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Difference between revisions of "Marauder: Man of Prey"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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= Shotguns =
 
= Shotguns =
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== Baikal MP-133 ==
  
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The [[Baikal MP-133]] appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.
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[[Image:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 with extended magazine tube - 12 gauge]]
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[[Image:Marauder Man of Prey Baikal MP333.jpg|thumb|none|600px|]]
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[[Image:Marauder Man of Prey Baikal MP333upgraded.jpg|thumb|none|600px|]]
  
 
==IZh-27==
 
==IZh-27==
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[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]
 
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]
 
[[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]]
 
[[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]]
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==Sawed-off Double Barrel Shotgun==
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A [[sawed-off double barrel shotgun]] is available.
 +
[[Image:SS311A_sawed-off-2.jpg|thumb|none|450px|Sawn-off Savage/Stevens 311A - 12 gauge]]
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[[Image:Marauder Man of Prey Sawed off Shotgun.jpg‎|thumb|none|600px|]]
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=Explosives=
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==M18A1 Claymore==
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The [[M18A1 Claymore]] appears occasioanlly, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible.
 +
As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.) 
 +
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]
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[[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]]
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 +
== PMN Mine ==
 +
The [[PMN Anti-Personnel Mine]] appears as one of the available mines, being the first one available to the player.
 +
[[File:PMN.jpg|thumb|none|300px|PMN anti-personnel mine, a dummy training version.]]
 +
[[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]]
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[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]
 
[[Category:Real-Time strategy]]
 
[[Category:Real-Time strategy]]

Revision as of 19:16, 21 January 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Marauder: Man of Prey for current discussions. Content is subject to change.


Marauder: Man of Prey
Marauder Man of Prey Steam Header.jpg
Release Date: 10t September, 2009
Developer: Apeiron
Publisher: ESDigital Games
Platforms: Windows
Genre: Real-Time Strategy


Marauder (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi. It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmet (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian Red Dawn.

It reuses some weapons and assets from the developer's previous game: 7.62 High Calibre though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.


The following weapons appear in the video game Marauder: Man of Prey:


Pistols

Makarov PM

The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the Warehouse at the beginning of the game. The Proefessor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire. (Both upgrades aren't visible.)

Russian Makarov PM - 9x18mm Makarov
MarauderMOPMakarov.jpg

Stechkin APS

The Stechkin APS appears as the game's automatic pistol, first appearing on the "Fatman" gang boss.

Stechkin APS - 9x18mm Makarov
MarauderMOPStechkin.jpg


Submachine Guns

PP-91 Kedr

The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.

Izhmash PP-91 "Kedr" - 9x18mm Makarov
A Russian cop turned Bandit fires his Kedr at an off-screen car.
Akhmet holds the Kedr, just like 7.62mm/Brigade E5 the player can choose to either have the stock folded (Less Inventory space and faster firing) or unfolded (longer to shoot, larger in the inventory but better accuracy) with weapons with foldable stocks.
The modified Kedr.

Shotguns

Baikal MP-133

The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.

Baikal MP-133 with extended magazine tube - 12 gauge
Marauder Man of Prey Baikal MP333.jpg
Marauder Man of Prey Baikal MP333upgraded.jpg

IZh-27

The IZh-27 double barreled shotgun appears as Akhemt's starting firearm. It can be loaded with Buckshot or Slugs and equipped with a scope.

IZh-27 O/U double barreled shotgun - 12 gauge
Baikal MP-27M in the menu.

Saiga-12K

The Saiga-12K appears as the game's magazine-fed shotgun. The "Professor" in the Bazaar can turn a Saiga-12k fully automtic.

Saiga-12K - 12 Gauge
Akhmet holds a Saiga-12K he took from a member of an angry mob.

Sawed-off Double Barrel Shotgun

A sawed-off double barrel shotgun is available.

Sawn-off Savage/Stevens 311A - 12 gauge
Marauder Man of Prey Sawed off Shotgun.jpg

Explosives

M18A1 Claymore

The M18A1 Claymore appears occasioanlly, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.)

M18A1 Claymore anti-personnel mine
With the help of a mine detector, Akhmet discovers a claymore.

PMN Mine

The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player.

PMN anti-personnel mine, a dummy training version.
MarauderMOPPMNMines.jpg

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