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Difference between revisions of "Marauder: Man of Prey"
Pyr0m4n14c (talk | contribs) (→"Skiff": This too. Convenient that we had that image lying around.) |
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[[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]] | ||
[[Image:MarauderMOPMakarov.jpg|thumb|none|600px|]] | [[Image:MarauderMOPMakarov.jpg|thumb|none|600px|]] | ||
+ | |||
+ | == Stechkin APB == | ||
+ | The [[Stechkin_APS#Stetchkin_APB|Stechkin APB]] appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed. | ||
+ | [[File:Stechkin apb.jpg|thumb|400px|none|Stechkin APB with detached stock - 9x18mm Makarov]] | ||
+ | [[Image:Marauder Man of Prey APB.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey APB upgraded.jpg|thumb|none|600px|The APB with it's suppressor removed and the grip installed, the exact same grip is used for the APS.]] | ||
== Stechkin APS == | == Stechkin APS == | ||
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= Submachine Guns= | = Submachine Guns= | ||
+ | |||
+ | == AEK-919K Kashtan == | ||
+ | The [[AEK-919K Kashtan]] is an available submachine gun. | ||
+ | [[Image:Aek-919k-1.jpg|none|thumb|401px|right|AEK-919K “Kashtan” - 9x18 Makarov]] | ||
+ | [[Image:Marauder Man of Prey Kashtan.jpg|thumb|none|600px|]] | ||
==PP-91 Kedr== | ==PP-91 Kedr== | ||
Line 64: | Line 75: | ||
The [[Saiga-12K]] appears as the game's magazine-fed shotgun. | The [[Saiga-12K]] appears as the game's magazine-fed shotgun. | ||
− | The | + | The Professor in the Bazaar can turn a Saiga-12k fully automtic. |
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]] | [[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]] | ||
[[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | [[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | ||
Line 101: | Line 112: | ||
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]] | [[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]] | ||
[[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]] | [[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]] | ||
+ | |||
+ | == MON-50 anti-personnel mine == | ||
+ | |||
+ | The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game. | ||
+ | |||
+ | [[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]] | ||
+ | [[File:Marauder Man of Prey MON 50 Mine.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==OZM anti-personnel mine== | ||
+ | The OZM anti-personnel mine appears as a usable mine. | ||
+ | [[Image:OZM bounding mine.jpg|thumb|none|300px|OZM bounding mine]] | ||
+ | [[Image:Marauder Man of Prey OZM72.jpg|thumb|none|600px|]] | ||
== PMN Mine == | == PMN Mine == | ||
− | The [[PMN Anti-Personnel Mine]] appears as one of the available mines, being the first one available to the player. | + | The [[PMN Anti-Personnel Mine]] appears as one of the available mines, being the first one available to the player and the model is based off a dummy training version. |
[[File:PMN.jpg|thumb|none|300px|PMN anti-personnel mine, a dummy training version.]] | [[File:PMN.jpg|thumb|none|300px|PMN anti-personnel mine, a dummy training version.]] | ||
[[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]] | [[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]] |
Revision as of 15:49, 22 January 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Marauder: Man of Prey for current discussions. Content is subject to change. |
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Marauder (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi.
It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian Red Dawn.
During an event called "The Beginning", the Russian government collapsed with a Pro-American governement taking over leading to American Peacekeepers entering Russia but only actually peacekeeping areas with resources, leaving most of the country collapsed into a state of anarchy without Electricity, Water or any other infrastructure.
It reuses some weapons and assets from the developer's previous game: 7.62 High Calibre though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.
The following weapons appear in the video game Marauder: Man of Prey:
Pistols
Makarov PM
The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the Warehouse at the beginning of the game. The Proefessor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire. (Both upgrades aren't visible.)
Stechkin APB
The Stechkin APB appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed.
Stechkin APS
The Stechkin APS appears as the game's automatic pistol, first appearing on the "Fatman" gang boss.
Izhmekh MP-448 Skyph
The Izhmekh MP-448 Skyph is one of the game's available pistols, its name anglicized as "Skif"; this marks the first known media appearance of this particular handgun.
Submachine Guns
AEK-919K Kashtan
The AEK-919K Kashtan is an available submachine gun.
PP-91 Kedr
The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.
Shotguns
Baikal MP-133
The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.
IZh-27
The IZh-27 double barreled shotgun appears as Akhemt's starting firearm. It can be loaded with Buckshot or Slugs, set to fire one or both barrels when firing and equipped with a scope.
Saiga-12K
The Saiga-12K appears as the game's magazine-fed shotgun. The Professor in the Bazaar can turn a Saiga-12k fully automtic.
Sawed-off Double Barrel Shotgun
A sawed-off double barrel shotgun is available; no specific model is listed, though it appears to be based on Hudson's "Mad Max" airsoft shotgun, itself based on the sawn-off VG Bentley used in the titular film.
Rifles
AKS-74
The AKS-74 appears as one of the available assault rifles. 5.45 ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45 ammunition. (The game uses a bartering system with a single 5.45 round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar.)
Colt M4A1
The M4A1 is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US Forces, oddly despite 7.62 High Calibre's large selection of weapons that fit US forces, Marauder only carries over the M4A1, FN Minimi and M67 grenades.
Machine Guns
FN Mk 46 mod 0
The FN Mk 46 mod 0 appears as the "FN Minimi", just like in 7.62 High Calibre it can be loaded with M4A1 magazines in addition to it's dedicated belt-fed boxes.
Explosives
Ammonal
Two improvised Ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game.
M18A1 Claymore
The M18A1 Claymore appears occasionally, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.)
MON-50 anti-personnel mine
The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game.
OZM anti-personnel mine
The OZM anti-personnel mine appears as a usable mine.
PMN Mine
The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player and the model is based off a dummy training version.
RGO fragmentation grenade
The RGO fragmentation grenade appears as one of the game's grenades.