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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives"
Pyr0m4n14c (talk | contribs) m (Pyr0m4n14c moved page Hot Dogs, Horseshoes & Hand Grenades/Grenades to Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives: I wouldn't really call the SLAM a grenade, so I'd guess that this is the best option.) |
Pyr0m4n14c (talk | contribs) |
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− | =Grenades= | + | =Grenades & Explosives= |
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity. | Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity. | ||
+ | ==ATK SLAM== | ||
+ | Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems [[SLAM]], and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to ''[[Half-Life 2]]''; more specifically, it references ''Half-Life 2: Deathmatch'', which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like ''[[Half-Life|HL1]]'''s fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine. | ||
+ | [[File:SLAM.jpg|thumb|none|300px|ATK SLAM]] | ||
+ | [[File:H3VR SLAM Top.jpg|thumb|none|600px|'''COME ON AND SPAM!''']] | ||
+ | [[File:H3VR SLAM Bottom.jpg|thumb|none|600px|'''AND WELCOME TO THE HAM!''']] | ||
+ | [[File:H3VR SLAM Arming.jpg|thumb|none|600px|''Right, with that out of our collective systems...'' <br> Toggling this dial on the side of the device creates a beep and turns on the red LED instead of the green one.]] | ||
+ | [[File:H3VR SLAM Detonator.jpg|thumb|none|600px|Somewhat more usefully, it allows the S.P.A.A.M. (and any other armed ones placed) to be detonated with this remote.]] | ||
+ | [[File:H3VR SLAM Detonating.jpg|thumb|none|600px|Like so. Note that the remote's trigger is pushed outward, rather than inward; this was a bug, which was fixed in the subsequent update.]] | ||
+ | [[File:H3VR SLAM Cover.jpg|thumb|none|600px|If you prefer to take less of an active role in your explosions, then this little cover should interest you.]] | ||
+ | [[File:H3VR SLAM Laser.jpg|thumb|none|600px|Clicking on said cover flips it up, exposing the laser sensor, and engaging the side-attack mode. It also allows the device to stick to surfaces via its bottom-mounted suction cups (as seen here); once stuck to a surface, there's a short delay before the laser activates. Once it's in place, there's not really anything that can be done about it - it's there, it's armed, and it isn't leaving quietly.]] | ||
+ | [[File:H3VR SLAM Beam.jpg|thumb|none|600px|As with the ''Half-Life'' games' laser tripmines, the beam appears to be a rangefinder; should anything change its length (by either breaking or extending the beam)...]] | ||
+ | [[File:H3VR SLAM Broken.jpg|thumb|none|600px|...the SLAM reacts accordingly.]] | ||
+ | [[File:H3VR SLAM Tripped.jpg|thumb|none|600px|The utility of this mode is rather obvious: just set some up by a doorway, and let some poor unsuspecting Sosig get blown to kingdom come.]] | ||
+ | [[File:H3VR SLAM Lemons.jpg|thumb|none|600px|The command-detonation mode also saw its fair share of tinkering; in particular, many players used S.P.A.A.M.s in conjunction with the same update's dark-matter lemons, like so.]] | ||
+ | [[File:H3VR SLAM Explosion.jpg|thumb|none|600px|The resultant blast is a sight to behold indeed. Preferably from a very, very long distance away.]] | ||
+ | |||
=="Cyber Grenade"== | =="Cyber Grenade"== | ||
Added concurrently with the stylized [[M67 hand grenade|M67]] below (i.e. before ''H3VR'' was ''H3VR''), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the [[MK3 offensive hand grenade]] - more precisely, it is based on the MK3-based "M82" grenade from ''[[Half-Life 2]]''. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED. | Added concurrently with the stylized [[M67 hand grenade|M67]] below (i.e. before ''H3VR'' was ''H3VR''), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the [[MK3 offensive hand grenade]] - more precisely, it is based on the MK3-based "M82" grenade from ''[[Half-Life 2]]''. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED. |
Revision as of 16:40, 15 April 2020
Grenades & Explosives
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.
ATK SLAM
Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems SLAM, and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to Half-Life 2; more specifically, it references Half-Life 2: Deathmatch, which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like HL1's fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.
"Cyber Grenade"
Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M82" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
M18 Smoke Grenade
Update #52's 10th alpha added the M18 smoke grenade to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.
M67 Hand Grenade
The M67 hand grenade is available in-game (being added in the game's earliest stages of development, prior to the game even having a name), referred to therein as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.
M84 Stun Grenade
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
Mk. 2 Hand Grenade
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade.
Model 24 Stielhandgranate
The second of these WWII-centric grenades is the Model 24 Stielhandgranate.
No. 69 High-Explosive Grenade
The third and final of these grenades is the No. 69 High-Explosive Grenade, a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
"Smoke Grenade"
Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.
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