Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Amnesia: The Bunker"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(→‎Rifle on poster: Details aren't the clearest, but it's definitely got that distinctive slanted front to the rear portion of the stock.)
Line 9: Line 9:
 
|genre= Stealth Horror
 
|genre= Stealth Horror
 
}}
 
}}
 +
'''''Amnesia: The Bunker''''' is the 4th title in the ''Amnesia'' series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, ''Penumbra'', did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only forcing it to briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.
  
''Amnesia: The Bunker'' is the 4th title in the ''Amnesia'' series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, ''Penumbra'', did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only forcing it to briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.
+
{{VG Title}}
 
+
__TOC__<br clear=all>
  
 
=Revolvers=
 
=Revolvers=
 
==MAS Mle. 1892==
 
==MAS Mle. 1892==
The "Gun" is presumed to be the [[Mle 1892 Revolver]], being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery.
+
The "Gun" is an [[Mle 1892 Revolver]], being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.
It inaccurately has the cylinder swing out to the left like most revolvers instead of the right like the actual firearm does, it can be used both to force the monster to briefly retreat (Though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area.) and as one of the methods to open locks, at the cost of noise and using a scarce bullet.
+
[[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - 8x27mmSR]]
[[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - 8x27mm SR]]
 
 
[[File:AmnesiaBunkerGunInventory.jpg|thumb|none|600px|The "Gun" in the inventory menu.]]
 
[[File:AmnesiaBunkerGunInventory.jpg|thumb|none|600px|The "Gun" in the inventory menu.]]
 
[[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]]
 
[[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]]
Line 31: Line 31:
 
=Explosives=
 
=Explosives=
 
==Mk 1 hand grenade==
 
==Mk 1 hand grenade==
The "Grenade" appears to be the [[Mk 1 hand grenade]], these are anachronistic as the game seems to be set in 1916 according to in-game notes and the United States did not enter WW1 until 1917.
+
The "Grenade" appears to be the [[Mk 1 hand grenade]]; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.
Grenades also appear as part of booby traps in the bunker, notably grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat '''and''' the monster itself surely being drawn to the blast.
+
[[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 hand grenade]]
[[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 "Pineapple" World War I-made High-Explosive Fragmentation hand grenade]]
 
 
[[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]]
 
[[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]]
 
[[File:AmnesiaBunkerGrenade.jpg|thumb|none|600px|Henri holds his time travelling Mk 1 Grenade.]]
 
[[File:AmnesiaBunkerGrenade.jpg|thumb|none|600px|Henri holds his time travelling Mk 1 Grenade.]]
Line 39: Line 38:
 
[[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]]
 
[[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]]
  
==Petrol Bomb==
+
==Molotov Cocktail==
Henri can craft Petrol Bombs from bottles, a cloth and fuel, these are unusable in the demo due to the lack of a Lighter.
+
Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. These are unusable in the demo due to the lack of a lighter.
 
[[File:AmnesiaBunkerPetrolBomb.jpg|thumb|none|600px|The Petrol Bomb in the inventory.]]
 
[[File:AmnesiaBunkerPetrolBomb.jpg|thumb|none|600px|The Petrol Bomb in the inventory.]]
  
Line 48: Line 47:
 
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Mle 1886 - 8x50mmR Lebel]]
 
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Mle 1886 - 8x50mmR Lebel]]
 
[[File:AmnesiaBunkerPosterRifle.jpg|thumb|none|600px|Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.]]
 
[[File:AmnesiaBunkerPosterRifle.jpg|thumb|none|600px|Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.]]
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 14:59, 11 June 2023

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Amnesia: The Bunker for current discussions. Content is subject to change.


Amnesia: The Bunker
AmnesiaBunkerSteamHeader.jpg
Release Date: 2023
Developer: Frictional Games
Series: Amnesia
Platforms: PC
Genre: Stealth Horror


Amnesia: The Bunker is the 4th title in the Amnesia series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, Penumbra, did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only forcing it to briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.


The following weapons appear in the video game Amnesia: The Bunker:


Revolvers

MAS Mle. 1892

The "Gun" is an Mle 1892 Revolver, being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.

Modele d’Ordonnance Mle 1892 - 8x27mmSR
The "Gun" in the inventory menu.
Henri explores the Bunker armed with his Handcranked Flashlight and Gun.
Henri recharges his flashlight while holding his Gun, the flashlight's cranking noise is audible to the monster.
Having found some rare ammunition, Henri inserts a bullet into his gun.
Henri rotates the cylinder after loading the bullet with a total of three bullets in his gun.
Henri aims the gun, aiming the gun with the flashlight out will have Henri's aim sway, while aiming without the flashlight will have him steady his aim due to the two-handed grip.

Shotguns

Winchester Model 1897

Winchester Model 1897 "Trench Gun" - 12 gauge

Explosives

Mk 1 hand grenade

The "Grenade" appears to be the Mk 1 hand grenade; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.

Mk 1 hand grenade
The Mk 1 Grenade in the inventory menu.
Henri holds his time travelling Mk 1 Grenade.
Henri prepares to throw his Grenade.
A Grenade dropped on the ground.

Molotov Cocktail

Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. These are unusable in the demo due to the lack of a lighter.

The Petrol Bomb in the inventory.

Others

Lebel Mle 1886

A Lebel Mle 1886 appears as part of a propaganda poster in the Bunker's locker section.

Lebel Mle 1886 - 8x50mmR Lebel
Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.

Do Not Sell My Personal Information