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Difference between revisions of "Crime Boss: Rockay City"
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[[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum]] | [[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum]] | ||
[[File:Crime Boss Rockay City Beretta.jpg|thumb|600px|none|The "Brescia 92", in all its wonky-looking glory. The BC2's rather thick trigger guard appears to still be part of the grip, though the rail has instead been made into its own separate component; curiously, the disassembly lever (now exposed, rather than being mostly covered by the grip module) has been re-marked as if it were the safety, and is halfway between its two available positions.]] | [[File:Crime Boss Rockay City Beretta.jpg|thumb|600px|none|The "Brescia 92", in all its wonky-looking glory. The BC2's rather thick trigger guard appears to still be part of the grip, though the rail has instead been made into its own separate component; curiously, the disassembly lever (now exposed, rather than being mostly covered by the grip module) has been re-marked as if it were the safety, and is halfway between its two available positions.]] | ||
− | [[File:Crime Boss Rockay City Beretta other side.jpg|thumb|600px|none|The other side of the pistol, showing that the odd slide release (seemingly turned from a pivoting lever into a sliding button) has been made ambidextrous | + | [[File:Crime Boss Rockay City Beretta other side.jpg|thumb|600px|none|The other side of the pistol, showing that the odd slide release (seemingly turned from a pivoting lever into a sliding button) has been made ambidextrous.]] |
− | [[File: | + | [[File:Crime Boss Rockay City Beretta 92 sights.jpg|thumb|600px|none|Aiming the "Brescia 92"; this gives a good view of the strange cocking serration plates, which stick up past the wider bottom portion of the slide.]] |
[[File:Crime Boss Rockay City Silenced Beretta.jpg|thumb|600px|none|The "Brescia 92" with a sight and suppressor; note that the hammer isn't fully cocked.]] | [[File:Crime Boss Rockay City Silenced Beretta.jpg|thumb|600px|none|The "Brescia 92" with a sight and suppressor; note that the hammer isn't fully cocked.]] | ||
[[File:Crime Boss Rockay City Beretta ammo box.jpg|thumb|600px|none|The Beretta on a box of bullets next to some classic universal video game ammo; sadly, this non-bastardized Beretta is inaccessible in-game.]] | [[File:Crime Boss Rockay City Beretta ammo box.jpg|thumb|600px|none|The Beretta on a box of bullets next to some classic universal video game ammo; sadly, this non-bastardized Beretta is inaccessible in-game.]] | ||
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[[File:Crime Boss Rockay City Handcannon ground.jpg|thumb|none|600px|Finding a trio of Handcannon revolvers when robbing a vault.]] | [[File:Crime Boss Rockay City Handcannon ground.jpg|thumb|none|600px|Finding a trio of Handcannon revolvers when robbing a vault.]] | ||
[[File:Crime Boss Rockay City Handcannon Inspect.jpg|thumb|none|600px|Inspecting the Handcannon.]] | [[File:Crime Boss Rockay City Handcannon Inspect.jpg|thumb|none|600px|Inspecting the Handcannon.]] | ||
− | [[File:Crime Boss Rockay City Handcannon reloading.jpg|thumb|none|600px|Reloading the Handcannon.]] | + | [[File:Crime Boss Rockay City Handcannon reloading.jpg|thumb|none|600px|Reloading the Handcannon. It appears to use some sort of helical magazine. There is no explanation as to the mechanics of this thing, nor can we at IMFDB begin to hypothesize as to the point of this design, or how any of it works.]] |
− | [[File:Crime Boss Rockay City Handcannon Cylinder check.jpg|thumb|none|600px| | + | [[File:Crime Boss Rockay City Handcannon Cylinder check.jpg|thumb|none|600px|And if that wasn't enough- it also has a top-break cylinder, which is utilized when checking the cylinder, which doesn't rotate when firing.]] |
− | [[File:Crime Boss Rockay City Handcannon sights.jpg|thumb|none|600px|Aiming the Handcannon one-handed due to carrying two bags which somehow has no effects on accuracy or the character's wrists.]] | + | [[File:Crime Boss Rockay City Handcannon sights.jpg|thumb|none|600px|Aiming the Handcannon one-handed due to carrying two bags- which somehow has no effects on accuracy or the character's wrists.]] |
=Submachine Guns= | =Submachine Guns= | ||
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[[File:Crime Boss Rockay City MP9 inspect.jpg|thumb|none|600px|Inspecting the other side of the MP-9.]] | [[File:Crime Boss Rockay City MP9 inspect.jpg|thumb|none|600px|Inspecting the other side of the MP-9.]] | ||
− | ==" | + | ==Heckler & Koch MP5A3== |
− | Added in the ''Cagnali's Order'' DLC ( | + | The[[Heckler & Koch MP5A3]] appears as the "9mm SMG" and is used by both SWAT and Cagnali's human forces. It incorrectly holds 40 rounds in a 30-round magazine. |
− | Such a weapon and | + | [[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]] |
+ | [[File:Crime Boss Rockay City Silver MP5.jpg|thumb|none|600px|Inspecting Silver's unique MP5, one of the blessedly less mutated offerings on hand. It uses an older-style SEF marked lower, as opposed to the newer "Navy" lower which uses pictograms. While the markings here appear upside down, this is indeed how they look on the real thing- although the upside down markings are present on the right side of the gun, not the left as seen here.]] | ||
+ | [[File:Crime Boss Rockay City Silver MP5 2.jpg|thumb|none|600px|The other side of Silver's unique MP5. It incorrectly has an ambidextrous selector, whereas on a real MP5, there is only an indicator as to what fire mode is selected on the right side of the weapon.]] | ||
+ | [[File:Crime Boss Rockay City Silver MP5 melee.jpg|thumb|none|600px|Subduing a guard with the stock.]] | ||
+ | |||
+ | ==Sa vz. 61 Skorpion== | ||
+ | The [[Sa vz. 61 Skorpion]] appears as the "Scorp" with the stock removed. | ||
+ | [[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Škorpion - .32 ACP]] | ||
+ | [[File:Crime_Boss_Rockay_City_Skorpion.jpg|thumb|none|600px|Inspecting the Scorpion.]] | ||
+ | [[File:Crime Boss Rockay City Skorpion 2.jpg|thumb|none|600px|Inspecting the other side of the Scorpion.]] | ||
+ | |||
+ | ==Special Weapons MP-10== | ||
+ | Added in the ''Cagnali's Order'' DLC (a throwback DLC to 90s science-fiction) which adds the "Cagnali Industries" faction who employ ''Robots'', the "SCUDOMINION" is sci-fi version of the [[Special Weapons MP-10]] that fires ''lasers'' at the target and is carried by Cagnali robots. | ||
+ | Such a weapon and its users are ''extremely'' anachronistic for the vague 90s setting. | ||
[[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie Arms MP-10 with its UMP-style stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.]] | [[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie Arms MP-10 with its UMP-style stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.]] | ||
[[File:Mp10catch1.JPG|thumb|none|450px|Special Weapons MP-10 with stock removed - 9x19mm]] | [[File:Mp10catch1.JPG|thumb|none|450px|Special Weapons MP-10 with stock removed - 9x19mm]] | ||
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=="Chopper"== | =="Chopper"== | ||
− | The "Chopper" is a short-barreled AR-15 variant best resembling the [[Mk 18 Mod 0]] that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as | + | The "Chopper" is a short-barreled AR-15 variant best resembling the [[Mk 18 Mod 0]] that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as some Patrol Officers and SWAT carry it as their main weapon; Ranger and other US soldiers also use it in his Vietnam flashbacks, long before railed handguards, flat-topped upper receivers, or burst-only trigger groups would become features of the AR-15 family. |
[[File:M4A1CQBR.jpg|thumb|none|500px|Mk 18 Mod 0 with RIS handguard and rail covers - 5.56x45mm NATO]] | [[File:M4A1CQBR.jpg|thumb|none|500px|Mk 18 Mod 0 with RIS handguard and rail covers - 5.56x45mm NATO]] | ||
[[File:Crime Boss Rockay City Chopper AR-15.jpg|thumb|none|600px|Holding the "Chopper"; note the slightly misshapen carrying handle with a ''very'' oversized illuminated rear aperture, as well as the visible Crane-style stock.]] | [[File:Crime Boss Rockay City Chopper AR-15.jpg|thumb|none|600px|Holding the "Chopper"; note the slightly misshapen carrying handle with a ''very'' oversized illuminated rear aperture, as well as the visible Crane-style stock.]] | ||
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[[File:Crime Boss Rockay City Chopper Ammo check.jpg|thumb|none|600px|In his PTSD nightmares of 'Nam, Ranger checks his magazine next to an ally also with equipped with the "Chopper".]] | [[File:Crime Boss Rockay City Chopper Ammo check.jpg|thumb|none|600px|In his PTSD nightmares of 'Nam, Ranger checks his magazine next to an ally also with equipped with the "Chopper".]] | ||
− | == | + | ==Colt Law Enforcement Carbine== |
− | The "Timm 4" is | + | The "Timm 4" is an AR-15 variant reminiscent of the [[Colt Law Enforcement Carbine]] that is mainly used by SWAT. It is incorrectly portrayed as being as full-auto whereas the Colt LE Carbine is semi-automatic only. |
− | It has four variants: | + | It has four variants: the base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine (which is still modeled as a 30-rounder), "Timm 4 EOSG" with an ACOG, foregrip, suppressor, and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip, and 50-round magazine. |
− | [[ | + | [[Image:Colt LE6920 SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm]] |
[[File:Crime Boss Rockay City Timm 4 gun store.jpg|thumb|none|600px|Finding a "Timm 4 EOSG" variant locked up in a gun store display.]] | [[File:Crime Boss Rockay City Timm 4 gun store.jpg|thumb|none|600px|Finding a "Timm 4 EOSG" variant locked up in a gun store display.]] | ||
− | [[File:Crime Boss Rockay City Timm 4 ESOG Inspect.jpg|thumb|none|600px|Inspecting the "Timm 4 EOSG".]] | + | [[File:Crime Boss Rockay City Timm 4 ESOG Inspect.jpg|thumb|none|600px|Inspecting the "Timm 4 EOSG". Note the two-position fire selector, which is set to safe. The markings near the fire selector are also similar to the ones seen on actual Colt AR-15s, which list the company's name and place of manufacture in Hartford, Connecticut.]] |
− | [[File:Crime Boss Rockay City Timm 4 ESOG Inspect 2.jpg|thumb|none|600px| | + | [[File:Crime Boss Rockay City Timm 4 ESOG Inspect 2.jpg|thumb|none|600px|The other side of the "Timm 4 EOSG" shows it has an ambidextrous fire selector, not a stock option on any Colt rifle.]] |
==Heckler & Koch SL8-1== | ==Heckler & Koch SL8-1== | ||
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[[File:ValmetM62.jpg|thumb|none|450px|Valmet M62 - 5.56x45mm NATO]] | [[File:ValmetM62.jpg|thumb|none|450px|Valmet M62 - 5.56x45mm NATO]] | ||
[[File:Crime Boss Rockay City NESHEK Unlock.jpg|thumb|none|600px|Unlocking the "NESHEK". Note that this advertisement shows a different version, with an AR-like quad-railed handguard, a shorter polymer lower receiver, a non-railed top cover, a vaguely Magpul-esque flip-up rear sight combined with a front sight far too small to line up with it (the rear sight instead simply having a front sight merged into it, with no concern for how this is actually supposed to help), and a cheek riser on the stock. This version is (or was) actually [https://www.youtube.com/watch?v=s06459yZxXQ&t=15m50s usable], although it isn't clear how they're distinguished in-game.]] | [[File:Crime Boss Rockay City NESHEK Unlock.jpg|thumb|none|600px|Unlocking the "NESHEK". Note that this advertisement shows a different version, with an AR-like quad-railed handguard, a shorter polymer lower receiver, a non-railed top cover, a vaguely Magpul-esque flip-up rear sight combined with a front sight far too small to line up with it (the rear sight instead simply having a front sight merged into it, with no concern for how this is actually supposed to help), and a cheek riser on the stock. This version is (or was) actually [https://www.youtube.com/watch?v=s06459yZxXQ&t=15m50s usable], although it isn't clear how they're distinguished in-game.]] | ||
+ | [[File:Crime Boss Rockay City NESHEK Ground.jpg|thumb|none|600px|The updated NESHEK model on the ground.]] | ||
[[File:Crime Boss Rockay City NESHEK melee.jpg|thumb|none|600px|Performing a melee attack with the "NESHEK" with a nearly-empty magazine, giving a good view of the handguard, stock, and receiver.]] | [[File:Crime Boss Rockay City NESHEK melee.jpg|thumb|none|600px|Performing a melee attack with the "NESHEK" with a nearly-empty magazine, giving a good view of the handguard, stock, and receiver.]] | ||
[[File:Crime Boss Rockay City NESHEK reload.jpg|thumb|none|600px|Inserting a new, visibly-full 25-round magazine. The lever above the magazine well appears to be some kind of awkwardly placed ambidextrous fire selector, as the player character's hands will flick the fire mode off-screen on the right of the gun which moves this lever too, its rather awkward placement would probably make it difficult to change quickly. (Not to mention the pointlessness of an ambidextrous fire selector on a non-ambidextrous bullpup.)]] | [[File:Crime Boss Rockay City NESHEK reload.jpg|thumb|none|600px|Inserting a new, visibly-full 25-round magazine. The lever above the magazine well appears to be some kind of awkwardly placed ambidextrous fire selector, as the player character's hands will flick the fire mode off-screen on the right of the gun which moves this lever too, its rather awkward placement would probably make it difficult to change quickly. (Not to mention the pointlessness of an ambidextrous fire selector on a non-ambidextrous bullpup.)]] | ||
+ | |||
=Machine Guns= | =Machine Guns= |
Revision as of 17:03, 24 June 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Crime Boss: Rockay City for current discussions. Content is subject to change. |
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Crime Boss: Rockay City is a an FPS developed by Ingame studios and plays similarily to the Payday series with up to 4 players accomplishing various missions that are mostly heists in an ambiguously 90's Miami inspired city of Rockay. (though the game makes little attempt to keep weaponry to the appropriate-era and updates later added a high-tech faction that uses robots.)
The game notably has a rogue-like single-player mode called Baker's Battle where the player assumes the role of the titular Baker, played by Michael Madsen, as he attempts to slowly takeover Rockay from his rivals before Sheriff Norris, played by Chuck Norris, is able to complete his investigation and track Baker down, with both traditional missions as well as unique "Terf War" battles in this mode.
A notable small detail is that pressing the "Reload" button with a full magazine will have the player character instead check their ammo.
The following weapons appear in the video game Crime Boss: Rockay City:
Pistols
Beretta 92 Variant
A rather heavily-stylized Beretta 92 variant appears a usable weapon called the "Brescia 92" (Brescia being the city where Beretta's main facilities are located). It appears to have been modeled off a gun with a Recover Tactical BC2 grip/rail module installed (a fact supported by the grip's "DEEPCOVER" marking); it lacks a slide-mounted safety similar to a Taurus PT92, though it also lacks that gun's frame-mounted safety, making it unclear if that was the actual basis. It also features an extended, ported barrel vaguely reminiscent of the Beretta 93R, and a strange slide with a series of bars over the exposed portion of the barrel and rear serrations that are apparently separate, detachable components.
An image of a completely normal 92FS is featured on some of the game's ammo boxes.
Glock 18C
The Glock 18C appears as the "Glizzy". It holds 17 rounds by default, but an upgraded version called the "Glizzy R+" with a 25-round magazine is available.
CZ 75 Automatic
The CZ 75 Automatic appears as a Tactical Weapons Pack DLC Weapon called the "Bohemia" (which is a region located in Czech Republic and also the historical name for the lands, even if CZ is located in the Moravian region) with the foregrip-magazine never being loaded.
SIG-Sauer P220
The "Swiss" is an early-model SIG-Sauer P220 (with the name alluding to its country of origin), serving as the basic pistol that most low-level player characters and generic criminals use. An upgraded version is available as the "Swiss Elite ES"; contrary to what the name would suggest, this is not a P220 Elite.
Taurus PT22
The Taurus PT22 appears as the "PT 22" and is the unique pistol of the character "Runaway". It holds only 7 rounds, rather than the real weapon's 8-round capacity.
Magnum Research Desert Eagle Mark XIX
A current-production Magnum Research Desert Eagle Mark XIX appears as a usable weapon, under the name "DE 44"; in spite of this name, it has a non-fluted barrel (indicative of a .50 AE variant), and a 10-round capacity (indicative of absolutely no extant variant). The pistol is also carried by Sheriff Norris in cutscenes.
Revolvers
"Bearslayer"
The "Bearslayer" is a revolver used by Ranger for his final Vietnam flashback mission.
"Handcannon"
The "Handcannon" is a 20-round magazine-fed automatic revolver (though with a slow rate of fire) that is rarely available.
Submachine Guns
Brügger & Thomet MP-9
The Brügger & Thomet MP-9 appears as the "Sting" and is notably anachronistic due to being created in 2001.
Heckler & Koch MP5A3
TheHeckler & Koch MP5A3 appears as the "9mm SMG" and is used by both SWAT and Cagnali's human forces. It incorrectly holds 40 rounds in a 30-round magazine.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion appears as the "Scorp" with the stock removed.
Special Weapons MP-10
Added in the Cagnali's Order DLC (a throwback DLC to 90s science-fiction) which adds the "Cagnali Industries" faction who employ Robots, the "SCUDOMINION" is sci-fi version of the Special Weapons MP-10 that fires lasers at the target and is carried by Cagnali robots. Such a weapon and its users are extremely anachronistic for the vague 90s setting.
"BU-RP"
The "BU-RP" appears to be a Heckler & Koch UMP45 and FN P90 hybrid submachine gun. It notably is locked to bursts and semi-automatic unlike either submachine gun.
Rifles
AK-74N
An AK-74N appears as the "Vintovka" (Vintovka meaning rifle in Russian). It is used exclusively with steel magazines, seemingly modeled off of the Romanian PA md. 86's. The Vietcong sniper who serves as the "boss" of Ranger's first Vietnam flashback is the only VC armed with it instead of the AKS-74U.
AKS-74U
The AKS-74U appears as the "Vintovka U". The character Mozart has a unique version equipped with a suppressor and scope and it is used by enemies in Ranger's Vietnam flashbacks.
"Chopper"
The "Chopper" is a short-barreled AR-15 variant best resembling the Mk 18 Mod 0 that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as some Patrol Officers and SWAT carry it as their main weapon; Ranger and other US soldiers also use it in his Vietnam flashbacks, long before railed handguards, flat-topped upper receivers, or burst-only trigger groups would become features of the AR-15 family.
Colt Law Enforcement Carbine
The "Timm 4" is an AR-15 variant reminiscent of the Colt Law Enforcement Carbine that is mainly used by SWAT. It is incorrectly portrayed as being as full-auto whereas the Colt LE Carbine is semi-automatic only. It has four variants: the base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine (which is still modeled as a 30-rounder), "Timm 4 EOSG" with an ACOG, foregrip, suppressor, and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip, and 50-round magazine.
Heckler & Koch SL8-1
The Heckler & Koch SL8-1 is added with the Tactical Weapons Pack as the "Slate 36".
"NESHEK"
The "NESHEK" is one of the game's available assault rifles; it is a frankly bizarre bullpup AK variant chambered in NATO 5.56, seemingly built off the receiver of an STV-380 (a Vietnamese license-produced version of the IWI Galil ACE 32 that incorporates some more traditional AK-type controls), fitted with a stylized 3rd-generation CAR-15 stock (with the reinforcing ribs moved from the buffer tube to the buttplate), a Hera Arms CQR foregrip as its pistol grip (with a trigger seemingly just inserted into the front, lacking even a trigger guard), a vaguely AUG-like left-side charging handle, and the ventilated handguard of a Valmet M62.
Machine Guns
M249 SAW
The M249 SAW appears as the "SAW PARA", it used by Heavy SWAT and can be purchased by the player with with the "Heavy Hitters" DLC pack. A version with a belt can be found in certain missions or purchased while SWAT exclusively use it loaded with 30-round STANAG magazines.
M60
The M60 machine gun is an available weapon and is simply called the "MG" but is referred to as an M60 in dialogue and objective text in the third Vietnam flashback. Touchdown (played by Michael Rooker) when defending the player's turf has a unique M60 which is upgraded depending on the level of Baker's Turf War Army. (most notably going from 120, to 160 then 200 bullet capacity.) Ranger also has his own unique version unlocked after his third Vietnam flashback mission. There is also a stationary turret version.
Grenades
M26 hand grenade
The M26 hand grenade appears as the "Frag Grenade" and a red version called the "Cluster Grenade".
M84 Stun Grenade
The M84 stun grenade appears as the oddly named "Silenced Stun Grenade" and is wrongly depicted as a non-lethal gas grenade that stuns enemies. The Cagnali's Order DLC pack adds a EMP grenade that uses the same model. Police throw them as normal flashbangs, notably this was originally available to the player before being replaced by the gas version in an update.
M18 Smoke Grenade
During certain heists with helicopters, A red M18 Smoke Grenade is used to signal the helicopter for pickup.
Explosives
C4
C4 charges are used for certain objectives.
Mine
Mines appear during Ranger's first Vietnam flashback.
Mortar
A mortar appears in Ranger's final flashback.