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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives"
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[[File:H3VR Detpack Burst.jpg|thumb|none|600px|Once the timer hits zero, the device goes off in two separate stages - first, a small explosion ignites and scatters the dynamite.]] | [[File:H3VR Detpack Burst.jpg|thumb|none|600px|Once the timer hits zero, the device goes off in two separate stages - first, a small explosion ignites and scatters the dynamite.]] | ||
[[File:H3VR Detpack Explosion.jpg|thumb|none|600px|Then, once they're all airborne, the dynamite sticks themselves go off; like the "Highland Fling" stickybomb round, these go off slightly out of sync, increasing both effectiveness and chaotic-ness.]] | [[File:H3VR Detpack Explosion.jpg|thumb|none|600px|Then, once they're all airborne, the dynamite sticks themselves go off; like the "Highland Fling" stickybomb round, these go off slightly out of sync, increasing both effectiveness and chaotic-ness.]] | ||
+ | |||
+ | ==F1 Hand Grenade== | ||
+ | The French [[F1 hand grenade]] was added along its Russian clone in Update #98. | ||
+ | [[File:French_F1_Mle_1916_Billant.JPG|thumb|none|250px|F1 hand grenade with Mle 1916 Billant fuse]] | ||
+ | |||
+ | ==F-1 Hand Grenade== | ||
+ | The Russian [[F-1 hand grenade]] was added on Update #98. | ||
+ | [[File:Deactivated_f1.jpg|thumb|none|250px|F-1 hand grenade]] | ||
=="Impact Flash Grenade"== | =="Impact Flash Grenade"== | ||
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[[File:H3VR M18 White Lever.jpg|thumb|none|600px|Letting the lever fly off; note that the top cap's texture has also been altered to match its new color.]] | [[File:H3VR M18 White Lever.jpg|thumb|none|600px|Letting the lever fly off; note that the top cap's texture has also been altered to match its new color.]] | ||
[[File:H3VR M18 White Smoke.jpg|thumb|none|600px|Quickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.]] | [[File:H3VR M18 White Smoke.jpg|thumb|none|600px|Quickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.]] | ||
+ | |||
+ | ==M26 Hand Grenade== | ||
+ | To celebrate ''H3'''s 5th anniversary, Update #98 introduced a whole bunch of grenades, including the [[M26 hand grenade]]. | ||
+ | [[File:M26_Grenade.jpg|thumb|none|300px|M26 hand grenade]] | ||
+ | |||
+ | ==M67 Hand Grenade== | ||
+ | A real [[M67 hand grenade]] (different to the M67-based "M219" below) was added on Update #98. | ||
+ | [[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]] | ||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
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[[File:H3VR TF2 Frag Explosion.jpg|thumb|none|600px|...and gets a face full of shrapnel for his troubles, since the fuse on these grenades only lasts a grand total of one second. While there's a joke to be made here about the Soldier himself having a rather short fuse, this was actually a mistake, which was corrected in the following update.]] | [[File:H3VR TF2 Frag Explosion.jpg|thumb|none|600px|...and gets a face full of shrapnel for his troubles, since the fuse on these grenades only lasts a grand total of one second. While there's a joke to be made here about the Soldier himself having a rather short fuse, this was actually a mistake, which was corrected in the following update.]] | ||
[[File:H3VR TF2 Frag Lever.jpg|thumb|none|600px|As such, doing this is no longer guaranteed to end up the same way that [[Team Fortress 2#Mk 2 Hand Grenade|it usually does]].]] | [[File:H3VR TF2 Frag Lever.jpg|thumb|none|600px|As such, doing this is no longer guaranteed to end up the same way that [[Team Fortress 2#Mk 2 Hand Grenade|it usually does]].]] | ||
+ | |||
+ | ==Mk. V CN Gas Grenade== | ||
+ | The [[Mk.V CN Gas Grenade]] was added on Update #98. | ||
+ | [[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN gas grenade]] | ||
==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
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[[File:H3VR Stielhandgranate Throwing.jpg|thumb|none|600px|Tomahawking the grenade across the room.]] | [[File:H3VR Stielhandgranate Throwing.jpg|thumb|none|600px|Tomahawking the grenade across the room.]] | ||
[[File:H3VR Stielhandgranate Explosion.jpg|thumb|none|600px|The M24's blast. Spicy pepper indeed.]] | [[File:H3VR Stielhandgranate Explosion.jpg|thumb|none|600px|The M24's blast. Spicy pepper indeed.]] | ||
+ | |||
+ | ==No. 36 Mills Bomb== | ||
+ | The No. 36 [[Mills Bomb]] was added on Update #98. | ||
+ | [[File:Mills_Bomb_SGM-1.jpg|thumb|none|250px|No. 36M Mills Bomb]] | ||
==No. 69 High-Explosive Grenade== | ==No. 69 High-Explosive Grenade== | ||
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[[File:H3VR No 69 Throwing.jpg|thumb|none|600px|Tossing the grenade down-range...]] | [[File:H3VR No 69 Throwing.jpg|thumb|none|600px|Tossing the grenade down-range...]] | ||
[[File:H3VR No 69 Explosion.jpg|thumb|none|600px|...and ending this page properly - that is, with a bang.]] | [[File:H3VR No 69 Explosion.jpg|thumb|none|600px|...and ending this page properly - that is, with a bang.]] | ||
+ | |||
+ | ==RG-42 Hand Grenade== | ||
+ | Update #98 added the [[RG-42 hand grenade]]. | ||
+ | [[File:RG-42_HG.jpg|thumb|none|250px|RG-42 hand grenade]] | ||
+ | |||
+ | ==RGD-5 Hand Grenade== | ||
+ | The successor to the RG-42, the [[RGD-5 hadnd grenade]] was also added on Update #98. | ||
+ | [[File:Rdg5.jpg|thumb|none|250px|RGS-5 hand grenade]] | ||
+ | |||
+ | ==RGN Hand Grenade== | ||
+ | Concurrently added with the defensive RGO below, the offensive [[RGN]] hand grenade was added on Update #98. | ||
+ | [[File:RGN.jpg|thumb|none|250px|RGN hand grenade]] | ||
+ | |||
+ | ==RGO Hand Grenade== | ||
+ | In keeping of the update's theme of grenades, Update #98 added the [[RGO]] hand grenade. | ||
+ | [[File:RGO.jpg|thumb|none|250px|RGO hand grenade]] | ||
=="Smoke Grenade"== | =="Smoke Grenade"== | ||
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[[File:H3VR Spy Smoke Beamer.jpg|thumb|none|600px|That would be the end of this section, were it not for the presence of something special in the Proving Grounds; the same update reworked the Graviton Beamer (a physics-manipulating device now rather akin to ''[[Half-Life 2]]'''s Gravity Gun) and put it in this scene, allowing for a great deal of, shall we say...]] | [[File:H3VR Spy Smoke Beamer.jpg|thumb|none|600px|That would be the end of this section, were it not for the presence of something special in the Proving Grounds; the same update reworked the Graviton Beamer (a physics-manipulating device now rather akin to ''[[Half-Life 2]]'''s Gravity Gun) and put it in this scene, allowing for a great deal of, shall we say...]] | ||
[[File:H3VR Spy Smoke Launching.jpg|thumb|none|600px|...''"creativity"''.]] | [[File:H3VR Spy Smoke Launching.jpg|thumb|none|600px|...''"creativity"''.]] | ||
+ | |||
+ | ==T13 Beano Grenade== | ||
+ | The T13 Beano grenade was added in Update #98 as an addition to the lineup of impact-detonated grenades. | ||
+ | [[File:T13_Impact_Grenade.jpg|thumb|none|250px|T13 Beano Grenade]] | ||
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page. | Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page. |
Revision as of 01:26, 3 April 2021
Grenades & Explosives
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.
ATK SLAM
Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems SLAM, and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to Half-Life 2; more specifically, it references Half-Life 2: Deathmatch, which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like HL1's fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.
"Cyber Grenade"
Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M83" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
"Det Pack"
This Meat Fortress explosive is very reminiscent of the Demoman's Dynamite Pack from Team Fortress 2's pre-release media; here, the Det Pack has a ten second timer that, upon detonation, flings five sticks of dynamite into the air that detonate one second later.
F1 Hand Grenade
The French F1 hand grenade was added along its Russian clone in Update #98.
F-1 Hand Grenade
The Russian F-1 hand grenade was added on Update #98.
"Impact Flash Grenade"
Update #89 added the second TF2-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper.
M18 Smoke Grenade
Update #52's 10th alpha added the M18 smoke grenade to the game. There are three types available - a normal red one, a (sadly) fictitious red, white, and blue one, and (after Update #97) an also fictional white one.
M26 Hand Grenade
To celebrate H3's 5th anniversary, Update #98 introduced a whole bunch of grenades, including the M26 hand grenade.
M67 Hand Grenade
A real M67 hand grenade (different to the M67-based "M219" below) was added on Update #98.
M84 Stun Grenade
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
"M219 Greaseweasel"
The "M219 Greaseweasel Fragmentation Grenade" is a fictional grenade, primarily based on the M67 hand grenade and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.
Mk. 2 Hand Grenade
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade. Update #91 added a stylized version of the Mk. 2, as a new addition to the Meat Fortress Soldier class.
Mk. V CN Gas Grenade
The Mk.V CN Gas Grenade was added on Update #98.
Model 24 Stielhandgranate
The second of these WWII-centric grenades is the Model 24 Stielhandgranate.
No. 36 Mills Bomb
The No. 36 Mills Bomb was added on Update #98.
No. 69 High-Explosive Grenade
The third and final of these grenades is the No. 69 High-Explosive Grenade, a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
RG-42 Hand Grenade
Update #98 added the RG-42 hand grenade.
RGD-5 Hand Grenade
The successor to the RG-42, the RGD-5 hadnd grenade was also added on Update #98.
RGN Hand Grenade
Concurrently added with the defensive RGO below, the offensive RGN hand grenade was added on Update #98.
RGO Hand Grenade
In keeping of the update's theme of grenades, Update #98 added the RGO hand grenade.
"Smoke Grenade"
Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.
T13 Beano Grenade
The T13 Beano grenade was added in Update #98 as an addition to the lineup of impact-detonated grenades.
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