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Difference between revisions of "Crime Boss: Rockay City"

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{{WIP}}
 
{{WIP}}
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = Crime Boss: Rockay City
+
|name = ''Crime Boss: Rockay City''
 
|picture = Crime boss rockay city steam banner.jpg
 
|picture = Crime boss rockay city steam banner.jpg
|caption = Steam Banner
+
|caption = Promotional Art
 
|date= 28 March 2023
 
|date= 28 March 2023
 
|developer= Ingame Studios
 
|developer= Ingame Studios
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'''''Crime Boss: Rockay City''''' is a an FPS developed by Ingame studios and plays similarily to the [[Payday (disambiguation)|Payday]] series with up to 4 players accomplishing various missions that are mostly heists in an ambiguously 90's Miami inspired city of Rockay. (though the game makes little attempt to keep weaponry to the appropriate-era and updates later added a high-tech faction that uses robots.)
+
'''''Crime Boss: Rockay City''''' is a an FPS developed by Ingame studios and plays similarly to the [[Payday (disambiguation)|''Payday'']] series with up to four players accomplishing various missions that are mostly heists in an ambiguously 90s Miami inspired city of Rockay (though the game makes little attempt to keep weaponry to the appropriate-era and updates later added a high-tech faction that uses robots).  
  
The game notably has a rogue-like single-player mode called ''Baker's Battle'' where the player assumes the role of the titular Baker, played by [[Michael Madsen]], as he attempts to slowly takeover Rockay from his rivals before Sheriff Norris, played by [[Chuck Norris]], is able to complete his investigation and track Baker down, with both traditional missions as well as unique "Terf War" battles in this mode.
+
The game notably has a rogue-like single-player mode called ''Baker's Battle'' where the player assumes the role of the titular Baker, played by [[Michael Madsen]], as he attempts to slowly takeover Rockay City from his rivals before Sheriff Norris, played by [[Chuck Norris]], is able to complete his investigation and track Baker down, with both traditional missions as well as unique "Turf War" battles in this mode.
  
 
A notable small detail is that pressing the "Reload" button with a full magazine will have the player character instead check their ammo.
 
A notable small detail is that pressing the "Reload" button with a full magazine will have the player character instead check their ammo.
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=Pistols=
 
=Pistols=
 +
==Beretta 92 Variant==
 +
A rather heavily-stylized [[Beretta 92]] variant appears a usable weapon called the "Brescia 92" (Brescia being the city where [[Beretta]]'s main facilities are located). It appears to have been modeled off a gun with a Recover Tactical BC2 grip/rail module installed (a fact supported by the grip's "DEEPCOVER" marking); it lacks a slide-mounted safety similar to a [[Taurus PT92]], though it also lacks that gun's frame-mounted safety, making it unclear if that was the actual basis. It also features an extended, ported barrel vaguely reminiscent of the [[Beretta 93R]], and a strange slide with a series of bars over the exposed portion of the barrel and rear serrations that are apparently separate, detachable components.
 +
 +
An image of a completely normal 92FS is featured on some of the game's ammo boxes.
 +
[[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum]]
 +
[[File:Crime Boss Rockay City Beretta.jpg|thumb|600px|none|The "Brescia 92", in all its wonky-looking glory. The BC2's rather thick trigger guard appears to still be part of the grip, though the rail has instead been made into its own separate component; curiously, the disassembly lever (now exposed, rather than being mostly covered by the grip module) has been re-marked as if it were the safety, and is halfway between its two available positions.]]
 +
[[File:Crime Boss Rockay City Beretta other side.jpg|thumb|600px|none|The other side of the pistol, showing that the odd slide release (seemingly turned from a pivoting lever into a sliding button) has been made ambidextrous.]]
 +
[[File:Crime Boss Rockay City Beretta 92 sights.jpg|thumb|600px|none|Aiming the "Brescia 92"; this gives a good view of the strange cocking serration plates, which stick up past the wider bottom portion of the slide.]]
 +
[[File:Crime Boss Rockay City Silenced Beretta.jpg|thumb|600px|none|The "Brescia 92" with a sight and suppressor; note that the hammer isn't fully cocked.]]
 +
[[File:Crime Boss Rockay City Beretta ammo box.jpg|thumb|600px|none|The Beretta on a box of bullets next to some classic universal video game ammo; sadly, this non-bastardized Beretta is inaccessible in-game.]]
  
 
==Glock 18C==
 
==Glock 18C==
 
The [[Glock 18C]] appears as the "Glizzy".
 
The [[Glock 18C]] appears as the "Glizzy".
It holds 17 bullets by default but an upgraded version called the "Glizzy R+" with a 25-round magazine is available.
+
It holds 17 rounds by default, but an upgraded version called the "Glizzy R+" with a 25-round magazine is available.
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation).]]
+
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]
[[Image:Crime Boss Rockay City Glock Inspect.jpg|thumb|600px|none|Inspecting the "Glizzy".]]
+
[[File:Crime Boss Rockay City Glock Inspect.jpg|thumb|600px|none|Inspecting the "Glizzy".]]
[[Image:Crime Boss Rockay City Glock Upgraded Mag check.jpg|thumb|600px|none|Checking the magazine of the upgraded "Glizzy".]]
+
[[File:Crime Boss Rockay City Glock Upgraded Mag check.jpg|thumb|600px|none|Checking the magazine of the upgraded "Glizzy".]]
  
 +
==CZ 75 Automatic==
 +
The [[CZ 75 Automatic]] appears as a ''Tactical Weapons Pack'' DLC weapon called the "Bohemia" (which is a region located in the Czech Republic and also the historical name for the lands, although [[CZ]] is located in the Moravian region) with the foregrip-magazine never being loaded.
 +
[[File:Cz75fa.jpg|thumb|none|350px|CZ 75 Automatic - 9x19mm Parabellum]]
 +
[[File:Crime Boss Rockay City CZ-75 Automatic Inspect.jpg|thumb|600px|none|Inspecting the "Bohemia".]]
 +
[[File:Crime Boss Rockay City CZ-75 Automatic Inspect2.jpg|thumb|600px|none|The pistol's other side. Note that the secondary magazine is attached much more vertically than the real pistol's.]]
 +
[[File:Crime Boss Rockay City Beretta ammo box.jpg|thumb|600px|none|Aiming the CZ at some boxes of ammo.]]
  
 
==SIG-Sauer P220==
 
==SIG-Sauer P220==
The "Swiss" is an early-model [[SIG-Sauer P220]] (with the name alluding to its country of origin), serving as the basic pistol that most low-level player characters and generic criminals use. An upgraded version is available as the "Swiss Elite ES"; contrary to what the name would suggest, this is not a P220 Elite.
+
The "Swiss" is an early-model [[SIG-Sauer P220]] (with the name alluding to its country of origin), serving as the basic pistol that most low-level player characters and generic criminals use. An upgraded version with a 15-round extended magazine and a suppressor is available as the "Swiss Elite ES" (presumably "Extended, Suppressed" or something to that effect); contrary to what the name would suggest, this is not a P220 Elite.
 
[[File:SigP220EarlyModel.jpg|thumb|none|350px|SIG-Sauer P220 (1st-generation "American" model) - 9x19mm Parabellum]]
 
[[File:SigP220EarlyModel.jpg|thumb|none|350px|SIG-Sauer P220 (1st-generation "American" model) - 9x19mm Parabellum]]
 
[[File:Crime Boss Rockay City Swiss Inspect.jpg|thumb|600px|none|Inspecting the "Swiss"; note the slightly non-standard slide profile (with a distinct bulge near the front) and the "PIG" marking just behind this, as an obvious spoof of SIG.]]
 
[[File:Crime Boss Rockay City Swiss Inspect.jpg|thumb|600px|none|Inspecting the "Swiss"; note the slightly non-standard slide profile (with a distinct bulge near the front) and the "PIG" marking just behind this, as an obvious spoof of SIG.]]
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==Taurus PT22==
 
==Taurus PT22==
The [[Taurus PT22]] appears as the "PT 22" and is the unique pistol of the character "Runaway".
+
The [[Taurus PT22]] appears as the "PT 22" and is the unique pistol of the character "Runaway". It holds only 7 rounds, rather than the real weapon's 8-round capacity.
[[File:PT22.jpg|thumb|none|350px|Taurus PT22 - .22 LR]]
+
[[File:PT22 Pink.jpeg|thumb|none|350px|Taurus PT22 with pink faux-pearl grips and gold accents - .22 LR]]
[[File:Crime Boss Rockay City Taurus PT22 Draw.jpg|thumb|600px|none|The "PT 22" notably has one of the more unique "first equip" animations as Runaway first takes out a purse. (or whoever was given the PT 22 in Baker's Battle as weapons can be swapped in that mode before the start of a mission.)]]
+
[[File:Crime Boss Rockay City Taurus PT22 Draw.jpg|thumb|600px|none|The "PT 22" notably has one of the more unique "first equip" animations as Runaway (or whoever was given the PT 22 in Baker's Battle, as weapons can be swapped in that mode before the start of a mission) first takes out a purse...]]
[[File:Crime Boss Rockay City Taurus PT22 Draw 2.jpg|thumb|600px|none|Then opening it to reveal the "PT 22" inside.]]
+
[[File:Crime Boss Rockay City Taurus PT22 Draw 2.jpg|thumb|600px|none|...then opens it to reveal the PT22 inside.]]
[[File:Crime Boss Rockay City Taurus PT22 Magazine check.jpg|thumb|600px|none|Checking the Magazine.]]
+
[[File:Crime Boss Rockay City Taurus PT22 Magazine check.jpg|thumb|600px|none|Checking the magazine.]]
[[File:Crime Boss Rockay City Taurus PT22 Inspect.jpg|thumb|600px|none|Inspecting the "PT 22".]]
+
[[File:Crime Boss Rockay City Taurus PT22 Inspect.jpg|thumb|600px|none|Inspecting the Taurus. Yes, the pink faux-pearl grips are an actual factory option.]]
[[File:Crime Boss Rockay City Taurus PT22 Sights.jpg|thumb|600px|none|Aiming the "PT 22".]]
+
[[File:Crime Boss Rockay City Taurus PT22 Sights.jpg|thumb|600px|none|Aiming; the sights are, as one would expect, rather small. Also note the uncocked hammer - this is correct, as the PT22 is a DAO handgun.]]
  
==Desert Eagle==
+
==Magnum Research Desert Eagle Mark XIX==
An unknown model of [[Desert Eagle]] appears as both a usable weapon and carried by Sheriff Norris in cutscenes.
+
A current-production [[Magnum Research Desert Eagle Mark XIX]] appears as a usable weapon, under the name "DE 44"; in spite of this name, it has a non-fluted barrel (indicative of a .50 AE variant), and a 10-round capacity (indicative of absolutely no extant variant). The pistol is also carried by Sheriff Norris in cutscenes.
[[Image:Crime Boss Rockay City Norris Desert Eagles.jpg|thumb|600px|none|Sheriff Norris with ''three'' Desert Eagles in a cutscene.]]
+
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with railed frame and railed/ported barrel - .50 AE]]
 +
[[File:Crime Boss Rockay City Norris Desert Eagles.jpg|thumb|600px|none|Sheriff Norris with ''three'' Desert Eagles in a cutscene, pointing his only non-golden one at his own lieutenant as he demands to know why "dogs" has suddenly become a proper noun.]]
 +
[[File:Crime Boss Rockay City Mother Desert Eagle.jpg|thumb|600px|none|Inspecting "Mother's Gun" a unique Desert Eagle carried by Theresa.]]
 +
[[File:Crime Boss Rockay City Mother Desert Eagle 2.jpg|thumb|600px|none|]]
 +
[[File:Crime Boss Rockay City Mother Desert Eagle reload.jpg|thumb|600px|none|Reloading "Mother's Gun".]]
  
 
=Revolvers=
 
=Revolvers=
 +
==Ruger GP100==
 +
The "Bearslayer" is a revolver used by Ranger exclusively in his final Vietnam flashback mission with a "short" snub-nosed version available in the rest of the game. It appears to be based on the [[Ruger GP100]].
 +
[[Image:RugerGP-100Hogue.jpg|thumb|none|350px|Blued Ruger GP100 with 6"  barrel, adjustable rear sights, and Hogue grips - .357 Magnum]]
 +
[[File:Crime Boss Rockay City Bearslayer.jpg|thumb|600px|none|Ranger holds his "Bearslayer".]]
 +
[[File:Crime Boss Rockay City Bearslayer inspect.jpg|thumb|600px|none|Inspecting the "Bearslayer". The markings indicate its actual name is the "Ronger Giant Buffalo", with "Ronger" likely being a parody of Ruger, and is chambered in .44 Magnum, a caliber the GP100 is not available in.]]
 +
[[File:Crime Boss Rockay City Bearslayer reload.jpg|thumb|600px|none|Reloading the "Bearslayer".]]
 +
 +
==Ruger Super Redhawk Alaskan==
 +
While the standard version of the Bearslayer resembles the GP100, the "Bearslayer Short" is fitted with a snub barrel that gives it a greater resemblance to the [[Ruger Super Redhawk Alaskan]]. The design, name, and markings of the Bearslayer in general seem to be inspired by the Super Redhawk Alaskan, as the Alaskan is marketed as a bear defense revolver.
 +
[[Image:RugerAlaskan 44Mag.jpg|300px|thumb|none|Ruger Super Redhawk Alaskan - .44 Magnum]]
 +
[[File:Crime Boss Rockay City Bearslayer short inspect.jpg|thumb|600px|none|Inspecting the "Bearslayer Short". The markings on this version make more sense, as .44 Magnum is available for the Super Redhawk Alaskan.]]
  
 
=="Handcannon"==
 
=="Handcannon"==
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[[File:Crime Boss Rockay City Handcannon ground.jpg|thumb|none|600px|Finding a trio of Handcannon revolvers when robbing a vault.]]
 
[[File:Crime Boss Rockay City Handcannon ground.jpg|thumb|none|600px|Finding a trio of Handcannon revolvers when robbing a vault.]]
 
[[File:Crime Boss Rockay City Handcannon Inspect.jpg|thumb|none|600px|Inspecting the Handcannon.]]
 
[[File:Crime Boss Rockay City Handcannon Inspect.jpg|thumb|none|600px|Inspecting the Handcannon.]]
[[File:Crime Boss Rockay City Handcannon reloading.jpg|thumb|none|600px|Reloading the Handcannon.]]
+
[[File:Crime Boss Rockay City Handcannon reloading.jpg|thumb|none|600px|Reloading the Handcannon. It appears to use some sort of helical magazine. There is no explanation as to the mechanics of this thing, nor can we at IMFDB begin to hypothesize as to the point of this design, or how any of it works.]]
[[File:Crime Boss Rockay City Handcannon Cylinder check.jpg|thumb|none|600px|Checking the Cylinder.]]
+
[[File:Crime Boss Rockay City Handcannon Cylinder check.jpg|thumb|none|600px|And if that wasn't enough- it also has a top-break cylinder, which is utilized when checking the cylinder, which doesn't rotate when firing.]]
 +
[[File:Crime Boss Rockay City Handcannon sights.jpg|thumb|none|600px|Aiming the Handcannon one-handed due to carrying two bags- which somehow has no effects on accuracy or the character's wrists.]]
 +
 
 +
=Submachine Guns=
 +
 
 +
==Brügger & Thomet MP-9==
 +
The [[Brügger & Thomet MP-9]] appears as the "Sting" and is notably anachronistic due to being first manufactured in 2001 (although this is hardly the most egregious anachronism in the game).
 +
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP-9 - 9x19mm Parabellum]]
 +
[[File:Crime Boss Rockay City MP9 magazine check.jpg|thumb|none|600px|Palms takes a second to check the magazine of his time travelling submachine gun.]]
 +
[[File:Crime Boss Rockay City MP9 inspect.jpg|thumb|none|600px|Inspecting the other side of the MP-9.]]
 +
 
 +
==Heckler & Koch MP5A3==
 +
The[[Heckler & Koch MP5A3]] appears as the "9mm SMG" and is used by both SWAT and Cagnali's human forces. It incorrectly holds 40 rounds in a 30-round magazine.
 +
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]
 +
[[File:Crime Boss Rockay City Silver MP5.jpg|thumb|none|600px|Inspecting Silver's unique MP5, one of the blessedly less mutated offerings on hand. It uses an older-style SEF marked lower, as opposed to the newer "Navy" lower which uses pictograms. While the markings here appear upside down, this is indeed how they look on the real thing- although the upside down markings are present on the right side of the gun, not the left as seen here.]]
 +
[[File:Crime Boss Rockay City Silver MP5 2.jpg|thumb|none|600px|The other side of Silver's unique MP5. It incorrectly has an ambidextrous selector, whereas on a real MP5, there is only an indicator as to what fire mode is selected on the right side of the weapon.]]
 +
[[File:Crime Boss Rockay City Silver MP5 melee.jpg|thumb|none|600px|Subduing a guard with the stock.]]
  
 +
==Sa vz. 61 Skorpion==
 +
The [[Sa vz. 61 Skorpion]] appears as the "Scorp" with the stock removed.
 +
[[File:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Škorpion - .32 ACP]]
 +
[[File:Crime_Boss_Rockay_City_Skorpion.jpg|thumb|none|600px|Inspecting the Scorpion.]]
 +
[[File:Crime Boss Rockay City Skorpion 2.jpg|thumb|none|600px|Inspecting the other side of the Scorpion.]]
  
 +
==Special Weapons MP-10==
 +
Added in the ''Cagnali's Order'' DLC (a throwback DLC to 90s science-fiction) which adds the Cagnali Industries faction who employ ''Robots'', the "SCUDOMINION" is sci-fi version of the [[Special Weapons MP-10]] that fires ''lasers'' at the target and is carried by Cagnali robots.
 +
Such a weapon and its users are ''extremely'' anachronistic for the vague 90s setting.
 +
[[File:Coharie MP-10light.jpg|thumb|none|450px|Coharie Arms MP-10 with its UMP-style stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.]]
 +
[[File:Mp10catch1.JPG|thumb|none|450px|Special Weapons MP-10 with stock removed - 9x19mm]]
 +
[[File:Crime Boss Rockay City UMP 45 SCUDOMINION.jpg|thumb|none|600px|The "SCUDOMINION" held by the robot on the right.]]
 +
[[File:Crime Boss Rockay City UMP45 SCUDOMINION Inspect.jpg|thumb|none|600px|Baker inspects his "SCUDOMINION" provided by a destroyed robot.]]
 +
[[File:Crime Boss Rockay City UMP45 SCUDOMINION ammo check.jpg|thumb|none|600px|Performing an ammo check with the "SCUDOMINION" has an empty magazine.]]
  
=Submachine Guns=
+
==Intratec TEC-9==
 +
The "Kellgern 9" (named after George Kellgren, the designer of the weapon) appears to be based on the [[Intratec TEC-9]] with a more square barrel instead of circular and is popular with low tier members of Helio's gang.
 +
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 (post-1987 version) - 9x19mm]]
 +
[[File:Crime Boss Rockay City Kellgern 9.jpg|thumb|none|600px|Inspecting the "Kellgern 9".]]
 +
[[File:Crime Boss Rockay City Kellgern 9 inspect.jpg|thumb|none|600px|The other side of the "Kellgern 9".]]
  
=="SCUDOMINION"==
+
=="BU-RP"==
Added in the "Cagnali's Order" DLC (A throwback DLC to 90's science-fiction) which adds the "Cagnali Industries" faction who employ ''Robots'', the "SCUDOMINION" is sci-fi version of the [[Heckler & Koch UMP45]] that fires ''lasers'' at the target and is carried by Cagnali robots.
+
The "BU-RP" is a submachine gun that appears to be a hybrid of the [[Heckler & Koch UMP45]] and [[FN P90]].
Such a weapon and it's users are ''extremely'' anachronistic for the vague 90's setting.  
+
It notably is locked to bursts and semi-automatic unlike either submachine gun.
 
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
 
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
[[File:Crime Boss Rockay City UMP 45 SCUDOMINION.jpg|thumb|none|600px|The "SCUDOMINION" held by the robot on the right.]]
+
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]
 +
[[File:Crime Boss Rockay City BU-RP E.jpg|thumb|none|600px|Inspecting the "BU-RP E" variant which can only be obtained from police forces.]]
 +
[[File:Crime Boss Rockay City BU-RP E other side.jpg|thumb|none|600px|The other side of the "BU-RP E"]]
 +
[[File:Crime Boss Rockay City BU-RP E magazine depletion.jpg|thumb|none|600px|While hard to see normally, the magazine does actually deplete as the weapon is fired.]]
 +
 
 +
=Shotguns=
 +
==Ithaca 37==
 +
The [[Ithaca 37]] appears in two forms in-game, the "Pump" and the "Lupara Short". The former is a longer-barreled Deerslayer model, serving as a basic shotgun that is popular with lower-level cops; the latter (despite using a name more commonly associated with [[Sawed-Off Double Barreled Shotgun]]s in Italian parlance) is a pistol-gripped model with a Riot-length barrel and a Parkerized finish, though it still retains the ventilated rib barrel. The "Pump" holds an inaccurate 6 rounds while the "Lupara Short" version hold 5 rounds in-game; while this could be excused as a proper 4+1 capacity, all 5 shells are loaded before chambering one on an empty reload, making this an error.
 +
[[File:Deer.jpg|thumb|none|450px|Ithaca 37 Deerslayer - 12 gauge]]
 +
[[File:Crime Boss Rockay City Pump Shotgun inspect.jpg|thumb|none|600px|Inspecting the "Pump", and wondering why so many police officers see fit to carry nicely-engraved, long-barreled hunting shotguns on duty.]]
 +
[[File:Crime Boss Rockay City Pump Shotgun inspect2.jpg|thumb|none|600px|The other side at least looks a little more demure.]]
 +
[[File:Crime Boss Rockay City Pump Shotgun ground.jpg|thumb|none|600px|The Ithaca on the ground.]]
 +
[[File:ithaca37.jpg|thumb|500px|none|Ithaca 37 riot with pistol grip - 12 gauge]]
 +
[[File:Crime Boss Rockay City Short Lupara Inspect.jpg|thumb|none|600px|Inspecting the "Lupara Short"; the markings on the receiver claim it is an "FN-HICA-75/286" (despite it having nothing to do with [[FN Herstal]]), and proudly state that it's "MANUFACTURED IN THE USA".]]
 +
[[File:Crime Boss Rockay City Short Lupara Inspect 2.jpg|thumb|none|600px|Beginning to suspect that whoever named this thing didn't watch enough mafia movies...]]
 +
 
 +
==Side-by-Side Double-Barreled Shotgun==
 +
The "Rufus" is an exposed-hammer [[12 Gauge Double Barreled Shotgun]] of unclear manufacture, added in the ''Heavy Hitters pack'' DLC. It is available both as a primary weapon and a shortened version that goes in the pistol slot simply called "Rufus Short" (a weapon that would be more fitting of the "Lupara Short" name mentioned above).
 +
[[File:Polish pioneer sbs.jpg|thumb|none|450px|Polish-made Pioneer Arms side-by-side shotgun - 12 gauge. Somewhat similar to the in-game gun.]]
 +
[[File:Crime Boss Rockay City Rufus.jpg|thumb|none|600px|Examining the regular version.]]
 +
[[File:Crime Boss Rockay City Rufus reload.jpg|thumb|none|600px|Inserting new shells before manually resetting the hammers.]]
 +
[[File:Crime Boss Rockay City Rufus Short.jpg|thumb|none|600px|Examining the short version.]]
 +
[[File:Crime Boss Rockay City Rufus short partial reload.jpg|thumb|none|600px|Performing a partial reload with only 1 shell ejecting.]]
 +
 
 +
==SPAS-12==
 +
The [[SPAS-12]] appears with a short barrel and unfolded stock and given the generic name of "12-Gauge" with a capacity of 5 shells.
 +
It oddly is ''both'' pump-action and semi-automatic as while it is pumped after every shot, the player isn't actually required to wait for the animation to even start before firing another shell.
 +
[[File:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]
 +
[[File:Crime Boss Rockay City SPAS12 Inspect.jpg|thumb|none|600px|Inspecting the SPAS-12.]]
 +
[[File:Crime Boss Rockay City SPAS12 Inspect 2.jpg|thumb|none|600px|]]
  
 
=Rifles=
 
=Rifles=
 +
 +
==AK-74N==
 +
An [[AK-74N]] appears as the "Vintovka" (Vintovka meaning rifle in Russian). It is used exclusively with steel magazines, seemingly modeled off of the Romanian [[PA md. 86]]'s.
 +
The Vietcong sniper who serves as the "boss" of Ranger's first Vietnam flashback is the only VC armed with it instead of the AKS-74U.
 +
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]
 +
[[File:Crime Boss Rockay City AK Inspect.jpg|thumb|none|600px|Inspecting the "Vintovka"; note the side dovetail rail, making this an N variant.]]
 +
[[File:Crime Boss Rockay City AK Inspect 2.jpg|thumb|none|600px|The other side, showing that the selector is correctly set to full-auto, and that the rivet holes seem to be leaking oil somehow.]]
  
 
==AKS-74U==
 
==AKS-74U==
The [[AKS-74U]] appears as the "Vintovka U" (Vintovka meaning rifle in Russian).
+
The [[AKS-74U]] appears as the "Vintovka U".
The character Mozart has a unique version equipped with a suppressor and scope.
+
The character Mozart has a unique version equipped with a suppressor and scope and it is used by enemies in Ranger's Vietnam flashbacks.
 
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
 
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
 
[[File:Crime Boss Rockay City Mozart Custom AKS-74U.jpg|thumb|none|600px|Mozart holds his custom "Vintovka U".]]
 
[[File:Crime Boss Rockay City Mozart Custom AKS-74U.jpg|thumb|none|600px|Mozart holds his custom "Vintovka U".]]
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=="Chopper"==
 
=="Chopper"==
The "Chopper" is a short-barreled AR-15 variant that can fire in burst or semi-automatic firing modes and loaded with 20-round magazines.
+
The "Chopper" is a short-barreled AR-15 variant best resembling the [[Mk 18 Mod 0]] that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as some Patrol Officers and SWAT carry it as their main weapon; Ranger and other US soldiers also use it in his Vietnam flashbacks, long before railed handguards, flat-topped upper receivers, or burst-only trigger groups would become features of the AR-15 family.
The second tier of Baker's Army in Turf Wars as well as 3 Heat SWAT carry it as their main weapon.
+
[[File:M4A1CQBR.jpg|thumb|none|500px|Mk 18 Mod 0 with RIS handguard and rail covers - 5.56x45mm NATO]]
[[File:Crime Boss Rockay City Chopper AR-15.jpg|thumb|none|600px|Holding the "Chopper".]]
+
[[File:Crime Boss Rockay City Chopper AR-15.jpg|thumb|none|600px|Holding the "Chopper"; note the slightly misshapen carrying handle with a ''very'' oversized illuminated rear aperture, as well as the visible Crane-style stock.]]
[[File:Crime Boss Rockay City Chopper AR-15 Inspect.jpg|thumb|none|600px|Inspecting the "Chopper".]]
+
[[File:Crime Boss Rockay City Chopper AR-15 Inspect.jpg|thumb|none|600px|Inspecting the carbine, showing its curious lack of a muzzle device. Note that the safety is pushed slightly past where "SAFE" should be; while not visible here, on the in-game gun this position is marked "BURST", with the actual burst-fire position marked "SAFE" in its place.]]
[[File:Crime Boss Rockay City Chopper AR-15 Inspect 2.jpg|thumb|none|600px|Inspecting the other side of the "Chopper".]]
+
[[File:Crime Boss Rockay City Chopper AR-15 Inspect 2.jpg|thumb|none|600px|The other side of the "Chopper". Oddly, while it is modeled with a gas block, the massive vent holes in the handguard show that there doesn't appear to be an actual gas tube to render it useful.]]
 +
[[File:Crime Boss Rockay City Chopper Ammo check.jpg|thumb|none|600px|In his PTSD nightmares of 'Nam, Ranger checks his magazine next to an ally also with equipped with the "Chopper", most certainly not the kind of Colt carbine GIs were using back in the 60s.]]
 +
 
 +
==Colt Law Enforcement Carbine==
 +
The "Timm 4" is an AR-15 variant reminiscent of the [[Colt Law Enforcement Carbine]] that is mainly used by SWAT. It is incorrectly portrayed as being as full-auto whereas the Colt LE Carbine is semi-automatic only.
 +
It has four variants: the base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine (which is still modeled as a 30-rounder), "Timm 4 EOSG" with an ACOG, foregrip, suppressor, and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip, and 50-round magazine.
 +
[[Image:Colt LE6920 SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm NATO]]
 +
[[File:Crime Boss Rockay City Timm 4 gun store.jpg|thumb|none|600px|Finding a "Timm 4 EOSG" variant locked up in a gun store display.]]
 +
[[File:Crime Boss Rockay City Timm 4 ESOG Inspect.jpg|thumb|none|600px|Inspecting the "Timm 4 EOSG". Note the two-position fire selector, which is set to safe. The markings near the fire selector are also similar to the ones seen on actual Colt AR-15s, which list the company's name and place of manufacture in Hartford, Connecticut.]]
 +
[[File:Crime Boss Rockay City Timm 4 ESOG Inspect 2.jpg|thumb|none|600px|The other side of the "Timm 4 EOSG" shows it has an ambidextrous fire selector, not a stock option on any Colt rifle.]]
  
=="Timm 4"==
+
==Heckler & Koch SL8-1==
The "Timm 4" is a full-auto AR-15 variant that is mainly used by SWAT at maximum Heat.
+
The [[Heckler & Koch SL8-1]] was added with the ''Tactical Weapons Pack'' as the "Slate 36".
It has four variants:The base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine, "Timm 4 EOSG" with an ACOG, foregrip, suppressor and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip and 50-round magazine.
+
[[Image:HK-SL8.jpg‎|thumb|none|450px|Factory Heckler & Koch SL8-1 - 5.56x45mm NATO]]
 +
[[Image:Crime Boss Rockay City SL8 inspect.jpg|thumb|600px|none|Inspecting the SL8-1.]]
 +
[[Image:Crime Boss Rockay City SL8 inspect 2.jpg|thumb|600px|none|]]
  
[[File:Crime Boss Rockay City Timm 4 gun store.jpg|thumb|none|600px|Finding a "Timm 4 EOSG" variant locked up in a gun store display.]]
+
=="NESHEK"==
[[File:Crime Boss Rockay City Timm 4 ESOG Inspect.jpg|thumb|none|600px|Inspecting the "Timm 4 EOSG".]]
+
The "NESHEK" is one of the game's available assault rifles; it is a frankly bizarre bullpup AK variant chambered in 5.56x45mm NATO, seemingly built off the receiver of an STV-380 (a Vietnamese license-produced version of the [[IWI Galil ACE 32]] that incorporates some more traditional AK-type controls), fitted with a stylized 3rd-generation [[CAR-15]] stock (with the reinforcing ribs moved from the buffer tube to the buttplate), a Hera Arms CQR foregrip as its pistol grip (with a trigger seemingly just inserted into the front, lacking even a trigger guard), a vaguely [[AUG]]-like left-side charging handle, and the ventilated handguard of a [[Valmet M62]].
[[File:Crime Boss Rockay City Timm 4 ESOG Inspect 2.jpg|thumb|none|600px|Inspecting the "Timm 4 EOSG".]]
+
[[File:STV-380.jpg|thumb|none|450px|STV-380 - 7.62x39mm]]
 +
[[File:ValmetM62.jpg|thumb|none|450px|Valmet M62 - 5.56x45mm NATO]]
 +
[[File:Crime Boss Rockay City NESHEK Unlock.jpg|thumb|none|600px|Unlocking the "NESHEK". Note that this advertisement shows a different version, with an AR-like quad-railed handguard, a shorter polymer lower receiver, a non-railed top cover, a vaguely Magpul-esque flip-up rear sight combined with a front sight far too small to line up with it (the rear sight instead simply having a front sight merged into it, with no concern for how this is actually supposed to help), and a cheek riser on the stock. This version is (or was) actually [https://www.youtube.com/watch?v=s06459yZxXQ&t=15m50s usable], although it isn't clear how they're distinguished in-game.]]
 +
[[File:Crime Boss Rockay City NESHEK Ground.jpg|thumb|none|600px|The updated NESHEK model on the ground.]]
 +
[[File:Crime Boss Rockay City NESHEK melee.jpg|thumb|none|600px|Performing a melee attack with the "NESHEK" with a nearly-empty magazine, giving a good view of the handguard, stock, and receiver.]]
 +
[[File:Crime Boss Rockay City NESHEK reload.jpg|thumb|none|600px|Inserting a new, visibly-full 25-round magazine. The lever above the magazine well appears to be some kind of awkwardly placed ambidextrous fire selector, as the player character's hands will flick the fire mode off-screen on the right of the gun which moves this lever too, its rather awkward placement would probably make it difficult to change quickly (not to mention the pointlessness of an ambidextrous fire selector on a non-ambidextrous bullpup).]]
  
 +
==Remington 700 BDL==
 +
The "Sniper Rifle" is an available bolt-action sniper rifle, resembling a synthetic version of the [[Remington 700 BDL]] with iron sights, scope, and detachable 10-round magazine.
 +
[[File:Remington 700 bdl.jpg|thumb|none|450px|Remington Model 700 BDL - .300 Win Mag]]
 +
[[File:Crime Boss Rockay City Sniper Rifle Case.jpg|thumb|none|600px|Fighting her way through Cagnali's forces in the ''Cagnali's Order'' DLC campaign, Theresa finds a Sniper Rifle in a case.]]
 +
[[File:Crime Boss Rockay City Sniper Rifle Holding.jpg|thumb|none|600px|Holding the Sniper Rifle.]]
 +
[[File:Crime Boss Rockay City Sniper Rifle scope.jpg|thumb|none|600px|Aiming through the rifle's scope.]]
 +
[[File:Crime Boss Rockay City Sniper Rifle reload.jpg|thumb|none|600px|Changing the box magazine with the hand clipping through the magazine.]]
  
 
=Machine Guns=
 
=Machine Guns=
 +
==M249 SAW Para==
 +
The [[M249 SAW Para]] appears as the "SAW PARA", it used by Heavy SWAT and can be purchased by the player with the "Heavy Hitters" DLC pack.
 +
A version with a belt can be found in certain missions or purchased while SWAT exclusively use it loaded with 30-round STANAG magazines.
 +
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm NATO]]
 +
[[Image:Crime Boss Rockay City M249 SAW world.jpg|thumb|600px|none|Finding the M249 SAW in a vault.]]
 +
[[Image:Crime Boss Rockay City M249 SAW inspect.jpg|thumb|600px|none|Inspecting the M249 SAW.]]
 +
[[Image:Crime Boss Rockay City M249 SAW inspect 2.jpg|thumb|600px|none|Inspecting the other side.]]
 +
[[Image:Crime Boss Rockay City M249 SAW STANAG.jpg|thumb|600px|none|Inspecting the M249 loaded with a STANAG magazine.]]
 +
 
==M60==
 
==M60==
The [[M60 machine gun]] is an available weapon and is simply called the "MG".
+
The [[M60 machine gun]] is an available weapon and is simply called the "MG", but is referred to as an M60 in dialogue and objective text in the third Vietnam flashback. It is slightly stylized, featuring a shorter barrel and longer, ventilated handguard that encompasses most of the barrel.
Touchdown when defending the player's turf has a unique M60 which is upgraded depending on the level of Baker's Turf War Army.  
+
Touchdown (played by [[Michael Rooker]]) uses a unique M60 when defending the player's turf, which is upgraded depending on the level of Baker's Turf War Army (most notably going from 120, to 160, then 200 round capacity).
 +
Ranger also has his own unique version unlocked after his third Vietnam flashback mission.
 
There is also a stationary turret version.
 
There is also a stationary turret version.
 
[[Image:M60GPMG.jpg|thumb|450px|none|M60 - 7.62x51mm NATO]]
 
[[Image:M60GPMG.jpg|thumb|450px|none|M60 - 7.62x51mm NATO]]
[[Image:Crime Boss Rockay City M60 Touchdown loading screen.jpg|thumb|600px|none|Touchdown with the M60 in the loading screen for Turf defenses.]]
+
[[Image:Crime Boss Rockay City M60.jpg|thumb|600px|none|Ranger holds the M60 during his flashback.]]
 +
[[Image:Crime Boss Rockay City Ranger M60.jpg|thumb|600px|none|Inspecting Ranger's unique M60.]]
 +
[[Image:Crime Boss Rockay City Ranger M60 2.jpg|thumb|600px|none|]]
 +
[[Image:Crime Boss Rockay City M60 Touchdown loading screen.jpg|thumb|600px|none|Touchdown with Ranger's M60 in the loading screen for Turf defenses as originally it was used by Touchdown until an update.]]
 
[[Image:Crime Boss Rockay City Touchdown M60.jpg|thumb|600px|none|Holding Touchdown's unique M60.]]
 
[[Image:Crime Boss Rockay City Touchdown M60.jpg|thumb|600px|none|Holding Touchdown's unique M60.]]
 
[[Image:Crime Boss Rockay City Touchdown M60 Inspect.jpg|thumb|600px|none|Inspecting Touchdown's unique M60.]]
 
[[Image:Crime Boss Rockay City Touchdown M60 Inspect.jpg|thumb|600px|none|Inspecting Touchdown's unique M60.]]
 
[[Image:Crime Boss Rockay City Touchdown M60 Inspect 2.jpg|thumb|600px|none|The other side.]]
 
[[Image:Crime Boss Rockay City Touchdown M60 Inspect 2.jpg|thumb|600px|none|The other side.]]
 +
[[Image:Crime Boss Rockay City Mounted M60.jpg|thumb|600px|none|A mounted M60.]]
 +
[[Image:Crime Boss Rockay City Mounted M60 use.jpg|thumb|600px|none|Manning the mounted M60.]]
 +
 +
 +
=Grenades=
 +
==M26 hand grenade==
 +
The [[M26 hand grenade]] appears as the "Frag Grenade" and a red version called the "Cluster Grenade".
 +
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]
 +
[[Image:Crime_Boss_Rockay_City_Grenade.jpg|thumb|600px|none|The Frag Grenade in a magazine when unlocked.]]
 +
[[Image:Crime_Boss_Rockay_City_Cluster_Grenade.jpg|thumb|600px|none|The Cluster Grenade in a magazine when unlocked.]]
 +
 +
==M84 Stun Grenade==
 +
The [[M84 stun grenade]] appears as the oddly named "Silenced Stun Grenade" and is wrongly depicted as a non-lethal gas grenade that stuns enemies.
 +
The ''Cagnali's Order'' DLC pack adds a EMP grenade that uses the same model.
 +
Police throw them as normal flashbangs, notably this was originally available to the player before being replaced by the gas version in an update.
 +
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 +
[[Image:Crime Boss Rockay City Silenced M84 stun Grenade.jpg|thumb|600px|none|The M84 on the unlocks screen.]]
 +
[[Image:Crime Boss Rockay City Silenced M84 stun Grenade flash.jpg|thumb|600px|none|A more accurate M84 flashbang thrown by enemies.]]
 +
[[Image:Crime Boss Rockay City EMP Grenade.jpg|thumb|600px|none|The "EMP Grenade" on the ground.]]
 +
 +
 +
==M18 Smoke Grenade==
 +
During certain heists with helicopters, A red [[M18 Smoke Grenade]] is used to signal the helicopter for pickup.
 +
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]
 +
[[Image:Crime Boss Rockay City M18 Smoke grenade throw.jpg|thumb|600px|none|Throwing the M18.]]
 +
[[Image:Crime Boss Rockay City M18 Smoke grenade ground.jpg|thumb|600px|none|An M18 on the ground.]]
 +
[[Image:Crime Boss Rockay City M18 Smoke deployed.jpg|thumb|600px|none|The M18 releasing smoke.]]
  
 
=Explosives=
 
=Explosives=
Line 115: Line 278:
 
[[Image:Crime Boss Rockay City C4.jpg|thumb|600px|none|Placing C4.]]
 
[[Image:Crime Boss Rockay City C4.jpg|thumb|600px|none|Placing C4.]]
  
==M26 hand grenade==
+
 
The [[M26 hand grenade]] appears as the "Frag Grenade"
+
==Mine==
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]
+
Mines appear during Ranger's first Vietnam flashback.
[[Image:Crime_Boss_Rockay_City_Grenade.jpg|thumb|600px|none|The Frag Grenade in a magazine when unlocked.]]
+
[[Image:Crime Boss Rockay City Mine.jpg|thumb|600px|none|The mine is the green object above the "Chopper"'s sights.]]
 +
 
 +
==Mortar==
 +
A mortar appears in Ranger's final flashback.
 +
[[Image:Crime Boss Rockay City Mortar.jpg|thumb|600px|none|The Mortar.]]
 +
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
 
[[Category:Crime]]
 
[[Category:Crime]]

Latest revision as of 22:26, 26 June 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Crime Boss: Rockay City for current discussions. Content is subject to change.


Crime Boss: Rockay City
Crime boss rockay city steam banner.jpg
Promotional Art
Release Date: 28 March 2023
Developer: Ingame Studios
Publisher: 505 Games
Platforms: Microsoft Windows, PlayStation 5, Xbox series X/S
Genre: First-person shooter



Crime Boss: Rockay City is a an FPS developed by Ingame studios and plays similarly to the Payday series with up to four players accomplishing various missions that are mostly heists in an ambiguously 90s Miami inspired city of Rockay (though the game makes little attempt to keep weaponry to the appropriate-era and updates later added a high-tech faction that uses robots).

The game notably has a rogue-like single-player mode called Baker's Battle where the player assumes the role of the titular Baker, played by Michael Madsen, as he attempts to slowly takeover Rockay City from his rivals before Sheriff Norris, played by Chuck Norris, is able to complete his investigation and track Baker down, with both traditional missions as well as unique "Turf War" battles in this mode.

A notable small detail is that pressing the "Reload" button with a full magazine will have the player character instead check their ammo.


The following weapons appear in the video game Crime Boss: Rockay City:



Pistols

Beretta 92 Variant

A rather heavily-stylized Beretta 92 variant appears a usable weapon called the "Brescia 92" (Brescia being the city where Beretta's main facilities are located). It appears to have been modeled off a gun with a Recover Tactical BC2 grip/rail module installed (a fact supported by the grip's "DEEPCOVER" marking); it lacks a slide-mounted safety similar to a Taurus PT92, though it also lacks that gun's frame-mounted safety, making it unclear if that was the actual basis. It also features an extended, ported barrel vaguely reminiscent of the Beretta 93R, and a strange slide with a series of bars over the exposed portion of the barrel and rear serrations that are apparently separate, detachable components.

An image of a completely normal 92FS is featured on some of the game's ammo boxes.

Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum
The "Brescia 92", in all its wonky-looking glory. The BC2's rather thick trigger guard appears to still be part of the grip, though the rail has instead been made into its own separate component; curiously, the disassembly lever (now exposed, rather than being mostly covered by the grip module) has been re-marked as if it were the safety, and is halfway between its two available positions.
The other side of the pistol, showing that the odd slide release (seemingly turned from a pivoting lever into a sliding button) has been made ambidextrous.
Aiming the "Brescia 92"; this gives a good view of the strange cocking serration plates, which stick up past the wider bottom portion of the slide.
The "Brescia 92" with a sight and suppressor; note that the hammer isn't fully cocked.
The Beretta on a box of bullets next to some classic universal video game ammo; sadly, this non-bastardized Beretta is inaccessible in-game.

Glock 18C

The Glock 18C appears as the "Glizzy". It holds 17 rounds by default, but an upgraded version called the "Glizzy R+" with a 25-round magazine is available.

Glock 18C (3rd Generation) - 9x19mm Parabellum
Inspecting the "Glizzy".
Checking the magazine of the upgraded "Glizzy".

CZ 75 Automatic

The CZ 75 Automatic appears as a Tactical Weapons Pack DLC weapon called the "Bohemia" (which is a region located in the Czech Republic and also the historical name for the lands, although CZ is located in the Moravian region) with the foregrip-magazine never being loaded.

CZ 75 Automatic - 9x19mm Parabellum
Inspecting the "Bohemia".
The pistol's other side. Note that the secondary magazine is attached much more vertically than the real pistol's.
Aiming the CZ at some boxes of ammo.

SIG-Sauer P220

The "Swiss" is an early-model SIG-Sauer P220 (with the name alluding to its country of origin), serving as the basic pistol that most low-level player characters and generic criminals use. An upgraded version with a 15-round extended magazine and a suppressor is available as the "Swiss Elite ES" (presumably "Extended, Suppressed" or something to that effect); contrary to what the name would suggest, this is not a P220 Elite.

SIG-Sauer P220 (1st-generation "American" model) - 9x19mm Parabellum
Inspecting the "Swiss"; note the slightly non-standard slide profile (with a distinct bulge near the front) and the "PIG" marking just behind this, as an obvious spoof of SIG.
The other side of the P220, showing the serial number, and what appears to be an incomplete accessory rail (a feature of later variants of the P220) just below it.
Holding the "Swiss Elite ES".
Not much has changed visually beyond the suppressor, though this version has a small error where the magazine is visually empty when inspected.

Taurus PT22

The Taurus PT22 appears as the "PT 22" and is the unique pistol of the character "Runaway". It holds only 7 rounds, rather than the real weapon's 8-round capacity.

Taurus PT22 with pink faux-pearl grips and gold accents - .22 LR
The "PT 22" notably has one of the more unique "first equip" animations as Runaway (or whoever was given the PT 22 in Baker's Battle, as weapons can be swapped in that mode before the start of a mission) first takes out a purse...
...then opens it to reveal the PT22 inside.
Checking the magazine.
Inspecting the Taurus. Yes, the pink faux-pearl grips are an actual factory option.
Aiming; the sights are, as one would expect, rather small. Also note the uncocked hammer - this is correct, as the PT22 is a DAO handgun.

Magnum Research Desert Eagle Mark XIX

A current-production Magnum Research Desert Eagle Mark XIX appears as a usable weapon, under the name "DE 44"; in spite of this name, it has a non-fluted barrel (indicative of a .50 AE variant), and a 10-round capacity (indicative of absolutely no extant variant). The pistol is also carried by Sheriff Norris in cutscenes.

Magnum Research Desert Eagle Mark XIX with railed frame and railed/ported barrel - .50 AE
Sheriff Norris with three Desert Eagles in a cutscene, pointing his only non-golden one at his own lieutenant as he demands to know why "dogs" has suddenly become a proper noun.
Inspecting "Mother's Gun" a unique Desert Eagle carried by Theresa.
Crime Boss Rockay City Mother Desert Eagle 2.jpg
Reloading "Mother's Gun".

Revolvers

Ruger GP100

The "Bearslayer" is a revolver used by Ranger exclusively in his final Vietnam flashback mission with a "short" snub-nosed version available in the rest of the game. It appears to be based on the Ruger GP100.

Blued Ruger GP100 with 6" barrel, adjustable rear sights, and Hogue grips - .357 Magnum
Ranger holds his "Bearslayer".
Inspecting the "Bearslayer". The markings indicate its actual name is the "Ronger Giant Buffalo", with "Ronger" likely being a parody of Ruger, and is chambered in .44 Magnum, a caliber the GP100 is not available in.
Reloading the "Bearslayer".

Ruger Super Redhawk Alaskan

While the standard version of the Bearslayer resembles the GP100, the "Bearslayer Short" is fitted with a snub barrel that gives it a greater resemblance to the Ruger Super Redhawk Alaskan. The design, name, and markings of the Bearslayer in general seem to be inspired by the Super Redhawk Alaskan, as the Alaskan is marketed as a bear defense revolver.

Ruger Super Redhawk Alaskan - .44 Magnum
Inspecting the "Bearslayer Short". The markings on this version make more sense, as .44 Magnum is available for the Super Redhawk Alaskan.

"Handcannon"

The "Handcannon" is a 20-round magazine-fed automatic revolver (though with a slow rate of fire) that is rarely available.

Finding a trio of Handcannon revolvers when robbing a vault.
Inspecting the Handcannon.
Reloading the Handcannon. It appears to use some sort of helical magazine. There is no explanation as to the mechanics of this thing, nor can we at IMFDB begin to hypothesize as to the point of this design, or how any of it works.
And if that wasn't enough- it also has a top-break cylinder, which is utilized when checking the cylinder, which doesn't rotate when firing.
Aiming the Handcannon one-handed due to carrying two bags- which somehow has no effects on accuracy or the character's wrists.

Submachine Guns

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 appears as the "Sting" and is notably anachronistic due to being first manufactured in 2001 (although this is hardly the most egregious anachronism in the game).

Brügger & Thomet MP-9 - 9x19mm Parabellum
Palms takes a second to check the magazine of his time travelling submachine gun.
Inspecting the other side of the MP-9.

Heckler & Koch MP5A3

TheHeckler & Koch MP5A3 appears as the "9mm SMG" and is used by both SWAT and Cagnali's human forces. It incorrectly holds 40 rounds in a 30-round magazine.

Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
Inspecting Silver's unique MP5, one of the blessedly less mutated offerings on hand. It uses an older-style SEF marked lower, as opposed to the newer "Navy" lower which uses pictograms. While the markings here appear upside down, this is indeed how they look on the real thing- although the upside down markings are present on the right side of the gun, not the left as seen here.
The other side of Silver's unique MP5. It incorrectly has an ambidextrous selector, whereas on a real MP5, there is only an indicator as to what fire mode is selected on the right side of the weapon.
Subduing a guard with the stock.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion appears as the "Scorp" with the stock removed.

Sa vz. 61 Škorpion - .32 ACP
Inspecting the Scorpion.
Inspecting the other side of the Scorpion.

Special Weapons MP-10

Added in the Cagnali's Order DLC (a throwback DLC to 90s science-fiction) which adds the Cagnali Industries faction who employ Robots, the "SCUDOMINION" is sci-fi version of the Special Weapons MP-10 that fires lasers at the target and is carried by Cagnali robots. Such a weapon and its users are extremely anachronistic for the vague 90s setting.

Coharie Arms MP-10 with its UMP-style stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.
Special Weapons MP-10 with stock removed - 9x19mm
The "SCUDOMINION" held by the robot on the right.
Baker inspects his "SCUDOMINION" provided by a destroyed robot.
Performing an ammo check with the "SCUDOMINION" has an empty magazine.

Intratec TEC-9

The "Kellgern 9" (named after George Kellgren, the designer of the weapon) appears to be based on the Intratec TEC-9 with a more square barrel instead of circular and is popular with low tier members of Helio's gang.

Intratec TEC-9 (post-1987 version) - 9x19mm
Inspecting the "Kellgern 9".
The other side of the "Kellgern 9".

"BU-RP"

The "BU-RP" is a submachine gun that appears to be a hybrid of the Heckler & Koch UMP45 and FN P90. It notably is locked to bursts and semi-automatic unlike either submachine gun.

Heckler & Koch UMP45 - .45 ACP
FN P90 - 5.7x28mm
Inspecting the "BU-RP E" variant which can only be obtained from police forces.
The other side of the "BU-RP E"
While hard to see normally, the magazine does actually deplete as the weapon is fired.

Shotguns

Ithaca 37

The Ithaca 37 appears in two forms in-game, the "Pump" and the "Lupara Short". The former is a longer-barreled Deerslayer model, serving as a basic shotgun that is popular with lower-level cops; the latter (despite using a name more commonly associated with Sawed-Off Double Barreled Shotguns in Italian parlance) is a pistol-gripped model with a Riot-length barrel and a Parkerized finish, though it still retains the ventilated rib barrel. The "Pump" holds an inaccurate 6 rounds while the "Lupara Short" version hold 5 rounds in-game; while this could be excused as a proper 4+1 capacity, all 5 shells are loaded before chambering one on an empty reload, making this an error.

Ithaca 37 Deerslayer - 12 gauge
Inspecting the "Pump", and wondering why so many police officers see fit to carry nicely-engraved, long-barreled hunting shotguns on duty.
The other side at least looks a little more demure.
The Ithaca on the ground.
Ithaca 37 riot with pistol grip - 12 gauge
Inspecting the "Lupara Short"; the markings on the receiver claim it is an "FN-HICA-75/286" (despite it having nothing to do with FN Herstal), and proudly state that it's "MANUFACTURED IN THE USA".
Beginning to suspect that whoever named this thing didn't watch enough mafia movies...

Side-by-Side Double-Barreled Shotgun

The "Rufus" is an exposed-hammer 12 Gauge Double Barreled Shotgun of unclear manufacture, added in the Heavy Hitters pack DLC. It is available both as a primary weapon and a shortened version that goes in the pistol slot simply called "Rufus Short" (a weapon that would be more fitting of the "Lupara Short" name mentioned above).

Polish-made Pioneer Arms side-by-side shotgun - 12 gauge. Somewhat similar to the in-game gun.
Examining the regular version.
Inserting new shells before manually resetting the hammers.
Examining the short version.
Performing a partial reload with only 1 shell ejecting.

SPAS-12

The SPAS-12 appears with a short barrel and unfolded stock and given the generic name of "12-Gauge" with a capacity of 5 shells. It oddly is both pump-action and semi-automatic as while it is pumped after every shot, the player isn't actually required to wait for the animation to even start before firing another shell.

Franchi SPAS-12 Short Barreled Version - 12 gauge
Inspecting the SPAS-12.
Crime Boss Rockay City SPAS12 Inspect 2.jpg

Rifles

AK-74N

An AK-74N appears as the "Vintovka" (Vintovka meaning rifle in Russian). It is used exclusively with steel magazines, seemingly modeled off of the Romanian PA md. 86's. The Vietcong sniper who serves as the "boss" of Ranger's first Vietnam flashback is the only VC armed with it instead of the AKS-74U.

AK-74 - 5.45x39mm
Inspecting the "Vintovka"; note the side dovetail rail, making this an N variant.
The other side, showing that the selector is correctly set to full-auto, and that the rivet holes seem to be leaking oil somehow.

AKS-74U

The AKS-74U appears as the "Vintovka U". The character Mozart has a unique version equipped with a suppressor and scope and it is used by enemies in Ranger's Vietnam flashbacks.

AKS-74U - 5.45x39mm
Mozart holds his custom "Vintovka U".
Inspecting the custom "Vintovka U".
Inspecting the other side of the "Vintovka U".

"Chopper"

The "Chopper" is a short-barreled AR-15 variant best resembling the Mk 18 Mod 0 that can fire in burst or semi-automatic firing modes and feeds from 20-round Magpul PMAGs. The second tier of Baker's Army in Turf Wars as well as some Patrol Officers and SWAT carry it as their main weapon; Ranger and other US soldiers also use it in his Vietnam flashbacks, long before railed handguards, flat-topped upper receivers, or burst-only trigger groups would become features of the AR-15 family.

Mk 18 Mod 0 with RIS handguard and rail covers - 5.56x45mm NATO
Holding the "Chopper"; note the slightly misshapen carrying handle with a very oversized illuminated rear aperture, as well as the visible Crane-style stock.
Inspecting the carbine, showing its curious lack of a muzzle device. Note that the safety is pushed slightly past where "SAFE" should be; while not visible here, on the in-game gun this position is marked "BURST", with the actual burst-fire position marked "SAFE" in its place.
The other side of the "Chopper". Oddly, while it is modeled with a gas block, the massive vent holes in the handguard show that there doesn't appear to be an actual gas tube to render it useful.
In his PTSD nightmares of 'Nam, Ranger checks his magazine next to an ally also with equipped with the "Chopper", most certainly not the kind of Colt carbine GIs were using back in the 60s.

Colt Law Enforcement Carbine

The "Timm 4" is an AR-15 variant reminiscent of the Colt Law Enforcement Carbine that is mainly used by SWAT. It is incorrectly portrayed as being as full-auto whereas the Colt LE Carbine is semi-automatic only. It has four variants: the base "Timm 4" with 30-round magazines, "Timm 4 EH" with an Eotech Holo Sight and 40-round magazine (which is still modeled as a 30-rounder), "Timm 4 EOSG" with an ACOG, foregrip, suppressor, and 40-round magazine and the "Timm 4 ERCG" with an Red Dot Sight, foregrip, and 50-round magazine.

Colt LE6920 SOCOM with 20-round magazine, RIS handguard, and Matech rear sight - 5.56x45mm NATO
Finding a "Timm 4 EOSG" variant locked up in a gun store display.
Inspecting the "Timm 4 EOSG". Note the two-position fire selector, which is set to safe. The markings near the fire selector are also similar to the ones seen on actual Colt AR-15s, which list the company's name and place of manufacture in Hartford, Connecticut.
The other side of the "Timm 4 EOSG" shows it has an ambidextrous fire selector, not a stock option on any Colt rifle.

Heckler & Koch SL8-1

The Heckler & Koch SL8-1 was added with the Tactical Weapons Pack as the "Slate 36".

Factory Heckler & Koch SL8-1 - 5.56x45mm NATO
Inspecting the SL8-1.
Crime Boss Rockay City SL8 inspect 2.jpg

"NESHEK"

The "NESHEK" is one of the game's available assault rifles; it is a frankly bizarre bullpup AK variant chambered in 5.56x45mm NATO, seemingly built off the receiver of an STV-380 (a Vietnamese license-produced version of the IWI Galil ACE 32 that incorporates some more traditional AK-type controls), fitted with a stylized 3rd-generation CAR-15 stock (with the reinforcing ribs moved from the buffer tube to the buttplate), a Hera Arms CQR foregrip as its pistol grip (with a trigger seemingly just inserted into the front, lacking even a trigger guard), a vaguely AUG-like left-side charging handle, and the ventilated handguard of a Valmet M62.

STV-380 - 7.62x39mm
Valmet M62 - 5.56x45mm NATO
Unlocking the "NESHEK". Note that this advertisement shows a different version, with an AR-like quad-railed handguard, a shorter polymer lower receiver, a non-railed top cover, a vaguely Magpul-esque flip-up rear sight combined with a front sight far too small to line up with it (the rear sight instead simply having a front sight merged into it, with no concern for how this is actually supposed to help), and a cheek riser on the stock. This version is (or was) actually usable, although it isn't clear how they're distinguished in-game.
The updated NESHEK model on the ground.
Performing a melee attack with the "NESHEK" with a nearly-empty magazine, giving a good view of the handguard, stock, and receiver.
Inserting a new, visibly-full 25-round magazine. The lever above the magazine well appears to be some kind of awkwardly placed ambidextrous fire selector, as the player character's hands will flick the fire mode off-screen on the right of the gun which moves this lever too, its rather awkward placement would probably make it difficult to change quickly (not to mention the pointlessness of an ambidextrous fire selector on a non-ambidextrous bullpup).

Remington 700 BDL

The "Sniper Rifle" is an available bolt-action sniper rifle, resembling a synthetic version of the Remington 700 BDL with iron sights, scope, and detachable 10-round magazine.

Remington Model 700 BDL - .300 Win Mag
Fighting her way through Cagnali's forces in the Cagnali's Order DLC campaign, Theresa finds a Sniper Rifle in a case.
Holding the Sniper Rifle.
Aiming through the rifle's scope.
Changing the box magazine with the hand clipping through the magazine.

Machine Guns

M249 SAW Para

The M249 SAW Para appears as the "SAW PARA", it used by Heavy SWAT and can be purchased by the player with the "Heavy Hitters" DLC pack. A version with a belt can be found in certain missions or purchased while SWAT exclusively use it loaded with 30-round STANAG magazines.

M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm NATO
Finding the M249 SAW in a vault.
Inspecting the M249 SAW.
Inspecting the other side.
Inspecting the M249 loaded with a STANAG magazine.

M60

The M60 machine gun is an available weapon and is simply called the "MG", but is referred to as an M60 in dialogue and objective text in the third Vietnam flashback. It is slightly stylized, featuring a shorter barrel and longer, ventilated handguard that encompasses most of the barrel. Touchdown (played by Michael Rooker) uses a unique M60 when defending the player's turf, which is upgraded depending on the level of Baker's Turf War Army (most notably going from 120, to 160, then 200 round capacity). Ranger also has his own unique version unlocked after his third Vietnam flashback mission. There is also a stationary turret version.

M60 - 7.62x51mm NATO
Ranger holds the M60 during his flashback.
Inspecting Ranger's unique M60.
Crime Boss Rockay City Ranger M60 2.jpg
Touchdown with Ranger's M60 in the loading screen for Turf defenses as originally it was used by Touchdown until an update.
Holding Touchdown's unique M60.
Inspecting Touchdown's unique M60.
The other side.
A mounted M60.
Manning the mounted M60.


Grenades

M26 hand grenade

The M26 hand grenade appears as the "Frag Grenade" and a red version called the "Cluster Grenade".

M26 High-Explosive Fragmentation hand grenade
The Frag Grenade in a magazine when unlocked.
The Cluster Grenade in a magazine when unlocked.

M84 Stun Grenade

The M84 stun grenade appears as the oddly named "Silenced Stun Grenade" and is wrongly depicted as a non-lethal gas grenade that stuns enemies. The Cagnali's Order DLC pack adds a EMP grenade that uses the same model. Police throw them as normal flashbangs, notably this was originally available to the player before being replaced by the gas version in an update.

M84 stun grenade
The M84 on the unlocks screen.
A more accurate M84 flashbang thrown by enemies.
The "EMP Grenade" on the ground.


M18 Smoke Grenade

During certain heists with helicopters, A red M18 Smoke Grenade is used to signal the helicopter for pickup.

M18 smoke grenade - Red.
Throwing the M18.
An M18 on the ground.
The M18 releasing smoke.

Explosives

C4

C4 charges are used for certain objectives.

Placing C4.


Mine

Mines appear during Ranger's first Vietnam flashback.

The mine is the green object above the "Chopper"'s sights.

Mortar

A mortar appears in Ranger's final flashback.

The Mortar.

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