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Difference between revisions of "Marauder: Man of Prey"
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= Shotguns = | = Shotguns = | ||
+ | == Baikal MP-133 == | ||
+ | The [[Baikal MP-133]] appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing. | ||
+ | [[Image:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 gauge]] | ||
+ | [[Image:Marauder Man of Prey Baikal MP333.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey Baikal MP333upgraded.jpg|thumb|none|600px|]] | ||
==IZh-27== | ==IZh-27== | ||
Line 56: | Line 61: | ||
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]] | [[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]] | ||
[[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | [[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | ||
+ | |||
+ | ==Sawed-off Double Barrel Shotgun== | ||
+ | A [[sawed-off double barrel shotgun]] is available. | ||
+ | [[Image:SS311A_sawed-off-2.jpg|thumb|none|450px|Sawn-off Savage/Stevens 311A - 12 gauge]] | ||
+ | [[Image:Marauder Man of Prey Sawed off Shotgun.jpg|thumb|none|600px|]] | ||
+ | |||
+ | =Explosives= | ||
+ | |||
+ | ==M18A1 Claymore== | ||
+ | The [[M18A1 Claymore]] appears occasioanlly, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. | ||
+ | As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.) | ||
+ | [[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]] | ||
+ | [[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]] | ||
+ | |||
+ | == PMN Mine == | ||
+ | The [[PMN Anti-Personnel Mine]] appears as one of the available mines, being the first one available to the player. | ||
+ | [[File:PMN.jpg|thumb|none|300px|PMN anti-personnel mine, a dummy training version.]] | ||
+ | [[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]] | ||
+ | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:Real-Time strategy]] | [[Category:Real-Time strategy]] |
Revision as of 19:16, 21 January 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Marauder: Man of Prey for current discussions. Content is subject to change. |
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Marauder (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi.
It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmet (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian Red Dawn.
It reuses some weapons and assets from the developer's previous game: 7.62 High Calibre though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.
The following weapons appear in the video game Marauder: Man of Prey:
Pistols
Makarov PM
The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the Warehouse at the beginning of the game. The Proefessor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire. (Both upgrades aren't visible.)
Stechkin APS
The Stechkin APS appears as the game's automatic pistol, first appearing on the "Fatman" gang boss.
Submachine Guns
PP-91 Kedr
The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.
Shotguns
Baikal MP-133
The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.
IZh-27
The IZh-27 double barreled shotgun appears as Akhemt's starting firearm. It can be loaded with Buckshot or Slugs and equipped with a scope.
Saiga-12K
The Saiga-12K appears as the game's magazine-fed shotgun. The "Professor" in the Bazaar can turn a Saiga-12k fully automtic.
Sawed-off Double Barrel Shotgun
A sawed-off double barrel shotgun is available.
Explosives
M18A1 Claymore
The M18A1 Claymore appears occasioanlly, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.)
PMN Mine
The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player.