https://www.imfdb.org/api.php?action=feedcontributions&user=Swordimpulse07&feedformat=atom
Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]
2024-03-28T22:55:22Z
User contributions
MediaWiki 1.35.7
https://www.imfdb.org/index.php?title=Talk:Black_Panther&diff=1194649
Talk:Black Panther
2018-07-03T23:05:15Z
<p>Swordimpulse07: /* Oakland, 1992 */ new section</p>
<hr />
<div>==Opening Sequence==<br />
So first off, amazing movie, absolutely loved it. In the opening sequence, telling the history of Wakanda, during the shot of more modern events one of the things we see is a Spitfire chasing and firing at a Bf 109; just a little thing worth adding to the page for novelty's sake once we get the bluray. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:22, 17 February 2018 (EST)<br />
<br />
== Oakland, 1992 ==<br />
<br />
What were the handguns N'Jobu and James had?</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Ghost_Recon_Wildlands&diff=1174511
Ghost Recon Wildlands
2018-04-08T03:35:14Z
<p>Swordimpulse07: Added missing "Assault Rifles" section</p>
<hr />
<div>{{incomplete}}<br />
[[Image:GRWBanner.jpg|thumb|right|350px|''Ghost Recon: Wildlands'' (2017)]]<br />
'''''Tom Clancy's Ghost Recon: Wildlands''''' is the latest installment in the [[Tom Clancy#Ghost Recon|Ghost Recon]] franchise. It was announced during the Ubisoft E3 2015 Conference, and was released on March 7th, 2017. It is set in a massive and responsive open world, with the whole campaign playable either solo or with up to 4 friends. A competitive PVP mode, titled ''Ghost War'', was later released as part of a free update.<br />
<br />
{{VG Title}}<br />
<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
<br />
==Beretta M9A1==<br />
A Cartel member can be seen with a [[Beretta M9A1]] in the "Fight for the Wildlands" trailer. During gameplay, the Beretta is found in a locked weapons box in the Villa Verde province and is simply labeled as the "M9." The Beretta starts with a standard issue 15-round magazine, and can be modified to accept 25-round extended magazines, various tactical laser sights, and a detachable suppressor. A unique M9A1 called "El General" is awarded to the player when they capture General Baro, a UNIDAD general. It sports a black paintjob with brown grips.<br />
<br />
The weapon is also the default sidearm of Nomad, who will always draw a black M9 in cutscenes, regardless of the player's currently-equipped sidearm which, amusingly, will still appear inside its holster on his/her leg even in cutscenes. Agent Karen Bowman, the Ghosts' CIA contact, also uses an M9 handgun during several cutscenes.<br />
<br />
[[Image:BerettaM9A1.jpg|thumb|350px|none|Beretta M9A1 - 9x19mm]]<br />
[[File:GRW-M9.jpg|thumb|none|600px]]<br />
[[File:GR Wildlands M9.jpg|thumb|none|600px|Beretta M9 with laser sight and SilencerCo Osprey 9mm sound suppressor.]]<br />
[[File:GRW M9A1 1.jpg|thumb|none|600px|A vanilla M9A1 in Gunsmith. Note the grooved ergo grip panels.]]<br />
[[File:GRW M9A1 El General.jpg|thumb|none|600px|El General in Gunsmith.]]<br />
[[File:GRW M9.jpg|thumb|none|600px|A Ghost aiming his M9 with a worn tan finish.]]<br />
[[File:GRW M9 (1).jpg|thumb|none|600px|A Ghost, cleverly disguised as [[Max Payne 3|Max Payne]] clears a jungle dockyard with his M9A1.]]<br />
[[File:GRW M9 (2).jpg|thumb|none|600px|The M9 in the hands of another Ghost sporting fancy shades.]]<br />
[[File:GRW M9 (3).jpg|thumb|none|600px|Iron sights of the Beretta.]]<br />
[[File:GRW M9 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW El General.jpg|thumb|none|600px|Mashing a magazine into "El General."]]<br />
<br />
==Colt Python==<br />
A [[Colt Python]] with a 6 inch barrel is part of the western-themed "Last Chance" Ghost pack. It is referred to as ".357 Joker".<br />
[[File:ColtPython&IvoryGrips.jpg|thumb|none|400px|Colt Python with 6" barrel & Ivory Grips - .357 Magnum]]<br />
[[File:GRW Python 1.jpg|thumb|none|600px|The ".357 Joker" in the store menu.]]<br />
[[File:GRW Python (1).jpg|thumb|none|600px|Colt Python in hand, a Ghost lays down the law in a Bolivian town.]]<br />
[[File:GRW Python (2).jpg|thumb|none|600px|Aiming the Python.]]<br />
[[File:GRW Python (3).jpg|thumb|none|600px|Dumping out the cylinder during a reload.]]<br />
[[File:GRW Python (4).jpg|thumb|none|600px|Inserting more invisible rounds.]]<br />
<br />
==FN Five-seveN USG==<br />
The [[FN Five-seveN| FN Five-seveN USG]] can be recovered by the player in a locked weapons box during gameplay. It starts with a standard 20-round magazine, and a weapon mod allows it to carry 30 rounds. It can be fitted with various tactical lasers and has a detachable suppressor. A customized but unmodifiable Five-seveN called the "Lady Killer" can be acquired by defeating a certain cartel buchon.<br />
<br />
The weapon boasts decent overall performance, has the highest magazine cap for semi-automatic pistols (20 default and 30 upgraded) and the highest armor penetration stat of any sidearm, but hampered by its low rate of fire.<br />
<br />
[[Image:FN-FiveSeven USG.jpg|thumb|none|330px|FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm.]]<br />
[[File:GRW FN57 1.jpg|thumb|none|600px|The Five-seveN in the loadout menu.]]<br />
[[File:GRW FN57 (2).jpg|thumb|none|600px|A Ghost poses with his Five-seveN on the Yungas Road in the early morning rain.]]<br />
[[File:GRW FN57 (3).jpg|thumb|none|600px|Iron sights of the Five-seveN.]]<br />
[[File:GRW FN57 (4).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW FN57 (1).jpg|thumb|none|600px|Releasing the slide.]]<br />
[[File:GRW FN57 Lady Killer.jpg|thumb|none|600px|Lady Killer in Gunsmith.]]<br />
[[File:GRW Lady Killer.jpg|thumb|none|600px|Posting up in a cartel office with the Lady Killer.]]<br />
<br />
==FNX-45==<br />
In the debut trailer, Midas is seen using a suppressed [[FN_FNP#FNX-45|FNX-45]]. 'White Hat', a drug dealer and member of the Santa Blanca cartel, is seen wielding an un-suppressed version in trailers. The FNX-45 is the player's starting pistol in the game, labeled as the P45T.<br />
<br />
Due to its status of being a starter weapon; it has low damage, but high handling, even compared to other sidearms.<br />
<br />
[[File:FNX-45 Tactical FDE.jpg|thumb|none|400px|FNX-45 Tactical FDE - .45 ACP]]<br />
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his FNX as he takes "White Hat" hostage.]]<br />
[[Image:GRW-Pistol-2.jpg|thumb|none|600px|Midas throws "White Hat" in the trunk of a car.]]<br />
[[Image:GRW-Pistol-3.jpg|thumb|none|600px|Nomad with his FNX as he takes out an enemy.]]<br />
[[Image:GRW-Pistol-5.jpg|thumb|none|600px|A look "down the sights" of the FNX as a Ghost operative silently takes out a cartel member. Fortunately, the iron sights are actually used in the release game.]]<br />
[[File:GRW FNX45 1.jpg|thumb|none|600px|The FNX-45 with a LAM and suppressor in the loadout preview. Unlike the previous game, there are no reflex sight options for handguns.]]<br />
[[File:GRW FNX45 (1).jpg|thumb|none|600px|A Ghost attaches the Osprey suppressor to his FNX-45 in-game.]]<br />
[[File:GRW FNX45 (2).jpg|thumb|none|600px|Iron sights of the pistol.]]<br />
[[File:GRW FNX45 (3).jpg|thumb|none|600px|Reloading the FNX.]]<br />
<br />
==Heckler & Koch USP45 Tactical==<br />
The [[Heckler & Koch USP Tactical]] can be found in a freight yard in the Tabacal province. It appears as the "P12" and has a proper 12-round capacity, unlike the USP45 in [[Rainbow Six: Siege]]. Being a spec-ops tailored weapon, the USP is the most silent of all the sidearms once the suppressor is mounted.<br />
<br />
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]]<br />
[[File:GRW USP 1.jpg|thumb|none|600px|The USP45 Tactical in the Gunsmith menu. Note the hammer is cocked here, unlike the other pistols.]]<br />
[[File:GRW USP (1).jpg|thumb|none|600px|Sneaking up on a cartel lieutenant with the USP Tactical.]]<br />
[[File:GRW USP (2).jpg|thumb|none|600px|Aiming the USP45.]]<br />
[[File:GRW USP (3).jpg|thumb|none|600px|Reloading.]]<br />
<br />
==IMI Desert Eagle==<br />
A highly stylized [[Desert Eagle]] is seen in the debut trailer. It is indexed as "D-50" as per most recent Ubisoft titles, and is found at a UNIDAD FOB in northwestern Libertad. A unique D-50 called "La Novena" is awarded to the player when they defeat El Gato. It features an Aztec themed paintjob and engravings with a gunmetal grey and gold two tone.<br />
<br />
Due to the lack of a threaded barrel (and general difficulty of silencing large-caliber handguns), the weapon cannot accept a silencer.<br />
<br />
[[File:24k GDE.jpg|thumb|450px|none|Desert Eagle Mark XIX in 24K pure gold finish - .50AE]]<br />
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The Desert Eagle lays on a table.]]<br />
[[File:GRW DEagle 1.jpg|thumb|none|600px|Viewing a Desert Eagle Mark XIX in Gunsmith.]]<br />
[[File:GRW D-50 La Novena.jpg|thumb|none|600px|La Novena in Gunsmith.]]<br />
[[File:GRW DEagle (1).jpg|thumb|none|600px|A Ghost somewhat haphazardly points his Desert Eagle skyward.]]<br />
[[File:GRW DEagle (2).jpg|thumb|none|600px|Iron sights of the Desert Eagle.]]<br />
[[File:GRW DEagle (3).jpg|thumb|none|600px|Dropping a spent magazine from the pistol.]]<br />
[[File:GRW DEagle (4).jpg|thumb|none|600px|Inserting a new one.]]<br />
[[File:GRW La Novena.jpg|thumb|none|600px|Attempting to show off "La Novena" while getting interrupted by Holt lounging around with his SCAR.]]<br />
<br />
==Colt 1851 Navy==<br />
A [[Colt 1851 Navy]], called the "Peacemaker" (a nickname more commonly associated with the [[Single Action Army]]), is included in the Civil War and Antique Firearms packs.<br />
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]<br />
[[File:GRW_SAA.jpg|thumb|none|600px|The "Peacemaker" in the store menu.]]<br />
[[File:GRW Colt1851 (1).jpg|thumb|none|600px|The Calvary Officer stands with his Colt 1851, next to his other mechanical colt.]]<br />
[[File:GRW Colt1851 (2).jpg|thumb|none|600px|Aiming the 1851 Navy, note the hammer is never cocked and the revolver would be impossible to fire.]]<br />
[[File:GRW Colt1851 (3).jpg|thumb|none|600px|Reloading; the Ghost shoves in a single cartridge through the loading gate...]]<br />
[[File:GRW Colt1851 (4).jpg|thumb|none|600px|...and works the lever, which logically reloads all of the cylinders.]]<br />
<br />
==Luger P08==<br />
The [[Luger P08]] is available in the "Veteran" Ghost pack. It has custom details and white grip panels with ''S.P.Q.R'' written on them. S.P.Q.R. is an initialism for the Latin phrase ''Senātus Populusque Rōmānus'', literally translated as ''Roman Senate and People'' but more freely as ''The Senate and the People of Rome'', which was the motto of the Roman Republic.<br />
[[File:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]<br />
[[File:GRW P08 1.jpg|thumb|none|600px|The Luger in the Ghost shop.]]<br />
[[File:GRW P08 (1).jpg|thumb|none|600px|A Ghost interogates Tattoo-face with the P.08. Pardon the poor lighting here.]]<br />
[[File:GRW P08 (2).jpg|thumb|none|600px|Ironsights of the Luger.]]<br />
[[File:GRW P08 (3).jpg|thumb|none|600px|Reloading the pistol, which is a slightly better view thanks to being outside in the light.]]<br />
[[File:GRW P08 (4).jpg|thumb|none|600px|Pulling the toggle action.]]<br />
<br />
==M1911A1==<br />
An [[M1911A1]] with gold plating and ornate engraving can be seen in the Cartel Cinematic trailer. A standard issue M1911A1 with a railed frame can also be recovered in a locked weapons box on a cattle ranch in the southeastern part of the Ocoro province, simply labeled as the "M1911." The M1911A1 starts with an 8-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor.<br />
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 Pistol - .45 ACP]]<br />
[[File:ColtRailGun.jpg|thumb|none|400px|Colt Rail Gun - .45 ACP]]<br />
[[File:GRW-GoldM1911.jpg|thumb|none|600px]]<br />
[[File:GRW M1911 1.jpg|thumb|none|600px|The normal M1911 available to the player, note the rail on the frame and threaded barrel.]]<br />
[[File:GRW-M1911A1-Gold.jpg|thumb|none|600px|The "M1911 Golden" included in the Santa Blanca Ghost Pack.]]<br />
[[File:GRW M1911 (1).jpg|thumb|none|600px|Holding down a rooftop with a kitted-out 1911.]]<br />
[[File:GRW M1911 (2).jpg|thumb|none|600px|Aiming the .45 a target.]]<br />
[[File:GRW M1911 (3).jpg|thumb|none|600px|Inserting a fresh magazine.]]<br />
<br />
==Ruger LC380==<br />
The '''Ruger LC380''', an updated version of the [[Ruger LCP]], is given to the player upon completing the El Emisario chapter in the Ocoro province. It is referred to as "The BFF," despite apparently being a licensed model with detailed trademarks. It's sights are not zeroed, and thus its point of impact is well above its point of aim. <br />
[[File:Ruger LC380.jpg|thumb|none|350px|Ruger LC380 - .380 ACP]]<br />
[[File:GRW LC380 1.jpg|thumb|none|600px|"The BFF" in Gunsmith.]]<br />
[[File:GRW LC380 2.jpg|thumb|none|600px|Left side, note the California Approved stamping of the LC380CA model.]]<br />
[[File:GRW LC380 (1).jpg|thumb|none|600px|Standing outside a wood shop with the LC380CA.]]<br />
[[File:GRW LC380 (2).jpg|thumb|none|600px|Aiming the Ruger.]]<br />
[[File:GRW LC380 (3).jpg|thumb|none|600px|Reloading the pistol.]]<br />
<br />
==SIG-Sauer P227==<br />
The [[SIG-Sauer P220 pistol series#SIG-Sauer P227|SIG-Sauer P227]] can be found in a Santa Muerte house in north-central Malca and is labeled as the "P227." The P227 starts with a 10-round magazine, and can be modified to accept 15-round extended magazines, various tactical laser sights, and a detachable suppressor. This is the first appearance of this SIG P220 variant in any media.<br />
<br />
[[File:227-Nitron-Detail-L.jpg|thumb|400px|none|SIG-Sauer P227 - .45 ACP]]<br />
[[File:GRW P227 1.jpg|thumb|none|600px|Previewing the SIG P227.]]<br />
[[File:GRW P227 2.jpg|thumb|none|600px|The SIG-Sauer P227 in idle.]]<br />
[[File:GRW P227 3.jpg|thumb|none|600px|ADS view.]]<br />
[[File:GRW P227 4.jpg|thumb|none|600px|Reloading the P227.]]<br />
[[File:GRW-P227-Urban.jpg|thumb|none|600px|The unlockable "P227 Urban" in the Fallen Ghosts DLC.]]<br />
<br />
==SilencerCo Maxim 9==<br />
Available for real currency from the in-game shop is the integrally-suppressed [[SilencerCo Maxim 9]], as part of the "Silent" Ghost Pack. Referred to as the "Whisper" in-game. This is the first major media appearance of this handgun.<br />
[[File:SilencerCoMaxim9.jpg|thumb|none|400px|SilencerCo Maxim 9 - 9x19mm]]<br />
[[File:GRW Maxim9 1.jpg|thumb|none|600px|Note the shorter baffle configuration compared to the reference image above.]]<br />
<br />
=Submachine Guns=<br />
<br />
==C1 Sterling==<br />
The Canadian produced [[Sterling SMG]] variant from [[Rainbow_Six:_Siege#C1_Submachine_Gun|Rainbow Six: Siege]] can be acquired from a quinoa processing plant in central Remanzo. A unique version of the C1 Sterling, "Experimento #42", is awarded to the player when they defeat El Cerebro, it comes with an ATPIAL laser sight and a wooden foregrip which is not available on the regular version.<br />
[[File:c1-smg.jpg|thumb|none|400px|C1 Sterling - 9x19mm]]<br />
[[File:GRW Sterling 1.jpg|thumb|none|600px|A Sterling SMG in Gunsmith.]]<br />
[[File:GRW Sterling 2.jpg|thumb|none|600px|The "Experimento 42" variant that is unlocked from completing the story missions of Caimanes, which apparently was made from spare drug-smuggling submarine parts.]]<br />
[[File:GRW Sterling (1).jpg|thumb|none|600px|A Ghost poses with the Sterling SMG, looking for "Argies" to slot.]]<br />
[[File:GRW Sterling (2).jpg|thumb|none|600px|ADS of the Sterling, in a left handed pose.]]<br />
[[File:GRW Sterling (3).jpg|thumb|none|600px|Reloading the SMG.]]<br />
[[File:GRW Sterling (4).jpg|thumb|none|600px|Pulling the bolt back.]]<br />
[[File:GRW Experimento 42.jpg|thumb|none|600px|"Experimento 42" in the hands of another Ghost, note the "Warhawk" AWM on his backpack.]]<br />
<br />
==CZ Scorpion Evo 3 A1==<br />
A [[CZ Scorpion Evo 3 A1]] can be seen being loaded by a cartel gunman in the "Fight for the Wildlands" trailer. It is located in a UNIDAD firebase in Koani. Players who have played ''[[Rainbow Six: Siege]]'' can get a ''Rainbow Six'' themed Scorpion Evo 3 via Ubisoft Club for free, it can also be bought in the in game store. <br />
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]<br />
[[File:GRW-Scorpion-EVO.jpg|thumb|none|600px]]<br />
[[File:GRW Scorpion 1.jpg|thumb|none|600px|Viewing a Scorpion Evo 3 A1. A safety manual caution label is present on the magwell.]]<br />
[[File:GRW Scorpion EVO 3 R6.jpg|thumb|none|600px|Scorpion EVO 3 R6 in Gunsmith. Note that this gun was featured in the game before a Scorpion Evo 3 was even added to ''Rainbow Six: Siege'' and is not even the same version. Also note that the gun in this game is the A1 version, while the one in ''Siege'' is the S1 civilian variant.]]<br />
[[File:GRW Scorpion EVO 3 (1).jpg|thumb|none|600px|The Scorpion Evo 3 A1 in idle.]]<br />
[[File:GRW Scorpion EVO 3 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:GRW Scorpion EVO 3 (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW Scorpion EVO 3 (4).jpg|thumb|none|600px|Working the action.]]<br />
<br />
==CZ Skorpion Vz.61==<br />
The original [[Sa. Vz.61 Skorpion]] is also featured in the game. As with the MAC-10, it is a very common weapon used among regular cartel hoodlums (who use two of them at the same time); and as with the M10, the only modification for the Vz.61 is the option to extend or fold the stock. Additionally, both weapons are classified as sidearms due to their small size. For some reason, it holds 30 rounds in the normal 20-round banana magazine, which basically makes the Skorpion a direct upgrade compared to the Ingram. It can be unlocked in the Remanzo province.<br />
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]<br />
[[File:GRW Vz.61 1.jpg|thumb|none|600px|Previewing the Vz.61.]]<br />
[[File:GRW Vz61 (1).jpg|thumb|none|600px|The Skorpion, in the hands of a Ghost at dawn.]]<br />
[[File:GRW Vz61 (2).jpg|thumb|none|600px|Iron sights of the Vz. 61.]]<br />
[[File:GRW Vz61 (3).jpg|thumb|none|600px|Ditto, but with the stock extended this time.]]<br />
[[File:GRW Vz61 (4).jpg|thumb|none|600px|Reloading the Skorpion.]]<br />
[[File:GRW Vz61 (5).jpg|thumb|none|600px|The other Ghost charges his compact SMG.]]<br />
<br />
==FN P90==<br />
In one of the released screenshots a Ghost operative can be seen with an [[FN P90]] slung on his back. It is available from a weapon crate from the large cartel base in La Cruz. It has the second highest magazine capacity of the sub-machine gun class, thanks to its default 50-round magazine.<br />
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]<br />
[[Image:GRW-P90.jpg|thumb|none|600px|The Ghost Operative with his P90 slung on his back]]<br />
[[Image:GRW P90 detail.jpeg|thumb|none|600px|The P90 in the gunsmith menu. The default sights appear to be Troy Micro Tritium front and rear flip-up sights.]]<br />
[[Image:Ghost Recon Wildlands P90 sights.jpeg|thumb|none|600px|Aiming down the sights of the P90.]]<br />
[[Image:Ghost Recon Wildlands P90 2.jpeg|thumb|none|600px|A Ghost Operative on [[Stargate SG-1|P3X-984]] holds a P90.]]<br />
[[Image:Ghost Recon Wildlands P90.jpeg|thumb|none|600px|Another view of the P90.]]<br />
[[File:GRW P90 (1).jpg|thumb|none|600px|Reloading the PDW.]]<br />
[[File:GRW P90 (2).jpg|thumb|none|600px|Charging the weapon.]]<br />
<br />
==Heckler & Koch MP5 MLI==<br />
The [[Heckler & Koch MP5 MLI]] is the starting SMG given to all Ghosts at the beginning of the game. Much like the P416, it's a decent weapon, but due to its status as a starter gun, it's largely inferior to all other guns in its class.<br />
[[Image:Heckler-Koch-MP5-MLI.jpg|thumb|none|400px|Heckler & Koch MP5 MLI - 9x19mm]]<br />
[[File:GRW MP5 1.jpg|thumb|none|600px|An MP5 MLI with an approximation of the RAL8000 finish.]]<br />
[[File:GRW MP5 2.jpg|thumb|none|600px|A black MP5 MLI with the stock collapsed. It incorrectly uses a 20-round SIG MPX magazine by default.]]<br />
[[File:GRW-MP5SD.jpg|thumb|none|600px|A suppressed MP5 seen in a trailer.]]<br />
[[File:GRW MP5 (1).jpg|thumb|none|600px|The MP5 MLI and some dead sicarios. Note Weaver with his signature Mk 14 behind Nomad.]]<br />
[[File:GRW MP5 (2).jpg|thumb|none|600px|Aiming the MP5 at the sky.]]<br />
[[File:GRW MP5 (3).jpg|thumb|none|600px|Reloading the MP5. Dropping out the magazine.]]<br />
[[File:GRW MP5 (4).jpg|thumb|none|600px|Moving to charge the MP5 in a rather dramatic fashion (similar to the Scorpion and the Vector).]]<br />
<br />
==Heckler & Koch MP7A1==<br />
The [[Heckler & Koch MP7A1]] appears as the "MP7". It can be found in a guard tower in an outpost in the Barvechos province.<br />
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]]<br />
[[File:GRW MP7A1 1.jpg|thumb|none|600px|A default MP7A1 with a 40-round magazine, though it only holds 30.]]<br />
[[File:GRW MP7A1 2.jpg|thumb|none|600px|Left side of a MP7 with stock and grip collapsed/folded.]]<br />
[[File:GRW MP7A1 3.jpg|thumb|none|600px|The MP7 in game, in a full-on Navy SEAL kit-up.]]<br />
[[File:GRW MP7A1 5.jpg|thumb|none|600px|Reloading the MP7A1.]]<br />
[[File:GRW MP7A1 6.jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==Ingram MAC-10==<br />
One of the most common guns used by the Santa Blanca Cartel gangsters is the Ingram [[MAC-10]]. Being firm adherents to the "rule of cool", sicarios always duel wield MAC-10s whenever armed with them (something the player cannot do). Although the player can pretty much pick one up an any time from a cartel goon, it can be unlocked for use in the inventory from a quarry in Pucara. For whatever reason, the only modifiable element of the M10 is the option to extend or collapse the stock. As with the other recent Ubisoft titles, it appears as the "SMG-11". It is also carried as a sidearm, in the player's pistol slot. Despite being modeled with the standard length magazine, the Ingram magazines only hold a meager 20 rounds in game, while the opposite is the case for the Vz. 61 Skorpion.<br />
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm]]<br />
[[File:GRW M10 1.jpg|thumb|none|600px|The "SMG-11" in Gunsmith.]]<br />
[[File:GRW M10 2.jpg|thumb|none|600px|Sighting in a sicario dual-wielding Ingrams.]]<br />
[[File:GRW DoubleMac.jpg|thumb|none|600px|Another shot of a sicario dual-wielding MAC-10s as he nervously searches for his base's assailants. Despite being insane, coke-fueled nutters; Santa Blanca sicarios still show good trigger discipline, as shown here.]]<br />
[[File:GRW MAC-10 (1).jpg|thumb|none|600px|The M10, now in the hands of a good guy.]]<br />
[[File:GRW MAC-10 (2).jpg|thumb|none|600px|Aiming the MAC with the stock collapsed.]]<br />
[[File:GRW MAC-10 (3).jpg|thumb|none|600px|Again, this time with the stock extended.]]<br />
[[File:GRW MAC-10 (4).jpg|thumb|none|600px|Reloading the MAC-10.]]<br />
[[File:GRW MAC-10 (5).jpg|thumb|none|600px|Locking the bolt back.]]<br />
<br />
==Izhmash PP-19 Bizon-2==<br />
The [[Izhmash PP-19 Bizon]] returns from the previous game; it was first seen in the "Fight for the Wildlands" trailer. The Bizon is a fairly popular weapon carried by cartel goons. It is found on a barge serving as a cocaine lab floating in eastern part of the massive lake in Agua Verde, rounding out the arsenal of it and the Saiga-12 and SR-3M that some Russian must've lost in that province. A unique variant of the Bizon, "Residuos", is awarded to the player when they defeat El Pozolero. It has a dirty and rusty look, likely referencing the fact that its former wielder has now corroded into toxic soup, with a white and black two tone and only comes equipped with a Kobra sight. It is the highest-capacity sub-machine gun in the game with 64 rounds in its magazine.<br />
[[File:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]<br />
[[File:PP-19 Bizon suppressed.jpg|thumb|none|450px|PP-19 Bizon-2 with PBS-1 suppressor and Kobra sight - 9x18mm Makarov]]<br />
[[File:GRW PP19 1.jpg|thumb|none|600px|A PP-19 with the stock folded...]]<br />
[[File:GRW PP19 2.jpg|thumb|none|600px|..and a modified Bizon matching the image above.]]<br />
[[File:GRW-Bizon.jpg|thumb|none|600px|A Sicario firing the PP19 in a trailer. Also note the hand clipping on the magazine.]]<br />
[[File:GRW PP-19 Residuos.jpg|thumb|none|600px|Residuos in Gunsmith.]]<br />
[[File:GRW PP19.jpg|thumb|none|600px|A Santa Blanca sicario with his PP-19 slung on his shoulder.]]<br />
[[File:GRW PP19 (1).jpg|thumb|none|600px|A Ghost stands out in the rain with a PP-19 in hand. He also has a PP-19-01 on his back...]]<br />
[[File:GRW PP19 (2).jpg|thumb|none|600px|Iron sights of the Bizon.]]<br />
[[File:GRW PP19 (3).jpg|thumb|none|600px|Reloading the helical mag.]]<br />
[[File:GRW PP19 (4).jpg|thumb|none|600px|Operating the charging handle.]]<br />
<br />
==Izhmash PP-19-01 Vityaz-SN==<br />
Another weapon carried over from ''Rainbow Six Siege'', the [[PP-19-01 Vityaz]] is an SMG available for the players arsenal. It's stored in a fairly massive Santa Blanca stronghold in the Inca Camina province. A unique variant of the PP-19, "¡UY!", is awarded to the player when they defeat El Chido. It comes with a PK-AS sight, an ATPIAL laser sight and its stock folded.<br />
[[File:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]<br />
[[File:GRW Vityaz 1.jpg|thumb|none|600px|The Vityaz-SN in the Gunsmith preview.]]<br />
[[File:GRW 9x19VSN UY.jpg|thumb|none|600px|¡UY! in Gunsmith.]]<br />
[[File:GRW Vityaz (1).jpg|thumb|none|600px|Vityaz-SN in hand, this Ghost contemplates rigging that nice Cartel chariot with an explosive trap.]]<br />
[[File:GRW Vityaz (2).jpg|thumb|none|600px|Aiming the Vityaz, note that the rear sight blades actually appear to be the RIS rails on the upper Zenit handguard.]]<br />
[[File:GRW Vityaz (3).jpg|thumb|none|600px|Reloading the PP-19-01.]]<br />
[[File:GRW Vityaz (4).jpg|thumb|none|600px|The Vityaz, this time with a long barrel similar to that of the Saiga-9 civilian variant.]]<br />
[[File:GRW Vityaz (5).jpg|thumb|none|600px|Rechambering the SMG.]]<br />
[[File:GRW ¡UY!.jpg|thumb|none|600px|Standing around with ¡UY!, showing off the folded Zenitco stock.]]<br />
<br />
==POF PSG==<br />
The [[Patriot Ordnance Factory PSG]] is stored in a cartel stronghold in the San Mateo sector. The PSG is the pistol-caliber carbine counterpart to the [[POF P416]].<br />
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]<br />
[[File:GRW PSG 1.jpg|thumb|none|600px|A POF PSG with a skeletal angled foregrip, Aimpoint Micro-T1, and thirty-round magazine. Note the clipping happening in between the Micro mount and the rear MBUIS.]]<br />
[[File:GRW PSG (1).jpg|thumb|none|600px|That clipping issue is fixed in the world model, however.]]<br />
[[File:GRW PSG (2).jpg|thumb|none|600px|Reloading a 9mm stick magazine into the PSG.]]<br />
[[File:GRW PSG (3).jpg|thumb|none|600px|Charging the PSG.]]<br />
<br />
==SIG-Sauer MPX==<br />
The [[SIG-Sauer MPX]] is another SMG available in the game. It can be found in a weapon crate in the Mojocoyo province. Some higher level cartel sicarios also use the SIG MPX.<br />
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]<br />
[[File:GRW MPX 1.jpg|thumb|none|600px|Previewing the MPX. Note the keymod handguard.]]<br />
[[File:GRW MPX 2.jpg|thumb|none|600px|The "Irish Ranger", searching Bolivia for new and exotic strands of the potato plant, poses with a customized SIG MPX.]]<br />
[[File:GRW MPX 3.jpg|thumb|none|600px|ADS of the Micro T1 sight.]]<br />
[[File:GRW MPX 4.jpg|thumb|none|600px|Swapping out magazines.]]<br />
[[File:GRW MPX 5.jpg|thumb|none|600px|Charging the MPX.]]<br />
[[File:GRW_sic_MPX.jpg|thumb|none|600px|A Santa Blanca sicario with an MPX on his back.]]<br />
<br />
==TDI/KRISS Vector==<br />
Named "Vector .45 ACP", as it has been in Ubisoft shooters since [[Far Cry 3]]. The Vector is stored in a very well defended UNIDAD base in the northern half of Media Luna. By default it uses 15 round magazines; 25 rounders must be unlocked from an accessory box. A unique variant of the Vector, called the "Mendeleyev" is awarded to the player when they capture Marcus Jensen. It has a carved skull over the magwell and sports a white paintjob.<br />
<br />
The weapon has the highest rate of fire of all SMGs, but is compensated by having an equally fast reload time.<br />
<br />
[[File:KrissSuperV.jpg|thumb|none|450px|TDI Vector -.45 ACP]]<br />
[[File:GRW Vector 1.jpg|thumb|none|600px|A default black Vector. As with the Mk 14 EBR, the Magpul CTR stock is equipped by default.]]<br />
[[File:GRW Vector 2.jpg|thumb|none|600px|A tan Vector with an extended mag, original stock, and Osprey .45 suppressor.]]<br />
[[File:GRW Vector 3.jpg|thumb|none|600px|GhostLead revisits Bolivia with his signature Vector from the previous game.]]<br />
[[File:GRW Vector 4.jpg|thumb|none|600px|Dumping out an extended Glock 21 magazine.]]<br />
[[File:GRW Vector 5.jpg|thumb|none|600px|Racking the charging handle back.]]<br />
[[File:GRW Vector .45 ACP Mendeleyev.jpg|thumb|none|600px|Mendeleyev in Gunsmith.]]<br />
[[File:GRW Mendeleyev.jpg|thumb|none|600px|Screwing an Osprey .45 suppressor onto the Mendeleyev.]]<br />
<br />
=Assault Rifles=<br />
<br />
==AK-47==<br />
The [[AK-47]] was first seen on the table opposite the Desert Eagle, and also in the hands of one of the cartel members in the trailers. In the final game, the AK47 can be found in the Libertad province. It is also the primary weapon of rebel riflemen, where it sports a camo-green stock and 20 round magazine.<br />
<br />
The AK47's handguard does not have any rails, thus apart from the GP25 grenade launcher; it cannot mount underbarrel attachments or laser sights.<br />
<br />
However, 2 special AK variants can be unlocked by completing the main story missions in the Itacua province where players begin the game. They are referred to "His AK47" and "Her AK47," belonging to morbid lovebirds; El Polito and La Yuri, Santa Blanca's chief medical officers, who also happen to be their chief interrogators/torturers.<br />
<br />
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]]<br />
[[Image:GRW-Deagle-1.jpg|thumb|none|600px|The handguard and rear sight visible on the left.]]<br />
[[File:GRW-AKM.jpg|thumb|none|600px|A later frame, showing the gas block and front sight.]]<br />
[[File:GRW-AKM-2.jpg|thumb|none|600px|An AK-47 with black furniture and a 20-round magazine from the "Fight for the Wildlands" trailer.]]<br />
[[File:GRW AK 1.jpg|thumb|none|600px|The default AK47 with a 30-round magazine.]]<br />
[[File:GRW_RebelAK.jpg|thumb|none|600px|A group of Katari 26 rebels check for enemies with their AKs at the ready. The Katari rebels like to paint the stocks of their AKs with a woodland camo pattern, but not the rest of the gun or other accessories.]]<br />
[[File:GRW AK 2.jpg|thumb|none|600px|El Polito's AK, which looks like it wants to be an AKS-74 with a bakelite 5.45 magazine and side-folding stock.]]<br />
[[File:GRW AK 3.jpg|thumb|none|600px|La Yuri's AK. Note the drum magazine (which has a 50-round capacity) and AIMS foregrip. This setup may be a influenced by the infamous Type 56-1 used in the [[44_Minutes:_The_North_Hollywood_Shoot-out#Romanian_AIMS|North Hollywood bank robbery]].]]<br />
[[File:GRW AK-47 (1).jpg|thumb|none|600px|A Ghost holds an AK equipped with a drum magazine and compensator.]]<br />
[[File:GRW AK-47 (2).jpg|thumb|none|600px|"His AK-47" in the hands of the "Forgotten Wildlands" Ghost.]]<br />
[[File:GRW AK-47 (3).jpg|thumb|none|600px|First person view of a generator being blasted away.]]<br />
[[File:GRW AK-47 (4).jpg|thumb|none|600px|Aiming "Her AK-47", which lacks the RIS rail.]]<br />
[[File:GRW AK-47 (5).jpg|thumb|none|600px|Another Ghost reloads the rebel's Kalashnikov.]]<br />
[[File:GRW AK-47 (6).jpg|thumb|none|600px|Charging the pink AK.]]<br />
<br />
==AK-12==<br />
An [[AK-12]] can be seen in the hands of a Cartel member in the "Fight for the Wildlands" trailer. The AK-12 can be found in a locked weapons box in Tobacal. A unique AK-12 called "Ritmo" is awarded to the player when they defeat DJ Perico, another variant of the AK-12 called the "GR Network" is available if players has connected to the Ghost Recon Network and tagged 10 Ghost profiles. Some mid-level sicarios also make use of AK12s.<br />
<br />
In-game, the magazines claim to use 7.62x39mm rounds (it shares the same magazine mods that can be used on the "AK-47"). However, the gun's damage is very similar to 5.56mm rifles (in fact, the AK-47 outright surpasses the AK-12 in terms of damage), and the weapon is modeled with the 5.45mm magazines, so it is safe to assume that it is the original AK-12 prototype.<br />
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]<br />
[[File:GRW-AK12.jpg|thumb|none|600px]]<br />
[[File:GRW_sic_AK.jpg|thumb|none|600px|Observing a cartel goon with an AK12.]]<br />
[[File:GRW AK12 1.jpg|thumb|none|600px|The AK-12 with a thirty-round magazine in Gunsmith.]]<br />
[[File:GRW AK-12 Ritmo.jpg|thumb|none|600px|Ritmo (Spanish for "Rythm"; which is fitting considering the boss it is attributed to) in Gunsmith.]]<br />
[[File:GRW AK12 (1).jpg|thumb|none|600px|The AK-12 in-game, with the 20-round mag.]]<br />
[[File:GRW AK12 (2).jpg|thumb|none|600px|Iron sights of the AK-12.]]<br />
[[File:GRW AK12 (3).jpg|thumb|none|600px|Putting some rounds into the center mass of a cartel heavy with a kitted-out AK-12.]]<br />
[[File:GRW AK12 (4).jpg|thumb|none|600px|Reloading the AK.]]<br />
[[File:GRW AK12 (5).jpg|thumb|none|600px|Racking the left-side charging handle.]]<br />
[[File:GRW Ritmo.jpg|thumb|none|600px|A Ghost prepares stalks a hotel worker with "Residous" in hand and "Ritmo" prominently on his back.]]<br />
<br />
==Steyr AUG A3-CQC==<br />
A [[Steyr AUG A3-CQC]] can be found in a base in the western half of Bervechos. By default, it is equipped with regular 30-round magazines that only hold 20 rounds; the 30-round magazine is modeled out of the extended 42-round AUG magazine.<br />
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3-CQC, 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]<br />
[[File:GRW AUG 1.jpg|thumb|none|600px|A black AUG A3 in the Gunsmith menu.]]<br />
[[File:GRW AUG (1).jpg|thumb|none|600px|A Ghost experiences a flashback to the ''Isla Inocentes'' level from [[Battlefield: Bad Company 2]]'s multiplayer mode, complete with the US Army assault uniform and M203-equipped AUG A3.]]<br />
[[File:GRW AUG (2).jpg|thumb|none|600px|Aiming down the TA31H ACOG scope.]]<br />
[[File:GRW AUG (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW AUG (4).jpg|thumb|none|600px|Giving the charging handle a tug.]]<br />
<br />
==CZ 805 BREN==<br />
The [[CZ 805 BREN]] is the weapon of choice for higher-level cartel riflemen, who uses it with a Kobra sight and G33 magnifier. It can be unlocked from a storage site in central Villa Verde. It is indexed as "805 Bren A2", which is incorrect since it initially starts with the standard 14.2 inch barrel, making it the A1 variant. It can still turn into the A2 variant however, by installing the 10.9 inch short barrel.<br />
<br />
A unique CZ 805 called "El Comandante" is rewarded to the player when they defeat the UNIDAD commander in the Unidad Conspiracy missions. It has a Magpul D60 drum magazine which cannot be found in the open world.<br />
<br />
The 805 BREN is strangely the most flexible assault rifle in the game. It is the only assault rifle that is capable of changing buttstocks, has all 3 firing mode options, all 3 barrel lengths, and mount all handguard attachments.<br />
[[File:CZ805BREN variant.jpg|none|500px|thumb|CZ 805 BREN A1 with tan upper receiver - 5.56x45mm NATO]]<br />
[[File:CZ805bren-a2.jpg|500px|thumb|none|CZ 805 BREN A2 with black upper receiver - 5.56x45mm NATO]]<br />
[[File:GR Wildlands BREN.jpg|thumb|none|600px|Pre-release image of a customized BREN A1.]]<br />
[[File:GRW El Comandante.jpg|thumb|none|600px|"El Comandante" in the gunsmith.]]<br />
[[File:GRW CZ805 (1).jpg|thumb|none|600px|The CZ 805 with an M320 launcher in game.]]<br />
[[File:GRW CZ805 (2).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW CZ805 (3).jpg|thumb|none|600px|Giving the charging handle a yank.]]<br />
[[File:GRW CZB.jpg|thumb|none|600px|A Santa Blanca sicario with a Bren 805 slung on his shoulder.]]<br />
<br />
==Desert Tech Micro Dynamic Rifle==<br />
The [[Desert Tech Micro Dynamic Rifle]] is an assault rifle introduced in the "Fallen Ghosts" DLC, where it is only called "MDR". It is obtained upon successfully completing all 3 intelligence gathering missions on Tomas Ortega. Los Extranjeros Jammer soldiers wield the MDR.<br />
<br />
[[file:MDR-BIG.jpg|thumb|450px|none|Desert Tech Micro Dynamic Rifle, final production version - .308 Winchester]]<br />
[[File:GRW MDR.jpg|thumb|600px|none|The MDR in-game.]]<br />
[[File:FL MDR.jpg|thumb|600px|none|An electronic warfare commando with his DT MDR.]]<br />
[[File:GRW MDR (1).jpg|thumb|none|600px|A vanilla MDR in the hands of a Ghost.]]<br />
[[File:GRW MDR (2).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW MDR (3).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==FAMAS G1==<br />
Indexed ingame as the "G2", the [[FAMAS|FAMAS G1]] is stashed away in a remote mountain hut in the southwestern corner of the map, within the mountainous Inca Camina province. It can only fire in full-automatic or single shots; for some reason there is no trigger pack with the three-round burst fire setting. The weapon has some of the lowest damage stats for any assault rifle, but makes up for it by having the highest rate of fire of any AR in the game.<br />
[[File:FAMAS F2.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm]]<br />
[[File:FAMAS G2 rifle.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm]]<br />
[[File:GRW FAMAS 1.jpg|thumb|none|600px|The FAMAS G1 with a 20-round STANAG magazine.]]<br />
[[File:GRW FAMAS 2.jpg|thumb|none|600px|The FAMAS in the hands of a Genome sentry.]]<br />
[[File:GRW FAMAS 3.jpg|thumb|none|600px|Unlike most games, the FAMAS in ''Wildlands'' actually uses it's proper iron sights instead of added BUIS on the RIS rail.]]<br />
[[File:GRW FAMAS 4.jpg|thumb|none|600px|Changing magazines.]]<br />
[[File:GRW FAMAS 5.jpg|thumb|none|600px|Giving the charging handle a tug.]]<br />
<br />
==FN SCAR-H==<br />
Holt can be seen with a suppressed [[FN SCAR-H]] in a pre-release screenshot and is his weapon of choice in the main game. The SCAR-H can be found in a locked weapons box in the UNIDAD-ridden province of "Flor de Oro" and is labeled as the "Mk 17." The SCAR-H starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[Heckler & Koch GLM grenade launcher]].<br />
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]<br />
[[File:GRW-SCARH.jpg|thumb|none|600px|Holt in the background with an FN SCAR-H, fitted with an ACOG scope and sound suppressor.]]<br />
[[File:GRW SCAR 1.jpg|thumb|none|600px|Previewing a tan SCAR-H Mark 17. It can be fitted with the barrels of the CQC or LB models, although the CQB barrel is a bit longer than it should be.]]<br />
[[File:GRW Mk17 (1).jpg|thumb|none|600px|A MARSOC-inspired Ghost poses with his Mk. 17 after capturing an airfield.]]<br />
[[File:GRW Mk17 (2).jpg|thumb|none|600px|Engaging a straggler while aiming down the ELCAN SpectreDR scope.]]<br />
[[File:GRW Mk17 (3).jpg|thumb|none|600px|Zooming in to get a better shot on a cartel sniper.]]<br />
[[File:GRW Mk17 (4).jpg|thumb|none|600px|Reloading the SCAR.]]<br />
[[File:GRW Mk17 (5).jpg|thumb|none|600px|Giving the right side charging handle an AK-like tug.]]<br />
[[File:GRW Holt SCAR-H.jpg|thumb|none|600px|Holt's SCAR-H.]]<br />
<br />
==Heckler & Koch G36C==<br />
The [[Heckler & Koch G36C]] can be obtained at any time through the Ubisoft club and the player can start the game immediately with this in their armory if they start a new game, with the weapon being a direct upgrade over the P416. However, its unique 30-round magazine is found separately. The weapon is also used by some mid-level sicarios.<br />
[[File:hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45 NATO]]<br />
[[File:GRW G36C 1.jpg|thumb|none|600px|Previewing the G36. As with many other rifles, it uses Magpul MBUIS by default instead of the original HK iron sights.]]<br />
[[File:GRW sic G36.jpg|thumb|none|600px|A sicario with a G36C strapped to his back.]]<br />
[[File:GRW G36C (1).jpg|thumb|none|600px|A camouflaged G36C in the hands of a Ghost.]]<br />
[[File:GRW G36C (2).jpg|thumb|none|600px|Aiming down the "zoomed-in" reticle of the CompM4S.]]<br />
[[File:GRW G36C (3).jpg|thumb|none|600px|Swapping mags.]]<br />
[[File:GRW G36C (4).jpg|thumb|none|600px|Charging the G36C. Note the SCAR-H with the SSR-style stock on his back.]]<br />
<br />
==Knight's Armament Company PDW==<br />
The [[Knight's Armament PDW|Knight's Armament Company PDW]] appears in game as the "SR-635" (which is actually the name of another KAC product, a normal short-barreled AR15 design chambered in the same 6x35mm caliber), and is classified as a submachine gun by the game. Midas carries the PDW as his weapon of choice in-game, equipped with a Kobra sight. It is located in a coca paste factory in the northern edge of the Ocoro province. <br />
[[file:KAC PDW 10in.jpg|thumb|none|350px|Knight's Armament Company PDW - 6x35mm]]<br />
[[file:GR Wildlands KA PDW detail.jpeg|thumb|none|600px|The Knight's Armament Company PDW]]<br />
[[file:GR Wildlands KA PDW.jpeg|thumb|none|600px|A Ghost Operative holding a Knight's Armament Company PDW with 8 an inch barrel.]]<br />
[[file:GR Wildlands KA PDW 2.jpeg|thumb|none|600px|This KAC PDW has a folded stock. Note that Midas has ghosted into the image, above the mini-map.]]<br />
[[File:GRW PDW (1).jpg|thumb|none|600px|Reloading the KAC PDW.]]<br />
[[File:GRW Midas SR-635.jpg|thumb|none|600px|Midas' PDW.]]<br />
<br />
==L85A2==<br />
The [[L85A2]] is one of the game's unlockable assault rifles. It comes with a 20-round STANAG magazine by default, an optic rail, a Daniel Defense railed forend, and Troy back-up sights. The L85 is found in the basement of La Santera's home, next to her chapel in Espiritu Santo. It is unusually accurate, in fact it's the most accurate assault rifle in the game, rivaling that of DMRs like the SR25 and G28.<br />
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm NATO]]<br />
[[File:Ghost Recon Wildlands Open Beta L85A2.jpg|thumb|none|600px|Stock L85A2 in the Gunsmith. Note that the bolt is not fully in battery! It remains this way even in gameplay.]]<br />
[[File:GRW L85A2 1.jpg|thumb|none|600px|An L85A2 with a vertical grip and ELCAN Spectre scope. Note the folded down BUIS, the classic SA80 carry handle sights are not used in-game.]]<br />
[[File:GRW L85A2 (1).jpg|thumb|none|600px|A Ghost stops and looks at a pack of wild dogs. Note the silly placement of the ACOG scope on his L85.]]<br />
[[File:GRW L85A2 (2).jpg|thumb|none|600px|Reloading the L85A2, now equipped with a Spectre scope in a more sensible location.]]<br />
[[File:GRW L85A2 (3).jpg|thumb|none|600px|Giving the comma-shaped charging handle a rather meager powerstroke.]]<br />
<br />
==M4A1==<br />
In the debut trailer a member of the cartel can be seen dropping an [[M4A1]] through the eyes of a scope. Midas can also be seen with one. A unique version, dubbed the "M4A1 Tactical" is given to the player after defeating Carl Bookhart. It has a brown paint job, Aimpoint CompM4 sight, vertical grip, and can only be fired on semi-auto despite its fire selector switch. A second unique variant, the "M4A1 Commando", comes from the Special Forces pack, and has an Aimpoint CompM4 sight like the Tactical, as well as a darker paint job, a wrapped handguard, and what seems to be a piece of a winter parka on the stock to serve as an improvised cheekpad. <br />
<br />
A standard M4A1 can be recovered from a locked weapons box during gameplay. The M4A1 starts with a 20-round magazine, and can be modified to accept 30-round extended magazines, or a 50-round casket magazine based on the SureFire 60-round magazine, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[Heckler & Koch GLM grenade launcher]]. Some mid-level sicarios also carry M4A1s which has a mounted red dot sight. Rather bafflingly, despite having an adjustable stock it is not possible to extend the M4A1's stock and so it always remains in the fully retracted position, in addition to being ridiculously oversized.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[Image:GRW-M4A1-1.jpg|thumb|none|600px|The M4A1 lands on the floor in front of the cartel member as he drops.]]<br />
[[Image:GRW-Pistol-1.jpg|thumb|none|600px|Midas with his M4A1 on his back as he takes "White Hat" hostage.]]<br />
[[Image:GRW sic M4.jpg|thumb|none|600px|A Santa Blanca solder with an M4A1.]]<br />
[[File:GRW-SB-M4A1.jpg|thumb|none|600px|An M4A1 picked up from a fallen sicario. These have the burst/auto trigger group and therefor no function for semi-automatic.]]<br />
[[Image:GRW M4A1 sights.jpeg|thumb|none|600px|A look down the sights of a Ghost Operative's M4A1.]]<br />
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|600px|A preview of the M4A1 in the "gunsmith" menu.]]<br />
[[Image:Ghost Recon Wildlands M4A1 wide.jpeg|thumb|none|600px|A Ghost Operative holds an M4A1 with 30 round magazine and forward grip as he scours Bolivia for a patch of terrain to match his fatigues.]]<br />
[[File:GRW M4A1 Tactical.jpg|thumb|none|600px|M4A1 Tactical in Gunsmith.]]<br />
[[File:GRW-M4-Commando.jpg|thumb|none|600px|M4A1 Commando from the Special Forces Ghost Pack in Gunsmith. Like the SB M4 above, this model has the burst/auto trigger group and no option for semi-automatic.]]<br />
[[File:GRW M4 tac.jpg|thumb|none|600px|Reloading Bookhart's M4 after liberating some rebels, who celebrated their freedom by stomping on an ammo crate.]]<br />
[[File:GRW-Nidia-M4.jpg|thumb|none|600px|Nidia holding an M4 in her briefing video in what should be IMFDb's new logo, in [[User:Spartan198|this esteemed contributor's]] personal opinion.]]<br />
<br />
==Magpul PDR==<br />
Returning from [[Ghost Recon: Future Soldier]], the [[Magpul PDR]] is part of the Fallen Ghosts DLC, and is awarded to the player upon successfully doing all 3 intelligence gathering missions on Dante Cruzar. As with the KAC PDW, it is categorized as a sub-machinegun in-game, despite being a compact bullpup-style assault rifle.<br />
<br />
Owners of the DLC can now use all of the Fallen Ghosts weapons can be used in the base game thanks to a patch, although due to a bug, the PDR appears to reuse the Desert Tech MDR's model in Gunsmith, though the world model is the correct Magpul creation. <br />
[[File:MagpulPDR.jpg|thumb|none|450px|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]<br />
[[File:GRW PDR.jpg|thumb|none|600px|The PDR in Gunsmith.]]<br />
[[File:GRW PDR (1).jpg|thumb|none|600px|A Ghost models the PDR, wondering why it rains all the time in this DLC.]]<br />
[[File:GRW PDR (2).jpg|thumb|none|600px|Aiming with the Aimpoint M4S sight.]]<br />
[[File:GRW PDR (3).jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW PDR (4).jpg|thumb|none|600px|Charging the PDR.]]<br />
<br />
==Remington ACR==<br />
In one of the released screenshots a Ghost operative can be seen with a [[Remington ACR]] slung on his back, it is also the default rifle of Nomad during in-game cinematics, where it sports a collapsible stock, reflex sight, and worn tan finish. The ACR can be found in a locked weapons box in the village of La Loma in the Media Luna province, which contains a UNIDAD combat outpost. It starts out with a standard 20-round magazine, and can be modified to accept 30 or 50-round magazines, various tactical laser sightings, various optical scopes, underbelly foregrips, and the [[M203 grenade launcher]] or [[Heckler & Koch GLM grenade launcher]].<br />
<br />
[[Image:Rem ACR.jpg|thumb|none|450px|Remington ACR with 14.5" barrel, 5-sided handguard, and fixed stock - 5.56x45mm NATO]]<br />
[[Image:GRW-ACR.jpg|thumb|none|600px|The Ghost Operative with his ACR slung on his back.]]<br />
[[File:GRW ACR 2.jpg|thumb|none|600px|A default ACR (sans the 30-round mag) in the Gunsmith menu.]]<br />
[[File:GRW ACR 1.jpg|thumb|none|600px|A black ACR fitted with a longer barrel, adjustable stock, and Magpul MBUIS.]]<br />
[[File:GRW ACR 3.jpg|thumb|none|600px|Kozak with the accompanying "GR:FS ACR", with a gaudy weapon skin.]]<br />
[[File:GRW ACR 4.jpg|thumb|none|600px|Aiming down the magnified EOTech on a normal ACR.]]<br />
[[File:GRW ACR 5.jpg|thumb|none|600px|Unlike the previous game, the magnifier can be toggled. Note that this also toggles the reticule.]]<br />
[[File:GRW ACR 6.jpg|thumb|none|600px|Rocking in a Magpul magazine, this is the procedure shown on every rifle despite not being possible on most of them anyway.]]<br />
[[File:GRW ACR 7.jpg|thumb|none|600px|Charging the ACR.]]<br />
[[File:GRWACR.jpg|thumb|none|600px|Nomad aims her worn, cinematic ACR as she prepares to arrest El Sueno.]]<br />
<br />
==Remington R5 RGP== <br />
The [[Remington R5 RGP]] appears in the game as an unlockable weapon, stored in the abandoned Agronomic Center in northern Monte Puncu. In-game it is the standard carbine of UNIDAD, a corrupt Bolivian military police unit, who uses the standard configuration with an attached Elcan SpecterDR scope. Despite having a selector switch, it is not possible to switch the R5 to semi-auto, and thus it only fires in fully automatic.<br />
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP - 5.56x45mm.]]<br />
[[file:Ghost Recon Wildlands Remington R5 RGP.JPG|thumb|none|600px|The Remington R5 RGP in the gunsmith menu. This is the standard setup carried by UNIDAD.]]<br />
[[File:GRW-AR15.jpg|thumb|none|600px|A UNIDAD soldier holding an R5.]]<br />
[[File:GRW R5 1.jpg|thumb|none|600px|An attempt to recreate [[Mads Mikkelsen]]'s character from the second ''Death Stranding'' trailer, with the R5 standing in as his fictional AR derivative.]]<br />
[[File:GRW R5 2.jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW R5 3.jpg|thumb|none|600px|Tugging the charging handle.]]<br />
<br />
==SR-3M Vikhr==<br />
Returning from the [[Ghost_Recon:_Future_Soldier#SR-3M_Vikhr|previous game]], the [[SR-3 Vikhr|SR-3M]] can be found in a cartel-controlled town in the Agua Verde province. Its also used by some sicarios, but its the main weapon of choice for rebel squad leaders, who can be seen brandishing green-colored SR-3Ms.<br />
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M - 9x39mm]]<br />
[[File:GRW SR3M 1.jpg|thumb|none|600px|A fresh SR-3M in Gunsmith. The foregrip is actually extended by default.]]<br />
[[File:GRW SR3M 2.jpg|thumb|none|600px|Left side view of a modified Vikhr. The 30-round magazine can be unlocked in another town in the same province, which is unusual for a weapon in ''Wildlands'' as most unique weapon parts are scattered on throughout the map.]]<br />
[[File:GRW SR-3M (1).jpg|thumb|none|600px|Attaching a suppressor to the Vikhr.]]<br />
[[File:GRW SR-3M (2).jpg|thumb|none|600px|Aiming down the somewhat peculiar sights of the SR-3M.]]<br />
[[File:GRW SR-3M (3).jpg|thumb|none|600px|Another Ghost reloads his somewhat silly tacticool Vikhr.]]<br />
[[File:GRW SR-3M (4).jpg|thumb|none|600px|Charging the SR-3M.]]<br />
<br />
==SIG-Sauer SG 556xi Russian==<br />
The [[SIG SG 550|SIG SG 556xi Russian]] can be found in a dump in the rainforest region of Caimanes. It is indexed as "556xi", similar to the version in [[Rainbow Six: Siege]]. A variant called "SIG556 Llama" is awarded to all players who have participated in the open beta, but can be bought from the store.<br />
[[File:SIG556xi Russian.jpg|thumb|none|450px|SG-556xi Russian - 7.62x39mm]]<br />
[[File:GRW 556xi 1.jpg|thumb|none|600px|Previewing a 556xi Russian with a long barrel and a polymer AK magazine.]]<br />
[[File:GRW 556xi 2.jpg|thumb|none|600px|A SG 556xi "pistol" with a 20-round metal AK mag.]]<br />
[[File:GRW 556xi 3.jpg|thumb|none|600px|A Ghost waves to his squad, 556xi in hand.]]<br />
[[File:GRW 556xi 4.jpg|thumb|none|600px|Reloading the SG-556xi.]]<br />
[[File:GRW 556xi 5.jpg|thumb|none|600px|Giving the charging handle and bolt a swift yank.]]<br />
[[File:GRW SIG556 Llama.jpg|thumb|none|600px|SIG556 Llama in Gunsmith.]]<br />
<br />
==IWI TAR-21==<br />
The IWI [[TAR-21]] is another assault rifle that returns from ''Future Soldier''. It is found in the town of Choza Padre in the Montuyoc province. The weapon's description refers to it as the "IDF standard rifle", although the IDF has replaced it with the MTAR-21. By default, it is actually a [[CTAR-21]] with the 64cm barrel, but can be turned back into a normal TAR-21 with the long barrel modification.<br />
<br />
Los Extranjeros footmen also use the CTAR-21 as their service weapon, although only using a 20 round magazine and oddly, with iron sights instead of any kind of optics.<br />
<br />
[[File:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]<br />
[[File:tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]<br />
[[File:GRW TAR21 1.jpg|thumb|none|600px|A CTAR-21 with a fresh coat of green paint and various attachments.]]<br />
[[File:GRW TAR21 2.jpg|thumb|none|600px|A more worn original Tavor.]]<br />
[[File:FL mer TAR.jpg|thumb|none|600px|A Los Extranjeros footsoldier with the Tavor.]]<br />
[[File:GRW TAR-21 (1).jpg|thumb|none|600px|The TAR-21 in the hands of a Ghost.]]<br />
[[File:GRW TAR-21 (2).jpg|thumb|none|600px|Aiming down the classic Tavor iron sights.]]<br />
[[File:GRW TAR-21 (3).jpg|thumb|none|600px|Reloading a STANAG magazine.]]<br />
[[File:GRW TAR-21 (4).jpg|thumb|none|600px|Charging the TAR-21.]]<br />
<br />
==POF P416==<br />
The [[Patriot Ordnance Factory P416|POF P416]] appears in Ghost Recon Wildlands as the first assault rifle available to the player. Its description refers to it as a "high end update" to the M4, but due to it being one of the game's three starting weapons (along with the MP5 and FNX-45), its stats are abysmally low and has very little customization options. A variant called the P416 "Micteca" was awarded to players who completed Season 2's challenges.<br />
[[Image:POF P416.jpg|thumb|400px|none|POF P416 - 5.56x45mm]]<br />
[[File:GR Wildlands POF 416 detail.jpeg|thumb|600px|none|The POF P416 in the gunsmith menu.]]<br />
[[File:P416 GRWL 01.jpg|thumb|none|600px|Nomad scratches his beard while showing off his P416.]]<br />
[[File:P416 GRWL 02.jpg|thumb|none|600px|Another angle.]]<br />
[[File:GRW P416 (1).jpg|thumb|none|600px|Reloading a customized P416.]]<br />
<br />
==Vektor R4==<br />
The [[Vektor R4]] is an assault rifle, introduced into the game in the "Fallen Ghosts" DLC, where it is called simply the "R4" and obtained after defeating Tomas Ortega. For some reason, the game states that the weapon uses 7.62x39mm rounds, which logically means that it either feeds from the AK-12's 20-round 5.45mm magazine or the default 35-round Galil magazine (though it only gets a standard capacity of 30).<br />
It is also the main weapon of Los Extranjeros heavy armored soldiers, who use it with the stock folded.<br />
<br />
[[File:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO.]]<br />
[[File:GRW VR4.jpg|thumb|none|600px|Vektor R4 in game.]]<br />
[[File:FL_R4.jpg|thumb|none|600px|A Los Extranjeros heavy armored soldier with his R4.]]<br />
[[File:GRW R4 (1).jpg|thumb|none|600px|A Ghost guards the outside of a religious shrine with his South African Galil.]]<br />
[[File:GRW R4 (2).jpg|thumb|none|600px|Aiming the R4 at the sky.]]<br />
[[File:GRW R4 (3).jpg|thumb|none|600px|The Ghost reloads his Vektor while worrying about that purple spot that suddenly appeared on his chest.]]<br />
[[File:GRW R4 (4).jpg|thumb|none|600px|Charging the R4.]]<br />
[[File:GRW R4 (5).jpg|thumb|none|600px|Reloading the Extranjeros R4. For some reason, when using the rifle outside of the DLC, the reload animation changes to a somewhat overhand technique instead of the usual AK bolt-pull with the right hand.]]<br />
<br />
==War Sport LVOA-S==<br />
The War Sport LVOA-S from [[The Division]] is part of a thematic Ghost pack available for free for any player that owns both The Division and GR:W. It cannot be customized for some reason, and only holds a meager 20 rounds in 30 round PMAGs. Another variant of the LVOA-C was added with the Tier 1 update called LVOA-C Bad News which is unlocked by reaching Tier 5 in Tier 1 mode, it has an EXPS3 with a G33 magnifier, an M203 grenade launcher, an ATPIAL laser sight and a detachable suppressor. The magazine correctly holds 30 in this variant.<br />
[[File:LVOA-S.jpg|thumb|none|450px|War Sport LVOA-S - 5.56x45mm NATO]]<br />
[[File:GRW LVOA-C 1.jpg|thumb|none|600px|The "LVOA-C" in the Ghost store menu.]]<br />
[[File:GRW LVOA-C Bad News.jpg|thumb|none|600px|The LVOA-S "Bad News" in the gunsmith.]]<br />
[[File:GRW LVOA-C 2.jpg|thumb|none|600px|A Strategic Homeland Division Agent journeyed out to the mountains in upstate New York, but somehow ended up in the Andes instead.]]<br />
[[File:GRW LVOA-C 3.jpg|thumb|none|600px|Aiming the LVOA-S.]]<br />
[[File:GRW LVOA-C 4.jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW LVOA-C 5.jpg|thumb|none|600px|Letting the charging handle slide back into battery.]]<br />
<br />
==Winchester Model 1894==<br />
An engraved [[Winchester Model 1894]], called "Stampede", can be bought as part of the "Last Chance" or "Antique Weapons" packages.<br />
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30]]<br />
[[File:GRW M1894 1.jpg|thumb|none|600px|Note the empty cartridge saddle.]]<br />
[[File:GRW M1894 (1).jpg|thumb|none|600px|A Ghost unwisely takes aim at a UNIDAD attack helicopter with his Winchester.]]<br />
[[File:GRW M1894 (2).jpg|thumb|none|600px|Mid-cycling the 1894 while in ADS mode. Note the plaid Ghost's left-handed posture in this instance.]]<br />
[[File:GRW M1894 (3).jpg|thumb|none|600px|The iron sights of the idle Winchester.]]<br />
[[File:GRW M1894 (4).jpg|thumb|none|600px|The "Forgotten Wildlands" enthusiast reloads his Model 1894...]]<br />
[[File:GRW M1894 (5).jpg|thumb|none|600px|...and works the action.]]<br />
<br />
== M16/SP1 ==<br />
A custom [[M16/SP1]] with a detachable carry handle and M203 heatshield is included in the Predator Ghost Pack, the contents of which are based on the eponymous film franchise. Thus, the M16 is intended to represent the M16/SP1 used by Major Alan "Dutch" Schaefer ([[Arnold Schwarzenegger]]) in ''[[Predator]]''. The visible castle nut between the buttstock and receiver and M203 groove on the barrel shows how Ubisoft reused some of the M4A1's model components. It is equipped with an M203 grenade launcher by default, even if the player hasn't unlocked the grenade launcher skill.<br />
[[Image:M16-SP1-30Mag.jpg|thumb|none|500px|M16 aka SP1 (flat "slab side receiver") with an A1 "birdcage" flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]<br />
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Dutch's screen-used M16/SP1 with faux M203 launcher as seen in ''Predator'' for comparison - 5.56x45mm/39mm © Copyright MPM2008 - 2009 Licensed to www.imfdb.org]]<br />
[[File:GRW-Predator-M16-1.jpg|thumb|none|600px|The custom M16/SP1 in Gunsmith. The M203 can be removed and replaced with any other underbarrel attachment in the game, but the M203 heatshield always remains and acts as the rifle's handguard. Also note the A1-style carry handle with an A2 adjustment knob; the A1 rear sight is adjusted with a bullet rather than by hand and thus no such knob would be present on a real A1 carry handle.]]<br />
[[File:GRW-Predator-M16-2.jpg|thumb|none|600px|Major Alanna "Dutchette" Schaefer, Dutch's lesser known, much meaner cousin, in town to face off with an [[Predator|old family foe]], M16/M203 in tow.]]<br />
[[File:GRW M16 (1).jpg|thumb|none|600px|The M16 in the hands of a member of [[Black Hawk Down| Task Force Ranger]].]]<br />
[[File:GRW M16 (2).jpg|thumb|none|600px|Aiming down the carry handle irons.]]<br />
[[File:GRW M16 (3).jpg|thumb|none|600px|The Ranger reloads his M16, wondering why it's now chocolate-chip-ified.]]<br />
[[File:GRW M16 (4).jpg|thumb|none|600px|A more contemporary Ghost charges his rifle.]]<br />
<br />
=Shotguns=<br />
==Serbu Super Shorty==<br />
The [[Serbu Super Shorty]] shotgun based on the [[Remington 870]] variant is usable in the game. Because guns cannot hold an extra round in the chamber when reloading in ''Wildlands'', the Super Shorty can only hold two rounds, essentially making it even more redundant than a sawed-off double barreled shotgun as the Shorty has to be rechambered between shots. It is stored in at a UNIDAD FOB where an early main story mission occurs in Itacua. A unique variant, "El Cuentista" (Spanish for "storyteller") is awarded to the player when they defeat El Wey. It has a custom red paint job.<br />
[[Image:Super Shorty (870).jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 Gauge]]<br />
[[Image:Ghost Recon Wildlands Open Beta 870Serbu.jpg|thumb|none|600px|Serbu Super Shorty]]<br />
[[File:GRW Serbu Super Shorty El Cuentista.jpg|thumb|none|600px|El Cuentista in Gunsmith.]]<br />
[[File:GRW Serbu (1).jpg|thumb|none|600px|A Super Shorty with an "extended" barrel inside a sheep slaughterhouse.]]<br />
[[File:GRW Serbu (2).jpg|thumb|none|600px|"Aiming" the Serbu at an unsuspecting narco-scientist.]]<br />
[[File:GRW Serbu (3).jpg|thumb|none|600px|Firing and pumping "El Cuentista", note the ejected shell can be seen just ahead of the operator's forearm.]]<br />
[[File:GRW Serbu (4).jpg|thumb|none|600px|Reloading the red Shorty.]]<br />
<br />
==SPAS-12==<br />
The [[Franchi SPAS-12|SPAS-12]] can be found in the province of La Cruz, by default it has its stock folded and holds 5 shotgun shells. A unique version called "El Obsequio" ("The Gift" in Spanish) awarded to the player when they defeat El Pulpo, it has a black and grey two tone with "Para Papa" engraved into its pump handle. <br />
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]<br />
[[Image:GR Wildlands SPAS.jpg|thumb|none|600px|Pre-release image of El Obsequio.]]<br />
[[Image:GRW SPAS-12 detail.jpeg|thumb|none|600px|The standard SPAS-12 in the gunsmith menu. This one has the 8 round magazine (which is covered in unusable rails) and "short barrel" in-game attachments.]]<br />
[[Image:GRW SPAS-12.jpeg|thumb|none|600px|A Ghost Operative holds a SPAS-12 with folded stock as he has a flashback to Isla Nublar.]]<br />
[[Image:GRW SPAS-12 reloading.jpeg|thumb|none|600px|The operative loads his SPAS-12 as keeps an eye out for any "[[Jurassic Park|clever girl]]".]]<br />
[[File:GRW SPAS-12 (1).jpg|thumb|none|600px|"El Obsequio" in the hands of another Ghost.]]<br />
[[File:GRW SPAS-12 (2).jpg|thumb|none|600px|Aiming through the iron sights and stock.]]<br />
[[File:GRW SPAS-12 (3).jpg|thumb|none|600px|The sight picture can be cleared up by unfolding the stock. The lack of a rail on top of the receiver prohibits the shotgun from mounting optics.]]<br />
[[File:GRW SPAS-12 (4).jpg|thumb|none|600px|The unfolded-stock SPAS-12 as seen in third person, with a SilencerCo Salvo-12 to boot.]]<br />
<br />
==Saiga-12K==<br />
The same custom [[Saiga-12K]] from [[Rainbow Six: Siege]] appears in ''Wildlands'', with the same "SASG-12" moniker that several recent Ubisoft games have used for some reason. The Saiga-12 can be unlocked from a weapon crate located in an outpost in the far northeastern corner of the Agua Verde (this province contains several Russian weapons, for some reason). A unique variant of the SASG-12, "¡SILENCIO!", is awarded to the player when they defeat El Sueño.<br />
[[File:saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]<br />
[[File:GRW Saiga 1.jpg|thumb|none|600px|The "SASG-12" in the Gunsmith preview. It has a normal AK stock rather than the CAA stock from the Siege model.]]<br />
[[File:GRW Saiga 2.jpg|thumb|none|600px|A Saiga-12S with a 5-round magazine, vertical grip, different iron sights, and a compensator.]]<br />
[[File:GRW Saiga (1).jpg|thumb|none|600px|The tactical Saiga in the hands of a Ghost. Note it's rather large proportions.]]<br />
[[File:GRW Saiga (2).jpg|thumb|none|600px|Reloading the Saiga 12.]]<br />
[[File:GRW Saiga (3).jpg|thumb|none|600px|Unlike in ''Siege'', the left side charging handle is actually used.]]<br />
[[File:GRW Saiga-12 SILENCIO.jpg|thumb|none|600px|¡SILENCIO! in Gunsmith.]]<br />
[[File:GRW SILENCIO.jpg|thumb|none|600px|Out on patrol during a rainy night with ¡SILENCIO!]]<br />
<br />
==Over and Under Shotgun==<br />
An [[Over and Under Shotgun]] known as the "Wilderness" is available in a Ghost Pack.<br />
[[File:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge]]<br />
[[File:GRW OU 1.jpg|thumb|none|600px|The "Wilderness" in Gunsmith.]]<br />
[[File:GRW OverUnder (1).jpg|thumb|none|600px|Looking for birds out in the field around a farm.]]<br />
[[File:GRW OverUnder (2).jpg|thumb|none|600px|Aiming the O/U shotgun.]]<br />
[[File:GRW OverUnder (3).jpg|thumb|none|600px|Reloading the shotgun with some invisible 12 gauge shells.]]<br />
[[File:GRW OverUnder (4).jpg|thumb|none|600px|Another shot of the reload animation. At least the opening lever actually moves.]]<br />
<br />
==Remington 870==<br />
Named the "Ice Shard", the [[Remington 870]] is available in another Ghost Pack (Yeti Hunter).<br />
[[File:Remington870NewModel.jpg|thumb|none|400px|Remington 870 Police Magnum with black synthetic furniture - 12 gauge]]<br />
[[File:GRW 870 1.jpg|thumb|none|600px|Previewing the "Ice Shard."]]<br />
[[File:GRW 870 (1).jpg|thumb|none|600px|The Yeti Hunter and his Remington 870.]]<br />
[[File:GRW 870 (2).jpg|thumb|none|600px|Aiming the shotgun.]]<br />
[[File:GRW 870 (3).jpg|thumb|none|600px|Cycling the action.]]<br />
[[File:GRW 870 (4).jpg|thumb|none|600px|Reloading the 870.]]<br />
<br />
=Sniper Rifles=<br />
<br />
==Accuracy International L115A3==<br />
The [[Accuracy International AWM]], known in-game under it's UK military designation of L115A3, is located on a coca farm in the Monte Pucnu region. The rifle's description mentions it's (now former) record of holding the longest confirmed sniper kill at 2,475 meters by a British Army sniper. A unique variant, "The Warhawk", is awarded to the player when they defeat Boston Reed. It has a unique paintjob based on the Flying Tigers' nose art.<br />
[[File:AI L115A3.jpg|thumb|none|450px|Accuracy International L115A3 - .338 Lapua Magnum]]<br />
[[File:GRW AWM 1.jpg|thumb|none|600px|A green-stocked AWM in the loadout menu.]]<br />
[[File:GRW AWM 2.jpg|thumb|none|600px|Watching the sunrise on Agua Verde with the L115A3.]]<br />
[[File:GRW AWM 3.jpg|thumb|none|600px|Aiming at a cartel drug barge.]]<br />
[[File:GRW AWM 4.jpg|thumb|none|600px|Cycling the AWM after some successful shooting.]]<br />
[[File:GRW AWM 5.jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW AWM The Warhawk.jpg|thumb|none|600px|The Warhawk in Gunsmith. All things considered, the paintjob of a Hawker Hurricane or Supermarine Spitfire would be a bit more appropriate for a British sniper rifle.]]<br />
<br />
== Blaser R93 LRS2 ==<br />
A [[Blaser R93 Sniper Rifle|Blaser R93 LRS2]] is included in the Predator Ghost Pack as another reference to the ''Predator'' film franchise, this being the rifle used by IDF sniper Isabelle ([[Alice Braga]]) in ''[[Predators]]''. It is incorrectly shown with a rotating bolt handle (probably just to reuse animations from the other sniper rifles) rather than being accurately depicted as a straight-pull bolt action rifle.<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:GRW-R93.jpg|thumb|none|600px|The Blaser R93 LRS2 in Gunsmith.]]<br />
[[File:GRW R93 LRSR2 (1).jpg|thumb|none|600px|A Ghost uses a winterized R93 to [[Inception#Blaser_R93_LRS2_Precision_Sniper_Rifle|subconsciously convince El Sueño]] to dismantle his cartel.]]<br />
[[File:GRW R93 LRS2 (2).jpg|thumb|none|600px|Cycling the Blaser.]]<br />
[[File:GRW R93 LRS2 (3).jpg|thumb|none|600px|Reloading the R93. Note how the bolt handle is turned up.]]<br />
<br />
==Desert Tech Hard Target Interdiction==<br />
The base game's original .50 caliber sniper rifle, the [[Desert Tactical Arms Stealth Recon Scout|Desert Tech HTI]] can be unlocked from a weapon crate from a base in the Montuyoc region. A variant called the Desert Tech HTI "BDC" was added with the Tier 1 update and is unlocked by reaching Tier 40 in Tier 1 mode. It has significantly more damage than the standard HTI, it comes with a unique hexagon camo and detachable suppressor.<br />
<br />
The HTI is the most powerful firearm in the game, capable of destroying a helicopter with a single, direct hit (while other bolt-action rifles needs 2 hits).<br />
<br />
[[File:HTI.jpg|thumb|none|400px|Desert Tech Hard Target Interdiction - .50 BMG]]<br />
[[File:GRW HTI 1.jpg|thumb|none|600px|Previewing the HTI.]]<br />
[[File:GRW Desert Tech HTI BDC.jpg|thumb|none|600px|The "BDC" in the gunsmith.]]<br />
[[File:GRW-HTI-Muddy-Bones.jpg|thumb|none|600px|The unlockable "Muddy Bones" in ''Fallen Ghosts''.]]<br />
[[File:GRW HTI (1).jpg|thumb|none|600px|The DT HTI in the hands of a Ghost dressed in an ODST-like uniform from ''Halo''.]]<br />
[[File:GRW HTI (2).jpg|thumb|none|600px|Operating the bolt.]]<br />
[[File:GRW HTI (3).jpg|thumb|none|600px|Reloading.]]<br />
<br />
==Desert Tech SRS Covert==<br />
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tech SRS Covert]] appears in the game as the "SRS A1" and is located in a tunnel in the central part of the Mojoyoco province. The gun currently boasts the fastest rate-of-fire for any bolt-action rifle.<br />
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|400px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]<br />
[[File:GRW SRSCovert 1.jpg|thumb|none|600px|A brown Stealth Recon Scout Covert in the Gunsmith menu.]]<br />
[[File:GRW SRSA1 (1).jpg|thumb|none|600px|A Ghost overlooks a UNIDAD checkpoint with his SRSA1 Covert.]]<br />
[[File:GRW SRSA1 (2).jpg|thumb|none|600px|Working the rifle's bolt.]]<br />
[[File:GRW SRSA1 (3).jpg|thumb|none|600px|Reloading the SRS.]]<br />
<br />
==DSR-Precision DSR-1==<br />
A [[DSR-1]], indexed as the "SR-1", is stashed away at a checkpoint on the massive dried-up lake in the Koani sector, along the northwestern boundary of the map.<br />
[[File:Dsr1.jpg|thumb|none|400px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]<br />
[[File:GRW DSR-1 1.jpg|thumb|none|600px|A clean DSR-1 in the Gunsmith menu.]]<br />
[[File:GRW DSR-1 (1).jpg|thumb|none|600px|A view of the DSR-1 as seen on the back of a Ghost interrogating a cartel goon.]]<br />
[[File:GRW DSR-1 (2).jpg|thumb|none|600px|Taking cover with a suppressed DSR-1.]]<br />
[[File:GRW DSR-1 (3).jpg|thumb|none|600px|Sighting in an enemy sniper through the 5x scope.]]<br />
[[File:GRW DSR-1 (4).jpg|thumb|none|600px|Reloading the DSR.]]<br />
<br />
==M40A5 Sniper Rifle==<br />
In one of the released screenshots, Weaver can be seen with an [[M40A5 Sniper Rifle]] slung on his back. It is one of the first weapons players are meant to find in the beginning of the game, in the starting Itacua region. Santa Blanca and Katari rebel snipers also use M40A5s.<br />
[[Image:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]<br />
[[Image:GRW-M40A5.jpg|thumb|none|600px|Weaver with his M40A5 slung on his back.]]<br />
[[Image:GRW-M40A5-2.jpg|thumb|none|600px|Weaver setting up with his his M40A5.]]<br />
[[File:GRW M40A5 1.jpg|thumb|none|600px|An M40A5 with digital camouflage in Gunsmith.]]<br />
[[File:GRW M40.jpg|thumb|none|600px|A Santa Blanca sniper aiming his M40A5. He would later regret his neglect of taking a sidearm with him as he was gunned down by a UNIDAD strike team a few seconds later. In close range.]]<br />
[[File:GRW M40A5 (1).jpg|thumb|none|600px|The M40 in the hands of a Ghost sniper.]]<br />
[[File:GRW M40A5 (2).jpg|thumb|none|600px|Aiming the M40. Note how the character is cycling the bolt from his right hand from this left-handed posture.]]<br />
[[File:GRW M40A5 (3).jpg|thumb|none|600px|Reloading the sniper rifle.]]<br />
<br />
==McMillan TAC-50==<br />
Added in an update, the [[McMillan TAC-50]] is another weapon only available from the Ghost Store. The TAC-50's inclusion appears to be the result of resurgent fame after a Canadian JTF-2 sniper restored the rifle's claim of having made the longest confirmed kill at 3,540 meters in May 2017, against an ISIS goon in Iraq.<br />
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]<br />
[[File:GRW TAC-50 (1).jpg|thumb|none|600px|The TAC-50 in the store.]]<br />
<br />
==Heckler & Koch G28==<br />
The [[Heckler & Koch G28]] is another sniper rifle available in the game. It is located in a cartel prison in the San Mateo province, however, the unique scope (also indexed as "G28") has to be found separately, in Inca Camina, at an archaeological site in the southwestern-most corner of the playable area.<br />
[[File:G28 standard.jpg|thumb|none|400px|Heckler & Koch G28, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]<br />
[[File:GRW G28 1.jpg|thumb|none|600px|The G28 with an extended barrel, in Gunsmith.]]<br />
[[File:GRW G28 (1).jpg|thumb|none|600px|A Ghost attempts to take shelter from desert rain with his HK G28.]]<br />
[[File:GRW G28 (2).jpg|thumb|none|600px|Engaging a truckload of cartel with the top-mounted Aimpoint sight.]]<br />
[[File:GRW G28 (3).jpg|thumb|none|600px|Having made his way up a refinery, the Ghost switches to the 5x scope to engage targets further away.]]<br />
[[File:GRW G28 (4).jpg|thumb|none|600px|Changing magazines with the G28.]]<br />
<br />
==Heckler & Koch PSG-1==<br />
The [[PSG-1]] is one of two sniper rifles introduced in the "Fallen Ghosts" DLC. It can be turned into a [[Heckler & Koch MSG-90]] lookalike by changing the stock and equipping the 20-round magazine; it isn't a true MSG-90, however, as it still has a PSG-1 trigger group, handguard, and barrel.<br />
<br />
A unique variant called the "PSG-1 Mercenary" can be unlocked from the Ubisoft club for 30 points, which makes the gun immediately available for use upon starting a Fallen Ghost game once purchased. <br />
<br />
[[Image:H&KPSG01LongMag.jpg|thumb|none|450px|Heckler & Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]<br />
[[File:HKMSG90.jpg|thumb|none|450px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:GRW_PSG1M.jpg|thumb|none|600px|The PSG-1 Mercenary variant.]]<br />
[[File:GRW PSG-1 (1).jpg|thumb|none|600px|The pseudo-MSG-90 in Gunsmith.]]<br />
[[File:GRW PSG-1 (2).jpg|thumb|none|600px|For some reason, when initially equipped, a compensator floats off the barrel. It disappears once the defualt muzzle thread or suppressor is equipped (the compensator is not actually an available attachment for the rifle).]]<br />
[[File:GRW PSG-1 (3).jpg|thumb|none|600px|Reloading the PSG-1.]]<br />
[[File:GRW PSG-1 (4).jpg|thumb|none|600px|Pulling the charging handle of a PSG1-turned-MSG-90.]]<br />
[[File:FL_PSG1.jpg|thumb|none|600px|A Mercenary elite sniper with a PSG-1.]]<br />
<br />
==Knight's Armament SR-25 ECC==<br />
An [[SR-25]] Enhanced Combat Carbine is found in Camines. It has superior accuracy compared to other semi-automatic sniper rifles, but lacks damage. Santa Blanca snipers use the SR-25 in the Fallen Ghosts DLC due to the limited loadout options in that mode.<br />
[[File:Knights Armament SR25 ECC.jpg|thumb|500px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]<br />
[[Image:GR Wildlands SR25.jpg|thumb|none|600px|A pre-release image of the SR-25 ECC.]]<br />
[[File:GRW-SR25-Short.jpg|thumb|none|600px|The base SR-25 ECC in proper ''carbine'' configuration with the short barrel mod and also fitted with a G28 scope, 20-round magazine, Magpul AFG, and PEQ-15.]]<br />
[[File:GRW-SR-25-Liberator.jpg|thumb|none|600px|SR-25 Liberator from the Special Forces Ghost Pack in Gunsmith. Note the [[XM29 OICW]] in the emblem on the stock.]]<br />
[[File:GRW-SR25-Jungle.jpg|thumb|none|600px|The unlockable SR-25 "Jungle" in ''Fallen Ghosts''.]]<br />
[[File:GRW SR-25 (1).jpg|thumb|none|600px|The SR-25 ECC with a ten-round magazine in the hands of a Ghost.]]<br />
[[File:GRW SR-25 (2).jpg|thumb|none|600px|View through the Trijicon TARS101 scope.]]<br />
[[File:GRW SR-25 (3).jpg|thumb|none|600px|Reloading the SR-25.]]<br />
[[File:GRW SR-25 (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==Mosin Nagant "Archangel"==<br />
Classic [[Mosin Nagant]] rifle in a modern stock made by Archangel Manufacturing. Known simply as the "M1891". It can be found in a crate on a makeshift runway in La Cruz, near the eastern town of Santa Elena. The weapon is also the only sniper rifle in the game that cannot mount a silencer (a bit odd since it has a threaded barrel that can accept an upgraded compensator).<br />
<br />
[[Image:Mosin Nagant Archangel.jpg|thumb|none|451px|Mosin Nagant M44 Carbine "Archangel" with 10-round detachable magazine - 7.62x54mm R]]<br />
[[Image:Ghost Recon Wildlands Open Beta Mosin.jpg|thumb|none|600px|"M1891." Unlike the Archangel M44 from [[Division,_The#Mosin_Nagant_M44_Carbine|The Division]], this one has a default bolt, which would be rather challenging to operate with the scope rail in the way...]]<br />
[[File:GRW M1891 1.jpg|thumb|none|600px|A hoodlum Ghost goes out to the woods with his Mosin Nagant Archangel.]]<br />
[[File:GRW M1891 2.jpg|thumb|none|600px|Looking at a fire through the PKS-07 scope.]]<br />
[[File:GRW M1891 3.jpg|thumb|none|600px|Ejecting a 7.62x54mm R casing.]]<br />
[[File:GRW M1891 4.jpg|thumb|none|600px|Reloading the Nagant. Note that the bolt would not normally function this way in real life.]]<br />
<br />
==Mk 14 Mod 0/1 EBR==<br />
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 EBR]] appears in the game as the "Mk 14". It is fitted with the stock of the Mk 14 Mod 1 by default, but the Mod 0 stock in both extended and collapsed form can be unlocked. It is found in the northeastern part of Koani. It is also the only sniper rifle in the game capable of firing on full-auto and is the only one that has the option of using its built-in iron sights. Weaver carries a Mk 14 Mod 1 equipped with a 10-round magazine, long barrel mod and G28 scope as his weapon of choice. <br />
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]<br />
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]<br />
[[File:GRW Mk14 1.jpg|thumb|none|600px|A khaki Mk 14 Mod 1 with a rather long barrel. Note the somewhat exaggerated angle of the magazine. It uses a short 10-rounder by default.]]<br />
[[File:GRW Mk14 2.jpg|thumb|none|600px|Left side of another EBR, with the collapsed Mod 0 stock.]]<br />
[[File:GRW Mk14 3.jpg|thumb|none|600px|Aiming the Mk 14.]]<br />
[[File:GRW Mk14 4.jpg|thumb|none|600px|A Ghost wearing a bush stops and admires the view with a customized M14.]]<br />
[[File:GRW Mk14 5.jpg|thumb|none|600px|Reloading.]]<br />
[[File:GRW Mk14 6.jpg|thumb|none|600px|Giving the charging handle a yank.]]<br />
[[File:GRW Weaver Mk14.jpg|thumb|none|600px|Weaver's Mk14.]]<br />
[[File:GRW-MK14-Occult.jpg|thumb|none|600px|The unlockable Mk14 "Occult" in ''Fallen Ghosts''.]]<br />
<br />
==Remington MSR==<br />
The [[Remington MSR]] is the sniper rifle of choice for UNIDAD marksmen. The MSR can be found in a rather dangerous mining tunnel in the Montuyoc region, towards the western boundary of the map, which also happens to be the base of Carl Bookhart, Montuyoc's buchon. <br />
<br />
Weaver is also shown during using a camouflaged MSR in several artworks, such as the boxart and loading screen, but ended up with an MK14 in the final product.<br />
<br />
[[File:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]<br />
[[File:GRW MSR 1.jpg|thumb|none|600px|The Modular Sniper Rifle in Gunsmith, note the name and caliber written out on the receiver.]]<br />
[[File:GRW MSR (1).jpg|thumb|none|600px|A Ghost affixes a suppressor to his Remington MSR.]]<br />
[[File:GRW MSR (2).jpg|thumb|none|600px|Standing around idle.]]<br />
[[File:GRW MSR (3).jpg|thumb|none|600px|Cycling the rifle.]]<br />
[[File:GRW MSR (4).jpg|thumb|none|600px|Reloading the MSR.]]<br />
<br />
==Serbu BFG-50A==<br />
The [[Serbu BFG-50A]] is one of the sniper rifles added in the Fallen Ghost DLC and is the only semi-automatic anti-materiel rifle in the game. It is obtained upon successfully completing all 3 information gathering missions on Luis Rocha. It is also the weapon of Los Extranjeros elite snipers, who are able to incapacitate the player in a single hit, regardless of how much health they have.<br />
[[File:bfg50A.jpg|thumb|none|600px|Serbu BFG-50A - .50 BMG]]<br />
[[File:20170621174619 1.jpg|thumb|none|600px|Previewing the BFG-50A.]]<br />
[[File:GRW-Extranjeros-BFG.jpg|thumb|none|600px|The unlockable "Extranjeros BFG" BFG-50A.]]<br />
[[File:GRW BFG.jpg|thumb|none|600px|A mercenary elite sniper scans the area with a Serbu BFG-50A at hand. They're basically Deadshot ripoffs, complete with a glowing-red hi-tech eyepatch.]]<br />
[[File:GRW BFG-50A (1).jpg|thumb|none|600px|A Ghost with a suppressed BFG-50A in the early-morning rain.]]<br />
[[File:GRW BFG-50A (2).jpg|thumb|none|600px|The Ghost reloads his Serbu "big-freakin'-gun".]]<br />
[[File:GRW BFG-50A (3).jpg|thumb|none|600px|Yanking the bolt of a camouflaged BFG. Note the MDR with a mounted FN EGLM on this Ghost's back.]]<br />
<br />
==SVD==<br />
The [[Dragunov SVD]] is located in a weapon crate in a camp in the southwestern-most corner of the Villa Verde province. An SVDS can be made from the appropriate stock and barrel mods. A unique SVD called "Lanza Sagrada" (meaning "Holy Spear") is awarded to the player when they defeat La Santera.<br />
[[File:SVD Rifle.jpg|thumb|none|450px|Dragunov SVD - 7.62x54mm R]]<br />
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS rifle with shortened barrel and folding stock - 7.62x54mm R]]<br />
[[File:GRW SVD 1.jpg|thumb|none|600px|Previewing a Dragunov with a POSP scope.]]<br />
[[File:GRW SVD 2.jpg|thumb|none|600px|Left side view of an SVDS fitted with a laser and PKS-07 scope.]]<br />
[[File:GRW SVD Lanza Sagrada.jpg|thumb|none|600px|Lanza Sagrada in Gunsmith.]]<br />
[[File:GRW SVD (1).jpg|thumb|none|600px|Taking cover with the SVDS, in the salt flats.]]<br />
[[File:GRW SVD (2).jpg|thumb|none|600px|View through the POSP scope.]]<br />
[[File:GRW SVD (3).jpg|thumb|none|600px|In a less arid climate, another Ghost reloads his Dragonuv.]]<br />
[[File:GRW SVD (4).jpg|thumb|none|600px|Grabbing the charging handle.]]<br />
[[File:GRW Lanza Sagrada.jpg|thumb|none|600px|Bashing open a locked door with the Lanza Sagrada.]]<br />
<br />
=Machine Guns=<br />
<br />
==Krytac Trident LMG-E (Ares-16 AMG)==<br />
The Krytac Trident LMG-E, an airsoft gun based on the [[Ares Shrike]] is available in the game, under the odd designation of "MK249" despite not being based on the [[M249 SAW]] or any other FN Minimi derivative in the slightest. It is the weapon of UNIDAD heavy soldiers. <br />
<br />
It is stored in a weapon box in a cartel outpost in the Malca province. A unique variant called the "Llamativo" (which means ''Flashy'') is awarded to the player after they have interrogated Carzita. It has an EXPS3, a foregrip and sports a flashy black and gold paintjob.<br />
[[File:Krytac-55432.jpg|thumb|none|401px|'''Airsoft''' Krytac Trident LMG-E. Note the relocated gas tube and redesigned gas block compared to the image below.]]<br />
[[File:Ares-16 AMG.jpg|thumb|none|400px|Ares-16 AMG - 5.56x45mm NATO]]<br />
[[File:GRW Ares 1.jpg|thumb|none|600px|Krytac Trident LMG-E in the Gunsmith menu.]]<br />
[[File:GRW Ares 2.jpg|thumb|none|600px|Right side, showing off the ammo belt and charging handle.]]<br />
[[File:GRW MK249 Llamativo.jpg|thumb|none|600px|The Llamativo.]]<br />
[[File:GRW Trident (1).jpg|thumb|none|600px|A Ghost shows off his airsoft LMG.]]<br />
[[File:GRW Trident (2).jpg|thumb|none|600px|Aiming down the Kobra sight.]]<br />
[[File:GRW Trident (3).jpg|thumb|none|600px|Inserting the LMG-E's belt box.]]<br />
[[File:GRW Trident (4).jpg|thumb|none|600px|Operating the charging handle.]]<br />
[[File:GRW Llamativo.jpg|thumb|none|600px|taking a knee with "Llamativo" while looking at a Santa Muerte shrine.]]<br />
<br />
==Bren Mk1==<br />
A heavily engraved [[Bren Gun]] is the primary weapon of the "Veteran" Ghost Pack. It's missing both the carry handle and the bipod, the latter of which is replaced with a vertical wood foregrip.<br />
[[File:Bren mk1-2.jpg|thumb|none|400px|Bren Mk1(M) - .303 British]]<br />
[[File:GRW Bren 1.jpg|thumb|none|600px|The Bren Gun in the store. It appears to have the L4A4-style barrel.]]<br />
[[File:GRW Bren (1).jpg|thumb|none|600px|A Desert Rat-looking Ghost checks the sky for aircraft, Bren in hand. Note the foregrip isn't even used, probably because it is mounted so far forward.]]<br />
[[File:GRW Bren (2).jpg|thumb|none|600px|Iron sight of the Bren. Note that it only has a twenty-round capacity.]]<br />
[[File:GRW Bren (3).jpg|thumb|none|600px|Reloading another magazine.]]<br />
[[File:GRW Bren (4).jpg|thumb|none|600px|Charging the Bren.]]<br />
<br />
==Heckler & Kock HK121==<br />
The [[Heckler & Koch HK121]], indexed in game as the "MG121," can be found fairly early on in the game, at a cartel outpost in the starting province of Itacua. It is modeled with a 50-round drum magazine that is incorrectly given a capacity of 90 rounds. It also has a three-round burst mode that the real HK121 lacks.<br />
[[File:Hk121.jpg|thumb|none|401px|Heckler & Koch HK121 - 7.62x51mm NATO]]<br />
[[File:GRW HK121 1.jpg|thumb|none|600px|The HK121 in Gunsmith.]]<br />
[[File:GRW HK121 (1).jpg|thumb|none|600px|The HK121 in idle.]]<br />
[[File:GRW HK121 (2).jpg|thumb|none|600px|Iron sights, note the stock is folded in this instance and the left-handed posture of the operator.]]<br />
[[File:GRW HK121 (3).jpg|thumb|none|600px|Flipping open the top cover.]]<br />
[[File:GRW HK121 (4).jpg|thumb|none|600px|Placing the bullet belt into the chamber.]]<br />
<br />
==Knight's Armament LMG A1==<br />
Nomad is armed with a [[Knight's Armament LMG|Knight's Armament LMG A1]] machine gun in the "Stealth Takedown" trailer, and also appears to be his preferred weapon in his appearances in artworks. It is referred to as the "Stoner LMG A1" in game, and it is the only light machine gun that can be fitted with a sound suppressor. The KAC LMG can be found in the fortifications around El Sueño's massive mausoleum in Pucara.<br />
[[Image:LMG A1.jpg|thumb|none|400px|Knight's Armament Company LMG A1 - 5.56x45mm NATO]]<br />
[[Image:GR Wildlands KAC LMG A1.jpg|thumb|none|600px|The LMG A1 visible on Nomad's back.]]<br />
[[Image:GR Wildlands LMG A1.jpg|thumb|none|600px|Knight's Armament Company LMG A1 machine gun with foregrip, holographic sight, and custom flash hider.]]<br />
[[File:GRW KACLMG (1).jpg|thumb|none|600px|The KAC LMG A1 in the hand of Nomad. In most of the game's loading screens and artwork, it seems to be his signature weapon.]]<br />
[[File:GRW KACLMG (2).jpg|thumb|none|600px|Iron sights of the LMG A1.]]<br />
[[File:GRW KACLMG (3).jpg|thumb|none|600px|Nomad reloads his KAC LMG.]]<br />
[[File:GRW KACLMG (4).jpg|thumb|none|600px|Setting the bullet belt in place.]]<br />
<br />
==Mk 48 Mod 0==<br />
In the debut trailer, Nomad is seen using a [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]] to great effect. Cartel gunman are seen using them in the "Fight or the Wildlands" trailer. It is located at a Santa Muerte pilgrim house in eastern Espirtu Santo.<br />
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]<br />
[[Image:GRW-LMG-3.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he scrambles into an off road vehicle.]]<br />
[[Image:GRW-LMG-1.jpg|thumb|none|600px|The Mk 48 is seen in the hands of Nomad as he prepares to make his move.]]<br />
[[Image:GRW-LMG-2.jpg|thumb|none|600px|The iron sights of the Mk 48 as Nomad engages multiple enemies.]]<br />
[[File:GRW-MK48-2.jpg|thumb|none|600px|Cartel gunmen firing Mk 48s. In the final game, they don't use this machine gun outside of cutscenes.]]<br />
[[File:GRW Mk48 1.jpg|thumb|none|600px|A Mark 48 Mod 0 in the Gunsmith preview.]]<br />
[[File:GRW Mk48 (1).jpg|thumb|none|600px|Luring out a cartel goon with the Mark 48 at the ready.]]<br />
[[File:GRW Mk48 (2).jpg|thumb|none|600px|Sights of the Mk48.]]<br />
[[File:GRW Mk48 (3).jpg|thumb|none|600px|Reloading the machine gun.]]<br />
[[File:GRW Mk48 (4).jpg|thumb|none|600px|Closing the top cover.]]<br />
<br />
==PKP Pecheneg==<br />
The [[PKP Pecheneg]] is the standard machine gun used by the heavy soldiers of both the Santa Blanca cartel and the Katari's 26 rebels. As with other Ubisoft titles, it appears as the "6P41." It also has the railed forend of the Zenitco bullpup conversion. The PKP is stored in weapon crate in a large UNIDAD base in Media Luna. Strangely, it cannot mount an underbarrel grip, despite clearly showing that it has rails on the underside capable of supporting such attachments.<br />
<br />
A unique variant called "El Bastón" ("The Cane" in Spanish) is awarded to the player when they defeat Madre Coca, which sports a wooden stock and grip, making it a look like a pseudo-[[PKM]].<br />
<br />
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun - 7.62x54mm R]]<br />
[[File:GRW PKP 1.jpg|thumb|none|600px|A clean PKP in the Gunsmith menu.]]<br />
[[File:GRW PKP.jpg|thumb|none|600px|A Ghost looks at a Katari rebel's colorful luchador mask as he clutches his PKP, who appears to be silently judging her choice of using the USN's "blueberry" camo pattern in a jungle environment (even though the rebels are always clad in traditional Bolivian/Peruvian garb, which usually has very bright colors).]]<br />
[[File:GRW PKP El Baston.jpg|thumb|none|600px|El Bastón in Gunsmith.]]<br />
[[File:GRW-PKP-Reaper.jpg|thumb|none|600px|The PKP "Reaper" included in the Santa Muerte Ghost Pack.]]<br />
[[File:GRW PKP (1).jpg|thumb|none|600px|PKP in hand, a Ghost signals to his squad.]]<br />
[[File:GRW PKP (2).jpg|thumb|none|600px|Aiming the Pecheneg.]]<br />
[[File:GRW PKP (3).jpg|thumb|none|600px|Another Ghost reloads his kitted-out MG.]]<br />
[[File:GRW PKP (4).jpg|thumb|none|600px|Charging the 6P41.]]<br />
<br />
==QBB-95==<br />
Known in game simply as the "Type 95", the [[QBB-95]] also returns from the previous game and is stored in a UNIDAD forward operating base in the Remanzo province. Although the menu icon and several official images shows it loaded with the standard drum magazine, the Type-95 uses a extended magazine that somehow carries 75 rounds. The game claims it also uses 5.56x45mm rounds, however, it does not have any of the features of the Type-97 variant; if anything, the magazine looks mostly like some extended 7.62x39mm AK mag.<br />
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]<br />
[[File:GRW QBB95 1.jpg|thumb|none|600px|Viewing the QBB-95.]]<br />
[[File:GRW-T95-Spectre.jpg|thumb|none|600px|The unlockabble QBB-95 "Spectre" in ''Fallen Ghosts''.]]<br />
[[File:GRW QBB-95 (1).jpg|thumb|none|600px|The QBB-95 in the hands of a Ghost.]]<br />
[[File:GRW QBB-95 (2).jpg|thumb|none|600px|Iron sights.]]<br />
[[File:GRW QBB-95 (3).jpg|thumb|none|600px|Inserting a magazine.]]<br />
[[File:GRW QBB-95 (4).jpg|thumb|none|600px|Pulling the charging handle.]]<br />
<br />
==RPK==<br />
A heavily customized [[RPK]] is available as DLC or as part of the Deluxe Edition. It has a custom RIS handguard/scope mount combo and Magpul PRS stock, and somehow manages to cram a whopping 175 rounds into a normal 75-round RPK drum magazine. It is incorrectly named as "UNIDAD's RPK-74".<br />
[[File:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]<br />
[[File:GRW RPK 1.jpg|thumb|none|600px|The custom RPK in Gunsmith. Note that it has the same receiver as the AK47 variants.]]<br />
[[File:GRW RPK (1).jpg|thumb|none|600px|A UNIDAD soldier shows off his RPK.]]<br />
[[File:GRW RPK (2).jpg|thumb|none|600px|Aiming the RPK, note how the Kobra reticle can be toggled between a chevron or the open "T."]]<br />
[[File:GRW RPK (3).jpg|thumb|none|600px|Removing the drum mag.]]<br />
[[File:GRW RPK (4).jpg|thumb|none|600px|Charging the LMG.]]<br />
<br />
=Other Guns=<br />
<br />
==Orion Flare Gun==<br />
The [[Orion Flare Gun]] appears as a unlockable skill in the Item skill tree where it can be used to attract enemies. Nomad can be seen firing the flare gun into the air in the "Fight for the Wildlands" trailer.<br />
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion flare gun - 12 gauge]]<br />
[[File:GRW-FlareGun.jpg|thumb|none|600px]]<br />
[[File:GRW Flare Gun 2.jpg|thumb|none|600px|Nomad holding the flare gun.]]<br />
<br />
==Crossbow==<br />
The Crossbow, introduced into the game in the "Fallen Ghosts" DLC, It is also the main weapon of Los Extranjeros Covet Ops soldiers.<br />
<br />
[[File:GRWL crossbow.jpg|thumb|none|600px|Phobos Crossbow]]<br />
[[File:FL cross.jpg|thumb|none|600px|Los Extranjeros Covet Ops with a crossbow]]<br />
[[File:GRW-Deimos-Crossbow.jpg|thumb|none|600px|The Deimos crossbow is identical except for its PK-AS red dot sight.]]<br />
<br />
==Jackdaw Pistol==<br />
A [[Flintlock Pistol]], named the "Jackdaw Pistol" after Edward Kenway's ship in ''[[Assassin's Creed IV: Black Flag]]'', is included in the Assassin's Creed Ghost Pack.<br />
[[File:GRW_jack.jpg|thumb|none|600px|Jackdaw pistol]]<br />
<br />
==Musket==<br />
A [[Musket]] with a "Long Malcolm" scope is included in the Civil War and Antique Weapons packs.<br />
[[File:GRW_Musket.jpg|thumb|none|600px|Musket]]<br />
[[File:GRW Musket (1).jpg|thumb|none|600px|The Musket in the hands of a properly-attired Ghost.]]<br />
[[File:GRW Musket (2).jpg|thumb|none|600px|Aiming down the Malcolm scope, which appears to be a little less than what this Ghost must have bargained for.]]<br />
[[File:GRW Musket (3).jpg|thumb|none|600px|Firing, which ejects a .50 caliber casing for some reason.]]<br />
[[File:GRW Musket (4).jpg|thumb|none|600px|Reloading the musket; ram-rodding in a new cartridge.]]<br />
<br />
==Plasmacaster==<br />
The Yautja creature encountered by Nomad's team in Caimanes uses a Plasmacaster as its primary ranged weapon.<br />
[[Image:PredatorHairDryerGun-1.jpg|thumb|none|400px|The Yautja Plasmacaster as it appears in ''[[Predator]]''.]]<br />
[[File:GRW-Predator.jpg|thumb|none|600px|The Plasmacaster visible on the Yautja's left shoulder.]]<br />
<br />
=Mounted Guns=<br />
==Dillon Aero M134 Minigun==<br />
[[Dillon Aero M134 Minigun]] appears as the most commonly mounted gun in the game, largely fulfilling the role of the game's heavy machine gun. It has an unusually (if not unrealistic) wide-spread availability, given that everyone from UNIDAD, to SB sicarios, to even the Bolivian rebels use M134s as their mounted guns of choice.<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 - 7.62x51mm NATO]]<br />
[[File:GRW-Minigun1.jpg|thumb|none|600px|An M134 mounted on a UNIDAD buggy.]]<br />
[[File:GRW-Minigun2.jpg|thumb|none|600px|Nomad firing a door-mounted M134 from a Blackhawk chopper in a cinematic. This does not occur in-game as all miniguns on Blackhawks are located on either the side firing ports or weapon hardpoints. Note "TOM C" written on the fuselage, an obvious nod to [[Tom Clancy]].]]<br />
[[File:GRW M134.jpg|thumb|none|600px|Manning a chopper-mounted Minigun while looking at the same weapon, mounted in a hardpoint.]]<br />
<br />
==M197 Vulcan==<br />
The AH-1W Cobra attack helicopters used by UNIDAD have rather short-looking [[M197 Vulcan]] guns mounted in the chin turret, although they behave similar to the M134 Minigun mentioned above.<br />
[[File:M197VulcanAH-1Z “Viper”.jpg|thumb|none|400px|M197 Vulcan chin-mounted on an AH-1Z "Viper", a newer version of the AH-1 Cobra.]]<br />
[[File:GRW M197 1.jpg|thumb|none|600px|Standing around a Cobra helicopter that someone left sitting around in a UNIDAD base. The copter is often misidentified as an "Apache" by the Ghost squad.]]<br />
<br />
=Launchers=<br />
==M203 grenade launcher==<br />
The [[M203 grenade launcher]] appears as an underbarrel accessory for a number of assault rifles such as the M4A1, the SCAR-H, and several others. Judging by the style of RIS mount, it appears to be based on an airsoft model. A real M203 appears on an [[M16A2]] in Carl Bookhart's briefing video.<br />
[[File:G&P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]<br />
[[File:GRW-M203.jpg|thumb|none|600px|The M203 attached to an ACR in an early trailer.]]<br />
[[File:GRW M203 detail.jpeg|thumb|none|600px|The M203 in the gunsmith menu.]]<br />
[[File:GRW M203 M4A1 detail.jpeg|thumb|none|600px|The M203 attached to an M4A1.]]<br />
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]<br />
[[File:GRW M203.jpg|thumb|none|600px|A Ghost manages the impressive feat of not only loading a breech-loaded grenade launcher through the muzzle, but doing so without an actual grenade.]]<br />
<br />
==Heckler & Koch GLM==<br />
The [[Heckler & Koch GLM]] appears as the "Standard Grenade Launcher". It is only available on certain rifles, namely the AR-15 pattern weapons and the SCAR-H. It is incorrectly shown as muzzle-loaded like the GP-25.<br />
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler & Koch GLM - 40mm mounted on [[Heckler & Koch HK416]] - 5.56x45mm]]<br />
[[File:GRW AG36 1.jpg|thumb|none|600px|The GLM slung under a modified G36C.]]<br />
[[File:GRW GLM (1).jpg|thumb|none|600px|The H&K GLM on the G36, in-game.]]<br />
[[File:GRW GLM (2).jpg|thumb|none|600px|The Ghost sticks his hand through the sound suppressor while incorrectly muzzle loading the GLM.]]<br />
<br />
==FN EGLM==<br />
The [[FN EGLM]] appears as an underbarrel accessory for the bullpup assault rifles, namely the FAMAS, TAR-21, L85A2, and the Desert Tech MDR. Rather confusingly, it shares the name "Standard Grenade Launcher" with the aforementioned H&K GLM. It is incorrectly depicted as muzzle-loaded like the GP-25; the EGLM is loaded similar to the M203 in real life, by sliding the barrel forward.<br />
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]<br />
[[File:GRW EGLM 1.jpg|thumb|none|600px|A FAMAS with the FN EGLM. Note the missing cheekrest and ejection port cover on the FAMAS.]]<br />
[[File:GRW EGLM (1).jpg|thumb|none|600px|A snow-camo'ed EGLM on the MDR.]]<br />
[[File:GRW EGLM (2).jpg|thumb|none|600px|Reloading an invisible 40mm round.]]<br />
<br />
==GP-25 Grenade Launcher==<br />
The Russian counterpart to the M203, the [[GP-series_grenade_launcher#GP-25|GP-25]] grenade launcher, appears in Ghost Recon: Wildlands as the "GP-25 GL" and mounts to the AK-47, AK-12, and the SR-3M.<br />
[[File:Gp-25 1.jpg|thumb|none|450px|GP-25 grenade launcher - 40mm]]<br />
[[File:GRW GP25 1.jpg|thumb|none|600px|An AK47 with an AIMS stock and underbarrel GP25.]]<br />
[[File:GRW GP25 (1).jpg|thumb|none|600px|Having snuck up a guard tower, a Ghost prepares to cause havoc with his GP-25 equipped AK.]]<br />
[[File:GRW GP25 (2).jpg|thumb|none|600px|Aiming through the PK-AS sight, about to detonate that fuel truck. Note that the UBGLs are simply aimed using whatever sights are on the host weapon.]]<br />
[[File:GRW GP25 (3).jpg|thumb|none|600px|Reloading the GP-25 with 40mm of caseless nothing.]]<br />
<br />
=Grenades and Explosives=<br />
== M112 C4 Demolition Pack ==<br />
C4 charges can be unlocked in the Skill system. They are pretty faithful to the typical M112 C4 brick form.<br />
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]]<br />
[[File:GRW M112.jpg|thumb|none|600px|Zooming in on a brick of Composite 4.]]<br />
<br />
==M26 Hand Grenade==<br />
The [[M26 hand grenade]] is the frag grenade of choice in Bolivia. M26s can be seen sitting atop ammunition resupply boxes.<br />
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]<br />
[[File:GRW-Frag-Grenade.jpg|thumb|none|600px]]<br />
<br />
==M18 Smoke Grenade==<br />
Midas has two [[M18 smoke grenade]]s on his LBE.<br />
[[Image:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]<br />
[[File:GRW-M18-Grenades.jpg|thumb|none|600px]]<br />
<br />
== M84 Flashbang Grenade ==<br />
The Flashbang skill unlocks [[M84 stun grenade]]s for use in game. <br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:GRW M84.jpg|thumb|none|600px|Looking at a thrown M84 grenade about to detonate.]]<br />
<br />
==TS-50 Mine==<br />
The "Mine" skill allows the player to deploy [[TS-50 anti-personnel mine]]s.<br />
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]<br />
[[File:GRW TS-50.jpg|thumb|none|600px|A close up of the mine, note the "VS-50" markings.]]<br />
<br />
=Unusable Weapons=<br />
<br />
==Beretta 8000 Cougar==<br />
Antonio Garcia-Taylor, the cartel buchon of Mojocoyo, is seen holding a [[Beretta Cougar]] at the end of his briefing video.<br />
[[Image:8000 Cougar F.jpg|thumb|none|350px|Beretta 8000 Cougar F - 9x19mm]]<br />
[[File:GRW-Beretta-Cougar.jpg|thumb|none|600px]]<br />
<br />
==Single Action Army==<br />
A young El Muro is seen holding a toy [[Single Action Army]] in his briefing video. Children around Bolivia can also be seen playing with toy revolvers that vaguely resemble the SAA, as well.<br />
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt ]]<br />
[[File:GRW-Toy-Revolver.jpg|thumb|none|600px]]<br />
[[File:GRW-Toy-Revolver2.jpg|thumb|none|600px|A toy revolver dropped by a child.]]<br />
<br />
== Beretta 92FS ==<br />
A [[Beretta 92FS]] is visible in El Comandante's briefing video.<br />
[[Image:BerettaM92FS.jpg|none|350px|right|Beretta 92FS - 9x19mm]]<br />
[[File:GRW-Beretta-92FS.jpg|thumb|none|600px]]<br />
<br />
==Heckler & Koch MP5A3==<br />
A [[Heckler & Koch MP5A3]] with an original slimline handguard appears in Carl Bookhart's and El Muro's briefing videos.<br />
[[Image:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm]]<br />
[[File:GRW-MP5A3.jpg|thumb|none|600px]]<br />
<br />
==Heckler & Koch MP5K==<br />
El Chido can be seen holding a [[Heckler & Koch MP5K]] with an optical sight in his briefing video.<br />
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5K - 9x19mm.]]<br />
[[File:GRW-MP5K.jpg|thumb|none|600px]]<br />
<br />
==AR-15 Variants==<br />
In the cartel security arm, Carl Bookhart, and El Muro briefing videos, operatives are seen conducting CQB training with [[M16 rifle series|AR-15 carbines]] with EOTech sights and Keymod handguards. No such weapon appears as usable in the game.<br />
[[File:GRW-AR15variant.jpg|thumb|none|600px|Operatives armed with AR-15 variants engage in CQB training.]]<br />
<br />
==M16A2==<br />
Soldiers armed with [[M16A2]] rifles can be seen in Carl Bookhart's briefing video. One has an M203 attached.<br />
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:GRW-M16A2.jpg|thumb|none|600px]]<br />
[[File:GRW-M249-M16A4.jpg|thumb|none|600px|A US soldier armed with an M16A2 with an [[M203 grenade launcher]] in the center.]]<br />
<br />
==Unknown M16 carbine==<br />
An unknown [[M16 rifle series|M16 carbine]] can be seen in a picture of Bookhart and his squad.<br />
[[File:GRW-CAR15.jpg|thumb|none|600px|The soldier beside Bookhart has an M16 carbine with a BFA.]]<br />
<br />
==M16A1==<br />
[[M16A1]] rifles can be seen in some briefing videos.<br />
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]<br />
[[File:GRW-CAR15.jpg|thumb|none|600px|The M16A1 slightly visible in the background.]]<br />
[[File:GRW Briefing (2).jpg|thumb|none|600px|Another M16A1 up front.]]<br />
<br />
==M16A4==<br />
An [[M16A4]] is also seen in Bookhart's briefing video.<br />
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm.]]<br />
[[File:GRW-M249-M16A4.jpg|thumb|none|600px|A US Marine armed with an M16A4 in the lower right corner.]]<br />
<br />
==Colt Model 733==<br />
What looks like a [[Colt Model 733]] with a carry handle-mounted scope is seen in El Muro's briefing video.<br />
[[Image:Colt Model 733.jpg|thumb|500px|none|Colt Model 733 "M16A2 Commando/M4 Commando" - 5.56x45mm. Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]<br />
[[File:GRW-M733.jpg|thumb|none|600px]]<br />
<br />
==MG Industries MARCK-15 HYDRA==<br />
What appears to be an MG Industries MARCK-15 HYDRA or similar type of rifle is seen on an idol of Nidia Flores in her briefing video.<br />
[[File:MARCK-15 HYDRA 7.62X39.jpg|thumb|none|400px|MG Industries MARCK15-AK47-001 - 7.62x39mm.]]<br />
[[File:GRW-AR-AK-Mag.jpg|thumb|none|600px|MARCK15-AK47-001s surround Nidia.]]<br />
<br />
== DSA SA58 OSW ==<br />
What appears to be a [[DSA SA58 Para Tactical Carbine]] is seen in the hands of a cartel sicario in DJ Perico's briefing video.<br />
[[Image:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine with EOTech 552 sight - 7.62x51mm NATO]]<br />
[[File:GRW Briefing (3).jpg|thumb|none|600px|The Cartel sicario on the right brandishing an SA58 Para Tactical Carbine, while his passenger has a flat top AR-15 carbine with no rear sight.]]<br />
<br />
== FN FAL ==<br />
In addition to the SA58 Para Tactical Carbine above, another sicario in Perico's briefing video has a standard [[FN FAL]].<br />
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]<br />
[[File:GRW Briefing (4).jpg|thumb|none|600px|Cartel sicarios in the lower right corner, the one in front with an FN FAL.]]<br />
<br />
== M1 Carbine ==<br />
In the same image, another cartel sicario has an [[M1 Carbine]].<br />
[[Image:M1-Carbine.jpg|thumb|none|450px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine]]<br />
[[File:GRW Briefing (4).jpg|thumb|none|600px|Cartel sicarios in the lower right corner, the one in the back on the right with an M1 carbine.]]<br />
<br />
== SIG-Sauer SG 556 Classic ==<br />
A [[SIG_SG_556#SIG_SG_556|SIG-Sauer SG 556 Classic]], as opposed to the SG 556xi Russian that is usable in the game, is seen in a briefing video.<br />
[[Image:Sig556_classic.jpg|thumb|500px|none|SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]<br />
[[File:GRW Briefing (1).jpg|thumb|none|600px|An operative with an SG 556 Classic.]]<br />
<br />
==Benelli M4 Super 90==<br />
[[Benelli M4 Super 90]] shotguns are seen being fired by U.S. Marines in the briefing video for the cartel's security branch. Unfortunately, the M4 Super 90 is not a usable weapon in the game, despite being featured in the [[Ghost Recon: Future Soldier|previous game]].<br />
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]<br />
[[File:GRW-Benelli.jpg|thumb|none|600px|U.S. Marines firing Benelli M4 Super 90 shotguns.]]<br />
<br />
==Ithaca 37 "Stakeout"==<br />
An [[Ithaca 37 "Stakeout"]] is seen wielded by a soldier in a briefing video. <br />
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|400px|Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 gauge]]<br />
[[File:GRW Briefing (2).jpg|thumb|none|600px|An Ithaca 37 Stakeout on the right.]]<br />
<br />
==Barrett M82A1M==<br />
The [[Barrett M82A1]] appears on "Private Property" signs on cartel-owned buildings throughout Bolivia. It does not appear in the game as a usable weapon.<br />
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]<br />
[[File:GRW-M82A1.jpg|thumb|none|600px|Nomad examines the warning sign as the image uploader fails to come up with a funny caption.]]<br />
<br />
==M249E2 SAW==<br />
An [[M249-E2 SAW|M249E2 SAW]] appears in Carl Bookhart's briefing video.<br />
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]<br />
[[File:GRW-M249-M16A4.jpg|thumb|none|600px|Automatic rifleman with an M249E2 on the left.]]<br />
<br />
==M60 Machine Gun==<br />
An [[M60 machine gun]] is seen in a briefing video.<br />
[[Image:M60.jpg|thumb|none|501px|M60 machine gun with bipod extended - 7.62x51mm NATO]]<br />
[[File:GRW Briefing (2).jpg|thumb|none|600px|The M60 visible in the top left.]]<br />
<br />
{{Tom Clancy Series}}<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Third-Person Shooter]]<br />
[[Category:Tom Clancy]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Everybody_Hates_Chris&diff=1167286
Everybody Hates Chris
2018-03-11T09:09:17Z
<p>Swordimpulse07: /* Taurus Model 689 */</p>
<hr />
<div>[[File:EBC.jpg|thumb|right|300px|''Everybody Hates Chris'' (2005-2009)]]<br />
<br />
{{TV Title}}<br />
__TOC__<br clear=all><br />
<br />
=Pistols=<br />
==AMT 380 Backup Pistol==<br />
In "Everybody Hates Blackie" (S3E04), Chris's father Julius ([[Terry Crews]]) contemplates getting a gun after their home is robbed. When the family imagines what would happen if they had a gun in the house, Julius is seen pulling out an [[AMT Backup]] 380 pistol when he realizes that someone has taken the big pieces of chicken during a meal.<br />
[[Image:AMT BackupRight.jpg|thumb|none|300px|AMT Backup II - 380 with all stainless frame - .380 acp]]<br />
[[File:EBCS3E04 01.jpg|thumb|none|600px|Julius ([[Terry Crews]]) is seen pulling out an [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]]<br />
[[File:EBCS3E04 02.jpg|thumb|none|600px|Julius holds the [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]] <br />
<br />
==Beretta 92FS==<br />
In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''. In "Everybody Hates the G.E.D." (S4E22), an ESU officer appears to be armed with the Beretta.<br />
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]<br />
[[File:EHCS4E17 03.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the Beretta is held by the ESU officer in the center.]]<br />
<br />
==Desert Eagle Mark XIX==<br />
In "Everybody Hates Blackie" (S3E04), Chris's mother Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols when the family imagines what would happen if Julius got a gun.<br />
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|300px|Desert Eagle MK XIX - .44 Magnum. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel and the taller cocking serrations on the slide. The .44 Magnum version also has a fluted barrel.]]<br />
[[File:EBCS3E04 08.jpg|thumb|none|600px|Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols in "Everybody Hates Blackie" (S3E04).]]<br />
<br />
=Revolvers=<br />
==Taurus Model 689==<br />
In "Everybody Hates My Man" (S4E05), Julius is seen giving his family some gifts, one of which is a "[[Danny Glover]] ''[[Witness]]'' Action Playset". This set contains a revolver, which appears to be a [[Taurus Model 689]]. A similar Taurus is held by a criminal in "Everybody Hates Spring Break" (S4E17).<br />
[[File:Taurus 689 4 inch.jpg|thumb|none|300px|Taurus Model 689, 4" barrel - .357 Magnum]]<br />
[[File:EBCS4E05 04.jpg|thumb|none|600px|In "Everybody Hates My Man" (S4E05), Tonya ([[Imani Hakim]]) takes out the revolver from the "[[Danny Glover]] ''[[Witness]]'' Action Playset".]]<br />
[[File:EBCS4E05 06.jpg|thumb|none|600px|Tonya checks the cylinder in "Everybody Hates My Man" (S4E05).]]<br />
[[File:EBCS4E05 10.jpg|thumb|none|600px|Tonya holds the revolver in "Everybody Hates My Man" (S4E05). (A bit of trivia: [[Danny Glover]] used a [[Smith & Wesson Model 28]] in ''[[Witness]]'').]]<br />
[[File:EHCS4E17 17.jpg|thumb|none|600px|A criminal holds the revolver before he realizes that the police are behind him in "Everybody Hates Spring Break" (S4E17).]]<br />
<br />
==Colt Single Action Army==<br />
In "Everybody Hates Picture Day" (S1E13), a sequence from the film ''[[Shane]]'' where Jack Wilson ([[Jack Palance]]) kills Stonewall Torrey ([[Elisha Cook Jr.]]) with a [[Single Action Army]] is shown when Tonya has to explain what happened to one of her shoes.<br />
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army 7 1/2" Cavalry - .45 Long Colt]]<br />
[[File:Everybody Hates Chris SAA 1.jpg|thumb|none|601px|In "Everybody Hates Picture Day" (S1E13), the SAA is seen holstered in a scene from ''[[Shane]]''.]]<br />
[[File:Everybody Hates Chris SAA 2.jpg|thumb|none|601px|Jack Wilson fires the revolver in the scene from ''[[Shane]]'' in "Everybody Hates Picture Day" (S1E13).]]<br />
<br />
== Smith & Wesson Model 66 ==<br />
In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.<br />
[[File:Smith-&-Wesson-66-snub.jpg|thumb|none|300px|Smith & Wesson Model 66 snub - .357 Magnum]]<br />
[[File:EHCS2E13 02.jpg|thumb|none|600px|In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.]]<br />
<br />
==Smith & Wesson Model 15== <br />
A [[Smith & Wesson Model 15]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model15a.jpg|thumb|none|350px|Smith & Wesson Model 15 'Combat Masterpiece' - .38 Special]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22).]]<br />
<br />
==Smith & Wesson Model 19==<br />
In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]'' and also appears to be the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. The revolver also is used by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|300px|Smith & Wesson Model 19 .357 Magnum]]<br />
[[File:EHCS4E17_07.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]''.]]<br />
[[File:EHCS4E17_05.jpg|thumb|none|600px|Closeup of the revolver in "Everybody Hates Spring Break" (S4E17)]]<br />
[[File:EHCS4E17_13.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. ]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the revolver also is used by several uniformed NYPD officers.]]<br />
<br />
==Smith and Wesson Model 28 Highway Patrolman==<br />
A [[Smith & Wesson Model 28]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model28HP2.jpg|thumb|300px|none|Smith & Wesson Model 28 Highway Patrolman - .357 Magnum.]]<br />
[[File:EHCS4E22 06.jpg|thumb|none|601px|In "Everybody Hates the G.E.D." (S4E22), the officer holds the revolver.]]<br />
<br />
=Shotguns=<br />
==Ithaca 37==<br />
In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun when the family imagines what would happen if Julius got a gun.<br />
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 Gauge]]<br />
[[File:EBCS3E04 10.jpg|thumb|none|600px|In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun.]]<br />
<br />
==Mossberg 500 Cruiser==<br />
In "Everybody Hates Valentine's Day" (S1E14), a flashforward shows Julius using a [[Mossberg 500 Cruiser]] with a heatshield when Tonya introduces her fiance.<br />
[[File:Mossbergcruiser1.jpg|thumb|none|450px|]]<br />
[[File:EBCS1E14_08.jpg|thumb|none|600px|In "Everybody Hates Valentine's Day" (S1E14), Julius holds the [[Mossberg 500 Cruiser]].]]<br />
<br />
<br />
== Mossberg 500 ==<br />
NYPD officers use [[Mossberg 500AT]] shotguns with wood furniture throughout the series, notably in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500 12 gauge]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), officers in center with shotgun.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the shotgun is seen in center.]]<br />
<br />
=Submachine Guns=<br />
==Uzi==<br />
In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.<br />
[[Image:UZIwSionics.jpg|thumb|none|350px|IMI Uzi with Sionics suppressor - 9x19mm]]<br />
[[File:EHCS4E17_00.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen on the left with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.]]<br />
<br />
<br />
<br />
[[Category:Television]]<br />
[[Category:Comedy]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Everybody_Hates_Chris&diff=1167285
Everybody Hates Chris
2018-03-11T09:08:32Z
<p>Swordimpulse07: /* Taurus Model 689 */</p>
<hr />
<div>[[File:EBC.jpg|thumb|right|300px|''Everybody Hates Chris'' (2005-2009)]]<br />
<br />
{{TV Title}}<br />
__TOC__<br clear=all><br />
<br />
=Pistols=<br />
==AMT 380 Backup Pistol==<br />
In "Everybody Hates Blackie" (S3E04), Chris's father Julius ([[Terry Crews]]) contemplates getting a gun after their home is robbed. When the family imagines what would happen if they had a gun in the house, Julius is seen pulling out an [[AMT Backup]] 380 pistol when he realizes that someone has taken the big pieces of chicken during a meal.<br />
[[Image:AMT BackupRight.jpg|thumb|none|300px|AMT Backup II - 380 with all stainless frame - .380 acp]]<br />
[[File:EBCS3E04 01.jpg|thumb|none|600px|Julius ([[Terry Crews]]) is seen pulling out an [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]]<br />
[[File:EBCS3E04 02.jpg|thumb|none|600px|Julius holds the [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]] <br />
<br />
==Beretta 92FS==<br />
In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''. In "Everybody Hates the G.E.D." (S4E22), an ESU officer appears to be armed with the Beretta.<br />
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]<br />
[[File:EHCS4E17 03.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the Beretta is held by the ESU officer in the center.]]<br />
<br />
==Desert Eagle Mark XIX==<br />
In "Everybody Hates Blackie" (S3E04), Chris's mother Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols when the family imagines what would happen if Julius got a gun.<br />
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|300px|Desert Eagle MK XIX - .44 Magnum. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel and the taller cocking serrations on the slide. The .44 Magnum version also has a fluted barrel.]]<br />
[[File:EBCS3E04 08.jpg|thumb|none|600px|Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols in "Everybody Hates Blackie" (S3E04).]]<br />
<br />
=Revolvers=<br />
==Taurus Model 689==<br />
In "Everybody Hates My Man" (S4E05), Julius is seen giving his family some gifts, one of which is a "[[Danny Glover]] ''[[Witness]]'' Action Playset". This set contains a revolver, which appears to be a [[Taurus Model 689]]. <br />
[[Image:S&. A similar Taurus is held by a criminal in "Everybody Hates Spring Break" (S4E17).<br />
[[File:Taurus 689 4 inch.jpg|thumb|none|300px|Taurus Model 689, 4" barrel - .357 Magnum]]<br />
[[File:EBCS4E05 04.jpg|thumb|none|600px|In "Everybody Hates My Man" (S4E05), Tonya ([[Imani Hakim]]) takes out the revolver from the "[[Danny Glover]] ''[[Witness]]'' Action Playset".]]<br />
[[File:EBCS4E05 06.jpg|thumb|none|600px|Tonya checks the cylinder in "Everybody Hates My Man" (S4E05).]]<br />
[[File:EBCS4E05 10.jpg|thumb|none|600px|Tonya holds the revolver in "Everybody Hates My Man" (S4E05). (A bit of trivia: [[Danny Glover]] used a [[Smith & Wesson Model 28]] in ''[[Witness]]'').]]<br />
[[File:EHCS4E17 17.jpg|thumb|none|600px|A criminal holds the revolver before he realizes that the police are behind him in "Everybody Hates Spring Break" (S4E17).]]<br />
<br />
==Colt Single Action Army==<br />
In "Everybody Hates Picture Day" (S1E13), a sequence from the film ''[[Shane]]'' where Jack Wilson ([[Jack Palance]]) kills Stonewall Torrey ([[Elisha Cook Jr.]]) with a [[Single Action Army]] is shown when Tonya has to explain what happened to one of her shoes.<br />
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army 7 1/2" Cavalry - .45 Long Colt]]<br />
[[File:Everybody Hates Chris SAA 1.jpg|thumb|none|601px|In "Everybody Hates Picture Day" (S1E13), the SAA is seen holstered in a scene from ''[[Shane]]''.]]<br />
[[File:Everybody Hates Chris SAA 2.jpg|thumb|none|601px|Jack Wilson fires the revolver in the scene from ''[[Shane]]'' in "Everybody Hates Picture Day" (S1E13).]]<br />
<br />
== Smith & Wesson Model 66 ==<br />
In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.<br />
[[File:Smith-&-Wesson-66-snub.jpg|thumb|none|300px|Smith & Wesson Model 66 snub - .357 Magnum]]<br />
[[File:EHCS2E13 02.jpg|thumb|none|600px|In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.]]<br />
<br />
==Smith & Wesson Model 15== <br />
A [[Smith & Wesson Model 15]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model15a.jpg|thumb|none|350px|Smith & Wesson Model 15 'Combat Masterpiece' - .38 Special]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22).]]<br />
<br />
==Smith & Wesson Model 19==<br />
In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]'' and also appears to be the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. The revolver also is used by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|300px|Smith & Wesson Model 19 .357 Magnum]]<br />
[[File:EHCS4E17_07.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]''.]]<br />
[[File:EHCS4E17_05.jpg|thumb|none|600px|Closeup of the revolver in "Everybody Hates Spring Break" (S4E17)]]<br />
[[File:EHCS4E17_13.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. ]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the revolver also is used by several uniformed NYPD officers.]]<br />
<br />
==Smith and Wesson Model 28 Highway Patrolman==<br />
A [[Smith & Wesson Model 28]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model28HP2.jpg|thumb|300px|none|Smith & Wesson Model 28 Highway Patrolman - .357 Magnum.]]<br />
[[File:EHCS4E22 06.jpg|thumb|none|601px|In "Everybody Hates the G.E.D." (S4E22), the officer holds the revolver.]]<br />
<br />
=Shotguns=<br />
==Ithaca 37==<br />
In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun when the family imagines what would happen if Julius got a gun.<br />
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 Gauge]]<br />
[[File:EBCS3E04 10.jpg|thumb|none|600px|In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun.]]<br />
<br />
==Mossberg 500 Cruiser==<br />
In "Everybody Hates Valentine's Day" (S1E14), a flashforward shows Julius using a [[Mossberg 500 Cruiser]] with a heatshield when Tonya introduces her fiance.<br />
[[File:Mossbergcruiser1.jpg|thumb|none|450px|]]<br />
[[File:EBCS1E14_08.jpg|thumb|none|600px|In "Everybody Hates Valentine's Day" (S1E14), Julius holds the [[Mossberg 500 Cruiser]].]]<br />
<br />
<br />
== Mossberg 500 ==<br />
NYPD officers use [[Mossberg 500AT]] shotguns with wood furniture throughout the series, notably in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500 12 gauge]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), officers in center with shotgun.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the shotgun is seen in center.]]<br />
<br />
=Submachine Guns=<br />
==Uzi==<br />
In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.<br />
[[Image:UZIwSionics.jpg|thumb|none|350px|IMI Uzi with Sionics suppressor - 9x19mm]]<br />
[[File:EHCS4E17_00.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen on the left with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.]]<br />
<br />
<br />
<br />
[[Category:Television]]<br />
[[Category:Comedy]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Everybody_Hates_Chris&diff=1167284
Everybody Hates Chris
2018-03-11T09:07:52Z
<p>Swordimpulse07: /* Taurus Model 689 */</p>
<hr />
<div>[[File:EBC.jpg|thumb|right|300px|''Everybody Hates Chris'' (2005-2009)]]<br />
<br />
{{TV Title}}<br />
__TOC__<br clear=all><br />
<br />
=Pistols=<br />
==AMT 380 Backup Pistol==<br />
In "Everybody Hates Blackie" (S3E04), Chris's father Julius ([[Terry Crews]]) contemplates getting a gun after their home is robbed. When the family imagines what would happen if they had a gun in the house, Julius is seen pulling out an [[AMT Backup]] 380 pistol when he realizes that someone has taken the big pieces of chicken during a meal.<br />
[[Image:AMT BackupRight.jpg|thumb|none|300px|AMT Backup II - 380 with all stainless frame - .380 acp]]<br />
[[File:EBCS3E04 01.jpg|thumb|none|600px|Julius ([[Terry Crews]]) is seen pulling out an [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]]<br />
[[File:EBCS3E04 02.jpg|thumb|none|600px|Julius holds the [[AMT Backup]] in "Everybody Hates Blackie" (S3E04).]] <br />
<br />
==Beretta 92FS==<br />
In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''. In "Everybody Hates the G.E.D." (S4E22), an ESU officer appears to be armed with the Beretta.<br />
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]<br />
[[File:EHCS4E17 03.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), Chris is seen being threatened with a [[Beretta 92FS]] as he imagines himself in a scene from ''[[Scarface (1983)|Scarface]]''.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the Beretta is held by the ESU officer in the center.]]<br />
<br />
==Desert Eagle Mark XIX==<br />
In "Everybody Hates Blackie" (S3E04), Chris's mother Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols when the family imagines what would happen if Julius got a gun.<br />
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|300px|Desert Eagle MK XIX - .44 Magnum. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel and the taller cocking serrations on the slide. The .44 Magnum version also has a fluted barrel.]]<br />
[[File:EBCS3E04 08.jpg|thumb|none|600px|Rochelle ([[Tichina Arnold]]) pulls out two [[Desert Eagle Mark XIX]] pistols in "Everybody Hates Blackie" (S3E04).]]<br />
<br />
=Revolvers=<br />
==Taurus Model 689==<br />
In "Everybody Hates My Man" (S4E05), Julius is seen giving his family some gifts, one of which is a "[[Danny Glover]] ''[[Witness]]'' Action Playset". This set contains a revolver, which appears to be a [[Taurus Model 689]], though in the actual movie Donald Glover's character used a [[Smith & Wesson Model 27 / 28|Smith & Wesson Model 28]]. <br />
[[Image:S&. A similar Taurus is held by a criminal in "Everybody Hates Spring Break" (S4E17).<br />
[[File:Taurus 689 4 inch.jpg|thumb|none|300px|Taurus Model 689, 4" barrel - .357 Magnum]]<br />
[[File:EBCS4E05 04.jpg|thumb|none|600px|In "Everybody Hates My Man" (S4E05), Tonya ([[Imani Hakim]]) takes out the revolver from the "[[Danny Glover]] ''[[Witness]]'' Action Playset".]]<br />
[[File:EBCS4E05 06.jpg|thumb|none|600px|Tonya checks the cylinder in "Everybody Hates My Man" (S4E05).]]<br />
[[File:EBCS4E05 10.jpg|thumb|none|600px|Tonya holds the revolver in "Everybody Hates My Man" (S4E05). (A bit of trivia: [[Danny Glover]] used a [[Smith & Wesson Model 28]] in ''[[Witness]]'').]]<br />
[[File:EHCS4E17 17.jpg|thumb|none|600px|A criminal holds the revolver before he realizes that the police are behind him in "Everybody Hates Spring Break" (S4E17).]]<br />
<br />
==Colt Single Action Army==<br />
In "Everybody Hates Picture Day" (S1E13), a sequence from the film ''[[Shane]]'' where Jack Wilson ([[Jack Palance]]) kills Stonewall Torrey ([[Elisha Cook Jr.]]) with a [[Single Action Army]] is shown when Tonya has to explain what happened to one of her shoes.<br />
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army 7 1/2" Cavalry - .45 Long Colt]]<br />
[[File:Everybody Hates Chris SAA 1.jpg|thumb|none|601px|In "Everybody Hates Picture Day" (S1E13), the SAA is seen holstered in a scene from ''[[Shane]]''.]]<br />
[[File:Everybody Hates Chris SAA 2.jpg|thumb|none|601px|Jack Wilson fires the revolver in the scene from ''[[Shane]]'' in "Everybody Hates Picture Day" (S1E13).]]<br />
<br />
== Smith & Wesson Model 66 ==<br />
In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.<br />
[[File:Smith-&-Wesson-66-snub.jpg|thumb|none|300px|Smith & Wesson Model 66 snub - .357 Magnum]]<br />
[[File:EHCS2E13 02.jpg|thumb|none|600px|In "Everybody Hates Snow Day" (S2E13), a robber ([[Cisco Reyes]]) uses a [[Smith & Wesson Model 66]] revolver to threaten Rochelle and other subway riders.]]<br />
<br />
==Smith & Wesson Model 15== <br />
A [[Smith & Wesson Model 15]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model15a.jpg|thumb|none|350px|Smith & Wesson Model 15 'Combat Masterpiece' - .38 Special]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22).]]<br />
<br />
==Smith & Wesson Model 19==<br />
In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]'' and also appears to be the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. The revolver also is used by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|300px|Smith & Wesson Model 19 .357 Magnum]]<br />
[[File:EHCS4E17_07.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a [[Smith & Wesson Model 19]] appears to be the revolver seen being spun on the table when Chris imagines himself in a scene from ''[[The Deer Hunter]]''.]]<br />
[[File:EHCS4E17_05.jpg|thumb|none|600px|Closeup of the revolver in "Everybody Hates Spring Break" (S4E17)]]<br />
[[File:EHCS4E17_13.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), the revolver held by Greg ([[Vincent Martella]]) when Chris imagines himself in a scene from ''[[The Godfather]]''. ]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the revolver also is used by several uniformed NYPD officers.]]<br />
<br />
==Smith and Wesson Model 28 Highway Patrolman==<br />
A [[Smith & Wesson Model 28]] appears to be a revolver carried by several uniformed NYPD officers throughout the series in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Model28HP2.jpg|thumb|300px|none|Smith & Wesson Model 28 Highway Patrolman - .357 Magnum.]]<br />
[[File:EHCS4E22 06.jpg|thumb|none|601px|In "Everybody Hates the G.E.D." (S4E22), the officer holds the revolver.]]<br />
<br />
=Shotguns=<br />
==Ithaca 37==<br />
In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun when the family imagines what would happen if Julius got a gun.<br />
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 Gauge]]<br />
[[File:EBCS3E04 10.jpg|thumb|none|600px|In "Everybody Hates Blackie" (S3E04), Tonya ([[Imani Hakim]]) takes out an [[Ithaca 37]] shotgun.]]<br />
<br />
==Mossberg 500 Cruiser==<br />
In "Everybody Hates Valentine's Day" (S1E14), a flashforward shows Julius using a [[Mossberg 500 Cruiser]] with a heatshield when Tonya introduces her fiance.<br />
[[File:Mossbergcruiser1.jpg|thumb|none|450px|]]<br />
[[File:EBCS1E14_08.jpg|thumb|none|600px|In "Everybody Hates Valentine's Day" (S1E14), Julius holds the [[Mossberg 500 Cruiser]].]]<br />
<br />
<br />
== Mossberg 500 ==<br />
NYPD officers use [[Mossberg 500AT]] shotguns with wood furniture throughout the series, notably in the series finale "Everybody Hates the G.E.D." (S4E22).<br />
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500 12 gauge]]<br />
[[File:EHCS4E22 08.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), officers in center with shotgun.]]<br />
[[File:EHCS4E22 09.jpg|thumb|none|600px|In "Everybody Hates the G.E.D." (S4E22), the shotgun is seen in center.]]<br />
<br />
=Submachine Guns=<br />
==Uzi==<br />
In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.<br />
[[Image:UZIwSionics.jpg|thumb|none|350px|IMI Uzi with Sionics suppressor - 9x19mm]]<br />
[[File:EHCS4E17_00.jpg|thumb|none|600px|In "Everybody Hates Spring Break" (S4E17), a Cuban drug dealer is briefly seen on the left with a suppressed [[Uzi]] as Chris imagines himself in a scene from ''[[Scarface (1983)]]''.]]<br />
<br />
<br />
<br />
[[Category:Television]]<br />
[[Category:Comedy]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=1140593
Library Wars: The Last Mission
2017-11-23T23:46:32Z
<p>Swordimpulse07: /* Howa Type 89 */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{incomplete}}<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9s.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. Two Type 89s are commandeered by Dojo ([[Junichi Okada]]) and Komaki (Kei Tanaka) to provide covering fire for Kasahara during the intro scene. They are firing in semi-auto.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWTLMT891.jpg|thumb|640px|none|Komaki and Dojo provide cover fire with their Type 89's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=1140083
Library Wars
2017-11-20T21:49:06Z
<p>Swordimpulse07: /* Heckler and Koch MP5 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), use these pistols.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the Library Task Force with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the Library Task Force members' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9s in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9s (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9s in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9s have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9s stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9s.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9s.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9s. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9s.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9s. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9s used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9s have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9s.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9s, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|Library Task Force soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89s seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers fire warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]]<br />
[[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms. At least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-Js. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Heckler and Koch MP5==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights and some have receiver-mounted rails. All are equipped with the 3 lug flash hider.<br />
<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the 3 lug flash hider.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5s equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5s. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5A5s.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5A5 and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his MP5A4. Note the 3 lug flash hider.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5s. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5A5 in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5A5. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5A5s and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AKs. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their A's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AKs under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=1140082
Library Wars
2017-11-20T21:48:28Z
<p>Swordimpulse07: /* Heckler and Koch MP5 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), use these pistols.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the Library Task Force with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the Library Task Force members' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9s in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9s (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9s in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9s have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9s stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9s.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9s.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9s. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9s.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9s. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9s used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9s have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9s.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9s, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|Library Task Force soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89s seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers fire warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]]<br />
[[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms. At least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-Js. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Heckler and Koch MP5==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights and some have receiver-mounted rails. All are equipped with the 3 lug flash hider.<br />
<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the 3 lug flash hider.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5s equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5s. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5A5s.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5A5 and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his MP5A5. Note the 3 lug flash hider.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5s. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5A5 in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5A5. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5A5s and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AKs. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their A's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AKs under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=1140081
Library Wars
2017-11-20T21:46:57Z
<p>Swordimpulse07: /* Tokyo Marui MP5-J */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), use these pistols.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the Library Task Force with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the Library Task Force members' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9s in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9s (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9s in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9s have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9s stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9s.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9s.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9s. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9s.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9s. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9s used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9s have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9s.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9s, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|Library Task Force soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89s seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers fire warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]]<br />
[[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms. At least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-Js. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Heckler and Koch MP5==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights and some have receiver-mounted rails. All are equipped with the 3 lug flash hider.<br />
<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the 3 lug flash hider.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5s equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5A5s.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5A5 and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the 3 lug flash hider.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AKs. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their A's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AKs under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=1140072
Library Wars: The Last Mission
2017-11-20T21:33:45Z
<p>Swordimpulse07: /* Howa Type 89 */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{incomplete}}<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9s.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. Two Type 89s are commandeered by Dojo ([[Junichi Okada]] and Komaki (Kei Tanaka) to provide covering fire for Kasahara during the intro scene. They are firing in semi-auto.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWTLMT891.jpg|thumb|640px|none|Komaki and Dojo provide cover fire with their Type 89's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=1140067
Library Wars: The Last Mission
2017-11-20T21:31:12Z
<p>Swordimpulse07: </p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{incomplete}}<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9s.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. Two Type 89s are commandeered by Dojo and Komaki to provide covering fire for Kasahara during the intro scene.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWTLMT891.jpg|thumb|400px|none|Komaki and Dojo provide cover fire with their Type 89's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=File:LWTLMT891.jpg&diff=1140065
File:LWTLMT891.jpg
2017-11-20T21:29:40Z
<p>Swordimpulse07: </p>
<hr />
<div></div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=1140062
Library Wars: The Last Mission
2017-11-20T21:28:22Z
<p>Swordimpulse07: </p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{incomplete}}<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9s.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. Two Type 89s are commandeered by Dojo and Komaki to provide covering fire for Kasahara during the intro scene.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=1140061
Library Wars: The Last Mission
2017-11-20T21:27:35Z
<p>Swordimpulse07: </p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{incomplete}}<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9s.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. Two Type 89s are commandeered by Dojo and Komaki to provide covering fire for Kasahara during the intro scene.<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&diff=994406
Operation Flashpoint: Dragon Rising
2016-01-11T09:23:37Z
<p>Swordimpulse07: Fixed spelling</p>
<hr />
<div>{{wip}}<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Operation Flashpoint: Dragon Rising<br />
|picture = Operation Flashpoint Dragon Rising.jpg<br />
|caption = ''Offical Boxart''<br />
|series= [[ArmA#Operation_Flashpoint|Operation Flashpoint]]<br />
|date= 2009<br />
|developer=Codemasters<br />
|platforms=Xbox 360<br>Playstation 3<br>PC<br />
|publisher=Codemasters<br />
|genre=First-Person Shooter,<br />
}}<br />
<br />
''Operation Flashpoint: Dragon Rising'' is the official successor to ''[[Operation Flashpoint]]'', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.<br />
<br />
'''The following weapons can be seen in the game ''Operation Flashpoint: Dragon Rising'':'''<br />
__TOC__<br clear=all><br />
<br />
=Handguns=<br />
==M-45 MEU (SOC)==<br />
The standard issue sidearm of the Marine Forces in the game is the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the [[Beretta_92_pistol_series#Beretta_M9A1|Beretta M9A1]]. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet. <br />
[[file:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEU (SOC) - .45 ACP.]]<br />
[[file:OFDR M-45 MEU holding.jpg|thumb|none|600px|The player holds the "M-45 MEU (SOC)".]]<br />
[[file:OFDR M-45 MEU aim.jpg|thumb|none|600px|The player aims to "M-45 MEU (SOC)".]]<br />
[[file:OFDR M-45 MEU reloading 1.jpg|thumb|none|600px|The player reloads "M-45 MEU (SOC)".]]<br />
[[file:OFDR M-45 MEU reloading 2.jpg|thumb|none|600px|The player reloads "M-45 MEU (SOC)".]]<br />
<br />
==Norinco QSZ-92==<br />
The [[Norinco QSZ-92]] appears in-game as the PLA counterpart to the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEU (SOC)]]. Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.<br />
[[file:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm.]]<br />
[[file:OFDR Norinco QSZ-92 holding.jpg|thumb|none|600px|The player holds the "Norinco QSZ-92".]]<br />
[[file:OFDR Norinco QSZ-92 aim.jpg|thumb|none|600px|The player aims to "Norinco QSZ-92".]]<br />
[[file:OFDR Norinco QSZ-92 reloading 1.jpg|thumb|none|600px|The player reloads "Norinco QSZ-92".]]<br />
[[file:OFDR Norinco QSZ-92 reloading 2.jpg|thumb|none|600px|The player reloads "Norinco QSZ-92".]]<br />
<br />
=Submachine Guns=<br />
==QCQ-05==<br />
The [[QCW-05#QCQ-05|QCQ-05]] appears in-game as the PLA submachine gun. Like the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]], it is used by Snipers and Helicopter Crewmen.<br />
[[file:QCQ05.jpg|thumb|none|350px|QCQ-05 - 5.8x21mm DCV05.]]<br />
[[file:OFDR QCQ-05 holding.jpg|thumb|none|600px|The player holds the "QCQ-05".]]<br />
[[file:OFDR QCQ-05 aim.jpg|thumb|none|600px|The player aims to "QCQ-05".]]<br />
[[file:OFDR QCQ-05 reloading 1.jpg|thumb|none|600px|The player reloads "QCQ-05".]]<br />
[[file:OFDR QCQ-05 reloading 2.jpg|thumb|none|600px|The player reloads "QCQ-05".]]<br />
<br />
=Assault Rifles=<br />
==Colt M16A4==<br />
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth''" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.<br />
[[file:M16A4withANPEQ&ACOG.jpg|thumb|none|350px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG Scope - 5.56x45mm. This is the USMC style set up.]]<br />
[[file:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|The six different models of the M16A4 available in the game.]]<br />
[[file:OFDR M16A4 holding 1.jpg|thumb|none|600px|The player holds the "Colt M16A4".]]<br />
[[file:OFDR M16A4 aim.jpg|thumb|none|600px|The player aims to "Colt M16A4".]]<br />
[[file:OFDR M16A4 reloading 1.jpg|thumb|none|600px|The player reloads "Colt M16A4".]]<br />
[[file:OFDR M16A4 reloading 2.jpg|thumb|none|600px|The player reloads "Colt M16A4".]]<br />
[[file:OFDR M16A4 holding 2 (Assault).jpg|thumb|none|600px|The player holds the "Colt M16A4 (ASSAULT)".]]<br />
[[file:OFDR M16A4 holding 2 (CQB).jpg|thumb|none|600px|The player holds the "Colt M16A4 (CQB)".]]<br />
[[file:OFDR M16A4 holding 2 (Marksman).jpg|thumb|none|600px|The player holds the "Colt M16A4 (MARKSMAN)".]]<br />
<br />
==Norinco QBZ-95==<br />
Four models of the [[Norinco_QB_rifle_series#Norinco_QBZ-95|Norinco QBZ-95]] can be used in the game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[Type 91 grenade launcher|Type 91 Grenade Launcher]], a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope.<br />
[[file:Type95-1.jpg|thumb|none|350px|QBZ-95 Assault Rifle - 5.8x42mm.]]<br />
[[file:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different models of the Norinco QBZ-95 that are available in the game.]]<br />
[[file:OFDR Norinco QBZ-95 holding.jpg|thumb|none|600px|The player holds the "Norinco QBZ-95".]]<br />
[[file:OFDR Norinco QBZ-95 aim.jpg|thumb|none|600px|The player aims to "Norinco QBZ-95".]]<br />
[[file:OFDR Norinco QBZ-95 reloading 1.jpg|thumb|none|600px|The player reloads "Norinco QBZ-95".]]<br />
[[file:OFDR Norinco QBZ-95 reloading 2.jpg|thumb|none|600px|The player reloads "Norinco QBZ-95".]]<br />
[[file:OFDR Norinco QBZ-95 (Assault).jpg|thumb|none|600px|The player holds the "Norinco QBZ-95 (ASSAULT)".]]<br />
[[file:OFDR Norinco QBZ-95 (Marksman).jpg|thumb|none|600px|The player holds the "Norinco QBZ-95 (MARKSMAN)".]]<br />
<br />
==Norinco Type 81-1==<br />
Four models of the [[Norinco_Type_81#Type_81-I|Norinco Type 81-1]] appear in-game: a standard rifle with no attachments and default ironsights, an "''Assault''" model with a [[GP-series_grenade_launcher#GP-25|GP-25]] Grenade Launcher and default ironsights, a "''Marksman''" model with a 4x scope, and a "''Night Ops''" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.<br />
[[file:Type-81.jpg|thumb|none|350px|Type-81 Assault Rifle - 7.62x39mm.]]<br />
[[File:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|The four models of the Norinco Type 81-1 in-game. Note the above image has an error: all four models have the folding stock; none use the full-length buttstock.]]<br />
[[file:OFDR Norinco Type 81-1 (Marksman).jpg|thumb|none|600px|The player holds the "Norinco Type 81-1 (MARKSMAN)".]]<br />
<br />
=Machine Guns=<br />
==M249-E2 SAW==<br />
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.<br />
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]<br />
[[file:OFDR M249-E2 SAW holding.jpg|thumb|none|600px|The player holds the "M249-E2 SAW".]]<br />
[[file:OFDR M249-E2 SAW aim.jpg|thumb|none|600px|The player aims to "M249-E2 SAW".]]<br />
[[file:OFDR M249-E2 SAW reloading 1.jpg|thumb|none|600px|The player reloads "M249-E2 SAW".]]<br />
[[file:OFDR M249-E2 SAW reloading 2.jpg|thumb|none|600px|The player reloads "M249-E2 SAW".]]<br />
<br />
==Mk 48 Mod 0==<br />
The [[M249#Mk_48_Mod_0|Mk 48 Mod 0]] is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.<br />
[[File:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 light machine gun - 7.62x51mm NATO.]]<br />
[[file:OFDR Mk 48 Mod 0 holding.jpg|thumb|none|600px|The player holds the "Mk 48 Mod 0".]]<br />
[[file:OFDR Mk 48 Mod 0 aim.jpg|thumb|none|600px|The player aims to "Mk 48 Mod 0".]]<br />
[[file:OFDR Mk 48 Mod 0 reloading 1.jpg|thumb|none|600px|The player reloads "Mk 48 Mod 0".]]<br />
[[file:OFDR Mk 48 Mod 0 reloading 2.jpg|thumb|none|600px|The player reloads "Mk 48 Mod 0".]]<br />
<br />
==Norinco QBB-95==<br />
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95 SAW]] is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.<br />
[[file:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 - 5.8x42mm.]]<br />
[[file:OFDR Norinco QBB-95 holding.jpg|thumb|none|600px|The player holds the "Norinco QBB-95".]]<br />
[[file:OFDR Norinco QBB-95 aim.jpg|thumb|none|600px|The player aims to "Norinco QBB-95".]]<br />
[[file:OFDR Norinco QBB-95 reloading 1.jpg|thumb|none|600px|The player reloads "Norinco QBB-95".]]<br />
[[file:OFDR Norinco QBB-95 reloading 2.jpg|thumb|none|600px|The player reloads "Norinco QBB-95".]]<br />
<br />
==Norinco Type 67-2==<br />
The [[Norinco Type 67|Norinco Type 67-2]] appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.<br />
[[file:Type-67-II.jpg|thumb|none|350px|The Type 67-2 General Purpose Machine Gun - 7.62x54R.]]<br />
[[file:OFDR Norinco Type 67-2 holding.jpg|thumb|none|600px|The player holds the "Norinco Type 67-2".]]<br />
[[file:OFDR Norinco Type 67-2 aim.jpg|thumb|none|600px|The player aims to "Norinco Type 67-2".]]<br />
[[file:OFDR Norinco Type 67-2 reloading 1.jpg|thumb|none|600px|The player reloads "Norinco Type 67-2".]]<br />
[[file:OFDR Norinco Type 67-2 reloading 2.jpg|thumb|none|600px|The player reloads "Norinco Type 67-2".]]<br />
<br />
==QJC-88==<br />
The [[QJC-88]].<br />
[[file:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108 mm]]<br />
[[file:OFDR QJC-88 1.jpg|thumb|none|600px|QJC-88 in game.]]<br />
[[file:OFDR QJC-88 2.jpg|thumb|none|600px|QJC-88 in game.]]<br />
[[file:OFDR QJC-88 3.jpg|thumb|none|600px|QJC-88 in game.]]<br />
<br />
=Launchers=<br />
==M203 Grenade Launcher==<br />
The [[M203|M203 Grenade Launcher]] is mounted on the [[M16_rifle_series#M16A4_Rifle|M16A4]] and [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 Carbine]].<br />
[[File:M16A4M203.jpg|thumb|none|350px|M16A4 - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]<br />
[[file:OFDR M203 m16a4.jpg|thumb|none|600px|M203 is mounted on the Colt M16A4.]]<br />
[[File:CM4-M203.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm - with M203 Grenade Launcher - 40x46mm.]]<br />
[[File:OFDR M4A1M203.jpg|thumb|none|700px|The player moves to catch a spent 40mm.]]<br />
[[File:OFDR M4A1M203 2.jpg|thumb|none|700px|The animation pushes the barrel close. The new shell can be seen in the chamber.]]<br />
<br />
==Mk 153 Mod 0 SMAW==<br />
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]], fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.<br />
[[File:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm.]]<br />
[[file:OFDR Mk 153 Mod 0 SMAW holding.jpg|thumb|none|600px|The player holds the "Mk 153 Mod 0 SMAW".]]<br />
[[file:OFDR Mk 153 Mod 0 SMAW aim.jpg|thumb|none|600px|The player aims to "Mk 153 Mod 0 SMAW".]]<br />
[[file:OFDR Mk 153 Mod 0 SMAW reloading 1.jpg|thumb|none|600px|The player reloads "Mk 153 Mod 0 SMAW".]]<br />
[[file:OFDR Mk 153 Mod 0 SMAW reloading 2.jpg|thumb|none|600px|The player reloads "Mk 153 Mod 0 SMAW".]]<br />
<br />
==Norinco LG3==<br />
The [[Norinco LG3 automatic grenade launcher]].<br />
[[file:Norinco LG3.jpg|thumb|none|350px|Norinco LG3 - 40x53mm]]<br />
[[file:OFDR Norinoco LG3 1.jpg|thumb|none|600px|Norinco LG3 in game.]]<br />
[[file:OFDR Norinoco LG3 2.jpg|thumb|none|600px|Norinco LG3 in game.]]<br />
[[file:OFDR Norinoco LG3 3.jpg|thumb|none|600px|Norinco LG3 in game.]]<br />
<br />
==PF-98==<br />
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.<br />
[[file:PF98.jpg|thumb|none|350px|PF-98 - 120mm.]]<br />
[[file:OFDR PF-98 holding.jpg|thumb|none|600px|The player holds the "PF-98".]]<br />
[[file:OFDR PF-98 aim.jpg|thumb|none|600px|The player aims to "PF-98".]]<br />
[[file:OFDR PF-98 reloading 1.jpg|thumb|none|600px|The player reloads "PF-98".]]<br />
[[file:OFDR PF-98 reloading 2.jpg|thumb|none|600px|The player reloads "PF-98".]]<br />
<br />
==Type 91==<br />
The [[Type 91 grenade launcher|Type 91]] is seen attached to the "''Assault''" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles). <br />
[[file:QBZ-96withType91.jpg|thumb|none|350px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]<br />
[[file:OFDR Type 91 QBZ-95.jpg|thumb|none|600px|Type 91 is mounted on the Norinco QBZ-95.]]<br />
<br />
=Grenades & Explosives=<br />
==M14 Anti-Personnel==<br />
The [[M14 anti-personnel mine]] is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.<br />
[[File:M14Mine.jpg|thumb|none|150px|M14 Anti-Personnel Mine.]]<br />
[[file:OFDR M14 Mine1.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]<br />
[[file:OFDR M14 Mine 2.jpg|thumb|none|600px|M14 Anti-Personnel in game.]]<br />
<br />
==M18 Smoke Grenade==<br />
The [[M18 smoke grenade|M18 Smoke Grenade]] is used by the USMC in-game.<br />
[[File:M18red.jpg|thumb|none|150px|M18 Smoke Grenade.]]<br />
[[file:OFDR M18 Smoke Grenade 1.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]<br />
[[file:OFDR M18 Smoke Grenade 2.jpg|thumb|none|600px|M18 Smoke Grenade in game.]]<br />
<br />
==M18A1 Claymore==<br />
The [[M18A1 Claymore]] is also used by USMC forces.<br />
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]<br />
[[file:OFDR M18A1 Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]]<br />
[[file:OFDR M18A1 Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]]<br />
<br />
==M67 Hand Grenade==<br />
The [[M67 hand grenade|M67 Hand Grenade]] is used by the USMC in-game.<br />
[[File:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade.]]<br />
[[file:OFDR M67 Hand Grenade 1.jpg|thumb|none|600px|M67 Hand Grenade in game.]]<br />
[[file:OFDR M67 Hand Grenade 2.jpg|thumb|none|600px|M67 Hand Grenade in game.]]<br />
<br />
=United States Marine Corps=<br />
==Submachine Guns==<br />
===Heckler & Koch MP5A4===<br />
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler & Koch MP5A4]] is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.<br />
[[Image:H&KMP5A4.jpg|thumb|none|500px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]<br />
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]<br />
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler & Koch MP5A4 carried by the player.]]<br />
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt (forward left reciever) has been pulled back to empty the chamber before reloading.]]<br />
<br />
==Assault Rifles==<br />
===FN SCAR-L===<br />
Two models of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]], referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "''Stealth''" variant with a suppressor and an "''Assault''" variant fitted with an [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]]). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.<br />
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO.]]<br />
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|The two models of the SCAR-L "Mk 16 Mod 0" available in-game.]]<br />
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The "''Stealth''" model of the FN SCAR-L with a suppressor and M68 Aimpoint Scope.]]<br />
[[File:OFDR MK16A.jpg|thumb|none|700px|Reloading the "''Assault''" model. Note the FN40GL/Mk 13 Mod 0 Grenade Launcher and M68 Aimpoint Scope.]]<br />
<br />
===FN SCAR-H===<br />
Two models of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred to as the Mk 17 Mod 0 in-game, are used in the game: a "''Marksman''" variant with an Trijicon TA31F ACOG and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.<br />
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H Long Barrel - 7.62x51mm NATO.]]<br />
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|The two variants of the FN SCAR-H "Mk 17 Mod 0" available in-game.]]<br />
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A "''Marksman''" model FN SCAR-H fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]<br />
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the "''Night Ops''" SCAR-H with AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.]]<br />
<br />
===M4A1 Carbine===<br />
Six different models of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: one with standard ironsights, an "''Assault''" model with an [[M203 grenade launcher|M203 Grenade Launcher]], a "''CQB''" model with an EOTech holographic sight, a "''Night Ops''" model with an AN/PAS-13 Thermal Scope and suppressor, a "''Marksman''" model with a Trijicon TA31F ACOG, and a "''Stealth"'' model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.<br />
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint Scope and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]<br />
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|The six different models of the M4A1 Carbine available in the game.]]<br />
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard model of the M4A1 Carbine with iron sights.]]<br />
[[File:OFDR M4A1A.jpg|thumb|none|700px|Pulling the charging handle on the M4A1 "''Assault''". Note the M203 Grenade Launcher an AN/PEQ-2 IR Designator.]]<br />
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "''CQB''" model.]]<br />
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A "''Night Ops''" model fitted with an AN/PAS-13 Thermal Scope and AN/PEQ-2 IR Designator.]]<br />
[[File:OFDR M4A1M.jpg|thumb|none|700px|The "''Marksman''" model of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.]]<br />
[[File:OFDR M4A1S.jpg|thumb|none|700px|The "''Stealth''" model, fitted with M68 Aimpoint Scope, AN/PEQ-2 IR Designator, Surefire Flashlight and Suppressor.]]<br />
<br />
==Sniper Rifles==<br />
===M21 Sniper Rifle===<br />
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.<br />
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO.]]<br />
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]<br />
[[File:OFDR_M21.jpg|thumb|none|700px|The M21 Sniper Rifle in-game, fitted with Leupold Mark 4 scope.]]<br />
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]<br />
<br />
===Barrett M107===<br />
Two models of the [[Barrett_M107#Barrett_M107|Barrett M107]] are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "''Night Ops''" variant with an AN/PAS-13 Thermal Scope.<br />
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG. Noteworthy are the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]<br />
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|The two models of the M107 available in-game. Although it's call a Model 82A1 it's actually modeled after the M107, note the full-length rail.]]<br />
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with a Leupold Mark 4 scope.]]<br />
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]<br />
[[File:OFDR M82N.jpg|thumb|none|600px|The "''Night Ops''" Barrett, fitted with an AN/PAS-13 Thermal Optic.]]<br />
<br />
==Launchers==<br />
===FN40GL/Mk 13 Mod 0===<br />
The [[FN_EGLM#FN_40GL.2FMk_13_Mod_0|FN40GL/Mk 13 Mod 0]] is mounted on the [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] rifle. <br />
[[File:Mk13_(Mk16).jpg|thumb|none|500px|Late Model FN Mk 13 Mod 0 mounted on a Gen3 FN SCAR-L CQC - 40mm.]]<br />
[[File:OFDR FN40GL.jpg|thumb|none|700px|The player loads a new 40mm round into the chamber of the Mk 13 Mod 0.]]<br />
[[File:OFDR FN40GL 2.jpg|thumb|none|700px|Closing the chamber.]]<br />
<br />
===M32 MGL===<br />
The [[MGL-140#MGL_Mk_1L|M32 MGL]] is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.<br />
[[Image:MGL Mk 1 L.jpg|thumb|none|500px|Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]<br />
[[File:OFDR M32.jpg|thumb|none|700px|The player holding an M32 MGL with Armson OEG reflex sight.]]<br />
[[File:OFDR M32 2.jpg|thumb|none|700px|The player closes the cylinder after loading new 40mm shells, which can be seen in the chambers.]]<br />
<br />
===FGM-148 Javelin===<br />
The USMC also uses the [[FGM-148_Javelin|FGM-148 Javelin]] in-game. <br />
[[File:Javalin.jpg|thumb|none|500px|FGM-148 Javelin - 127mm.]]<br />
[[File:OFDR Javelin.jpg|thumb|none|700px|The player prepares a Command Launch Unit (CLUE)...]]<br />
[[File:OFDR Javelin 2.jpg|thumb|none|700px|...and attaches it to the 127mm rocket.]]<br />
<br />
===FIM-92A Stinger===<br />
The [[FIM-92A Stinger]] appears in-game as the USMC anti-aircraft weapon. Like the [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk. 153 Mod 0 SMAW]], it is fitted with the AN/PVS-4 Thermal Scope.<br />
[[File:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm.]]<br />
[[File:OFDR Stinger.jpg|thumb|none|700px|The player prepares an FIM-92A Stinger.]]<br />
[[File:OFDR Stinger 2.jpg|thumb|none|700px|The armed Stinger. Note the AN/PVS-4 Thermal Scope.]]<br />
<br />
==Emplaced/Vehicle mounted Weapons==<br />
===M240 Machine Gun===<br />
Several models of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).<br />
[[Image:M240C.jpg|thumb|none|500px|M240C Machine Gun - 7.62x51mm NATO. This model is mainly mounted coaxially on US Military armour.]]<br />
[[File:OFDR Abrams M240C.jpg|thumb|none|700px|An M240C Machine Gun coaxially mounted on an M1A2 Abrams Main Battle Tank.]]<br />
[[File:OFDR LAV M240C.jpg|thumb|none|700px|The coaxial M240C on an LAV-25 Infantry Fighting Vehicle.]]<br />
[[File:Fn mag g.jpg|thumb|none|500px|M240G Machine Gun - 7.62x51mm NATO. The standard M240 for the USMC.]]<br />
[[File:OFDR LAV M240G.jpg|thumb|none|700px|An M240G Machine Gun mounted on the Commander's hatch on the LAV-25.]]<br />
[[File:OFDR LAV M240G 2.jpg|thumb|none|700px|Manning the M240G on the Commander's hatch.]]<br />
[[File:OFDR DPV M240G.jpg|thumb|none|700px|An M240G mounted on the passenger seat of a Desert Patrol Vehicle.]]<br />
[[File:OFDR SURC M240G.jpg|thumb|none|700px|A pair of M240G Machine Guns mounted on the bow of a Small Unit Riverine Craft (SURC).]]<br />
<br />
===Browning M2HB===<br />
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.<br />
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]<br />
[[File:OFDR Mount M2HB.jpg|thumb|none|700px|A static Browning M2HB on a tall mount.]]<br />
[[File:OFDR M2HB.jpg|thumb|none|700px|Manning the M2HB.]]<br />
[[File:OFDR Humvee M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of an M1025 Humvee.]]<br />
[[File:OFDR DPV M2HB.jpg|thumb|none|700px|A Browning M2HB mounted on the turret of a Desert Patrol Vehicle.]]<br />
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Browning M2HB (left) mounted coaxially on the AAVP7A1 Amtrac.]]<br />
[[File:OFDR Abrams M2HB.jpg|thumb|none|700px|A Browning M2HB on the Commander's hatch of the M1A2 Abrams Main Battle Tank.]]<br />
<br />
===Dillon Aero M134 Minigun===<br />
The [[GE_M134_Minigun#Dillon_Aero_M134_Minigun|Dillon Aero M134 Minigun]] is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.<br />
[[File:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]<br />
[[File:OFDR Seahawk M134.jpg|thumb|none|700px|A Dillon Aero M134 Minigun door-mounted on an MH-60S Seahawk.]]<br />
[[File:OFDR M134.jpg|thumb|none|700px|Manning the M134.]]<br />
[[File:OFDR LittleBird M134.jpg|thumb|none|700px|An M134 mounted on an AH-6J "Little Bird".]]<br />
<br />
===General Dynamics M197 Vulcan===<br />
The [[M61_Vulcan#General_Dynamics_M197_Vulcan|General Dynamics M197 Vulcan]] is mounted on the USMC AH-1Z Super Cobra Attack Helicopter.<br />
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20mm]]<br />
[[File:OFDR Cobra GE197.jpg|thumb|none|700px|A General Dynamics M197 Vulcan mounted on the AH-1Z Super Cobra Attack Helicopter.]]<br />
<br />
===Mk 19 Grenade Launcher===<br />
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.<br />
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Grenade Launcher in vehicle mounting - 40x53mm.]]<br />
[[File:OFDR Mount MK19.jpg|thumb|none|700px|A static Mk 19 Grenade Launcher.]]<br />
[[File:OFDR MK19.jpg|thumb|none|700px|Manning the Mk 19.]]<br />
[[File:OFDR Humvee MK19.jpg|thumb|none|700px|A Mk 19 turret mounted on the M1025 Humvee.]]<br />
[[File:OFDR SURC MK19.jpg|thumb|none|700px|A Mk 19 stern-mounted on the Small Unit Riverine Craft (SURC).]]<br />
[[File:OFDR Amtrac M2HB.jpg|thumb|none|700px|A Mk 19 (right) coaxially mounted on the AAVP7A1 Amtrac.]]<br />
<br />
===M242 Bushmaster Chaingun===<br />
The [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] is mounted on the USMC LAV-25 Infantry Fighting Vehicle.<br />
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chaingun - 25x137mm.]]<br />
<br />
=People's Liberation Army=<br />
==Sniper Rifles==<br />
<br />
===QBU-88===<br />
The QBU-88 is the standard PLA sniper rifle in the game.<br />
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm.]]<br />
<br />
===M99===<br />
The M99 is the PLA anti-material sniper rifle in the game.<br />
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm.]]<br />
<br />
==Launchers==<br />
===QLB-06===<br />
This weapon does not appear in the console versions of the game.<br />
[[Image:QLB-06.jpg|thumb|none|401px|QLB-06 grenade launcher - 35x32mm SR]]<br />
<br />
===QW-2===<br />
The QW-2 is the PLA's anti-aircraft weapon in the game. It is their equivalent to the FIM-92A Stinger Missile launcher.<br />
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm]]<br />
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]<br />
<br />
[[Category:First-Person Shooter]]<br />
[[Category:Video Game]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=The_Man_in_the_High_Castle_-_Season_1&diff=991120
The Man in the High Castle - Season 1
2016-01-01T13:15:45Z
<p>Swordimpulse07: /* Heckler & Koch MP5A3 */</p>
<hr />
<div>{{Infobox Movie|{{PAGENAME}}<br />
|name = {{PAGENAME}}<br />
|picture = MIHC.jpg<br />
|caption = <br />
|country = [[Image:USA.jpg|25px]] United States<br />
|director = <br />
|date= 2015<br />
|language = English<br />
|studio= Amazon Studios<br />
|distributor=<br />
|character1=Joe Blake<br />
|actor1=[[Luke Kleintank]]<br />
|character2=Juliana Crain<br />
|actor2=[[Alexa Davalos]]<br />
|character3=Frank Frink<br />
|actor3=[[Rupert Evans]]<br />
|character4= Obergruppenführer John Smith<br />
|actor4=[[Rufus Sewell]]<br />
|character5=Chief Inspector Kido<br />
|actor5=[[Joel de la Fuente]] <br />
|character6=Oberst Rudolf Weneger<br />
|actor6=[[Carsten Norgaard]]<br />
}}<br />
<br />
{{TV Title Season|1|The Man in the High Castle}}<br />
<br />
__TOC__<br clear=all><br />
<br />
=Pistols=<br />
<br />
==Colt M1911A1==<br />
A Colt [[M1911|M1911A1]] is used by Joe Blake ([[Luke Kleintank]]) and by Don Warren ([[Michael Rispoli]]) when he meets with him in an auto repair shop in New York at the start of "Pilot". Various resistance fighters use them as their main weapon in the show.<br />
<br />
[[File:M1911A1WeWereSoldiers.jpg|thumb|none|300px|M1911A1 - .45 ACP]]<br />
[[File:TMITHCS01 01.jpg|thumb|none|600px|A M1911A1 is handed to Joe by Don in "Pilot".]]<br />
[[File:TMITHCS01 02.jpg|thumb|none|600px|Joe handles the pistol after it was given to him.]]<br />
[[File:MITHC-1911-1.jpg|thumb|none|600px|Joe opens fire on a SS soldier before he escapes in "Pilot".]]<br />
[[File:TMITHCS02 00.jpg|thumb|none|600px|A resistance fighter opens fire during an ambush in "Sunrise".]]<br />
[[File:TMITHCS02 01.jpg|thumb|none|600px|The wounded fighter reaches for his dropped pistol.]]<br />
<br />
==Flintlock Pistol==<br />
A Flintlock Pistol is seen in the residence of Paul Kasoura with another shown in an antique brochure in "Truth".<br />
<br />
[[File:TMITHCS07 01.jpg|thumb|none|600px|The pistol (right) on a display mount in "Truth".]]<br />
[[File:TMITHCS07 02.jpg|thumb|none|600px|The pistol on an antique brochure held by Robert.]]<br />
<br />
==Flintlock Pocket Pistol==<br />
A Flintlock Pocket Pistol is seen in the residence of Paul Kasoura in "Truth".<br />
<br />
[[Image:Pocketflintlockpistols.jpg|thumb|none|400px|Pocket-sized Flintlock Pistols. Because Flintlock Pistols were occasionally carried in multiples to bypass their lengthy reload times, they allowed for possibly the earliest form of Akimbo shooting and/or the "New York Reload" technique.]]<br />
[[File:TMITHCS07 01.jpg|thumb|none|600px|The pistol (left) on a display mount in "Truth".]]<br />
<br />
==Nambu Type 14==<br />
Plainclothes Kempeitai officers, including Chief Inspector Hidestoshi Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) carry the [[Nambu Type 14]] as their main sidearm. Yakuza gurentais who rescue Juliana and Joe from the Kempeitai also carry Nambu pistols.<br />
[[File:NambuType14Pistol.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu.]]<br />
[[File:MITHC-Nambu14-1.jpg|thumb|none|600px|A Yakuza gurentai takes Juliana into custody in "End Of The World".]]<br />
[[File:MITHC-Nambu14-2.jpg|thumb|none|600px|Kido and Yoshida chamber their Nambu's before entering a suspects apartment in "A Way Out".]]<br />
[[File:MITHC-Nambu14-3.jpg|thumb|none|600px|Chief Inspector Kido greets the suspected Nazi official with the business end of his Nambu in "A Way Out".]]<br />
[[File:MITHC-Nambu14-4.jpg|thumb|none|600px|A good front view of Kido's Nambu in "A Way Out".]]<br />
<br />
==Walther PPK==<br />
A [[Walther PPK]] is used by an resistance member in "Pilot". In "A Way Out", Oberst Rudolf Weneger ([[Carsten Norgaard]]) uses one of Hitler's personal PPK's to try and assassinate him, as security at the Fuhrer's residence prevented him from bringing in his own sidearm. <br />
[[Image:PPKNazi1.jpg|thumb|none|300px|Walther PPK with Waffenamt Markings - 7.65mm]]<br />
[[File:TMITHCS01 05.jpg|thumb|none|600px|An anti-GNR guerrilla fires his pistol at GNR soldiers in "Pilot".]]<br />
[[File:TMITHCS01 06.jpg|thumb|none|600px|Another shot of the PPK fired at GNR soldiers.]]<br />
[[File:MITHC-PPK-1.jpg|thumb|none|600px|Weneger opens a cigar box in Hitler's residence to discover the PPK. Note the custom Nazi insignia on the grip.]]<br />
[[File:MITHC-PPK-2.jpg|thumb|none|600px|Weneger picks up the PPK in "A Way Out".]]<br />
[[File:MITHC-PPK-4.jpg|thumb|none|600px|Weneger aims the PPK at Adolf Hitler in "A Way Out".]]<br />
[[File:MITHC-PPK-5.jpg|thumb|none|600px|Weneger turns the PPK on himself in "A Way Out".]]<br />
<br />
==Walther P38==<br />
Members of the SS, including Obergruppenführer John Smith ([[Rufus Sewell]]) and Oberst Rudolf Weneger ([[Carsten Norgaard]]) carry the [[Walther P38]] as their sidearm. Smith uses it during an ambush by resistance fighters in "Sunrise" (S1E02). The weapon is also seen in various alternate reality propaganda newsreels in the hands of German and Allied soldiers.<br />
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol - 9x19mm]]<br />
[[File:Man in the High Castle, P38 Second.jpg|thumb|none|601px|The Walther being fired in "Sunrise" (S1E02).]]<br />
[[File:Man high castle, p38.jpg|thumb|none|601px|The Walther being reloaded in "Sunrise" (S1E02). ]]<br />
[[File:MITHC-P38-1.jpg|thumb|none|601px|The Walther being held to a Jewish man's head in the alternate reality newsreel in "Kindness" (S1E09). ]]<br />
[[File:MITHC-P38-2.jpg|thumb|none|601px|Weneger surrenders his sidearm as he enters Hitler's private residence in "A Way Out" (S1E10). ]]<br />
[[File:MITHC-P38-3.jpg|thumb|none|601px|A P38 is seen in the hands of an Allied soldier in one of the alternate timeline reels in "A Way Out" (S1E10). ]]<br />
<br />
==Luger P08==<br />
The [[Luger P08]] is seen with SS forces during an anti-guerrilla raid in "Pilot". Lemuel Washington ([[Rick Worthy]]) arms himself with a suppressed Luger P08 when attempting to kill Joe Blake ([[Lucas Kleintank]]) in a "A Way Out" (S1E10). <br />
<br />
[[File:P08Luger1917.jpg|400px|thumb|none|Luger P08 - 9x19mm.]]<br />
[[File:TMITHCS01 30.jpg|thumb|none|600px|A SS soldier is shot and killed by Joe during a raid in "Pilot".]]<br />
[[File:MITHC-Luger-1.jpg|thumb|none|601px|Lem stands in a hallway with his Luger ready in "A Way Out" (S1E10). ]]<br />
[[File:MITHC-Luger-2.jpg|thumb|none|601px|A closeup as Lem chambers a round in the Luger in "A Way Out" (S1E10). ]]<br />
[[File:MITHC-Luger-3.jpg|thumb|none|601px|Lem readies his Luger in "A Way Out" (S1E10). ]]<br />
[[File:MITHC-Luger-4.jpg|thumb|none|601px|Lem aims the pistol at a fleeing Blake in "A Way Out" (S1E10). ]]<br />
<br />
=Revolvers=<br />
<br />
==Colt Official Police==<br />
A [[Colt Official Police]] appears to be used in "Pilot" and "Sunrise" by a resistance fighters. It's seen in a NYPD evidence photo in "The Illustrated Woman".<br />
<br />
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]<br />
[[File:TMITHCS01 31.jpg|thumb|none|600px|GNR soldiers gun down a fighter armed with the Police Revolver in "Pilot".]]<br />
[[File:TMITHCS02 05.jpg|thumb|none|600px|The fighter goes down after being shot by Obergruppenführer Smith in "Sunrise".]]<br />
[[File:TMITHCS03 02.jpg|thumb|none|600px|The revolver seen in an evidence photo in "The Illustrated Woman".]]<br />
<br />
==Single Action Army==<br />
Several replica [[Single Action Army]] revolvers are made in a factory in San Francisco in the middle of "Pilot". Frank Frink ([[Rupert Evans]]) later alters one to fire live ammunition in "The Illustrated Woman", and contemplates using it against the visiting Japanese Crown Prince in "Revelations". Kido conducts a dry fire of the SAA during a factory inspection at the start of "End of the World". Joe Blake uses it to take out yakuzas in "Kindness" with the weapon seized by Kempeitai officers near the end of "A Way Out".<br />
<br />
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Replica Colt Single Action Army Revolver - .45 Long Colt. This is the screen used gun, held and worn by Viggo Mortensen in the film ''Hidalgo''.]]<br />
[[File:TMITHCS01 00.jpg|thumb|none|600px|Several SAAs are placed in a table after being made from a factory in "Pilot".]]<br />
[[File:TMITHCS03 11.jpg|thumb|none|600px|A good close of the SAA in "Illustrated Woman".]]<br />
[[File:TMITHCS04 03.jpg|thumb|none|600px|Frank practices his drawing stance at the start of "Revelations".]]<br />
[[File:MITHC-ColtSSA-2.jpg|thumb|none|600px|A side view of the revolver in "Revelations".]]<br />
[[File:TMITHCS08 00.jpg|thumb|none|600px|Kido dry fires a newly made SAA at the start of "End of the World".]]<br />
[[File:TMITHCS09 00.jpg|thumb|none|600px|Joe threatens Okamura with the weapon in "Kindness".]]<br />
[[File:MITHC-ColtSSA-3.jpg|thumb|none|600px|Sgt. Yoshida presents the revolver to Chief Inspector Kido in "A Way Out".]]<br />
[[File:MITHC-ColtSSA-4.jpg|thumb|none|600px|The SAA on Chief Inspector Kido's desk in "A Way Out".]]<br />
<br />
==Colt 1860 Army==<br />
A [[Colt 1860 Army]] appears in "Truth" (S1E07) in the collection of Paul Kasoura ([[Louis Ozawa Changchien]]).<br />
[[Image:1860Army.jpg|thumb|none|400px|Colt 1860 Army - .44 caliber.]]<br />
[[File:Man in the high castle Colt 1860 1.jpg|thumb|none|600px|Paul shows to Robert Childan ([[Brennan Brown]]) his Colt 1860 in "Truth".]]<br />
[[File:Man in the high castle Colt 1860 2.jpg|thumb|none|600px|Robert examines the revolver's empty chamber.]]<br />
<br />
=Submachine Guns=<br />
<br />
==MP40==<br />
What appears to be a [[MP40]] is used by Greater Nazi Reich soldiers in New York City in "Pilot".<br />
<br />
[[File:MGCMP40.jpg|thumb|none|400px|MGC replica MP40 converted to fire 9x19mm blanks]]<br />
[[File:TMITHCS01 32.jpg|thumb|none|600px|GNR soldiers question a civilian in downtown New York for identification in "Pilot".]]<br />
[[File:TMITHCS01 04.jpg|thumb|none|600px|A GNR soldier ducks while responding to gunfire in an anti-guerrilla raid.]]<br />
<br />
==Heckler & Koch MP5A3==<br />
GNR Military Police and SS soldiers appear to carry the [[Heckler & Koch MP5A3]] submachine guns with curved magazines and slim forearms as their primary weapons. In the alternative timeline of the show, it can be assumed they were designed and built at least four years ahead of time, phasing out the MP40 out of service. Its bigger older brother, the '''Heckler & Koch G3''', is relatively unchanged in its place in this alternate timeline.<br />
<br />
[[Image:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3.]]<br />
[[File:TMITHCS02 03.jpg|thumb|none|600px|A GNR MP officer arrives at GNR military HQ with the MP5A3 slung on his chest in "Sunrise" (S1E02).]]<br />
[[File:TMITHCS02 04.jpg|thumb|none|600px|GNR MP officers disembark from military vehicles.]]<br />
[[File:Man in the High Castle, MP5.jpg|thumb|none|601px|In "The New Normal" (S1E05), SS soldiers armed with the MP5A3 rush to confiscate the press cameras.]]<br />
[[File:TMITHCS06 01.jpg|thumb|none|600px|GNR MPs arrest Wegener at the end of "Three Monkeys".]]<br />
[[File:MITHC-MP5-1.jpg|thumb|none|600px|SS soldiers stand guard at the checkpoint to the GNR Embassy in San Francisco in "A Way Out" (S1E10).]]<br />
<br />
==Thompson M1A1==<br />
The majority of American resistance fighters carry [[Thompson Submachine Gun|Thompson M1A1 sub-machine guns]].<br />
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP.]]<br />
[[File:Man in the High Castle, Thompsons.jpg|thumb|none|601px|Resistance fighters firing Thompsons in "Sunrise" (S1E02).]]<br />
<br />
==Thompson M1928A1==<br />
One of the Resistance fighters in the Neutral Zone is armed with an [[M1928A1 Thompson]] in "Revelations" (S1E04).<br />
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]<br />
[[File:Man in the high castle, thompson, resistance, neutral.jpg|thumb|none|601px|Resistance fighter in the Neutral Zone armed with the M1928A1 Thompson in "Revelations" (S1E04).]]<br />
[[File:TMITHCS04 13.jpg|thumb|none|600px|The Thompson on the left in "Revelations" (S1E04).]]<br />
<br />
==PPSh-41==<br />
[[PPSh-41]]s are seen in archive footage used by Soviet soldiers in "A Way Out".<br />
<br />
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]<br />
[[File:TMITHCS10 01.jpg|thumb|none|600px|A Soviet soldier drags out a Wehrmacht POW in "A Way Out".]]<br />
<br />
==PPS-43==<br />
A [[PPS-43]] is seen in archive footage with a Soviet soldier in "A Way Out".<br />
<br />
[[Image:PPSh-43-Submachine-Gun.jpg|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]<br />
[[File:TMITHCS10 02.jpg|thumb|none|600px|A Soviet soldier charges in the streets of Berlin with a PPS-43 in "A Way Out".]]<br />
<br />
=Rifles=<br />
<br />
==Arisaka Type 38==<br />
[[Arisaka Type 38]] rifles are used by Kempeitai and Imperial Japanese Army soldiers as their main battle rifle in the show.<br />
<br />
[[Image:Arisakat38.jpg|thumb|500px|none|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]<br />
[[File:TMITHCS01 08.jpg|thumb|none|600px|Kempeitai soldiers examine the corpse of Trudy Walker at the start of "Pilot".]]<br />
[[File:TMITHCS01 07.jpg|thumb|none|600px|An IJA soldier talks to Juliana Crain at the Teikoku Station.]]<br />
[[File:TMITHCS01 10.jpg|thumb|none|600px|Kempeitai soldiers surround the entrance to Frank Frink's residence.]]<br />
[[File:TMITHCS02 02.jpg|thumb|none|600px|Type 38 rifles are aimed by Kempeitai soldiers on the execution grounds of Kempeitai HQ near the end of "Sunrise".]]<br />
[[File:TMITHCS03 00.jpg|thumb|none|600px|IJA soldiers on honor guard duty with the Type 38 in "The Illustrated Woman".]]<br />
<br />
==Charleville Musket==<br />
A [[Charleville Musket]] can be seen in a factory in the middle of "Pilot".<br />
<br />
[[Image:Charleville.jpg|thumb|none|500px|Original Charleville Mle 1763 - .69 caliber]]<br />
[[File:TMITHCS01 09.jpg|thumb|none|600px|Charleville Musket are located in the front of the unknown flintlock rifle.]]<br />
<br />
==Flintlock Rifle==<br />
A Flintlock rifle is made in a factory in the middle of "Pilot".<br />
<br />
[[Image:Short land pattern brown bess.jpg|thumb|none|500px|Original "Short Land Pattern" Brown Bess musket made 1768-1805 - .75 caliber]]<br />
[[File:TMITHCS01 09.jpg|thumb|none|600px|Flintlock rifle are located behinde of the Charleville Musket.]]<br />
<br />
==Mauser Gewehr 1898==<br />
[[Mauser Gewehr 1898]] rifles are seen used by GNR soldiers apprehending resistance members in New York City in "Pilot". A resistance fighter has a Gewehr 1898 in "Revelations". SS ceremonial guards are also seen armed with Mausers in Hitler's residence in "A Way Out".<br />
<br />
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]<br />
[[File:TMITHCS01 11.jpg|thumb|none|600px|A closeup of the Gewehr's barrel in "Pilot".]]<br />
[[File:TMITHCS01 12.jpg|thumb|none|600px|GNR soldiers detain auto shop employees at gunpoint.]]<br />
[[File:TMITHCS04 01.jpg|thumb|none|600px|A resistance fighter with the Gewehr slung on his shoulder in "Revelations".]]<br />
[[File:MITHC-Mauser-1.jpg|thumb|none|600px|SS troops stand guard in Hitlers private residence in "A Way Out".]]<br />
<br />
==Mosin Nagant M44 Carbine==<br />
[[Mosin Nagant M44 Carbine]]s are seen in archive footage with Soviet soldiers in "A Way Out".<br />
<br />
[[Image:M44Carbine.jpg|thumb|none|500px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mm R. Note slightly longer barrel ahead of the front sight to accommodate locking in the bayonet, whose hinge is permanently attached to the front sight base.]]<br />
[[File:TMITHCS10 02.jpg|thumb|none|600px|Soviet soldiers charge in the streets of Berlin with Mosin-Nagants in "A Way Out".]]<br />
<br />
=Sniper Rifles=<br />
<br />
==SVD Dragunov==<br />
When Chief Inspector Kido ([[Joel de la Fuente]]) and Sergeant Yoshida ([[Lee Shorten]]) search the hotel room of a Nazi official, they find a hidden [[SVD Dragunov|SVD Dragunov rifle]] that was used to try and assassinate the Crown Prince of Japan. Although the rifle's appearance in the show is anachronistic, it is possible that in the alternative timeline it was produced earlier and thus could be used to carry out the assassination attempt. <br />
<br />
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm]]<br />
[[File:MITHC-Dragunov-1.jpg|thumb|none|600px|Sergeant Yoshida holds the captured Dragunov in "A Way Out".]]<br />
[[File:MITHC-Dragunov-2.jpg|thumb|none|600px|The Dragunov on the ground.]]<br />
<br />
=Hunting rifles=<br />
<br />
==Remington 700 BDL==<br />
SS-Oberst-Gruppenführer Reinhard Heydrich ([[Ray Proscia]]) and his aide are seen carrying [[Remington 700 BDL]] rifles during his hunting trip with Obergruppenführer John Smith ([[Rufus Sewell]]) in "A Way Out".<br />
<br />
[[File:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester.]]<br />
[[File:MITHC-700BDA-1.jpg|thumb|none|600px|Heydrich's aide offers the rifle to Smith in "A Way Out".]]<br />
[[File:MITHC-700BDA-2.jpg|thumb|none|600px|Heydrich with the rifle slung over his shoulder in "A Way Out".]]<br />
[[File:MITHC-700BDA-5.jpg|thumb|none|600px|Heydrich's aide aims the rifle at Smith in "A Way Out".]]<br />
[[File:MITHC-700BDA-4.jpg|thumb|none|600px|Heydrich's rifle lies on the floor after he is shot by Smith in "A Way Out".]]<br />
<br />
==Birmingham Small Arms Lee-Speed Sporter== <br />
SS Obergruppenführer John Smith's ([[Rufus Sewell]]) hunting rifle is a [[Short Magazine Lee-Enfield (SMLE)#Birmingham Small Arms Lee-Speed Sporter|Birmingham Small Arms Lee-Speed Sporter]].<br />
[[Image:BSA2flat.jpg|thumb|450px|none|Lee-Speed Sporter rifle]]<br />
[[File:Man in the high castle Lee-Speed Sporter.jpg|thumb|none|600px|John Smith, as he holds his Lee-Speed Sporter in "A Way Out" (S1E10).]]<br />
<br />
==Winchester Model 1895==<br />
A [[Winchester Model 1895]] was seen with Thomas Smith ([[Quinn Lord]]) in "Three Monkeys". He mentions that the rifle is part of his father's collection.<br />
<br />
[[Image:Winchester95.jpg|thumb|none|400px|Sporting version of the 1895.]]<br />
[[File:TMITHCS06 00.jpg|thumb|none|600px|The Winchester with in "Three Monkeys".]]<br />
<br />
=Battle Rifles=<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is seen with the Imperial Japanese Army throughout the show, being pushed into service as a replacement for their Arisaka bolt-action rifles.<br />
<br />
In the world of ''The Man in The High Castle'', it may be under the name Type 37, referring to the 37th year of Emperor Hirohito's reign, 1962; a convention that was replaced by the year a weapon entered service in the western calendar after Japan lost WWII. It may be chambered in 6.5x50mm Arisaka instead of 7.62x51mm NATO as the North Atlantic Treaty Organization (NATO) was never formed in this alternate history. The presence of the Type 64 is slightly anachronistic as the weapon entered service in Showa 39 or 1964, two years after the setting of the novel and show, however it is highly likely due to winning the war and never having to disarm, Japan's weapon industry was allowed to accelerate unchecked. <br />
<br />
It is possible that these are airsoft replicas made by S&T Armament, a Hong Kong-based airsoft manufacturer as the Type 64 and other post-war weapons are banned from export under Japanese law.<br />
<br />
[[File:Type 64 assault rifle.jpg|thumb|none|450px|Howa Type 64 rifle - 7.62x51mm]]<br />
[[File:TMITHCS03 00.jpg|thumb|none|600px|Some IJA soldiers with the Type 64 on honor guard duty in "The Illustrated Woman".]]<br />
[[File:MITHC-Howda-1.jpg|thumb|none|600px|Japanese Imperial Guard soldiers stand guard as the Crown Prince prepares to deliver his speech in "Revelations".]]<br />
[[File:TMITHCS05 00.jpg|thumb|none|600px|Imperial Guard soldiers mobilize after the Crown Prince is shot at the start of "The New Normal".]]<br />
<br />
==Heckler & Koch G3==<br />
At a checkpoint at the entrance to Hitler's headquarters, a German soldier carries a rifle, that seems to [[H&K G3]].<br />
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler & Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]<br />
[[File:TMITHCS10 00.jpg|thumb|none|600px|A SS soldier armed with the Heckler & Koch G3 in "A Way Out" (S1E10).]]<br />
<br />
=Shotguns=<br />
<br />
==Winchester 1887==<br />
"The Marshal" ([[Burn Gorman]]) is armed with what appears to be a [[Winchester Model 1887]] lever-action shotgun. Joe Blake describes it as "sawed-off".<br />
<br />
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawed off Winchester Model 1887 - 12 gauge]]<br />
[[File:TMITHCS03 01.jpg|thumb|none|600px|The Marshal shows Joe that he's the law in the Rocky Mountain States with his 1887 in "The Illustrated Woman".]]<br />
[[File:TMITHCS03 10.jpg|thumb|none|600px|The Marshal fires the 1887 at Joe's truck.]]<br />
[[File:TMITHCS04 02.jpg|thumb|none|600px|A good shot of the shotgun held by The Marshal in "Revelations".]]<br />
<br />
==Winchester Model 12 Shotgun==<br />
Lem Washington ([[Rick Worthy]]) is armed with what appears to be a [[Winchester Model 12]] shotgun with other resistance fighters in "Revelations".<br />
<br />
[[Image:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 Gauge]]<br />
[[File:TMITHCS04 00.jpg|thumb|none|600px|A resistance fighter aims his shotgun at Joe in "Revelations".]]<br />
[[File:TMITHCS04 12.jpg|thumb|none|600px|Washington aims his Model 12 at Juliana and Joe.]]<br />
<br />
=Machine Guns=<br />
<br />
==Browning AN/M2==<br />
[[Browning M1919|Browning AN/M2]] machine guns are seen in archival footage in "Pilot".<br />
<br />
[[Image:M2Air.jpg|thumb|none|450px|Browning AN/M2, flexible mount - .30-06 Springfield]]<br />
[[File:TMITHCS01 13.jpg|thumb|none|600px|A US Navy Douglas A-20 Havoc is seen in archival footage made by ''The Man in the High Castle'' in "Pilot".]]<br />
[[File:TMITHCS01 14.jpg|thumb|none|600px|A US Navy aviator mans the AN/M2.]]<br />
<br />
==Browning M2==<br />
A Browning M2 is seen on top of an Allied MBT in archival footage in "Pilot".<br />
<br />
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] <br />
[[File:TMITHCS01 33.jpg|thumb|none|600px|An Allied Force MBT storms downtown Paris in archival footage made by ''The Man in the High Castle'' in "Pilot".]]<br />
<br />
==DShK==<br />
The DShK appears to be used by the Imperial Japanese Army as it main machine gun, most likely to simulate the appearance of the Type 1 HMG.<br />
<br />
[[File:DShK HMG.jpg|thumb|none|400px|DShKM - 12.7x108mm]]<br />
[[File:TMITHCS04 04.jpg|thumb|none|600px|A DShK seen on the bed of a IJA jeep at the start of "Revelations".]]<br />
[[File:TMITHCS05 01.jpg|thumb|none|600px|A Kempeitai soldier stands guard on a security checkpoint at the start of "The New Normal".]]<br />
<br />
==MG42==<br />
A [[MG42]] GPMG is seen in "Pilot" by GNR soldiers manning the border post for the GNR-JPS border crossing. Another is also briefly seen in "A Way Out" in a sentry post outside Hitler's private residence.<br />
<br />
[[Image:mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]]<br />
[[File:TMITHCS01 03.jpg|thumb|none|600px|GNR soldiers on guard duty at the GNR-JPS border post in "Pilot".]]<br />
[[File:MITHC-mg42-1.jpg|thumb|none|600px|The MG42 seen in "A Way Out".]]<br />
<br />
=Others=<br />
<br />
==Antique Shop==<br />
A variety of pre-19th century pistols are seen on the wall of Robert Chidan's antique shop in "Three Monkeys" and in "Truth". It includes a [[Volcanic Repeater]].<br />
<br />
[[File:Volcanic long barrel.jpg|thumb|none|400px|Volcanic Repeating Arms Pistol with a long barrel - .41]]<br />
[[File:TMITHCS06 02.jpg|thumb|none|600px|The pistols on display mounts in "Three Monkeys".]]<br />
[[File:TMITHCS07 00.jpg|thumb|none|600px|The same pistols on displays in "Truth".]]<br />
<br />
==JPS Propaganda Poster==<br />
A JPS Propaganda Poster is seen in Union Square at the end of "A Way Out".<br />
<br />
[[File:TMITHCS10 03.jpg|thumb|none|600px|An IJA soldier with an Arisaka rifle on his right shoulder in "A Way Out".]]<br />
<br />
[[Category:Covert-ops]]<br />
[[Category:Drama]]<br />
[[Category:Mystery]]<br />
[[Category:Philip K. Dick]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Television]]<br />
[[Category:Thriller]]<br />
[[Category:War]]<br />
[[Category:Ridley Scott]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=990330
Metal Gear Solid V: The Phantom Pain
2015-12-29T11:44:49Z
<p>Swordimpulse07: /* "WU Silent Pistol" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. A lethal version is available, though the weapon retains its slide-lock mechanism and therefore does not fire in semi-auto. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor-variants are chambered in 9mm.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|The AM D114-9 long-barreled, armor-piercing conversion chambered in 9mm. Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|The AM D114-45 long-barreled variant. Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=990329
Metal Gear Solid V: The Phantom Pain
2015-12-29T11:42:24Z
<p>Swordimpulse07: /* "AM D114 Pistol" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor-variants are chambered in 9mm.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|The AM D114-9 long-barreled, armor-piercing conversion chambered in 9mm. Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|The AM D114-45 long-barreled variant. Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=990328
Metal Gear Solid V: The Phantom Pain
2015-12-29T11:40:34Z
<p>Swordimpulse07: /* "AM D114 Pistol" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor-variants are chambered in 9mm.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|The AM D114-9 long-barrel armor-piercing variant in 9mm. Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|The AM D114-45 long-barreled variant. Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=990327
Metal Gear Solid V: The Phantom Pain
2015-12-29T11:37:16Z
<p>Swordimpulse07: /* "AM D114 Pistol" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor-variants are chambered in 9mm.<br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=989266
Metal Gear Solid V: The Phantom Pain
2015-12-24T10:20:44Z
<p>Swordimpulse07: /* "AM MRS-4" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. <br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974 (though its description in the Development Screen suggests it was originally meant to be 1977, as in SVG-77); the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. Unlike the other assault rifle-based LMGs however, the PG-76 does not have a drum magazine (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67, which can have an actual drum magazine unlike the PG-76. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=989265
Metal Gear Solid V: The Phantom Pain
2015-12-24T10:19:58Z
<p>Swordimpulse07: /* "AM MRS-4" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. <br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974 (though its description in the Development Screen suggests it was originally meant to be 1977, as in SVG-77); the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. Unlike the other assault rifle-based LMGs however, the PG-76 does not have a drum magazine (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67, which can have an actual drum magazine unlike the PG-76. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&diff=989260
Metal Gear Solid V: The Phantom Pain
2015-12-24T09:49:42Z
<p>Swordimpulse07: /* "AM MRS-4" */</p>
<hr />
<div>{{WIP}}<br />
<br />
{{Infobox Video Game|{{PAGENAME}}<br />
|name = Metal Gear Solid V: The Phantom Pain<br />
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg<br />
|caption =<br />
|series= Metal Gear<br />
|date= 2015<br />
|developer=Kojima Productions<br />
|platforms=PC<br>Xbox360<br>Xbox One<br>Playstation 3<br>Playstation 4<br />
|publisher= Konami<br />
|genre=Action-adventure, stealth<br />
}}<br />
<br />
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first "episode" of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.<br />
<br />
As well as the singleplayer campaign, the game features an online competitive "FOB mode" where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.<br />
<br />
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''<br />
<br />
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Overview=<br />
<br />
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a "tool" category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.<br />
<br />
As before, the gameplay systems centre on a large offshore facility called "Mother Base," this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, "Diamond Dogs," by either accepting volunteers or using the rather comical "Fulton Recovery" mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game "Wormhole Fulton" device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.<br />
<br />
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&D team. <br />
<br />
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional "frankengun" hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 9), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.<br />
<br />
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.<br />
<br />
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons. Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode ("Deployment") is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.<br />
<br />
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several "buddy" characters to assist them, and switch between them using the support system.<br />
<br />
Weapon customisation is not initially available and requires recovering a "legendary gunsmith," found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.<br />
<br />
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two "low" and "medium," higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. <br />
<br />
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015.<br />
<br />
=Handguns=<br />
=="WU Silent Pistol"==<br />
<br />
The "WU Silent Pistol" [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and "ghost ring" sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, Portable Ops & Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.<br />
<br />
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]<br />
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]<br />
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the "ghost ring" rear sight.]]<br />
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]<br />
<br />
=="AM D114 Pistol"==<br />
<br />
The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured through-out the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. <br />
<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1, which the AM D114 is a substitute for]]<br />
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]<br />
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblence to ingame gun]]<br />
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]<br />
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]<br />
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]<br />
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]<br />
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]<br />
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]<br />
[[File:Tpp1911lb.jpg|none|600px|thumb|Note the black finish, synthetic grips, and "ghost ring" rear sight.]]<br />
[[File:Tpp1911lb2.jpg|none|600px|thumb|Note the added compensator.]]<br />
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]<br />
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]<br />
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]<br />
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm "Sean Connery] is about to shoot you!" jokes.]]<br />
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|"Ishmael", after he clears and checks it, hands "Ahab" an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]<br />
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|"Ishmael" takes aim with his AM D114.]]<br />
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|"Ishmael" firing his AM D114.]]<br />
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]<br />
<br />
== "Burkov" ==<br />
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler & Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.<br />
<br />
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]<br />
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler & Koch P9S - 9x19mm. Very similiar to ingame gun]]<br />
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]<br />
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]<br />
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]<br />
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]<br />
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]<br />
<br />
=="Geist P3"==<br />
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 & 4. The Geist P3 appears to be a hybrid of the [[Heckler & Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a fully automatic machine pistol like the Glock 18.<br />
<br />
[[Image:USP9mm.jpg|thumb|none|400px|Heckler & Koch USP - 9x19mm]]<br />
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]<br />
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]<br />
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]<br />
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]<br />
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]<br />
<br />
=="Uragan-5"==<br />
<br />
The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of the [[Mateba Autorevolver]], with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. <br />
<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]<br />
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]<br />
<br />
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]<br />
<br />
=="Tornado-6"==<br />
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian).<br />
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]<br />
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]<br />
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]<br />
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]<br />
<br />
=="Windurger S333/S324LB"==<br />
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith & Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available.<br />
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]<br />
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4" Barrel and factory wood grips - .357 Magnum]]<br />
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]<br />
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]<br />
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]<br />
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]<br />
<br />
==Kampfpistole Z==<br />
<br />
The "Zorn Kampf Pistole" is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Kampfpistole Z]] fitted with a Sturmpistole indirect fire sight as in that game.<br />
<br />
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]<br />
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]<br />
<br />
=Submachine Guns=<br />
=="Sz.-336"==<br />
<br />
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.<br />
<br />
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.<br />
<br />
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]<br />
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]<br />
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]<br />
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]<br />
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]<br />
<br />
=="MACHT 37"==<br />
The "MACHT 37" [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, it's design is influenced by the likes of [[Walther MPL]]/K and [[Heckler & Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler & Koch SMG]] refinement and basis for [[Heckler & Koch UMP]]).<br />
<br />
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler & Koch MP5K]].<br />
<br />
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&K UMP -9x19mm]]<br />
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm]]<br />
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]<br />
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]<br />
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available option.]]<br />
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]<br />
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K "WEISS" from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]<br />
<br />
=="Ze'ev"==<br />
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the "Riot SMG" and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]<br />
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]<br />
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]<br />
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]<br />
<br />
=="G44-9"==<br />
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called "9-mag") has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.<br />
<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]<br />
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]<br />
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the "G44-9".]]<br />
<br />
=Shotguns=<br />
=="S1000 Shotgun"==<br />
<br />
Naked Snake uses the fictional '''"S1000 Shotgun"''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round "shorty" version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].<br />
<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]<br />
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]<br />
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]<br />
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]<br />
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]<br />
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]<br />
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]<br />
<br />
==Double-barrel shotgun==<br />
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the "Twin Barrel" from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal "air shock" rounds.<br />
<br />
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]<br />
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]<br />
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]<br />
<br />
==Sawn-off Shotgun==<br />
A gold-plated version of the game's "Rasp SBS" is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.<br />
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]<br />
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't "cool" enough.]]<br />
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]<br />
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]<br />
<br />
=="Kabarga-83"==<br />
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].<br />
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]<br />
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]<br />
<br />
=="Bullhorn SG"==<br />
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.<br />
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20" barrel and extended tube - 12 gauge]]<br />
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]<br />
[[Image:Tppkel.jpg|thumb|none|600px]]<br />
<br />
=Rifles=<br />
=="AM MRS-4"==<br />
<br />
The [[FAL]]-style rifle known as the '''"MRS-4"''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.<br />
<br />
When an optic is selected, it is mounted to a riser, resembling an AR-15 carrying handle. A level 1 MRS-4 with no mods is one of the "designated" weapons for the player character during cutscenes, even if they are not actually carrying one.<br />
<br />
[[Image:Imbel_MD_97.jpg|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]<br />
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]<br />
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]<br />
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]<br />
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]<br />
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]<br />
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]<br />
<br />
=="AM MRS-4R"==<br />
<br />
The SAR-80 style '''"AM-69"''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the "AM MRS-4R" in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.<br />
<br />
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]<br />
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]<br />
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]<br />
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]<br />
<br />
==Mare's Leg lever-action rifle==<br />
<br />
Skull Face continues to carry his "Mare's Leg" lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.<br />
<br />
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]<br />
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]<br />
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]<br />
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]<br />
<br />
=="SVG-76"==<br />
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm. The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. It's handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The "76" designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974 (though its description in the Development Screen suggests it was originally meant to be 1977, as in SVG-77); the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964.<br />
<br />
The name appears to have been derived from that of the [[SVT-40]] (SVT = "Samozaryadnaya Vintovka Tokareva," "self-loading rifle of Tokarev"), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the "avtomat" ("automatic device") label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game.<br />
<br />
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]<br />
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]<br />
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version is fitted with a Tabuk-style flash hider and a solid stock.]]<br />
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]<br />
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]<br />
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]<br />
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]<br />
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]<br />
[[File:Tppsvg67.jpg|thumb|none|600px]]<br />
<br />
=="SVG-76U"==<br />
A shortened carbine version of the SVG-76 is available. Called the "SVG-76U", it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]<br />
<br />
=="SVG-67U"==<br />
A shortened carbine version of the SVG-67 is available as the "SVG-76U". Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].<br />
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]<br />
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]<br />
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]<br />
<br />
=="UN-ARC"==<br />
<br />
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, it's design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.<br />
<br />
[[Image:Fal13-1-.jpg|thumb|none|400px|Israeli FAL "Romat" with Wooden Furniture - notice stock and grip]]<br />
[[Image:Sig sg542.jpg|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]<br />
[[File:G3A3.jpg|thumb|none|400px|Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]<br />
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]<br />
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]<br />
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version "ARC PT" or "Paratrooper" with SIG-style stocks, similar to what the XOF were wielding.]]<br />
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]<br />
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]<br />
<br />
=="G44"==<br />
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler & Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.<br />
<br />
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler & Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].<br />
<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]<br />
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]<br />
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]<br />
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]<br />
<br />
=Sniper Rifles=<br />
<br />
=="AM MRS-71/73"==<br />
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler & Koch PSG-1]] from MGS1 & 2 and is modeled heavily on the [[MSG90|Heckler & Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.<br />
<br />
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler & Koch MSG90 - 7.62x51mm NATO]]<br />
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the "MRS" series of rifles.]]<br />
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]<br />
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]<br />
<br />
=="Bambetov SV"==<br />
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The ".308" caliber has a huge boost in penetration but much lower overall ammunition capacity.<br />
<br />
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]<br />
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]<br />
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]<br />
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]<br />
<br />
=="Brennan LRS-46"==<br />
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.<br />
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]<br />
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]<br />
<br />
=="Serval AMR-7"==<br />
<br />
A branch off the "Brennan LRS-46" development line is a semi-automatic version called the "Serval AMR-7," which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. <br />
<br />
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]<br />
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]<br />
[[Image:Tpphec.jpg|thumb|none|600px|"Serval AMR-7." The weapon splits off the Brennan rifle development line and has only one level. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; this can only be fitted if the final Brennan sniper rifle has been researched.]]<br />
<br />
=="Broughton M-2000D"==<br />
<br />
A bolt action rifle chambered in 7.62mm, that has elements from "early Cold-War Sniper Rifles" like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].<br />
<br />
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]<br />
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]<br />
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]<br />
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]<br />
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]<br />
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]<br />
<br />
=="Renov-ICKX SR"==<br />
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Mosin Nagant Rifle| Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin Nagant Rifle|Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].<br />
<br />
The silent sniper Quiet uses a unique "Renov-ICKX" as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as "Wicked Butterfly" and a non-lethal variant known as "Guilty Butterfly." Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing.<br />
<br />
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. <br />
<br />
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker & Hale or Harris Bipod.]]<br />
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]<br />
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the "Renov" slung over his back.]]<br />
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature "Renov".]]<br />
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier "Flaming Buffalo" supervises Quiet securing their landing zone. Quiet's "Renov" is in a more modern chassis and has parts not available to the player.]]<br />
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]<br />
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A Skull sniper summons her custom "Renov." Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to be done using the same dimension-shifting "Vector Trap" technology seen in that game, though it is never really explained.]]<br />
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|"Resistance is futile."]]<br />
<br />
=Machine Guns=<br />
<br />
=="UN AAM"==<br />
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon.<br />
<br />
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]<br />
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]<br />
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler & Koch MG4]].]]<br />
[[File:Tppmag2.jpg|thumb|none|600px]]<br />
[[File:Tppmag3.jpg|thumb|none|600px]]<br />
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]<br />
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]<br />
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The "UN AAM" carried on the back of a "player character".]]<br />
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]<br />
<br />
=="ALM 48"==<br />
[Aberdeen Lighter Machine Gun Type 48]. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.<br />
<br />
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]<br />
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a "heat sink," which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]<br />
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]<br />
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]<br />
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]<br />
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]<br />
<br />
=="LPG-61"==<br />
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt.<br />
<br />
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]<br />
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]<br />
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]<br />
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]<br />
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]<br />
<br />
=="PG-76"==<br />
<br />
The "PG-76" is the SVG rifle series' equivalent of the [[RPK-74]].<br />
<br />
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]<br />
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. Unlike the other assault rifle-based LMGs however, the PG-76 does not have a drum magazine (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]<br />
<br />
=="PG-67"==<br />
<br />
The "PG-67" is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]<br />
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67, which can have an actual drum magazine unlike the PG-76. Also note the LPG stock.]]<br />
<br />
=="AM MRS-4LS"==<br />
The "MRS-4LS" is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.<br />
<br />
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker & Hale bipod - 5.56x45mm]]<br />
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]<br />
<br />
=="UN-ARC-HB"==<br />
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.<br />
[[File:FAL 50-41 & L2A1.jpg|thumb|none|400px|Two LMG FAL versions: LAR 50.42 (top) and Australian L2A1 (bottom) - 7.62x51mm NATO]]<br />
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]<br />
<br />
=="G44MG"==<br />
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.<br />
[[Image:G11-1.jpg|thumb|none|400px|Heckler & Koch G11 K1 - 4.73x33mm]]<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]<br />
[[Image:Tppfam4.jpg|thumb|none|600px|"G44MG" variants. Like the PG-76, the G44MG is incapable of using a drum like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]<br />
<br />
=Launchers=<br />
=="DGL103"==<br />
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.<br />
<br />
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]<br />
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]<br />
[[Image:Tppgla1.jpg|thumb|none|600px|Short "DGL103-SA" stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]<br />
[[Image:Tppgla2.jpg|thumb|none|600px|Long "DGL103-SA" stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]<br />
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short "DGL103-SA" mounted under a UN-ARC NL less-lethal battle rifle.]]<br />
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]<br />
<br />
==GP-25==<br />
<br />
The "Fakel-46" grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the "Fakel G-33" results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.<br />
<br />
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]<br />
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The "Fakel" grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]<br />
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]<br />
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]<br />
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]<br />
<br />
=="Isando RGL-220"==<br />
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. <br />
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]<br />
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]<br />
[[File:Tpprgl1.jpg|thumb|none|600px]]<br />
[[File:Tpprgl2.jpg|thumb|none|600px]]<br />
[[File:Tpprgl3.jpg|thumb|none|600px]]<br />
<br />
=="Hail MGR-4"==<br />
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler & Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler & Koch CAWS]] seen in ''Peace Walker''.<br />
<br />
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.<br />
<br />
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm & 20mm (?)]]<br />
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler & Koch CAWS - 12 gauge]]<br />
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]<br />
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]<br />
[[Image:Tpphail2.jpg|thumb|none|600px]]<br />
[[Image:Tpphail3.jpg|thumb|none|600px]]<br />
<br />
=="CGM 25"==<br />
<br />
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated "cluster" missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.<br />
<br />
[[Image:M47 Dragon.jpg |thumb|400px|none|M47 Dragon ATGM - 140mm]]<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:Tppjav.jpg|thumb|none|600px]]<br />
<br />
=="FB R-Launcher"==<br />
<br />
Returning from [[Metal Gear Solid: Ground Zeroes]], the "FB R-Launcher" (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3. At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.<br />
<br />
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]<br />
[[File:Tppfgl1.jpg|thumb|600px|none]]<br />
[[File:Tppfgl2.jpg|thumb|600px|none]]<br />
[[File:Tppfgl.jpg|thumb|600px|none]]<br />
<br />
=="Grom-11"==<br />
<br />
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.<br />
<br />
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]<br />
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]<br />
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]<br />
[[File:Tppgrom2.jpg|thumb|none|600px]]<br />
[[File:Tppgrom3.jpg|thumb|none|600px]]<br />
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]<br />
<br />
=="Honey Bee" / "Killer Bee"==<br />
<br />
During the mission "Where do the Bees Sleep?" the player character is tasked with retrieving a prototype MANPADS called "Honey Bee" which is a hybrid of the [[FIM-43 Redeye]] and [[FIM-92A Stinger|FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the "Killer Bee," though this requires a member of staff with the Missile Guidance Specialist skill.<br />
<br />
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:Tppsting.jpg|thumb|none|600px]]<br />
<br />
=Mounted Guns=<br />
==Shipunov 2A42==<br />
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as "HP-48 Krokodil", seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed "Zhuk BR-3" for no obvious reason). "Krokodil" (Крокодил in Cyrillic, "Crocodile") is one of the nicknames for the Mi-24 "Hind" gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.<br />
<br />
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]<br />
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on "Morpho", an MSF HP-48 "Krokodil" helicopter in a ''Ground Zeroes'' flashback.]]<br />
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]<br />
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with Katyusha rockets.]]<br />
<br />
==Rheinmetall MK 20 Rh 202==<br />
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as "Stout IFV."<br />
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]<br />
[[File:Tpplav20.jpg|thumb|none|600px]]<br />
<br />
==M134 Minigun==<br />
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign "Pequod" (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows "Pequod" to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the "D-Walker" mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.<br />
<br />
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]<br />
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP "Direct Action Penetrator" variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]<br />
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|"Kaz, the minigun is talking to me again."]]<br />
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]<br />
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]<br />
[[File:D-Walker minigun TPP E3 2015.jpg|thumb|none|600px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]<br />
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]<br />
<br />
==M61 Vulcan==<br />
<br />
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these "M276 AA Gatling Gun."<br />
<br />
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]<br />
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]<br />
<br />
=="VOL-GA K12"==<br />
<br />
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].<br />
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]<br />
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]<br />
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 "Nosorog" (носорог in Cyrillic, "Rhino") main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]<br />
<br />
=="HMG-3 Wingate"==<br />
<br />
The "HMG-3 Wingate" is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].<br />
<br />
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]<br />
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]<br />
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]<br />
<br />
==ZU-23==<br />
<br />
The Afghanistan map features Soviet AA guns called "Zhizdra-45s" based on the [[ZU-23]].<br />
<br />
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]<br />
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of "things to steal today." Note that it is shown fitted with some kind of fire control radar much like the VADS installation.]]<br />
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&D's new levitating riot shield technology.]]<br />
<br />
=Other=<br />
<br />
== M18A1 Claymore ==<br />
<br />
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. <br />
<br />
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.<br />
<br />
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This "wormhole generator" can be placed anywhere by the player and functions as a portable fast travel point when activated.<br />
<br />
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
[[M67 Hand Grenade]]s can built at Motherbase.<br />
<br />
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]<br />
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]<br />
<br />
==M18 Smoke Grenade==<br />
<br />
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.<br />
<br />
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]<br />
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]<br />
<br />
<br />
{{Metal Gear Series}}<br />
<br />
[[Category:Video Game]]<br />
[[Category:Espionage]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=File:Tppfn5.jpg&diff=989259
File:Tppfn5.jpg
2015-12-24T09:48:04Z
<p>Swordimpulse07: Swordimpulse07 uploaded a new version of &quot;File:Tppfn5.jpg&quot;</p>
<hr />
<div></div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987424
Library Wars: The Last Mission
2015-12-15T09:23:40Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24`s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987423
Library Wars: The Last Mission
2015-12-15T09:23:14Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24`s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|Library Clerk First Class Hikaru Tezuka [[Sota Fukushi]] looking down the scope of the M24. Note the markings on the scope]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987422
Library Wars
2015-12-15T09:20:42Z
<p>Swordimpulse07: /* Howa Type 64 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the Library Task Force with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the Library Task Force members' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|Library Task Force soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987420
Library Wars
2015-12-15T09:19:49Z
<p>Swordimpulse07: /* Minebea P9 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the Library Task Force with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the Library Task Force members' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|LDF soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987419
Library Wars
2015-12-15T09:18:35Z
<p>Swordimpulse07: /* Howa Type 89 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the LDF with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the LDF soldiers' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|LDF soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups. Kasahara, Tezuka, and other Library Task Force soldiers can be seen conducting drills with them.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987417
Library Wars
2015-12-15T09:17:21Z
<p>Swordimpulse07: /* Howa Type 64 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the LDF with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the LDF soldiers' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Library Clerk First Class Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|LDF soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987416
Library Wars
2015-12-15T09:16:13Z
<p>Swordimpulse07: /* Minebea P9 */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Library Clerk First Class Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the LDF with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the LDF soldiers' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|LDF soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987393
Library Wars: The Last Mission
2015-12-15T06:20:56Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing overwatch with their M24`s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987392
Library Wars: The Last Mission
2015-12-15T06:20:23Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|LDF snipers setting up their M24 Sniper Weapon Systems.]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|LDF snipers providing covering over watch with their M24`s.]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987391
Library Wars: The Last Mission
2015-12-15T06:18:26Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM243.JPG|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987390
Library Wars: The Last Mission
2015-12-15T06:18:02Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM243.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987388
Library Wars: The Last Mission
2015-12-15T06:17:44Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM243g|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=File:LWTLMM243.JPG&diff=987387
File:LWTLMM243.JPG
2015-12-15T06:16:10Z
<p>Swordimpulse07: </p>
<hr />
<div></div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987386
Library Wars: The Last Mission
2015-12-15T06:15:08Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM242.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
[[File:LWTLMM243.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=File:LWTLMM242.jpg&diff=987385
File:LWTLMM242.jpg
2015-12-15T06:14:00Z
<p>Swordimpulse07: </p>
<hr />
<div></div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987384
Library Wars: The Last Mission
2015-12-15T06:07:10Z
<p>Swordimpulse07: /* Mk 12 Mod 0 SPR */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987383
Library Wars: The Last Mission
2015-12-15T06:04:56Z
<p>Swordimpulse07: /* Mk 12 Mod 0 SPR */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
The Mk 12 Mod 0 SPR is the MBC's standard sniper rifle, standing in for the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] from the anime.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987381
Library Wars: The Last Mission
2015-12-15T05:58:58Z
<p>Swordimpulse07: /* See Also */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
Related Movie<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_War&diff=987380
Library War
2015-12-15T05:57:48Z
<p>Swordimpulse07: /* See Also */</p>
<hr />
<div>'''The following weapons were used in the anime ''Library War'':'''<br />
[[Image:Toshokan Senso DVD Cover.jpg|300px|right|thumb|''Library War'' (2008)]]<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:Lwp2202.jpg|thumb|none|500px|9 Millimeter Kenjū held by LDF soldier.]]<br />
[[Image:Lwp2201.jpg|thumb|none|500px|9 Millimeter Kenjū fired by LDF soldier.]]<br />
[[Image:Lwsigp2200.jpg|thumb|none|500px|LDF SP officers armed with 9 Millimeter Kenjū and Glock 17 pistols. This shot makes it hard to distinguish between the two.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:Lwm9 0.jpg|thumb|none|500px|A closeup of a M-9 being fired by a LDF soldier.]]<br />
[[Image:Lwm9.jpg|thumb|none|500px|Dojo taking cover behind a huge boulder.]]<br />
[[Image:Lwm90.jpg|thumb|none|500px|LDF soldiers maintain a defensive perimeter against intruding Media Betterment Committee tactical teams.]]<br />
[[Image:Lwm91.jpg|thumb|none|500px|Dojo taking cover behind sandbags. Another good picture of the M9.]]<br />
[[Image:Lwm92.jpg|thumb|none|500px|Komaki firing M-9 at incoming MBC forces.]]<br />
[[Image:Lwm93.jpg|thumb|none|500px|Komaki aiming M-9.]]<br />
[[Image:Lwm95.jpg|thumb|none|500px|LDF soldiers firing M-9s at MBC forces to cover retreat of LDF choppers.]]<br />
[[Image:Lwm98.jpg|thumb|none|500px|LDF soldiers at attention.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle.]]<br />
[[Image:Lwt640.jpg|thumb|none|500px|LDF recruits running with the Type 64.]]<br />
[[Image:Lwt641.jpg|thumb|none|500px|Closeup of the Type 64. You can see the trigger, stock, rear sight and the empty magazine port.]]<br />
[[Image:Lwt642.jpg|thumb|none|500px|Kasahara carrying the Type 64.]]<br />
[[Image:Lwt643.jpg|thumb|none|500px|Kasahara on the ground with the Type 64.]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:Lwt89.jpg|thumb|none|500px|LDF soldiers firing the Type 89 at a range.]]<br />
[[Image:Lwt891.jpg|thumb|none|500px|Dojo and other LDF soldiers firing their Type 89s.]]<br />
[[Image:Lwt892.jpg|thumb|none|500px|Another shot of Dojo holding the Type 89.]]<br />
[[Image:Lwt893.jpg|thumb|none|500px|Kasahara and Tezuka firing the Type 89.]]<br />
[[Image:Lwt894.jpg|thumb|none|500px|Female LDF soldier firing the Type 89.]]<br />
[[Image:Lwt895.jpg|thumb|none|500px|LDF soldiers preparing Type 89s as part of combat drill.]]<br />
[[Image:Lwt897.jpg|thumb|none|500px|LDF soldiers running through obstacle course with Type 89s.]]<br />
[[Image:Lwt898.jpg|thumb|none|500px|A Type 89 left on top of a sandbag barricade.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[Image:Lwm24 0.jpg|thumb|none|500px|LDF soldier with the M24 as imagined by Kasahara.]]<br />
[[Image:Lwm24.jpg|thumb|none|500px|Scoped M24s placed aside by LDF soldiers.]]<br />
[[Image:Lwm241.jpg|thumb|none|500px|LDF snipers eying their LDF Blackhawk choppers.]]<br />
[[Image:Lwm243.jpg|thumb|none|500px|LDF sniper taking aim at MBC sniper.]]<br />
[[Image:Lwm244.jpg|thumb|none|500px|Closeup shot of M24.]]<br />
[[Image:Lwm245.jpg|thumb|none|500px|Taking cover from MBC snipers.]]<br />
[[Image:Lwm246.jpg|thumb|none|500px|A LDF sniper cycles his M24 after being shot in the arm. Note how he bites the sling to steady the rifle while using his left hand to cycle the bolt and his right hand to grip the rifle.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
The standard submachine gun of the MBC is the [[Heckler & Koch MP5A4]]. These weapons are occasionally seen outfitted with Surefire 628 forearms and, on one occasion, sound suppressors attached to the muzzle. <br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:Lwmp50.jpg|thumb|none|500px|A MBC operator fires his MP5A4 at Kasahara after successfully infiltrating the library.]]<br />
[[Image:Lwmp51.jpg|thumb|none|500px|The MBC forces aim their MP5A4s at LDF soldiers.]]<br />
[[Image:Lwmp52.jpg|thumb|none|500px|An MBC officer armed with MP5A4 outfitted with a Surefire 628 tactical light and a sound suppressor.]]<br />
[[Image:Lwmp53.jpg|thumb|none|500px|MBC operators armed with MP5A4s outfitted with Surefire handguards. Note that the middle MP5 is also equipped with a sound suppressor.]]<br />
[[Image:Lwmp54.jpg|thumb|none|500px|Dojo confronts the MBC operators.]]<br />
[[Image:Lwmp55.jpg|thumb|none|500px|An MBC operator fires single shot at a young boy near the library.]]<br />
[[Image:Lwmp56.jpg|thumb|none|500px|MBC operators toting MP5A4s.]]<br />
[[Image:Lwmp57.jpg|thumb|none|500px|MBC tactical teams disembark from an MBC truck, one of them is using the truck's metal door as a shield.]]<br />
[[Image:Lwmp58.jpg|thumb|none|500px|MBC forces firing at LDF soldiers.]]<br />
[[Image:Lwmp59.jpg|thumb|none|500px|Closeup of the MP5A4's trigger group. Note the distinctive A4/A5 four-position selector.]]<br />
<br />
==L96A1==<br />
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Police|Accuracy International Arctic Warfare Police]] is the MBC's standard sniper rifle.<br />
[[Image:AWP.gif|thumb|none|400px|Accuracy International AWP - .308 Winchester]]<br />
[[Image:Lwl96a11.jpg|thumb|none|500px|Closeup of the bolt, trigger, shoulder stock and magazine.]]<br />
[[Image:Lwl96a12.jpg|thumb|none|500px|A MBC sniper drops his AWP after nearly being shot by a LDF sniper. Note the AWP's distinctively shorter barrel and the lack of a flash-hider.]]<br />
<br />
=Bakushukai Militants=<br />
==Glock 17 (1st or 2nd Generation)==<br />
Bakushukai militants use either 1st or 2nd Generation [[Glock 17]] pistols as their weapon. LDF SP officers were also seen using the Glock 17.<br />
[[image:Glock171stGen.jpg|thumb|none|400px|1st Generation Glock 17 - 9x19mm.]]<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]<br />
[[Image:Lwg170.jpg|thumb|none|500px|Closeup of a Glock 17. Note the smooth dust cover as opposed to the railed dustcover of the 3rd Generation Glocks.]]<br />
[[Image:Lwg171.jpg|thumb|none|500px|Bakushukai militant brandishing a Glock 17.]]<br />
<br />
=See Also=<br />
Related Movies<br />
*''[[Library Wars]]''<br />
*''[[Library Wars: The Last Mission]]''<br />
<br />
[[Category:Anime]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987379
Library Wars: The Last Mission
2015-12-15T05:56:34Z
<p>Swordimpulse07: /* Mk 12 Mod 0 SPR */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
=See Also=<br />
*''[[Library Wars]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987378
Library Wars: The Last Mission
2015-12-15T05:54:54Z
<p>Swordimpulse07: /* Minebea M-9 */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M-9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987377
Library Wars: The Last Mission
2015-12-15T05:54:01Z
<p>Swordimpulse07: /* Mk 12 Mod 0 SPR */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|600px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987376
Library Wars: The Last Mission
2015-12-15T05:53:39Z
<p>Swordimpulse07: /* Remington M24 Sniper Weapon System */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|600px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|400px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987375
Library Wars: The Last Mission
2015-12-15T05:53:01Z
<p>Swordimpulse07: /* Minebea M-9 */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|600px|none|Production still of LDF soldiers with M9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|400px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|400px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars&diff=987374
Library Wars
2015-12-15T05:52:07Z
<p>Swordimpulse07: /* See Also */</p>
<hr />
<div>[[Image:Library-wars-live-action-poster.jpg|300px|right|thumb|''Library Wars'' (2013)]]<br />
<br />
{{Film Title|Library Wars}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea P9==<br />
The main sidearm of the LDF is the [[Minebea P9]], a licensed copy of the [[SIG-Sauer P220]] manufactured by Minebea and Shin Chuo Kogo KK. LDF soldiers, including Iku Kasahara ([[Nana Eikura]]) and Captain Ryusuke Genda ([[Jun Hashimoto]]), wield these weapons.<br />
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|400px|SIG-Sauer P220 Japan ver - 9x19mm]]<br />
[[Image:LWLAP9-1.jpg|thumb|none|600px|Captain Genda leads the LDF with his P9.]]<br />
[[Image:LWLAP9-2.jpg|thumb|none|600px|The P9 is seen in the LDF soldiers' thigh holsters]]<br />
[[Image:LWLAP9-3.jpg|thumb|none|600px|Lieutenant Atsushi Dojo ([[Junichi Okada]]) hands Kasahara his P9. For some reason, it's only loaded with four rounds]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Kasahara ([[Nana Eikura]]) orders the Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) to surrender with her P9.]]<br />
[[Image:LWLAP9-4.jpg|thumb|none|600px|Kasahara fires off the P9. The slide has locked back empty.]]<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under license by Minebea. Many of the M-9's in the film are 3-D-printed non-firing replicas complete with detachable magazines, functioning charging handles, and real-steel flash suppressors, with CGI muzzle flashes and reports added post-production. Blank-firing M-9's (provided by the Japan Ground Self Defense Forces) were used in some scenes.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[Image:LWLAM9-1.jpg|thumb|600px|none|A row of M-9's in the library's armory. The perspective makes it hard to distinguish their triggers from their trigger guards. All of the M-9's have been stored with their magazines inserted.]]<br />
[[Image:LWLAM9-2.jpg|thumb|600px|none|Another angle of the M-9's stored in the library's armory.]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|LDF soldiers open fire with their M-9's.]]<br />
[[Image:LWLAM9-3.jpg|thumb|600px|none|Kasahara patrolling with her M-9. She is never gets to fire it, though. Note the distinct flash suppressor.]]<br />
[[Image:LWLAM9-4.jpg|thumb|600px|none|Reporter Maki Orikuchi points her camera at Kasahara and Tezuka, both wielding M-9's.]]<br />
[[Image:LWLAM9-8.jpg|thumb|600px|none|Tezuka after providing covering fire with his M-9. Note the smoke coming from the weapon.]]<br />
[[Image:LWLAM9-5.jpg|thumb|600px|none|Lieutenants Mikihasa Komaki (Kei Tanaka) and Dojo, as well as other LDF soldiers, stand with M-9's. Many of the LDF extras were played by JGSDF troops.]]<br />
[[Image:LWLAM9-6.jpg|thumb|600px|none|Closeup of an M-9. Being an open-bolt weapon shows that the M-9's chamber is empty.]]<br />
[[Image:LWLAM9-7.jpg|thumb|600px|none|An LDF soldier works the charging handle of his M-9. The M-9's front sight and distinct charging handle are both clearly visible.]]<br />
[[Image:LWLAM9-9.jpg|thumb|600px|none|An LDF soldier reloads his M-9, inserting the magazine backwards. His M-9 changes into a mocked-up Micro Uzi when he is hit.]]<br />
[[Image:LWLAM9-10.jpg|thumb|600px|none|LDF soldiers provide covering fire with their M-9's.]]<br />
[[Image:LWLAM9-11.jpg|thumb|600px|none|Dojo and Komaki take on MBC operators with their M-9's. Note the brass flying out.]]<br />
[[Image:LWLAM9-12.jpg|thumb|600px|none|Komaki lays down suppressing fire with his M-9 while Dojo reloads his.]]<br />
[[Image:LWLAM9-13.jpg|thumb|600px|none|Dojo fires at advancing MBC operators while taking cover behind sandbags. Note the brass being ejected and the muzzle flash.]]<br />
[[Image:LWLAM9-14.jpg|thumb|600px|none|Dojo, Komaki, and other LDF soldiers retreat up an escalator, firing their M-9's to cover their retreat. Komaki appears to be carrying a rubber stunt replica.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|A Minebea M-9 lays next to a [[Howa Type 89]].]]<br />
[[Image:LWLAM9-15.jpg|thumb|600px|none|An LDF soldier who arrives to assist Komaki is holding an M-9. The M-9 lacks an accessory rail to mount a flashlight, so the LDF soldier has to hold it with his left hand.]]<br />
===Bonus===<br />
[[Image:LWLAM9EX-1.jpg|thumb|600px|none|Minebea M-9's used in the production lay on top of sandbags. Not sure what material they are made of, but they appear to be non-firing replicas.]]<br />
[[Image:LWLAM9EX-2.jpg|thumb|600px|none|A rough cut of the Minebea M-9 used in production by the film's armorer, Masahiko Sato]]<br />
[[Image:LWLAM9EX-3.jpg|thumb|600px|none|The unfinished M-9's have been smoothed out and partially painted.]]<br />
[[Image:LWLAM9EX-4.jpg|thumb|600px|none|The painted and unpainted charging handles for the M-9's.]]<br />
[[Image:LWLAM9EX-5.jpg|thumb|600px|none|The assembled and painted M-9's, minus their metal flash suppressors.]]<br />
[[Image:LWLAM9EX-6.jpg|thumb|600px|none|A finished Minebea M-9, without the sling mount and white markings.]]<br />
<br />
== Micro Uzi (Mocked-up as Minebea M-9) ==<br />
For some reason, not enough Minebea M-9s were available for the LDF extras during production. The Micro Uzi was used as a stand in for the Minebea M-9 for some scenes. The folding stock appears to have been removed<br />
<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]<br />
[[Image:LWLAMUZI-1.jpg|thumb|none|600px|A Micro Uzi is seen behind a Minebea M-9. Note the 2 ribs on the receiver and the shape of the rear of the weapon. There is also a gap where the folding stock used to be.]]<br />
[[Image:LWLAMUZI-2.jpg|thumb|none|600px|An LDF soldier is firing a Micro Uzi mocked-up as a Minebea M-9. Note the shape of the rear of the weapon, and the crude front grip. The longer barrel is missing the holes for the flash hider, indicating that this is a rubber stunt weapon.]]<br />
<br />
==Howa Type 64==<br />
The [[Howa Type 64]] is used as a training rifle for all recruits prior to indoctrination into the LDF, most noticeably Hikaru Tezuka ([[Sota Fukushi]]) and Kasahara. The scenes which feature the Type 64 were filmed at JGSDF Camp Iruma, and all of the Type 64 rifles were real.<br />
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 assault rifle - 7.62x51mm.]]<br />
[[Image:LWLAT64-1.jpg|thumb|600px|none|Tezuka ([[Sota Fukushi]]) and Kasahara running laps with the Type 64. For some reason, they are drilling with magazines inserted.]]<br />
[[Image:LWLAT64-2.jpg|thumb|600px|none|Tezuka doing PT with a Type 64.]]<br />
[[Image:LWLAT64-3.jpg|thumb|600px|none|LDF soldiers running in formation with Type 64 rifles.]]<br />
[[Image:LWLAT64-4.jpg|thumb|600px|none|Kasahara after firing three rounds at a target with her Type 64. The bolt has locked back empty.]]<br />
<br />
===Behind The Scenes===<br />
[[Image:LWLAT64-5.jpg|thumb|600px|none|Nana Eikura firing an actual Type 64 at JGSDF Camp Iruma during the filming of this scene. The muzzle flash and the 7.62x51mm cartridge ejecting ARE genuine. The JGSDF had loaned parts of the camp and vehicles for filming, as well as advisers and extras on the set]]<br />
<br />
==Howa Type 89==<br />
The [[Howa Type 89]] is the main assault rifle of the LDF. The two Type 89's seen firing in the film were actual blank-firing rifles provided by the JGSDF, with airsoft replicas only used for closeups.<br />
[[Image:HowaType89FullStock.jpg|thumb|400px|none|Howa Type 89 - 5.56x45mm]]<br />
[[Image:LWLAT89-1.jpg|thumb|600px|none|Kasahara crawling under barbed wire with a Type 89.]]<br />
[[Image:LWLAT89-2.jpg|thumb|600px|none|Dojo swaps his Minebea M-9 for a wounded LDF soldier's Type 89. Oddly enough, none of the LDF soldiers on the ground were seen using Type 89 rifles against the MBC.]]<br />
[[Image:LWLAT89-3.jpg|thumb|600px|none|An LDF door gunner firing his Type 89 at advancing MBC forces below from a UH-60JA Blackhawk (which was borrowed from the JGSDF during production). Note the brass being ejected.]]<br />
[[Image:LWLAT89-4.jpg|thumb|600px|none|Closeup of the LDF door gunner's Type 89. The muzzle flash and brass being ejected appear to be genuine, and not post-production CGI typical of Japanese films. It is possible that the door gunner was played by an actual JGSDF soldier.]]<br />
[[Image:LWLAT89-5.jpg|thumb|600px|none|Dojo providing covering fire with a Type 89. Despite the Type 89 being equipped with a built-in bipod, he is not using it.]]<br />
[[Image:LWLAT89-6.jpg|thumb|600px|none|Brass being ejected from the Type 89. For some reason, the fire selector markings are missing. It's possible that this weapon is an airsoft blowback replica or a cap-firing model gun.]]<br />
[[Image:LWLAT89-7.jpg|thumb|600px|none|Dojo reloading his Type 89; displaying excellent trigger discipline. The fire selector markings have reappeared on the receiver.]]<br />
[[Image:LWLAT89-8.jpg|thumb|600px|none|Closeup of Dojo's Type 89. Note the blank-firing adapter inside the barrel. It's possible that the film's armorers used both airsoft and a blank-firing Type 89 for this scene.]]<br />
[[Image:LWLAT89-9.jpg|thumb|600px|none|The Type 89's unused bipod is clearly visible. Note the flash coming out of the Type 89's distinct muzzle brake.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle, and is equipped with a Harris bipod. It's possible that these weapons are airsoft replicas, since none are seen ejecting brass, and the muzzle flashes appear to be post-production CGI.<br />
[[Image:Remington M24.jpg|thumb|none|451px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWLAM24-1.jpg|600px|thumb|none|An LDF sniper team takes position on a rooftop. The soldier in the center is carrying binoculars on a folded-up tripod, not a shotgun.]]<br />
[[File:LWLAM24-2.jpg|600px|thumb|none|Tezuka and other LDF snipers firing warning shots down below. The sniper on the left has lifted his M24 its perch after firing, instead of letting the bipod and his shoulder absorb all the recoil.]][[File:LWLAM24-3.jpg|600px|thumb|none|Closeup of Tezuka taking aim with his M24]]<br />
[[File:LWLAM24-4.jpg|600px|thumb|none|View inside the scope. It appears that Tezuka hasn't properly adjusted his scope, since he has to aim off to the left to hit an MBC operator in the leg (who is standing still!)]]<br />
[[File:LWLAM24-5.jpg|600px|thumb|none|Tezuka operating the bolt on his M24. Although the sound of a spent cartridge hitting the floor is heard, nothing is seen coming out.]]<br />
<br />
==M84 Stun Grenade==<br />
Dojo throws an [[M84 stun grenade]] into a room during a hostage rescue. It's surprising that the LDF never employ stun grenades during their battles with the MBC, despite their fighting doctrine and less-than-lethal nature.<br />
[[File:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
[[File:LWLAFLASH.jpg|thumb|none|700px|M84 Stun Grenade slides across the floor before going off.]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC. These weapons are occasionally seen outfitted with Surefire 628 forearms and, at least one is equipped with a tri-rail forend, though it doesn't have any attachments mounted to it. <br />
<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
[[Image:H&KMP5A4Surefire.jpg|thumb|none|400px|Heckler & Koch MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander. The operators on his right are carrying MP5A4s.]]<br />
[[Image:LWLAMP5A4-1.jpg|thumb|none|600px|MBC operators ready their their MP5A4s.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MP5A4 next to a Tokyo Marui MP5-J.]]<br />
[[Image:LWLAMP5A4-3.jpg|thumb|none|600px|The MBC operator in the center has a tri-rail forend on his MP5A4.]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire. An MP5A4 is seen in the background.]]<br />
[[Image:LWLAMP5A4-4.jpg|thumb|none|600px|MBC operators volley fire with MP5A4s and MP5-J's. The same MBC operator in the center has a tri-rail forend equipped.]]<br />
<br />
==Tokyo Marui MP5-J==<br />
The most common weapon seen in the hands of the MBC. Many are equipped with the Surefire 628 forearms and flashlights, and some have receiver-mounted rails. The Tokyo Marui MP5-J is the airsoft version of the [[Heckler & Koch MP5A5]]. It could be differentiated from a genuine MP5A5 by the shape of its unique flash hider, supposedly developed for Japanese law enforcement.<br />
[[Image:TMMP5J.JPG|thumb|none|600px|A Tokyo Marui MP5-J airsoft gun. Note the shape of the flash hider compared to a genuine MP5A5.]]<br />
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm. Virtually identical to the MP5A4-J with the exception of the flash hider. Same as the MP5A4 but with a telescoping stock. Both the A4 & A5 variants have the additional option for '3 round burst' on the selector.]]<br />
[[Image:MP5A5Sure-Fire.jpg|thumb|none|400px|Heckler & Koch MP5A5 with Surefire dedicated forend weaponlight - 9x19mm]]<br />
[[Image:LWLAMP5J-1.jpg|thumb|none|600px|MBC operators with MP5-Js equipped with AimPoint Comp M2 reflex sights from archival footage during a lecture. They are never seen using optics again.]]<br />
[[Image:LWLAMP5J-2.jpg|thumb|none|600px|MBC operators line up in formation with their MP5Js. Note that the four-position "Navy" trigger group set to three-round burst.]]<br />
[[Image:LWLAMP5J-3.jpg|thumb|none|600px|The MBC operator on the left has a receiver-mounted rail equipped.]]<br />
[[Image:LWLAMP5J-4.jpg|thumb|none|600px|A closeup of the Surefire 628 dedicated forend with a flashlight equipped.]]<br />
[[Image:LWLAMP5J-5.jpg|thumb|none|600px|A formation of MBC operators with MP5-Js.]]<br />
[[Image:LWLAMP5J-6.jpg|thumb|none|600px|MBC operators carrying a mix of MP5-Js and MP5A4s standing behind their commander.]]<br />
[[Image:LWLAMP5A4-2.jpg|thumb|none|600px|An MBC operator readies his Tokyo Marui MP5-J. Note the shape of the flash hider compared to the MP5A4 in front of it, which a real MP5A5 shares in common with the A4.]]<br />
[[Image:LWLAMP5J-7.jpg|thumb|none|600px|MBC operators commence their censorship with MP5-Js. The two operators left of center are firing MP5A4's]]<br />
[[Image:LWLAMP5J-8.jpg|thumb|none|600px|MBC operators firing MP5-Js from behind ballistic shields]]<br />
[[Image:LWLAMP5J-9.jpg|thumb|none|600px|An MBC operator fires his MP5-J in semi-auto. Note the lack of spent shell casings being ejected. The muzzle flash is CGI.]]<br />
[[Image:LWLAMP5J-10.jpg|thumb|none|600px|An MBC operator advances with his MP5-J. Note how his finger is still on the trigger, even though he has his left hand on a fellow operator]]<br />
[[Image:LWLAMP5J-11.jpg|thumb|none|600px|MBC operators volley fire with their MP5-Js and some MP5A4s. An MP5A4 is seen in the background.]]<br />
<br />
==Unknown MP5 Variants==<br />
[[Image:LWLAMP5-1.jpg|thumb|none|600px|The two MBC operators on the bottom are firing MP5's with a 3-lug barrels. Their protective gear are covering the weapons' stocks and lower receivers.]]<br />
[[Image:LWLAMP5-2.jpg|thumb|none|600px|The MBC operator in the center is firing his MP5 at an LDF UH-60J Blackhawk overhead, obviously to little effect. His MP5 features a 3-lug barrel and a telescoping stock, but the fire selector lacks histogram markings. It may be an MP5A3. The other MP5's in the background are TM MP5-Js and one on the far right is equipped with a Surefire 628 forend.]]<br />
[[Image:LWLAMP5-3.jpg|thumb|none|600px|The MBC operator is pointing a bizarrely shaped MP5 equipped with a Surefire 628 dedicated forened, but there appears to be nothing inside but a hole. It's possible that this is a rubber stunt replica or a non-gun.]]<br />
<br />
=Bakushukai Militants=<br />
== Heckler & Koch USP Compact ==<br />
The Bakushukai leader, Kenji Takeyama (Kazuma Suzuki) uses the [[Heckler & Koch USP Compact]] as his personal weapon.<br />
<br />
[[Image:Usp compact 3.jpg|thumb|none|300px|H&K USP Compact with full un-bobbed hammer - 9x19mm.]]<br />
[[Image:LWLAUSP-1.jpg|thumb|none|600px|Bakushukai Militants storm a funeral with USP Compacts.]]<br />
[[Image:LWLAUSP-2.jpg|thumb|none|600px|Takeyama threatens Kasahara with his USP Compact]]<br />
[[Image:LWLAUSP-3.jpg|thumb|none|600px|Closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|Side view of the USP Compact. A [[Norinco Type 56]] is visible to the left.]]<br />
[[Image:LWLAUSP-5.jpg|thumb|none|600px|Another closeup of the USP Compact's slide.]]<br />
[[Image:LWLAUSP-6.jpg|thumb|none|600px|The USP Compact's barrel. Takeyama pulls back the hammer with his thumb.]]<br />
[[Image:LWLAUSP-7.jpg|thumb|none|600px|Takeyama "giving up" his USP Compact .]]<br />
<br />
==Norinco Type 56==<br />
At least one Bakushukai Militant is seen wielding a [[Norinco Type 56]] in the film's intro.<br />
[[File:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]<br />
[[File:LWLAT56.jpg|thumb|none|600px|A Bakushukai Militant raises his Type 56. Note the distinct hooded sight and bayonet lug]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|The militant on the left is firing what appears to be a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The bald militant in the center firing a Norinco Type 56.]]<br />
[[Image:LWLAUSP-4.jpg|thumb|none|600px|The militant on the left holding a Type 56.]]<br />
<br />
==Unknown AK-47 Variant==<br />
[[Image:LWLAAK-1.jpg|thumb|none|600px|Two unknown AK-47 variants in a duffel bag. The receivers on both are covered by the sling, and too dark to tell whether they are stamped or milled.]]<br />
[[Image:LWLAAK-2.jpg|thumb|none|600px|Bakushukai Militants open fire with their AK's. The militant on the left is firing a Norinco Type 56.]]<br />
[[Image:LWLAAK-3.jpg|thumb|none|600px|Right side view of Bakushukai Militants firing their AK's.]]<br />
[[Image:LWLAAK-4.jpg|thumb|none|600px|Left side view of Bakushukai Militants firing their AK's under better lighting. All of these weapons are missing the bayonet lug under the gas block.]]<br />
[[Image:LWLAAK-6.jpg|thumb|none|600px|Dojo disarming a Bakushukai Militant and removing the magazine from his AK. This appears to be a rubber stunt replica.]]<br />
[[Image:LWLAAK-7.jpg|thumb|none|600px|Bakushukai Militant Leader Kenji Takeyama holding an AK.]]<br />
<br />
== M2 Flamethrower ==<br />
One of the Bakushukai Militants uses an [[M2 Flamethrower]] to burn down the Hino Library.<br />
[[Image:M2 Flamethrower.jpg|thumb|none|400px|M2-2 Flamethrower.]]<br />
[[Image:LWLAM2-1.jpg|thumb|none|600px|The Bakushukai Militant readies his M2 Flamethower.]]<br />
[[Image:Screenshot 2014-09-19-00-16-37 1.jpg|thumb|none|600px|Close up of the Bakushukai Militant's M2 Flamethower.]]<br />
<br />
=See Also=<br />
Sequel<br />
*''[[Library Wars: The Last Mission]]''<br />
Related Anime<br />
*''[[Library War]]''<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07
https://www.imfdb.org/index.php?title=Library_Wars:_The_Last_Mission&diff=987373
Library Wars: The Last Mission
2015-12-15T05:49:43Z
<p>Swordimpulse07: /* Mk 12 Mod 0 SPR */</p>
<hr />
<div>[[Image:Library Wars The Last Mission Poster 2015.jpg|300px|right|thumb|''Library Wars: The Last Mission'' (2015)]]<br />
<br />
{{Film Title|Library Wars: The Last Mission}}<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Library Defense Forces=<br />
''All weapons used by the LDF are known to be used/taken from JSDF stockpiles as "donated" by local governments to defend libraries against the Media Betterment Act (MBA).''<br />
<br />
==Minebea M-9==<br />
The primary submachine gun of the LDF is the [[Uzi#Minebea M-9|Minebea M-9]], a copy of the [[Uzi#Mini Uzi|Mini Uzi]] manufactured under <br />
license by Minebea.<br />
[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 - 9x19mm Parabellum]]<br />
[[File:LWTLMM91.jpg|thumb|400px|none|Production still of LDF soldiers with M9's.]]<br />
<br />
==Remington M24 Sniper Weapon System==<br />
The [[M24 Sniper Weapon System]] is the LDF's standard sniper rifle.<br />
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]<br />
[[File:LWTLMM241.jpg|thumb|none|400px|]]<br />
<br />
=Media Betterment Committee=<br />
==Heckler & Koch MP5A4==<br />
One of two submachine guns of the MBC is the [[Heckler & Koch MP5A4]]. The MP5A4 supplements the more common MP5A5 fielded by the MBC.<br />
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm]]<br />
<br />
==Mk 12 Mod 0 SPR==<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]<br />
[[File:LWTLMMK121.jpg|thumb|none|400px|An MBC sniper takes aim with the Mk 12 Mod 0 SPR.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Drama]]<br />
[[Category:Japanese Produced/Filmed]]<br />
[[Category:War]]</div>
Swordimpulse07