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Difference between revisions of "Nightmare House 2"
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[[File:Nh2logo.jpg|400px|thumb|right|''Nightmare House 2'' (2010)]] | [[File:Nh2logo.jpg|400px|thumb|right|''Nightmare House 2'' (2010)]] | ||
− | '''''Nightmare House 2''''' is a survival-horror modification for the first-person shooter game ''[[Half-Life 2]]'' developed by | + | '''''Nightmare House 2''''' is a survival-horror modification for the first-person shooter game ''[[Half-Life 2]]'' (requiring the installation of ''Half-Life 2: Episode 2'' to be played) developed by We Create Stuff, initially released in 2010. The modification serves as a sequel to ''Nightmare House'', a small horror-themed map pack released in 2005, rebooting the original mod's story and introducing brand new and proprietary models, textures, gameplay, voice acting, etc. |
It is divided in several chapters, with the Prologue being set in a remastered version of the house from ''Nightmare House'' and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission. | It is divided in several chapters, with the Prologue being set in a remastered version of the house from ''Nightmare House'' and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission. | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | =Handguns= | ||
==Colt Model 1903== | ==Colt Model 1903== | ||
− | The [[Colt Model 1903]] semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. | + | The [[Colt Model 1903]] semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "[[Colt's Manufacturing Company|Bolt]]". |
[[File:Colt Model 1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]] | [[File:Colt Model 1903.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]] | ||
+ | [[File:Nh2 colt1903.jpg|thumb|none|350px|World model of the Colt Model 1903. "U.S. PROPERTY" is written on the frame beneath the slide, indicating it was used by the military.]] | ||
[[File:Nh2 colt1903 1.jpg|thumb|none|600px|The Model 1903 inside an "In Case of Emergency, Break Glass" case.]] | [[File:Nh2 colt1903 1.jpg|thumb|none|600px|The Model 1903 inside an "In Case of Emergency, Break Glass" case.]] | ||
[[File:Nh2 colt1903 2.jpg|thumb|none|600px|Assuming that he is in an emergency, The Patient character breaks the glass and arms himself with the pistol.]] | [[File:Nh2 colt1903 2.jpg|thumb|none|600px|Assuming that he is in an emergency, The Patient character breaks the glass and arms himself with the pistol.]] | ||
− | [[File:Nh2 colt1903 3.jpg|thumb|none|600px|Reloading the Model 1903 | + | [[File:Nh2 colt1903 3.jpg|thumb|none|600px|Reloading the Model 1903.]] |
− | == | + | ==Taurus Model 66== |
− | + | The [[Taurus Model 66]] revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "[[Taurus|Saurus]]". | |
+ | [[File:Taurus 66.jpg|thumb|none|400px|Early model Taurus Model 66 with blued finish and wood grips - .357 Magnum]] | ||
+ | [[File:Nh2revolver.jpg|thumb|none|400px|World model of the Taurus. It bears differences from the model seen above, such as a unshrouded ejector rod. The grip is a regular wooden grip with a synthetic texture, rather than being an actual rubber grip, as evidenced by its shape and presence of a screw.]] | ||
[[File:Nh2 revolver 1.jpg|thumb|none|600px|The revolver placed on a chair in the Prologue's house.]] | [[File:Nh2 revolver 1.jpg|thumb|none|600px|The revolver placed on a chair in the Prologue's house.]] | ||
[[File:Nh2 revolver 2.jpg|thumb|none|600px|The Patient holding the revolver, now in the Never Lose Hope Hospital.]] | [[File:Nh2 revolver 2.jpg|thumb|none|600px|The Patient holding the revolver, now in the Never Lose Hope Hospital.]] | ||
[[File:Nh2 revolver 3.jpg|thumb|none|600px|Reloading the revolver; this animation shows an odd empty space in front of where the cylinder normally sits.]] | [[File:Nh2 revolver 3.jpg|thumb|none|600px|Reloading the revolver; this animation shows an odd empty space in front of where the cylinder normally sits.]] | ||
+ | =Submachine Guns= | ||
==Heckler & Koch UMP40== | ==Heckler & Koch UMP40== | ||
− | The [[Heckler & Koch UMP|Heckler & Koch UMP40]] submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. | + | The [[Heckler & Koch UMP|Heckler & Koch UMP40]] submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. The straight box magazine plus 30 round capacity suggest it is indeed an UMP40. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies. |
[[File:UMP40.jpg|thumb|none|450px|Heckler & Koch UMP40 with RIS rail - .40 S&W]] | [[File:UMP40.jpg|thumb|none|450px|Heckler & Koch UMP40 with RIS rail - .40 S&W]] | ||
− | [[File:Nh2 ump 1.jpg|thumb|none|600px|The UMP40 rests on the floor, awaiting for the player to pick it up.]] | + | [[File:Nh2ump.jpg|thumb|none|450px|World model of the Heckler & Koch UMP40.]] |
+ | [[File:Nh2 ump 1.jpg|thumb|none|600px|The UMP40 rests on the floor, awaiting for the player to pick it up. Both sides of the weapon lack an ejection port.]] | ||
[[File:Nh2 ump 2.jpg|thumb|none|600px|Holding the UMP40. The HUD suggests that it uses bottle-necked cartridges, which is incorrect for any UMP variant and likely a remnant from ''Half-Life 2'''s [[MP7]] and its 4.6×30mm ammo.]] | [[File:Nh2 ump 2.jpg|thumb|none|600px|Holding the UMP40. The HUD suggests that it uses bottle-necked cartridges, which is incorrect for any UMP variant and likely a remnant from ''Half-Life 2'''s [[MP7]] and its 4.6×30mm ammo.]] | ||
− | [[File:Nh2 ump 3.jpg|thumb|none|600px|Reloading the UMP40.]] | + | [[File:Nh2 ump 3.jpg|thumb|none|600px|Reloading the UMP40 shows that the safety is on.]] |
[[File:Nh2 ump 4.jpg|thumb|none|600px|A SWAT team member wielding an UMP40.]] | [[File:Nh2 ump 4.jpg|thumb|none|600px|A SWAT team member wielding an UMP40.]] | ||
− | == | + | =Shotguns= |
− | + | ==Mossberg 500 SPX== | |
− | [[File: | + | The [[Mossberg 500|Mossberg 500 SPX]] shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which would be plausible if the model's magazine tube was made longer. |
− | [[File:Nh2 shotgun 1.jpg|thumb|none|600px|The | + | [[File:Mossberg 500 SPX.jpg|thumb|none|550px|Mossberg 500 SPX - 12 gauge]] |
− | [[File:Nh2 shotgun 2.jpg|thumb|none|600px|The Patient holding the | + | [[File:Nh2shotgun.jpg|thumb|none|550px|World model of the Mossberg 500 SPX. "LPA Italy" is written on the rear sight, just like the real steel.]] |
− | [[File:Nh2 shotgun 3.jpg|thumb|none|600px|Reloading the | + | [[File:Nh2 shotgun 1.jpg|thumb|none|600px|The Mossberg 500 SPX found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.]] |
− | [[File:Nh2 shotgun 4.jpg|thumb|none|600px|A SWAT team member with his shotgun in | + | [[File:Nh2 shotgun 2.jpg|thumb|none|600px|The Patient holding the Mossberg 500 SPX.]] |
+ | [[File:Nh2 shotgun 3.jpg|thumb|none|600px|Reloading the Mossberg 500 SPX.]] | ||
+ | [[File:Nh2 shotgun 4.jpg|thumb|none|600px|A SWAT team member with his Mossberg 500 SPX in hand.]] | ||
+ | |||
+ | =Unusable Weapons= | ||
+ | ==French Model 1842 Percussion Musket== | ||
+ | During the Prologue chapter, inside the same cabinet where the shotgun is found, a sporterized French Model 1842 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source engine games (such as [[Counter-Strike: Source]] and [[Counter-Strike: Global Offensive]]). | ||
+ | [[File:French M1842 percussion musket.jpg|thumb|none|500px|Sporterized French Model 1842 Percussion Musket - .75 caliber]] | ||
+ | [[File:Nh2 antiqueguns.jpg|thumb|none|600px|The sporterized French M1842 percussion musket on the left. Note that the percussion lock is incorrectly shown on the weapon's left side.]] | ||
− | == | + | ==Daniel Fraser & Company Drop Block Single Shot Rifle== |
− | + | Along with the musket, a [[Daniel Fraser & Company Drop Block Single Shot Rifle]] is seen inside the same cabinet as well. The player cannot use it either. | |
− | [[File:Nh2 antiqueguns.jpg|thumb|none|600px|The | + | [[File:DanielFraserRifle.jpg|thumb|none|500px|Daniel Fraser & Company Drop Block Single Shot Rifle - .400/360 Nitro Express]] |
+ | [[File:Nh2 antiqueguns.jpg|thumb|none|600px|The Daniel Fraser & Company Drop Block Single Shot Rifle on the right. Just like the musket, it also appears to have been mirrored, with the side lever shown on the weapon's left side.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
+ | [[Category:Zombie]] |
Latest revision as of 14:53, 28 November 2022
Nightmare House 2 is a survival-horror modification for the first-person shooter game Half-Life 2 (requiring the installation of Half-Life 2: Episode 2 to be played) developed by We Create Stuff, initially released in 2010. The modification serves as a sequel to Nightmare House, a small horror-themed map pack released in 2005, rebooting the original mod's story and introducing brand new and proprietary models, textures, gameplay, voice acting, etc.
It is divided in several chapters, with the Prologue being set in a remastered version of the house from Nightmare House and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission.
The following weapons appear in the video game Nightmare House 2:
Handguns
Colt Model 1903
The Colt Model 1903 semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "Bolt".
Taurus Model 66
The Taurus Model 66 revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "Saurus".
Submachine Guns
Heckler & Koch UMP40
The Heckler & Koch UMP40 submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. The straight box magazine plus 30 round capacity suggest it is indeed an UMP40. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies.
Shotguns
Mossberg 500 SPX
The Mossberg 500 SPX shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which would be plausible if the model's magazine tube was made longer.
Unusable Weapons
French Model 1842 Percussion Musket
During the Prologue chapter, inside the same cabinet where the shotgun is found, a sporterized French Model 1842 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source engine games (such as Counter-Strike: Source and Counter-Strike: Global Offensive).
Daniel Fraser & Company Drop Block Single Shot Rifle
Along with the musket, a Daniel Fraser & Company Drop Block Single Shot Rifle is seen inside the same cabinet as well. The player cannot use it either.