Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Talk:Arizona Sunshine"
ShermanJumbo (talk | contribs) |
ShermanJumbo (talk | contribs) |
||
Line 44: | Line 44: | ||
A [[Colt Anaconda]] with a stainless finish, black Pachmayr grips, and a 6" barrel can be found near the end of the game. It is depicted as single-action only, with the revolver's hammer cocking itself after every shot. | A [[Colt Anaconda]] with a stainless finish, black Pachmayr grips, and a 6" barrel can be found near the end of the game. It is depicted as single-action only, with the revolver's hammer cocking itself after every shot. | ||
[[File:Colt_Anaconda_HQ.jpg|450px|thumb|none|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | [[File:Colt_Anaconda_HQ.jpg|450px|thumb|none|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | ||
− | [[File:ArizonaSunshine Python 1.jpg|600px|thumb|none|The Anaconda as it appears in-game. While it can be difficult to tell this revolver from its younger brother, the Python, the in-game revolver's shorter hammer and distinctive screw above the trigger guard designate it as an Anaconda.]] | + | [[File:ArizonaSunshine Python 1.jpg|600px|thumb|none|The Anaconda as it appears in-game. While it can be difficult to tell this revolver from its younger brother, the Python, the in-game revolver's shorter hammer and distinctive screw above the trigger guard, for example, designate it as an Anaconda.]] |
− | + | [[File:ArizonaSunshine Python 2.jpg|600px|thumb|none|Taking a look at the other side of the Anaconda. As this is a largely symmetrical revolver, there's nothing much to note. ]] | |
+ | [[File:ArizonaSunshine Anaconda 3.jpg|600px|thumb|none|Anacondas, and, for that matter, Pythons, are not native to the deserts of Arizona. Someone clearly didn't get the memo.]] | ||
+ | [[File:ArizonaSunshine Anaconda 4.jpg|600px|thumb|none|In a helpful yet mystifying turn of events, the Anaconda's cylinder will auto-magically spring open after its ammunition is exhausted.]] | ||
+ | [[File:ArizonaSunshine Anaconda 5.jpg|600px|thumb|none|Pretending to hit the ejector. The spent casings are actually ejected from the revolver when the "release magazine" button on the controller is pressed. Note that the rounds remain coupled together, as though fitted to an invisible moon clip, and that they defy the laws of physics by clipping straight through the frame of the pistol.]] | ||
+ | [[File:ArizonaSunshine Anaconda 6.jpg|600px|thumb|none|Dispensing some justice with the Anaconda. ]] | ||
==Colt M1911A1== | ==Colt M1911A1== |
Revision as of 20:38, 1 February 2024
To serve as a WIP version of the article until it is finished.
|
Developed by Vertigo Games and Jaywalkers Interactive, Arizona Sunshine is an action-focused virtual reality (VR) zombie shooter. Released on December 6, 2016, the game follows a nameless, wisecracking protagonist (the player) on his post-apocalyptic expedition through the zombie-infested American southwest in search of rescue. Arizona Sunshine can be played in single-player or cooperatively with up to 3 other players. For defending against the ever-present zombie threat, various firearms (including handguns, submachine guns, and assault rifles) and plenty of ammunition may be discovered and utilized by the player.
The following weapons appear in the video game Arizona Sunshine:
Overview
In the interest of keeping the game accessible to a playerbase which was, at the time, unaccustomed to realistic virtual guns, many of the game's weapons are one-handed only. An update in December 2019, aptly titled the "Two-Handed Weapons Update," however, added several new two-handed rifles and carbines to diversify the game's weapon offerings. All guns feature a universal, simple reloading procedure. This consists of pressing a button to eject the magazine and moving the (now empty) firearm to the player's "ammunition belt," which is located roughly near their belly button, to reload the weapon instantly. This also allows for easy dual-wielding reloads. Ammunition is stored on the player and can be looted throughout the game. It is split into four types, each of which is used by a different type (or types) of weapon:
- Pistol ammunition - used by handguns
- Submachine gun ammunition - used by submachine guns, rifles, and carbines
- Shotgun ammunition - used by the shotgun
- Grenade launcher ammunition - used by the grenade launcher
Handguns
Handguns are the most common class of weapon in Arizona Sunshine. They all pull from the "pistol ammunition" weapon pool, always kill a zombie in a single headshot, and are one-handed only.
Beretta M9
A Beretta M9 can be found in the "Refinery" level. It has an incorrect 12-round magazine capacity and has relatively clear, easy-to-use iron sights. It deals average damage on bodyshot, killing a zombie in 3 shots when not aiming for the head.
Colt Anaconda
A Colt Anaconda with a stainless finish, black Pachmayr grips, and a 6" barrel can be found near the end of the game. It is depicted as single-action only, with the revolver's hammer cocking itself after every shot.
Colt M1911A1
A Colt M1911A1 with an oversized hammer and tritium glow sights is the player's starting weapon. It can hold 7 rounds and deals somewhat low damage (despite its caliber), meaning that it is best replaced by almost any other sidearm. It correctly fires in single-action only.
IMI/Magnum Research Desert Eagle Mark XIX
A Desert Eagle Mark XIX with a grey finish can be found near the end of the game. Having been modeled after the .50 AE version of the weapon, the in-game Desert Eagle can hold a correct 7 rounds per magazine. It is one of the few handguns in the game that can kill a zombie with 2 bodyshots instead of 3, granting increased ammunition efficiency at the cost of having to reload more frequently. Unlocking the "Hard Boiled" achievement (which can be done by beating the game on the hardest difficulty, Apocalyptic) grants a gold-plated skin for the Desert Eagle.
Walther PPK
A Walther PPK can be found near the beginning of the first level in an abandoned car. It is the second weapon given to the player (after their starting M1911A1) and proves invaluable as a backup gun or for dual-wielding. It holds a correct 8 rounds per magazine.