliber carbines (bolt-action / semi-automatic) in the game.
 
*[[Enlisted/Machine Guns]] - All machine guns in the game.
 
*[[Enlisted/Rifle Grenade Launchers]] - All rifle grenade launchers in the game.
 
*[[Enlisted/Rocket/Grenade Launchers]] - All rocket/grenade launchers in the game.
 
*[[Enlisted/Grenades]] - All grenades in the game.
 
*[[Enlisted/Explosives and Mines]] - All explosives and mines in the game.
 
*[[Enlisted/Mortars]] - All mortars in the game.
 
*[[Enlisted/Flamethrowers]] - All flamethrowers in the game.
 
*[[Enlisted/Mounted Anti-Tank Guns / Artillery / Howitzers]] - All mounted anti-tank guns / artillery / howitzers in the game.
 
*[[Enlisted/Mounted Autocannons / Anti-Aircraft Guns]] - All mounted autocannons / anti-aircraft guns in the game.
 
  
= Overview =
 
=== Classes and Kits ===
 
 
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called "Squads", each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.
 
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called "Squads", each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.
  
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While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. Weapons looted from the enemy will not obtain reserve ammunition from their bodies, but needs to be resupplyed from enemy built ammunition boxes ("enemy" here purely refers to the two teams in the round, and has nothing to do with the specific faction).  
 
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. Weapons looted from the enemy will not obtain reserve ammunition from their bodies, but needs to be resupplyed from enemy built ammunition boxes ("enemy" here purely refers to the two teams in the round, and has nothing to do with the specific faction).  
  
As of now, there are 16 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:
+
As of now, there are 17 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:
  
 
<small>
 
<small>
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* APC driver - He provides team with mobile spawnpoint in form of APC. His loadout is the same as tanker.  
 
* APC driver - He provides team with mobile spawnpoint in form of APC. His loadout is the same as tanker.  
 
* Paratrooper - This class can spawn behind enemy lines, thanks to drop from plane. Appart from soldiers, plane also drops special chest with 4 kits to choose from: Mortar, Sniper, Assaulter or Anti-tank kit. If player doesn't want to jump from plane, there is possibility to normal spawn, but without chest.
 
* Paratrooper - This class can spawn behind enemy lines, thanks to drop from plane. Appart from soldiers, plane also drops special chest with 4 kits to choose from: Mortar, Sniper, Assaulter or Anti-tank kit. If player doesn't want to jump from plane, there is possibility to normal spawn, but without chest.
* Rider - He rides motorcycle with cart equiped with machine gun. This class carries the same equipment as tanker or any driver.</small>
+
* Rider - He rides motorcycle with cart equiped with machine gun. This class carries the same equipment as tanker or any driver.
 +
* Guerrilla - carries 4 TNT charges. The weapon they pick up always has maximum ammo. Can move around the enemy's grey zone. Cannot operate vehicles or stationary guns.
 +
</small>
 +
 
 +
<br>
 +
'''Research Tree'''
 +
<br>
 +
 
 +
Research Tree - The game has a research tree. Each side of the conflict has its own (USSR, USA, Germany and Japan). Each tree is divided into 5 combat levels. Each weapon and each vehicle has a specific level. Most weapons/vehicles can be unlocked in the tree, but all premium/special items are available separately. Each weapon is written next to whether it is a standard or premium weapon.
  
=== Ammunition Mechanism ===
+
<br>
 +
'''Ammunition Mechanism'''
 +
<br>
  
 
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as [[Insurgency]] or [[Rising Storm 2: Vietnam]]. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. For example, when the player's remaining ammunition for his Browning BAR is 10/5, the result of reloading will be 5/10 instead of 15/0. This feature is inherited from CRSED: F.O.A.D., which, as a Battle Royale game, provides players with backpack and inventory. However, although such inventory does exist in Enlisted, they are only visible to players in very early versions of the game.
 
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as [[Insurgency]] or [[Rising Storm 2: Vietnam]]. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. For example, when the player's remaining ammunition for his Browning BAR is 10/5, the result of reloading will be 5/10 instead of 15/0. This feature is inherited from CRSED: F.O.A.D., which, as a Battle Royale game, provides players with backpack and inventory. However, although such inventory does exist in Enlisted, they are only visible to players in very early versions of the game.
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Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, and picking up a Carcano M91/41 will provide a reserve clip for Armaguerra Model 1939. However, the implementation of this feature can basically be inferred as an unintentional move by the developers, as they may want to reduce the variety of items; since this feature in-game could basically only be applied to two weapons with completely identical "feeding methods", and it has bugs and unreasonable aspects. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines. Kar98k and Gew. 41 are set to use different ammunition, and they cannot resupply each other. Austen Mk I which uses a 30-round magazine can be resupplied by 32-round Sten magazines, resulting 32 rounds loaded in a 30-round magazine.
 
Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, and picking up a Carcano M91/41 will provide a reserve clip for Armaguerra Model 1939. However, the implementation of this feature can basically be inferred as an unintentional move by the developers, as they may want to reduce the variety of items; since this feature in-game could basically only be applied to two weapons with completely identical "feeding methods", and it has bugs and unreasonable aspects. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines. Kar98k and Gew. 41 are set to use different ammunition, and they cannot resupply each other. Austen Mk I which uses a 30-round magazine can be resupplied by 32-round Sten magazines, resulting 32 rounds loaded in a 30-round magazine.
  
=== Silencers and Suppressors ===
+
<br>
 +
'''Silencers and Suppressors'''
 +
<br>
  
 
Some weapons are introduced as separate models in the game after being equipped with silencers. They are basically not obtainable through conventional means. These suppressed weapons have overall reduced damage compared to regular models, and some may have reduced muzzle velocity. The effect of the suppressors was not directly described in the game, but it was mentioned in the updated announcement that suppressors can increase the reaction time of enemy AI soldiers before they return fire to players who shot them, although the authenticity of this effect is questionable.
 
Some weapons are introduced as separate models in the game after being equipped with silencers. They are basically not obtainable through conventional means. These suppressed weapons have overall reduced damage compared to regular models, and some may have reduced muzzle velocity. The effect of the suppressors was not directly described in the game, but it was mentioned in the updated announcement that suppressors can increase the reaction time of enemy AI soldiers before they return fire to players who shot them, although the authenticity of this effect is questionable.
  
=== Setting up and Mounting weapons ===
+
<br>
 +
'''Setting up and Mounting weapons'''
 +
<br>
  
 
The bipods in-game are completely decorative in nature; they are not required to mount a weapon, and their models will not change in any state, nor will they effect weapons stats (while bayonets will reduce recoil). The mounting mechanism in Enlisted is quite similar to that of in [[Call of Duty: Modern Warfare (2019)]], in which players can mount any weapon on the surface or cover that the game determines to be suitable, by pressing B in default. The mounted weapon will always be in aiming state, while the angle becomes very limited. However, such mounting mechanisms are rarely used in the actual combats of Enlisted, as firearms in-game generally have high damage and low recoil, resulting in a lack of advantage in mounting, which in addition will reduce mobility. Even more inexplicably, mounting in Enlisted appears to significantly increase the bullet spread of firearms.
 
The bipods in-game are completely decorative in nature; they are not required to mount a weapon, and their models will not change in any state, nor will they effect weapons stats (while bayonets will reduce recoil). The mounting mechanism in Enlisted is quite similar to that of in [[Call of Duty: Modern Warfare (2019)]], in which players can mount any weapon on the surface or cover that the game determines to be suitable, by pressing B in default. The mounted weapon will always be in aiming state, while the angle becomes very limited. However, such mounting mechanisms are rarely used in the actual combats of Enlisted, as firearms in-game generally have high damage and low recoil, resulting in a lack of advantage in mounting, which in addition will reduce mobility. Even more inexplicably, mounting in Enlisted appears to significantly increase the bullet spread of firearms.
  
==Sidearms==
+
<br>
 +
'''Sidearms'''
 +
<br>
 +
 
 
In-game inventory of each soldier features a separate slot for sidearms (pistols and revolvers) that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad, which generally is foot soldiers. Sidearms in Enlisted are normally reserved for extremely short range emergency encounters due to their low damage and relatively short effective range. In theory, sidearms require at least 2-3 shots to eliminate an enemy soldier, but in actual combat, more will be needed due to poor recovery and spread stats.  
 
In-game inventory of each soldier features a separate slot for sidearms (pistols and revolvers) that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad, which generally is foot soldiers. Sidearms in Enlisted are normally reserved for extremely short range emergency encounters due to their low damage and relatively short effective range. In theory, sidearms require at least 2-3 shots to eliminate an enemy soldier, but in actual combat, more will be needed due to poor recovery and spread stats.  
  
 
Most sidearms from the USSR, USA (with Commonwealth) and Germany (with Italy) factions do not have the function of mid-reload, which means that no matter how much ammunition is left in the gun, the character will always load it as if it has been emptied, similar to what players will see in [[Counter-Strike: Global Offensive]]. This mechanism is rare for a modern game, especially one that emphasizes its authenticity in promotions.
 
Most sidearms from the USSR, USA (with Commonwealth) and Germany (with Italy) factions do not have the function of mid-reload, which means that no matter how much ammunition is left in the gun, the character will always load it as if it has been emptied, similar to what players will see in [[Counter-Strike: Global Offensive]]. This mechanism is rare for a modern game, especially one that emphasizes its authenticity in promotions.
  
==Rifles==
+
<br>
 +
'''Rifles'''
 +
<br>
 +
 
 
It should be noted that, when doing a mid-reload (non-empty) for bolt-action and self-loading rifles, the game will not reduce the amount of ammunition in the magazine or use the animation of ejected bullet, where should be one bullet less due to the bolt having been pulled open, and one bullet will be ejected. Even in the commonly said arcade shooters, such as [[Battlefield 1]], one can often notice that the character will wisely cover the receiver to prevent the bullet from being ejected.
 
It should be noted that, when doing a mid-reload (non-empty) for bolt-action and self-loading rifles, the game will not reduce the amount of ammunition in the magazine or use the animation of ejected bullet, where should be one bullet less due to the bolt having been pulled open, and one bullet will be ejected. Even in the commonly said arcade shooters, such as [[Battlefield 1]], one can often notice that the character will wisely cover the receiver to prevent the bullet from being ejected.
  
==Machine Guns==
+
<br>
 +
'''Machine Guns'''
 +
<br>
 +
 
 
Regardless of the specific caliber, almost all MGs from the Soviet Union, the United States (with Commonwealth), Germany (with Italy) have a unified damage setting of 12.0 (13.2 after upgrade) in-game; The Japanese 6.5mm MGs are set to 11.2 (12.3 after upgrade), while the 7.7mm ones are consistent with the general standard. These stats allowed the MGs to achieve a one-shot kill on non-upgraded soldiers in ideal situations, but two shots are required for upgraded ones.
 
Regardless of the specific caliber, almost all MGs from the Soviet Union, the United States (with Commonwealth), Germany (with Italy) have a unified damage setting of 12.0 (13.2 after upgrade) in-game; The Japanese 6.5mm MGs are set to 11.2 (12.3 after upgrade), while the 7.7mm ones are consistent with the general standard. These stats allowed the MGs to achieve a one-shot kill on non-upgraded soldiers in ideal situations, but two shots are required for upgraded ones.
  
 
Almost all machine guns will reduce the sprint speed of the carrying character. The general standard is -50%, but it may be higher or lower depending on the specific model, or completely no penalty.
 
Almost all machine guns will reduce the sprint speed of the carrying character. The general standard is -50%, but it may be higher or lower depending on the specific model, or completely no penalty.
 
=Mounted Weapons=
 
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.
 
 
==Mounted Machine Guns==
 
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay.
 
Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.
 
===.30 AN/M2 (Fixed / Flexible)===
 
The fixed [[.30 AN/M2]] is mounted on the nose of the SOC-1 Seagull aircraft. The Flexible '''.30 AN/M2''' a single one is mounted in the gun turret on the SOC-1 Seagull aircraft. A dual version of the rifle is located on the gun turret on the SBD-3 Dauntless aircraft.
 
[[file:ANM230fixed.jpg|thumb|none|450px|.30 AN/M2, Fixed - .30-06 Springfield]]
 
[[file:Enlisted .30 AN-M2 Fixed 1.jpg|thumb|none|600px|Cockpit of the SOC-1 Seagull aircraft.]]
 
[[file:Enlisted .30 AN-M2 Fixed 2.jpg|thumb|none|600px|SOC-1 Seagull.]]
 
[[file:Enlisted .30 AN-M2 Fixed 3.jpg|thumb|none|600px|SOC-1 Seagull.]]
 
[[file:ANM230flexible.jpg|thumb|none|450px|.30 AN/M2, Flexible - .30-06 Springfield]]
 
[[file:Enlisted .30 AN-M2 Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible 7.jpg|thumb|none|600px|SOC-1 Seagull.]]
 
[[file:Enlisted .30 AN-M2 Flexible double 1.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 2.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 3.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 4.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 5.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 6.jpg|thumb|none|600px]]
 
[[file:Enlisted .30 AN-M2 Flexible double 7.jpg|thumb|none|600px|SBD-3 Dauntless.]]
 
 
===.50 AN/M2 (Fixed / Flexible)===
 
The fixed [[Browning_M2#Browning_M2_Aircraft|.50 AN/M2]] it is installed in virtually every American aircraft. Both in fighters such as: F2A-3 Buffalo, P-38G, P-38J-15, P-38E, P-47D-28, P-51C-10, P-51D-5. As well as in attack and bomber aircraft such as: SBD-3 Dauntless B23, AP-1, A-20G-25. A single flexible rifle is mounted on the gun turret of the AP-1 aircraft. The dual flexible rifle is mounted on the gun turret of the A-20G-25 aircraft.
 
[[file:M2aircraft.jpg|thumb|none|450px|.50 AN/M2, Fixed - .50 BMG]]
 
[[file:Enlisted .50 AN-M2 Fixed 1.jpg|thumb|none|600px|Cockpit of the P-47D-28 aircraft.]]
 
[[file:Enlisted .50 AN-M2 Fixed 2.jpg|thumb|none|600px|P-47D-28.]]
 
[[file:Enlisted .50 AN-M2 Fixed 3.jpg|thumb|none|600px|P-47D-28.]]
 
[[file:Enlisted .50 AN-M2 Fixed 4.jpg|thumb|none|600px|F2A-3 Buffalo.]]
 
[[file:M2 aircraft flexible.jpg|thumb|none|450px|.50 AN/M2, Flexible - .50 BMG]]
 
[[file:Enlisted .50 AN-M2 Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible 7.jpg|thumb|none|600px|AP-1.]]
 
[[file:Enlisted .50 AN-M2 Flexible double 1.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 2.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 3.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 4.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 5.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 6.jpg|thumb|none|600px]]
 
[[file:Enlisted .50 AN-M2 Flexible double 7.jpg|thumb|none|600px|A-20G-25.]]
 
 
===Berezin UB (UBK / UBS / UBT)===
 
The [[Berezin UB|Berezin UBK]] (for the wings) it is mounted on the wings of the Soviet version of the Hurricane Mk IIB aircraft. It is also mounted in the front part of the fuselage in aircraft such as: A-20 Boston MK.3, Pe-2-31 & Pe-3.
 
[[file:12.7mm Berezin UB.jpg|thumb|none|450px|Berezin UBK - 12.7x108mm]]
 
[[file:Enlisted Berezin UBK 1.jpg|thumb|none|600px|Cockpit of the Hurricane Mk IIB aircraft.]]
 
[[file:Enlisted Berezin UBK 2.jpg|thumb|none|600px|Hurricane Mk IIB.]]
 
[[file:Enlisted Berezin UBK 3.jpg|thumb|none|600px|A-20 Boston MK.3]]
 
[[file:Enlisted Berezin UBK 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Berezin UBK 5.jpg|thumb|none|600px]]
 
 
The [[Berezin UB|Berezin UBS]] (Synchronized) is mounted on the nose of Soviet aircraft and fires with the rotation of the propeller in aircraft such as: LaGG-3-11, Yak-3, Yak-7B, Yak-9T.
 
[[file:UBS machine gun.jpg|thumb|none|450px|Berezin UBS - 12.7x108mm]]
 
[[file:Enlisted Berezin UBS new1 1.jpg|thumb|none|600px|Cockpit of the Yak-3 aircraft.]]
 
[[file:Enlisted Berezin UBS new1 2.jpg|thumb|none|600px|Yak-3.]]
 
[[file:Enlisted Berezin UBS new1 3.jpg|thumb|none|600px|Cockpit of the Yak-9T aircraft.]]
 
[[file:Enlisted Berezin UBS new1 4.jpg|thumb|none|600px|Yak-9T]]
 
 
The [[Berezin UB|Berezin UBT]] (for the turret) it is installed in the gun towers of such aircraft as: A-20 Boston MK.3, Il-2-37, Il-2M type 3, Il-10.
 
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]
 
[[file:Enlisted Berezin UBT 11.jpg|thumb|none|600px]]
 
[[file:Enlisted Berezin UBT 12.jpg|thumb|none|600px]]
 
[[file:Enlisted ubt decor.jpg|thumb|none|600px]]
 
 
===Besa Tank Machine Gun===
 
The [[ZB-53_/_vz._37|Besa Tank Machine Gun]] it is installed in British tanks such as Daimler Mk II, Crusader III.
 
[[file:BESA.jpg|thumb|none|450px|Besa Tank Machine Gun - 7.92×57mm Mauser]]
 
[[file:Enlisted Besa Tank Machine Gun 1.jpg|thumb|none|600px|Daimler Mk II.]]
 
[[file:Enlisted Besa Tank Machine Gun 2.jpg|thumb|none|600px|Daimler Mk II.]]
 
[[file:Enlisted Besa Tank Machine Gun 3.jpg|thumb|none|600px|Daimler Mk II.]]
 
[[file:Enlisted Besa Tank Machine Gun 4.jpg|thumb|none|600px|Daimler Mk II.]]
 
[[file:Enlisted Besa Tank Machine Gun 5.jpg|thumb|none|600px|Crusader III.]]
 
[[file:Enlisted Besa Tank Machine Gun 6.jpg|thumb|none|600px|Crusader III.]]
 
[[file:Enlisted Besa Tank Machine Gun 7.jpg|thumb|none|600px|Crusader III.]]
 
 
===Breda Modello 37===
 
The [[Breda Modello 37]] is mounted on SPA-Viberti AS.42. Weapons available only in the Editor.
 
[[file:Bredam37.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]
 
[[file:Enlisted Breda Modello 37 new1 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 37 new1 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 37 new1 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 37 new1 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 37 new1 5.jpg|thumb|none|600px|SPA-Viberti AS.42]]
 
 
===Breda Modello 38===
 
The [[Breda Modello 38]] is installed in Italian vehicles. Both coaxial in the tower and mounted in the hull. In some vehicles it is also located on the tower. It is found in vehicles such as: AB 41, M13/40 & M14/41.
 
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]
 
[[file:Enlisted Breda Modello 38 new1 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 new1 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 new1 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 new1 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 new1 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda Modello 38 new1 6.jpg|thumb|none|600px]]
 
 
===Breda-SAFAT 7.7 (Flexible)===
 
The flexible [[Breda-SAFAT machine gun|Breda-SAFAT 7.7]] it is mounted on the turret of the Breda 88 (P.XI) aircraft.
 
[[file:Breda-SAFAT 7.7 (Flexible).jpeg|thumb|none|450px|Breda-SAFAT 7.7 (Flexible) - 7.7x56mmR]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 6.jpg|thumb|none|600px]]
 
[[file:Enlisted Breda-SAFAT 7.7 (Flexible) 7.jpg|thumb|none|600px|Breda 88 (P.XI).]]
 
 
===Breda-SAFAT 12.7 (Fixed / Flexible)===
 
The fixed [[Breda-SAFAT machine gun|Breda-SAFAT 12.7]] it is mounted on the nose of aircraft such as: Breda 88 (P.XI), C. 202EC, Fiat G.55, Re.2000 serie 1. The flexible '''Breda-SAFAT 12.7''' it is mounted on the turret of the S.M.79 series 1 aircraft (Only available in the editor).
 
[[file:12.7mmBreda-SAFAT.jpg|thumb|none|450px|Breda-SAFAT 12.7 (Fixed) - 12.7x81mmSR]]
 
[[file:Enlisted Breda-SAFAT 12.7 (Fixed) 1.jpg|thumb|none|600px|Cockpit of the Breda 88 (P.XI) aircraft.]]
 
[[file:Enlisted Breda-SAFAT 12.7 (Fixed) 2.jpg|thumb|none|600px|Breda 88 (P.XI).]]
 
[[file:Enlisted Breda-SAFAT 12.7 (Fixed) 3.jpg|thumb|none|600px|Fiat G.55]]
 
[[file:Enlisted Breda-SAFAT 12.7 (Fixed) 4.jpg|thumb|none|600px|C. 202EC.]]
 
[[file:Breda-SAFAT 12.7 (Flexible).jpg|thumb|none|450px|Breda-SAFAT 12.7 (Flexible) - 12.7x81mmSR]]
 
[[file:Enlisted safat 12.7 S.M.79 1.jpg|thumb|none|600px|S.M.79 series 1.]]
 
[[file:Enlisted safat 12.7 S.M.79 2.jpg|thumb|none|600px|S.M.79 series 1.]]
 
 
===Bren Mk2===
 
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle.
 
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Bren Mk2 stacjonarny new1 6.jpg|thumb|none|600px|WD Big 4.]]
 
 
===Browning .303 Mk II* (Fixed)===
 
The fixed [[Browning .303|Browning .303 Mk II*]] it is mounted on aircraft such as: Hurricane Mk IIB/Trop, Spitfire Mk VB/Trop, Beaufighter Mk X.
 
[[file:Browning.303.jpg|thumb|none|450px|Browning .303 Mk II* - .303 British]]
 
[[file:Enlisted Browning .303 Mk II Fixed 1.jpg|thumb|none|600px|Cockpit of the Hurricane Mk IIB/Trop aircraft.]]
 
[[file:Enlisted Browning .303 Mk II Fixed 2.jpg|thumb|none|600px|Hurricane Mk IIB/Trop.]]
 
[[file:Enlisted Browning .303 Mk II Fixed 3.jpg|thumb|none|600px|Hurricane Mk IIB/Trop.]]
 
[[file:Enlisted Browning .303 Mk II Fixed 4.jpg|thumb|none|600px|Cockpit of the Spitfire Mk VB/Trop aircraft.]]
 
[[file:Enlisted Browning .303 Mk II Fixed 5.jpg|thumb|none|600px|Spitfire Mk VB/Trop.]]
 
[[file:Enlisted Browning .303 Mk II Fixed 6.jpg|thumb|none|600px|Spitfire Mk VB/Trop.]]
 
 
===Browning M2 Heavy Barrel===
 
The the stationary version of [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]] can be built by an Allied engineer. It is also mounted on the turret of tanks such as: M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, M8 Scott, M10 GMC, M18 GMC, Sherman II & M26 Pershing. The double-coupled version is the primary weapon of the M13 MGMC vehicle.
 
 
It should be noted that stationary version, tank version, and AA version all have different stats in the game. The stationary version does not have the function of reloading, but only an overheat mechanism.
 
[[file:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG]]
 
[[file:Enlisted Browning M2 Heavy Barrel stacjonarny 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel stacjonarny 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel stacjonarny 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel stacjonarny 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel stacjonarny 5.jpg|thumb|none|600px]]
 
[[file:BrowningM2.jpg|thumb|none|250px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[file:Enlisted Browning M2 Heavy Barrel czołgowy 1.jpg|thumb|none|600px|M26 Pershing.]]
 
[[file:Enlisted Browning M2 Heavy Barrel czołgowy 2.jpg|thumb|none|600px|M4A2 (76).]]
 
[[file:Enlisted Browning M2 Heavy Barrel czołgowy 3.jpg|thumb|none|600px|M4A3 (105).]]
 
[[file:Enlisted Browning M2 Heavy Barrel czołgowy 4.jpg|thumb|none|600px]]
 
[[file:Twin50.jpg|thumb|none|250px|Browning M2HB Twin mount - .50 BMG]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 6.jpg|thumb|none|600px|M13 MGMC.]]
 
[[file:Enlisted Browning M2 Heavy Barrel podwójny 7.jpg|thumb|none|600px]]
 
 
===Browning M1919A4===
 
The [[Browning M1919A4]] appears in the game in several varieties. The stationary version can be built by an Allied engineer. It is also located on the turret of tanks such as: M2A4, M3 Stuart & M5A1. It is also located in tank turrets and is coaxial with the cannon in tanks such as: M2A4, M3 Lee, M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, Mk I Grant, Sherman II & M26 Pershig. Additionally, it is the main weapon of the WLA motorcycle.
 
[[file:M1919A4Browning.jpg|thumb|none|450px|Browning M1919A4 on an M2 tripod - .30-06 Springfield]]
 
[[file:Enlisted Browning M1919A4 stacjonarny 1.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted Browning M1919A4 stacjonarny 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 stacjonarny 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 stacjonarny 4.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted Browning M1919A4 stacjonarny 5.jpg|thumb|none|600px]]
 
[[file:M1919A4 pintle.jpg|thumb|none|450px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]
 
[[file:Enlisted Browning M1919A4 czolgowy 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 czolgowy 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 czolgowy 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 czolgowy 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 czolgowy 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Browning M1919A4 czolgowy 6.jpg|thumb|none|600px|M2A4.]]
 
[[file:Enlisted Browning M1919A4 motocykl 6.jpg|thumb|none|600px|WLA.]]
 
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]
 
[[file:Enlisted Browning M1919A4 osiowy 1.jpg|thumb|none|600px|M4A2 (76).]]
 
[[file:Enlisted Browning M1919A4 osiowy 2.jpg|thumb|none|600px|M4A2 (76).]]
 
[[file:Enlisted Browning M1919A4 osiowy 3.jpg|thumb|none|600px|M4A3E2 Jumbo.]]
 
[[file:Enlisted Browning M1919A4 osiowy 4.jpg|thumb|none|600px|M4A3E2 Jumbo.]]
 
[[file:Enlisted Browning M1919A4 osiowy 5.jpg|thumb|none|600px|M2A4.]]
 
[[file:Enlisted Browning M1919A4 osiowy 6.jpg|thumb|none|600px|M2A4.]]
 
 
===Browning M1919A5===
 
The [[Browning_M1919#Browning_M1919A5.2FM1919A4E1|Browning M1919A5]]. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.
 
[[file:M1919A5.jpg|thumb|none|450px|Browning M1919A5 - .30-06 Springfield]]
 
[[file:Enlisted M3 Stuart Tank.jpg|thumb|none|600px]]
 
[[file:Enlisted M5A1 tank.jpg|thumb|none|600px]]
 
 
===DShK===
 
The [[DShK heavy machine gun]] stationary it can be built by a Soviet engineer. It is also located on the turret of the IS-2 tank (1944).
 
[[file:DShK original.jpg|thumb|none|450px|DShK - 12.7x108mm]]
 
[[file:enlisted DShK stacjonarny 1.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK stacjonarny 2.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK stacjonarny 3.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK stacjonarny 4.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK stacjonarny 5.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 1.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 2.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 3.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 4.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 5.jpg|thumb|none|600px]]
 
[[file:Enlisted DShK czolgowy 6.jpg|thumb|none|600px|IS-2 (1944).]]
 
 
===FN Browning Model 1939 (Fixed)===
 
The fixed [[FN Browning Model 1939]] is mounted in the wings of the IAR-81C aircraft.
 
[[file:FN Model 39 Aircraft Machine Gun 1.jpg|thumb|none|450px|FN Browning Model 1939 - 7.92x57mm Mauser]]
 
[[file:Enlisted FN Browning 7.92 mm model 1939 3.jpg|thumb|none|600px|Cockpit of the IAR-81C aircraft.]]
 
[[file:Enlisted FN Browning 7.92 mm model 1939 1.jpg|thumb|none|600px]]
 
[[file:Enlisted FN Browning 7.92 mm model 1939 2.jpg|thumb|none|600px]]
 
 
===Goryunov SG-43 Machine Gun===
 
The [[Goryunov SG-43 Machine Gun]]. Currently, it only appears in the editor as a tank decoration and cannot be used.
 
[[file:GoryunovSG43MachineGun.jpg|thumb|none|450px|Goryunov SG-43 Machine Gun - 7.62x54mm R]].
 
[[file:Enlisted Goryunov SG-43 decor new1 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Goryunov SG-43 decor new1 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Goryunov SG-43 decor new1 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Goryunov SG-43 decor new1 4.jpg|thumb|none|600px]]
 
 
===Ho-103 (Fixed)===
 
The [[Ho-103]] it is mounted on aircraft such as: Ki-44, Ki-61-I Hei, Ki-61-II Otsu Kai & Ki-84 Ko.
 
[[file:Ho103mg.jpg|thumb|none|450px|Ho-103 - 12.7x81mmSR]]
 
[[file:Enlisted Ho-103 3.jpg|thumb|none|600px|Cockpit of the Ki-44 aircraft.]]
 
[[file:Enlisted Ho-103 1.jpg|thumb|none|600px|Ki-61-I Hei.]]
 
[[file:Enlisted Ho-103 2.jpg|thumb|none|600px|Ki-61-I Hei.]]
 
 
===KPVT Heavy Machine Gun===
 
The [[KPV_heavy_machine_gun#KPVT_Heavy_Machine_Gun|KPVT Heavy Machine Gun]] it is mounted coaxially in the turret of the Object 279 tank currently only available in the editor.
 
[[file:Kpvt 01.jpg|thumb|none|450px|KPVT Heavy Machine Gun - 14.5x114mm]]
 
[[file:Enlisted KPVT (14.5 mm) 2.jpg|thumb|none|600px]]
 
[[file:Enlisted KPVT (14.5 mm) 1.jpg|thumb|none|600px]]
 
 
===L3A1 Machine Gun===
 
The [[Browning_M1919#Browning_M1919A4|L3A1 Machine Gun]] is mounted coaxially in the turret of the Sherman IC Firefly tank. It is nothing more than a licensed copy of the [[Browning M1919A4]] used by the British.
 
[[file:M1919A4.jpg|thumb|none|450px|L3A1 Machine Gun - .30-06 Springfield]]
 
[[file:Enlisted L3A1 Machine Gun 1.jpg|thumb|none|600px]]
 
[[file:Enlisted L3A1 Machine Gun 2.jpg|thumb|none|600px]]
 
 
===Lewis Aircraft===
 
The [[Lewis_Gun#Aircraft_Mounted|Lewis Aircraft]] is used in side firing positions in the S.M.79 series 1 aircraft (Only available in the editor).
 
[[file:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft mounted Lewis Gun with 47-round magazine - .303 British]]
 
[[file:Enlisted Lewis Aircraft SM79 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Lewis Aircraft SM79 2.jpg|thumb|none|600px]]
 
 
===M240C===
 
The [[FN_MAG#M240_Machine_Gun|M240C]] it is mounted on the turret and coaxially with the turret on the M1A1 Abrams tank. Currently only available in the Editor. The first time is during the "Modern Conflict" event on November 18, 2021.
 
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]]
 
[[file:Enlisted M240C 1.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 2.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 3.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 4.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 5.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 6.jpg|thumb|none|600px]]
 
[[file:Enlisted M240C 7.jpg|thumb|none|600px|M1A1 Abrams.]]
 
 
===MAC 1934 (Fixed / Flexible)===
 
The [[MAC 1934]] it is mounted in the nose of the Potez 633 aircraft in the fixed version. It is also mounted in a flexible version in the defensive turret in the same aircraft.
 
[[file:MAC 1934 fixed.jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French. Fixed.]]
 
[[file:Enlisted MAC 1934 Fixed 1.jpg|thumb|none|600px|Cockpit of the Potez 633.]]
 
[[file:Enlisted MAC 1934 Fixed 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Fixed 3.jpg|thumb|none|600px|Potez 633.]]
 
[[file:MAC 1934 (1).jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French. Flexible.]]
 
[[file:Enlisted MAC 1934 Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted MAC 1934 Flexible 7.jpg|thumb|none|600px|Potez 633.]]
 
 
===Maxim M1910/30===
 
The [[Maxim M1910/30]] comes in two versions, with and without a protective plate. A variant without the protection plate could be built by a Soviet engineer. A variant with a protective plate is found on some maps of Stalingrad.
 
[[file:Maxim M1910 30.jpg|thumb|none|450px|Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR.]]
 
[[file:Enlisted Maxim M1910-30 bez tarczy 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 bez tarczy 2.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted Maxim M1910-30 bez tarczy 3.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted Maxim M1910-30 bez tarczy 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 bez tarczy 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 z tarcza 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 z tarcza 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 z tarcza 3.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted Maxim M1910-30 z tarcza 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Maxim M1910-30 z tarcza 5.jpg|thumb|none|600px]]
 
 
===MG 15===
 
The [[MG 15]] is mounted in flexible seats of German aircraft such as: Ju 87 B-2, Ju 87 R-2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F-2.
 
[[file:MG15.jpg|thumb|none|450px|MG 15 - 7.92x57mm Mauser]]
 
[[file:Enlisted MG15 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 6.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 7.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 8.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 flexible 12.jpg|thumb|none|600px]]
 
[[file:Enlisted MG15 flexible 13.jpg|thumb|none|600px|Bf 110 F-2.]]
 
 
===MG 17 (Fixed)===
 
The [[MG 17]] is installed in aircraft such as: Hs 123 A-1, Ju 87 B-2, Ju 87 D-3, Ju 87 R-2, Bf 109 E-7/U2, Bf 109 F-1, Bf 109 F- 2, Bf 109 F4/trop, Fw 190 A-1, Fw 190 A-4, Me 410 A-1/U2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F2.
 
[[file:MG 17.jpg|thumb|none|450px|MG 17 - 7.92x57mm Mauser]]
 
[[file:Enlisted MG 17 Fixed 1.jpg|thumb|none|600px|Cockpit of the Hs 123 A-1 aircraft.]]
 
[[file:Enlisted MG 17 Fixed 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 17 Fixed 3.jpg|thumb|none|600px|Hs 123 A-1.]]
 
[[file:Enlisted MG 17 Fixed 4.jpg|thumb|none|600px|Cockpit of the Fw 190 A-4 aircraft.]]
 
[[file:Enlisted MG 17 Fixed 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 17 Fixed 6.jpg|thumb|none|600px|Fw 190 A-4.]]
 
[[file:Enlisted MG 17 Fixed 7.jpg|thumb|none|600px|Cockpit of the 110 F2 aircraft.]]
 
[[file:Enlisted MG 17 Fixed 8.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 17 Fixed 9.jpg|thumb|none|600px|110 F2.]]
 
 
===MG 34===
 
The [[MG 34]] comes in several versions. The basic one is a stationary machine gun built by a German engineer. The second variant is mounted on R 75 and KS 750 motorcycles. The third is a variant with an anti-aircraft sight mounted on the roof of the turret of tanks such as: Panther A, Panther G, Pz.III N, Pz.IV H, Pz.IV J, Tiger E , Tiger II (H) & Tiger II (P).
 
 
The stationary version does not have the function of reloading, but only an overheat mechanism.
 
[[file:MG34 Lafette.jpg|thumb|none|450px|MG 34 - 7.92x57mm Mauser. On a Lafette 34 tripod.]]
 
[[file:Enlisted MG 34 Stacjonarny tripod 1.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted MG 34 Stacjonarny tripod 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Stacjonarny tripod 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Stacjonarny tripod 4.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted MG 34 Stacjonarny tripod 5.jpg|thumb|none|600px]]
 
[[file:MG 34 AA.jpg|thumb|none|450px|MG 34 - 7.92x57mm Mauser. With anti-aircraft sight.]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 4.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 34 Przeciwlotniczy na czolgu 6.jpg|thumb|none|600px|Tiger E.]]
 
[[file:Enlisted MG 34 Motocykl.jpg|thumb|none|600px|R 75.]]
 
 
===MG 34 Panzerlauf===
 
The [[MG 34 Panzerlauf]] it is installed in virtually every German tank, including: Pz.II (F), Pz.II C, Pz.III B, Pz.III C, Pz.III E, Pz.III J, Pz.III J1, Pz.III N , Pz.IV E, Pz.IV F1, Pz.IV F2, Pz.IV H, Pz.IV J, Pz.V Panther A, Pz.V Panther G, Pz.VI Tiger E, Pz.VI Tiger H1, Pz.VII Tiger II (H) & Pz.VII Tiger II (P).
 
[[file:MG 34 Panzerlauf 2.jpg|thumb|none|450px|MG 34 Panzerlauf - 7.92x57mm Mauser]]
 
[[file:Enlisted MG 34 Panzerlauf 1.jpg|thumb|none|600px|Pz.III E.]]
 
[[file:Enlisted MG 34 Panzerlauf 2.jpg|thumb|none|600px|Pz.III E.]]
 
[[file:Enlisted MG 34 Panzerlauf 3.jpg|thumb|none|600px|Pz.V Panther G.]]
 
[[file:Enlisted MG 34 Panzerlauf 4.jpg|thumb|none|600px|Pz.V Panther G.]]
 
[[file:Enlisted MG 34 Panzerlauf 5.jpg|thumb|none|600px|Pz.VI Tiger E.]]
 
[[file:Enlisted MG 34 Panzerlauf 6.jpg|thumb|none|600px|Pz.VI Tiger E.]]
 
[[file:Enlisted MG 34 Panzerlauf 7.jpg|thumb|none|600px|Pz.VII Tiger II (H).]]
 
[[file:Enlisted MG 34 Panzerlauf 8.jpg|thumb|none|600px|Pz.VII Tiger II (H).]]
 
 
===MG 37(t)===
 
The [[ZB-53 / vz. 37|MG 37(t)]] it is mounted in the hull and turret of the Pz.38(t) tank.
 
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]
 
[[file:Enlisted MG37(t) on Pz.38(t) 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px]]
 
 
===MG 42===
 
The stationary version of [[MG 42]] can be found on maps of Moscow and Normandy. There is also a variant mounted inside armored vehicles such as: Jagdpanzer IV, Panzer IV/70(A), Panzer IV/70(V) & Sd.Kfz.234/2, and on the roof of vehicles such as: 15 cm Pz.W.42 and Sd.Kfz.251/1.
 
 
The stationary version does not have the function of reloading, but only an overheat mechanism. The vehicle version is loaded with 150-round belts.
 
[[file:Mg42drummag.jpg|thumb|none|450px|MG 42 with drum magazine - 7.92x57mm Mauser]]
 
[[file:Enlisted MG 42 stacjonarny 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 42 stacjonarny 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 42 stacjonarny 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 42 stacjonarny 4.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 42 stacjonarny 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 42 statyczny 1.jpg|thumb|none|600px|15 cm Pz.W.42.]]
 
[[file:Enlisted MG 42 statyczny 2.jpg|thumb|none|600px|15 cm Pz.W.42.]]
 
[[file:Enlisted MG 42 statyczny 3.jpg|thumb|none|600px|Panzer IV70(A).]]
 
[[file:Enlisted MG 42 statyczny 4.jpg|thumb|none|600px|Panzer IV70(A).]]
 
[[file:Enlisted MG 42 statyczny 5.jpg|thumb|none|600px|Sd.Kfz.234/2.]]
 
[[file:Enlisted MG 42 statyczny 6.jpg|thumb|none|600px|Sd.Kfz.234/2.]]
 
[[file:Enlisted MG 42 statyczny 7.jpg|thumb|none|600px|Sd.Kfz.251/1.]]
 
 
===MG 81===
 
The [[MG 81]] located in the gun turrets of the Ju 88 A4 aircraft. The plane is only available in the editor.
 
[[file:MG 81.jpg|thumb|none|450px|MG 81 - 7.92x57mm Mauser]]
 
[[file:Enlisted MG 81 5.jpg|thumb|none|600px|Cockpit of the Ju 88 A4 aircraft.]]
 
[[file:Enlisted MG 81 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81 4.jpg|thumb|none|600px]]
 
 
===MG 81Z===
 
The [[MG 81Z]] located in the gun turrets of aircraft such as: Bf 110 G-2, Ju 87 D-3, Ju 87 D-5 & Ju 188 A-2.
 
[[file:MG 81 Z.jpg|thumb|none|450px|MG 81Z - 7.92x57mm Mauser]]
 
[[file:Enlisted MG 81Z new1 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new1 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new2 1.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new2 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new2 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new2 4.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 81Z new2 5.jpg|thumb|none|600px|Bf 110 G-2]].
 
 
===MG 131 (Fixed / Flexible)===
 
The [[MG 131]] could be built by a German engineer. The flexible version is also found on aircraft such as: Ju 188 A-2, Me 410 A-1/U2 & Me 410 B-1. The fixed version is found in aircraft such as: Bf 109 G-6, Bf 109 G-10, Bf 109 G-14, Bf 109 K-4, Fw 190 A-8 & Fw 190 D-9.
 
[[file:MG 131.jpg|thumb|none|450px|MG 131 - 13x64mmB. Flexible configuration.]]
 
[[file:Enlisted MG 131 Flexible 1.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted MG 131 Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 131 Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 131 Flexible 4.jpg|thumb|none|600px|Note the missing belt.]]
 
[[file:Enlisted MG 131 Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted MG 131 Flexible 6.jpg|thumb|none|600px|Ju 188 A-2.]]
 
[[file:Enlisted MG 131 Flexible 8.jpg|thumb|none|600px|Ju 188 A-2.]]
 
[[file:Enlisted MG 131 Flexible 9.jpg|thumb|none|600px|Ju 188 A-2.]]
 
[[file:Enlisted MG 131 Flexible 7.jpg|thumb|none|600px|Me 410 B-1.]]
 
[[file:MG131 MG.JPG|thumb|none|450px|MG 131 - 13x64mmB. Fixed configuration.]]
 
[[file:Enlisted MG 131 Fixed 1.jpg|thumb|none|600px|Cockpit of the Fw 190 D-9 aircraft.]]
 
[[file:Enlisted MG 131 Fixed 2.jpg|thumb|none|600px|Fw 190 D-9.]]
 
[[file:Enlisted MG 131 Fixed 3.jpg|thumb|none|600px|Cockpit of the Bf 109 K-4 aircraft.]]
 
[[file:Enlisted MG 131 Fixed 4.jpg|thumb|none|600px|Bf 109 K-4.]]
 
 
===MG 151/15 (Fixed)===
 
The [[MG 151|MG 151/15]] it is mounted centrally in the nose of the Bf 109 F-2 aircraft.
 
[[file:MG-151.jpg|thumb|none|450px|MG 151/15 - 15x96mm]]
 
[[file:Enlisted MG 151 15 3.jpg|thumb|none|600px|Cockpit of the Bf 109 F-2 aircraft.]]
 
[[file:Enlisted MG 151 15 4.jpg|thumb|none|600px|Bf 109 F-2.]]
 
[[file:Enlisted MG 151 15 2.jpg|thumb|none|600px|Bf 109 F-2.]]
 
 
===NSV-T===
 
The [[NSV heavy machine gun|NSV-T]] is mounted on the roof of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
 
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]
 
[[file:Enlisted NSV-T 1.jpg|thumb|none|600px]]
 
[[file:Enlisted NSV-T 2.jpg|thumb|none|600px]]
 
[[file:Enlisted NSV-T 3.jpg|thumb|none|600px]]
 
[[file:Enlisted NSV-T 4.jpg|thumb|none|600px]]
 
[[file:Enlisted NSV-T 5.jpg|thumb|none|600px]]
 
[[file:Enlisted NSV-T 6.jpg|thumb|none|600px|T-80u.]]
 
 
===PKT===
 
The [[NSV heavy machine gun|PKT]] it is mounted coaxially with the turret of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
 
[[file:Machine gun PKT.jpg|thumb|none|450px|PKT - 7.62x54mm R]]
 
[[file:Enlisted PKT 1.jpg|thumb|none|600px]]
 
[[file:Enlisted PKT 2.jpg|thumb|none|600px]]
 
 
===Shpitalny-Komaritski ShKAS (Fixed / Flexible)===
 
The [[Shpitalny-Komaritski ShKAS]] comes in two configurations. In a flexible configuration, it is used in aircraft such as: Pe-2-31, Pe-3, Po-2, Sb-2m & Su-2 (M-82). In the fixed configuration it is used in aircraft such as: I-153 M-62, Il-2 (1941), Il-2-37, Il-2M type 3, Il-10, Jak-1 & Pe-2-31.
 
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR. Flexible configuration.]]
 
[[file:Enlisted ShKAS Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted ShKAS Flexible 7.jpg|thumb|none|600px|Po-2.]]
 
[[file:ShKAS machine gun.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR. Fixed configuration.]]
 
[[file:Enlisted ShKAS Fixed 1.jpg|thumb|none|600px|Cockpit of the I-153 M-62 aircraft.]]
 
[[file:Enlisted ShKAS Fixed 2.jpg|thumb|none|600px|I-153 M-62.]]
 
[[file:Enlisted ShKAS Fixed 3.jpg|thumb|none|600px|Cockpit of the Jak-1 aircraft.]]
 
[[file:Enlisted ShKAS Fixed 4.jpg|thumb|none|600px|Jak-1.]]
 
[[file:Enlisted ShKAS Fixed 5.jpg|thumb|none|600px|Cockpit of the Pe-2-31 aircraft.]]
 
[[file:Enlisted ShKAS Fixed 6.jpg|thumb|none|600px|Pe-2-31.]]
 
 
===Type 92 light machine gun===
 
The [[Type 92 light machine gun]] it is mounted flexibly in the gun turret of aircraft such as: B5N2, D3A1, D4Y1 & E13A1.
 
[[file:Type 92 IJN.JPG|thumb|none|450px|Type 92 - 7.7x56mmR]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 (Lewis) Flexible 7.jpg|thumb|none|600px|E13A1.]]
 
 
===Type 92 heavy machine gun===
 
The [[Type 92 heavy machine gun]] can be built by a Japanese engineer.
 
[[file:Type 92 HMG.jpg|thumb|none|450px|Type 92 heavy machine gun - 7.7x58mm SR]]
 
[[file:Enlisted Type 92 Heavy Machine Gun Flexible 1.jpg|thumb|none|600px|Note the missing 30-round feed strip.]]
 
[[file:Enlisted Type 92 Heavy Machine Gun Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 Heavy Machine Gun Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 92 Heavy Machine Gun Flexible 4.jpg|thumb|none|600px|Note the missing 30-round feed strip.]]
 
[[file:Enlisted Type 92 Heavy Machine Gun Flexible 5.jpg|thumb|none|600px]]
 
 
===Type 93 heavy machine gun===
 
The [[Type 93 heavy machine gun]] can be built by a Japanese engineer.
 
[[file:Type 93 Heavy Machine Gun.jpg|thumb|none|450px|Type 93 heavy machine gun - 13.2×99mm Hotchkiss. Weapon on a tripod with a pistol grip and a stock. Model from 1933.]]
 
[[file:Enlisted Type 93 Heavy Machine Gun Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 93 Heavy Machine Gun Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 93 Heavy Machine Gun Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 93 Heavy Machine Gun Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 93 Heavy Machine Gun Flexible 5.jpg|thumb|none|600px]]
 
 
===Type 97 aircraft machine gun (Fixed)===
 
The [[Type 97 aircraft machine gun]] is mounted in the nose of aircraft such as: A5M4, A6M2 Reisen, A6M3, D3A1 & D4Y1. The A5M4's guns are incorrectly named Type 89, the Army variant.
 
[[file:Type 97.jpg|thumb|none|450px|Type 97 aircraft machine gun - 7.7x56mmR]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 1.jpg|thumb|none|600px|Cockpit of the A5M4 aircraft.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 2.jpg|thumb|none|600px|A5M4.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 3.jpg|thumb|none|600px|A5M4.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 4.jpg|thumb|none|600px|Cockpit of the D3A1 aircraft.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 5.jpg|thumb|none|600px|D3A1.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 6.jpg|thumb|none|600px|D3A1.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 7.jpg|thumb|none|600px|Cockpit of the D4Y1 aircraft.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 8.jpg|thumb|none|600px|D4Y1.]]
 
[[file:Enlisted Type 97 aircraft machine gun (Fixed) 9.jpg|thumb|none|600px|D4Y1.]]
 
 
===Type 97 tank machine gun===
 
The [[Type 97 tank machine gun]] is mounted on the roof of the turret of Japanese armored vehicles and tanks such as: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ho-I, Ka-Mi & Type 1 Ho-Ha. It is also mounted coaxially in tanks: Ka-Mi & Ke-Ni and inside the hulls in tanks: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ha-Go, Ho-I & Ka-Mi.
 
[[file:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka.]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 6.jpg|thumb|none|600px|Chi-Nu.]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 7.jpg|thumb|none|600px|Chi-Nu.]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 8.jpg|thumb|none|600px|Ke-Ni.]]
 
[[file:Enlisted Type 97 tank machine gun Flexible 9.jpg|thumb|none|600px|Ke-Ni.]]
 
 
===Vickers Class E (Fixed)===
 
The [[Vickers Class E]] is mounted on the Fury Mk1 plane which is only available in the Editor.
 
[[file:Vickers Class E.jpg|thumb|none|350px|Vickers Class E - 7.7x56mmR (.303 British)]]
 
[[file:Enlisted Vickers Class E 2.jpg|thumb|none|600px|Cockpit of the Fury Mk1 aircraft.]]
 
[[file:Enlisted Vickers Class E 1.jpg|thumb|none|600px]]
 
 
===Vickers Mk. I===
 
The [[Vickers|Vickers Mk. I]] it is mounted coaxially in the turret of the A13 Mk II 1938 & A13 Mk II 1939 tank.
 
[[file:VickersMk1.jpg|thumb|none|350px|Vickers Mk. I - 7.7x56mmR (.303 British)]]
 
[[file:Enlisted Vickers Machine Gun 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers Machine Gun 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers Machine Gun 3.jpg|thumb|none|600px]]
 
 
===Vickers GO No. 1 Mk I===
 
The [[Vickers K machine gun|Vickers GO No. 1 Mk I]] is mounted flexibly in the turret of the Beaufighter Mk X aircraft. The twin version is mounted in the turret of the Blenheim Mk IV aircraft which is only available in the Editor.
 
[[file:Vickersk.jpg|thumb|none|450px|Vickers GO No. 1 Mk I - 7.7x56mmR (.303 British)]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 1.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 2.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 3.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 4.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 5.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 6.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 7 Beaufighter Mk X.jpg|thumb|none|600px|Beaufighter Mk X.]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 8.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 9.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 10.jpg|thumb|none|600px]]
 
[[file:Enlisted Vickers GO No. 1 Mk I Flexible 11.jpg|thumb|none|600px]]
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]

Latest revision as of 18:31, 12 December 2024


Enlisted
Enlisted Logo.jpg
Offical Boxart
Release Date: March 2, 2021
Developer: Darkflow Software
Publisher: Gaijin Entertainment
Series: War Thunder
Platforms: Microsoft Windows
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Genre: Online First-Person Shooter


Enlisted is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and featuring seven major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad (with Battle of Rzhev), Pacific War and Battle of the Bulge. Since December 4th, 2023, a major overhaul of the progression system and the merging of same factions from different campaign has taken place called the "Merge" update. Instead of 6 campaigns, there are four factions currently in Enlisted: USSR, USA (with Commonwealth), Germany (with Italy), and Japan while campaigns served as a map pool. However, factions will still only be fighting in their own respective historical campaigns. For example Pacific War is still fought between US and Japan and Battle of Stalingrad between USSR and Germany.

Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. After the "Merge" update, the progression system is represented in a tech tree similar to War Thunder rather than the original linear campaign progressions.

The twin game for Enlisted is CRSED: F.O.A.D., also known as Cuisine Royale. This is a free-to-play battle royale game that also developed by Darkflow Software. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Many of the weapons, cars, characters and maps are the same in both games. In addition, the combat vehicles in the game are mostly from War Thunder, a military vehicles online combat game developed by Gaijin Entertainment.


The following weapons appear in the video game Enlisted:

Subpages

Overview

Classes and Kits

One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called "Squads", each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.

Each squad that is unlocked in a faction (formerly campaign) introduces a certain class to the roster of classes available for "enlisting" through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.

While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. Weapons looted from the enemy will not obtain reserve ammunition from their bodies, but needs to be resupplyed from enemy built ammunition boxes ("enemy" here purely refers to the two teams in the round, and has nothing to do with the specific faction).

As of now, there are 17 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:

  • Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more specialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.
  • Sniper - For researchable items, this is the only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).
  • Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen.
  • Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.
  • Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.
  • AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.
  • Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies.
  • Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.
  • Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.
  • Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.
  • Tanker - Despite being called "Tankers" by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.
  • Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.
  • Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.
  • APC driver - He provides team with mobile spawnpoint in form of APC. His loadout is the same as tanker.
  • Paratrooper - This class can spawn behind enemy lines, thanks to drop from plane. Appart from soldiers, plane also drops special chest with 4 kits to choose from: Mortar, Sniper, Assaulter or Anti-tank kit. If player doesn't want to jump from plane, there is possibility to normal spawn, but without chest.
  • Rider - He rides motorcycle with cart equiped with machine gun. This class carries the same equipment as tanker or any driver.
  • Guerrilla - carries 4 TNT charges. The weapon they pick up always has maximum ammo. Can move around the enemy's grey zone. Cannot operate vehicles or stationary guns.


Research Tree

Research Tree - The game has a research tree. Each side of the conflict has its own (USSR, USA, Germany and Japan). Each tree is divided into 5 combat levels. Each weapon and each vehicle has a specific level. Most weapons/vehicles can be unlocked in the tree, but all premium/special items are available separately. Each weapon is written next to whether it is a standard or premium weapon.


Ammunition Mechanism

Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as Insurgency or Rising Storm 2: Vietnam. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. For example, when the player's remaining ammunition for his Browning BAR is 10/5, the result of reloading will be 5/10 instead of 15/0. This feature is inherited from CRSED: F.O.A.D., which, as a Battle Royale game, provides players with backpack and inventory. However, although such inventory does exist in Enlisted, they are only visible to players in very early versions of the game.

Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, and picking up a Carcano M91/41 will provide a reserve clip for Armaguerra Model 1939. However, the implementation of this feature can basically be inferred as an unintentional move by the developers, as they may want to reduce the variety of items; since this feature in-game could basically only be applied to two weapons with completely identical "feeding methods", and it has bugs and unreasonable aspects. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines. Kar98k and Gew. 41 are set to use different ammunition, and they cannot resupply each other. Austen Mk I which uses a 30-round magazine can be resupplied by 32-round Sten magazines, resulting 32 rounds loaded in a 30-round magazine.


Silencers and Suppressors

Some weapons are introduced as separate models in the game after being equipped with silencers. They are basically not obtainable through conventional means. These suppressed weapons have overall reduced damage compared to regular models, and some may have reduced muzzle velocity. The effect of the suppressors was not directly described in the game, but it was mentioned in the updated announcement that suppressors can increase the reaction time of enemy AI soldiers before they return fire to players who shot them, although the authenticity of this effect is questionable.


Setting up and Mounting weapons

The bipods in-game are completely decorative in nature; they are not required to mount a weapon, and their models will not change in any state, nor will they effect weapons stats (while bayonets will reduce recoil). The mounting mechanism in Enlisted is quite similar to that of in Call of Duty: Modern Warfare (2019), in which players can mount any weapon on the surface or cover that the game determines to be suitable, by pressing B in default. The mounted weapon will always be in aiming state, while the angle becomes very limited. However, such mounting mechanisms are rarely used in the actual combats of Enlisted, as firearms in-game generally have high damage and low recoil, resulting in a lack of advantage in mounting, which in addition will reduce mobility. Even more inexplicably, mounting in Enlisted appears to significantly increase the bullet spread of firearms.


Sidearms

In-game inventory of each soldier features a separate slot for sidearms (pistols and revolvers) that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad, which generally is foot soldiers. Sidearms in Enlisted are normally reserved for extremely short range emergency encounters due to their low damage and relatively short effective range. In theory, sidearms require at least 2-3 shots to eliminate an enemy soldier, but in actual combat, more will be needed due to poor recovery and spread stats.

Most sidearms from the USSR, USA (with Commonwealth) and Germany (with Italy) factions do not have the function of mid-reload, which means that no matter how much ammunition is left in the gun, the character will always load it as if it has been emptied, similar to what players will see in Counter-Strike: Global Offensive. This mechanism is rare for a modern game, especially one that emphasizes its authenticity in promotions.


Rifles

It should be noted that, when doing a mid-reload (non-empty) for bolt-action and self-loading rifles, the game will not reduce the amount of ammunition in the magazine or use the animation of ejected bullet, where should be one bullet less due to the bolt having been pulled open, and one bullet will be ejected. Even in the commonly said arcade shooters, such as Battlefield 1, one can often notice that the character will wisely cover the receiver to prevent the bullet from being ejected.


Machine Guns

Regardless of the specific caliber, almost all MGs from the Soviet Union, the United States (with Commonwealth), Germany (with Italy) have a unified damage setting of 12.0 (13.2 after upgrade) in-game; The Japanese 6.5mm MGs are set to 11.2 (12.3 after upgrade), while the 7.7mm ones are consistent with the general standard. These stats allowed the MGs to achieve a one-shot kill on non-upgraded soldiers in ideal situations, but two shots are required for upgraded ones.

Almost all machine guns will reduce the sprint speed of the carrying character. The general standard is -50%, but it may be higher or lower depending on the specific model, or completely no penalty.


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