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Difference between revisions of "Amnesia: The Bunker"
Pyr0m4n14c (talk | contribs) (→Rifle on poster: Details aren't the clearest, but it's definitely got that distinctive slanted front to the rear portion of the stock.) |
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|genre= Stealth Horror | |genre= Stealth Horror | ||
}} | }} | ||
+ | '''''Amnesia: The Bunker''''' is the 4th title in the ''Amnesia'' series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, ''Penumbra'', did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only forcing it to briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly. | ||
− | + | {{VG Title}} | |
− | + | __TOC__<br clear=all> | |
=Revolvers= | =Revolvers= | ||
==MAS Mle. 1892== | ==MAS Mle. 1892== | ||
− | The "Gun" is | + | The "Gun" is an [[Mle 1892 Revolver]], being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition. |
− | + | [[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - 8x27mmSR]] | |
− | [[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - | ||
[[File:AmnesiaBunkerGunInventory.jpg|thumb|none|600px|The "Gun" in the inventory menu.]] | [[File:AmnesiaBunkerGunInventory.jpg|thumb|none|600px|The "Gun" in the inventory menu.]] | ||
[[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]] | [[File:AmnesiaBunkerGun.jpg|thumb|none|600px|Henri explores the Bunker armed with his Handcranked Flashlight and Gun.]] | ||
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=Explosives= | =Explosives= | ||
==Mk 1 hand grenade== | ==Mk 1 hand grenade== | ||
− | The "Grenade" appears to be the [[Mk 1 hand grenade]] | + | The "Grenade" appears to be the [[Mk 1 hand grenade]]; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast. |
− | Grenades also appear as part of booby traps in the bunker, | + | [[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 hand grenade]] |
− | [[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 | ||
[[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]] | [[File:AmnesiaBunkerGrenadeInventory.jpg|thumb|none|600px|The Mk 1 Grenade in the inventory menu.]] | ||
[[File:AmnesiaBunkerGrenade.jpg|thumb|none|600px|Henri holds his time travelling Mk 1 Grenade.]] | [[File:AmnesiaBunkerGrenade.jpg|thumb|none|600px|Henri holds his time travelling Mk 1 Grenade.]] | ||
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[[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]] | [[File:AmnesiaBunkerGrenadeGround.jpg|thumb|none|600px|A Grenade dropped on the ground.]] | ||
− | == | + | ==Molotov Cocktail== |
− | Henri can craft Petrol | + | Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. These are unusable in the demo due to the lack of a lighter. |
[[File:AmnesiaBunkerPetrolBomb.jpg|thumb|none|600px|The Petrol Bomb in the inventory.]] | [[File:AmnesiaBunkerPetrolBomb.jpg|thumb|none|600px|The Petrol Bomb in the inventory.]] | ||
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[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Mle 1886 - 8x50mmR Lebel]] | [[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Mle 1886 - 8x50mmR Lebel]] | ||
[[File:AmnesiaBunkerPosterRifle.jpg|thumb|none|600px|Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.]] | [[File:AmnesiaBunkerPosterRifle.jpg|thumb|none|600px|Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.]] | ||
− | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 14:59, 11 June 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Amnesia: The Bunker for current discussions. Content is subject to change. |
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Amnesia: The Bunker is the 4th title in the Amnesia series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, Penumbra, did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only forcing it to briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.
The following weapons appear in the video game Amnesia: The Bunker:
Revolvers
MAS Mle. 1892
The "Gun" is an Mle 1892 Revolver, being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.
Shotguns
Winchester Model 1897
Explosives
Mk 1 hand grenade
The "Grenade" appears to be the Mk 1 hand grenade; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.
Molotov Cocktail
Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. These are unusable in the demo due to the lack of a lighter.
Others
Lebel Mle 1886
A Lebel Mle 1886 appears as part of a propaganda poster in the Bunker's locker section.