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Difference between revisions of "Gorky Zero: Beyond Honor"
(Finally got this working so I can start adding proper screenshots.) |
PyramidHead (talk | contribs) m (PyramidHead moved page Gorky Zero to Gorky Zero: Beyond Honor: Proper full title) |
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
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− | Gorky Zero is a prequel to Gorky (known in the US as [[Odium]]) and was followed up by Gorky | + | '''''Gorky Zero: Beyond Honor''''' is a 2003 third-person stealth game, a prequel to ''Gorky'' (known in the US as ''[[Odium]]'') and was followed up by ''Gorky 2: Aurora Watching'' (known in the US as ''[[Soldier Elite]]''). |
− | The game has Cole | + | The game has Cole Sullivan being sent to investigate and destroy a secret Russian lab in Ukraine that's experimenting with turning people into mindless slaves (hence the original Polish subtitle ''Gorky Zero: Slave Factory''.) |
In presumably an effort to encourage stealth, all of the game's firearms are drastically underloaded compared to their real life counterparts, likely to make it less feasible to take on several enemies in a direct fight. | In presumably an effort to encourage stealth, all of the game's firearms are drastically underloaded compared to their real life counterparts, likely to make it less feasible to take on several enemies in a direct fight. | ||
+ | |||
+ | The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded, with any more partially loaded magazines being added to their current magazine. | ||
{{VG Title}} | {{VG Title}} | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
− | The [[Beretta 92FS]] appears, holding | + | The [[Beretta 92FS]] appears, holding six shots and is able to be loaded with subsonic (quieter than normal rounds but still audible) and silent (enemies can't hear them at all) rounds as well as regular ammo. |
− | For some reason, Sullivan, a trained NATO soldier, fires his Beretta sideways during gameplay except when leaning. | + | For some reason, Sullivan, a trained NATO soldier, fires his Beretta sideways gangster-style during gameplay except when leaning. |
+ | |||
+ | The Beretta, like the rest of the firearms, doesn't make much sense as the weaponry for a secret Soviet base in Ukraine. | ||
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | [[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | ||
[[Image:GorkyZeropromoscreenshotberetta.jpg|thumb|none|600px|Sullivan aims the Beretta in a promotional screenshot.]] | [[Image:GorkyZeropromoscreenshotberetta.jpg|thumb|none|600px|Sullivan aims the Beretta in a promotional screenshot.]] | ||
[[Image:GorkyZeroBerettaVRTraining.jpg|thumb|none|600px|Sullivan gets very close to a Virtual Training soldier and his Beretta.]] | [[Image:GorkyZeroBerettaVRTraining.jpg|thumb|none|600px|Sullivan gets very close to a Virtual Training soldier and his Beretta.]] | ||
+ | [[Image:Gorky Zero Sullivan Pistol stance.jpg|thumb|none|600px|A close-up showing Sullivan's incredibly poor pistol aiming skills for a NATO commando.]] | ||
==Shotgun== | ==Shotgun== | ||
− | An unknown shotgun appears as the shotgun of the game. | + | An unknown pump-action shotgun appears as the shotgun of the game. |
− | |||
[[Image:Gorky-zero-beyond-honorshotgunwallpaper.jpg|thumb|none|500px|A bunch of enemies hold the shotgun in a wallpaper.]] | [[Image:Gorky-zero-beyond-honorshotgunwallpaper.jpg|thumb|none|500px|A bunch of enemies hold the shotgun in a wallpaper.]] | ||
[[Image:GorkyZeroShotgun-ingame.jpg|thumb|none|500px|Sullivan holds the shotgun and observes one of the "slaves" around a corner.]] | [[Image:GorkyZeroShotgun-ingame.jpg|thumb|none|500px|Sullivan holds the shotgun and observes one of the "slaves" around a corner.]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
− | The [[IMI Uzi]] appear as the "Machine Gun" | + | The [[IMI Uzi]] appear as the "Machine Gun", it holds 18 bullets in a magazine, has poor accuracy, and the charging handle is missing. |
− | + | Like the Beretta, Sullivan decides to one-hand the Uzi (unlike enemy soldiers who use a proper two-handed grip), though at least he doesn't hold the Uzi sideways outside of leaning around cover (even then, Sullivan uses an odd stance where he holds his right hand down by the wrist with his left instead of actually holding the Uzi with two hands.) | |
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | [[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] | ||
− | [[Image:GorkyZeroUzi.jpg|thumb|none| | + | [[Image:GorkyZeroUzi.jpg|thumb|none|600px|Sullivan leans around a corner holding the Uzi in a promotional screenshot, it also shows how originally the Uzi held more than 18 rounds in a magazine during development.]] |
− | [[Image:GorkyZeroUziPose.jpg|thumb|none| | + | [[Image:GorkyZeroUziPose.jpg|thumb|none|600px|Sullivan poses with the Uzi in promotional artwork.]] |
− | [[Image:GorkyZeroUziPose2.jpg|thumb|none| | + | [[Image:GorkyZeroUziPose2.jpg|thumb|none|600px|Another set of Sullivan posing with the Uzi.]] |
+ | ==Accuracy International AWM== | ||
+ | What appears to be a [[Accuracy International AWM]] is available as the "Sniper Rifle", it holds only four rounds, the scope can't be used, and it can be loaded with regular or subsonic ammunition. | ||
+ | It is the only firearm not used by any enemies. | ||
+ | [[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .300 Winchester Magnum]] | ||
+ | [[Image:Gorkyzerosniper.jpg|thumb|none|600px|Sullivan holds the rifle in the trailer.]] | ||
+ | [[Image:Gorky zero sniper Lean.jpg|thumb|none|600px|Sullivan crouches and leans with the rifle.]] | ||
− | + | == Gryazev-Shipunov GSh-30-2 == | |
− | == | + | What appears to be a low-detail [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears on the game's Hind model. |
− | + | [[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 with unfired rounds - 30x165mm]] | |
− | [[Image: | + | [[Image:Gorky Zero Hind.jpg|thumb|none|600px|The Hind in-game.]] |
− | |||
[[Category:Action]] | [[Category:Action]] | ||
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[[Category:Espionage]] | [[Category:Espionage]] | ||
[[Category:Stealth]] | [[Category:Stealth]] | ||
+ | [[Category:Science-Fiction]] | ||
+ | [[Category:Polish Produced/Filmed]] |
Latest revision as of 02:56, 18 July 2024
Unidentified This article currently has one or more unidentified weapons. |
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Gorky Zero: Beyond Honor is a 2003 third-person stealth game, a prequel to Gorky (known in the US as Odium) and was followed up by Gorky 2: Aurora Watching (known in the US as Soldier Elite). The game has Cole Sullivan being sent to investigate and destroy a secret Russian lab in Ukraine that's experimenting with turning people into mindless slaves (hence the original Polish subtitle Gorky Zero: Slave Factory.)
In presumably an effort to encourage stealth, all of the game's firearms are drastically underloaded compared to their real life counterparts, likely to make it less feasible to take on several enemies in a direct fight.
The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded, with any more partially loaded magazines being added to their current magazine.
The following weapons appear in the video game Gorky Zero: Beyond Honor:
Beretta 92FS
The Beretta 92FS appears, holding six shots and is able to be loaded with subsonic (quieter than normal rounds but still audible) and silent (enemies can't hear them at all) rounds as well as regular ammo. For some reason, Sullivan, a trained NATO soldier, fires his Beretta sideways gangster-style during gameplay except when leaning.
The Beretta, like the rest of the firearms, doesn't make much sense as the weaponry for a secret Soviet base in Ukraine.
Shotgun
An unknown pump-action shotgun appears as the shotgun of the game.
IMI Uzi
The IMI Uzi appear as the "Machine Gun", it holds 18 bullets in a magazine, has poor accuracy, and the charging handle is missing. Like the Beretta, Sullivan decides to one-hand the Uzi (unlike enemy soldiers who use a proper two-handed grip), though at least he doesn't hold the Uzi sideways outside of leaning around cover (even then, Sullivan uses an odd stance where he holds his right hand down by the wrist with his left instead of actually holding the Uzi with two hands.)
Accuracy International AWM
What appears to be a Accuracy International AWM is available as the "Sniper Rifle", it holds only four rounds, the scope can't be used, and it can be loaded with regular or subsonic ammunition. It is the only firearm not used by any enemies.
Gryazev-Shipunov GSh-30-2
What appears to be a low-detail Gryazev-Shipunov GSh-30-2 appears on the game's Hind model.