https://www.imfdb.org/api.php?action=feedcontributions&user=Clutch&feedformat=atomInternet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]2024-03-29T06:32:44ZUser contributionsMediaWiki 1.35.7https://www.imfdb.org/index.php?title=Talk:Battlefield_Hardline&diff=904468Talk:Battlefield Hardline2015-03-23T22:36:25Z<p>Clutch: /* SR-25 */</p>
<hr />
<div>== Just got it up ==<br />
<br />
Just started the page, I'm waiting for the beta to drop for me so i can get some pics and gun info in here, for now the articles contain guns i've seen from trailers.<br />
:I didn't read the beta agreement but I'm pretty sure there's some sort of NDA that you'd be breaking by doing that. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:28, 11 June 2014 (EDT)<br />
::Considering that people are putting up youtube videos of their beta play sessions and not getting shut down, I doubt I'll be breaking any rules. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:06, 11 June 2014 (EDT)<br />
<br />
:::Is it just me or does anybody else think that this whole game just seems like a very expensive DLC for BF4? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:47, 20 January 2015 (EST)<br />
<br />
== This should be interesting ==<br />
I just hope there's some kind of emphasis on bringing suspects in alive, otherwise there's no point in a law enforcement theme. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:02, 10 June 2014 (EDT)<br />
:Not really, from what I saw of the multiplayer gameplay, it's mostly lethal weapon engagements. You can however cuff a person when you melee them from the sides or behind, similar to knife take downs in previous games, and you do have access to a tazer. We'll see how the single player works out later though.<br />
::SP is what I'm talking about. I learned a long time ago that MP never really changes regardless of what game it is. Just about the only concept people can grasp is players running around and shooting at each other, with differences between games being largely superficial. Such a narrow-minded and objective-less focus isn't something I find all that entertaining anymore (my opinion, no offense intended) and as such I don't play MP. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:47, 13 June 2014 (EDT)<br />
:::Well it's a Battlefield game, change it too much and people will complain, and when changes are not enough, people are still gonna complain. Having played the beta, I'd have to say it's still pretty much the same as any Battlefield game, with new modes and maps to play with, which is a good thing in my books. Also, as with other games, shooting people is only a part of most multiplayer games, a big part yes, but most games has other things going for it other than shooting such as various team objectives. Lets face it, since most games are about shooting other people in single player, it's kind weird if the multiplayer suddenly ask you to plant flowers with each other instead. As for Hardline single player, I've seen lots of handcuffing in the trailers and the game does have a Taser, so there's that. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 06:24, 13 June 2014 (EDT)<br />
::Sadly this doesn't look like it's going to be another [[SWAT 4]]. Despite how well-made that game was, it seems no one wants to shoot people with beanbags/pepperballs/tear gas and arrest them again. Much too bad, really.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 07:32, 13 June 2014 (EDT)<br />
:::You're in my way sir. But yeah, SWAT 4-style gameplay would be too radical a departure for the typical FPS fanbase that ''Battlefield'' helped build to handle. I know I struggled with it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:25, 13 June 2014 (EDT)<br />
::::You could just play... you know.... SWAT4.[[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 14:42, 13 June 2014 (EDT)<br />
:::I could, but [[SWAT 4]] is, after you get the hang of its singleplayer (and the multiplayer servers are closed), a bit limited given it's being a 2006-era game. Just two of its issues are unrealistically fragile body armour and how civilian NPCs have rather predictable AI routines (real people more often freak out in these situations rather than calmly resisting or accepting arrest), which could have been addressed in a modern sequel. As for "You're in my way, sir," that's perfectly avoidable most of the time with the exception of when the dev team scripted specific mission entries to spawn the NPC allies too close to the player character during the mission spawn sequence. Still, to me it was an understandable attempt to make AI-controlled officers a bit more realistic (not many people have no qualms about their personal space being invaded for no apparent reason). Having said that, it remains one of the best games around for tactical co-op play and even tactical versus play (assuming the right server settings were used, which wasn't often, since servers allowing both SWAT and Suspects to unrealistically use all the weaponry in the game were the rule).--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 10:41, 21 June 2014 (EDT)<br />
:::::But I thought Battlefield was meant to pride itself as a series on its realism? [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 10:03, 14 June 2014 (EDT)<br />
<br />
::::::Authenticity and ''technical'' realism, things like reloads being done correctly, +1 in the chamber, and all that good stuff. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 14 June 2014 (EDT)<br />
::::::Been playing since Battlefield 2, not really, it looks realistic, that's about it. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 17:45, 14 June 2014 (EDT)<br />
<br />
Well then I guess the legions of socially maladjusted fanboys on the internet lied to me then. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 19:07, 14 June 2014 (EDT)<br />
:The internet has liars? Nawwwwwwwwww. To be honest it's more realistic than most mainstream shooters but less so than the likes of SWAT or ARMA or older Rainbow 6. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 21:03, 14 June 2014 (EDT)<br />
<br />
== This is it for now. ==<br />
<br />
As of right now all the firearms in beta, as far as I know, have been added to this article. I'll update the article when the game comes out though I don't know when I'll be getting the game just yet. For now, enjoy. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 05:26, 17 June 2014 (EDT) <br />
<br />
== "MG36" G36E/KV Hybrid ==<br />
The MG36 section got edited again, and apparently it's a G36KV. It's not a G36KV either, the G36KV has only 4 hole vents while the in-game G36 has 6 hole vents on the handguard. I presume it's a G36E with the G36KV carry handle<br />
<br />
== Cut/Hidden weapons ==<br />
<br />
:I've seen a few videos on Youtube that show weapons hidden in the beta's code. Most of them seem near-finished, bar the odd missing texture or reload sound. Should we add them to the page? I mean, we've added cut weapons to pages before and it's certain they'll be in the final product (unless they're just leftovers from porting features over from Battlefield 3 or 4, of course). --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 12:26, 18 June 2014 (EDT)<br />
<br />
::I think that can be done. Also I think those guns are probably going to be used in the full release so yeah, include them, after they are available we can add further informations. --[[User:James Dalcan|James Dalcan]]<br />
<br />
:Great! I'll add the video I saw so we know where to start. You can do that, right? I hope so. https://www.youtube.com/watch?v=OUXjYQmKQus --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:25, 18 June 2014 (EDT)<br />
<br />
::Sure, I'll add the informations based on the video. Thanks for the sharing. --[[User:James Dalcan|James Dalcan]]<br />
:::I think the 93R is just a 92FS with extended barrel and a fore grip. It should be moved under the 92FS section, your call. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 09:24, 19 June 2014 (EDT)<br />
::::Yes, It's a 92FS, I specified that on the image info. I didn't include it under the 92FS section because I included it as "Hidden gun". --[[User:James Dalcan|James Dalcan]]<br />
<br />
:I think this is perhaps the first game I've ever played that featured an 8 shot .357 Revolver compared to other games that just slap in a .357 caliber Desert Eagle. It really shows the uniqueness of the weapons their choosing, although I hope some of the names like the L96A1 are merely placeholders, I could imagine the L96 being renamed to the AWP or something along those lines. Here's hoping [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:10, 24 June 2014 (EDT)<br />
::Ah yes, the S&W 327 makes it first appearance in videogames in this battlefield set. But again, Battlefield is going straight down in terms of guns realism, but I guess this hope can be still there until the full release. --[[User:James Dalcan|James Dalcan]]<br />
:::By gun realism I hope you mean Hardline specifically, and almost all the errors seem to exist because so many things are placeholders anyway. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:06, 24 June 2014 (EDT)<br />
::::Yes, I'm talking about Hardline. Not that the previous title didn't get some errors, especially [[Battlefield 4]] which has considerably ammount of them. --[[User:James Dalcan|James Dalcan]]<br />
<br />
== Content from BF3/4 ==<br />
There's an interesting blend of the two. Most of the game seems to be based on BF3, with a bunch of BF4 details brought over, which makes sense given when it was being developed. The weapons are like this too, for example the 93R is BF3's 93R: a 92FS with the foregrip, muzzle brake, visible extended magazine, and the player actually uses the grip, but the BF4 93R is just a 92FS with the grip, which isn't even used. Hardline uses the much better BF3 version. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:36, 18 June 2014 (EDT)<br />
::I'm seeing a lot of this as well, to include strange modifications. I added some commentary on the M16A3's minor additions - not all for the better either! Keep in mind though, that many of these things are placeholders - they could very well have a brand new 93R made for the game (and it just didn't make it to the first beta build).--[[User:mk12mod0|mk12mod0]]<br />
<br />
== Fixes to certain guns? ==<br />
<br />
:I'm not playing the beta, but I did see a weapon showcase video uploaded very recently and it would appear that the fire rates of the Uzi and AKM have both been reduced to the correct 600RPM. The G36C's fire rate hasn't yet changed, though. I haven't edited the page yet, as I don't know if the chambering of those guns, or the closed-bolt nature of the Uzi have been corrected. As I'm not in the beta, could someone clarify? Also, it should perhaps be noted that the pistols have their slides manually released, like in Medal of Honor 2010's singleplayer. --[[User:MSKyuuni|MSKyuuni]]<br />
::The beta is over so it's better wait for the full release to add or modify further informations --[[User:James Dalcan|James Dalcan]]<br />
:::Okay then. Like I said, I've not played it so I didn't know it was over. ----[[User:MSKyuuni|MSKyuuni]]<br />
<br />
== New trailer from gamescom ==<br />
<br />
https://www.youtube.com/watch?v=kk34yU1BGiU&list=UUvNBXWGykQrWb7kPAn5eLUQ<br />
<br />
The only new weapon I see here is the MP5K, maybe someone with better eyes than me will be able to find more. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 22:45, 13 August 2014 (EDT)<br />
<br />
:I see the Taurus .44, Galil ACE 21, and possible G17's in the beginning sequence. The AKS74U and the M249E3 SAW were in the Hostage video as well.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:12, 14 August 2014 (EDT)<br />
<br />
== New Hotwire mode trailer ==<br />
<br />
https://www.youtube.com/watch?v=zOABuPJtGmg<br />
<br />
I think I saw a really short barreled AR, a Serbu super shorty, and what seems to be the grease gun at 1:23. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) 02:38, 19 September 2014 (EDT)<br />
<br />
:The ''grease gun'' is actually Swedish m/45 9mm submachine gun. Curious choice, as the weapon only saw limited usage through US special forces during the Vietnam conflict. Perhaps it's meant to be standing in for it's American version, M76, though that would still be a very mind boggling weapon choice. Were there any notable criminal usages of the gun in question, or did they just wanted to add another local Swedish gun into the game? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:10, 19 September 2014 (EDT)<br />
<br />
::Probably a nod to DICE Sweden as it's not actually them making the game, it's Visceral Games. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:01, 19 September 2014 (EDT)<br />
<br />
<br />
== Open Beta ==<br />
Open beta starts February 3rd, and I believe there are a lot of new weapons. From some older videos I remember at least Heavy Counter Assault Rifle - HCAR - (a modernized [[Browning Automatic Rifle]]), and a Double Barreled Shotgun, which is basically same as the Sawed-off Shotgun before sawing, Desert Eagle in .50AE (7 + 1 mag capacity), HK51, SCAR-H and DSA SA58 OSW. I'll put it on DL and see if I can take a few screenshots. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:52, 2 February 2015 (EST)<br />
<br />
== New firearms I've seen so far in the Feb 3rd beta ==<br />
<br />
The MC-51, SPAS-12, Glock 18 and the SA58 OSW.<br />
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:10, 8 February 2015 (EST)<br />
:Also Taurus 4510PLYFS, Ohio Ordinance HCAR, SCAR-H, and M79.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:11, 5 February 2015 (EST)<br />
<br />
== Rare reloads ==<br />
<br />
Found a compilation [http://imgur.com/gallery/3wIlg here]. It's like Far Cry 2 only deliberate. :D [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:54, 9 February 2015 (EST)<br />
:Hah, that AKM reload is a very clear reference to Dead Space, in which the player can grab objects using his Kinesis Module, and grabbed objects have a similar blue ball thingy around them. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:06, 9 February 2015 (EST)<br />
<br />
== SPAS-12 firing mode ==<br />
SPAS-12 was semi-auto in the February beta, but now that the game is released, in single player it's pump action, what's the firing mode in multiplayer? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 08:33, 19 March 2015 (EDT)<br />
<br />
== SR-25 ==<br />
<br />
I think the SR-25 ECC is misnamed in the final game, it appears the model is actually based the [http://www.knightarmco.com/sr-25-e2-advanced-combat-carbine/?cate_cm=commercial&term=sr-25&features=sr-25-e2-acc SR-25 ACC]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:43, 23 March 2015 (EDT)<br />
<br />
:What does it look like in the final game? The one pictured in the main article is plainly just a reused Mk 11 Mod 0 from Battlefield 4. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 18:36, 23 March 2015 (EDT)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Elysium&diff=771690Talk:Elysium2013-12-20T00:57:08Z<p>Clutch: </p>
<hr />
<div>The second gun looks like CGI, which it probably is, the third just looks like a prop, looks a bit like scar, but the magazine seems a bit far and I see no reason why they would put a gun underneath the shell if the magazine is not there, besides it doesn't shoot bullets so no point in a working gun.<br />
<br />
The last gun in the unknown 1 section looks a bit like a TDI Vector, but I could just be imagining angles. I would assume the Chemrail is a prop built for the movie and doesn't really function, but then again stranger things have happened (the shockingly functional Zorg Pod weapon from the Fifth Element). -Jerkyman45<br />
:Is the ChemRail a DSR50 or based off of it? It kinda looks like there's a spare magazine in the frame of the stock. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 07:31, 16 July 2013 (EDT)<br />
<br />
I think Unknown for is this:http://www.thefirearmblog.com/blog/2009/01/19/knights-armament-chain-saw/<br />
:http://www.thefirearmblog.com/blog/wp-content/uploads/2009/01/2009shotshow-day3-2009shotshow-01172009-001.jpg[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 00:34, 1 August 2013 (EDT)<br />
<br />
:I don't think it is exactly, but it's definitely based off of it. You get a nice shot of it during the film, the fire control unit looks to be much bulkier than the KAC ChainSAW, so it's likely a custom conversion done by the film armorers. I do think the weapon is a M249 or Minimi SAW, but would need to see the film or that scene again to make sure. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 22:13, 11 August 2013 (EDT)<br />
<br />
:: Yeah, the gun isn't a Minimi variant. Can't figure out what it is though, it's got the M249 belt box. The rebel with Frey and Matilda at the end has a well-worn R4, and there's what look to be Colt M933s or Mk.18s with suppressors in Spyder's command center. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 11:16, 12 August 2013 (EDT) <br />
::: Second thought, I think it is. I'm marking it as so on the main page until the DVD/Blu-ray comes out to show otherwise.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 11:39, 12 August 2013 (EDT) <br />
<br />
Towards the end of the film, one of Spider's men is carrying a QBZ carbine (that distinctive flash hider can be seen). I couldn't see whether it was a 95 or 97, but 97 I think is more likely. I believe he's the one that gets killed by that explosive throwing star.[[User:Korium9|Korium9]] ([[User talk:Korium9|talk]])<br />
: Yeah, probably a 97. "It's only a flesh wound" '''''BOOM''''' --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 11:16, 12 August 2013 (EDT)<br />
<br />
:: I haven't seen this film, ''YET'', but I was just wondering; does Agent Kruger use a firearm of any kind in this film, or does he go by his ninja sword and exploding ninja stars? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 11:35, 12 August 2013 (EDT)<br />
::: Well he uses the quad missile launcher, but i don't remember any others off the top off my head. Said missile launcher's rounds are going 518m/s, BTW. Oh, and he uses a shield that takes the equivalent of two dozen M203 rounds before failing. He also BBQs with his katana.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 12:41, 12 August 2013 (EDT)<br />
<br />
The unknown 4 is a SAW variant I think its specifically modified from this http://i817.photobucket.com/albums/zz92/shaunr_2009/WTF.jpg --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:33, 12 August 2013 (EDT)<br />
: Yeah, I called it 10 days ago. Good eye though.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 12:41, 12 August 2013 (EDT)<br />
<br />
[[File:KAC ChianSAW.jpg|thumb|none|400px|Uploaded two years ago.]] --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:51, 12 August 2013 (EDT)<br />
<br />
=Moved from main page=<br />
I don't think this was in the movie, so I'm putting it here.<br />
<br />
:I'm monitoring the auction site, but apparently this is in the film. It's described in the auction as "ELYSIUM SIR JOHN CARLYLE WILLIAM FICHTNER SCREEN USED WETA SHUTTLE PROP DEVICE", so I'm guessing it's in the heist scene, but it's probably hanging somewhere in the background. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 18:45, 14 August 2013 (EDT)<br />
<br />
==Unknown Machine gun==<br />
[[Image:Elysium2013unknown.jpg|thumb|none|600px|Matt Damon holding a prop behind the scenes.]]<br />
[[Image:Elysium2013unknown1.jpg|thumb|none|600px|]]<br />
:Interesting enough, somewhat similar muzzle design has already appeared in Aaron Back's [http://2.bp.blogspot.com/-vD4U5h2EtCs/TZrK-Tfoc2I/AAAAAAAAAZI/TNZ4aU1QFyA/s1600/heavy_anvil.jpg earlier pieces]. Side mounted trigger group heavily reminds me of [[Denel_PAW-20|PAW-20]] which was probably influential during design of this weapon. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:01, 12 August 2013 (EDT)<br />
<br />
::My guess it's the manportable version of the Asgari Chemrail gun before they decided to make it more rifle-like, as seen in the finished product. The muzzle matches both the Raven-mounted side gun version and the later rifle version. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 20:14, 12 August 2013 (EDT)<br />
<br />
::Actually, now looking over the side gun in the article, it's the same gun. The finish is darker gunmetal and not blaze safety yellow of the side gun, the green battery back or ammo cassette is clearly visible, and the butterfly grips almost match the same position and look of the side grip. I still say it's probably going to be usedfor the armory gunfight, but they made something a bit more handy out of the Chemrail rifle. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 20:23, 12 August 2013 (EDT)<br />
<br />
I was going through some stills from the film, and apparently this gun does make an appearance in the film. It's in the armory scene in the weapons rack. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 22:58, 25 August 2013 (EDT)<br />
<br />
[[Image:Elysium_-_Armory_Shot.jpeg|thumb|none|600px|Off to the far right, you can see the dismounted door gun, the Cousar Crowe carbines, and, of course, Max carrying the Chemrail rifle]]<br />
<br />
==aZMD AKM==<br />
The Russian on the side of the airburst modules seems to be fairly functional. My guess is that it's called the aZMD (or, really аМЗД), based off the Cyrillic on the side of the sight. The module hooked to the magazine released reads "задать ДИСТ" or "Specify remote". I'm not sure what the button nearest the magazine says, but I'm guess it's "рожим" or rozhim, but I really think it's "размах" or range, which would fit if it's for an airburst unit. --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 20:57, 12 August 2013 (EDT)<br />
<br />
:As a native Cyrillic reader my self I'm more inclined to say that it is вМЗД. It's probably supposed to be an acronym for the name of the top mounted air-burst computer module. As much as "размах" makes sense, it looks much more like "режим" (mode or regime) to me. Word "рожим" isn't familiar to me, so I'm opting that it's probably not it. "Задать дист." certainly stands for "задать дистанция" or 'set distance'. I can also make out inscription on the computer module over the gas block. It reads "Автомат Калашникова" but it's followed up by something indecipherable from the current screenshots. Hope this helps somewhat and hope we get better pictures of that prop soon. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:40, 13 August 2013 (EDT)<br />
<br />
::Yeah, you're probably going to be better at this than I am. I assumed that the AZMD/BZMD was an acronym, but thanks for clearing up some of the other stuff, especially the "режим" button. "Mode" makes a bit more sense, because "размах" seemed to long.<br />
:::Belated signature --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 18:45, 14 August 2013 (EDT)<br />
<br />
==Taser Carbine==<br />
I'm not sure if this is the place for it, but apparently Media Rights Captial is putting some stuff up for auction, including both a resin and rubber pistol used by Josh Blacker (Crowe) and a Taser Carbine, that is said to have been screen-used, but I can't remember where. The auction site says no specific character information was given, so I assume it was used by an extra in some of the Homeland Security bunker scenes.<br />
[[Image:Elysium_Taser_Carbine.JPG|thumb|none|600px|SMG Dummy Taser]]<br />
:Belated signature --[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 18:45, 14 August 2013 (EDT)<br />
<br />
==Weapons sites==<br />
Sources for weapons specifications.<br />
http://www.civilcooperationbureau.com/weapons-vehicles/<br />
http://www.wetanz.com/tst-chemrail-dual-stage-linear-motor-rifle-prop-replica/<br />
--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 20:25, 25 August 2013 (EDT)<br />
<br />
Since we're bringing up that, these also popped up on the Elysium auction. They claimed their screen used but I can not recall what scenes they're in. The first is a gold-painted pistol supposedly used by John Carlyle and the other is an olive-drab Chemrail rifle, covered with camo tape, that was supposedly used by Drake (Brandon Auret). Of interesting note, the auction mentions that Drake's rifle is a functional prop, with a battery-operated sight display and reciprocating barrel, so that means it had to have been used on screen (or cut footage) at some point.--[[User:Blitzen|Blitzen]] ([[User talk:Blitzen|talk]]) 23:17, 25 August 2013 (EDT)<br />
<br />
[[Image:Elysium_-_Carlyle_Pistol.jpeg|thumb|none|600px|]]<br />
[[Image:14765628.jpg|thumb|none|600px|]]<br />
:I literally just came out of the theater, and yes, Drake used that ChemRail in the film. You can see a nice close-up of it at one point. Altough, Carlyle didn't use weaponry of any kind. Then again, he is a character actor, so it is possible he kept it on him, just to "keep it real". --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:56, 18 September 2013 (EDT)<br />
<br />
[[Image:Elysium2013shotgunammo.jpg|thumb|none|600px|Close-up of a remote-detonated shotgun round. The Russian '''''12 го калибр 3 фитиль 97 и 923 667''''' seems to translate to '''"12 gauge 3 fuse 97 and 923-667"''' or something like that, according to Google Translate.]]<br />
<br />
I just watched the behind the scenes features on the I-tunes download. The guns fire something. I don't think they are flashcap guns, they are full auto, and smoke comes from the barrels. No muzzle flash though. They have a crazy high rate of fire, whatever they are setting off inside the guns, compressed air, whatever it is, it looked pretty cool even without the muzzle flash.--[[User:James3|James3]] ([[User talk:James3|talk]]) 21:23, 8 December 2013 (EST)<br />
<br />
==Airsoft Beretta and Zoraki 925==<br />
[[Image:Elysium-92FS.jpg|thumb|none|600px|One of Spyder's men points a Beretta at Julio.]]<br />
This looks like a airsoft copy. Note the back of the slide, which is much more angular than an actual Beretta. The second one pictured may be the real deal or a phony - the extractor there is suspect, but otherwise, I can't tell.<br />
<br />
[[Image:Elysium2013unknownpistol.jpg|thumb|none|500px|One of the futuristic pistols displayed at San Diego Comic-Con.]]<br />
This looks like a dressed-up Zoraki 925. --[[User:Clutch|Clutch]] ([[User talk:Clutch|talk]]) 19:57, 19 December 2013 (EST)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Belly_of_the_Beast&diff=604494Talk:Belly of the Beast2012-08-23T19:59:18Z<p>Clutch: /* Pistol 5 */</p>
<hr />
<div>'''This is my hundredth movie page!''' [[User:Greg-Z|Greg-Z]] 14:51, 23 August 2012 (CDT)<br />
<br />
{{unidentified}}<br />
= Unknown weapons =<br />
There are several pistols and assault rifles in the movie that I cannot identify. Thanks in advance for help.<br />
== Pistol 1 ==<br />
A Bangkok taxi driver aims this pistol at Jake Hopper ([[Steven Seagal]]). It looks similar to Glocks but differs in details.<br />
[[Image:Belly of the Beast-UnknownPistol-1.jpg|thumb|none|801px|]]<br />
<br />
== Pistol 2 ==<br />
Next moment the pistol of taxi driver switches to another model, also unknown.<br />
:[[Smith & Wesson 4505]]? --[[User:Funkychinaman|Funkychinaman]] 14:51, 23 August 2012 (CDT)<br />
[[Image:Belly of the Beast-UnknownPistol-2.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-3.jpg|thumb|none|800px|]]<br />
== Pistol 3 ==<br />
Plainclothes police officers are armed with this pistols. It can be the same pistol that was seen in hands of taxi driver.<br />
[[Image:Belly of the Beast-UnknownPistol-4.jpg|thumb|none|800px|]]<br />
== Pistol 4 ==<br />
Jake Hopper ([[Steven Seagal]]) disarms a police officer. I have a version that this is [[Smith & Wesson Sigma]]. <br />
:Agreed. --[[User:Funkychinaman|Funkychinaman]] 14:51, 23 August 2012 (CDT)<br />
[[Image:Belly of the Beast-UnknownPistol-5.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-6.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-7.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-8.jpg|thumb|none|800px|]]<br />
== Pistol 5 ==<br />
Fitch McQuaid ([[Vincent Riotta]]) is armed with this pistol.<br />
:It's an Airsoft 1911 of some sort, and a cheap one too. Check the first picture - you can see the screw holes in the frame and slide. Also, the hammer (which is up) is molded into the back of the gun. --[[User:Clutch|Clutch]] 14:59, 23 August 2012 (CDT)<br />
[[Image:Belly of the Beast-UnknownPistol-9.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-10.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownPistol-11.jpg|thumb|none|800px|]]<br />
<br />
== Pistol 6 ==<br />
It is seen briefly among the weapons of Hopper and Sunti when they prepare for final scene.<br />
[[Image:Belly of the Beast-UnknownPistol-12.jpg|thumb|none|800px|]]<br />
== Assault Rifle 1 ==<br />
The man at the right holds a weapon that looks like [[Heckler & Koch HK33]] or [[Heckler & Koch G3]] with a M16-style handle.<br />
[[Image:Belly of the Beast-UnknownRifle-1.jpg|thumb|none|800px|]]<br />
== Assault Rifle 2 ==<br />
This rifle also looks like a crossbreed between Heckler & Koch HK33 and M16.<br />
The reciver and magazine seem to indicate that it's some sort of SIG Assault Rifle.[[User:Rockwolf66|Rockwolf66]] 14:54, 23 August 2012 (CDT)<br />
[[Image:Belly of the Beast-UnknownRifle-2.jpg|thumb|none|800px|]]<br />
[[Image:Belly of the Beast-UnknownRifle-3.jpg|thumb|none|800px|]]<br />
- [[User:Greg-Z|Greg-Z]] 14:42, 23 August 2012 (CDT)</div>Clutchhttps://www.imfdb.org/index.php?title=The_Raid:_Redemption&diff=602874The Raid: Redemption2012-08-19T07:15:29Z<p>Clutch: Picture of Rama shooting pistol is actually a Glock. The Motion Blur makes it look like a SIG.</p>
<hr />
<div>{{incomplete}}<br />
<br />
[[File:The-raid-poster.jpg|thumb|right|302px|''The Raid'' (2011)]]<br />
<br />
'''''The Raid''''' is a 2011 Indonesian action film directed by Gareth Evans and starring Iko Uwais as a member of a 20-man Detachment 88 team that must fight its way out of a criminal-infested apartment building after being trapped there by a vicious drug lord. The film made its North American debut at the Toronto Film Festival, and entered a wider release in early 2012. All pictures are from the HD teaser.<br />
<br />
The making of the movie shows airsoft guns used as props in the movie. None of the firearms in this movie is for real. The ejected shells and flashes were all added digitally.<br />
<br />
__TOC__<br clear="all"><br />
<br />
=Handguns=<br />
<br />
==Glock 17==<br />
<br />
Third-generation [[Glock 17]] pistols are used by the Detachment 88 officers, including Rama ([[Iko Uwais]]). <br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]<br />
[[File:Raid-G19-1.jpg|thumb|none|500px|Rama ([[Iko Uwais]]) checks the slide of a Glock 17.]]<br />
[[File:Raid-Glock-2.jpg|thumb|none|500px|Rama ([[Iko Uwais]]) fires a Glock 17.]]<br />
<br />
==SIG-Sauer P220==<br />
<br />
Mad Dog ([[Yaya Ruhian]]) uses a [[SIG-Sauer P220]] when he confronts Sergeant Taka ([[Joe Taslim]]). <br />
<br />
[[Image:SiGP220RNewModel.jpg|thumb|none|300px|SIG-Sauer P220R - newer model with Picatinny rail - .45 ACP]]<br />
<br />
==Smith & Wesson Model 36==<br />
<br />
A thug attempts to shoot Rama and Bowo ([[Tegar Satrya]]) with a [[Smith & Wesson Model 36]]. Later, Lieutenant Wahyu ([[Pierre Gruno]]) uses a stainless Model 36.<br />
<br />
[[Image:S&W 36.jpg|thumb|none|350px|Smith & Wesson Model 36 - .38 Special - 5 shot. First pattern with flat latch cylinder release.]]<br />
<br />
==Unknown Revolver==<br />
<br />
An unknown revolver is used by drug lord Tama ([[Ray Sahetapy]]) to execute some captives. This is very likely either the ASG Dan Wesson airsoft or WinGun airsoft revolver, as indicated by the distance between the cylinder and the hammer (which is too far for a real revolver to actually work).<br />
<br />
[[File:Raid-revolver.jpg|thumb|none|500px|]]<br />
<br />
=Shotguns=<br />
<br />
==Ithaca 37 "Stakeout"==<br />
<br />
Some of the Detachment 88 officers use the [[Ithaca 37|Ithaca 37 "Stakeout".]]<br />
<br />
[[File:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" - 12 Gauge]]<br />
[[File:Raid-shotgun-1.jpg|thumb|none|500px|A Detachment 88 officer fires an Ithaca 37 "Stakeout".]]<br />
<br />
=Submachine Guns=<br />
<br />
==Knight's Armament PDW==<br />
<br />
Several thugs fire [[Knight's Armament PDW|Knight's Armament PDW]] submachine guns during various action sequences. These guns are in reality airsoft replicas of the PDW made by WE, distinguishable by their STANAG-style magazines. <br />
<br />
[[Image:KAC PDW 10in.jpg|thumb|none|400px|KAC PDW with 10" barrel - 6x35mm]]<br />
[[File:Raid-PDW-1.jpg|thumb|none|500px|Thugs open fire with KAC PDWs.]]<br />
<br />
=Assault Rifles=<br />
<br />
==AKS-74U==<br />
<br />
A number of the drug lord's thugs use [[AKS-74U]] carbines to attack the Detachment 88 team. <br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]]<br />
[[File:Raid-AKS74U-1.jpg|thumb|none|500px|Thugs open fire with AKS-74U carbines.]]<br />
<br />
<br />
==Heckler & Koch HK416==<br />
<br />
Nearly all of the Detachment 88 operators use [[Heckler & Koch HK416]] rifles with attached suppressors. These guns are in reality airsoft replicas of the 416 made by WE<br />
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]]<br />
[[File:Raid-HK416-1.jpg|thumb|none|500px|A Detachment 88 officer holds a HK416 as the D88 team prepares to raid the apartment building.]]<br />
[[File:Raid-HK416-2.jpg|thumb|none|500px|Another Detachment 88 officer approaches the building with a HK416.]]<br />
[[File:Raid-HK416-3.jpg|thumb|none|500px|Detachment 88 officers empty their rifles into an apartment's floorboards.]]<br />
<br />
=Sniper Rifles=<br />
<br />
==Remington 700== <br />
<br />
Other thugs are shown aiming [[Remington 700]] sniper rifles as they prepare to ambush the Detachment 88 team. <br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Harris bipod, in .300 Win Mag]]<br />
[[File:Raid-R700-1.jpg|thumb|none|500px|A sniper prepares a Remington 700.]]<br />
[[File:Raid-R700-2..jpg|thumb|none|500px|The sniper takes aim.]]<br />
<br />
[[Category:Action Movie]]<br />
[[Category:Crime]]<br />
[[Category:Martial Arts]]<br />
[[Category:Indonesian Produced/Filmed]]<br />
[[Category:Thriller]]<br />
[[Category:Movie]]</div>Clutchhttps://www.imfdb.org/index.php?title=Killing_Is_My_Business,_Honey_(2009)&diff=601009Killing Is My Business, Honey (2009)2012-08-14T03:30:11Z<p>Clutch: </p>
<hr />
<div>== Walther P99 ==<br />
A silenced [[Walther P99]] is used by Toni Ricardelli ([[Rick Kavanian]]) to eliminate Paolo Rossi. Before killing Enrico Puzzo, Toni takes the P99 from the glove compartment of his Aston Martin, which can be seen without a silencer, but by the time he finds Enrico in the hotel room, the weapon appears with a silencer. <br />
Later he used the same weapon to shoot Helmut Münchinger.<br />
<br />
[[Image:Tonis AstonMartin Compartment P99.jpeg|thumb|500px|none|Toni picking up his [[Walther P99]] from the glove compartment]]<br />
<br />
[[Image:Toni Silenced P99.jpeg|thumb|500px|none|Toni pointing his [[Walther P99]] to Enrico Puzzo]]<br />
<br />
[[Image:Toni Shooting Munchinger P99.jpeg|thumb|500px|none|Toni with his [[Walther P99]] shooting Münchinger]]<br />
<br />
== Desert Eagle ==<br />
While Toni and Julia are having a romantic moment, suddenly Igor Valuev appears with a [[Desert Eagle]].<br />
[[Image:Igor Desert Eagle.jpeg|thumb|500px|none|Igor Valuev pointing his [[Desert Eagle]] to Toni]]<br />
<br />
== Browning BDA ==<br />
Munchinger's gun, seen here lying on the floor, is a [[Browning BDA]].<br />
[[Image:Munchingers gun.jpeg|thumb|500px|none|Münchinger's [[Browning BDA]] sits on the floor at someone's feet.]]<br />
<br />
== Unidentified ==<br />
[[Image:Dirk in trouble.jpeg|thumb|500px|none|Dirk in the bedroom scene]]<br />
<br />
:Definitely blank-firing guns. Not sure of the type, though. --[[User:Clutch|Clutch]] 22:00, 13 August 2012 (CDT)</div>Clutchhttps://www.imfdb.org/index.php?title=Killing_Is_My_Business,_Honey_(2009)&diff=601005Killing Is My Business, Honey (2009)2012-08-14T03:00:23Z<p>Clutch: /* Unidentified */</p>
<hr />
<div>== Walther P99 ==<br />
A silenced [[Walther P99]] is used by Toni Ricardelli ([[Rick Kavanian]]) to eliminate Paolo Rossi. Before killing Enrico Puzzo, Toni takes the P99 from the glove compartment of his Aston Martin, which can be seen without a silencer, but by the time he finds Enrico in the hotel room, the weapon appears with a silencer. <br />
Later he used the same weapon to shoot Helmut Münchinger.<br />
<br />
[[Image:Tonis AstonMartin Compartment P99.jpeg|thumb|500px|none|Toni picking up his [[Walther P99]] from the glove compartment]]<br />
<br />
[[Image:Toni Silenced P99.jpeg|thumb|500px|none|Toni pointing his [[Walther P99]] to Enrico Puzzo]]<br />
<br />
[[Image:Toni Shooting Munchinger P99.jpeg|thumb|500px|none|Toni with his [[Walther P99]] shooting Münchinger]]<br />
<br />
== Desert Eagle ==<br />
While Toni and Julia are having a romantic moment, suddenly Igor Valuev appears with a [[Desert Eagle]].<br />
[[Image:Igor Desert Eagle.jpeg|thumb|500px|none|Igor Valuev pointing his [[Desert Eagle]] to Toni]]<br />
<br />
== Unidentified ==<br />
<br />
[[Image:Munchingers gun.jpeg|thumb|500px|none|Münchinger's gun in the bathroom scene]]<br />
<br />
:This one appears to be a Browning BDA. --[[User:Clutch|Clutch]] 22:00, 13 August 2012 (CDT)<br />
<br />
[[Image:Dirk in trouble.jpeg|thumb|500px|none|Dirk in the bedroom scene]]<br />
<br />
:Definitely blank-firing guns. Not sure of the type, though. --[[User:Clutch|Clutch]] 22:00, 13 August 2012 (CDT)</div>Clutchhttps://www.imfdb.org/index.php?title=Battlefield_3&diff=557472Battlefield 32012-05-04T04:31:02Z<p>Clutch: /* Heckler & Koch HK416 */</p>
<hr />
<div>{{workinprogress}}<br />
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]<br />
<br />
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.<br />
<br />
'''The following weapons appear in the video game ''Battlefield 3'':'''<br />
__TOC__<br clear="all"><br />
<br />
= Handguns =<br />
<br />
== Beretta 92SB ==<br />
<br />
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.<br />
<br />
[[Image:BerettaM92SB.jpg|thumb|none|400px|Beretta 92SB - 9x19mm]]<br />
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]<br />
<br />
== Beretta M9 ==<br />
<br />
In the beginning of the single-player mission "Semper Fidelis" and "The Great Destroyer", Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.<br />
<br />
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]<br />
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission "Semper Fidelis." This one of only two times in the entire campaign the player character has a sidearm.]]<br />
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]<br />
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]<br />
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 "Growler" ITV. Note that the sights are correct for a M9.]]<br />
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]<br />
<br />
<br />
== Glock 17 ==<br />
<br />
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called "G17C", although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.<br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]<br />
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]<br />
<br />
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]<br />
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]<br />
<br />
== Glock 18 ==<br />
<br />
The [[Glock 18]] appears as the "G18". It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.<br />
<br />
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a "C" model.]]<br />
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]<br />
<br />
== MEU(SOC) Pistol==<br />
<br />
The USMC variant of the [[M1911]], the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. <br />
<br />
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]<br />
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]<br />
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]<br />
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]<br />
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]<br />
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]<br />
<br />
== MP-412 REX ==<br />
<br />
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to "flicking" them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.<br />
<br />
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]<br />
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]<br />
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]<br />
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]<br />
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]<br />
<br />
== MP-443 Grach ==<br />
<br />
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.<br />
<br />
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]<br />
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]<br />
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]<br />
<br />
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]<br />
<br />
== Taurus Model 444 ==<br />
<br />
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as ".44 Magnum", one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.<br />
<br />
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6" barrel - .44 Magnum]]<br />
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]<br />
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]<br />
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of "Uprising," Solomon is seen aiming his Taurus at an injured Marine.]]<br />
<br />
== Dog Tag Weapons ==<br />
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.<br />
<br />
=== Colt 1873 ===<br />
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.<br />
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]<br />
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]<br />
<br />
=== Colt M1911A1 ===<br />
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.<br />
<br />
=== Makarov PB ===<br />
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.<br />
<br />
= Submachine Guns =<br />
<br />
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.<br />
<br />
== Heckler & Koch MP7A1 ==<br />
<br />
The [[Heckler & Koch MP7|H&K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).<br />
<br />
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]<br />
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission "Night Shift."]]<br />
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]<br />
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in "The Great Destroyer" Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]<br />
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]<br />
<br />
== Heckler & Koch UMP45 ==<br />
<br />
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.<br />
<br />
[[Image:UMP_45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]]<br />
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during "The Great Destroyer," wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in "Operation Guillotine" when the UMPs are used by the US military; military UMPs should not have it.]]<br />
<br />
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]<br />
<br />
== FN P90 TR ==<br />
<br />
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.<br />
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]<br />
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission "Comrades."]]<br />
<br />
== PP-19 Bizon ==<br />
<br />
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).<br />
<br />
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]<br />
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]<br />
<br />
== PP-2000 ==<br />
<br />
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.<br />
<br />
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]<br />
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission "Kaffarov."]]<br />
<br />
== MP5K ==<br />
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5k<br />
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]<br />
<br />
= Shotguns =<br />
<br />
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. <br />
<br />
== SWD / Cobray Street Sweeper ==<br />
<br />
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the "DAO-12" in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for "double action only, 12 gauge" and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.<br />
<br />
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]<br />
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission "Kaffarov."]]<br />
<br />
== Benelli M1014 ==<br />
<br />
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.<br />
<br />
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]<br />
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission "Comrades."]]<br />
<br />
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]<br />
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]<br />
<br />
== M26 MASS ==<br />
<br />
The [[M26 MASS]] can be used only in the Assault kit in the "Gadget 1" slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.<br />
<br />
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]<br />
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]<br />
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]<br />
<br />
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]<br />
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]<br />
<br />
== Pancor Jackhammer ==<br />
<br />
The [[Pancor Jackhammer]], called the "MK3A1," is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.<br />
<br />
[[Image:Jackhammer.jpg|400px|thumb|none|Pancor Jackhammer - 12 gauge]]<br />
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]<br />
<br />
== Remington 870 MCS ==<br />
<br />
The [[Remington 870|Remington 870 MCS]] appears as the "870MCS". The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube <br />
<br />
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]<br />
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission "Uprising."]]<br />
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in "Operation Guillotine" is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]<br />
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]<br />
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]<br />
<br />
== Saiga-12K ==<br />
<br />
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).<br />
<br />
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]<br />
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission "Uprising."]]<br />
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission "Kaffarov" can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]<br />
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]<br />
<br />
== USAS-12 ==<br />
<br />
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. <br />
<br />
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]<br />
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by "Baewoo Brecisions" of Korea.]]<br />
<br />
== Franchi SPAS-12 ==<br />
<br />
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack. It will fire in the pump-action fire-mode.<br />
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]<br />
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]<br />
<br />
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]<br />
<br />
== Dog Tag Weapons ==<br />
<br />
=== SPAS-12 ===<br />
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by "-12", both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.<br />
<br />
= Assault Rifles & Battle Rifles =<br />
<br />
== 5,56A-91 ==<br />
<br />
The [[5,56A-91]] appears as part of the incredibly vague "Compact Assault Rifle" classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called "[[A-91]]" in the game, which refers to the 7.62x39mm variant.<br />
<br />
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]<br />
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of "Comrades."]]<br />
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]<br />
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]<br />
<br />
== AEK-971 ==<br />
<br />
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.<br />
<br />
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock - 5.45x39mm]]<br />
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission "Uprising."]]<br />
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]<br />
<br />
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]<br />
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]<br />
<br />
== AK-74M ==<br />
<br />
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.<br />
<br />
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]<br />
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during "Operation Swordbreaker." Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]<br />
<br />
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]<br />
<br />
== AKS-74U ==<br />
<br />
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.<br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]<br />
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission "Semper Fidelis." On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]<br />
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission "Uprising," Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]<br />
<br />
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]<br />
<br />
== AN-94 ==<br />
<br />
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.<br />
<br />
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]<br />
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission "Rock and a Hard Place."]]<br />
<br />
== AS Val ==<br />
<br />
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.<br />
<br />
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]<br />
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission "Comrades."]]<br />
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of "Comrades."]]<br />
<br />
== Colt M4/M4A1 ==<br />
<br />
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different "reload-from-empty" animations have been seen. The "Fault Line" trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.<br />
<br />
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]<br />
[[Image:BF3-M4-1.jpg|602px|thumb|none|Blackburn holds an M4A1 during "Operation Swordbreaker."]]<br />
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. "For law enforcement / military use" is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]<br />
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads "Fire", meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]<br />
<br />
== Colt M16A3/M16A4 ==<br />
<br />
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. <br />
<br />
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]<br />
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]<br />
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]<br />
<br />
== DIO KH2002 Sama ==<br />
<br />
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer<br />
<br />
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. <br />
<br />
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]<br />
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission "Uprising" as he discovers the exit.]]<br />
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]<br />
<br />
== FAMAS Surbaissé ==<br />
<br />
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.<br />
<br />
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]<br />
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]<br />
<br />
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]<br />
<br />
== FN F2000 Tactical ==<br />
<br />
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.<br />
<br />
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]<br />
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission "Comrades."]]<br />
<br />
== FN Mk 17 Mod 0 (SCAR-H CQC) ==<br />
<br />
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.<br />
<br />
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]<br />
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of "Operation Guillotine." Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]<br />
<br />
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]<br />
<br />
== Heckler & Koch G36 ("MG36") ==<br />
<br />
A hybrid of the [[Heckler & Koch G36]] and G36C, mislabelled as "MG36" (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.<br />
<br />
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called "MG36;" actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]<br />
[[Image:BF3-MG36-1.jpg|thumb|none|600px|"MG36" on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]<br />
<br />
== Heckler & Koch G36C ==<br />
<br />
A [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.<br />
<br />
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler & Koch G36C with vertical foregrip - 5.56x45mm]]<br />
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission "Comrades." Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to "safe."]]<br />
<br />
== Heckler & Koch G3A3 ==<br />
<br />
The [[Heckler & Koch G3#Heckler & Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.<br />
<br />
[[File:G3a3.jpg|thumb|none|400px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]]<br />
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission "Operation Swordbreaker."]]<br />
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]<br />
<br />
== Heckler & Koch HK416 ==<br />
<br />
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4" barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the "M416," seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.<br />
<br />
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]<br />
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]<br />
<br />
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]<br />
<br />
== Heckler & Koch HK53 ==<br />
<br />
The [[Heckler & Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It was listed in game under its original "HK53" name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.<br />
<br />
[[Image:H&KHK53-1.jpg|thumb|none|400px|Heckler & Koch HK53 - 5.56x45mm.]]<br />
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen. This is a pre-patch screnshot from the PS3 version]]<br />
<br />
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]<br />
<br />
== L85A2 ==<br />
<br />
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.<br />
<br />
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]<br />
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]<br />
<br />
== Magpul PDR ==<br />
<br />
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the "PDW-R". Uses either 20 or 30 round polymer magazines, with 20 being the default option.<br />
<br />
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]<br />
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's "walking into a fire" plan.]]<br />
<br />
== QBZ-95B ==<br />
<br />
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.<br />
<br />
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]<br />
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]<br />
<br />
== SIG SG 553 ==<br />
<br />
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in "Comrades", where a police officer exiting the van has one, and the other one being found by the player after the train crashes in "The Great Destroyer".<br />
<br />
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]<br />
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission "Comrades" as he fights his way through a French police cordon.]]<br />
<br />
== Remington ACR ==<br />
<br />
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the "Ziba Tower" gameplay video. Inaccurately appears as the "ACW-R" (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.<br />
<br />
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]<br />
[[File:BF3 ACW-R.jpg|thumb|none|600px|The "ACW-R" in the player's hands]]<br />
<br />
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his "ACW-R," note the full length barrel]]<br />
<br />
== Steyr AUGA3 ==<br />
<br />
The "Ziba Tower" gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.<br />
<br />
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]<br />
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]<br />
<br />
== MTAR-21 ==<br />
Within the trailer "Donya Fortress" Viewers can see the player shooting an MTAR-21.<br />
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled-1.jpg]]<br />
<br />
== Dog Tag Weapons ==<br />
<br />
=== M16A1 ===<br />
<br />
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.<br />
<br />
=== M16A2 ===<br />
<br />
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.<br />
<br />
=== FAMAS ===<br />
<br />
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.<br />
<br />
=== FN F2000 ===<br />
<br />
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.<br />
<br />
=== FN Mk 16 Mod 0 (SCAR-L)===<br />
<br />
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.<br />
<br />
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]<br />
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]<br />
<br />
= Machine Guns =<br />
<br />
== Heckler & Koch M27 IAR ==<br />
<br />
The [[Heckler & Koch HK rifle series#Heckler & Koch M27 IAR|Heckler & Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.<br />
<br />
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm NATO]]<br />
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission "Kaffarov."]]<br />
<br />
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]<br />
<br />
== M240B ==<br />
<br />
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.<br />
<br />
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]<br />
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]<br />
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]<br />
<br />
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==<br />
<br />
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft "Mk 46" guns which have Mk 46 features but retain their STANAG wells.<br />
<br />
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|FN M249 Para - 5.56x45mm]]<br />
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]<br />
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]<br />
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]<br />
<br />
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]<br />
<br />
== M60E4 ==<br />
<br />
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.<br />
<br />
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]<br />
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]<br />
<br />
== QBB-95 ==<br />
<br />
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.<br />
<br />
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]<br />
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]<br />
<br />
== QJY-88 ==<br />
<br />
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the "Type 88". This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper "QB" names.<br />
<br />
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]<br />
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]<br />
<br />
== PKP Pecheneg ==<br />
<br />
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.<br />
<br />
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]<br />
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in "Operation Guillotine."]]<br />
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]<br />
<br />
== RPK ==<br />
<br />
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an "[[RPK light machine gun#RPK-74|RPK-74M]]", a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.<br />
<br />
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]<br />
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during "Uprising."]]<br />
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]<br />
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]<br />
<br />
== L86A1 ==<br />
<br />
The Enfield L86A1 is an upcoming weapon, being added as a part of the "Close Quarters" map pack.<br />
<br />
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]<br />
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from "suppression"]]<br />
<br />
== Dog Tag Weapons ==<br />
<br />
=== MG36 ===<br />
<br />
Despite the fact that BF3's "MG36" is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.<br />
<br />
= Sniper Rifles =<br />
<br />
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.<br />
<br />
== Barrett M98B ==<br />
<br />
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.<br />
<br />
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]<br />
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of "Operation Guillotine."]]<br />
<br />
== Barrett M107 ==<br />
<br />
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level "Kaffarov", where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand. This is the only weapon animation in the game where the character utilizes both hands to reload.<br />
<br />
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]<br />
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]<br />
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]<br />
[[Image:BF3-SV98-1.jpg|thumb|none|600px|"Thank you, I had no idea why I was carrying that."]]<br />
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]<br />
<br />
== Accuracy International G22==<br />
<br />
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the "L96", and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.<br />
<br />
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]<br />
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]<br />
<br />
== MKEK JNG-90 ==<br />
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds<br />
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]<br />
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]<br />
<br />
== M39 EMR ==<br />
<br />
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.<br />
<br />
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]<br />
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]<br />
<br />
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]<br />
<br />
== M40A5 ==<br />
<br />
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.<br />
<br />
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]<br />
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission "Night Shift."]]<br />
<br />
== Mk 11 Mod 0 ==<br />
<br />
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.<br />
<br />
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]<br />
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]<br />
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]<br />
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]<br />
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]<br />
<br />
== Norinco NDM-86 ==<br />
<br />
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.<br />
<br />
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]<br />
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]<br />
<br />
== QBU-88 ==<br />
<br />
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.<br />
<br />
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]<br />
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]<br />
<br />
== SKS ==<br />
<br />
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.<br />
<br />
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]<br />
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]<br />
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]<br />
<br />
== SV-98 ==<br />
<br />
The [[SV-98]] returns as the first unlockable bolt action rifle.<br />
<br />
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]<br />
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]<br />
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]<br />
<br />
= Launchers =<br />
<br />
== FGM-148 Javelin ==<br />
<br />
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during "Operation Guillotine;" here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.<br />
<br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]<br />
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during "Operation Guillotine," Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]<br />
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]<br />
<br />
== FIM-92A Stinger ==<br />
<br />
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.<br />
<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]<br />
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 "Frogfoot" ground-attack plane, Blackburn searches the wreckage of an M1161 "Growler" ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]<br />
<br />
== GP-30 ==<br />
<br />
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.<br />
<br />
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]<br />
<br />
==Heckler & Koch M320 ==<br />
<br />
The [[Heckler & Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.<br />
<br />
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]<br />
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of "Operation Guillotine." This appears to be randomly dropped by US infantry in this area.]]<br />
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the "pick a random notch and use it like a regular iron sight" school of leaf sight use.]]<br />
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]<br />
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the "spent" round; there appears to only be one grenade round model, so the fired round is shown unfired.]]<br />
<br />
== Pansarskott m/86 ==<br />
<br />
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an "RPG".<br />
<br />
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]<br />
[[Image:BF3-AT4-3.jpg|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]<br />
[[Image:BF3-AT4-2.jpg|thumb|none|600px|The results are fairly predictable.]]<br />
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]<br />
<br />
==M224 Mortar==<br />
<br />
At the start of "Operation Guillotine," Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.<br />
<br />
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]<br />
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]<br />
<br />
== Mk 153 Mod 0 SMAW ==<br />
<br />
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.<br />
<br />
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]<br />
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]<br />
<br />
== RPG-7V2 ==<br />
<br />
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.<br />
<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]<br />
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]<br />
<br />
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]<br />
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]<br />
<br />
== SA-18 Grouse ==<br />
<br />
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named "SA-18 Igla", using the US designation for the weapon, but the Russian nickname.<br />
<br />
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]<br />
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]<br />
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]<br />
<br />
== Dog Tag Weapons ==<br />
<br />
=== GL1 ===<br />
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.<br />
<br />
=== M203 ===<br />
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.<br />
<br />
= Explosives =<br />
<br />
== M15 Anti-Tank mine ==<br />
<br />
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.<br />
<br />
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]<br />
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]<br />
<br />
== M18A1 Claymore ==<br />
<br />
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]<br />
<br />
== M67 Hand Grenade ==<br />
<br />
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the "FRAG" specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually "cook" the grenade's fuse.<br />
<br />
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]<br />
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]<br />
<br />
==M84 stun grenade==<br />
<br />
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.<br />
<br />
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]<br />
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 "flashbang" grenade.]]<br />
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the "in world" model for this grenade and so the safety lever is still attached.]]<br />
<br />
= Mounted Weapons =<br />
<br />
== AT-14 Spriggan ==<br />
<br />
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.<br />
<br />
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]<br />
<br />
== BGM-71 TOW ==<br />
<br />
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.<br />
<br />
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]<br />
<br />
== Browning M2HB ==<br />
<br />
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.<br />
<br />
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]<br />
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of "Uprising," Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]<br />
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of "Thunder Run," Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]<br />
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 "Growler" ITV.]]<br />
<br />
== DShK heavy machine gun (mounting) ==<br />
<br />
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.<br />
<br />
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]<br />
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]<br />
<br />
== GAU-8/A Avenger ==<br />
<br />
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.<br />
<br />
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]<br />
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission "Going Hunting."]]<br />
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]<br />
<br />
== GE M134 Minigun ==<br />
<br />
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.<br />
<br />
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]<br />
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 "Little Bird" opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]<br />
<br />
== General Dynamics GAU-17/A ==<br />
<br />
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.<br />
<br />
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]<br />
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]<br />
<br />
== Gryazev-Shipunov GSh-30-1 ==<br />
<br />
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.<br />
<br />
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]<br />
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission "Going Hunting," Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as "MiGs." This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]<br />
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]<br />
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]<br />
<br />
==Gryazev-Shipunov GSh-30-2==<br />
<br />
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.<br />
<br />
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]<br />
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]<br />
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]<br />
<br />
== Kord ==<br />
<br />
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.<br />
<br />
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]<br />
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]<br />
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]<br />
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]<br />
<br />
== M61 Vulcan ==<br />
<br />
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.<br />
<br />
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]<br />
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]<br />
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]<br />
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission "Gone Hunting" the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F "Super Hornet" callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]<br />
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]<br />
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]<br />
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]<br />
<br />
== M197 Vulcan ==<br />
<br />
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.<br />
<br />
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]<br />
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission "Thunder Run."]]<br />
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]<br />
<br />
== GAU-12/U ==<br />
<br />
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service. <br />
<br />
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]<br />
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]<br />
<br />
== GAU-22/A ==<br />
<br />
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.<br />
<br />
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]<br />
<br />
== M240C ==<br />
<br />
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.<br />
<br />
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]<br />
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the "clicker" trigger for an M58 Mine Clearing Line Charge.]]<br />
<br />
== M242 Bushmaster ==<br />
<br />
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.<br />
<br />
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]<br />
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of "Operation Swordbreaker."]]<br />
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission "Rock and a Hard Place."]]<br />
<br />
== Mk 19 ==<br />
<br />
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.<br />
<br />
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]<br />
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]<br />
<br />
== PKT ==<br />
<br />
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.<br />
<br />
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]<br />
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]<br />
<br />
== Shipunov 2A42 ==<br />
<br />
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.<br />
<br />
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]<br />
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during "Rock and a Hard Place," the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]<br />
[[Category:Battlefield]]<br />
[[Category:Swedish Produced/Filmed]]</div>Clutchhttps://www.imfdb.org/index.php?title=Person_of_Interest&diff=555186Person of Interest2012-04-30T00:04:14Z<p>Clutch: /* SIG SG 553 */</p>
<hr />
<div>{{Unidentified}}<br />
{{Ongoing}}<br />
[[File:POI Title.jpg|thumb|right|400px|''Person of Interest'' (2011 - present)]]<br />
<br />
'''Person of Interest''' is an American television series that stars [[Michael Emerson]] (''[[Lost]]'') as Mr. Finch, a mysterious billionaire who has developed a computer program for the government that predicts the identity of people connected to violent crimes and terrorist acts that will take place in the future. With the government unconcerned about them, and unable to stop the crimes on his own, Finch hires John Reese ([[Jim Caviezel]]), a burned out ex-CIA black-ops operative presumed to be dead, to help stop these crimes and save lives. The series premiered in 2011 in the United States on CBS and in Canada on CityTV.<br />
<br />
'''The following weapons were used in the series ''Person of Interest'':'''<br />
<br />
__TOC__<br clear=all><br />
<br />
=Pistols=<br />
==Beretta 85F==<br />
A [[Beretta 85F]] is used by a rogue law firm employee in "Legacy". A nickel 85F is held by Finch ([[Michael Emerson]]) in "Flesh & Blood".<br />
[[File:Beretta-85FS.jpg|thumb|none|300px|Beretta 84FS - .380 ACP]]<br />
[[File:Beretta85FNickel.jpg|thumb|none|300px|Beretta 84F - .380 ACP]]<br />
[[File:POI pistol aiming.jpg|thumb|none|600px|The law firm employee armed with the 85FS in "Legacy".]]<br />
[[File:POI Reese and Finch.jpg|thumb|none|600px|Finch offers to use the 85F in "Flesh & Blood".]]<br />
<br />
==Beretta 92FS==<br />
In "The Fix", a bodyguard working for Mark Lawson uses a [[Beretta 92FS]] as his sidearm. In "Legacy", Reese disarms an assassin who seemingly has a 92FS with him. In "Root Cause", Reese disarms a knocked out man named Teddy during a fight. Darren McGrady aims the 92FS at a gangster in "Wolf and Cub" before he was disarmed by a corrupt detective. A gangster working with Vargas uses one in "Blue Code".<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]<br />
[[File:POI gunpoint a.jpg|thumb|none|600px|The Lawson bodyguard aiming the 92FS at John and Zoe.]]<br />
[[File:POI pistol drop.jpg|thumb|none|600px|Not the best image, but the barrel does indicate that it's a 92FS.]]<br />
[[File:POI disarmed.jpg|thumb|none|600px|Reese finds the 92FS holstered behind Teddy's back.]]<br />
[[File:POI pistol aim a.jpg|thumb|none|600px|Darren aims the 92FS with his right hand.]]<br />
[[File:POI 92FS pistol.jpg|thumb|none|600px|A gangster fumbles with the 92FS while grabbing the sack of rice hidden with drugs inside.]]<br />
<br />
==Beretta Px4 Storm==<br />
A gunman working under Elias is armed with a [[Beretta Px4 Storm]] when he takes Reese prisoner in "Baby Blue".<br />
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]<br />
[[File:POI gunpoint Reese.jpg|thumb|none|600px|The gunman aiming the Px4 Storm at Reese's temple.]]<br />
<br />
==CZ 52==<br />
Charlie Burton aka Carl Elias ([[Enrico Colantoni]]) wields a [[CZ 52]] in "Witness". <br />
[[Image:Cz52.jpg|thumb|none|400px|Czech CZ 52 - 7.62x25mm Tokarev]]<br />
[[File:POI Charlie.jpg|thumb|none|601px|Elias ([[Enrico Colantoni]]) aiming the CZ 52 at John and the tied up Russian mobster.]]<br />
<br />
==Colt Gold Cup Trophy==<br />
Reese takes a stainless steel [[Colt Gold Cup National Match|Colt Gold Cup Trophy]] after taking down a New York based Torero Cartel cell in "Cura Te Ipsum". He uses it near the end to intimidate Andrew Benton.<br />
<br />
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]<br />
[[File:POI pistol ground.jpg|thumb|none|600px|The Gold Cup before Reese picked it up from the floor.]]<br />
[[File:POI pistol table.jpg|thumb|none|601px|The GCT on the table near Reese's hands.]]<br />
<br />
==CZ-75 SP-01 Phantom==<br />
An assassin in "Ghosts" uses a [[CZ-75|CZ-75 SP-01 Phantom]] with and without suppressor. Undercover NYPD Detective Michael Cahill uses one in "Blue Code" as his main sidearm. An East European smuggler uses one as his weapon in "Baby Blue".<br />
<br />
[[Image:Cz-sp01-phantom.jpg|thumb|none|400px|CZ-75 SP-01 Phantom- 9mm]]<br />
[[File:POI struggle.jpg|thumb|none|600px|The SP-01 Phantom in the hands of the assassin while facing Reese in a laundromat.]]<br />
[[File:POI gun point.jpg|thumb|none|600px|The assassin preparing to kick the door in front of him.]]<br />
[[File:POI hostage taking.jpg|thumb|none|600px|NYPD Detective Michael Cahill holding the SP-01 Phantom to LOS's head.]]<br />
[[File:POI surprise.jpg|thumb|none|600px|Cahill covers Vargas with the SP-01 Phantom.]]<br />
[[File:POI gunmen.jpg|thumb|none|600px|The smuggler on the right fires the SP-01 Phantom. The smuggler on the left uses a two-tone Heckler & Koch USP.]]<br />
<br />
==Desert Eagle Mark XIX==<br />
A Bulgarian gangster uses a chrome [[Desert Eagle|Desert Eagle Mark XIX]] in "Witness". <br />
<br />
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]<br />
[[File:POI Desert Eagle.jpg|thumb|none|600px|The Desert Eagle Mark XIX as seen in the episode "Witness".]]<br />
<br />
==Glock 17==<br />
In the pilot, Reese ([[James Caviezel]]) uses a [[Glock 17]] to take down a group of corrupt cops. A few mobsters draw out Glocks when Reese interrupts the arms deal. One of the ex-soldiers turn robbers uses one during a bank robbery in "Mission Creep". A SP-9 gangster uses one fitted with a sound suppressor in "Judgement". A Bundesnachrichtendienst agent uses a Glock 17 in "Foe". In "Number Crunch", an assassin uses a silenced Glock 17 before Reese disarms him. Mark Snow, a CIA agent, uses one in the same episode. An assassin is armed with a Glock 17 in "Root Cause". Glock 17s are seen in "Matsya Nyaya".<br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|400px|[[Glock 17]] - 9x19mm]]<br />
[[File:POI pistol draw.jpg|thumb|none|600px|A mobster aiming the Glock 17 at Reese.]]<br />
[[File:POI Glock pistol aim.jpg|thumb|none|600px|Reese aims the Glock 17 at the corrupt NYPD detective before gunning him down.]]<br />
[[File:POI bank robber.jpg|thumb|none|600px|The masked robber with the Glock 17.]]<br />
[[File:POI silenced shot.jpg|thumb|none|600px|SP-9 gangster shooting silenced Glock 17 at Reese.]]<br />
[[File:POI from behind.jpg|thumb|none|600px|The BND agent aiming the Glock 17 at the back of Reese.]]<br />
[[File:POI closeup Glock.jpg|thumb|none|600px|Decent closeup of the Glock 17.]]<br />
[[File:POI Glock assassin.jpg|thumb|none|600px|Reese uses the door to disarm the silenced Glock 17-wielding assassin.]]<br />
[[File:POI CIA Glock.jpg|thumb|none|600px|Mark Snow searches for a wounded Reese.]]<br />
[[File:POI dropped Glock.jpg|thumb|none|600px|Dropped Glock 17 in the bathroom when Reese fights the hired assassin.]]<br />
[[File:POI_s01e20_8.jpg|thumb|none|600px|A Glock 17 is used by Mark Snow in "Matsya Nyaya".]]<br />
[[File:POI_s01e20_1.jpg|thumb|none|600px|Reese using a Glock 17 in "Matsya Nyaya", disguised as an armored car guard.]]<br />
<br />
==Glock 19==<br />
A 2nd Gen [[Glock 19]] is seen as the main sidearm of Detective Carter (Taraji P. Henson). In "The Fix", a fixer acquires the Glock 19 and gives to a corrupt cop during a gala party. Detective Carter reuses the pistol again after "Get Carter".<br />
<br />
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 2nd Gen- 9mm]]<br />
[[File:POI holstered gun.jpg|thumb|none|600px|The holstered Glock 19 as seen in Detective Carter's holster.]]<br />
[[File:POI Detective.jpg|thumb|none|600px|Detective Carter with the Glock 19 after doing the raid at the mob-owned underground casino in "Mission Creep".]]<br />
[[File:POI Glock.jpg|thumb|none|600px|Zoe Morgan hands the Glock 19 back after "acquiring it" from the streets to Lieutenant Gilmore.]]<br />
[[File:POI Carter.jpg|thumb|none|600px|Carter fires Glock 19 at a gangster in "Blue Code".]]<br />
<br />
==Glock 26==<br />
A Glock 26 was used by Detective Carter as her main sidearm to replace the Glock 19, first seen in "Get Carter".<br />
<br />
[[Image:Glock 26.jpg|thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm.]]<br />
[[File:POI Glock draw.jpg|thumb|none|600px|Detective Carter after drawing out her Glock 26.]]<br />
[[File:POI Glock fire.jpg|thumb|none|600px|Firing the Glock 26 at Hector Alvarez's incoming pickup while attempting to shoot her.]]<br />
[[File:POI Carter outskirts.jpg|thumb|none|600px|Carter fires the Glock 26 at assassins in "Baby Blue".]]<br />
<br />
==Heckler & Koch P30==<br />
A [[Heckler & Koch P30]] is used by a corrupt parole officer in "Legacy", which Reese uses to his advantage by pretending that he was a threat.<br />
[[File:HK-P30.jpg|thumb|none|300px|Heckler & Koch P30 - 9mm]]<br />
[[File:POI P30 closeup.jpg|thumb|none|602px|This photo is flipped around to better show the closeup of the P30.]]<br />
<br />
==Heckler & Koch USP==<br />
A [[Heckler & Koch USP]] is used by an East European smuggler in "Baby Blue".<br />
[[File:USP9mm.jpg|thumb|none|300px|Heckler & Koch USP - 9mm]]<br />
[[File:POI smuggler.jpg|thumb|none|600px|The smuggler threatening Reese.]]<br />
<br />
==Heckler & Koch USP Compact==<br />
Vargas is armed with the [[Heckler & Koch USP Compact]] in "Blue Code". Detective Davison uses on in the same episode. Undercover NYPD detective Michael Cahill uses one to "kill" Reese in the same episode.<br />
[[File:USPCompact9.jpg|thumb|none|300px|Heckler & Koch USP Compact - 9mm]]<br />
[[File:POI surprise.jpg|thumb|none|601px|Vargas pretending to surrender in a kitchen.]]<br />
[[File:POI gun aimed at head.jpg|thumb|none|601px|Vargas aiming the USP Compact at the head of the undercover NYPD officer after taking LOS hostage.]]<br />
[[File:POI Davidson.jpg|thumb|none|601px|Davidson draws out his USP Compact after catching Fusco trying to eliminate confidential evidence.]]<br />
[[File:POI pistol fire.jpg|thumb|none|601px|Cahill "kills" Reese with the USP Compact.]]<br />
[[File:POI pistol rear.jpg|thumb|none|600px|The rear of the USP Compact.]]<br />
<br />
==Kahr K9 Stainless==<br />
A stainless [[Kahr K9#Kahr K9 Stainless|Kahr K9]] fitted with a suppressor is used by Sam to assassinate the ex-soldiers involved in the evidence lock-up robbery in "Mission Creep".<br />
<br />
[[File:Kahr.jpg|thumb|none|400px|Kahr K9 Stainless 9x19mm]]<br />
[[File:POI silenced pistol aim.jpg|thumb|none|600px|Sam aiming the pistol from inside the van.]]<br />
[[File:POI silenced pistol.jpg|thumb|none|600px|Sam takes out one of the ex-soldiers.]]<br />
<br />
==P-64==<br />
Jarek Koska, head of Szajka Pruszkow Dziewiec's (SP-9) New York branch, is armed with a Polish P-64, which he holds on the son of Judge Samuel Gates in "Judgment".<br />
<br />
[[Image:PolishP64.jpg|thumb|none|300px|Polish P-64 9x18mm Makarov]]<br />
[[File:POI scene.jpg|thumb|none|600px|The P-64 aimed at the boy's head.]]<br />
[[File:POI closeu p.jpg|thumb|none|600px|The slide and the ejection port can be clearly seen.]]<br />
[[File:POI pistol barrel.jpg|thumb|none|600px|The pistol barrel of the P-64.]]<br />
<br />
==SIG-Sauer P226==<br />
A mobster aims a [[SIG-Sauer P226]] at Reese after he interrupts an underground arms purchase in the pilot episode. Reese takes it along with some other weapons and keeps them for himself. The P226 seems to become Reese's sidearm after this, as he begins carrying it in "Ghosts". Reese carries his SIG in the middle of his back.<br />
<br />
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226- 9mm]]<br />
[[File:POI pistol aim.jpg|thumb|none|600px|A mobster taking aim with the P226.]]<br />
[[File:POI Reese.jpg|thumb|none|600px|Reese firing the P226 at the assassin after being hurled outside the laundromat.]]<br />
[[File:POI pistol draw a.jpg|thumb|none|600px|Reese searching an apartment with the P226 already drawn out in "Judgment".]]<br />
[[File:POI silenced pistol a.jpg|thumb|none|600px|Reese with the silenced P226 in "Judgment."]]<br />
[[File:POI hostage a.jpg|thumb|none|600px|Holding the corrupt banker hostage.]]<br />
[[File:POI_s01e20_3.jpg|thumb|none|600px|No-rail P226 hold by Reese.]]<br />
<br />
==Smith & Wesson 5904==<br />
One of Elias' goons in "Flesh and Blood" draws out a Smith & Wesson 5904 after Reese raids one of their hideouts.<br />
<br />
[[File:POI pistol dark.jpg|thumb|none|600px|An Elias henchman draws out his 5904 after the hideout was raided by Reese.]]<br />
<br />
==Smith & Wesson 5946==<br />
After breaking free from Detective Fusco ([[Kevin Chapman]]) in the pilot episode, Reese takes Fusco's [[Smith & Wesson 5900 pistol series#Smith & Wesson 5946|Smith & Wesson 5946]] and shoots him in the back three times, knowing that Fusco is wearing a bulletproof vest before walking back to the city with the 5946 with him. At the end of the episode, Reese gives it back to Fusco, telling him that he used it to kill one of Fusco's fellow corrupt cops, blackmailing him to be his source inside the NYPD.<br />
<br />
[[Image:S&W5946.jpg|thumb|300px|none|Smith & Wesson 5946 - 9x19mm]]<br />
[[File:POI gunpoint.jpg|thumb|none|600px|Reese "greeting" Fusco by aiming a 5946 at his head after the corrupt detective went inside an unmarked cruiser.]]<br />
<br />
==Taurus PT92==<br />
A stainless [[Taurus PT92]] is used by Paula Vasquez (Melanie Diaz) in "Number Cruch" before Reese disarms her.<br />
<br />
[[File:TaurusPT92AFSwBlack.jpg|thumb|none|350px|Taurus PT92 - 9x19mm.]]<br />
[[File:POI Inox aim.jpg|thumb|none|600px|Paula aims the Taurus at Reese after seeing him in the house.]]<br />
[[File:POI Inox disarm.jpg|thumb|none|600px|Reese pulilng the Taurus' slide after disarming Paula.]]<br />
[[File:POI Inox scope.jpg|thumb|none|600px|Paula with the Taurus via riflescope FPS.]]<br />
<br />
==Walther PPK==<br />
A stainless [[Walther PPK]] is found by Finch in "The Fix". In a flashback, CIA operative Cara Stanton uses a silenced PPK to assassinate two renegade CIA agents in Russia. In "Wolf and Cub", Reese showed Darren McGrady the PPK he got from him before throwing it away.<br />
<br />
[[Image:PPK stainless.jpg|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]<br />
[[File:POI hidden pistol.jpg|thumb|none|600px|Finch holding the chrome-made PPK.]]<br />
[[File:POI silenced pistol b.jpg|thumb|none|600px|The silenced PPK after it was fired.]]<br />
[[File:POI pocket pistol.jpg|thumb|none|600px|Reese showing the young boy the PPK.]]<br />
<br />
==Welrod Pistol==<br />
Ex-Stasi agent Ulrich Kohl ([[Alan Dale]]) pulls a [[Welrod Pistol]] to eliminate his ex-Stasi colleagues in New York City from "Foe".<br />
<br />
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.]]<br />
[[File:POI Welrod.jpg|thumb|none|602px|Ulrich Kohl ([[Alan Dale]]) pulls a [[Welrod Pistol]] on an ex-Stasi agent-turned-construction worker.]]<br />
[[File:POI Welrod closeup.jpg|thumb|none|600px|Closeup of the Welrod when Reese seizes it from Ulrich.]]<br />
[[File:POI Standoff.jpg|thumb|none|600px|Distance shot of the standoff between Ulrich and an ex-Stasi agent.]]<br />
[[File:POI Welrod Ground.jpg|thumb|none|600px|Picking up the Welrod Ulrich had dropped in Central Park.]]<br />
<br />
=Revolvers=<br />
<br />
==Smith & Wesson Model 15==<br />
A corrupt NYPD detective forces an ex-con to hold a [[Smith & Wesson Model 15]] in order to frame him in the murder of an attorney in the pilot episode.<br />
<br />
[[Image:S&WModel15.jpg|thumb|none|400px|Smith & Wesson Model 15 with factory target grips - .38 Special]]<br />
[[File:POI hostage.jpg|thumb|none|600px|The corrupt NYPD detective making the ex-con hold the Model 15.]]<br />
<br />
==Smith & Wesson Model 19==<br />
In pilot episode, one of the corrupt cops holds a [[Smith & Wesson Model 19]] on a former convict in order to frame him before being stopped by Reese.<br />
<br />
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|400px|Smith & Wesson Model 19 Combat Magnum - .357 magnum]]<br />
[[File:POI Hostage.jpg|thumb|none|600px|A corrupt NYPD detective holds a bystander hostage when he was confronted by Reese.]]<br />
<br />
==Ruger GP100==<br />
A stainless Ruger GP100 is used in "Blue Code" by a Triad gangster.<br />
<br />
[[File:POI revolver expose.jpg|thumb|none|600px|The stainless Smith & Wesson Model 66 revolver at the ready.]]<br />
<br />
==Unknown==<br />
<br />
[[File:POI showdown.jpg|thumb|none|600px|Zambrano aiming Fusco's revolver sidearm at Fusco and Carter.]]<br />
<br />
=Submachineguns=<br />
<br />
==Heckler & Koch MP7==<br />
A Heckler & Koch MP7 is used by "Matsya Nyaya" by Reese when he was with the CIA.<br />
<br />
[[Image:H%26K_MP71A1.jpg|thumb|none|300px|Heckler & Koch MP7]]<br />
[[File:POI_s01e20_5.jpg|thumb|none|600px|The MP7 in the hands of Reese when he was deployed in Beijing, China.]]<br />
[[File:POI_s01e20_2.jpg|thumb|none|600px|Reese with Kara.]]<br />
<br />
==Heckler & Koch MP5K==<br />
Chinese gangsters aim MP5Ks at Vargas in "Blue Code". Elias' henchmen use MP5Ks when Reese rescues Carter's son in "Flesh and Blood".<br />
<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm. This is a very well worn Motion picture weapon]]<br />
[[File:POI MP5K aim.jpg|thumb|none|600px|The MP5K aimed at Vargas during the standoff.]]<br />
<br />
==Heckler & Koch MP5K-PDW==<br />
Anton O'Mara picks up and shows an unloaded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] minus the stock to his father, asking if they should buy it. One of the robbers in "Mission Creep" uses one during the NYPD evidence lockup robbery. However, the firing pin is sabotaged rendering them useless. Reese uses one in the raid in the same episode.<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm ]]<br />
[[File:POI MP5K.jpg|thumb|none|600px|The MP5K being handle without the PDW-attached buttstock.]]<br />
[[File:POI MP5K a.jpg|thumb|none|600px|A robber aiming the MP5K-PDW at NYPD officers stationed at the evidence lockup.]]<br />
[[File:POI weapon aim.jpg|thumb|none|600px|A MP5K-PDW aimed at Finch during the raid.]]<br />
[[File:POI Reese and MP5K.jpg|thumb|none|600px|Reese with the MP5K-PDW in the raid.]]<br />
[[File:POI retreat.jpg|thumb|none|600px|Not a bad closeup of the MP5K-PDW.]]<br />
<br />
==IMI Micro-Uzi==<br />
A coyote fires a Micro-Uzi in "Baby Blue".<br />
<br />
[[File:POI coyotes.jpg|thumb|none|600px|The coyote on the left opens fire with the Micro-Uzi.]]<br />
<br />
===IMI Uzi Pistol===<br />
Carter kicks a Uzi pistol away from a disarmed gangster in "Blue Code".<br />
<br />
[[File:POI Uzi pistol.jpg|thumb|none|600px|Uzi pistol on the ground before Carter kicks it away.]]<br />
<br />
==Intratec TEC-9==<br />
Some LOS henchmen are armed with the Intratec TEC-9 in "Blue Code". A coyote uses one in "Baby Blue".<br />
<br />
[[File:POI TEC-9.jpg|thumb|none|600px|A LOS henchman checks out a rice sack.]]<br />
[[File:POI coyotes.jpg|thumb|none|600px|The coyote on the right opens fire with the TEC-9.]]<br />
<br />
==SITES Spectre M4==<br />
A [[Spectre M4]] with the stock and forward grip removed is used in "Flesh and Blood".<br />
<br />
[[File:Sites Spectre.jpg|thumb|400px|none|SITES Spectre M4 - 9x19mm]]<br />
[[File:POI jump.jpg|thumb|none|600px|A M4-armed gunman dodges shotgun fire from Detective Carter's SPAS-12.]]<br />
<br />
==TDI Vector==<br />
During the episode "Get Carter", Reese uses a [[TDI Vector]] to steal weapons and a muscle car from a known crime boss. In the episode "Flesh and Blood", Reese uses a Vector to rescue Detective Carter's son.<br />
<br />
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP.]]<br />
[[File:POI TDI Vector.jpg|thumb|none|600px|The TDI Vector used by Reese after storming the muscle garage shop.]]<br />
[[File:POI TDI Vector fire.jpg|thumb|none|600px|Firing the TDI Vector in single shot mode at the gangsters.]]<br />
[[File:PersonOfInterestVector.jpg|thumb|none|600px|The TDI Vector used by Reese after gunning down one of Elias' hired goons.]]<br />
<br />
=Assault Rifles=<br />
<br />
==AK-74M==<br />
A Russian mobster in "Witness" uses an [[AK-74|AK-74M]]. <br />
<br />
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]<br />
[[File:POI mobsters.jpg|thumb|none|600px|The Russian mobster in the background has a AK-74M.]]<br />
<br />
==AKS-74U==<br />
Russian mobsters fire [[AKS-74U|AKS-74U carbines]] with RIS handguards while trying to kill Charlie Burton ([[Enrico Colantoni]]) in "Witness". <br />
<br />
[[File:AKS74U-RIS.jpg|thumb|none|401px|AKS-74U with a RIS handguard - 5.45x39mm.]]<br />
[[File:POI AKS-74U.jpg|thumb|none|600px|The Russia mobster climbing up the stairs is armed with the RIS-mounted AKS-74U.]]<br />
[[File:POI mobsters.jpg|thumb|none|600px|The two mobsters in the foreground are armed with AKS-74Us. The mobster in the background has a AK-74M.]]<br />
<br />
==Coharie Arms CA-415==<br />
Reese uses a Coharie Arms CA-415 in "Number Crunch" as his main weapon of choice. An American-made clone of the HK416, this has a mounted riflescope and a short barrel. It is possibly seen in "Risk" where hired assassins storm a homeless camp to assassinate a stock broker.<br />
<br />
[[Image:CA415.jpg|thumb|none|400px|Coharie Arms CA-415 - 5.56x45mm NATO]]<br />
[[File:POI rifle aiming.jpg|thumb|none|600px|Aiming the 415.]]<br />
[[File:POI Reese and rifle.jpg|thumb|none|600px|Another shot of Reese with the 415.]]<br />
[[File:POI rifle closeup.jpg|thumb|none|600px|Closeup of the 415.]]<br />
[[File:POI upper receiver closeup.jpg|thumb|none|600px|Closeup of the upper receiver with the mounted riflescope.]]<br />
[[File:POI fire selector.jpg|thumb|none|600px|Good closeup of the fire selector. Note the "CA-415" and "Made in the USA" imprint on the top of the receiver.]]<br />
[[File:POI gun shoot.jpg|thumb|none|600px|A masked assassin takes aim with the 415. This has a riflescope, laser sight and a vertical foregrip.]]<br />
<br />
==Colt M4A1==<br />
[[M4A1 Carbine]]s fitted with ACOG Scopes and vertical foregrips are used by the former soldiers turned robbers in a raid of a mob owned underground casino in "Mission Creep". Used by NYPD Emergency Service Unit (ESU) operators in "Foe".<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]<br />
[[File:POI M4A1.jpg|thumb|none|600px|One of the robbers with the M4A1s aimed at the gamblers and the dealers.]]<br />
[[File:POI Reese and M4A1.jpg|thumb|none|600px|Reese with the M4A1 while undercover with the ex-soldiers.]]<br />
[[File:POI Fusco and ESU.jpg|thumb|none|600px|The dark background may make it hard to see the M4A1 used by the ESU operator. You can partially see the C-More red dot sight on top of the upper receiver.]]<br />
<br />
==FN FS2000==<br />
In the episode "Flesh and Blood", Reese gives Detective Carter a bag of weapons which includes an [[FN F2000|FN FS2000]]. She later uses it to defend the safehouse where the mafia dons are kept.<br />
<br />
[[Image:Fnfs2000_1.jpg|thumb|none|500px|FN FS2000 - 5.56x45mm NATO.]]<br />
[[File:POI FS2000.jpg|thumb|none|600px|The FS2000 in the bag.]]<br />
[[File:POI FS2000 wield.jpg|thumb|none|600px|Carter handles the FS2000 before Elias breaches the safehouse.]]<br />
<br />
==Heckler & Koch G36C==<br />
One of the weapons that Reese ([[James Caviezel]]) takes from the intercepted Mob arms deal is a [[Heckler & Koch G36C]]. Another one was used by a hired assassin in "Risk".<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
[[File:POI confrontation.jpg|thumb|none|600px|The G36C (with the folded stock) can seen near the mobster with the green jacket (who is standing near Reese).]]<br />
[[File:POI gun closeup.jpg|thumb|none|600px|An assassin storming a homeless camp in the outskirts of New York City.]]<br />
<br />
==SIG SG 553==<br />
John Reese ([[James Caviezel]]) is seen with a [[SIG SG 550#SIG SG 552|SIG SG 553]] fitted with an Eotech sight before being disarmed in the Pilot.<br />
<br />
[[Image:SIG SG 553-2.jpg|thumb|500px|none|SIG SG 553 fitted with an ACOG sight, foregrip, and flashlight.]]<br />
[[File:POI group.jpg|thumb|none|600px|Reese's SG 553 taken by a corrupt NYPD detective after being disarmed at gunpoint.]]<br />
<br />
::''You know, to be perfectly honest, that looks like the same SIG P556/550 hybrid used in '''Salt'''. Flash hider's the bird-cage style and not the same as the 552/553's.'' --[[User:Clutch|Clutch]] 19:04, 29 April 2012 (CDT)<br />
<br />
==SIG SG 552==<br />
A Russian mobster in "Witness" uses a [[SIG SG 552]] with a scope before being disarmed by Reese. <br />
<br />
[[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56x45mm]]<br />
[[File:POI SG 552.jpg|thumb|none|600px|The Russian mobster standing near the apartment entrance with the scoped SG 552.]]<br />
<br />
=Shotguns=<br />
<br />
==Franchi SPAS-12==<br />
Detective Carter uses a [[Franchi SPAS-12]] in "Flesh and Blood" to protect the mafia leaders in protective custody. She uses this to distract Elias' hired goons before escaping with them. Her SPAS-12 is the folding stock version with no hook.<br />
<br />
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge.]]<br />
[[File:POI SPAS-12 load.jpg|thumb|none|600px|Carter loads up on the SPAS-12 in preparation to see the mafia dons.]]<br />
[[File:POI SPAS-12 draw.jpg|thumb|none|600px|Carter draws out the SPAS-12 after seeing the armed goons pursue the SUV.]]<br />
[[File:POI SPAS-12 fire.jpg|thumb|none|600px|Carter firing the SPAS-12 in pump action mode.]]<br />
<br />
==Ithaca 37==<br />
An [[Ithaca 37]] is used by a NYPD ESU operator in "Foe". Reese uses a [[Ithaca 37#Ithaca 37 "Stakeout"|Stakeout Model]] variant with a folding stock on in "Wolf and Cub", modified to have a picatinny-based railing mount on top firing anti-riot bean bag rounds and a night vision scope mounted on the railing.<br />
<br />
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 Gauge.]]<br />
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout" blued finish with wooden forearm - 20 Gauge.]]<br />
[[File:POI Central Park.jpg|thumb|none|600px|NYPD ESU officer with the Ithaca 37.]]<br />
[[File:POI Reese shotgun.jpg|thumb|none|600px|Reese armed with the Ithaca 37 "Stakeout".]]<br />
[[File:POI NVS.jpg|thumb|none|600px|The FPS view of a night vision scope.]]<br />
[[File:POI shotgun firing.jpg|thumb|none|600px|Reese firing the Ithaca 37's bean bag rounds to take down a gangster when the lights were taken out.]]<br />
<br />
==Mossberg 590==<br />
An assassin in "Baby Blue" fires a Mossberg 590 at Carter and Reese before he was gunned down.<br />
<br />
[[File:POI shotgun ambush a.jpg|thumb|none|600px|The assassin firing the 590.]]<br />
<br />
==Unknown==<br />
<br />
[[File:POI shotgun ambush.jpg|thumb|none|600px]]<br />
[[File:POI shotgun fire.jpg|thumb|none|600px]]<br />
<br />
=Sniper Rifles=<br />
<br />
==Barrett M107==<br />
A [[Barrett M107]] is used by Reese in "Foe" to disable a German consulate sedan.<br />
<br />
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG.]] <br />
[[File:POI M82 grab.jpg|thumb|none|600px|Making Finch uncomfortable.]]<br />
[[File:POI M82 bullets.jpg|thumb|none|600px|You can see the bullets in a M82 magazine.]]<br />
[[File:POI M82 magazine load.jpg|thumb|none|600px|Loading the M82A1's 10-round magazine.]]<br />
[[File:POI M82 front view.jpg|thumb|none|600px|You can see the muzzle.]]<br />
[[File:POI M82 cock.jpg|thumb|none|600px|Cocking the M82A1.]]<br />
[[File:POI M82 closeup.jpg|thumb|none|600px|"Very impressive, Finch."]]<br />
[[File:POI FPS scope.jpg|thumb|none|600px|FPS view of the M82A1's scope.]]<br />
<br />
==SIG-Sauer SSG 3000==<br />
A CIA agent uses a [[SIG-Sauer SSG 3000]] in "Number Crunch".<br />
[[File:Ssg3000.jpg|thumb|501px|none|SIG-Sauer SSG 3000 with Harris bipod - 7.62x51mm NATO]]<br />
[[File:POI assassin.jpg|thumb|none|600px|A CIA agent takes aim with a SSG 3000.]]<br />
[[File:POI FPS sight.jpg|thumb|none|600px|The FPS scope view of the SSG 3000.]]<br />
<br />
=Grenade Launchers=<br />
<br />
==Defense Technologies 1315 37mm==<br />
During the episode "Get Carter", Reese uses a [[S&W gas gun|Def Tech 1315]] launcher to blast through a crime boss's chop shop. This fires a HE grenade, which is not possible to do so in real life.<br />
<br />
[[Image:DefTech1315.jpg|thumb|none|400px|DefTech 1315 - 37mm.]]<br />
[[File:POI GL raise.jpg|thumb|none|600px|Reese raising the Def Tech launcher.]]<br />
[[File:POI GL aim.jpg|thumb|none|600px|Reese aiming the Def Tech launcher.]]<br />
[[File:POI HE Grenade.jpg|thumb|none|600px|The HE grenade on the garage shutter before it blew up.]]<br />
<br />
==M79 Grenade Launcher==<br />
An [[M79 grenade launcher]] is seen on the table during the arms deal in the Pilot episode. It is also one of the weapons that Reese takes. He later uses it, loaded with a smoke round, to stop two corrupt detectives from executing a witness by firing it at their SUV. <br />
<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm.]]<br />
[[File:POI M79 grenade load.jpg|thumb|none|600px|Loading up the M79 with a 40mm smoke round from the rear of a taxicab.]]<br />
[[File:POI M79.jpg|thumb|none|600px|Reese takes aim with the M79 without using the flip-up front sight.]]<br />
<br />
=Others=<br />
<br />
==Model 7290 Flashbang==<br />
In the pilot episode, Reese ([[James Caviezel]]) uses a [[Model 7290 flashbang grenade]] to escape from the corrupt detective.<br />
[[Image:Model 7290.jpg|thumb|none|130px|Model 7290 flashbang grenade]]<br />
[[File:POI Flashbang.jpg|thumb|none|600px|A primed flashbang rolls under the driver's seat of the unmarked NYPD Crown Victoria before it exploded.]]<br />
<br />
==Smoke Grenade==<br />
Reese tosses a smoke grenade into the wrecked Chevrolet Suburban after crashing into the SUV at a deserted road in "Root Cause".<br />
<br />
[[File:POI smoke grenade.jpg|thumb|none|600px|The smoke grenade hurled into the wrecked SUV. The smoke grenade is shown in a red circle.]]<br />
<br />
==Arms Cache==<br />
Various small arms are seen in a table in the pilot episode before Reese interrupts the meetings and takes some of them away for personal use. Another was seen in "Mission Creep", left in the taxicab by Finch to get one of the bank robbers arrested, who moonlights as a cab driver. Another one is present in "Get Carter" when Reese attacks the gangster manning the closed muscle car shop.<br />
<br />
[[File:POI Arms.jpg|thumb|none|600px|The arms cache being presented to mobster buyers.]]<br />
[[File:POI Arms Cache.jpg|thumb|none|600px|A small arms cache found in the trunk of a Ford Crown Victoria taxicab. Among the weapons is a sawed-off shotgun and an IMI Uzi.]]<br />
[[File:POI Arms Cache towel.jpg|thumb|none|600px|A small cache of small arms before Reese takes them away. You can see a Mini-Uzi on the side with a few race guns and a Glock or two. The shotgun appears to be a Remington 870 with a M4-type stock and a box magazine, which indicates that it's an airsoft gun.]]<br />
<br />
[[Category:Television]]<br />
[[Category:Crime]]<br />
[[Category:Drama]]<br />
[[Category:Mystery]]<br />
[[Category:Thriller]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&diff=422129Talk:Call of Duty: Modern Warfare 32011-05-25T04:25:14Z<p>Clutch: /* Pistols */</p>
<hr />
<div>Oh God, another Call of Duty. [[User:BeardedHoplite|BeardedHoplite]] 17:05, 13 May 2011 (CDT)<br />
<br />
AK74su-type(AKS-74u)weapon in screenshot as well as FN FAL similar to the one in Modern Warfare 2. <br />
<br />
Visible in this screenshot<br />
<br />
http://cache.gawkerassets.com/assets/images/9/2011/05/prague_resistance_rioter_civ_02.jpg<br />
<br />
Also, there's some type of Sig Sauer pistol in this screenshot on the chest<br />
<br />
http://betacache.gawkerassets.com/assets/images/9/2011/05/sas_lmg.jpg<br />
<br />
Looks like the M18 Smoke Grenade returns. -[[User:1morey]] May 14, 2011 12:07 AM (EST)<br />
<br />
I see a P90 lying on the floor in the premiere trailer, in what appears to be a subway station. Appears to follow the MW2 Design, with the iron sights instead of a built in red dot. -[[User:Timaman]] May 24, 2011 22:09 PM GMT+0<br />
<br />
http://timaman.deviantart.com/art/Possible-P90-in-Mw3-210170147<br />
<br />
<br />
== Title ==<br />
<br />
This page should be moved to "Call of Duty: Modern Warfare 3" since that is the official title. Don't let the "Modern Warfare 2" page confuse you, that's fucked up also. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:49, 13 May 2011 (CDT)<br />
<br />
I also think that the title should be the official title, so I already changed it. --[[User:RaNgeR|RaNgeR]] 05:40, 14 May 2011 (CDT)<br />
<br />
==Issues==<br />
<br />
We have no confirmation from anyone that any of these images are legit. Should this page even exist? [[User:The Wierd It|The Wierd It]] 16:19, 13 May 2011 (CDT)<br />
<br />
I don't see any evidence proving to the contrary either. We'll live, if it's not legit, then it'll be taken off. Seems like an insanely elaborate hoax to basically render half of a game's weapon arsenal and create a ton of concept art, in addition to the images of the NPC skins and such. You could be right, but, in all likelihood... this is a leak of legitimate information.<br />
<br />
If it is legit though, how do we know it's final? This could be a deliberate leak of outdated info and models. [[User:The Wierd It|The Wierd It]] 18:11, 13 May 2011 (CDT)<br />
<br />
Even if it isn't final, it's still worthwhile to put in. The G3 was in a trailer for Modern Warfare 2, and the last time I checked, it was still on the imfdb page.<br />
<br />
There is a update to this Modern Warfare 3 leak. Robert Bowling of Infinity Ward tweeted this: "A lot of hype & a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal." So I'm guessing the leak IS legitimate [[User:SeanWolf]]<br />
<br />
Well, as much as I think Bowling is a self-absorbed hipster, this is good. I assume the "tangible" pics and stuff like that are more concrete than some of the story details and map names "Plaza 2", was probably changed/cut. Either way, good for identifying stuff.<br />
<br />
Oh god, the KSG. Here's hoping they use both of that weapon's mag tubes instead of restricting you to only one of them --[[User:HashiriyaR32|HashiriyaR32]] 23:02, 13 May 2011 (CDT)<br />
<br />
I am a huge fan of the KSG. Yeah, I really agree with you there. Though, in the previous Modern Warfares, they've limited the M1014 to the capacity of a KAC Masterkey for balancing purposes. Wouldn't get my hopes up.<br />
<br />
:My biggest fear with the KSG is how IW or whoever is really making it will make the KSG act in-game. My thought process tells me "Somehow, I think their gonna make it fire like a double barrelled shotgun, two shots at the same time". Given IW's creditability and COD's inaccuracy with real world weapons in game, this to me seems like a likely possibility. [[User:Draco122|Draco122]] 00:38, 15 May 2011 (CDT)<br />
<br />
Yes, but, would it really be that noticeable? I mean, what would be the difference over firing one round? It's still a pump-action, so regardless, you'd still have to rack the pump back. They didn't make the Ranger shotgun or the Olympia fire both rounds at the same time, they're double barreled as well.<br />
:You actually got two firing triggers when you use a single Ranger --[[User:HashiriyaR32|HashiriyaR32]] 09:12, 15 May 2011 (CDT)<br />
<br />
Which is plausible, because it has two triggers on the real-world model. On the KSG, IF, big IF, they made it fire two rounds at the same time for some reason, they'd probably operate under the assumption that you're switching tubes between each shot. I don't know, just giving IW the benefit of the doubt for now. They don't seem to have messed up with any of their modern shotguns except in the realm of magazine capacity.<br />
<br />
==Winchester Model 1887==<br />
What in the name of God, Jesus Christ, and the Holy Spirit did they do to that shotgun. *Pukes all over keyboard*. I mean, I love CoD as much as the next person (I just look past the mistakes (Russians with Tavors, and TDI Vectors)), but THAT just looks ridiculous!!! - [[User:1morey]] May 14, 2011 12:09 AM (EST)<br />
<br />
I mean, it's the "CoD Universe", IW can make the Russians use whatever weapons they want. It's no different/worse than Special Operations personnel using MP5k airsoft replicas [They did in MW2], or using MG4's for that matter, and ACR's. Call of Duty was never intended to be a military simulator, even less so starting to really become obvious with MW2 [A US Army General firing a revolver on the front lines]. However, on topic, the 1887 never should've been in the game in my opinion. There are plenty of shotguns, and IW seems to just copy and paste things from movies rather than being original. As for the depiction in MW3, at least they made the 1887 unique. Granted, it's silly, but for a game weapon... it's much more fitting to "tacticalize" it.<br />
:Also as far as multiplayer is concerned, the removal of the enlarged loop means that you will no longer be able to flip cock it, therefore no longer able to dual wield... unless IW does it anyway which means that technically the player would be breaking their fingers every time they do a flip cock. [[User:Swamples|Swamples]] 17:10, 18 May 2011 (CDT)<br />
:Yeah, gonna' have to side with you on that one. IW showers in the over the top, unoriginal, borderline plagiarism from popular movies. There's no logical advantage for them to include the 1887 unless it's able to be dual wielded. But, like you said, they may have tacticalized it to be a "modern lever-action shotgun", whilst taking out the dual wield capability. We'll see.<br />
:I'd rather see them give us a nice lever-action rifle than the 1887 again. Not enough games have them, and it's not like "the army doesn't use them" is a valid excuse in a series where a military firing range has Deagles lying around. [[User:Evil Tim|Evil Tim]] 00:54, 19 May 2011 (CDT)<br />
<br />
I'd rather them just scrap lever actions altogether. Certainly, the argument of "The army doesn't use them" isn't really relevant, perhaps the argument "No army would even consider using it" is more fitting. But when nobody uses an overall design archetype (Lever Action) in a tactical setting, it seems silly to include it as a shotgun or not. In other words, in my opinion, lever actions have no place in Modern Warfare both the game and the concept. 1887 should've never been in MW2, because it set a precedent that it was okay to put absurdly pointless weapons in CoD games.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)<br />
<br />
:Several armies not only considered using them but actually did. That's rather more than the number of armies which have ever considered using the WA2000 or Desert Eagle, which last I checked was zero. [[User:Evil Tim|Evil Tim]] 13:12, 20 May 2011 (CDT)<br />
<br />
Which armies? Were they in this century? If not then it's irrelevant to the term "Modern". Most, if not all lever-action overall designs were prominent before the turn of the 20th century. No modern military uses lever-actions when they could just be using more modern semi-automatic weapons that operate on various methods (recoil/gas/etc).[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)<br />
<br />
:Um, Russia was still using Winchesters right into WW1, and there's several modern designs like the Browning BLR. Most sniper rifles in military service are still manual actions (as opposed to marksman rifles, which are the semi-autos), they just tend to be bolt actions rather than lever or pump. Leverguns are just as common in military use as gas-operated rotating bolt pistols, $80,000 semi-auto rifles or off-axis blowback subguns (ie not), and more to the point, the setting of an invaded US means civilian weapons can be included within the setting. For example, you could have a level where you're a Marine who was on leave and only has his hunting rifle and his wits to make his way through enemy lines and assemble with his unit. Or given that such levels usually have a helper NPC, you're the Marine's kid who insisted on coming along to help fight the good fight. For bonus points, reveal halfway through the level that the kid is the Marine's daughter rather than his son; I'd pay good money to watch the forum fallout from that. "Kotick made me play as a GIRL! Now I have COOTIES!" [[User:Evil Tim|Evil Tim]] 05:17, 21 May 2011 (CDT)<br />
<br />
:You do bring up a valid point, MW3 is based in an invasion US. Theoretically, they could add the civilian weapons for this reason, but CoD has always been a strictly military deal. But then again, MW2 involved an invasion US, and there were no civilian player-characters. Furthermore, "Russia was still using Winchesters right into WW1", this game is not in WW1 and warfare/technology has changed quite a lot since then. There is nothing modern about the BLR's design, save for some features that make it easier to use (Moving trigger/detachable magazine), and still... it's not used by -any- military, current or otherwise. Bolt action sniper rifles are just that, bolt action, not lever action, regardless I'm talking about service rifles/shotguns not high end sniper rifles. Lever-action weapons are not common in militaries of this century (21st) by any means. Lever actions should not be included in a modern military setting, year 2000 and beyond. There are no lever actions being used by any current formal military force as far as I'm aware, certainly not the ones we're talking about (NATO countries, Russians). They've got no place in modern warfare because the design has been outclassed by others, hence why they're not used. Even in Khyber pass bootleg weapons from Pakistan/Afghanistan, or South American countries, it'd be a stretch to see them using lever-actions... the design is -that- outdated.[[User:Halorocka888|Halorocka888]] 10:56, 21 May 2011 (CDT)<br />
<br />
::Again pointing out that no military has ever used or considered using the Desert Eagle either. Or the SPAS-12. Or the TDI Vector. Or the WA2000. CoD's weapon list has been in la-la land since we had German soldiers with StG-44s at Stalingrad in the first game and hasn't really come back since then. [[User:Evil Tim|Evil Tim]] 11:00, 21 May 2011 (CDT)<br />
<br />
:For different reasons. No modern military uses lever-actions because they're outdated. Desert Eagle, should never have been in the game, not saying it should. It's not used because it's not practical. TDI Vector, it's not used because it's new and the benefits are negligeble. WA2000, it's a trophy weapon which has a price-tag of a BMW and less than 200 were built, obviously not a choice. SPAS-12, used by various militaries around the world (Malaysia, Indonesia, Bangladesh), in addition to SWAT/SRT teams around the world. The weapons you listed are not used for various reasons, not for being antiquated technology. You can't deny that IW put the 1887 in because it was "badass" in the Terminator movie, that's the only reason. The STG44 thing doesn't bother me, seeing as it was used in WW2, which is the timeframe in which the game was set, though in limited numbers later on in real life. However, the 1887 has no purpose in game or out. The Desert Eagle, has no purpose in real-life but it does serve a role in game (High Damage sidearm with low mag capacity). Thus, the Desert Eagle is tolerable, the 1887 is just pointless. Also, it's worthwhile to note that the section is titled "Winchester Model 1887", not "Weapons that shouldn't be in the game" thus I would focus on this weapon, rather than the others in the game that shouldn't be there in my opinion. [[User:Halorocka888|Halorocka888]] 12:53, 21 May 2011 (CDT)<br />
<br />
:I'm not entirely sure why you're opposed to this, though; we've already got a laundry list of weapons no military would ever dream of using, so one more or less hardly matters. I'm saying I'd rather see a lever-action rifle than the 1887 again, since that would actually be a nice variation from the usual bolts and semi-autos and could be interesting for variation (levers being faster but harder to use while prone). I equally don't see the point of trolling out the antique shotgun again, this time with a stack of silly accessories on it that makes ''Black'' look positively restrained. [[User:Evil Tim|Evil Tim]] 06:50, 23 May 2011 (CDT)<br />
::A lever-action rifle would have been a great idea in Black Ops, but not in the "Modern" Warfare games where they should stick with using the correct "modern" weapons that each country actually uses, plus some other '''sensible''' new age weapons. - [[User:Mr. Wolf|Mr. Wolf]] 07:33, 23 May 2011 (CDT)<br />
:My point is that the design incorporating a lever-action, has no place in any modern military setting, at all, shotgun or rifle included. It'd be akin to using a flintlock in a modern warfare video game, it's simply outdated technology on a design level that's no longer used by modern military forces. That is why I'm opposed to it, it's not like the TDI Vector or Desert Eagle not being used (For different reasons, which I explained in depth, none of which includes an outdated design) because they are both modern weapons that incorporate modern designs. Bottom line, if you want lever-actions, play Red Dead Redemption. Granted it's a video game and not a military simulator at that but IW putting in outdated weaponry simply because it was in a movie, when they are supposed to be working with pseudo-real world operators and scenarios, is silly. The tacticalized variant as shown in MW3 is certainly a step in the right direction, if you want a pristine replica of a beautiful antique weapon, again, Call of Duty is not the appropriate place to search for such and nor should it be. I think we're just going to have to agree to disagree on this one. [[User:Halorocka888|Halorocka888]] 11:12, 23 May 2011 (CDT)<br />
::In what way is it outdated? Modern lever actions fire faster than bolt actions, can use non-tube magazines (even detachable ones) and thus fire pointed bullets, and are of comparable accuracy to bolt actions. Aside from issues with firing while prone (which are hardly impossible to deal with) they're not outdated in any sense of the term, certainly not to the extent a flintlock is. [[User:Evil Tim|Evil Tim]] 11:30, 24 May 2011 (CDT)<br />
::Well, the issue of firing when prone is -highly- critical when compared to how modern-day bolt actions are used, mostly/all by snipers who fire from the prone position frequently. They are outdated as service rifles, like I said earlier in comparison to semi-automatic gas/recoil driven weapons. The main revolution of lever action was the rapid-fire aspect and magazine capacity (Compared to single-shot/clip-fed weapons of the era), which have all been outclassed by miles in reference to modern semi-automatic rifles. Like I said,''' agree to disagree''', not going anywhere. [[User:Halorocka888|Halorocka888]] 14:27, 24 May 2011 (CDT)<br />
:::No, it's definately an issue of lack of will to do it rather than any technical inferiority. Armies are used to bolt actions in their manual rifles and don't see the need to change to weapons that have ''different'' advantages and disadvantages but don't offer a substantial overall improvement. It's hard enough persuading them to adopt things that ''do'' offer a substantial improvement, after all. Also, I have no idea why you keep bringing up semi-autos, not everything is a marksman rifle. I was never suggesting using a manual action weapon as a replacement for anything other than a ''different'' manual action. [[User:Evil Tim|Evil Tim]] 14:33, 24 May 2011 (CDT)<br />
::Agreeing to disagree, could refute what you said with evidence/concepts but it's not going to do anything. [[User:Halorocka888|Halorocka888]] 14:43, 24 May 2011 (CDT)<br />
<br />
==Barrett M107/M82 Error==<br />
<br />
It seems IW thinks that there's some sort of bolt/ejection port, being visible on the left side of the receiver of the M107. As far as I know, the left side is flat and the right hand side has the bolt mechanism. Correct me if I'm wrong, but I believe it's like this in MW2 and not in CoD4. <br />
<br />
To clarify, it seems that IW has made the M107 receiver open on both sides, rather than just having the bolt handle on the right. Probably should be corrected, but can be lived with. [[User:Halorocka888|Halorocka888]] 10:57, 21 May 2011 (CDT)<br />
<br />
== Gunz ==<br />
<br />
Is it just me or anyone else agrees that these guns are f#&king ugly? What did they do to that poor MP5A2? Not to mention the Winchester and the "AK-47". BTW the game will take place around 2012, yet the Russians will still use the "AK-47". Well, it is still better than them using U.S. guns, right? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 04:26, 14 May 2011 (CDT)<br />
<br />
How do you know the game will take place in 2012? If Call of Duty 4: Modern Warfare took place in 2011, and Call of Duty: Modern Warfare 2 is 5 years later (2016), so how MW3, which is a direct sequel to MW2, taking place in 2012? --[[User:RaNgeR|RaNgeR]] 05:39, 14 May 2011 (CDT)<br />
:Sorry, my bad, I thought COD4 was in 2007 since it was releases in that year. I knew that MW2 was 5 years later, thats why I wrote 2012. Anyways, that won't make the difference. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:32, 14 May 2011 (CDT)<br />
<br />
Again, Call of Duty was never meant to be a military simulator. If you want realism, look at the Battlefield series and ARMA series. Call of Duty has always been a playable action movie, that happens to be based in a real-world (First 1-3, Black Ops, WaW) or fictional (Modern Warfare) war. <br />
<br />
Russians have used AK variants since the late 1940's... that's over sixty years of use. What's so outlandish about them using it for another twenty? IW calls it an "AK-47" because that's what people identify as the general AK weapon pattern. It's a video game. How exactly is it better than them using US weapons? Many foreign nations use the AR platform, amongst other weapon systems designed in the United States. Hell, most of the United States' small arms are provided/designed by Fabrique Nationale, a Belgian company. As I said before, it's a "Call of Duty Universe", not an explicitly real world universe, IW has creative license to put whatever weapons in the hands of whatever faction they see fit. <br />
<br />
As for the weapons, they look fine to me. Some have been tacticalized, yes, but it makes them unique to the game and in specific cases like the 1887, it makes it more plausible for an almost 130 year old weapon to be included in a Modern setting used by people who have access to better designed shotguns. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)<br />
<br />
I am wondering why we don't see an 870 or a Mossberg in these games? It's weird as well that they would include a really old gun like the 1887 but none of the pump actions. And the SPAS-12 doesn't count because it's been overused in this series to death. I bet for the ACR's reload animation, they are not going to have the model press a button to release the bolt. Most likely they'll just reuse the AK reload animation and have the shooting hand reach over and rack the charging handle [[User:Excalibur01|Excalibur01]] 11:17, 14 May 2011 (CDT)<br />
<br />
:For the sake of it, I do wish we could have a 870 or a Mossberg in-game, even if it was one of these "Starter" guns. I wouldn't care if it was "Tacticalized" or not, as long as it's there. I could somehow imagine in a perfect world following MW2 as an example, a Remington 870 MCS as a primary shotgun loaded with slugs and a Aimpoint Sight with the Bling Perk while using a Mossberg 590 Compact Cruiser that was "Tacticalized" as a secondary shotgun loaded with Buckshot. [[User:Draco122|Draco122]] 00:43, 15 May 2011 (CDT)<br />
<br />
Thank God they are bringing back a full size MP5. I am so sick of the MP5K. And what is up with the magazine on the M4? Is it supposed to be a 20 rounder or they messed up the design again? [[User:Excalibur01|Excalibur01]] 11:19, 14 May 2011 (CDT)<br />
<br />
:Amen to that! Though somewhere in the back of mind, I sometimes think they're gonna add the MP5K back in as some "other" weapon, maybe if they were to stick to MW2 styling, I could imagine it as a Machine Pistol alongside maybe the PP-2000 and TMP. Also, I can't escape the feeling that IW is gonna try and copy Treyarch in some way by trying to copy Black Op's example with the AK(S)-74U and attach a grenade launcher to it. It would be awesome all the same though. [[User:Draco122|Draco122]] 00:55, 15 May 2011 (CDT)<br />
<br />
Yeah, well at this point, I've just given up on reload animations in Call of Duty. I agree, I am stoked for the full sized MP5. As for the M4, no clue, could be to balance it somehow? But, these are probably early development screens, wouldn't put it on being concrete just yet. If a MW3 forum goes up, I'll see about getting a 30 round magazine back for the M4 as I did see the MW2 M4 in a few of the screens on the Kotaku locations video. Shotguns, yeah, 870 would be lovely but... I could care less, why use a shotgun when you've got 7.62x51<br />
<br />
Seems like they're pretty covered on the shotgun front, except for a traditional 870 style. But, I am a bit worried regarding the LMG's. None shown. Banking on the M27 IAR. CoD4, M4 with Bandolier, Stopping Power, and Deep Impact on Hardcore was my impromptu IAR class, always loved the concept. Either way, would like to see the return of a M249 variant (Mk 46/Mk 48). [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)<br />
<br />
:I had heard rumours that the M249 was reappearing as a "Possible" returning LMG. But I had also heard that somewhere, IW was going to make three variants of MG's featured in Multiplayer. Ranging from Light Support type weapons similar to "Black Ops", with 30 round magazines like the HK21 or RPK or just modified assault rifles with a bigger magazine, as well as other LMG's and SAW's like the M249, with GPMG's being the M240 or the M60 and finally mounted HMG's like the Browning M2 fixed into certain tactical positions.<br />
<br />
Source? Wouldn't get my hopes up for ADDING any weapon classes, at least until I saw proof. IW tends to want to simplify things, not divide things up and add diversity. However, even if they put all of those types into the overall LMG category, would be wonderful. M27 IAR, Mk 46/48, RPD, PKM, MG3, M240L are my top choices.<br />
<br />
However, sniper rifles are a subject of concern for me as well. MW2 including ONE bolt-action? This was a fatal flaw for me, the M40A3 was so much fun to use and the Cheytac kind of sucks. They've got a good lineup of sniper rifles here, RSASS, M107, EBR, but no bolt-action. RSASS is a good move because I've always wanted an SR-25 type weapon in CoD. They need a Russian sniper rifle of course and a few bolt actions (M40A5 or XM2010, Desert Tactical SRS (Bullpup bolt-action), and L115A3 would be all good choices). In addition, I've always wanted to see a Mk 12 SPR sniper rifle in CoD, something that did low damage but had a high magazine capacity. Would be great for Hardcore. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)<br />
<br />
<br />
very exciting looking at those leaked pics....and i gotta say its a nice line-up of guns so far...some old standard ones (M4, AK-47; M107) and some new ones i've never seen before like that KSG or the Magpul FMG (OMG the box gun from Robocop2!!!). Also i'm very glad to see the old 203 gone in favor for the newer M320! The AA-12 is cool but i didnt like it in MW2...it was just not that usefull because the boxmag so was spent within a second. the 20round drum mag would make so much more sence.<br />
I really hope they bring back the M249, preferebly as the Mk46 or even Mk48 and introduce some new Russian MG like the PKM with the Blackwater-Rail System.<br />
One question though: is the KSG something very special or simply a bullpup pump-action shotgun? [[User:WARthog|WARthog]] 07:20, 16 May 2011 (CDT)<br />
<br />
Ugh, again with the sporterized AK's, dont suppose they actually look at what the Russians use.<br />
<br />
:The Russians have been looking at AK's with various rail systems. Take a look at the AK-200. http://www.thefirearmblog.com/blog/2010/05/27/ak-200-rifle-the-21st-century-ak/. Regardless, it's Call of Duty, not a simulator by any means. The AK in MW3 looks to be a step in the right direction over the airsoft-inspired replica in MW2. The KSG is a pump action shotgun which features the use of two tubes, doubling the capacity of a normal shotgun in this configuration and gives the operator the ability to switch tube magazines once one is expended (Due to magazine capacity laws). But in practice, it features a 14+1 magazine capacity, which is astounding when compared to normally configured shotguns like Remington 870's. Also, it features a twelve and I believe six o'clock rail for mounting of accessories. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)<br />
<br />
:If it's got a six o'clock rail, does that mean we'll be able to stick a Masterkey on it and have a shotgun with a back-up shotgun? [[User:Evil Tim|Evil Tim]] 00:59, 19 May 2011 (CDT)<br />
<br />
The KSG is a pump-action shotgun. If you did put an underbarrel-type shotgun on it, then you wouldn't have enough room to pull the pump back enough to eject a shell. Besides, that would be unnecessary and impractical. The KSG had two magazine tubes, so if you needed a breaching round, beanbag round, or etc. instead of buckshot, then you could just switch the feed over to swap from lethal to nonlethal. A question about the MP5, what differences are there between the Navy and A2 model? Other than the lower receiver being metal with a new trigger group instead of synthetic with a German fire selector layout. The MP5 in MW3 looks like a Navy model but I'm guessing there's a reason someone changed it to A2. Just wondering if I was wrong. And how do I automatically leave a sig at the end of my messages? xD new to the site. -<br />
<br />
:You use the masterkey as the pump, silly. It's genius! (Or rather, it's no less silly than some of the things the series ''has'' done in the past). Leaving a sig is four tildes (~) in a row. [[User:Evil Tim|Evil Tim]] 01:27, 19 May 2011 (CDT)<br />
<br />
:But if you used the masterkey then it would take up all the ro- oh I see what you did there. And thanks for the sig help. [[User:Scutshakes|Scutshakes]] 01:34, 19 May 2011 (CDT)<br />
<br />
:Plus, any under-barrel attachments have been confined to the Assault Rifle class, and more recently, the AK74su "SMG" in Black Ops, which in real life... is still an Assault Rifle. Shotguns have no precedent in CoD for having under-barrel attachments of any sort. [[User:Halorocka888|Halorocka888]] 10:58, 21 May 2011 (CDT)<br />
<br />
Can someone help me identify the weapon the guy on the front-right is holding? Looks like an RPD or RPK to me http://imageshack.us/photo/my-images/692/wtfisthisk.jpg/ --[[User:Chrausis|Chrausis]] 20:44, 23 May 2011 (CDT)<br />
<br />
: Pretty sure that's the RPD, yep. [[User:Halorocka888|Halorocka888]] 21:21, 23 May 2011 (CDT)<br />
<br />
Only not-yet-seen weapons I saw during the trailer were the P90 at 0:32, FAMAS at 0:35, UMP at 1:04, RPD at 0:52, and an unknown weapon with a flashlight at 0:55, looks to be a bullpup of some sort. [[User:Halorocka888|Halorocka888]] 21:38, 23 May 2011 (CDT)<br />
<br />
: The weapon at 0:55 looks like an AUG to me. --[[User:Chrausis|Chrausis]] 08:11, 24 May 2011 (CDT)<br />
<br />
My thoughts exactly, or a Tavor. The barrel looks too thick to be either though, might be a flashlight/suppressor? [[User:Halorocka888|Halorocka888]] 20:10, 24 May 2011 (CDT)<br />
<br />
==HELL YEAH==<br />
<br />
<br />
the guns are supposed to look rusty and mangled and outdated because its a fully urban war environment like homefont<br />
<br />
i think the new model looks badass in a stealthy black camo <br />
<br />
<br />
does anyone know if these pictures have been confirmed to be real<br />
<br />
: Robert Bowling said that the leaks were mostly accurate, likely alluding to the fact that they're from an early build of the game. So some stuff might've changed, but this is what we know so far. What model are you talking about specifically? I don't really see rusty and mangled anywhere, the weapons all look pretty pristine to me. [[User:Halorocka888|Halorocka888]] 16:35, 22 May 2011 (CDT)<br />
<br />
<br />
==Plot Holes==<br />
So the campaign takes place in (from what appeared in the leak) New York, France and Germany. Besides the massive stupidity of Russia invading the U.S. East-to-West. How would Russia manage to fight it's way through Poland, Belarus, the Ukraine, the Baltic states and the Czech Republic into Germany AND then through Belgium and Holland to get into France. At this point, I think even China would be over-extended watching over eight modern, democratic nations and be fighting a a war with two of the strongest of these plus the U.S. But at this point Activision could release a fifteen minute demo and it'll still sell millions of copies. [[User:BeardedHoplite|BeardedHoplite]] 22:16, 23 May 2011 (CDT)<br />
<br />
A possible explanation is that in their new found "ultra-nationalist" rage, they take over or make a new alliance with all the former warsaw pact countries. That would explain a few things on the man power problem, a possible explanation is that similar defense system breaches occur in the attacked areas (like in MW2 DC got waylayed pretty early). Maybe NATO got complacent with the Russian threat and signed a non-aggression pact(WWII). Still I agree with you there is no way in hell they could attack NYC, Germaney, England, and France all at the same time having already attacked the eastren seaboard in Mw2. Seeing as CoD is the 10 ton ape in the consumers eyes, it really wont matter.--[[User:N-10 Aden|N-10 Aden]] 01:44, 24 May 2011 (CDT)<br />
<br />
::The plot for London getting attacked is (or atleast was) that terrorists funded by the Russians attack London. The SAS raid part of the Docklands (I think that is East London) where the Russian terrorists are, but basically end up chasing them all over London, ending with a gun fight infront of Parliament (surely we'd also see one of the Guard regiments as well, since they're both in London?). Whilst I'll let the "London's Burning" bit of the plot slide as it is plausible (if ''very'' unlikely), I agree, the rest doesn't seem to make sense. But hey-ho, this is CodMod, where reality takes a back seat so that we can enjoy bombing around in Berlin, Paris, NYC and London... [[User:Spanner|Spanner]]<br />
<br />
== Guns ==<br />
<br />
I like the way few of currently known guns are going. AK-47 looks a lot more like rifle that Russian Army may use some time. It has cheapest Crane Stock and not one of most espensive ones (Yeah, Vltor one is expensive as fuck) and handguard is basically one ris rail on each side with rail covers. Not full plastic handguard. G36 is plain and easy which is both suprising and awesome. M4 seems like its pretty cheap too. I like that Czech Vzor 61 is back, hope it will be in hands of Czech partisans. Anyway, few guns are ugly like fuck. For example that winchester or MP5.<br />
<br />
Well, game will suck like all of those "new" CoDs from World At War to Black Ops. But it will be atleast a bit interesting. --[[User:Werc|Werc]] 15:04, 24 May 2011 (CDT)<br />
<br />
: I don't understand what you mean by "cheap". There's nothing wrong with Crane stocks... The AK in MW3 doesn't even have a Crane stock, it's a standard LE stock, which is a good stock. You don't need a Vltor stock to shoot a weapon accurately. AK rails don't have to be crazy railed hanguards like in MW2, which was largely inspired by an airsoft weapon. See Travis Haley's one-off MAG-K from Magpul, using the Ultimak rail system. The cost of a component doesn't effect how it behaves in game, or in real life for that matter, it's reliability and effectiveness that count. What's wrong with the handguard with a rail on each side with rail covers? That's generally what rail systems are. [[User:Halorocka888|Halorocka888]] 15:13, 24 May 2011 (CDT)<br />
<br />
== Pistols ==<br />
<br />
Am I the only one completely pumped for the P99 and P226? Hopefully both are usable and rendered well. I tend to get more excited over the pistols rather than assault rifles in video games.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 23:15, 24 May 2011 (CDT)<br />
<br />
: Nope, you're not the only one. I'm ''slightly'' disappointed that they seem to be going with the 1st-gen model, but otherwise, I'm hoping for the execution, so to speak, to be superb and the rest of the game to be worth 60 bucks. --[[User:Clutch|Clutch]] 23:25, 24 May 2011 (CDT)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Walther_P99&diff=355108Talk:Walther P992010-11-13T03:34:19Z<p>Clutch: /* James Bond */</p>
<hr />
<div>==Additional Variants==<br />
<br />
[[Image:DSCN0156-1-.jpg |thumb|none|400px|Two-Tone Walther P99 - 9x19mm fitted with Kemmer Tech BA-5 laser sight as used by [[Kate Beckinsale]]'s character Selene in the film ''[[Underworld]]''.]]<br />
[[Image:080702-walther16.jpg|none|thumb|400px|Walther P99 - 9x19mm used by [[Daniel Craig]] in [[Casino Royale (2006)|Casino Royale]].]]<br />
[[Image:080702-walther15.jpg|none|thumb|400px|Walther P99 with a suppressor - 9x19mm]]<br />
<br />
== Other ==<br />
It's a pretty decent gun. Nice to hold, cool looking, and accurate. It's a bit heavy for a gun of it's size. I'd recomend this for your handgun collection. Here is a list of all semi-auto handguns I'd recomend.<br />
<br />
* Glock 17,18<br />
* Heckler & Koch USP, USP Expert<br />
* Heckler & Koch VP70<br />
* FN FiveseveN<br />
* Springfield Armory XD<br />
* Walther P99<br />
* Kimber Desert Warrior<br />
* SIG-Sauer P226<br />
* Browning Hi-Power<br />
* Smith & Wesson 4506<br />
^<br />
All of these are must haves<br />
<br />
Who wrote this? VP70, FiveseveN and Glock 18 are military issue only. The full auto and brust pistols are illegal for the commercial market and the FiveseveN and VP70 are no longer in production. I think some little COD fan is trying to make smart with the people who actually know their shit. The P99 weighs just over 600 grams making itabiut as heavy as a glock and lighter in weight than a 92F, M1911 and most other non polymer bodied pistols on the market. Fucking Noob! --[[User:Captain Snikt|Captain Snikt]] 02:31, 14 March 2010 (UTC)<br />
::You're wrong about the VP70. It's not military issue only. I have one (and owned it since the early 1980s) I have everything on that list except the Glock 18, the USP Expert and the 4506. Personally I don't see the allure of having everything, except it's fun to mess around when you're bored. I'd still take the Glock into a gun fight before all others, unless there are specific requirements that other models will have and advantage with. Also, the VP70 is the LOWEST ranked gun on that list. I DON'T recommend it. :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:46, 14 March 2010 (UTC)<br />
:Actually I'm pretty sure the FiveseveN is still being manufactured and can be purchased although it is rather expensive not to mention 5.7mm ammo is also expensive as hell. Other than that, I agree with what you said about this COD fan-boy. --[[Special:Contributions/129.89.187.78|129.89.187.78]] 03:09, 14 March 2010 (UTC) (ThePotShot)<br />
<br />
Who pissed in your goddam cornflakes this morning??? Give the kid a break, he's having a little fun. So shut the fuck up AND stay quiet unless you have something constructive to say, got it?[[User:StrikerDelta|StrikerDelta]]<br />
<br />
== James Bond ==<br />
<br />
Since James Bond has went back to using his old Walther PPk in Quantum of Solace, do you think he should have sticked to his old gun that whole time or use the Walther P99??? (Please note that this is just a matter of opinions.)<br />
I think the P99 is something nice to be changed, 7 rounds of .32 .vs 15 of 9mm, you do the math. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:52, 13 March 2010 (UTC)<br />
:I never thought this switch to the P99 made sense, other than some marketing for Walther. He's a secret agent, it'd make sense for him to carry a weapon designed to be concealable. I can understand if he went for something bigger on some missions, like the dam mission at the beginning of Goldeneye, but overall I'm glad he's back with the PPK. If the producers want to appease Walther, I'd be okay with him switching over to a PPS or something. --[[User:Funkychinaman|Funkychinaman]] 06:40, 13 March 2010 (UTC)<br />
<br />
I agree with Funkychinaman that Bond should carry the Walter PPK every where because is concealable. on mission he carry's a wonder 9 handgun, and his PPK as aback up handgun.<br />
<br />
I'd like to see him equipped with both, PPK for concealed carry and P99 for when he needs extra firepower and concealing his weapon isn't an issue. I don't really like the trigger guards on the post-2004 models though.<br />
<br />
I believe it was in the novel "Doctor No" where he switched over to the PPK, he was also issued a customized S&W .38. The PPK was for discreet concealed carry, and the S&W was for more serious,heavy work. In the movie "Goldfinger", on the raid on Goldfinger's factory, Bond used a Walther P38. David.<br />
<br />
'':The only thing about the PPK is that it's strongest available caliber is .380 ACP, and it only has a 7-round capacity. Just going off of the kind of trouble that Bond usually gets into, that's not a gun I'd feel comfortable with. The PPS in 9mm or .40 would make more sense, and indeed, I found myself watching Quantum of Solace initially wondering why he'd regressed back to the PPK. As far as the P99's concealibility (sp?), compared to some other full-size guns, it's quite concealable, given the amount of firepower it can hold. For something requiring deep concealment, though, use a PPS.'' --[[User:Clutch|Clutch]] 03:34, 13 November 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Medal_of_Honor_(2010)&diff=322953Talk:Medal of Honor (2010)2010-09-02T22:03:10Z<p>Clutch: /* Knife? */</p>
<hr />
<div>==New Sidearms confirmed!==<br />
New article reviled.<br />
<br />
SF has a Glock.<br />
Ranger has the M9.<br />
And someone we havent seen named Rabbit Has a Sig. Navy Seal im guessing<br />
<br />
"When you play as "Rabbit" you carry a Sig. When you play as "Deuce" you carry a Glock. And when you are Dante Adams you carry the M9. These weapons can never be dropped, never run out of ammunition, and are an integral part of each character’s identity. The variety in these side arms is also intended to help give distinction and personality to each of the characters represented in "Neptune", "Wolfpack" and 1/75th Ranger"<br />
:I have two things to say about that. One, I'm happy I wont have to look at an M9 throughout the campaign. Two, I hope they allow you to pick which pistol you use in mp since it'd effectively wouldn't change the balance at all. Just allow more individualism to the players. Did I mention I'm really tired of seeing the M9 in my games?<br />
::Forgive Beretta if they've created one of the most successful pistols of all time, and it happens to be used by the U.S. military. So...I think either you should go design a new gun to replace it, or just live with it. Unless of course you want them to have the U.S. standard sidearm be an HK P30 just to be 'original'.<br />
<br />
:Like most games the handguns will have different powers even if they're the same caliber, I'm betting. At least in Multiplayer anyways. Because in the level up screen you can see a level up sidearm section. And I'm hopeing only pistol are sidearms. Unlike modern 2 which had Shotguns and Machine pistols, which unbalanced the game<br />
<br />
:You DO remember the first Modern Warfare where you can have TWO primary weapons on you, that's even worse. [[User:Excalibur01|Excalibur01]] 04:54, 6 August 2010 (UTC)<br />
::Actually, MoH gives you two primaries and your secondary. Which actually isn't as bad as most would think. Some operators use a shotgun and their AR, and I'm sure having an SMG, a pistol and an M4 wouldn't be too bad, since I did it once for a test of my webgear for a review. Also, it's possible they could just use the different pistol models as just that, models. Same stats, but different appearance. --[[User:1SAZ|1SAZ]] 05:05, 6 August 2010 (UTC)<br />
<br />
If you really think about it, having 2 Primaries on you, plus your sidearm is just too much. Maybe for a shotgun, but even then. You'd have 3 sets of reloads and it's already heavy on you. The only times An operator needs a shotgun alongside his rifle is that he needs to breach a door and no one else has a shotgun. [[User:Excalibur01|Excalibur01]] 05:23, 6 August 2010 (UTC)<br />
:I agree with ya about the having 3 different reloads, but depending on the weapons, the weight isn't so bad, or at least less noticeable. Anyway, it really could be worse. They could have you carrying two different types of rocket launchers and a machine gun like you can do in the Halo series. <br />
:At least they're making it so that you don't ditch a pistol two seconds into a level. I've always hated how any sidearm looses all use less than a minute into a game.--[[User:1SAZ|1SAZ]] 06:01, 6 August 2010 (UTC)<br />
<br />
Am I the only one here distressed by the ''unlimited ammo'' aspect of the sidearms? This game is getting to be more and more ridiculous as it is. [[User:Spartan198|Spartan198]] 10:26, 6 August 2010 (UTC)<br />
<br />
: Remember MW2 ? 400 rounds was total standard. And there isnt any true difference between ''unlimited'' and 400.<br />
<br />
I liked it back when you can keep your sidearm and just pick up another primary. Sure it's a bit unrealistic to be carrying the max ammo for that gun, but not as unrealistic as dropping your handgun for a shotgun [[User:Excalibur01|Excalibur01]] 14:40, 6 August 2010 (UTC)<br />
:''The setup that Army of Two had was kinda neat. One primary (usually an assault rifle), your sidearm (a handgun or machine pistol), and a special weapon, like a sniper rifle or launcher of some sort - the special weapon usually had the least amount of ammo available. I'd like to see that for a game like this, and frankly, it'd make a lot more sense (I know about Rainbow Six: Vegas, but I'm quite unimpressed with how that game flows to be honest with you). When going into heavy combat, I'd like to have some kind of quickly accessible sidearm for when the shit well and truly hits the fan. If my main weapon runs dry and I need to switch, the backup shouldn't be a long gun that's equally as...cumbersome to bear as the rifle was (MW2, I'm looking at you). As for unlimited ammo, well, that's a tough one for me. Sometimes I really like having that capability (such as in Splinter Cell: Conviction with their sidearms). Other times, well, it's nice to know that I can't just fire all willy-nilly and carefree, because then I'll be out of ammo. I think that it should be an unlockable bonus - like Saints Row 2 or Resident Evil 5. Give people the option to play with it on or off, if they choose. Just don't glitch it like CoD4 did. --[[User:Clutch|Clutch]] 22:00, 2 September 2010 (UTC)''<br />
<br />
Where was it shown you get two primarys? Pretty sure its one primary and sidearm. Ive never seen or read about that in this game.<br />
<br />
==Knife?==<br />
<br />
I watched the "Leave a Message" trailer recently. I think one of the Rangers had a Gerber LMF II knife attached to his MOLLE vest. I own this same knife which is why it caught my eye.<br />
:Maybe so, but we need to avoid putting knives down. Yes, the MW2 page as well as some others have knives, but I'm in favor of removing said knives from said pages entirely. The site is called Internet Movie '''Firearms''' Database for a reason. [[User:Spartan198|Spartan198]] 06:00, 4 August 2010 (UTC)<br />
I prefer it to have ALL weapons listed its interesting and gives more content.<br />
:''In that case, list it here in the discussion page when the game releases. A great example of this is the page for 2004's The Punisher. GM45 (I think it was him) took great care to screencap the variety of knives that movie had and list them there (among other things). But he left the main body of the page for the guns, which is why people come to this website.'' --[[User:Clutch|Clutch]] 22:03, 2 September 2010 (UTC)<br />
<br />
==beta release date?==<br />
<br />
When will 360 beta be out? I keep hearing within a week but have seen no announcements by the company.<br />
:http://twitter.com/medalofhonor<br />
:http://twitter.com/pottan<br />
<br />
Both links failed, and im getting pissed waiting, gives you high hopes for the games multiplayer when a short beta is this delayed......<br />
<br />
I heard somewhere they're going to run it after they fix the bugs from the PS3/PC Betas, after they're done, because it will allow them to find new problems and because it saves money. [[User:Alex T Snow|Alex T Snow]] 21:38, 11 July 2010 (UTC)<br />
<br />
==weapon balance==<br />
<br />
i just saw the 12 round beretta mentioned i think they did that for balance reasons. Another game too focused on fairness. God forbid you unlock a gun later on that just owns. <br />
<br />
-k9870<br />
<br />
Yeah its kind of annoying when its that balanced, at least you could pretend its the .40, but I wouldn't even know what to do with the Grach, its named the Tariq (which is something else) and has 12 rounds too, when its supposed to have 17. Wait, couldn't they both just have been 16 to be in between? If I WAS going to make an overly balanced system like this, I'd try to make it close, why take them both down to 12? [[User:Alex T Snow|Alex T Snow]] 19:38, 22 June 2010 (UTC)<br />
::Pretend it's the .40 too<br />
<br />
Haha too bad there isn't one... WAIT! If you really want to stretch it you could pretend its the compact MP-448, 12 rounds of 9x18mm lol :D [[User:Alex T Snow|Alex T Snow]] 03:02, 23 June 2010 (UTC)<br />
<br />
<br />
I hate when the do something like "the m4 has 20 power and 30 fire rate, the AK has 30 power and 20 fire rate, so there balanced. Then they go weapon x is more accurate than weapon y since its weaker and needs an advantage. I wish when you leveled up you had guns with good advantages that just own.<br />
<br />
-k9870<br />
<br />
I want a game that keeps the round in the chamber, keeps track of your extra mags (not the one big number bullshit), all the functions to be right, none of the guns to be set in a firing mode they're not in, the ability to switch modes to whatever that weapon has, the correct attachments (no AKs with ACOGs, or M14s and G3s with M203s), the correct animations for reloads, correct fire rates, correct mag capacities, correct zooms on scopes and no zoom on reflex sights/irons sights, its not really too much to ask I don't think. The only thing that would be arguable would be damage stuff does, but for the MOST part if you used the calibre measurement as the damage it would work (i.e. 5.56mm does about 22 damage, 7.62mm does 30, .50 does 50) it's not perfect but I at least want the guns with the same calibres to do the same damage... Rant done. [[User:Alex T Snow|Alex T Snow]] 22:38, 23 June 2010 (UTC)<br />
:There is a game for you, it's called ArmA. Mainstream arcadey FPS won't have all these features. But I agree at least counting bullet up the pipe would be nice touch. That always bugged me too. I have no idea why CoD games still doesn't have this. Anyway, ACOG (or any other weaver optic) on AK is not a problem via special mount. 203 on G3 and M14 is possible too.<br />
<br />
Oh believe me, I wouldn't need ALL that, I still play the mainstream FPSs, it would just be nice, I just kept going with the list ;) And I do know you can technically put an ACOG on an AK or a 203 on the M14 or G3, but it would be nice to see the things that are supposed to be there... there, like the HK79. The attachments thing certainly wouldn't be as important to me as the round in the chamber, and I don't think guns of the same calibre having the same damage would be too much, its not that would take any extra effort... [[User:Alex T Snow|Alex T Snow]] 05:19, 24 June 2010 (UTC)<br />
:Same caliber doesn't always do same damage when shot from different barrels. M16 and M4 is a good example. In case with M16 bullet tumble and fragment thus making more damage, but when the same ammo shot from M4 it does not.<br />
<br />
I knew that but didn't want to make my posts too long ;)That's fair, I meant more the stuff that doesn't make sense, like a 12 gauge that does more damage than another 12 gauge because it's pump action vs semi-auto, or like in Modern Warfare 2, which is the game I'm mostly complaning about, the F2000 has a 15.7" barrel and does 30 damage, while the TAR-21 has an 18.1" does 40, I know the idea of damage as a numerical system like this isn't realistic in a lot of ways, but it's the best anyone has been able to come up with so far, and I wouldn't think 2.4 inches of barrel would make that much of a difference. Put it this way, out of the 9 assault rifles in that game there are only 3 different damages, the 30, 40, and 55, keep in mind that the calibres here are 5.56, 7.62, and 7.62 NATO: the M4, ACR, and F2000 do 30, the FAMAS, SCAR, TAR-21, M16A4, and AK-47 do the same (lol what?) at 40, and the FAL does a whopping 55 (because its semi). But the single worst is the UMP and Super V, both .45s with a comparible barrel length, the UMP does 40 (again) and the the Super V does... 25. I know there should be differences but this makes NO SENSE. Sorry, I know this is the Medal Of Honor page, but everyone here seems smarter... [[User:Alex T Snow|Alex T Snow]] 07:34, 24 June 2010 (UTC)<br />
:It's not a simulator. They needed to differentiate gun's performance. Besides, most people playing it doesn't know shit which caliber it shoots. So probably it's better to just get over it. Try playing hardcore mode and weapon damage won't bother you so much.<br />
<br />
I know :) it doesn't really matter too much, it would just be nice, but I'm not expecting it though lol [[User:Alex T Snow|Alex T Snow]] 06:40, 25 June 2010 (UTC)<br />
<br />
seriously, no 1911 very disapointing. it might be outdated but Special Forces still use them. [[User:Dirtdiver6421|Dirtdiver6421]] 00:11, 7 July 2010 (UTC)<br />
<br />
Who said there won't be a 1911 in the final game? This isn't the final game. [[User:Alex T Snow|Alex T Snow]] 00:45, 7 July 2010 (UTC)<br />
i dont know. i just figured since its not on the page already they wouldnt have it. but i hope they do. its a great gun and is used by Spec Ops. [[User:Dirtdiver6421|Dirtdiver6421]] 00:46, 7 July 2010 (UTC)<br />
i think that all the comparisons come from MW2 because it has an overwhelming amount of flaws. for example- what has been previously stated. and does anyone else find it peculiar that all assault rifles lose the front sight when optics are attached? knowone would do that its stupid. what if there was a long battle and you ran out of battery on a dime, nope your dead now. and i kind of agree with the lack of a back sight because it takes away the point of the reflex being quick if you have to line 3 things to a target instead of the 1-2 or a normal rifle.<br />
<br />
==First Part==<br />
<br />
This game looks very promising in terms of realism and graphics compared to the other games. I'm excited to see that the game developers are working with REAL special forces operators. The game comes out in Fall 2010. CAN'T FREAKIN WAIT!!!!!!- ArmoredMason619<br />
<br />
I've always had a soft spot with this series. I really hope they knock it out of the park with this one. <br />
<br />
I'm guessing the guy on the front cover is a Green Beret?-- [[User:John Ryder|John Ryder]]<br />
<br />
:For some reason I though the guy on the front page was a PMC --[[User:AdAstra2009|AdAstra2009]] 05:28, 19 December 2009 (UTC)<br />
<br />
Na he is a Green Beret. That's the way they look when they are in a combat zone. They have to grow out a beard and dress like the civilians/insurgents in that particular area.-ArmoredMason619<br />
<br />
<br />
A World War II shooter series is switching to a modern setting? It'll never work.<br />
:Your kidding right...and sign your posts --[[User:AdAstra2009|AdAstra2009]] 23:25, 19 December 2009 (UTC)<br />
<br />
The graphics appear to be on par with ''[[America's Army 3]]'', though hopefully it'll have less problems and a better weapon selection. [[User:Orca1 9904|Orca1 9904]] 23:36, 19 December 2009 (UTC)<br />
<br />
The trailer had what looked like an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] variant fitted with an EOTech red dot sight, but I only saw it for a second looking down the sights in first-person mode so couldn't determine wether it was a standard SAW or specialized version like the Paratrooper or [[FN Minimi#FN Minimi SPW|SPW]]. [[User:Orca1 9904|Orca1 9904]] 23:42, 19 December 2009 (UTC)<br />
<br />
I added a screen of the M4A1 and the Minimi/SAw possibilty. --[[User:TheCrazyGunNut|TheCrazyGunNut]]<br />
<br />
Ah, cheap EA.. This is so obvious that they are doing this because of MW success. Won't buy just because of this fact.<br />
<br />
Or because WWII has been overdone and they wanted to do something else. --[[User:Crazycrankle|Crazycrankle]] 02:42, 17 January 2010 (UTC)<br />
<br />
20th century saw so many wars. They could pick any one. The most suitable would be Vietnam war. I can't recall many good games about this conflict. It could be about SF also.<br />
<br />
How about Vietcong? http://www.imfdb.org/index.php?title=Vietcong In my personal oppinion the best PC game from Vietnam conflict up to date. I know that the Vietcong wasn't perfect but other games usually wasted their potential (e.g. Conflict Vietnam, Men of Valor) ended as a low quality budget (first Shellshock 67 and many others) or as some crazy VC/NVA-zombie kill fest (recent Shellshock 2). <br />
<br />
I agree that there were many other "interesting" conflicts or suitable theathers for FPS games but "supply is influenced by demand". The "anti-terrorist" theme is actual and developers don't want to risk introducing a game that "nobody would want to play". Remember it's all about the money. Actually it's quite strange that if I look backwards I can't recall any good or partially realistic FPS from Afganistan or Iraq theatre - Modern Warefare, appart from other parts of the story, was set partialy in the Middle East but in some fictisious country (and that *** spoliler *** nuking of the whole Marine division *** spoiler *** was complete bullshit) and Modern Warefare 2 was about hunting down some crazy Russian ultranationalists (and *** spoiler *** one rouge American general *** spoiler *** that was bullshit as well). No offence to Call of Duty but I personally hope that Medal of Honor would not turn into such killfest of stupid AI NPC duchebags thrown in absolutely ridiculous waves into a single coridor where you have to kill more than 70 opponents on less than 100 square feet ...<br />
<br />
:::Wow, so doing something original is bullshit? I mean, come on; I'd rather shoot 70 guys in a single cooridor than simply go from cave to cave, shooting the occasional militant, or riding about in my vehicle until I hit a bomb and get ambushed. Generic examples I know, but put simply, fighting a military-trained, fully-equipped soldier is a lot more exciting than some fanatical militant using 30-year-old weapons. Heck, even America's Army created a fictional enemy for the US Army to fight.<br />
<br />
Judging by what I'm seeing in the trailer this is going to be far from any CoD style of modern warfare. This shit looks seriously hardcore in terms of trying to replicate some actual Iraq/Afghanistan gameplay. I guess only time will tell. Hopefully by then they fix the damn gas block thing. Fuck that pisses me off. These guys are working with tier 1 operators but they don't want to model the damn gun correctly. Anybody with even slight knowledge of an AR-15 platform would notice this error. It's a big frickin error.[[User:ShaDow XPS|ShaDow XPS]]<br />
<br />
:::"replicate actual Iraq/Afghanistan gameplay"? So coalition forces playing in a sandbox there? And duh, there is a gas-block, it's just too low-profile and you cannot see it.<br />
<br />
::::Even if the gas block isn't there, does it really matter? The average gamer probably doesn't know, or care, what a gas block is, let alone whether it's actually there or not; and the Medal of Honor series goes for what looks cool (such as the Flak Tower in Airborne), not what's realistic.<br />
<br />
Don't change the intent of my words. Let me rephrase :::"replicate some actual Iraq/Afghanistan fighting into gameplay." There happy? As well the use of a low profile gas block seems like an excuse. What are the chances that every M4 has a low profile gas block when there are attached optics?[[User:ShaDow XPS|ShaDow XPS]]<br />
:::Why not? It's a game about hi-speed low-drag tear1 omfgd3ltasealz special forces operators.<br />
::::That's ''Tier'' 1. And even a low-profile gas block would still be visible on the barrel where the standard FSP would be due to the length of the gas tube. [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
North American release date is October 12, 2010. Europe is October 15.-- [[User:John Ryder|John Ryder]]<br />
<br />
http://www.youtube.com/watch?v=hFpgNJZ8Fhc&playnext_from=TL&videos=vd-xeQ7FyHw<br />
^ At 0:56, 1:04, 1:16 you can see a stock, body, and barrel of a M14 EBR.<br />
At O:43 you can see what I believe to be some kind of M240.*EDIT: Mk 46 Mod 0* <br />
All along the trailer are M4s with optics and different accessories. -DeltaOp<br />
:Was the Mark 14 EBR even fielded yet in 2002? [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
- Nope. EBR was designed around that date - 2001/2002 but first units (mostly from Navy Seals) were issued this rifle later on in 2004. So it's probably another game inaccuracy.<br />
<br />
Who said it was set in 2002? And the gas block isn't removed for optics like in Call Of Duty, it's removed when the M203's flip up sight is on top, I'm thinking it's not to block that, not that I think it would block it, but that's when it's not there, not because of optics. EDIT: Wow my bad, it is set then, and I was thinking the M203 was an attachment, but its fixed on like in BFBC2, wow, I feel dumb lol. EDIT #2: I figured it out, the M16 removes the front sight for optics, but the M4 doesn't. Odd. [[User:Alex T Snow|Alex T Snow]] 08:01, 20 June 2010 (UTC)<br />
<br />
== Green Beret on cover ==<br />
It's ''Cowboy''! [http://gameinformer.com/b/news/archive/2009/12/03/news-bearded-guy-on-medal-of-honor-cover-is-real.aspx] [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
:Lmao. Oh i didnt think of that one. -[[User:The_Winchester|Winn]]<br />
<br />
Anyone think its kinda odd that the Rangers seem to be doing alot of the work. along with the Green Beret. Wouldnt Delta Force/Navy SEALs be doing most of the stuff?<br />
<br />
1st SFOD-D and Navy SEALs are, let's say, "equal" to Special Forces concerning their roles within US SOCOM. They are highly trained operators used for specific and "delicate" stuff. Rangers are more like muscless used for more "dirty" tasks. In reality, you would rather send a Special Forces A-Team to do cool things like - to recon the enemy airfield, to pin point potential high-value targets, to set observation post for calling CAS missions or to set sniping posts with 18B class operators with sniper rifles; while few C-130s packed with Ranger chalks would wait to "go-order" so they can jump in, do all the hard work and blow the enemy to pieces. Special Forces (Delta/SEALs etc.) are too valuable for such things. Even though, they are capable of kicking some serious ass, it is not practical to "mass" several A- or SEAL teams for a task, which bunch of Ranger squads could do better.[Ragnar]<br />
<br />
okay thats true, but i just dont see why there wouldnt be SOME Operators or SEALs, think about this. Rangers are like the backbone of USSOCOM, Green Berets, are trained in Reconaissance, but if u want to kick some serious Taliban ass, u send in Operators or SEALs, because they excel at kickin' the door down, and opening up some whoop-ass. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:40, 15 June 2010 (UTC)<br />
:Who is the "Operators"?<br />
::Delta "Operators". [[User:Pz.Abt.100|Pz.Abt.100]] 22:40, 20 June 2010 (UTC)<br />
<br />
but really, i no Delta is more of a mission specific unit, but seriously what is America's best military asset? 1stSFOD-D. why? because they have close to 500 Operators, the best in the world. and officially they dont exist. political bull shit in the way, no problemo. they dont exist. its denieble if you send them in.[[Special:Contributions/71.194.219.9|71.194.219.9]] 19:03, 28 June 2010 (UTC)<br />
<br />
== Guns revealed in multi-player demo at E3 ==<br />
(These are just what I could spot while watching it on TV)<br />
*Beretta 92FS/M9 (not a 92SB like in CoD, had the squared-off trigger guard)<br />
*Pump-action shotgun I couldn't identify (they only showed it from the back)<br />
*Bolt-action sniper rifle, presumably a Remington M24 (only saw it from the back and right side as the player was working the bolt)<br />
*Not actually a new gun, but the M4A1 also had a low-profile front BUIS mounted on the RIS is some scenes<br />
[[User:Spartan198|Spartan198]] 22:22, 14 June 2010 (UTC)<br />
<br />
If you check the kill feed immediately after the kill with the sniper rifle, the identifies the unknown rifle as a Sako M57. --[[User:HashiriyaR32|HashiriyaR32]] 16:25, 15 June 2010 (UTC)<br />
<br />
I found some footage: http://videos.pcgames.de/v/MuuqC3iXMpw/Medal-of-Honor/Multiplayer-Gameplay-E3-2010/ (the shotgun is a TOZ-194)<br />
<br />
More confirmed weapons. I recommend you keep your eye to the left of the screen, below the radar, to see some weapons we have missed while watching the video.<br />
<br />
RPK-Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
RPG 7-In-game footage<br />
<br />
AK-47-Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
AT-4 (I think by the ingame footage)<br />
<br />
M9- From ingame footage <br />
<br />
SVD Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M249 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
TT-30 Seen ingame<br />
<br />
MP7A1 This one was very hard to see (Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M-21 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
870MCS Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M60 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
<br />
== List ==<br />
I'm gonna put all the ones I've seen down, so we've got one big list (this is all from the 11 minute long multiplayer video, both seen on screen and on the killfeed) If the names are given (killfeed ones) I'm writing them exactly as they are named in game. For the ones that aren't named I'll name them what they are.<br />
<br />
M16<br />
<br />
M203<br />
<br />
AK-47<br />
<br />
GP-30<br />
<br />
M249<br />
<br />
PKM<br />
<br />
M4<br />
<br />
AKS-74u<br />
<br />
870MCS<br />
<br />
TOZ-194<br />
<br />
AT4<br />
<br />
RPG-7<br />
<br />
M21<br />
<br />
SVD (NOTE: Has a straight .308 magazine)<br />
<br />
M24<br />
<br />
SV-98<br />
<br />
M9<br />
<br />
MP-443 (NOTE: Appears as the Tariq, which I thought that was an Iraqi-made Beretta clone...)<br />
<br />
(From here down is not in the Beta)<br />
<br />
RPK<br />
<br />
MP7A1<br />
<br />
M240<br />
<br />
M60<br />
<br />
M14 EBR (Seen in other videos. It is NOT the same as the M21 like it is in certain other games, the M21 has a normal M21 type body and stock, BOTH are in this.) [[User:Alex T Snow|Alex T Snow]] 04:40, 18 June 2010 (UTC)<br />
<br />
<br />
==Spliting into sections ==<br />
Wont it make sence to make two sections ? One with MP´s guns and one with SP´s guns. I think it will - because they dont use same engine, so guns can be different.<br />
<br />
Why would the single player and multiplayer use different engines? That makes no sense. It would make the modelers have to model everything twice, and take up twice as much space on disc. No. We're not going to do that.-protoAuthor 19:35, 20 June 2010 (UTC)<br />
<br />
: It '''USES''' different engines. MP is running on frostbite, and SP is running on UT3 one.<br />
<br />
Not sure if i'm doing this right, but yes it uses different engines, and the modelers do not have to model everything twice, they can easily import it from a common format to both engine's formats, PSK Mesh (or something) for UT3, and a new version of bundledmesh contained in RES files for frostbite. You don't have to model it twice, you just export within both engines.<br />
<br />
:It still makes no sense to split up the page. But thank you for enlightening me to something that still makes no sense to me. Why would they do that?-protoAuthor 16:54, 26 June 2010 (UTC)<br />
<br />
The only reason i could possibly see would be to make a comparable multiplayer experience for BFBC2 players, And they might have already started building singleplayer on the unreal engine, which most if not all of the previous MoH games used. In my opinion, it shouldn't be split either, means some firearms would be listed twice. btw this isn't the original poster, this is the guy from the post before proto's last.<br />
<br />
: Ok than. It doesnt have to be split, but there should be atlest writed to each screenshot " This is from Multiplayer/ Singleplayer". And just one little '''BTW''': They modelled it twice. As you can see, M4 or MK46 '''''HAVE''''' different models.<br />
<br />
That's because the M4 and Mk. 46 are different guns, silly.-protoAuthor 04:00, 1 July 2010 (UTC)<br />
<br />
:Heh. I mean that M4 looks different in SP and MP. Same with Mk.46<br />
<br />
They do look different but I think its just because one sets from that first trailer a while ago, game's graphics always get better as develpment keeps going, but you might be right to, I was just throwing that out there. [[User:Alex T Snow|Alex T Snow]] 08:00, 1 July 2010 (UTC)<br />
<br />
== LMG Special Weapons ==<br />
<br />
In the sniper class you get C4, in the special ops class you get a rocket, and with an assault rifle in the rifleman class you get a launcher... so what do you get if you equip an LMG? [[User:Alex T Snow|Alex T Snow]] 09:56, 21 June 2010 (UTC)<br />
<br />
more ammo?<br />
<br />
:Absolutely nothing. You have 2 spare 150 round mags (in the beta, with the PK).<br />
::You have self-destruct vest.<br />
<br />
Is that a joke or can you actually be a suicide bomber, cause what would the American gunners get? [[User:Alex T Snow|Alex T Snow]] 21:14, 21 June 2010 (UTC)<br />
:C4<br />
<br />
It is then? Okay cool, I figured but I wasn't sure, I can't check because the 360 beta was delayed :( [[User:Alex T Snow|Alex T Snow]] 19:37, 22 June 2010 (UTC)<br />
== Best of 3 shooters? ==<br />
<br />
I have to say, out of the 3 FPS games that will be coming out in Q4 (this one, Spec Ops: The Line, and CoD: Black Ops), I am looking forward to Medal of Honor the most. From what I've seen about the other two, they look like they're filled with sensationalist b.s. . -Any Mouse<br />
<br />
:MoH looks WAY to much like Bad Company 2, and I think it's EAs fault. They want to capitalize on the modern warfare craze so much, they're using another popular series to boost sales. To be honest, MOH looks like BC2 with Taliban, and I'll most likely not be getting it. [[User:M14fanboy|M14fanboy]]<br />
<br />
Medal of honor is not going to be way too much like BC2 because the gameplay will be much more tactical and realistic. Like real modern warfare.<br />
<br />
:Says you man. Face it, it's going to be bought by the same type of people who buy MW2 and BC2, mostly idiot kids ranging from 10 to 15 who just wanna get four man sprays and noob tubes across the map. This is a console FPS that can be bought by anyone, and has nothing to offer that will make it overly unique, so it will end up like MW2 and BC2, noob weapons will arise, and it will just be another chaotic FPS. [[User:M14fanboy|M14fanboy]]<br />
:You got a point there.<br />
<br />
Spec Ops: the Line is a third person shooter, not an FPS.<br />
<br />
Sorry, my bad. I thought it was one of those deals like Fallout 3 where you could switch from first-to-third-person and back -Any Mouse<br />
<br />
== Animations ==<br />
<br />
I know this is off-topic, but am I the only one bothered by the way your character moves? If a gun is bouncing around in your hands while you move like that, there's gotta be something wrong...<br />
<br />
I think that only happens in multiplayer due to it being a different engine, but yeah it is weird<br />
<br />
I was really psyched about the game untill i found out it was made by the people who made BF-BD2. you said it was a different engine. does that mean that it will be different creators or what? [[User:Dirtdiver6421|Dirtdiver6421]] 17:04, 2 August 2010 (UTC)<br />
<br />
Mp is made by BC2 (''not BD2'' ) creators - DICE. So it means only good part on that game will be SP - developed by EA on UT3 engine.<br />
<br />
== Full Auto M16A4 ==<br />
<br />
Wouldn't having an M16A4 on full auto make it a C7A1? I know there are a few other differences, but they're all internal, it's the only difference visible in some way. [[User:Alex T Snow|Alex T Snow]] 18:23, 27 June 2010 (UTC)<br />
<br />
:Well I would have said M16A3, but those didn't have rails. So yes, the only M16 variant that has an RIS system and goes full-auto is the C7A2, so indeed this new game uses a C7. [[User:M14fanboy|M14fanboy]]<br />
<br />
::M16A4 with FA lower - what could be easier<br />
<br />
:Personally, I wouldn't call "full-auto" M16A4 a C7A2. C7A2 has some, more or less significant, differences - e.g. ambidextrous fire selector or retractable stock. Plus Canadian military did not use full length RIS systems (e.g. like King Arms M5 on M16A4) on their C7s. Full-auto M16A4 is just another game-developer inaccuracy created by lack of knowledge about firearms. Unfortunately, it's a trend in nowadays mainstream FPS like Modern Warfare or Battlefield Bad Company. Game developers just give a sh*t about this stuff. 13-year-old kids screaming and b*tching in multiplayer would not notice the difference. [Ragnar]<br />
:: 3-burst is for nubs that can't cut it by themselves.<br />
<br />
::The M5 RAS on the M16A4 is made by KAC, not King Arms. [[User:Spartan198|Spartan198]] 11:33, 28 June 2010 (UTC)<br />
<br />
Of course I realize that having it full auto is just a screw up, like in most movies, and I'm not talking about the C7A2, with the green furniture and ambi controls, I meant the C7A1, which is the same in terms of appearance. Here's one without an ELCAN, because I know someone will complain about that:<br />
http://upload.wikimedia.org/wikipedia/commons/archive/7/76/20080716042205!C7A1_with_IronSights.JPG<br />
Oh and you can put the KAC Rails on any M16-length AR, so that's not really an issue, some of the C7A1s (like the one pictured) had them put on before the C7A2 was introduced with the TRIAD. [[User:Alex T Snow|Alex T Snow]] 18:22, 28 June 2010 (UTC)<br />
<br />
:It could be a C7, but really, it's just EA's lack of knowledge about weapons, cause full auto is what every assault rifle shoots, right? Man, games like Call of Duty 4 tried their best to keep weapons accurate, now it's all about tacticool weapons that fire full auto and have cool sights and nice finishes. [[User:M14fanboy|M14fanboy]]<br />
<br />
Yeah I know, and guns don't need to be re-chambered after they run empty too :p in this and Bad Company 2, it's kind of distracting when I'm playing to be honest, well, I've gotten used to it a little more by now. Okay what I don't get is why can't it be listed as a C7A1? Or at least mentioned... If there was an gun listed as an M4 (not A1) and it was firing full auto you guys would have no problem saying it's actually an M4A1, or an AK-47 is really an AKM, so why can't the M16 really be a C7? I realize it's just a mistake on the developer's part, but that doesn't stop us pointing out the other ones... [[User:Alex T Snow|Alex T Snow]] 16:56, 2 July 2010 (UTC)<br />
<br />
:I think it would be a good idea if we mentioned that in reality, this would class it as a C7A1 etc. [[User:Hoot471|Hoot471]] 18:26, 2 July 2010 (UTC)<br />
<br />
Has there even ever been any instances of a burst-firing M4 used in any movie or video game? At any rate, I think just noting that it's inaccurately portrayed as full auto is enough. [[User:Spartan198|Spartan198]] 20:43, 3 July 2010 (UTC)<br />
<br />
:Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto! But yeah, just classify the M16 in MOH as a C7A1, cause in reality that's what it is. [[User:M14fanboy|M14fanboy]]<br />
<br />
::http://forum.ea.com/eaforum/posts/list/1009334.page<br />
Best 5 minutes of my life reading this! [[User:Hoot471|Hoot471]] 20:01, 4 July 2010 (UTC)<br />
<br />
''Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto!'' - Believe it or not, 4-position selectors for AR-15 type rifles exist. There should be a link to the patent in the Season 2 discussion. --[[User:HashiriyaR32|HashiriyaR32]] 22:44, 4 July 2010 (UTC)<br />
<br />
The so-called "Green Berets" on that show were idiot actors who didn't do their research, so I don't really give a crap about what they say. The M4A1 as used by the US military is safe/semi/auto, no burst. 4-pos selectors may exist, but the US military does not use them. That also wasn't an answer my question. ''Have there ever been any instances of a burst-firing M4 used in any movie or video game?'' By "burst-firing M4", I mean the M4 with M16A2/A4 trigger group as issued en mass to regular US Army troops. [[User:Spartan198|Spartan198]] 07:01, 5 July 2010 (UTC)<br />
<br />
I only know of two games that have M4s with the A2/A4 trigger group. There's one of the Call of Duty Modern Warfare games for the Nintendo DS, and then there's the Battlefield 2 mod [[Project Reality]], where it features both burst-firing M4s for the Americans and full-auto M4A1s for the Israelis.--[[User:HashiriyaR32|HashiriyaR32]] 16:58, 5 July 2010 (UTC)<br />
<br />
:Thank you, that ''did'' answer my question. Also, lol @the thread on EA Forums. That was a pretty entertaining read. Though I quite disagree with the guy who claims you can't know anything about an M16 or other firearm without having handled or used one. I've never handled an M16, but I still know the difference between an A1, A2, A3, and A4. Good thing I quit bothering with that place within the first few days I registered, otherwise I'd probably be ankle-deep in that ****storm. XD [[User:Spartan198|Spartan198]] 22:52, 5 July 2010 (UTC)<br />
:::To Hoot471, that forum nearly gave me a headsplosion, how can people be so unbelievably ignorant and stupid?! - [[User:Gunmaster45|Gunmaster45]]<br />
<br />
== Hi-Def MP videos ==<br />
<br />
You guys might want to check this out: On YouTube, there's someone by the name of deluxe345 who has Hi-Definition videos from the Medal of Honor multiplayer (there are 3 or 4). Also, in one of these videos, I spotted an M224 mortar in the killfeed.<br />
<br />
==360 Beta?==<br />
Alright, does anyone on Earth have a clue when the 360 beta for this comes out!? PS3 and PC went up June 21st, and yet 360 is still delayed, anyone got a clue? [[User:M14fanboy|M14fanboy]]<br />
<br />
I got deployed for deepwater horizon so no vid games till september. I seriously wish that the release had been on time, I could have played it.<br />
<br />
==Clip/Magazine==<br />
A frivolous debate, but why oh why must they call the magazines "clips" in the game? Yuck. - [[User:Gunmaster45|Gunmaster45]]<br />
:I don't know why, but the same error happened in an episode in Lois & Clark. They probably got confused with clips and magazines since that they are both similar. - [[User:Kenny99|Kenny99]] 19:02, 18 July 2010 (UTC)<br />
<br />
There is nothing similar between a clip and a magazine. A Magazine is a block that stores the bullets, a clip is a strip of metal that holds the bullets that are then FED into a Magazine. [[User:Excalibur01|Excalibur01]] 01:44, 19 July 2010 (UTC)<br />
<br />
They could have said the slang term "mag" though.<br />
<br />
=="The Catalyst" Linkin Park song trailer==<br />
<br />
Well, there gave been some new guns spotted and i already identified few of them. But can someone help me with this ?<br />
[[Image:MOHUNKNOWNGUN.JPG|500px|thumb|center|]]<br />
<br />
Magazine seems to wide and big for 5.56. I truly need help with this.<br />
<br />
Could it be the 417 ?<br />
<br />
:Why is it that people immediatly assume a HK 416 or a HK 417 when it comes to this kind of thing? People apparently have never heard of a AR 10 before.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:41, 27 August 2010 (UTC)<br />
<br />
I'm pretty sure the MP5 is shown at one point in the trailer. I'd have to look at the trailer again to find the exact point, but I'll update when I do find the time stamp. Lets hope we see the MP5 in multiplayer as well as the campaign if my spot is correct. Also, I'm pretty sure the picture shown above is just the M4A1, but I'm not 100%. --[[User:1SAZ|1SAZ]] 22:33, 1 August 2010 (UTC)<br />
1:30 seconds in, on the operator's chest. I am pretty sure that's an MP5A3 or A5. Can anyone confirm? --[[User:1SAZ|1SAZ]] 23:22, 1 August 2010 (UTC)<br />
:That's M4 or might be h&k 416. Clip is just taped. Also, all this specop theme became too popularized after MW1. Don't like.<br />
::It's called a Magazine or Mag. Don't like [[User:Excalibur01|Excalibur01]] 20:01, 3 August 2010 (UTC)<br />
:::After re-watching the video for the 17th or so time, the weapon I thought was the MP5 was just an MP7 that blended a little too well into the vest. That said, I did notice that one of the Rangers in the trailer was using an Aimpoint M68 (Comp M2) sight on his M4A1. Possibly another sight option? Who knows. I just know I'm excited for this game.<br />
<br />
It's an M4 kitted out with an EOTech 552, KAC Free-Float RAS, PEQ-2A, and KAC broomstick. [[User:Spartan198|Spartan198]] 05:52, 4 August 2010 (UTC)<br />
<br />
==Unimpressed....==<br />
<br />
Anybody else feel unimpressed looking at this game? I mean, nothing about it really stands out to me. The firearm selection is trite and cliche, the modern military tacticool spec ops motif has been done far too much, and so has the idea of weapon customization. Honestly, when I saw this game I just kinda yawned and moved on. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:22, 4 August 2010 (UTC)<br />
: About that firearms choose : So you would give terrorists XM8´s, just because its cliche in video games ? No. So why not give them weapons they use in real ?<br />
: No I wouldn't, unless a terrorist militia could plausibly get it hand's on a bunch of HK weapons. I'm just sort of sick of seeing the same stuff over and over and over. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:15, 6 August 2010 (UTC)<br />
<br />
:I actually see this as a good change from Modern Warfare and Bad Company rather than yet another tacticool game. Sure, most of it has been done, but so has most other games. At least its not YET another World War 2 sim.--[[User:1SAZ|1SAZ]] 20:41, 4 August 2010 (UTC) <br />
<br />
But see, that's the whole thing. Instead of "yet another WW2 sim," it's become "yet another Spec Ops shooter." And for the record, I liked Bad Company, and I don't see how this will be any different. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:30, 4 August 2010 (UTC)<br />
<br />
I am truly impressed with this game. Lets talk about it as MW2 on steroids : <br />
<br />
:'''Much more realistic''' ('' Cmon, Russians with tavors and milita with tactical AK´s ?'' )<br />
<br />
:'''Much better atmosphere''' ( ''That attempt to make everything cool just failed. Also enviroment wasnt the best seriously'' )<br />
<br />
:'''Better Gameplay''' ( ''It probably wont be just about shooting thousands of enemy troops. Also helicopter. Probably even some AI will be included ?'' )<br />
<br />
Then I better get this for my 360 then PC, cause the graphics are just as high as BC 2 so it'll mess with my PC. The Multiplayer was designed by the same guys who did Bad Company, so we see a lot of their handy work. [[User:Excalibur01|Excalibur01]] 05:42, 5 August 2010 (UTC)<br />
<br />
Well, comparing ANYTHING to MW2 instantly makes it better. And if what excalibur says is true, then I'm inclined to go with what everybody else has been saying and write it off as Bad Company 2 with Taliban. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:07, 5 August 2010 (UTC)<br />
: We are talking about SP. MP will be BC2 clone ( ''Yeah. Same people are doing it, why not then ?'' ).. But SP will be better :P<br />
<br />
Heavily looking forward to SP. MP might as well be called "Call of Duty: Bad Company 8".<br />
<br />
Oh yeah, I'd certainly be willing to try the single player if it looks any good. Not sure if I'd pay full release price for it though, I'll probably go out and buy it later on when it gets down to like 40 bucks. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:27, 5 August 2010 (UTC)<br />
<br />
I just find it odd that they'd get a completely different group to do the multiplayer and when you look at the multiplayer, it feels like MW2 but with a different game engine. The point and level up system is essentially the same, but the classes are almost the same from Bad Company. [[User:Excalibur01|Excalibur01]] 02:29, 6 August 2010 (UTC)<br />
<br />
To be honest, I had high hopes for this game, but with the "Catalyst" trailer (overly dramatic acting plus ear-bleeding Linkin Park= FAIL), it just looks like something else that fanboys will be able to wax their carrots to. Ain't no way in hell I'm shelling out $60 just to hear some USI-infested teenager (whose gamertag is [USMC]"xxSwaggaSniperxx" or something else that sounds mall ninja-ish) cuss me out after I've killed him twice in a row.[[Special:Contributions/74.192.58.206|74.192.58.206]]<br />
<br />
I watched said trailer and completely gave up on this game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:12, 6 August 2010 (UTC)<br />
<br />
Yeah. After this, we're gonna hear a bunch of kids running around yelling "yaaah I am teh Tier 1!" Methinks that some top dog at EA got a boner after reading Sean Naylor's ''Not a Good Day to Die'' and got the idea to rehash a great book and dumb it down into a cheap vidya game.[[Special:Contributions/74.192.58.206|74.192.58.206]] 22:50, 10 August 2010 (UTC)<br />
<br />
Everyone, this is a video game. Nobody cares how realistic or how the story is, if you can shoot thing and take control of an over exaggeration of our armed forces, then people will buy it no matter what; it sells.<br />
<br />
We care! Unrealistic video games do not bother us, but a video game that is suppose to be realistic and ends up not being realistic does bother us. This is IMFDB, we are suppose to judge how realistic weapons are in media. The SkinnyWhiteGuy from the RE: Extinction discussion.<br />
<br />
== Dragunov ==<br />
Where did it come from that the NDM-86 is in 7.62x51mm? [[User:Spartan198|Spartan198]] 10:16, 5 August 2010 (UTC)<br />
: Oh, wait, what ?<br />
::Look at the mag in the weapon selection screen shot. It's clearly not the Dragunov's standard mag and a straight 7.62x51mm mag. I agree with whoever did the change that it's the NDM-86. --[[User:1SAZ|1SAZ]] 13:16, 5 August 2010 (UTC)<br />
:::Well, i have done it. And it doesnt have anything to do with 7.62x51, its actually standart .308 winchester. --[[User:Werc|Werc]] 14:22, 5 August 2010 (UTC)<br />
::::Last I checked, the .308 was the civilian version of the 7.62 NATO. So in other words, it's the same round for the purposes of this discussion. Don't mean to sound rude or anything, just something to think about. --[[User:1SAZ|1SAZ]] 14:32, 5 August 2010 (UTC)<br />
::::: ( ''Wow, so many "''':'''" symbols'' ) Well, .308 is more powerfull i think. But whatever - Im glad someone agrees that NDM-86 is there. --[[User:Werc|Werc]] 14:37, 5 August 2010 (UTC)<br />
::::::It's the same basic round, 7.62 NATO is just loaded to a higher pressure than civilian .308, I think. But I now see what you mean about the mag. [[User:Spartan198|Spartan198]] 10:35, 6 August 2010 (UTC)<br />
<br />
Speaking of Soviet-bloc weapons, whoever labeled the AK-47 as a "Type 56" may want to check the picture where the player is looking down the sights (Hint: the front sight is not fully enclosed)<br />
: I just renamed SVD. Type 56 is someone else´s job. --[[User:Werc|Werc]] 17:16, 15 August 2010 (UTC)<br />
<br />
Why is the AK labeled a Type 56? it has a open sight and no pig-sticker. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:49, 17 August 2010 (UTC)<br />
<br />
Reverted it back to AK-47. I'd like to hear the explanation as to why it was changed in the first place. --[[User:HashiriyaR32|HashiriyaR32]] 03:59, 18 August 2010 (UTC)<br />
<br />
Granted there are lots of Type 56 rifles in the middle east because of the CIA, but this gun just isn't.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:25, 27 August 2010 (UTC)<br />
<br />
==Ugh...==<br />
<br />
http://www.msnbc.msn.com/id/38740099/ns/technology_and_science-games/<br />
<br />
words cannot describe how incredibly stupid I think this is. Nobody makes a big fuss when the Taliban is put in a movie, but the SECOND people even THINK of putting it in a VIDEO GAME... I admit, I do see how people could take this the wrong way, but seriously... it's just a game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:48, 17 August 2010 (UTC)<br />
<br />
We have 'American soldiers' dying in games like Modern Warfare 2 and BC2, but no one raises a fuss. Deal with it, news outlets. [[User:BeardedHoplite|BeardedHoplite]] 20:38, 17 August 2010 (UTC)<br />
<br />
God forbid our enemy get slandered in a video game!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 17 August 2010 (UTC)<br />
<br />
thats more political bull shit. i dont know a person in america who likes the taliban. its a game. playing as the taliban doesnt mean you like their "self-righteous" and stupid anti-american ideas. thats like saying because your playing as Spetznaz in MW2 that your being insensitive. people care when you play as talibans. but dont even mention "No Russian" [[User:Dirtdiver 6421|Dirtdiver 6421]] 20:54, 17 August 2010 (UTC)<br />
<br />
Wait, they don't make bad press articles about Grand Theft Auto 4 when that came out and sold millions, but when it comes to a game based on real soldiers, games have crossed the line? [[User:Excalibur01|Excalibur01]] 05:46, 18 August 2010 (UTC)<br />
<br />
It gets worse than that on this side of the water; the British Defence Secretary has called for the game to be '''banned'''.<br />
[http://uk.news.yahoo.com/21/20100822/ttc-fox-urges-ban-on-taliban-video-game-e1d36ba.html Seriously.]<br />
[[User:The Wierd It|The Wierd It]] 08:42, 23 August 2010 (UTC)<br />
<br />
'''JESUS''' Didnt you play as insurgent in MW ? Didnt you control nazi plane in all those WW flying simulators ? They are crazy. Right now, im glad that politicans are stupid in my country. Seriously, they dont even know about some MoH.<br />
<br />
It's shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands.<br />
<br />
^^ No kidding? Same with the Nazis, and yet it's perfectly ok to play as them. There's nothing I hate more than double fucking standards. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:31, 23 August 2010 (UTC)<br />
<br />
"I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product." <br />
Let's get something straight here. I have played as Russian Spetsnaz, killing American and British soldiers. I have played as Japanese soldiers, killing American infantry. I have played as THE NAZIS, for god's sake, who not only killed Americans and British soldiers but also took part in the wholesale slaughter of the Jewish people. I have played as a Russian terrorist and mowed down an AIRPORT full of defenseless people, I have played as a drug dealing criminal with the option to kill innocents, a hitman with the option to brutally kill my targets, and yet if I get the option to play as a bunch of fucking towelheads, the game is an affront to humanity and needs to be BANNED? People need to wake the fuck up. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:26, 23 August 2010 (UTC)<br />
<br />
It is beginning to smack of controversy for controversy's sake. [[User:The Wierd It|The Wierd It]] 20:41, 23 August 2010 (UTC)<br />
<br />
And now it's made its way across the pond: [http://xbox360.ign.com/articles/111/1117837p1.html] --[[User:Funkychinaman|funkychinaman]] 21:29, 2 September 2010 (UTC)<br />
<br />
== CONFIRMED new Weapons? ==<br />
<br />
This Gameplay is from Gamescom 2010. This footage confirms the F2000 , the P90 , And others (pleae watch the killfeed, VERY Closely to see the names<br />
<br />
http://www.gamepro.com/video/gameplay/146685/medal-of-honor-gc2010-cam-gameplay/<br />
<br />
I got two screens, one confirming weapon customization (Thankgod maybe no Gl's on all assault rifles :'] ) and one of the F2000 WITH Correct Grenade Launcher fitting (Removed handgaurd for placement)<br />
I will post more screens when i get them! I need Embedding help so if i post the links is that ok?<br />
<br />
http://i33.tinypic.com/359zs06.png<br />
&<br />
http://i34.tinypic.com/e5fogo.png<br />
[[User:WhatARandomer|WhatARandomer]] 08:55, 19 August 2010 (UTC)<br />
<br />
In the killfeed, there is two weapons tht are unknown to most people one is called Axe (whether we get Custom Melee weapons is uncertain) and the other is HG No full name just an abbrieviation of HG.<br />
<br />
I recall someone mentioning that the axe was the Taliban's equivalent of the knife for multiplayer. --[[User:HashiriyaR32|HashiriyaR32]] 19:03, 19 August 2010 (UTC)<br />
<br />
Oh yeah, the dirks use a hachet instead of a knife in the beta, kinda funny. [[User:BeardedHoplite|BeardedHoplite]] 21:01, 27 August 2010 (UTC)<br />
<br />
<br />
HG could be short for hand granade<br />
<br />
Hmm could be, but I think Grenades on the killfeed appear as either GRENADE or an explosion/grenade symbol, ill rewatch the video(s) and look for any indication that HG is something other than a Hand Grenade [[User:WhatARandomer|WhatARandomer]] 12:50, 25 August 2010 (UTC)<br />
<br />
Updated the page with weapons seen in the new MP trailer. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 27 August 2010 (UTC)<br />
<br />
==Games in Steven Speilberg category?==<br />
Should we put all of the MoH games into the Steven Speilberg category as he's the creator of the series? - [[User:Kenny99|Kenny99]] 23:11, 26 August 2010 (UTC)<br />
<br />
Well are there any credits for Speilberg having a hand in THIS Medal of Honor game? [[User:Excalibur01|Excalibur01]] 20:09, 30 August 2010 (UTC)<br />
<br />
:Wikipedia just says that he's the creator of the series, not a designer of the series. - [[User:Kenny99|Kenny99]] 21:19, 30 August 2010 (UTC)<br />
<br />
Sure, but did he have a hand in this one? Just because he created the series, doesn't mean he's been behind the entire series up to now. [[User:Excalibur01|Excalibur01]] 02:18, 31 August 2010 (UTC)<br />
<br />
==Graphical Engine for the game==<br />
I was watching a video on Medal of Honor and it stated that the single-player campaign is using the Unreal 3 Engine and the multiplayer will be using the Frostbite Engine (made famous by Bad Company). Just thought you guys would like to know! [[User:SeanWolf]]<br />
<br />
This doesn't make sense. Why make the singleplayer with one engine and use a completely different engine for multiplayer? [[User:Excalibur01|Excalibur01]] 02:21, 31 August 2010 (UTC)<br />
<br />
:Old news, buddy. Maybe you should change your username to SeanSlowpoke. I keed, but not much.-protoAuthor 02:23, 31 August 2010 (UTC)<br />
:Hey dont blame me..i just found out about that when i was watching a video about the game. Plus, i usually dont hear about video game news until the day after, so yeah. But still, yeah it doesnt make sense to use two different graphical engines for the game but who knows... [[User:SeanWolf]]<br />
<br />
The reason for this is EA: LA are incharge of Singleplayer, and DICE are incharge of multiplayer, both using engines they're familiar with. [[User:WhatARandomer|WhatARandomer]] 08:05, 31 August 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Medal_of_Honor_(2010)&diff=322952Talk:Medal of Honor (2010)2010-09-02T22:00:27Z<p>Clutch: /* New Sidearms confirmed! */</p>
<hr />
<div>==New Sidearms confirmed!==<br />
New article reviled.<br />
<br />
SF has a Glock.<br />
Ranger has the M9.<br />
And someone we havent seen named Rabbit Has a Sig. Navy Seal im guessing<br />
<br />
"When you play as "Rabbit" you carry a Sig. When you play as "Deuce" you carry a Glock. And when you are Dante Adams you carry the M9. These weapons can never be dropped, never run out of ammunition, and are an integral part of each character’s identity. The variety in these side arms is also intended to help give distinction and personality to each of the characters represented in "Neptune", "Wolfpack" and 1/75th Ranger"<br />
:I have two things to say about that. One, I'm happy I wont have to look at an M9 throughout the campaign. Two, I hope they allow you to pick which pistol you use in mp since it'd effectively wouldn't change the balance at all. Just allow more individualism to the players. Did I mention I'm really tired of seeing the M9 in my games?<br />
::Forgive Beretta if they've created one of the most successful pistols of all time, and it happens to be used by the U.S. military. So...I think either you should go design a new gun to replace it, or just live with it. Unless of course you want them to have the U.S. standard sidearm be an HK P30 just to be 'original'.<br />
<br />
:Like most games the handguns will have different powers even if they're the same caliber, I'm betting. At least in Multiplayer anyways. Because in the level up screen you can see a level up sidearm section. And I'm hopeing only pistol are sidearms. Unlike modern 2 which had Shotguns and Machine pistols, which unbalanced the game<br />
<br />
:You DO remember the first Modern Warfare where you can have TWO primary weapons on you, that's even worse. [[User:Excalibur01|Excalibur01]] 04:54, 6 August 2010 (UTC)<br />
::Actually, MoH gives you two primaries and your secondary. Which actually isn't as bad as most would think. Some operators use a shotgun and their AR, and I'm sure having an SMG, a pistol and an M4 wouldn't be too bad, since I did it once for a test of my webgear for a review. Also, it's possible they could just use the different pistol models as just that, models. Same stats, but different appearance. --[[User:1SAZ|1SAZ]] 05:05, 6 August 2010 (UTC)<br />
<br />
If you really think about it, having 2 Primaries on you, plus your sidearm is just too much. Maybe for a shotgun, but even then. You'd have 3 sets of reloads and it's already heavy on you. The only times An operator needs a shotgun alongside his rifle is that he needs to breach a door and no one else has a shotgun. [[User:Excalibur01|Excalibur01]] 05:23, 6 August 2010 (UTC)<br />
:I agree with ya about the having 3 different reloads, but depending on the weapons, the weight isn't so bad, or at least less noticeable. Anyway, it really could be worse. They could have you carrying two different types of rocket launchers and a machine gun like you can do in the Halo series. <br />
:At least they're making it so that you don't ditch a pistol two seconds into a level. I've always hated how any sidearm looses all use less than a minute into a game.--[[User:1SAZ|1SAZ]] 06:01, 6 August 2010 (UTC)<br />
<br />
Am I the only one here distressed by the ''unlimited ammo'' aspect of the sidearms? This game is getting to be more and more ridiculous as it is. [[User:Spartan198|Spartan198]] 10:26, 6 August 2010 (UTC)<br />
<br />
: Remember MW2 ? 400 rounds was total standard. And there isnt any true difference between ''unlimited'' and 400.<br />
<br />
I liked it back when you can keep your sidearm and just pick up another primary. Sure it's a bit unrealistic to be carrying the max ammo for that gun, but not as unrealistic as dropping your handgun for a shotgun [[User:Excalibur01|Excalibur01]] 14:40, 6 August 2010 (UTC)<br />
:''The setup that Army of Two had was kinda neat. One primary (usually an assault rifle), your sidearm (a handgun or machine pistol), and a special weapon, like a sniper rifle or launcher of some sort - the special weapon usually had the least amount of ammo available. I'd like to see that for a game like this, and frankly, it'd make a lot more sense (I know about Rainbow Six: Vegas, but I'm quite unimpressed with how that game flows to be honest with you). When going into heavy combat, I'd like to have some kind of quickly accessible sidearm for when the shit well and truly hits the fan. If my main weapon runs dry and I need to switch, the backup shouldn't be a long gun that's equally as...cumbersome to bear as the rifle was (MW2, I'm looking at you). As for unlimited ammo, well, that's a tough one for me. Sometimes I really like having that capability (such as in Splinter Cell: Conviction with their sidearms). Other times, well, it's nice to know that I can't just fire all willy-nilly and carefree, because then I'll be out of ammo. I think that it should be an unlockable bonus - like Saints Row 2 or Resident Evil 5. Give people the option to play with it on or off, if they choose. Just don't glitch it like CoD4 did. --[[User:Clutch|Clutch]] 22:00, 2 September 2010 (UTC)''<br />
<br />
Where was it shown you get two primarys? Pretty sure its one primary and sidearm. Ive never seen or read about that in this game.<br />
<br />
==Knife?==<br />
<br />
I watched the "Leave a Message" trailer recently. I think one of the Rangers had a Gerber LMF II knife attached to his MOLLE vest. I own this same knife which is why it caught my eye.<br />
:Maybe so, but we need to avoid putting knives down. Yes, the MW2 page as well as some others have knives, but I'm in favor of removing said knives from said pages entirely. The site is called Internet Movie '''Firearms''' Database for a reason. [[User:Spartan198|Spartan198]] 06:00, 4 August 2010 (UTC)<br />
I prefer it to have ALL weapons listed its interesting and gives more content.<br />
<br />
==beta release date?==<br />
<br />
When will 360 beta be out? I keep hearing within a week but have seen no announcements by the company.<br />
:http://twitter.com/medalofhonor<br />
:http://twitter.com/pottan<br />
<br />
Both links failed, and im getting pissed waiting, gives you high hopes for the games multiplayer when a short beta is this delayed......<br />
<br />
I heard somewhere they're going to run it after they fix the bugs from the PS3/PC Betas, after they're done, because it will allow them to find new problems and because it saves money. [[User:Alex T Snow|Alex T Snow]] 21:38, 11 July 2010 (UTC)<br />
<br />
==weapon balance==<br />
<br />
i just saw the 12 round beretta mentioned i think they did that for balance reasons. Another game too focused on fairness. God forbid you unlock a gun later on that just owns. <br />
<br />
-k9870<br />
<br />
Yeah its kind of annoying when its that balanced, at least you could pretend its the .40, but I wouldn't even know what to do with the Grach, its named the Tariq (which is something else) and has 12 rounds too, when its supposed to have 17. Wait, couldn't they both just have been 16 to be in between? If I WAS going to make an overly balanced system like this, I'd try to make it close, why take them both down to 12? [[User:Alex T Snow|Alex T Snow]] 19:38, 22 June 2010 (UTC)<br />
::Pretend it's the .40 too<br />
<br />
Haha too bad there isn't one... WAIT! If you really want to stretch it you could pretend its the compact MP-448, 12 rounds of 9x18mm lol :D [[User:Alex T Snow|Alex T Snow]] 03:02, 23 June 2010 (UTC)<br />
<br />
<br />
I hate when the do something like "the m4 has 20 power and 30 fire rate, the AK has 30 power and 20 fire rate, so there balanced. Then they go weapon x is more accurate than weapon y since its weaker and needs an advantage. I wish when you leveled up you had guns with good advantages that just own.<br />
<br />
-k9870<br />
<br />
I want a game that keeps the round in the chamber, keeps track of your extra mags (not the one big number bullshit), all the functions to be right, none of the guns to be set in a firing mode they're not in, the ability to switch modes to whatever that weapon has, the correct attachments (no AKs with ACOGs, or M14s and G3s with M203s), the correct animations for reloads, correct fire rates, correct mag capacities, correct zooms on scopes and no zoom on reflex sights/irons sights, its not really too much to ask I don't think. The only thing that would be arguable would be damage stuff does, but for the MOST part if you used the calibre measurement as the damage it would work (i.e. 5.56mm does about 22 damage, 7.62mm does 30, .50 does 50) it's not perfect but I at least want the guns with the same calibres to do the same damage... Rant done. [[User:Alex T Snow|Alex T Snow]] 22:38, 23 June 2010 (UTC)<br />
:There is a game for you, it's called ArmA. Mainstream arcadey FPS won't have all these features. But I agree at least counting bullet up the pipe would be nice touch. That always bugged me too. I have no idea why CoD games still doesn't have this. Anyway, ACOG (or any other weaver optic) on AK is not a problem via special mount. 203 on G3 and M14 is possible too.<br />
<br />
Oh believe me, I wouldn't need ALL that, I still play the mainstream FPSs, it would just be nice, I just kept going with the list ;) And I do know you can technically put an ACOG on an AK or a 203 on the M14 or G3, but it would be nice to see the things that are supposed to be there... there, like the HK79. The attachments thing certainly wouldn't be as important to me as the round in the chamber, and I don't think guns of the same calibre having the same damage would be too much, its not that would take any extra effort... [[User:Alex T Snow|Alex T Snow]] 05:19, 24 June 2010 (UTC)<br />
:Same caliber doesn't always do same damage when shot from different barrels. M16 and M4 is a good example. In case with M16 bullet tumble and fragment thus making more damage, but when the same ammo shot from M4 it does not.<br />
<br />
I knew that but didn't want to make my posts too long ;)That's fair, I meant more the stuff that doesn't make sense, like a 12 gauge that does more damage than another 12 gauge because it's pump action vs semi-auto, or like in Modern Warfare 2, which is the game I'm mostly complaning about, the F2000 has a 15.7" barrel and does 30 damage, while the TAR-21 has an 18.1" does 40, I know the idea of damage as a numerical system like this isn't realistic in a lot of ways, but it's the best anyone has been able to come up with so far, and I wouldn't think 2.4 inches of barrel would make that much of a difference. Put it this way, out of the 9 assault rifles in that game there are only 3 different damages, the 30, 40, and 55, keep in mind that the calibres here are 5.56, 7.62, and 7.62 NATO: the M4, ACR, and F2000 do 30, the FAMAS, SCAR, TAR-21, M16A4, and AK-47 do the same (lol what?) at 40, and the FAL does a whopping 55 (because its semi). But the single worst is the UMP and Super V, both .45s with a comparible barrel length, the UMP does 40 (again) and the the Super V does... 25. I know there should be differences but this makes NO SENSE. Sorry, I know this is the Medal Of Honor page, but everyone here seems smarter... [[User:Alex T Snow|Alex T Snow]] 07:34, 24 June 2010 (UTC)<br />
:It's not a simulator. They needed to differentiate gun's performance. Besides, most people playing it doesn't know shit which caliber it shoots. So probably it's better to just get over it. Try playing hardcore mode and weapon damage won't bother you so much.<br />
<br />
I know :) it doesn't really matter too much, it would just be nice, but I'm not expecting it though lol [[User:Alex T Snow|Alex T Snow]] 06:40, 25 June 2010 (UTC)<br />
<br />
seriously, no 1911 very disapointing. it might be outdated but Special Forces still use them. [[User:Dirtdiver6421|Dirtdiver6421]] 00:11, 7 July 2010 (UTC)<br />
<br />
Who said there won't be a 1911 in the final game? This isn't the final game. [[User:Alex T Snow|Alex T Snow]] 00:45, 7 July 2010 (UTC)<br />
i dont know. i just figured since its not on the page already they wouldnt have it. but i hope they do. its a great gun and is used by Spec Ops. [[User:Dirtdiver6421|Dirtdiver6421]] 00:46, 7 July 2010 (UTC)<br />
i think that all the comparisons come from MW2 because it has an overwhelming amount of flaws. for example- what has been previously stated. and does anyone else find it peculiar that all assault rifles lose the front sight when optics are attached? knowone would do that its stupid. what if there was a long battle and you ran out of battery on a dime, nope your dead now. and i kind of agree with the lack of a back sight because it takes away the point of the reflex being quick if you have to line 3 things to a target instead of the 1-2 or a normal rifle.<br />
<br />
==First Part==<br />
<br />
This game looks very promising in terms of realism and graphics compared to the other games. I'm excited to see that the game developers are working with REAL special forces operators. The game comes out in Fall 2010. CAN'T FREAKIN WAIT!!!!!!- ArmoredMason619<br />
<br />
I've always had a soft spot with this series. I really hope they knock it out of the park with this one. <br />
<br />
I'm guessing the guy on the front cover is a Green Beret?-- [[User:John Ryder|John Ryder]]<br />
<br />
:For some reason I though the guy on the front page was a PMC --[[User:AdAstra2009|AdAstra2009]] 05:28, 19 December 2009 (UTC)<br />
<br />
Na he is a Green Beret. That's the way they look when they are in a combat zone. They have to grow out a beard and dress like the civilians/insurgents in that particular area.-ArmoredMason619<br />
<br />
<br />
A World War II shooter series is switching to a modern setting? It'll never work.<br />
:Your kidding right...and sign your posts --[[User:AdAstra2009|AdAstra2009]] 23:25, 19 December 2009 (UTC)<br />
<br />
The graphics appear to be on par with ''[[America's Army 3]]'', though hopefully it'll have less problems and a better weapon selection. [[User:Orca1 9904|Orca1 9904]] 23:36, 19 December 2009 (UTC)<br />
<br />
The trailer had what looked like an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] variant fitted with an EOTech red dot sight, but I only saw it for a second looking down the sights in first-person mode so couldn't determine wether it was a standard SAW or specialized version like the Paratrooper or [[FN Minimi#FN Minimi SPW|SPW]]. [[User:Orca1 9904|Orca1 9904]] 23:42, 19 December 2009 (UTC)<br />
<br />
I added a screen of the M4A1 and the Minimi/SAw possibilty. --[[User:TheCrazyGunNut|TheCrazyGunNut]]<br />
<br />
Ah, cheap EA.. This is so obvious that they are doing this because of MW success. Won't buy just because of this fact.<br />
<br />
Or because WWII has been overdone and they wanted to do something else. --[[User:Crazycrankle|Crazycrankle]] 02:42, 17 January 2010 (UTC)<br />
<br />
20th century saw so many wars. They could pick any one. The most suitable would be Vietnam war. I can't recall many good games about this conflict. It could be about SF also.<br />
<br />
How about Vietcong? http://www.imfdb.org/index.php?title=Vietcong In my personal oppinion the best PC game from Vietnam conflict up to date. I know that the Vietcong wasn't perfect but other games usually wasted their potential (e.g. Conflict Vietnam, Men of Valor) ended as a low quality budget (first Shellshock 67 and many others) or as some crazy VC/NVA-zombie kill fest (recent Shellshock 2). <br />
<br />
I agree that there were many other "interesting" conflicts or suitable theathers for FPS games but "supply is influenced by demand". The "anti-terrorist" theme is actual and developers don't want to risk introducing a game that "nobody would want to play". Remember it's all about the money. Actually it's quite strange that if I look backwards I can't recall any good or partially realistic FPS from Afganistan or Iraq theatre - Modern Warefare, appart from other parts of the story, was set partialy in the Middle East but in some fictisious country (and that *** spoliler *** nuking of the whole Marine division *** spoiler *** was complete bullshit) and Modern Warefare 2 was about hunting down some crazy Russian ultranationalists (and *** spoiler *** one rouge American general *** spoiler *** that was bullshit as well). No offence to Call of Duty but I personally hope that Medal of Honor would not turn into such killfest of stupid AI NPC duchebags thrown in absolutely ridiculous waves into a single coridor where you have to kill more than 70 opponents on less than 100 square feet ...<br />
<br />
:::Wow, so doing something original is bullshit? I mean, come on; I'd rather shoot 70 guys in a single cooridor than simply go from cave to cave, shooting the occasional militant, or riding about in my vehicle until I hit a bomb and get ambushed. Generic examples I know, but put simply, fighting a military-trained, fully-equipped soldier is a lot more exciting than some fanatical militant using 30-year-old weapons. Heck, even America's Army created a fictional enemy for the US Army to fight.<br />
<br />
Judging by what I'm seeing in the trailer this is going to be far from any CoD style of modern warfare. This shit looks seriously hardcore in terms of trying to replicate some actual Iraq/Afghanistan gameplay. I guess only time will tell. Hopefully by then they fix the damn gas block thing. Fuck that pisses me off. These guys are working with tier 1 operators but they don't want to model the damn gun correctly. Anybody with even slight knowledge of an AR-15 platform would notice this error. It's a big frickin error.[[User:ShaDow XPS|ShaDow XPS]]<br />
<br />
:::"replicate actual Iraq/Afghanistan gameplay"? So coalition forces playing in a sandbox there? And duh, there is a gas-block, it's just too low-profile and you cannot see it.<br />
<br />
::::Even if the gas block isn't there, does it really matter? The average gamer probably doesn't know, or care, what a gas block is, let alone whether it's actually there or not; and the Medal of Honor series goes for what looks cool (such as the Flak Tower in Airborne), not what's realistic.<br />
<br />
Don't change the intent of my words. Let me rephrase :::"replicate some actual Iraq/Afghanistan fighting into gameplay." There happy? As well the use of a low profile gas block seems like an excuse. What are the chances that every M4 has a low profile gas block when there are attached optics?[[User:ShaDow XPS|ShaDow XPS]]<br />
:::Why not? It's a game about hi-speed low-drag tear1 omfgd3ltasealz special forces operators.<br />
::::That's ''Tier'' 1. And even a low-profile gas block would still be visible on the barrel where the standard FSP would be due to the length of the gas tube. [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
North American release date is October 12, 2010. Europe is October 15.-- [[User:John Ryder|John Ryder]]<br />
<br />
http://www.youtube.com/watch?v=hFpgNJZ8Fhc&playnext_from=TL&videos=vd-xeQ7FyHw<br />
^ At 0:56, 1:04, 1:16 you can see a stock, body, and barrel of a M14 EBR.<br />
At O:43 you can see what I believe to be some kind of M240.*EDIT: Mk 46 Mod 0* <br />
All along the trailer are M4s with optics and different accessories. -DeltaOp<br />
:Was the Mark 14 EBR even fielded yet in 2002? [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
- Nope. EBR was designed around that date - 2001/2002 but first units (mostly from Navy Seals) were issued this rifle later on in 2004. So it's probably another game inaccuracy.<br />
<br />
Who said it was set in 2002? And the gas block isn't removed for optics like in Call Of Duty, it's removed when the M203's flip up sight is on top, I'm thinking it's not to block that, not that I think it would block it, but that's when it's not there, not because of optics. EDIT: Wow my bad, it is set then, and I was thinking the M203 was an attachment, but its fixed on like in BFBC2, wow, I feel dumb lol. EDIT #2: I figured it out, the M16 removes the front sight for optics, but the M4 doesn't. Odd. [[User:Alex T Snow|Alex T Snow]] 08:01, 20 June 2010 (UTC)<br />
<br />
== Green Beret on cover ==<br />
It's ''Cowboy''! [http://gameinformer.com/b/news/archive/2009/12/03/news-bearded-guy-on-medal-of-honor-cover-is-real.aspx] [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)<br />
<br />
:Lmao. Oh i didnt think of that one. -[[User:The_Winchester|Winn]]<br />
<br />
Anyone think its kinda odd that the Rangers seem to be doing alot of the work. along with the Green Beret. Wouldnt Delta Force/Navy SEALs be doing most of the stuff?<br />
<br />
1st SFOD-D and Navy SEALs are, let's say, "equal" to Special Forces concerning their roles within US SOCOM. They are highly trained operators used for specific and "delicate" stuff. Rangers are more like muscless used for more "dirty" tasks. In reality, you would rather send a Special Forces A-Team to do cool things like - to recon the enemy airfield, to pin point potential high-value targets, to set observation post for calling CAS missions or to set sniping posts with 18B class operators with sniper rifles; while few C-130s packed with Ranger chalks would wait to "go-order" so they can jump in, do all the hard work and blow the enemy to pieces. Special Forces (Delta/SEALs etc.) are too valuable for such things. Even though, they are capable of kicking some serious ass, it is not practical to "mass" several A- or SEAL teams for a task, which bunch of Ranger squads could do better.[Ragnar]<br />
<br />
okay thats true, but i just dont see why there wouldnt be SOME Operators or SEALs, think about this. Rangers are like the backbone of USSOCOM, Green Berets, are trained in Reconaissance, but if u want to kick some serious Taliban ass, u send in Operators or SEALs, because they excel at kickin' the door down, and opening up some whoop-ass. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:40, 15 June 2010 (UTC)<br />
:Who is the "Operators"?<br />
::Delta "Operators". [[User:Pz.Abt.100|Pz.Abt.100]] 22:40, 20 June 2010 (UTC)<br />
<br />
but really, i no Delta is more of a mission specific unit, but seriously what is America's best military asset? 1stSFOD-D. why? because they have close to 500 Operators, the best in the world. and officially they dont exist. political bull shit in the way, no problemo. they dont exist. its denieble if you send them in.[[Special:Contributions/71.194.219.9|71.194.219.9]] 19:03, 28 June 2010 (UTC)<br />
<br />
== Guns revealed in multi-player demo at E3 ==<br />
(These are just what I could spot while watching it on TV)<br />
*Beretta 92FS/M9 (not a 92SB like in CoD, had the squared-off trigger guard)<br />
*Pump-action shotgun I couldn't identify (they only showed it from the back)<br />
*Bolt-action sniper rifle, presumably a Remington M24 (only saw it from the back and right side as the player was working the bolt)<br />
*Not actually a new gun, but the M4A1 also had a low-profile front BUIS mounted on the RIS is some scenes<br />
[[User:Spartan198|Spartan198]] 22:22, 14 June 2010 (UTC)<br />
<br />
If you check the kill feed immediately after the kill with the sniper rifle, the identifies the unknown rifle as a Sako M57. --[[User:HashiriyaR32|HashiriyaR32]] 16:25, 15 June 2010 (UTC)<br />
<br />
I found some footage: http://videos.pcgames.de/v/MuuqC3iXMpw/Medal-of-Honor/Multiplayer-Gameplay-E3-2010/ (the shotgun is a TOZ-194)<br />
<br />
More confirmed weapons. I recommend you keep your eye to the left of the screen, below the radar, to see some weapons we have missed while watching the video.<br />
<br />
RPK-Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
RPG 7-In-game footage<br />
<br />
AK-47-Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
AT-4 (I think by the ingame footage)<br />
<br />
M9- From ingame footage <br />
<br />
SVD Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M249 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
TT-30 Seen ingame<br />
<br />
MP7A1 This one was very hard to see (Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M-21 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
870MCS Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
M60 Can be seen as a weapon that killed the player on the screen (look left of gameplay)<br />
<br />
<br />
== List ==<br />
I'm gonna put all the ones I've seen down, so we've got one big list (this is all from the 11 minute long multiplayer video, both seen on screen and on the killfeed) If the names are given (killfeed ones) I'm writing them exactly as they are named in game. For the ones that aren't named I'll name them what they are.<br />
<br />
M16<br />
<br />
M203<br />
<br />
AK-47<br />
<br />
GP-30<br />
<br />
M249<br />
<br />
PKM<br />
<br />
M4<br />
<br />
AKS-74u<br />
<br />
870MCS<br />
<br />
TOZ-194<br />
<br />
AT4<br />
<br />
RPG-7<br />
<br />
M21<br />
<br />
SVD (NOTE: Has a straight .308 magazine)<br />
<br />
M24<br />
<br />
SV-98<br />
<br />
M9<br />
<br />
MP-443 (NOTE: Appears as the Tariq, which I thought that was an Iraqi-made Beretta clone...)<br />
<br />
(From here down is not in the Beta)<br />
<br />
RPK<br />
<br />
MP7A1<br />
<br />
M240<br />
<br />
M60<br />
<br />
M14 EBR (Seen in other videos. It is NOT the same as the M21 like it is in certain other games, the M21 has a normal M21 type body and stock, BOTH are in this.) [[User:Alex T Snow|Alex T Snow]] 04:40, 18 June 2010 (UTC)<br />
<br />
<br />
==Spliting into sections ==<br />
Wont it make sence to make two sections ? One with MP´s guns and one with SP´s guns. I think it will - because they dont use same engine, so guns can be different.<br />
<br />
Why would the single player and multiplayer use different engines? That makes no sense. It would make the modelers have to model everything twice, and take up twice as much space on disc. No. We're not going to do that.-protoAuthor 19:35, 20 June 2010 (UTC)<br />
<br />
: It '''USES''' different engines. MP is running on frostbite, and SP is running on UT3 one.<br />
<br />
Not sure if i'm doing this right, but yes it uses different engines, and the modelers do not have to model everything twice, they can easily import it from a common format to both engine's formats, PSK Mesh (or something) for UT3, and a new version of bundledmesh contained in RES files for frostbite. You don't have to model it twice, you just export within both engines.<br />
<br />
:It still makes no sense to split up the page. But thank you for enlightening me to something that still makes no sense to me. Why would they do that?-protoAuthor 16:54, 26 June 2010 (UTC)<br />
<br />
The only reason i could possibly see would be to make a comparable multiplayer experience for BFBC2 players, And they might have already started building singleplayer on the unreal engine, which most if not all of the previous MoH games used. In my opinion, it shouldn't be split either, means some firearms would be listed twice. btw this isn't the original poster, this is the guy from the post before proto's last.<br />
<br />
: Ok than. It doesnt have to be split, but there should be atlest writed to each screenshot " This is from Multiplayer/ Singleplayer". And just one little '''BTW''': They modelled it twice. As you can see, M4 or MK46 '''''HAVE''''' different models.<br />
<br />
That's because the M4 and Mk. 46 are different guns, silly.-protoAuthor 04:00, 1 July 2010 (UTC)<br />
<br />
:Heh. I mean that M4 looks different in SP and MP. Same with Mk.46<br />
<br />
They do look different but I think its just because one sets from that first trailer a while ago, game's graphics always get better as develpment keeps going, but you might be right to, I was just throwing that out there. [[User:Alex T Snow|Alex T Snow]] 08:00, 1 July 2010 (UTC)<br />
<br />
== LMG Special Weapons ==<br />
<br />
In the sniper class you get C4, in the special ops class you get a rocket, and with an assault rifle in the rifleman class you get a launcher... so what do you get if you equip an LMG? [[User:Alex T Snow|Alex T Snow]] 09:56, 21 June 2010 (UTC)<br />
<br />
more ammo?<br />
<br />
:Absolutely nothing. You have 2 spare 150 round mags (in the beta, with the PK).<br />
::You have self-destruct vest.<br />
<br />
Is that a joke or can you actually be a suicide bomber, cause what would the American gunners get? [[User:Alex T Snow|Alex T Snow]] 21:14, 21 June 2010 (UTC)<br />
:C4<br />
<br />
It is then? Okay cool, I figured but I wasn't sure, I can't check because the 360 beta was delayed :( [[User:Alex T Snow|Alex T Snow]] 19:37, 22 June 2010 (UTC)<br />
== Best of 3 shooters? ==<br />
<br />
I have to say, out of the 3 FPS games that will be coming out in Q4 (this one, Spec Ops: The Line, and CoD: Black Ops), I am looking forward to Medal of Honor the most. From what I've seen about the other two, they look like they're filled with sensationalist b.s. . -Any Mouse<br />
<br />
:MoH looks WAY to much like Bad Company 2, and I think it's EAs fault. They want to capitalize on the modern warfare craze so much, they're using another popular series to boost sales. To be honest, MOH looks like BC2 with Taliban, and I'll most likely not be getting it. [[User:M14fanboy|M14fanboy]]<br />
<br />
Medal of honor is not going to be way too much like BC2 because the gameplay will be much more tactical and realistic. Like real modern warfare.<br />
<br />
:Says you man. Face it, it's going to be bought by the same type of people who buy MW2 and BC2, mostly idiot kids ranging from 10 to 15 who just wanna get four man sprays and noob tubes across the map. This is a console FPS that can be bought by anyone, and has nothing to offer that will make it overly unique, so it will end up like MW2 and BC2, noob weapons will arise, and it will just be another chaotic FPS. [[User:M14fanboy|M14fanboy]]<br />
:You got a point there.<br />
<br />
Spec Ops: the Line is a third person shooter, not an FPS.<br />
<br />
Sorry, my bad. I thought it was one of those deals like Fallout 3 where you could switch from first-to-third-person and back -Any Mouse<br />
<br />
== Animations ==<br />
<br />
I know this is off-topic, but am I the only one bothered by the way your character moves? If a gun is bouncing around in your hands while you move like that, there's gotta be something wrong...<br />
<br />
I think that only happens in multiplayer due to it being a different engine, but yeah it is weird<br />
<br />
I was really psyched about the game untill i found out it was made by the people who made BF-BD2. you said it was a different engine. does that mean that it will be different creators or what? [[User:Dirtdiver6421|Dirtdiver6421]] 17:04, 2 August 2010 (UTC)<br />
<br />
Mp is made by BC2 (''not BD2'' ) creators - DICE. So it means only good part on that game will be SP - developed by EA on UT3 engine.<br />
<br />
== Full Auto M16A4 ==<br />
<br />
Wouldn't having an M16A4 on full auto make it a C7A1? I know there are a few other differences, but they're all internal, it's the only difference visible in some way. [[User:Alex T Snow|Alex T Snow]] 18:23, 27 June 2010 (UTC)<br />
<br />
:Well I would have said M16A3, but those didn't have rails. So yes, the only M16 variant that has an RIS system and goes full-auto is the C7A2, so indeed this new game uses a C7. [[User:M14fanboy|M14fanboy]]<br />
<br />
::M16A4 with FA lower - what could be easier<br />
<br />
:Personally, I wouldn't call "full-auto" M16A4 a C7A2. C7A2 has some, more or less significant, differences - e.g. ambidextrous fire selector or retractable stock. Plus Canadian military did not use full length RIS systems (e.g. like King Arms M5 on M16A4) on their C7s. Full-auto M16A4 is just another game-developer inaccuracy created by lack of knowledge about firearms. Unfortunately, it's a trend in nowadays mainstream FPS like Modern Warfare or Battlefield Bad Company. Game developers just give a sh*t about this stuff. 13-year-old kids screaming and b*tching in multiplayer would not notice the difference. [Ragnar]<br />
:: 3-burst is for nubs that can't cut it by themselves.<br />
<br />
::The M5 RAS on the M16A4 is made by KAC, not King Arms. [[User:Spartan198|Spartan198]] 11:33, 28 June 2010 (UTC)<br />
<br />
Of course I realize that having it full auto is just a screw up, like in most movies, and I'm not talking about the C7A2, with the green furniture and ambi controls, I meant the C7A1, which is the same in terms of appearance. Here's one without an ELCAN, because I know someone will complain about that:<br />
http://upload.wikimedia.org/wikipedia/commons/archive/7/76/20080716042205!C7A1_with_IronSights.JPG<br />
Oh and you can put the KAC Rails on any M16-length AR, so that's not really an issue, some of the C7A1s (like the one pictured) had them put on before the C7A2 was introduced with the TRIAD. [[User:Alex T Snow|Alex T Snow]] 18:22, 28 June 2010 (UTC)<br />
<br />
:It could be a C7, but really, it's just EA's lack of knowledge about weapons, cause full auto is what every assault rifle shoots, right? Man, games like Call of Duty 4 tried their best to keep weapons accurate, now it's all about tacticool weapons that fire full auto and have cool sights and nice finishes. [[User:M14fanboy|M14fanboy]]<br />
<br />
Yeah I know, and guns don't need to be re-chambered after they run empty too :p in this and Bad Company 2, it's kind of distracting when I'm playing to be honest, well, I've gotten used to it a little more by now. Okay what I don't get is why can't it be listed as a C7A1? Or at least mentioned... If there was an gun listed as an M4 (not A1) and it was firing full auto you guys would have no problem saying it's actually an M4A1, or an AK-47 is really an AKM, so why can't the M16 really be a C7? I realize it's just a mistake on the developer's part, but that doesn't stop us pointing out the other ones... [[User:Alex T Snow|Alex T Snow]] 16:56, 2 July 2010 (UTC)<br />
<br />
:I think it would be a good idea if we mentioned that in reality, this would class it as a C7A1 etc. [[User:Hoot471|Hoot471]] 18:26, 2 July 2010 (UTC)<br />
<br />
Has there even ever been any instances of a burst-firing M4 used in any movie or video game? At any rate, I think just noting that it's inaccurately portrayed as full auto is enough. [[User:Spartan198|Spartan198]] 20:43, 3 July 2010 (UTC)<br />
<br />
:Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto! But yeah, just classify the M16 in MOH as a C7A1, cause in reality that's what it is. [[User:M14fanboy|M14fanboy]]<br />
<br />
::http://forum.ea.com/eaforum/posts/list/1009334.page<br />
Best 5 minutes of my life reading this! [[User:Hoot471|Hoot471]] 20:01, 4 July 2010 (UTC)<br />
<br />
''Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto!'' - Believe it or not, 4-position selectors for AR-15 type rifles exist. There should be a link to the patent in the Season 2 discussion. --[[User:HashiriyaR32|HashiriyaR32]] 22:44, 4 July 2010 (UTC)<br />
<br />
The so-called "Green Berets" on that show were idiot actors who didn't do their research, so I don't really give a crap about what they say. The M4A1 as used by the US military is safe/semi/auto, no burst. 4-pos selectors may exist, but the US military does not use them. That also wasn't an answer my question. ''Have there ever been any instances of a burst-firing M4 used in any movie or video game?'' By "burst-firing M4", I mean the M4 with M16A2/A4 trigger group as issued en mass to regular US Army troops. [[User:Spartan198|Spartan198]] 07:01, 5 July 2010 (UTC)<br />
<br />
I only know of two games that have M4s with the A2/A4 trigger group. There's one of the Call of Duty Modern Warfare games for the Nintendo DS, and then there's the Battlefield 2 mod [[Project Reality]], where it features both burst-firing M4s for the Americans and full-auto M4A1s for the Israelis.--[[User:HashiriyaR32|HashiriyaR32]] 16:58, 5 July 2010 (UTC)<br />
<br />
:Thank you, that ''did'' answer my question. Also, lol @the thread on EA Forums. That was a pretty entertaining read. Though I quite disagree with the guy who claims you can't know anything about an M16 or other firearm without having handled or used one. I've never handled an M16, but I still know the difference between an A1, A2, A3, and A4. Good thing I quit bothering with that place within the first few days I registered, otherwise I'd probably be ankle-deep in that ****storm. XD [[User:Spartan198|Spartan198]] 22:52, 5 July 2010 (UTC)<br />
:::To Hoot471, that forum nearly gave me a headsplosion, how can people be so unbelievably ignorant and stupid?! - [[User:Gunmaster45|Gunmaster45]]<br />
<br />
== Hi-Def MP videos ==<br />
<br />
You guys might want to check this out: On YouTube, there's someone by the name of deluxe345 who has Hi-Definition videos from the Medal of Honor multiplayer (there are 3 or 4). Also, in one of these videos, I spotted an M224 mortar in the killfeed.<br />
<br />
==360 Beta?==<br />
Alright, does anyone on Earth have a clue when the 360 beta for this comes out!? PS3 and PC went up June 21st, and yet 360 is still delayed, anyone got a clue? [[User:M14fanboy|M14fanboy]]<br />
<br />
I got deployed for deepwater horizon so no vid games till september. I seriously wish that the release had been on time, I could have played it.<br />
<br />
==Clip/Magazine==<br />
A frivolous debate, but why oh why must they call the magazines "clips" in the game? Yuck. - [[User:Gunmaster45|Gunmaster45]]<br />
:I don't know why, but the same error happened in an episode in Lois & Clark. They probably got confused with clips and magazines since that they are both similar. - [[User:Kenny99|Kenny99]] 19:02, 18 July 2010 (UTC)<br />
<br />
There is nothing similar between a clip and a magazine. A Magazine is a block that stores the bullets, a clip is a strip of metal that holds the bullets that are then FED into a Magazine. [[User:Excalibur01|Excalibur01]] 01:44, 19 July 2010 (UTC)<br />
<br />
They could have said the slang term "mag" though.<br />
<br />
=="The Catalyst" Linkin Park song trailer==<br />
<br />
Well, there gave been some new guns spotted and i already identified few of them. But can someone help me with this ?<br />
[[Image:MOHUNKNOWNGUN.JPG|500px|thumb|center|]]<br />
<br />
Magazine seems to wide and big for 5.56. I truly need help with this.<br />
<br />
Could it be the 417 ?<br />
<br />
:Why is it that people immediatly assume a HK 416 or a HK 417 when it comes to this kind of thing? People apparently have never heard of a AR 10 before.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:41, 27 August 2010 (UTC)<br />
<br />
I'm pretty sure the MP5 is shown at one point in the trailer. I'd have to look at the trailer again to find the exact point, but I'll update when I do find the time stamp. Lets hope we see the MP5 in multiplayer as well as the campaign if my spot is correct. Also, I'm pretty sure the picture shown above is just the M4A1, but I'm not 100%. --[[User:1SAZ|1SAZ]] 22:33, 1 August 2010 (UTC)<br />
1:30 seconds in, on the operator's chest. I am pretty sure that's an MP5A3 or A5. Can anyone confirm? --[[User:1SAZ|1SAZ]] 23:22, 1 August 2010 (UTC)<br />
:That's M4 or might be h&k 416. Clip is just taped. Also, all this specop theme became too popularized after MW1. Don't like.<br />
::It's called a Magazine or Mag. Don't like [[User:Excalibur01|Excalibur01]] 20:01, 3 August 2010 (UTC)<br />
:::After re-watching the video for the 17th or so time, the weapon I thought was the MP5 was just an MP7 that blended a little too well into the vest. That said, I did notice that one of the Rangers in the trailer was using an Aimpoint M68 (Comp M2) sight on his M4A1. Possibly another sight option? Who knows. I just know I'm excited for this game.<br />
<br />
It's an M4 kitted out with an EOTech 552, KAC Free-Float RAS, PEQ-2A, and KAC broomstick. [[User:Spartan198|Spartan198]] 05:52, 4 August 2010 (UTC)<br />
<br />
==Unimpressed....==<br />
<br />
Anybody else feel unimpressed looking at this game? I mean, nothing about it really stands out to me. The firearm selection is trite and cliche, the modern military tacticool spec ops motif has been done far too much, and so has the idea of weapon customization. Honestly, when I saw this game I just kinda yawned and moved on. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:22, 4 August 2010 (UTC)<br />
: About that firearms choose : So you would give terrorists XM8´s, just because its cliche in video games ? No. So why not give them weapons they use in real ?<br />
: No I wouldn't, unless a terrorist militia could plausibly get it hand's on a bunch of HK weapons. I'm just sort of sick of seeing the same stuff over and over and over. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:15, 6 August 2010 (UTC)<br />
<br />
:I actually see this as a good change from Modern Warfare and Bad Company rather than yet another tacticool game. Sure, most of it has been done, but so has most other games. At least its not YET another World War 2 sim.--[[User:1SAZ|1SAZ]] 20:41, 4 August 2010 (UTC) <br />
<br />
But see, that's the whole thing. Instead of "yet another WW2 sim," it's become "yet another Spec Ops shooter." And for the record, I liked Bad Company, and I don't see how this will be any different. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:30, 4 August 2010 (UTC)<br />
<br />
I am truly impressed with this game. Lets talk about it as MW2 on steroids : <br />
<br />
:'''Much more realistic''' ('' Cmon, Russians with tavors and milita with tactical AK´s ?'' )<br />
<br />
:'''Much better atmosphere''' ( ''That attempt to make everything cool just failed. Also enviroment wasnt the best seriously'' )<br />
<br />
:'''Better Gameplay''' ( ''It probably wont be just about shooting thousands of enemy troops. Also helicopter. Probably even some AI will be included ?'' )<br />
<br />
Then I better get this for my 360 then PC, cause the graphics are just as high as BC 2 so it'll mess with my PC. The Multiplayer was designed by the same guys who did Bad Company, so we see a lot of their handy work. [[User:Excalibur01|Excalibur01]] 05:42, 5 August 2010 (UTC)<br />
<br />
Well, comparing ANYTHING to MW2 instantly makes it better. And if what excalibur says is true, then I'm inclined to go with what everybody else has been saying and write it off as Bad Company 2 with Taliban. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:07, 5 August 2010 (UTC)<br />
: We are talking about SP. MP will be BC2 clone ( ''Yeah. Same people are doing it, why not then ?'' ).. But SP will be better :P<br />
<br />
Heavily looking forward to SP. MP might as well be called "Call of Duty: Bad Company 8".<br />
<br />
Oh yeah, I'd certainly be willing to try the single player if it looks any good. Not sure if I'd pay full release price for it though, I'll probably go out and buy it later on when it gets down to like 40 bucks. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:27, 5 August 2010 (UTC)<br />
<br />
I just find it odd that they'd get a completely different group to do the multiplayer and when you look at the multiplayer, it feels like MW2 but with a different game engine. The point and level up system is essentially the same, but the classes are almost the same from Bad Company. [[User:Excalibur01|Excalibur01]] 02:29, 6 August 2010 (UTC)<br />
<br />
To be honest, I had high hopes for this game, but with the "Catalyst" trailer (overly dramatic acting plus ear-bleeding Linkin Park= FAIL), it just looks like something else that fanboys will be able to wax their carrots to. Ain't no way in hell I'm shelling out $60 just to hear some USI-infested teenager (whose gamertag is [USMC]"xxSwaggaSniperxx" or something else that sounds mall ninja-ish) cuss me out after I've killed him twice in a row.[[Special:Contributions/74.192.58.206|74.192.58.206]]<br />
<br />
I watched said trailer and completely gave up on this game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:12, 6 August 2010 (UTC)<br />
<br />
Yeah. After this, we're gonna hear a bunch of kids running around yelling "yaaah I am teh Tier 1!" Methinks that some top dog at EA got a boner after reading Sean Naylor's ''Not a Good Day to Die'' and got the idea to rehash a great book and dumb it down into a cheap vidya game.[[Special:Contributions/74.192.58.206|74.192.58.206]] 22:50, 10 August 2010 (UTC)<br />
<br />
Everyone, this is a video game. Nobody cares how realistic or how the story is, if you can shoot thing and take control of an over exaggeration of our armed forces, then people will buy it no matter what; it sells.<br />
<br />
We care! Unrealistic video games do not bother us, but a video game that is suppose to be realistic and ends up not being realistic does bother us. This is IMFDB, we are suppose to judge how realistic weapons are in media. The SkinnyWhiteGuy from the RE: Extinction discussion.<br />
<br />
== Dragunov ==<br />
Where did it come from that the NDM-86 is in 7.62x51mm? [[User:Spartan198|Spartan198]] 10:16, 5 August 2010 (UTC)<br />
: Oh, wait, what ?<br />
::Look at the mag in the weapon selection screen shot. It's clearly not the Dragunov's standard mag and a straight 7.62x51mm mag. I agree with whoever did the change that it's the NDM-86. --[[User:1SAZ|1SAZ]] 13:16, 5 August 2010 (UTC)<br />
:::Well, i have done it. And it doesnt have anything to do with 7.62x51, its actually standart .308 winchester. --[[User:Werc|Werc]] 14:22, 5 August 2010 (UTC)<br />
::::Last I checked, the .308 was the civilian version of the 7.62 NATO. So in other words, it's the same round for the purposes of this discussion. Don't mean to sound rude or anything, just something to think about. --[[User:1SAZ|1SAZ]] 14:32, 5 August 2010 (UTC)<br />
::::: ( ''Wow, so many "''':'''" symbols'' ) Well, .308 is more powerfull i think. But whatever - Im glad someone agrees that NDM-86 is there. --[[User:Werc|Werc]] 14:37, 5 August 2010 (UTC)<br />
::::::It's the same basic round, 7.62 NATO is just loaded to a higher pressure than civilian .308, I think. But I now see what you mean about the mag. [[User:Spartan198|Spartan198]] 10:35, 6 August 2010 (UTC)<br />
<br />
Speaking of Soviet-bloc weapons, whoever labeled the AK-47 as a "Type 56" may want to check the picture where the player is looking down the sights (Hint: the front sight is not fully enclosed)<br />
: I just renamed SVD. Type 56 is someone else´s job. --[[User:Werc|Werc]] 17:16, 15 August 2010 (UTC)<br />
<br />
Why is the AK labeled a Type 56? it has a open sight and no pig-sticker. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:49, 17 August 2010 (UTC)<br />
<br />
Reverted it back to AK-47. I'd like to hear the explanation as to why it was changed in the first place. --[[User:HashiriyaR32|HashiriyaR32]] 03:59, 18 August 2010 (UTC)<br />
<br />
Granted there are lots of Type 56 rifles in the middle east because of the CIA, but this gun just isn't.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:25, 27 August 2010 (UTC)<br />
<br />
==Ugh...==<br />
<br />
http://www.msnbc.msn.com/id/38740099/ns/technology_and_science-games/<br />
<br />
words cannot describe how incredibly stupid I think this is. Nobody makes a big fuss when the Taliban is put in a movie, but the SECOND people even THINK of putting it in a VIDEO GAME... I admit, I do see how people could take this the wrong way, but seriously... it's just a game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:48, 17 August 2010 (UTC)<br />
<br />
We have 'American soldiers' dying in games like Modern Warfare 2 and BC2, but no one raises a fuss. Deal with it, news outlets. [[User:BeardedHoplite|BeardedHoplite]] 20:38, 17 August 2010 (UTC)<br />
<br />
God forbid our enemy get slandered in a video game!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 17 August 2010 (UTC)<br />
<br />
thats more political bull shit. i dont know a person in america who likes the taliban. its a game. playing as the taliban doesnt mean you like their "self-righteous" and stupid anti-american ideas. thats like saying because your playing as Spetznaz in MW2 that your being insensitive. people care when you play as talibans. but dont even mention "No Russian" [[User:Dirtdiver 6421|Dirtdiver 6421]] 20:54, 17 August 2010 (UTC)<br />
<br />
Wait, they don't make bad press articles about Grand Theft Auto 4 when that came out and sold millions, but when it comes to a game based on real soldiers, games have crossed the line? [[User:Excalibur01|Excalibur01]] 05:46, 18 August 2010 (UTC)<br />
<br />
It gets worse than that on this side of the water; the British Defence Secretary has called for the game to be '''banned'''.<br />
[http://uk.news.yahoo.com/21/20100822/ttc-fox-urges-ban-on-taliban-video-game-e1d36ba.html Seriously.]<br />
[[User:The Wierd It|The Wierd It]] 08:42, 23 August 2010 (UTC)<br />
<br />
'''JESUS''' Didnt you play as insurgent in MW ? Didnt you control nazi plane in all those WW flying simulators ? They are crazy. Right now, im glad that politicans are stupid in my country. Seriously, they dont even know about some MoH.<br />
<br />
It's shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands.<br />
<br />
^^ No kidding? Same with the Nazis, and yet it's perfectly ok to play as them. There's nothing I hate more than double fucking standards. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:31, 23 August 2010 (UTC)<br />
<br />
"I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product." <br />
Let's get something straight here. I have played as Russian Spetsnaz, killing American and British soldiers. I have played as Japanese soldiers, killing American infantry. I have played as THE NAZIS, for god's sake, who not only killed Americans and British soldiers but also took part in the wholesale slaughter of the Jewish people. I have played as a Russian terrorist and mowed down an AIRPORT full of defenseless people, I have played as a drug dealing criminal with the option to kill innocents, a hitman with the option to brutally kill my targets, and yet if I get the option to play as a bunch of fucking towelheads, the game is an affront to humanity and needs to be BANNED? People need to wake the fuck up. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:26, 23 August 2010 (UTC)<br />
<br />
It is beginning to smack of controversy for controversy's sake. [[User:The Wierd It|The Wierd It]] 20:41, 23 August 2010 (UTC)<br />
<br />
And now it's made its way across the pond: [http://xbox360.ign.com/articles/111/1117837p1.html] --[[User:Funkychinaman|funkychinaman]] 21:29, 2 September 2010 (UTC)<br />
<br />
== CONFIRMED new Weapons? ==<br />
<br />
This Gameplay is from Gamescom 2010. This footage confirms the F2000 , the P90 , And others (pleae watch the killfeed, VERY Closely to see the names<br />
<br />
http://www.gamepro.com/video/gameplay/146685/medal-of-honor-gc2010-cam-gameplay/<br />
<br />
I got two screens, one confirming weapon customization (Thankgod maybe no Gl's on all assault rifles :'] ) and one of the F2000 WITH Correct Grenade Launcher fitting (Removed handgaurd for placement)<br />
I will post more screens when i get them! I need Embedding help so if i post the links is that ok?<br />
<br />
http://i33.tinypic.com/359zs06.png<br />
&<br />
http://i34.tinypic.com/e5fogo.png<br />
[[User:WhatARandomer|WhatARandomer]] 08:55, 19 August 2010 (UTC)<br />
<br />
In the killfeed, there is two weapons tht are unknown to most people one is called Axe (whether we get Custom Melee weapons is uncertain) and the other is HG No full name just an abbrieviation of HG.<br />
<br />
I recall someone mentioning that the axe was the Taliban's equivalent of the knife for multiplayer. --[[User:HashiriyaR32|HashiriyaR32]] 19:03, 19 August 2010 (UTC)<br />
<br />
Oh yeah, the dirks use a hachet instead of a knife in the beta, kinda funny. [[User:BeardedHoplite|BeardedHoplite]] 21:01, 27 August 2010 (UTC)<br />
<br />
<br />
HG could be short for hand granade<br />
<br />
Hmm could be, but I think Grenades on the killfeed appear as either GRENADE or an explosion/grenade symbol, ill rewatch the video(s) and look for any indication that HG is something other than a Hand Grenade [[User:WhatARandomer|WhatARandomer]] 12:50, 25 August 2010 (UTC)<br />
<br />
Updated the page with weapons seen in the new MP trailer. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 27 August 2010 (UTC)<br />
<br />
==Games in Steven Speilberg category?==<br />
Should we put all of the MoH games into the Steven Speilberg category as he's the creator of the series? - [[User:Kenny99|Kenny99]] 23:11, 26 August 2010 (UTC)<br />
<br />
Well are there any credits for Speilberg having a hand in THIS Medal of Honor game? [[User:Excalibur01|Excalibur01]] 20:09, 30 August 2010 (UTC)<br />
<br />
:Wikipedia just says that he's the creator of the series, not a designer of the series. - [[User:Kenny99|Kenny99]] 21:19, 30 August 2010 (UTC)<br />
<br />
Sure, but did he have a hand in this one? Just because he created the series, doesn't mean he's been behind the entire series up to now. [[User:Excalibur01|Excalibur01]] 02:18, 31 August 2010 (UTC)<br />
<br />
==Graphical Engine for the game==<br />
I was watching a video on Medal of Honor and it stated that the single-player campaign is using the Unreal 3 Engine and the multiplayer will be using the Frostbite Engine (made famous by Bad Company). Just thought you guys would like to know! [[User:SeanWolf]]<br />
<br />
This doesn't make sense. Why make the singleplayer with one engine and use a completely different engine for multiplayer? [[User:Excalibur01|Excalibur01]] 02:21, 31 August 2010 (UTC)<br />
<br />
:Old news, buddy. Maybe you should change your username to SeanSlowpoke. I keed, but not much.-protoAuthor 02:23, 31 August 2010 (UTC)<br />
:Hey dont blame me..i just found out about that when i was watching a video about the game. Plus, i usually dont hear about video game news until the day after, so yeah. But still, yeah it doesnt make sense to use two different graphical engines for the game but who knows... [[User:SeanWolf]]<br />
<br />
The reason for this is EA: LA are incharge of Singleplayer, and DICE are incharge of multiplayer, both using engines they're familiar with. [[User:WhatARandomer|WhatARandomer]] 08:05, 31 August 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Predators_(2010)&diff=317724Talk:Predators (2010)2010-08-23T19:51:57Z<p>Clutch: </p>
<hr />
<div>==anyone seen this yet?==<br />
<br />
wondering if its any good -k9870<br />
<br />
nm, noticed its out next week<br />
<br />
adrian brody really doesnt look right for the part--[[User:Smish34|Smish34]] 23:21, 8 March 2010 (UTC)<br />
*I think only when weve seen the film can we say, i never would have chosen him, my choice would have been Josh Brolin. But from the film makers point of view 'we could never get anyone to match Arnold' so they've gone down the same route as Predator 2 with Danny Glover.--[[Special:Contributions/86.21.136.74|86.21.136.74]] 23:45, 12 March 2010 (UTC)<br />
Original film was the best. Sequels and spin-offs're just BS.<br />
:Eh, Brody has all of the components of being badass, but hes just...adrian brody. -[[User:The_Winchester|Winchester]]<br />
Brody plays the part very, very well. He acts like a badass, he fights like a badass, and he is just, generally, a badass. Sure, in the trailer, he doesn't look the part, but by the end of the movie, you've forgotten that he was a wimpy author in Kong, you've forgotten that he was a wimpy Jew in the Pianist. He's just Royce. [[User:Acora|Acora]] 23:34, 15 July 2010 (UTC)<br />
::Agreed, but i cant get the jew/author out of my head when i saw the movie. -[[User:The_Winchester|Winn]]<br />
<br />
Danny Trejo isn't armed with uzi's, watch the HD trailer, they are clearly MP5K's (about 40 seconds into the trailer look at him in the group shot) --[[User:Captain Snikt|Captain Snikt]] 23:13, 25 March 2010 (UTC)<br />
<br />
== youtube content==<br />
<br />
if you go onto the predators youtube page, there are interviews with robert where he show sneak peeks of the characters, and there are some fantastic images of danny trejo using his mp5k's that concludes this characters weapons. there are also images of isabelle's, royce's and even some of nolans weapons. <br />
<br />
Adrien Brody was a good choice. I mean, most soldiers aren't as big as Arnie, most are just wiry but still really tough.<br />
<br />
== How do you know about the guns? ==<br />
<br />
I have checked and I haven't seen any trailers up. Can someone tell me where are the info for these guns from? [[User:Excalibur01|Excalibur01]]<br />
<br />
Check out www.predators-movie.com for a sneak peek and there is also a trailer out on the 18th of March.<br />
<br />
From the script which was released over the net some months ago and from behind the scenes photos which were released back in January. If you want to get the up to the minute latest, check out AvPGalaxy.net and its forums.--[[User:The Mercenary|The Mercenary]] 19:30, 13 March 2010 (UTC)<br />
<br />
It doesn't matter, almost all the ones that i always take are pretty awful. --[[User:Dillinger|Dillinger]] 01:43, 18 March 2010 (UTC)<br />
[http://www.predators-movie.com/]<br />
<br />
Here's a link if you guys are interested, there's a quite a few good shots of the guns in the video and the trailer will be released on March 18th.--[[User:Alienqueen11|Alienqueen11]] 03:03, 14 March 2010 (UTC)<br />
<br />
Please, pleaSE, CAN I PUT SOME SCREENCAPS THAT I HAVE FROM THAT VIDEO. --[[User:Dillinger|Dillinger]] 17:44, 14 March 2010 (UTC)<br />
<br />
::Sorry Dillinger. I'm replacing some of your caps. Just wanted to warn you ahead of time..... :) [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:11, 17 March 2010 (UTC)<br />
[[Image:Predators 9.JPG|thumb|none|600px|Your original Screencap]]<br />
[[Image:Predators11a.jpg|thumb|none|600px|The new screencap]]<br />
<br />
<br />
[[Image:Predators 10.JPG|thumb|none|600px|Your original Screencap]]<br />
[[Image:Predators12a.jpg|thumb|none|600px|The new screencap]]<br />
<br />
== Minigun? ==<br />
<br />
I saw some new screenshots from SXSW, and the minigun looks ...well, mini. Can it be a XM214 Microgun? That, or the dude carrying it must be HUGE. --[[User:Funkychinaman|Funkychinaman]] 20:13, 15 March 2010 (UTC)<br />
<br />
http://io9.com/5493337/screen-shots-predator/gallery/17<br />
<br />
Sorry but there is no way in hell that it's a XM214 Microgun. Personally i would love to know who built the weapon as this makes a possible seventh real handheld Minigun made for cinima. Other than Kurt Russel and the man in Revenge of the fallen, everyone using a handheld Minigun in film has been huge with Arnold being 6'2" and 240#, Jesse Ventura being 6'5" andf 250#, I'm not sure how big bill duke is but he is not a small man. Plus Miniguns are not as physically big as most people seem to think. I have physically picked one up and without the ammo and power system they are small. [[User:Rockwolf66|Rockwolf66]] 20:35, 16 March 2010 (UTC)<br />
:Maybe it's forced perspective then, because I know Jesse Ventura is a huge guy, and "Ol' Painless" looks a lot larger in his hands than the Predators minigun. --[[User:Funkychinaman|Funkychinaman]] 20:44, 16 March 2010 (UTC)<br />
You got that right as having seen a RL minigun and having spoken with someone who has handled a RL XM214 there are none in film. The XM214 is a tiny weapon that you can easily hold in one arm. think about the lenght of an M4 carbine. .22 longrifle minigun prototypes are about the lenght of a P90. From the looks of the weapon in question I would like to watch it expell brass to estimate what they have geared the weapon down to.<br />
<br />
I've seen a minigun in a meuseam, it's actualy pretty small. BTW, how do we know about the script? Did some one of the armorers on here see it and then post here?<br />
<br />
There was A LOT of forced perspective used in Predator to make the Minigun look more impressive. There were more shots devoted to showcasing the weapon than the two guys carrying it. There are some behind the scenes shots of Jesse carrying the weapon and it doesn't look so massive. The M60 foregrip assembly also adds a fair bit of bulk to the weapon, which isn't present in any other incarnation of the Minigun. In reality the overall length of a handheld M134 falls somewhere between an M4 and an M16. The XM214 is even smaller.<br />
<br />
Anyone know what tac vest and backpack Nikolai had on? --[[User:Sidewinder Forge|Sidewinder Forge]]<br />
<br />
haven't seen the movie yet but could be one of these <br />
http://www.blackhawk.com/product/STRIKE-LBE-Harness,53,2.htm<br />
http://www.blackhawk.com/product/STRIKE-Commando-Recon-Chest-Harness,721,129.htm<br />
<br />
==Royce==<br />
Anyone able to ID royces pistol, id guess at a desert eagle based on size and the fact they were used by everyone i predator 1, danny glover in 2 and a few ppl in avp1. Also Royce using the AA12 may be a homage to concrete jungle the first spin off comic and book from the original where dutches brother used an auto shotgun to take out the first predator. --[[User:Captain Snikt|Captain Snikt]] 03:00, 17 March 2010 (UTC)<br />
<br />
Based on the new screencaps i'd say it looks more like a custom 1911 variant - any ideas? --[[User:Captain Snikt|Captain Snikt]] 01:55, 18 March 2010 (UTC)<br />
<br />
<br />
looks like MEU SOC variant although I cant be sure<br />
<br />
Technically speaking, ''nobody'' in Predator used a Desert Eagle. Yes, they carried them as sidearms in holsters, but ''carrying'' and ''using'' are two different things. [[User:Spartan198|Spartan198]] 09:41, 23 April 2010 (UTC)<br />
<br />
I think that is handgun is a kimber desert warrior<br />
<br />
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|MEU(SOC) Pistol\Kimber Desert Warrior, .45 ACP.]]<br />
<br />
Of Coarse!...A unknown 1911 and someone thinks its a Kimber Warrior, suprise suprise. Rail or no rail its a warrior, G-10 tactical grips or regular old wood grips and there is still someone somewhere that thinks it is a Warrior. But when it is all said and done it is very rarely a Warrior. --[[User:Spades of Columbia|Spades of Columbia]] 00:53, 5 July 2010 (UTC)<br />
<br />
It appears to either be a 1911 variant, or a custom Desert Eagle which would be black with ivory/white plastic grips, which would be unique indeed, therefore, I assume that it's a 1911 variant. I don't think it's a Desert Warrior, though it does bare some resemblance to the Kimber Warrior II. If it's a 1911, it either has ivory grips, similar to the pistol in Heat, or it has white plastic grips, grips of the Warrior. There is no great picture of this gun, however, it appears to have something extended past the grip, so if it's a 1911, it's probable that it's a Kimber. We can't tell if it has rails or not, but it obviously doesn't have wooden grips. While there is no way of positively identifying this pistol yet, saying 'It can't be a Kimber and you're a moron for thinking it is' is completely unfounded. Unless you can provide evidence as to why you think it isn't a Kimber, other then the simple fact that people have been wrong about things being Kimbers before, your argument has no weight. [[User:Acora|Acora]] 08:03, 3 July 2010 (UTC)<br />
<br />
Number one, there is no such thing as a Kimber Warrior II...there is no II about it, it was built to military spec there for never got the "II" kimber safty. Number two, sorry I came off as a "Moron" but just because you can see a G-10 style grip doesnt make it a Warrior...and i din't say anything about it not being a Kimber...just the Warrior aspect of it because alot of people are quick to say its this 1911 or that 1911. There are true custom 1911 out there and I like to keep a open mind and not just yell out "its a Kimber narf" --[[User:Spades of Columbia|Spades of Columbia]] 00:53, 5 July 2010 (UTC)<br />
<br />
Firstly, I have no clue if there is such thing as a Kimber Warrior II, as I've never owned one, but was merely basing what I called it on the picture on the 1911 page which noted it as such. That, however, is irrelevant to the basis of this conversation, whether it is possibly a Kimber or not. Second, I never called you a moron, and I'm sorry if you took it that what. What I was implying is that you were being overly hostile and insulting by all but saying that it was impossible for the pistol to be a Kimber, simply because people have claimed that handguns were Kimbers before and were wrong. The word moron was in quotations. As I was saying in my first comment, however, I'm not arguing that the pistol definitely is a Kimber. To do so, with a gun that gets so little screen time in the trailers, before the film even comes out, would be neigh impossible. What I was saying, however, is that, contrary to what you claim, you didn't seem to be keeping an open mind about it. The other user posted that they thought it might be a Kimber Warrior, and you immediately attacked the idea, not because it isn't possible, but because of past preconceptions. Just because Kimbers aren't often used in movies don't mean that they never will. I'm not saying that immediately claiming that the gun is a Kimber on the actual page is correct, since it obviously wouldn't be. However, the user is fully allowed to say 'I think this pistol is a Kimber Desert Warrior', and borderline insulting him for it isn't a great way of handling it. Remember, part of this site is figuring out what kind of guns are used in the movies, and it's impossible to do that without making educated guesses. In this case, a Kimber Warrior isn't that bad of a guess, since the gun has an extended section of the mag past the grip, and the grip is of a G-10 style, as you said. Unless you have a better guess, simply saying that his is incorrect just because other people have maid similar guesses before is not valid. [[User:Acora|Acora]] 08:18, 5 July 2010 (UTC)<br />
<br />
I never said that it wasnt a kimber warrior and sorry for allowing it to be viewed that way...my original statement was more of a general statement towards the warrior being listed alot when it isnt even close (this one being very close but undetermined) like on the NCIS page and the Rise of Cobra page and few others for example. Sorry for causing the arguement.--[[User:Spades of Columbia|Spades of Columbia]] 18:48, 6 July 2010 (UTC)<br />
<br />
Anyone know who makes the tactical vest the royce character wore in the film? love that extra shell capacity. great movie too. holds up to the orig. imo.<br />
<br />
:It was simply a MOLLE vest with several pouches attached. Leapers makes a fairly inexpensive one. Oh and Royce's .45 actually had ACU patterned grips, but you only see a glimpse of them in the movie. -[[User:The_Winchester|Winn]]<br />
<br />
Miltec makes these vests in various colors they cost 40 dollars or something like that often used by airsofters<br />
<br />
it looks like a Condor® MOLLE Tactical vest without the pouches, NorthwestShooterSupply.com has what I can see is the closed thing to it, aside from his is wore/dirty and the clips on Royce's are Tan, NWSS.com's are black. Buts it's damn close, and if you want the shell holder Royce has on his chest, their 215 Gear Shotgun Shell Holder Vertical, google it. Now how he riggs the knife between the holder and the vest "is up in the air."<br />
<br />
Just got my Condor® MOLLE Tactical vest, it's exactly like his, even the front buckle and side reliefs are tan. O.o<br />
<br />
==Cuchillo's (Danny Trejo) UZI's...==<br />
It's pretty safe to say we ain't gonna see any UZI's in this.<br />
I think we should remove the UZI section, because the UZI's described in the script have obviously been changed into two H&K MP5Ks, based on the trailer(s) and various production stills released on the internet (see below). It would be a bit silly for him to carry MP5Ks ''AND'' UZIs... Also some other weapons have been changed, e.g. Isabelle's (Alice Braga) Blaser was originally a Heckler & Koch PSG1 in the script.<br />
[[Image:Preds004.jpg|thumb|600px|none|Danny Trejo is holding two MP5Ks, not UZIs. It is highly unlikely he'll be having two UZI's strapped to his back, since the script only mentioned two UZIs (which have obviously been changed into two MP5Ks.)]] -- [[User: Warejaws|Warejaws]], March 29, 2010, 13:47 (UTC)<br />
*I don't see why not if a more conclusive image can be obtained, BTW Isabelle's rifle was changed as soon as the teaser came out.--[[User:The Mercenary|The Mercenary]] 23:43, 30 March 2010 (UTC)<br />
:: I dont think a sniper rifle is the best weapon to use ageist a predator.<br />
<br />
a sniper is useful, remember the first movie where two of them see it in the distance, then say they want to get close and get wrecked when they move up. Now imagine if they ahd two scoped rifles instead of mp5s. "There it is!" bang. bang. Movie over.<br />
<br />
Plus, she wasnt exactly preparing herself to be capture by a alian life form and then taken to a distant plantet where she would be hunted..She, instead prepared herself for basic military action here on earth against human rebels. Which a sniper rifle is very effective against human when in the hands of a sniper. [[Spades of Columbia]]<br />
<br />
true, but the only problem is finding it when it cloaked<br />
<br />
:I don't think that would be too much of a problem for a sniper. Remember, they're hunters, too. [[User:Spartan198|Spartan198]] 20:52, 3 July 2010 (UTC)<br />
::If, by hunters, you mean a collection of murderers, mercenaries, and other very violent people, then yes.<br />
:::I'm talking about ''snipers''. Snipers are hunters, too. [[User:Spartan198|Spartan198]] 22:54, 5 July 2010 (UTC)<br />
<br />
== Replaced Weapons ==<br />
<br />
Predators was originally Predator 3 written in 1993, so probably the Weapons were changed with more modern Guns. One thing that bothered me was why replace a Micro Uzi with MP5k's. I guess the modern equivilent would have been the MP7.<br />
:Probably because MP5Ks are much more common and easier to acquire than MP7s would be. [[User:Spartan198|Spartan198]] 07:03, 10 July 2010 (UTC)<br />
<br />
Cartels dont usually stroll around with super high tec wepons. A mp5 makes more sense than an mp7.<br />
<br />
I agree, look at No Country for old man, plus where would he even get a steady flow of ammo for a MP7.--[[User:Spades of Columbia|Spades of Columbia]] 22:27, 15 July 2010 (UTC)<br />
<br />
== Just seen it (spoiler warning!) ==<br />
<br />
I just got back from it, it really was good, like predator 1 good. A few observations, Chuchillo (trejo) has a 1911 variant holstered at his back, and the black dude from the death squad also carries a 1911. A soldiers dead body is also seen gripping a 1911, they seem to be very popular in this film. Royce never draws his side arm so who knows what kind of 1911 variant it actually is. Royce appears to use FRAG 12 amunniton in his AA12 in the first encounter with the predators and Nikolai makes impressive use of a claymore mine. I think ive got away with that without giving away any spoilers. I was also very impressed to see Royce re filling the drum mag from his AA12 from the cartridges on his vest, and Nikolai even reloads his mini gun! Shame he doesnt appear to be able to hit fuck al with it. Its just a crime that no one called the preds ugly mother fuckers in this film, part from that it really was good.--[[User:Captain Snikt|Captain Snikt]] 22:24, 8 July 2010 (UTC)<br />
<br />
:So no "You ugly mother fucker" ? Damn, that's just the trademark line from a Predators movie [[User:Excalibur01|Excalibur01]] 02:12, 9 July 2010 (UTC)<br />
<br />
::Wrong! The classic line is included, in Russian. Nikolai says it just before he takes the Tracker out. A friend who speaks Russian translated it. Told me it literally comes out as "In your face," or something similer, but it wouldnt be a stretch to put it as "You're an ugly motherfucker." - Mikey<br />
<br />
I love when the criminal is says to Chuchillo "come on give me a gun, you got two fucking guns, and you russian, you got a bigass gun give me something" You see all these holstered weapons and nobody gives him anything.<br />
<br />
If you were a soldier or special forces guy and you ended up in some weird jungle with a bunch of others like you and you see an convict wearing orange...would you give him a gun? [[User:Excalibur01|Excalibur01]] 06:04, 10 July 2010 (UTC)<br />
<br />
Compensators seem to be somewhat popular as well, as both Isabelle and Hanzo have them on their sidearms. The convict guy, he did a pretty good job for being armed with nothing a shank, though. And Royce... well, to put it simply, ''he's the new Dutch''. I didn't think he was right for the role, either, but boy, was I wrong indeed! All in all, I have to admit I like the AvP movies a ''little bit less'' now... [[User:Spartan198|Spartan198]] 06:58, 10 July 2010 (UTC)<br />
<br />
Anyone else notice that Royce was armed with Billy's (from the origina Predator) huge knife, which he used on the hounds, I loved all the little nods to the old films ''Cummahn, Im right here! Kill me!'' --[[User:Captain Snikt|Captain Snikt]] 14:35, 10 July 2010 (UTC)<br />
<br />
I think Adrien Brody was a good choice for the part. If you ever see a special forces soldier in person or pictures most of them are normal looking guys. Adrien Brody looked in shape. I think thy cast the roles very well in the movie.[[User:GaBoy45|GaBoy45]] 15:54, 10 July 2010 (UTC)<br />
<br />
<br />
The Yakuza sword fight was just awesome. It was like the scene with Billy from the first movie. Taking off his shirt, telling the others to go and drawing his blade out to challenge the Predator, but unlike the first movie, we actually SEE a sword fight and it was epic as hell. This movie is far superior to either of the AvP movies. And though I wished they got a more cliche cast of actors, Adrian Brody did really well [[User:Excalibur01|Excalibur01]] 15:55, 10 July 2010 (UTC)<br />
<br />
Anyone knows what the pistol Oleg was using?<br />
<br />
-Tokarev? It looked single stack and about the same dimensions, and would make sense, didnt see any clear shots.<br />
<br />
<br />
<br />
-Could it be some 1911 variant? It appeared to have a lot of recoil<br />
<br />
I thought it looked like a Stechkin APS because of the long tapering barrel, tho he did only shoot it semi auto. The swordfight as pure genius, the wind in the grass was just awesome, theres always room for an old fashioned samurai face off --[[User:Captain Snikt|Captain Snikt]] 19:03, 10 July 2010 (UTC)<br />
<br />
Crap, I knew I recognized Brody's knife from somewhere, but I couldn't place it. I fail as a ''Predator'' fan... :( But, yeah, the sword fight was indeed awesome. BTW, since we're talking about things that could spoil the movie for someone who hasn't seen it, I added a spoiler warning to the title of this discussion. [[User:Spartan198|Spartan198]] 19:55, 10 July 2010 (UTC)<br />
<br />
i didnt see the doctor twist coming and thought lawrence fishburne would be a main character, not just a small role.<br />
<br />
Where were the guns that are listed in Nowlands base? I didnt see any of them? Surely if there were guns about the humans would have made off with them in the escape? Or maybe I was just being blind. There are some excellent shots of the AA12 on Imdb now by the way, not that we dont have enough shots of the AA12 but its a beautiful gun --[[User:Captain Snikt|Captain Snikt]] 01:15, 12 July 2010 (UTC)<br />
<br />
Yeah, the doctor twist was really ingenious. Also, did anyone notice that the bound Predator looked exactly like the original Predator from the first movie (identical helmet and all)? [[User:Spartan198|Spartan198]] 07:28, 12 July 2010 (UTC)<br />
<br />
did anyone else notice that Brody didnt shoulder his AA12 once during this film. he always fired from the hip, maybe a lack in training given to the actors as he ment to be ex special forces? anon<br />
<br />
i love how he actually has them relaod, uses different ammo types and uses the light on his surefire forend. The bound predator was supposed look identical, they wanted a 'classic" vs super predtor battle.<br />
<br />
So...is it safe to assume that Cuchillo's side weapon was a shiney Colt .38 super, or is that being too speculative...and some what raciest? I did really like the movie and how all the Characters handled their weapons.--[[User:Spades of Columbia|Spades of Columbia]] 00:31, 13 July 2010 (UTC)<br />
<br />
Cuchillo's sidearm was clearly a 1911 model, with ornate engravings, this makes me assume its a mark IV series 80 ( http://www.imfdb.org/index.php/Image:ColtMkIVSilver_DeNiro_Machete.jpg ) similar to the ones we see in 24 (series 3), machete, and dean winchester's 1911 from supernatural. --[[User:Captain Snikt|Captain Snikt]] 01:02, 13 July 2010 (UTC)<br />
<br />
I know right, pretty sweet side arm!...but would it be too presumptive to think a movie would be realistic enought to make Cuchillo's 1911 a .38 Super?--[[User:Spades of Columbia|Spades of Columbia]] 14:05, 13 July 2010 (UTC)<br />
<br />
<br />
It's possible (he never fired it, no need for blanks.) but unlikely.<br />
<br />
What movie were you watching? He shot an entire mag at rapid fire!--[[User:Spades of Columbia|Spades of Columbia]] 15:11, 13 July 2010 (UTC)<br />
<br />
Cuchillo never fired the 1911. Just his mp5ks.<br />
<br />
No, he pulled and fired his 1911 on the Predator Hounds.[[User:Humanzie3|Humanzie3]]<br />
<br />
Thank you, i was waiting for someone not anonymous to back me up.--[[User:Spades of Columbia|Spades of Columbia]] 17:00, 13 July 2010 (UTC)<br />
:I'll vouch it as well,, Cuchillo definitely pulled and fired his pistol at an oncoming hound. [[User:DKS01|DKS01]] 06:03, 14 July 2010 (UTC)<br />
::Yeah, Spades is right. Cuchillo definitely pulled his 1911 and shot numerous rounds at one of the charging hunting dogs. Sort of like Brody should have done, instead of grabbing his machete and cutting it in half. [[User:Acora|Acora]] 23:48, 15 July 2010 (UTC)<br />
<br />
And there's nothing racist about Danny Trejo's character. He made a career being a method actor. He's spent prison time for robbery and drugs, so he knows exactly how to play a tough Mexican character. He pretty much invented that look and cliche [[User:Excalibur01|Excalibur01]] 18:02, 13 July 2010 (UTC)<br />
<br />
I was asking if I was being more raciest for assuming it to be a .38 super not for Trejo being cliche.--[[User:Spades of Columbia|Spades of Columbia]] 18:14, 13 July 2010 (UTC)<br />
<br />
I think caliber ascends beyond race, its just ammunition, and he did empty the mag the last time we see him alive, shame he didnt use his knife, you dont fuck with danny trejo and his knives --[[User:Captain Snikt|Captain Snikt]] 23:07, 13 July 2010 (UTC)<br />
<br />
Shouldn't the Grenades be credited to Edwin instead of Noland...since Edwin is the one that technically used them ;)--[[User:Spades of Columbia|Spades of Columbia]] 23:56, 13 July 2010 (UTC)<br />
<br />
Well if we are being really honest it was berserker predator (or jaws as i was calling him) that used them --[[User:Captain Snikt|Captain Snikt]] 02:18, 14 July 2010 (UTC)<br />
<br />
Just wondering, I know Royce's machete was the same as used by Billy in Predator, but does anyone know what type of knife he keeps strapped to his vest, behind his shotgun shells? [[User:Acora|Acora]] 23:48, 15 July 2010 (UTC)<br />
<br />
The knife is a TOPS Steel Eagle 107C -John<br />
<br />
== The Predators ==<br />
<br />
I updated the names of the predators as they are credited and named for the upcoming action figures and making of book. They are listed as 'Falconer' predator - the super pred with the robo bird on his shoulder with the metal spikey mask. 'Tracker' predator, the one we se holding the hounds at bay with the 2 tusks on his mask, who makes friends with Nikolia. And the 'Berserker' predator the one with the jawbone on his mask who takes on the classic predator and fights royce in the finale. The classic predator was simply named as you would expect, classic predator --[[User:Captain Snikt|Captain Snikt]] 02:26, 14 July 2010 (UTC)<br />
<br />
<br />
== Hanzo's Beretta ==<br />
<br />
I'm looking at the pictures of Hanzo's Beretta right now (especially the second picture, where he draws it from his coat) and it's obvious that it isn't a plain Inox with custom grips and a compensator. I mean, it obviously has a compensator and custom grips, but the slide and possibly the barrel are both a different color then the frame. The frame appears to be from an Inox, but the slide and barrel look darker, so I honestly think it's some sort of tutone. [[User:Acora|Acora]] 05:55, 22 July 2010 (UTC)<br />
<br />
Not really. If you look at the other caps, the barrel is the same color as the slide, so it must have been because it was in is coat, the darkness made the barrel dark color. Some camera filters makes colors seem different [[User:Excalibur01|Excalibur01]] 06:01, 22 July 2010 (UTC)<br />
<br />
Yes, the barrel and the slide are the same color. They are a different color then the frame, however, which was what I was pointing out. The slide, and the barrel, are different colors then the frame, and it couldn't just be a trick of the lighting, as no shadow is being cast on them that isn't also being cast on the rest of the gun, and it couldn't be because of the camera filter, either, since that would also effect the entire gun. [[User:Acora|Acora]] 09:19, 22 July 2010 (UTC)<br />
<br />
Also, as to something mostly unrelated, does anyone know what brand of compensator Hanzo has attached to his Beretta, or is it a custom design? [[User:Acora|Acora]] 09:12, 23 July 2010 (UTC)<br />
<br />
Since no one is disputing that it's a tutone anymore, I'm going to go ahead and change it. Can someone get me a picture of a Beretta that is tutoned like Hanzo's, with a blued slide and barrel but a stainless frame? Until then, I'll be using the closest thing I've got. [[User:Acora|Acora]] 14:53, 26 July 2010 (UTC)<br />
<br />
"does anyone know what brand of compensator Hanzo has attached to his Beretta, or is it a custom design?" I think Steve (User:Phoenixent) one of the armorers on this site built it. Knowing some of the work he's done in the past, it was probably custom built.--[[User:Predator20|Predator20]] 15:30, 26 July 2010 (UTC)<br />
:Thanks. I was thinking of getting one, but seeing as it's custom made, I guess I'm SOL. [[User:Acora|Acora]] 15:34, 26 July 2010 (UTC)<br />
::Ask him [[User talk:Phoenixent]] he's real good about answering questions, but it may take a while to get back to you.--[[User:Predator20|Predator20]] 15:39, 26 July 2010 (UTC)<br />
<br />
What makes you think Hanzo's Beretta is Two Tone? It looks like an inox with ivory grips and a compensator to me. If you're talking about how the slide's darker then the frame, alot of Beretta inoxes are like that with the slide and barrel being darker then the frame, just look at this Beretta 92FS Vertec.--[[User:Alienqueen11|Alienqueen11]] 18:01, 27 July 2010 (UTC)<br />
<br />
[[Image:Beretta-92FS-Vertec-SS.jpg|thumb|none|400px|]]<br />
<br />
Actually, while the picture you've posted doesn't have the same look as the one in the film, with a darker slide and barrel, but it does turn out that I was wrong, at least partially. It wasn't a blued barrel and slide on a stainless frame, it was a stainless barrel and slide on an alloy frame. Here's a message I received from the gun's creator.<br />
::Hi Jack, I custom built the compensator for Hanzo's Beretta. The comp in integrated into the blank conversion of the pistol. I also checked my reference photos for that project and the pistol has a stainless slide and barrel with a alloy frame. I believe the the two tone look is from the lighting and lens filters during filming. Photo two showing him draw his weapon show that it has a stainless top end and alloy frame. Hope this answers some of you questions. -[[User:Phoenixent|Phoenixent]] 16:25, 26 July 2010 (UTC)<br />
So yeah, it turns out that while I was wrong about the kinds of materials that went into the gun, it is technically two toned, since, because of the camera filter, the alloy shows up as being lighter then the stainless parts of the gun. However, I'll leave it up to you guys as to what we should classify it as. [[User:Acora|Acora]] 18:37, 27 July 2010 (UTC)<br />
<br />
I swear uploading pictures to this site is the WORST !<br />
But here you all go...thank me later...<br />
[[Image:Predators33.jpg|thumb|none|600px|Promotional image of [[Louis Changchien]] as Hanzo with his custom Beretta.]] <br />
Kode38<br />
<br />
=moved from main page=<br />
==Unknown 1911==<br />
A [[M1911 pistol series|M1911-type pistol]] is carried by Royce in a thigh holster.<br />
[[Image:Predators7.jpg|thumb|none|600px|Royce's 1911 circled in red.]]<br />
[[Image:Predators8.jpg|thumb|none|600px|Another look at Royce's 1911.]]<br />
On the big screen, there are some great close-ups. I'm pretty sure it is a Kimber Warrior; which is odd because of his tan shemagh scarf and vest, I'd think he'd carry a Kimber Desert Warrior. Weird. -- ST0NEFIELD<br />
Black Kimber Warrior's do come with those grips stock. So I<br />
m sure thats what it is.<br />
<br />
<br />
-1911 style autos are so customizable that it could be anything, not necessarily a Kimber. Without a clear image of the stamps on the slide, it's not going to be possible to narrow it down to any specific 1911 model.<br />
<br />
Your not gonna get slide stamps as the pistol never leaves the holster, though based on the grips and odd magazine butt plate I too say kimber<br />
<br />
The Kimber Desert Warrior and Warrior are gimmicks by Kimber to make money off of the Pistol they produced to equip USMC (MARSOC) operators. The Warrior is supposed to be built to the same specs, and the Desert Warrior is the same with a brown paint job. Most real fighters would never field such a cartoon pistol.<br />
<br />
Looks like it has a nickel or stainless steel finish. [[User:BeardedHoplite|BeardedHoplite]] 18:43, 12 July 2010 (UTC)<br />
<br />
I can almost swear that it had a TRP style magazine well...you could only really see it when Royce grabbed the grip that one time during the entire movie.--[[User:Spades of Columbia|Spades of Columbia]] 01:14, 13 July 2010 (UTC)<br />
<br />
It did have a magwell like that. Just saw it. But you can get those after market to so dosent mean its a TRP 1911. The grips are Kimber tan ones. They just get dirty so kind look like ACU. Shame he never used it.<br />
<br />
Kimber are not the only ones that uses or has access to G10 grips...there are other 1911 makers that use that styling of grips.--[[User:Spades of Columbia|Spades of Columbia]] 15:29, 13 July 2010 (UTC)<br />
<br />
Mombasa uses what looks like a standered GI 1911 when he has Stans's shank to his throat.--[[User:Spades of Columbia|Spades of Columbia]] 23:18, 13 July 2010 (UTC)<br />
<br />
Yeah. It was standard with nickle finish. Pretty sure Cuchillo's was the same prop.<br />
<br />
Dead soldier with hole in his chest also had a 1911 with the slide locked back in his hands. Funny, they said he was supposed to be in Afghanistan but was wearing tiger stripe!<br />
<br />
--Cuchillo's sidearm wasn't "standard". It was customized with some kind of ornate plating. -- [[User:Warejaws]] 19:47, 14 July 2010 (UTC)<br />
<br />
ok...I think i have it, based on grip design and the magazine well that looked like a trp but not quit, i'm starting to think it might possibly be a Nighthawk Enforcer. Side by side without viewing marking stamps they look identical.--[[User:Spades of Columbia|Spades of Columbia]] 01:05, 15 July 2010 (UTC)<br />
<br />
I think spades is right. Unfortunately we will never know unless we contact the armorer. =(<br />
<br />
<br />
So who made the final decision on this one and what evidence does he have? And how do you explain the Magazine well that has never been on a Kimber Warrior but for some reason is in this movie?--[[User:Spades of Columbia|Spades of Columbia]] 19:41, 27 July 2010 (UTC)<br />
<br />
I concur with this. There is no clear shot of the slide marking showing the Kimber logo here, and there are MANY models of 1911 pistols with coyote brown micarta grips on them aside from Kimber's. This should be classified as an Unknown 1911 Government Model since there is no proof of the pistol even being made by Kimber, let alone being the specified model.<br />
<br />
:''After seeing the movie twice, I see absolutely no definitive proof that Royce's pistol is a Kimber of any kind. On the contrary, the grips on his gun (which, frankly, are all that we ever see of his gun) are nothing like what is found on a Kimber Warrior.'' --[[User:Clutch|Clutch]] 07:18, 31 July 2010 (UTC)<br />
<br />
Well I just checked out the licensed toys that are coming out for the Predators film and I know it is only a toy but these companies make sure they get every detail of every part of the character right, there's a picture, not brilliant, but a picture none the less of the toy gun un-holstered and I can guarantee you that the toy company rang the armourer to get it spot on... enjoy link as I can't figure out how to post pictures. GraizeONE. http://bagelsncheesey.wordpress.com/2010/08/13/hot-toys-16-scale-predators-royce-figure/<br />
:''While Hot Toys is known for their accuracy when it comes to detail, that doesn't always stretch to the weapons. For example, I believe that their deluxe Dutch figure (from [[Predator]]) equips him with an M16A2/M203 combo, when the actual weapon seen in the movie was an AR15/SP1 and a fake 39mm launcher made to look like the M203.'' --[[User:Clutch|Clutch]] 19:51, 23 August 2010 (UTC)<br />
<br />
==Unknown Handgun==<br />
<br />
Nicholai ([[Oleg Taktarov]]) uses a handgun of unknown make or model, after his minigun is destroyed.<br />
<br />
It looked like a Makarov to me. This naturally would fit his character.<br />
<br />
Im fairly certain it was a tokarev<br />
<br />
Look liked a CZ 52 standing in for a Tokarev. In fact, I'm almost positive it is. Same magazines with the holes on it when he reloaded it. Was way to angeled to be a Tokarev.<br />
<br />
It looks like a Makarov, judging by the shape and size. But when we see it on Blu-Ray we'll get a better look.<br />
<br />
The barrel was much too short to be a Makarov, and it was too angled to be a Tokarev, so I have to agree, it was a CZ 52.<br />
<br />
He fires of 8 rounds before the pistol runs dry. though we cannot be certain he has a ful magazine to start with most weapons in this movie didnt seem to have 'hollywood' magazine capacities - --[[User:Captain Snikt|Captain Snikt]] 11:29, 15 July 2010 (UTC)<br />
<br />
-TOKAREV TT33... Single stack with a VERY tall non adjustable V-notch rear site is the tell all. The Tokarev fires a 7.62 X 25mm cartridge which, with the right rounds, delivers more foot pounds of energy on target than a 45 caliber. Sad to say but true. Hence the high recoil. They are real beasts. I own one. I know. Also not a CZ 52 (which I also own). The CZ 52 is significantly thicker/bulkier/heavier than the Tokarev although it fires the same rounds as the TOK and generates even MORE foot pounds of energy due to it's slide roller locking mechanism. It also has a very small rear V-notch site which is about half the size of that on the Tokarev. That very tall rear site is a dead giveaway. Look again and you'll see what I mean. :?) <br />
<br />
The CZ 52 does hold 8 rounds. =)<br />
<br />
But so does the Tokarev and the Makarov, so this really doesnt narrow it down much more was my point --[[User:Captain Snikt|Captain Snikt]] 01:13, 16 July 2010 (UTC)<br />
<br />
Could his pistol be an M1911? - Venom3945Marine<br />
<br />
No...but i believe mombasa's sidearm is...most likely a GI model or even a Star model B or something like that.--[[User:Spades of Columbia|Spades of Columbia]] 21:38, 16 July 2010 (UTC)<br />
<br />
As i said above Mombasa is carrying a 1911, he has it tucked away behind him for a left handed draw, odd as he handles his AK with his right, he never gets a chance to fire it tho --[[User:Captain Snikt|Captain Snikt]] 01:36, 17 July 2010 (UTC)<br />
<br />
== The "Vietnam-Era" Claymore ==<br />
<br />
"When Nikolai (Oleg Taktarov) sees Noland's weapons cache, he eyes a M18A1 Claymore anti-personnel mine on the table. '''He's startled because its a Vietnam-era Claymore, revealing just how long Noland has been on the planet'''. Nikolai apparently grabbed the Claymore mine offscreen, because he is seen using it prominently later. "<br />
<br />
This irked me. Noland says he has been on the planet for 10 seasons. During the movie, the humans seem to go through 2 full days. At the end of the movie, a new batch of humans and predators is seen falling in. One would assume that a season is ~2 days. And, if Noland was a scavenger like he said, you don't get fat by living that way. <br />
<br />
I am not saying that Noland has been there for 20days only. I would not think you loose your mental health in 20 days. Just how that sentence was worded makes it seem like he was born and raised there. <br />
<br />
<br />
There were no new predators being dropped in. Those cages were animals that they also hunt. They would probably have to wait at least a year for more predators to show up, assuming by that line that the seasons are 3 years long, or Noland's gone bonkers and lost track of time. <br />
<br />
<br />
A vietnam era claymore doesnt mean hes been there that long, there were authentic samaurai swords, does that mean he lived in feudal japan? Hes scvenged from people who were there a while.<br />
<br />
Sorry to post as an anon, I generally lurk but I had to say something on this on.<br />
<br />
:Well, the fact that he is slightly crazy, wearing Tiger Stripe camo pants, and says that he is Air Cav, not to mention he is past his prime, all point towards him being there for several decades. -[[User:The_Winchester|Winchester]]<br />
<br />
It's kind of ironic that Larry Fishburne, who also started in "[[Apocalypse Now]]" as a Machine-Gunner would star as an insane air cav soldier years later. - [[User:Kilgore|Kilgore]] 22:58, 11 August 2010 (UTC)<br />
<br />
[[Image:ApnowM60-6.jpg|thumb|none|450px|Laurence Fishburne before he was kidnapped by aliens]]<br />
[[Image:Predators06a.jpg|thumb|none|450px|Looks like He has had no problems finding food on a hostile alien planet for more than 40 years.]]<br />
<br />
==Weapons Cache==<br />
<br />
i don not see a car-15 or model 29, where are you seeing it?<br />
<br />
I asked this to but it got ignored --[[User:Captain Snikt|Captain Snikt]] 20:54, 26 July 2010 (UTC)<br />
<br />
It was in the script........<br />
<br />
But not the movie! This isnt the script firearms database, if it isnt actually in the film then why are they on the page? --[[User:Captain Snikt|Captain Snikt]] 00:30, 29 July 2010 (UTC)<br />
<br />
I agree. If it's not in the movie, it shouldn't be on the page. [[User:Spartan198|Spartan198]] 23:19, 14 August 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=The_Way_of_the_Gun&diff=312980The Way of the Gun2010-08-12T20:36:05Z<p>Clutch: </p>
<hr />
<div>[[Image:WayOfGunPoster.jpg|thumb|right|300px|The Way of the Gun (2000) ]]<br />
'''The firearms of "The Way of the Gun":'''<br />
<br />
'''SPOILERS'''<br />
__TOC__<br clear=all> <br />
<br />
==IMI Galil ARM (7.62mm)==<br />
Mr. Longbaugh ([[Benicio del Toro]]) uses the [[Galil#Galil 7.62 AR|Galil]] first as a sniper rifle fitted with a scope attached during the motel shootout and at the firefight at the brothel at the end of the film without the scope.<br />
[[Image:Galilarm-05.jpg|thumb|none|350px|7.62mm NATO variant of the Galil hence the square magazine.]]<br />
[[Image:WayOfGun Galil02.jpg|thumb|none|500px|Galil ARM in 7.62x51mm - Benicio Del Toro fires this semiautomatic throughout the film.]]<br />
[[Image:WayOfGun Galil03.jpg|thumb|none|500px|Remington 870 and Galil ARM in 7.62x51mm]]<br />
[[Image:TWOTG-GALI-1.jpg|thumb|none|500px|Longbaugh fires his Galil trying to hit Jeffers.]]<br />
<br />
==M1911 Colt Series 70 Pistols==<br />
Mr. Longbaugh ([[Benicio del Toro]]) and Mr. Parker ([[Ryan Phillippe]]) use [[M1911 pistol series#Colt MK IV Series 70|Colt Series 70 Government Model]] pistols as their main handguns. Used throughout the movie. Unlike most films where handguns are "Mexican carried", they carry theirs in IWB holsters which is a much safer and smarter way to carry. The Colts used in the film are 9mm caliber noted by the tapered barrels and crimp indention in the magazines.<br />
[[Image:ColtMkIVSeries70.jpg|thumb|none|400px|M1911 Colt Series 70 Pistol]]<br />
[[Image:TWOTG-1911-1.jpg|thumb|none|500px|Good veiw of the IWB holster used by Longbaugh, Parker also uses one. Note that he carries it in "Condition One", chambered, hammer cocked, with the safety on.]]<br />
[[Image:TheWayoftheGun.jpg|thumb|none|500px|Parker and Longbaugh with their M1911 Colt Series 70 Pistols.]]<br />
[[Image:TWOTG-1911-2.jpg|thumb|none|500px|Longbaugh fires his Colt.]]<br />
[[Image:TWOTG-1911-3.jpg|thumb|none|500px|Longbaugh does a brass check on his Colt. Not easy to do one handed and even harder weak hand.]]<br />
[[Image:WayOfGunM1911 04.jpg|thumb|none|500px|Parker aims his M1911 Colt Series 70 Pistol.]]<br />
[[Image:TWOTG-1911-4.jpg|thumb|none|500px|Parker empties his Colt, note the tapered barrel meaning this is a 9mm caliber Colt.]]<br />
[[Image:TWOTG-1911-5.jpg|thumb|none|500px|Several of Longbaugh's empty magazines, note the side crimp on the mags which helps feeding the smaller 9mm rounds better.]]<br />
<br />
==H&K USP==<br />
[[Taye Diggs]] as Jeffers and [[Nicky Katt]] as Obecks use the 9mm [[Heckler & Koch USP]]s as their main handguns.<br />
[[Image:USP9mm.jpg |thumb|none|300px|Heckler & Koch USP 9x19mm]]<br />
[[Image:WayOfGun 01.jpg|thumb|none|500px|Obecks and Jeffers point their 9mm H&K USPs.]]<br />
[[Image:TWOTG-HK-1.jpg|thumb|none|500px|Obecks points his H&K USP at Robin's belly. He continues to do so until Longbaugh and Parker start to leave he then takes his finger off the trigger to show that he means her no harm.]]<br />
[[Image:TWOTG-HK-2.jpg|thumb|none|500px|Jeffers aims his H&K USP at the Mexican Federales.]]<br />
[[Image:TWOTG-HK-3.jpg|thumb|none|500px|Jeffers fires his H&K USP.]]<br />
<br />
==Walther PPK/S==<br />
A [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] is used by Dr. Painter ([[Dylan Kussman]]) to kill Jeffers in the whorehouse.<br />
[[Image:WaltherPPKS.jpg|thumb|none|300px|Walther PPK/S - .380 ACP]]<br />
[[Image:TWOTG-PPK-1.jpg|thumb|none|500px|Parker grabs the PPK/S out of the bag before Dr. Painter gets a chance to. Longbaugh had already searched the bag, but chose not to take out the gun to prove to Parker that the doctor could not be trusted.]]<br />
[[Image:TWOTG-PPK-2.jpg|thumb|none|500px|Longbaugh disassembles the PPK/S.]]<br />
[[Image:TWOTG-PPK-3.jpg|thumb|none|500px|He tosses the disassembled gun back into the doctor's bag.]]<br />
[[Image:WayOfGun PPKS.jpg |thumb|none|500px|Dr. Painter shoots Jeffers with a Walther PPK/S he hid in his Doctor's bag - .380acp]]<br />
<br />
==Browning Hi-Power==<br />
Used by the "Question Mark" a [[Browning Hi-Power]] pistol.<br />
[[Image:BrowningHiPowerStd.jpg|thumb|none|300px|Commercial Browning Hi-Power pistol - 9mm]]<br />
[[Image:WayOfGun Browning-Hi-Power.jpg|thumb|none|500px|The Character named "?", played by ([[José Pérez]]), nervously holds his Browning HiPower in 9mm]]<br />
[[Image:TWOTG-HP-1.jpg|thumb|none|500px|]]<br />
<br />
==[[Taurus Model 85]]==<br />
Joe Sarno ([[James Caan]]) gathers a team of his old veteran 'enforcers' to take care of business. When they attack the whorehouse they carry the newest version of the [[Taurus Model 85|Taurus Model 85s]], with rubber grips in .38 Special.<br />
[[Image:TaurusModel85NewModel.jpg|thumb|none|300px|Newest incarnation of the Taurus Model 85 5-shot revolver - .38 Special]]<br />
[[Image:WayOfGun Snub.jpg|thumb|none|500px|One of Joe Sarno's old timer killers waits around a corner with a New Model Taurus 85 - .38 Special.]]<br />
[[Image:WayOfGun Snub02.jpg|thumb|none|500px|The same old enforcers gets shot in the foot and drops his New Model Taurus 85 - .38 Special.]]<br />
[[Image:WayOfGunSnub 04.jpg|thumb|none|500px|Another older enforcer fires in the courtyard with a New Model Taurus 85 - .38 Special.]]<br />
<br />
==S&W Model 640 Centential==<br />
[[Image:Smith%26Wesson640.jpg|thumb|none|300px|Smith & Wesson Model 640 Centennial - .357 Magnum]]<br />
[[Image:WayOfGun JamesCaan 03aa.jpg|thumb|none|500px|Joe Sarno ([[James Caan]]) fires his Smith & Wesson Model 640 Centennial - .357 Magnum.]]<br />
<br />
==Remington 870==<br />
[[Ryan Phillippe]] as Parker and [[Benicio del Toro]] as Longbaugh use a matte blued [[Remington 870]] throughout the film. Used most by Parker.<br />
[[Image:Remington870NewModel.jpg|thumb|none|500px|Remington 870 Shotgun.]]<br />
[[Image:TWOTG-870-1.jpg|thumb|none|500px|Longbaugh lays down suppressing fire with the 870. After firing several more rounds the 870 stovepipes. Unlike most films that cut around a jammed gun, Longbaugh simply clears the jam and continues firing.]]<br />
[[Image:WayOfGun Shotgun 03.jpg|thumb|none|500px|Longbaugh reloads the Remington 870 Shotgun in the car - 12ga]]<br />
[[Image:WayOfGun Shotgun.jpg|thumb|none|500px|[[Ryan Phillippe]] as Parker points his Remington 870 Shotgun - 12ga]]<br />
[[Image:TWOTG-870-2.jpg|thumb|none|500px|Parker fires the 870.]]<br />
[[Image:TWOTG-870-3.jpg|thumb|none|500px|After diving into an empty fountain for cover, the bottom of the fountain ends up being riddled with glass.]]<br />
<br />
==Mossberg 590 Mariner==<br />
[[Taye Diggs]] as Jeffers uses a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590 Mariner]] during the first car chase after Robin gets kidnapped by Parker and Longbaugh. Not to be confused with the more common Mossberg 500 Mariner.<br />
[[Image:Mossberg590Mariner 9Shot.jpg|thumb|500px|none|Mossberg 590 Mariner - 9 Shot™ - 12 Gauge]]<br />
[[Image:TWOTG-MOSS590-1.jpg|thumb|none|500px|Jeffers aims the Mossberg in the foreground. Note that he is holding it left handed. Although Taye Diggs is right handed, the weapons adviser for the film (a Navy SEAL) said that if you're using a building on your right as cover you would shoot left handed, which minimizes your body exposure and makes you less of a target.]]<br />
[[Image:TWOTG-MOSS590-2.jpg|thumb|none|500px|Jeffers checks a room where he thought Parker went into after they got out of their SUV a second time. Note that he is still holding the gun left handed. While it wasn't necessary he continued to because he had gotten comfortable handling the shotgun this way.]]<br />
[[Image:WayOfGun Shotgun Mariner02.jpg|thumb|none|500px|Jeffers holds a Mossberg 590 Mariner - 12 Gauge.]]<br />
<br />
==Stoeger/IGA Coach Double Barreled 12 Gauge Shotgun==<br />
Parker and Longbaugh used an [[Stoeger/IGA Coach]] 12 gauge shotgun to set up a wired booby trap in their hotel room. Robin ([[Juliette Lewis]]) grabs the shotgun and turns the tables on them.<br />
[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger/IGA Coach - 12 Gauge.]]<br />
[[Image:WayOfGun IGACoach.jpg |thumb|none|500px|Stoeger/IGA Coach on the table in a booby trap - 12 Gauge.]]<br />
[[Image:TWOTG-DB-1.jpg|thumb|none|500px|Robin with the shotgun as she calls the police.]]<br />
<br />
==Mossberg 500AT Shotgun==<br />
Two of Joe Sarno's old timer 'enforcers' are carrying Mossberg 500AT shotguns (the old style wooden stock riot version).<br />
[[Image:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500AT Shotgun - 12 gauge]]<br />
[[Image:WayOfGun FinalShotguns01.jpg|thumb|none|500px|One of Joe Sarno's thugs fires a Mossberg 500AT Shotgun - 12 Gauge.]]<br />
[[Image:WayOfGun Model20.jpg|thumb|none|500px|A closeup of another one of Joe Sarno's shooters with the Mossberg 500AT Shotgun - 12 Gauge.]]<br />
[[Image:TWOTG-MOSS500-2.jpg|thumb|none|500px|]]<br />
<br />
==Colt Commander==<br />
Mr. Parker ([[Ryan Phillippe]]) uses what appears to be a Colt Commander as his offhand weapon when they first attempt to kidnap Robin ([[Juliette Lewis]]). He places the muzzle of the Colt Commander on Jeffers' ([[Taye Diggs]]) cheek.<br />
[[Image:ColtCombatCommander.jpg |thumb|none|450px|Colt Combat Commander - .45 ACP]]<br />
[[Image:TWOTG-COLTCOMM-1.jpg|thumb|none|500px|]]<br />
[[Image:WayOfGun_01.jpg |thumb|none|500px|The gun resting on Jeffers' (on the right) cheek is the Colt Commander (anyone have any better picture of it?)]]<br />
[[Image:TWOTG-COLTCOMM-2.jpg|thumb|none|500px|]]<br />
<br />
==Revolvers==<br />
[[Image:TWOTG-REV-1.jpg|thumb|none|500px|]]<br />
[[Image:TWOTG-REV-2.jpg|thumb|none|500px|]]<br />
[[Image:TWOTG-REV-3.jpg|thumb|none|500px|]]<br />
<br />
[[Category:Movie]]<br />
[[Category:Crime]]<br />
[[Category:Drama]]</div>Clutchhttps://www.imfdb.org/index.php?title=The_Way_of_the_Gun&diff=312979The Way of the Gun2010-08-12T20:35:08Z<p>Clutch: /* M1911 Colt Series 70 Pistols */</p>
<hr />
<div>[[Image:WayOfGunPoster.jpg|thumb|right|300px|The Way of the Gun (2000) ]]<br />
'''The firearms of "The Way of the Gun":'''<br />
<br />
'''SPOILERS'''<br />
__TOC__<br clear=all> <br />
<br />
==IMI Galil ARM (7.62mm)==<br />
Mr. Longbaugh ([[Benicio del Toro]]) uses the [[Galil#Galil 7.62 AR|Galil]] first as a sniper rifle fitted with a scope attached during the motel shootout and at the firefight at the brothel at the end of the film without the scope.<br />
[[Image:Galilarm-05.jpg|thumb|none|350px|7.62mm NATO variant of the Galil hence the square magazine.]]<br />
[[Image:WayOfGun Galil02.jpg|thumb|none|500px|Galil ARM in 7.62x51mm - Benicio Del Toro fires this semiautomatic throughout the film.]]<br />
[[Image:WayOfGun Galil03.jpg|thumb|none|500px|Remington 870 and Galil ARM in 7.62x51mm]]<br />
[[Image:TWOTG-GALI-1.jpg|thumb|none|500px|Longbaugh fires his Galil trying to hit Jeffers.]]<br />
<br />
==M1911 Colt Series 70 Pistols==<br />
Mr. Longbaugh ([[Benicio del Toro]]) and Mr. Parker ([[Ryan Phillippe]]) use [[M1911 pistol series#Colt MK IV Series 70|Colt Series 70 Government Model]] pistols as their main handguns. Used throughout the movie. Unlike most films where handguns are "Mexican carried", they carry theirs in IWB holsters which is a much safer and smarter way to carry. The Colts used in the film are 9mm caliber noted by the tapered barrels and crimp indention in the magazines.<br />
[[Image:ColtMkIVSeries70.jpg|thumb|none|400px|M1911 Colt Series 70 Pistol.]]<br />
[[Image:TWOTG-1911-1.jpg|thumb|none|500px|Good veiw of the IWB holster used by Longbaugh, Parker also uses one. Note that he carries it in "Condition One", chambered, hammer cocked, with the safety on.]]<br />
[[Image:TheWayoftheGun.jpg|thumb|none|500px|Parker and Longbaugh with their M1911 Colt Series 70 Pistols.]]<br />
[[Image:TWOTG-1911-2.jpg|thumb|none|500px|Longbaugh fires his Colt.]]<br />
[[Image:TWOTG-1911-3.jpg|thumb|none|500px|Longbaugh does a brass check on his Colt. Not easy to do one handed and even harder weak hand.]]<br />
[[Image:WayOfGunM1911 04.jpg|thumb|none|500px|Parker aims his M1911 Colt Series 70 Pistol.]]<br />
[[Image:TWOTG-1911-4.jpg|thumb|none|500px|Parker empties his Colt, note the tapered barrel meaning this is a 9mm Colt.]]<br />
[[Image:TWOTG-1911-5.jpg|thumb|none|500px|Several of Longbaugh's empty magazines, note the side crimp on the mags which helps feeding the smaller 9mm caliber better.]]<br />
<br />
==H&K USP==<br />
[[Taye Diggs]] as Jeffers and [[Nicky Katt]] as Obecks use the .40 S&W [[Heckler & Koch USP]]s as their main handguns.<br />
[[Image:USP9mm.jpg |thumb|none|300px|Heckler & Koch USP .40 S&W]]<br />
[[Image:WayOfGun 01.jpg|thumb|none|500px|Obecks and Jeffers point their .40 H&K USPs.]]<br />
[[Image:TWOTG-HK-1.jpg|thumb|none|500px|Obecks points his H&K USP at Robin's belly. He continues to do so until Longbaugh and Parker start to leave he then takes his finger off the trigger to show that he means her no harm.]]<br />
[[Image:TWOTG-HK-2.jpg|thumb|none|500px|Jeffers aims his H&K USP at the Mexican Federales.]]<br />
[[Image:TWOTG-HK-3.jpg|thumb|none|500px|Jeffers fires his H&K USP.]]<br />
<br />
==Walther PPK/S==<br />
A [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] is used by Dr. Painter ([[Dylan Kussman]]) to kill Jeffers in the whorehouse.<br />
[[Image:WaltherPPKS.jpg|thumb|none|300px|Walther PPK/S - .380 ACP]]<br />
[[Image:TWOTG-PPK-1.jpg|thumb|none|500px|Parker grabs the PPK/S out of the bag before Dr. Painter gets a chance to. Longbaugh had already searched the bag, but chose not to take out the gun to prove to Parker that the doctor could not be trusted.]]<br />
[[Image:TWOTG-PPK-2.jpg|thumb|none|500px|Longbaugh disassembles the PPK/S.]]<br />
[[Image:TWOTG-PPK-3.jpg|thumb|none|500px|He tosses the disassembled gun back into the doctor's bag.]]<br />
[[Image:WayOfGun PPKS.jpg |thumb|none|500px|Dr. Painter shoots Jeffers with a Walther PPK/S he hid in his Doctor's bag - .380acp]]<br />
<br />
==Browning Hi-Power==<br />
Used by the "Question Mark" a [[Browning Hi-Power]] pistol.<br />
[[Image:BrowningHiPowerStd.jpg|thumb|none|300px|Commercial Browning Hi-Power pistol - 9mm]]<br />
[[Image:WayOfGun Browning-Hi-Power.jpg|thumb|none|500px|The Character named "?", played by ([[José Pérez]]), nervously holds his Browning HiPower in 9mm]]<br />
[[Image:TWOTG-HP-1.jpg|thumb|none|500px|]]<br />
<br />
==[[Taurus Model 85]]==<br />
Joe Sarno ([[James Caan]]) gathers a team of his old veteran 'enforcers' to take care of business. When they attack the whorehouse they carry the newest version of the [[Taurus Model 85|Taurus Model 85s]], with rubber grips in .38 Special.<br />
[[Image:TaurusModel85NewModel.jpg|thumb|none|300px|Newest incarnation of the Taurus Model 85 5-shot revolver - .38 Special]]<br />
[[Image:WayOfGun Snub.jpg|thumb|none|500px|One of Joe Sarno's old timer killers waits around a corner with a New Model Taurus 85 - .38 Special.]]<br />
[[Image:WayOfGun Snub02.jpg|thumb|none|500px|The same old enforcers gets shot in the foot and drops his New Model Taurus 85 - .38 Special.]]<br />
[[Image:WayOfGunSnub 04.jpg|thumb|none|500px|Another older enforcer fires in the courtyard with a New Model Taurus 85 - .38 Special.]]<br />
<br />
==S&W Model 640 Centential==<br />
[[Image:Smith%26Wesson640.jpg|thumb|none|300px|Smith & Wesson Model 640 Centennial - .357 Magnum]]<br />
[[Image:WayOfGun JamesCaan 03aa.jpg|thumb|none|500px|Joe Sarno ([[James Caan]]) fires his Smith & Wesson Model 640 Centennial - .357 Magnum.]]<br />
<br />
==Remington 870==<br />
[[Ryan Phillippe]] as Parker and [[Benicio del Toro]] as Longbaugh use a matte blued [[Remington 870]] throughout the film. Used most by Parker.<br />
[[Image:Remington870NewModel.jpg|thumb|none|500px|Remington 870 Shotgun.]]<br />
[[Image:TWOTG-870-1.jpg|thumb|none|500px|Longbaugh lays down suppressing fire with the 870. After firing several more rounds the 870 stovepipes. Unlike most films that cut around a jammed gun, Longbaugh simply clears the jam and continues firing.]]<br />
[[Image:WayOfGun Shotgun 03.jpg|thumb|none|500px|Longbaugh reloads the Remington 870 Shotgun in the car - 12ga]]<br />
[[Image:WayOfGun Shotgun.jpg|thumb|none|500px|[[Ryan Phillippe]] as Parker points his Remington 870 Shotgun - 12ga]]<br />
[[Image:TWOTG-870-2.jpg|thumb|none|500px|Parker fires the 870.]]<br />
[[Image:TWOTG-870-3.jpg|thumb|none|500px|After diving into an empty fountain for cover, the bottom of the fountain ends up being riddled with glass.]]<br />
<br />
==Mossberg 590 Mariner==<br />
[[Taye Diggs]] as Jeffers uses a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590 Mariner]] during the first car chase after Robin gets kidnapped by Parker and Longbaugh. Not to be confused with the more common Mossberg 500 Mariner.<br />
[[Image:Mossberg590Mariner 9Shot.jpg|thumb|500px|none|Mossberg 590 Mariner - 9 Shot™ - 12 Gauge]]<br />
[[Image:TWOTG-MOSS590-1.jpg|thumb|none|500px|Jeffers aims the Mossberg in the foreground. Note that he is holding it left handed. Although Taye Diggs is right handed, the weapons adviser for the film (a Navy SEAL) said that if you're using a building on your right as cover you would shoot left handed, which minimizes your body exposure and makes you less of a target.]]<br />
[[Image:TWOTG-MOSS590-2.jpg|thumb|none|500px|Jeffers checks a room where he thought Parker went into after they got out of their SUV a second time. Note that he is still holding the gun left handed. While it wasn't necessary he continued to because he had gotten comfortable handling the shotgun this way.]]<br />
[[Image:WayOfGun Shotgun Mariner02.jpg|thumb|none|500px|Jeffers holds a Mossberg 590 Mariner - 12 Gauge.]]<br />
<br />
==Stoeger/IGA Coach Double Barreled 12 Gauge Shotgun==<br />
Parker and Longbaugh used an [[Stoeger/IGA Coach]] 12 gauge shotgun to set up a wired booby trap in their hotel room. Robin ([[Juliette Lewis]]) grabs the shotgun and turns the tables on them.<br />
[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger/IGA Coach - 12 Gauge.]]<br />
[[Image:WayOfGun IGACoach.jpg |thumb|none|500px|Stoeger/IGA Coach on the table in a booby trap - 12 Gauge.]]<br />
[[Image:TWOTG-DB-1.jpg|thumb|none|500px|Robin with the shotgun as she calls the police.]]<br />
<br />
==Mossberg 500AT Shotgun==<br />
Two of Joe Sarno's old timer 'enforcers' are carrying Mossberg 500AT shotguns (the old style wooden stock riot version).<br />
[[Image:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500AT Shotgun - 12 gauge]]<br />
[[Image:WayOfGun FinalShotguns01.jpg|thumb|none|500px|One of Joe Sarno's thugs fires a Mossberg 500AT Shotgun - 12 Gauge.]]<br />
[[Image:WayOfGun Model20.jpg|thumb|none|500px|A closeup of another one of Joe Sarno's shooters with the Mossberg 500AT Shotgun - 12 Gauge.]]<br />
[[Image:TWOTG-MOSS500-2.jpg|thumb|none|500px|]]<br />
<br />
==Colt Commander==<br />
Mr. Parker ([[Ryan Phillippe]]) uses what appears to be a Colt Commander as his offhand weapon when they first attempt to kidnap Robin ([[Juliette Lewis]]). He places the muzzle of the Colt Commander on Jeffers' ([[Taye Diggs]]) cheek.<br />
[[Image:ColtCombatCommander.jpg |thumb|none|450px|Colt Combat Commander - .45 ACP]]<br />
[[Image:TWOTG-COLTCOMM-1.jpg|thumb|none|500px|]]<br />
[[Image:WayOfGun_01.jpg |thumb|none|500px|The gun resting on Jeffers' (on the right) cheek is the Colt Commander (anyone have any better picture of it?)]]<br />
[[Image:TWOTG-COLTCOMM-2.jpg|thumb|none|500px|]]<br />
<br />
==Revolvers==<br />
[[Image:TWOTG-REV-1.jpg|thumb|none|500px|]]<br />
[[Image:TWOTG-REV-2.jpg|thumb|none|500px|]]<br />
[[Image:TWOTG-REV-3.jpg|thumb|none|500px|]]<br />
<br />
[[Category:Movie]]<br />
[[Category:Crime]]<br />
[[Category:Drama]]</div>Clutchhttps://www.imfdb.org/index.php?title=Mission:_Impossible_(1996)&diff=312960Mission: Impossible (1996)2010-08-12T18:56:02Z<p>Clutch: /* Beretta Cougar */ (not a .45 - gun pictured is a Cougar 8000 F.)</p>
<hr />
<div>'''The following weapons were used in the film ''Mission: Impossible'':'''<br />
[[Image:Missionimpossibleposter.jpg|thumb|right|300px|''Mission: Impossible'' (1996)]]<br />
<br />
''Mission: Impossible'' is the 1996 motion picture adaptation of the popular [[Mission Impossible (TV Series)|1960's spy series]]. [[Tom Cruise]] plays Ethan Hunt, an agent of the IMF (Impossible Mission Force), who looks to find the mole in the IMF that got his team killed and framed him for their demise.<br />
<br />
WARNING: SPOILERS AHEAD!<br />
__TOC__<br clear="all"><br />
<br />
==Walther PPK==<br />
<br />
Jim Phelps uses a suppressed Walther PPK to shoot himself in Prague. It turns out it is loaded with blanks.<br />
<br />
==Beretta Cougar==<br />
<br />
IMF agent Ethan Hunt ([[Tom Cruise]]) uses a [[Beretta Cougar]] to aim at fellow IMF agent Claire Phelps ([[Emaneulle Beart]]) at the beginning of the film. It's hidden in a vase at his team's apartment in Prague. <br />
<br />
[[Image:Beretta8000CougarF.jpg|thumb|300px|none|Beretta Cougar - 9x19mm.]]<br />
[[Image:MI1 022.jpg|thumb|600px|none|Ethan Hunt holds his Beretta Cougar on Claire]]<br />
[[Image:MI1A.jpg|thumb|600px|none|Ethan with his Beretta Cougar.]]<br />
[[Image:Mission_impossible_photo_001.JPG|thumb|600px|none|As Hunt types away on his laptop, his Beretta is to the right.]]<br />
<br />
==SIG-Sauer P225==<br />
<br />
Various IMF agents including IMF director Kittridge ([[Henry Czerny]]) are seen carrying [[SIG-Sauer P220 pistol series|SIG-Sauer P225]] handguns. A SIG is also seen on Ethan's table in Prague.<br />
<br />
[[Image:SIG-Sauer-P225.jpg|thumb|none|300px|SIG-Sauer P225 9x19mm]]<br />
[[Image:MI1 009.jpg|thumb|none|600px|IMF director Kittridge on the right and another IMF agent raid Max's meeting place with their SIG's drawn.]]<br />
[[Image:MI1 019.jpg|thumb|none|600px|Claire mentions to Ethan that there are 75 rounds for the Beretta, but only 20 rounds for the SIG. Is this a dialogue error, or is the Beretta in another caliber?]]<br />
The agents in the first picture seems to have SIG-Sauer P228s.<br />
<br />
European models of the Beretta 8000 series Cougars were offered in 9x21 caliber. It is possible that both guns were different calibers as the 9x21 was popular in Europe where military calibers such as the 9x19 are banned by law for civilian carry.<br />
<br />
==Beretta 92FS==<br />
An IMF agent is seen with a suppressed [[Beretta 92FS]] in the raid of Max's apartment. <br />
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]<br />
[[Image:MI1 005.jpg|thumb|none|600px|An IMF agent with his suppressed Beretta covers the team raiding the apartment.]]<br />
[[Image:MI1 B002.jpg|thumb|none|600px|A Closeup of the Beretta.]]<br />
<br />
actually the levers appear to be in the wrong place for a M92FS, looks like a CZ75.<br />
<br />
==Makarov PM==<br />
<br />
A female IMF agent is seen holding a [[Makarov PM]] when she and another IMF team raid the meeting room of Max ([[Vanessa Redgrave]]).<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM 9x18mm Makarov]]<br />
[[Image:MI1 007.jpg|thumb|none|600px|A female IMF agent holding her Makarov PM.]]<br />
<br />
CZ83?<br />
<br />
==Heckler & Koch MP5A3==<br />
<br />
A security guard at the CIA Headquarters in Langley is seen carrying the [[Heckler & Koch MP5A3]] fitted with a laser sight and Surefire dedicated forend weaponlight as he escorts the team to the room where the alarm went off.<br />
<br />
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]<br />
[[Image:MI1 015.jpg|thumb|none|600px|A CIA security guard carries the MP5A3 when he escorts the team disguised as firefighters.]]<br />
<br />
<br />
== Steyr TMP ==<br />
Kittridge's right hand man Barnes ([[Dale Dye]]) is seen carrying a [[Steyr TMP]] as the IMF agents raid Max's room. <br />
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]] <br />
[[Image:MI1 010.jpg|thumb|none|600px|Barnes ([[Dale Dye]]) carrying the TMP.]]<br />
[[Image:MI1 012.jpg|thumb|none|600px|Barnes is on the left side carrying the TMP.]]<br />
<br />
==Smoke Grenade==<br />
Hunt throws a smoke grenade in the CIA Headquarters vent after hanking into their computer. A well known goof is he pulls the pin out with his teeth.<br />
<br />
==Phelps' Custom Firearm==<br />
<br />
IMF Team Leader Jim Phelps ([[Jon Voight]]) assembles and carries a customized Derringer-type firearm when he is on the bullet train. The weapon is assembled from various innocuous radio parts and is fitted with a custom suppressor.<br />
<br />
[[Image:Missionimpossibleprototypegun.jpg|thumb|none|400px|The Phelps custom firearm. You can buy, and view, a duplicate version of the prop [http://www.propstore.com/product-Jim-Phelps--Jon-Voight--Prototype-Gun.htm here].]]<br />
[[Image:MI1 018.jpg|thumb|none|600px|The firearm being assembled from parts hidden in a radio.]]<br />
[[Image:Mission_impossible_photo_004.JPG|thumb|600px|none|Jim Phelps ([[Jon Voight]]) with his custom firearm.]]<br />
Trivia: Jim Phelps is the only character in the entire movie who has fired a gun.<br />
<br />
==Explosive Gum==<br />
Used by Hunt to blow a hole in an aquarium and another was used again at the end of the movie to blow up Kreiger's helicopter. <br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Espionage]]<br />
[[Category:Brian De Palma]]</div>Clutchhttps://www.imfdb.org/index.php?title=Thief&diff=312959Thief2010-08-12T18:54:18Z<p>Clutch: /* Custom Jim Hoag M1911A1 */</p>
<hr />
<div>''Thief'' is the 1981 film that marked the directorial debut of Michael Mann. It starred James Caan as Frank, a jewel thief. Mann, director of other famous films such as ''[[Heat]]'' and ''[[Collateral]]'' is known for his attention to detail, especially in firearms. He is supposedly a certified range instructor himself, but for this film, he and actor Caan attended classes at Gunsite, a renowned firearms training facility. The story goes that they trained in the "Modern Combat Technique," until Jeff Cooper (founder of Gunsite, and the technique) learned who Mann's film protagonist was (a criminal). Cooper insisted that a thief would never be allowed to learn the Modern Technique and refused to continue instruction. Allegedly, Chuck Taylor, Cooper's operations manager at the time (and a well-known instructor himself), then decided to take them off-site and teach them the methods you see in the film.<br />
<br />
Caan's training is obvious, as he uses an exaggerated Weaver Stance, high thumbhold grip, speed reloading, and room clearing techniques directly attributable to the Modern Combat Technique. <br />
<br />
'''The following guns were used in the movie ''Thief'':'''<br />
<br />
[[Image:Jimmy_Cann.jpg|right|300px|thumb| ''Thief'' (1981)]]<br />
<br />
__TOC__<br clear="all"><br />
<br />
<br />
==Custom Jim Hoag M1911A1==<br />
One of the guns used by the main character, Frank ([[James Caan]]), is a 6" long slide [[M1911A1]] pistol customized by California gunsmith Jim Hoag. There is a long vertical cutout on the skeletonized trigger, which means the pistol is most likely a Colt Gold Cup National Match, or just used such a trigger. Hoag Gun Works modified the pistol by lengthening the slide, squaring the trigger guard, adding a Bo-Mar adjustable rear sight, skeletonized hammer and beavertail grip safety. If this pistol is indeed a Gold Cup, then it is presumably chambered in .45 ACP.<br />
[[Image:ColtMKIV-Series-70-GCNM.jpg|thumb|400px|none|Colt Gold Cup National Match - probably the base pistol for the custom Hoag longslide used in the film.]]<br />
[[Image:WA490 4 mark.jpg|thumb|none|400px|Airsoft Long Slide 1911A1 replica, very similar to what Frank used in the film.]]<br />
[[Image:Thief_brass_chk.jpg|thumb|600px|none|Frank ([[James Caan]]) does a brass check on his Hoag M1911A1. Before going into Attaglia's business. Note that in the film, this is supposed to be the long slide pistol, but it is actually a normal Colt Gold Cup NM in this brief scene. Note the way he does a brass check, thumb in trigger guard, fingers in front of muzzle. At the time of filming this was the taught method, but is no longer taught anymore.(Note: Tyler Durden- Good thing its not taught or negligent discharges into hands would be everywhere.)]]<br />
[[Image:Thief-1911LS-1.jpg|thumb|none|600px|''"I am the last guy in the world that you wanna fuck with."'' Frank holds his custom 1911A1 on Attaglia, demanding his money.]]<br />
[[Image:Thief_longslide1.jpg|thumb|600px|none|Best view of Frank's ([[James Caan]]) longslide M1911A1, as he clears the rooms in Leo's home.]]<br />
[[Image:Thief-1911-1.jpg|thumb|none|600px|Like in the scene when he does a brass check, his longslide 1911A1 changes to a normal Colt Gold Cup NM when clearing the rooms.]]<br />
[[Image:Thief-1911LS-2.jpg|thumb|none|600px|Frank aims his longslide 1911A1 on a wounded Leo.]]<br />
[[Image:Thief-1911LS-3.jpg|thumb|none|600px|Frank fires his longslide 1911A1 at Leo.Notice the muzzle flash its the same muzzle flash used in his other movie Manhunter.This is the first movie that Michael Mann used the "Mozambique Drill" or "Faliure Drill", two in the sternum,and one in the head.]]<br />
[[Image:Thief_longslide5.jpg|thumb|600px|none|Frank changing out a magazine outside Leo's home. Note that the slide isn't locked back, he only fired 5 to 6 rounds prior. So he would have 1 to 2 rounds remaining depending on how he loaded his gun. Frank is smart enough to swap in a fully loaded magazine at the opportune time rather than run out in the middle of the gun fight and then try to reload.]]<br />
[[Image:Thief_reload.jpg|thumb|600px|none|Frank loading in a fresh magazine.]]<br />
<br />
==Colt Combat Commander==<br />
When Frank ([[James Caan]]) first goes to visit Attaglia ([[Tom Signorelli]]) about his money. A [[Colt Commander]] is seen in the hidden compartment of the door panel. In one brief scene, Frank flashes the Colt Combat Commander at a nightclub bouncer played by a young [[William Petersen]]. Frank is later seen with at his car lot when he is looking for Barry ([[James Belushi]]). But he is unable to use it because he gets knock out by a mobster with an M1 Carbine.<br />
[[Image:ColtCommander1911.jpg|thumb|none|400px|Colt Commander .45 ACP]]<br />
[[Image:Thief-COLCOMM-1.jpg|thumb|none|600px|When Frank draws his custom longslide, a Colt Commander is also seen in the hidden compartment.]]<br />
[[Image:Thief_cc.jpg|thumb|600px|none|Frank ([[James Caan]]) flashes his chromed Colt Combat Commander on a young Willam Peterson.Notice his finger is off the trigger shows that he was training for the film and so that he wont blow his testicles off.]]<br />
[[Image:Thief-M1CAR-2.jpg|thumb|none|600px|Frank with his Commander as he gets knock out by the mobster.]]<br />
It looks like the stainless model, but I don't think stainless CC's were available in 1980, so it's probably a chromed finish. It has a Bo-Mar adjustable rear sight, and custom skeletonized hammer. Even though the entire pistol cannot be seen, due to the crease in Frank's waistband and the shadow it casts, it appears to be the shorter slide of a Combat Commander.<br />
<br />
==High Standard Model 10==<br />
A [[High Standard Model 10]] shotgun is used by Carl ([[Dennis Farina]]), at Frank's car dealership and the final shootout. [[Dennis Farina]]'s role as a mobster in the film is contradictory as to what he was in real life, a Chicago Police officer for 18 years.<br />
[[Image:High standard 10 SHG.jpg|thumb|none|400px|High Standard Model 10]]<br />
[[Image:Thief-HS10-1.jpg|thumb|none|600px|Carl fires his High Standard Model 10 at Barry.]]<br />
[[Image:Thief-HS10-2.jpg|thumb|none|600px|Carl with his High Standard Model 10 outside Leo's home.]]<br />
[[Image:Thief-HS10-3.jpg|thumb|none|600px|Closeup of the High Standard Model 10.]]<br />
<br />
==Smith & Wesson Model 19==<br />
Leo ([[Robert Prosky]]) uses a [[Smith & Wesson Model 19]] with pearl grips at the end of the film.<br />
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|400px|Smith & Wesson Model 19 - .357 Magnum]]<br />
[[Image:Thief-SW28-1.jpg|thumb|none|600px|Leo draws his Smith & Wesson Model 19.]]<br />
[[Image:Thief-SW28-2.jpg|thumb|none|600px|Leo fires his Smith & Wesson Model 19 at Frank.]]<br />
[[Image:Thief-SW28-3.jpg|thumb|none|600px|A wounded Leo aims his Smith & Wesson Model 19 at Frank.]]<br />
[[Image:Thief-SW28-4.jpg|thumb|none|600px|Best view of the Smith & Wesson Model 19.]]<br />
<br />
==Smith & Wesson Model 19 Snub Nose==<br />
Attaglia ([[Tom Signorelli]]) carries a [[Smith & Wesson Model 19|Smith & Wesson Model 19 Snub Nose]] in the film. It's mostly tucked in his waistband so it's hard to tell.<br />
[[Image:S&W Model 19.jpg|thumb|none|300px|Smith & Wesson Model 19 Snub Nose (right side).]] <br />
[[Image:Thief-SW19-1.jpg|thumb|none|600px|Smith & Wesson Model 19 tucked in his waistband.]]<br />
[[Image:Thief-SW19-2.jpg|thumb|none|600px|Attaglia draws his Smith & Wesson Model 19 after being knocked out by Frank.]]<br />
This appears to be a Model 66 as it appears to be stainless steel rather than shiney nickel plated.- Jon P<br />
<br />
==Remington 870 Shotgun==<br />
Sgt. Urizzi ([[John Santucci]]) is seen armed with a [[Remington 870 Shotgun]] when he pulls over Frank ([[James Caan]]). [[John Santucci]]'s role as a police officer in the film is contradictory as to what he was in real life, a former thief. In addition to being a technical advisor for the film, most of the tools used by Frank ([[James Caan]]) to crack the safes were his.<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum - 12 gauge.]]<br />
[[Image:Thief-870.jpg|thumb|none|600px|Sgt. Urizzi holds a Remington 870 Shotgun on Frank.]]<br />
<br />
==M1 Carbine==<br />
An [[M1 Carbine]] is used by one of the mobsters at Frank's car dealership.<br />
[[Image:M1CarbineLateModel.jpg|thumb|none|400px|M1 Carbine]]<br />
[[Image:Thief-M1CAR-1.jpg|thumb|none|600px|The mobster taking cover armed with an M1 Carbine.]]<br />
[[Image:Thief-M1CAR-2.jpg|thumb|none|600px|The mobster hits Frank in the back of the head with his M1 Carbine.]]<br />
It either appears to bend after hitting him or has a folding stock? -[[User:Predator20|Predator20]] 20:21, 16 September 2009 (UTC)<br />
<br />
==Unknown Rifle==<br />
[[Image:Thief-UNKRIFLE-1.jpg|thumb|none|600px|]]<br />
[[Image:Thief-UNKRIFLE-2.jpg|thumb|none|600px|]]<br />
looks like a G3 or HK91 -Joe (Note: Good job Joe your dead on its either definitely but you can't tell.- Tyler Durden)<br />
<br />
More likely the Hk91 or as it would be commercially available in the USA rather than the G3 which was not imported in the same numbers. Another clue is the entire weapon is obviously black including the foreend. A G3 would have green furniture.- Jon P<br />
<br />
[[Category:Movie]]<br />
[[Category:Crime]]<br />
[[Category:Michael Mann]]</div>Clutchhttps://www.imfdb.org/index.php?title=Mission:_Impossible_II&diff=312955Mission: Impossible II2010-08-12T18:51:01Z<p>Clutch: /* Heckler & Koch USP Compact */ (Gun pictured is a 9x19mm, and even if the one that's screencapped is different, the bore's too small for .45 ACP. Try again.)</p>
<hr />
<div>'''''Mission: Impossible II''''' is the second installment in the ''[[Mission: Impossible]]'' franchise. The 2000 action sequel was directed by John Woo (''[[Face/Off]]'') and once again stars [[Tom Cruise]] as IMF Agent Ethan Hunt, who this time travels to Australia to locate a deadly bioweapon before it's sold off by a rogue IMF agent.<br />
<br />
<br />
'''The following weapons were used in the movie ''Mission:Impossible II'':'''<br />
[[Image:Mission Impossible 2-Poster.jpg|thumb|300px|''Mission: Impossible II'' (2000)]]<br />
__TOC__<br clear=all><br />
<br />
<br />
==Beretta 92FS Brigadier==<br />
One of the main firearms used by IMF Agent Ethan Hunt ([[Tom Cruise]]) in the film is a [[Beretta 92 pistol series#Beretta 92FS Brigadier|Beretta 92FS Brigadier]]. He uses it along with a Beretta Centurion, often together at once. Hunt carries the Brigadier in a shoulder holster. Throughout the final chase, Hunt does several clean magazine releases during his handling of these pistols, one while moving without looking down or fumbling.<br />
[[Image:44 elenco.jpg|thumb|350px|none|Beretta 92FS Brigadier - 9x19mm]]<br />
[[Image:MI2 3016.jpg|thumb|600px|none|Hunt does a clean mag change with his Beretta.]]<br />
[[Image:MI2b.jpg|thumb|600px|none|Ethan fires both Berettas in classic John Woo fashion.]]<br />
<br />
==Beretta 92FS Centurion==<br />
Along with the Brigadier, Hunt also carries a [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]]. He carries this handgun in a 7 o'clock position holster (either belt or IWB) allowing for a weak-side draw (permitting for a drawn pistol in each hand).<br />
[[Image:Beretta92Centurion.jpg|thumb|400px|none|Beretta 92FS Centurion - 9x19mm]]<br />
[[Image:MI2A.jpg|thumb|600px|none|Ethan fires his Beretta Centurion from his motorcycle.]]<br />
[[Image:MI2 3061.jpg|600px|none|thumb|Ethan uses the motorcycle's side-view mirror to fire his Beretta Centurion at Ambrose's motorcycle.]]<br />
<br />
==Beretta 92FS Inox==<br />
Luther ([[Ving Rhames]]) is seen with a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] after the surveillance van is blown up by an explosive device.<br />
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm. This pistol was the screen used gun in the film ''[[Fair Game]]''.]]<br />
[[Image:MI2 3014.jpg|thumb|none|600px|Luther ([[Ving Rhames]]) with his Beretta Inox right after the van is blown up.]]<br />
<br />
==Heckler & Koch USP Compact==<br />
A [[Heckler & Koch USP#Heckler & Koch USP Compact|USP Compact]] is seen dropped in the sand when Ethan and Ambrose jump from their motorcycles to engage in hand to hand combat.<br />
[[Image:USPCompact9.jpg|thumb|none|300px|Heckler & Koch USP Compact - 9x19mm.]]<br />
[[Image:MI2 3042.jpg|thumb|none|600px|Hunt kicks up the USP from the sand.]]<br />
[[Image:MI2 3044.jpg|thumb|none|600px|Hunt fires the USP.]]<br />
<br />
==Vektor CP1==<br />
Hugh Stamp ([[Richard Roxburgh]]) draws and runs with a [[Vektor CP1]] pistol before his final fight. The Vector is an interesting choice for Stamp, since the character appears to have a South African security background, and Vektor as a company is apparently a small-arms division of DENEL Corporation, a group with ties to the South African military and security apparatus. some of these pistols sold in the U.S. are apparently unsafe due to a design flaw, and should never be loaded due to the risk of accidental discharge.<br />
[[Image:VektorCP1Black.jpg|thumb|none|300px|Vektor CP1 - 9x19mm]]<br />
[[Image:MI2 3010.jpg|thumb|none|600px|Vektor CP1 9mm|Stamp ([[Richard Roxburgh]]) holds his Vecktor CP1 on Hunt.]]<br />
<br />
==Sphinx AT 2000==<br />
Sean Ambrose ([[Dougray Scott]]) carries a [[Sphinx AT 2000]] pistol in "duotone" finish as his main sidearm. This weapon is chambered for 9x19mm (as are many of the pistols in the movie).<br />
[[Image:Sphinx AT 2000.jpg|thumb|none|400px|Sphinx AT 2000 - 9x19mm]]<br />
[[Image:MI2 3009.jpg|thumb|none|600px|Sean Ambrose (Dougray Scott) with his Sphinx AT 2000.]]<br />
[[Image:000MIT Dougray Scott 033.jpg|thumb|none|600px|Ambrose points his Sphinx AT 2000 at McCloy ([[Brendan Gleeson]]).]]<br />
[[Image:000MIT Dougray Scott 022.jpg|thumb|none|600px|Ambrose draws his Sphinx.]]<br />
<br />
==Steyr GB==<br />
One of Ambrose's men, Ulrich ([[Dominic Purcell]]), fires a [[Steyr GB]] at Hunt during the final chase.<br />
[[Image:SteyrGB.jpg|thumb|300px|none|Steyr GB - 9x19mm]]<br />
[[Image:MI2 3060.jpg|thumb|600px|none|One of Ambrose's men, Ulrich ([[Dominic Purcell]]), fires a Steyr GB from the passenger's side (they're in Australia).]]<br />
<br />
==Glock 17==<br />
Another of Ambrose's men fires a [[Glock#Glock 17|Glock 17]] at the helicopter carrying Luther ([[Ving Rhames]]).<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9x19mm.]]<br />
[[Image:MI2 3025.jpg|thumb|none|600px|One of Ambrose's men fires a Glock 17 at Luther's chopper.]]<br />
<br />
==Heckler & Koch MP5A2==<br />
Many of the BioCyte Security guards and some of Sean Ambrose's ([[Dougray Scott]]) men, are armed with [[Heckler & Koch MP5#Heckler & Koch MP5A2|Heckler & Koch MP5A2's]].<br />
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|400px|Heckler & Koch MP5A2 w/"tropical" Wide forearm - 9x19mm]]<br />
[[Image:MI2 3001.jpg|thumb|none|600px|A BioCyte guard fires his MP5A2.]]<br />
[[Image:facilityguard.jpg|thumb|none|600px|A guard patrols the facility armed with a MP5A2. He appears to have a Glock in his holster. --Judging by the notches above the magazine well, the pistol appears to be a H&K USP.]]<br />
[[Image:guardhit.jpg|thumb|none|600px|A guard fires his MP5A2 before he gets shot.]]<br />
[[Image:carchase.jpg|thumb|none|600px|Ambrose's men armed with MP5A2s during the car chase.]]<br />
<br />
==Mossberg 590A1 SBS==<br />
During the shootout at BioCyte facility, one of Ambrose's men is armed with a [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590A1 SBS]] shotgun.<br />
[[Image:Mossberg_590A1_SBS.jpg|thumb|none|400px|Mossberg 590A1 SBS.]]<br />
[[Image:mi2guard2.jpg|thumb|none|600px|The guard leaping in the air is armed with a Mossberg 590A1 SBS.]]<br />
[[Image:MI2 3007.jpg|thumb|none|600px|The BioCyte guard fires his Mossberg 590A1 SBS Shotgun.]]<br />
<br />
==SA Vz.61 Skorpion==<br />
One of Ambrose's men fires a [[SA Vz.61 Skorpion]] at Hunt during the final chase.<br />
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]<br />
[[Image:MI2 3028.jpg|thumb|600px|none|One of Ambrose's men fires a Skorpion SA Vz 61 from his car.]]<br />
<br />
==Heckler & Koch MP5K-PDW==<br />
During the final chase, one of the Ambrose's men uses an [[Heckler & Koch MP5#Heckler & Koch MP5K|MP5K-PDW]].<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|MP5K-PDW w/extended barrel (w/3 lugs & folding stock) - 9x19mm]]<br />
[[Image:carattack.jpg|thumb|none|600px|One of Ambrose's men fires his MP5K at Luther from the passenger's side window.]]<br />
[[Image:MI2 3035.jpg|thumb|none|600px|The thug with his MP5K as his car is hit by Luther's grenade. Note the extended barrel.]]<br />
<br />
==Colt 9mm Submachine Gun==<br />
Luther ([[Ving Rhames]]) fires a [[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun]] fitted with a C-More sight mounted in front of the carrying handle and a M16/AR15 brass catcher from the helicopter during the final chase.<br />
[[Image:Colt-9mm--SMG.jpg |thumb|none|400px|Colt 9mm SMG aka (''Colt Model R0635'') - 9x19mm]]<br />
[[Image:MI2 3024.jpg|thumb|none|600px|Luther([[Ving Rhames]]) fires a Colt 9mm Submachine Gun.]]<br />
<br />
==Defense Technologies 37mm Gas Gun==<br />
After he's shot at, Luther puts down his Colt and picks up a [[Smith & Wesson Model 276 Gas Gun|Defense Technologies 37mm Gas Gun]] to use against Ambrose's men. It appears that the gas gun has an M16 shell built around it and is fitted with a C-More sight and is apparently able to fire 40mm grenades.<br />
<br />
:This is ''not'' a DefTech launcher. I can't remember what it's called, but it's a special type of 37mm launcher that was designed to be fitted to AR lower receivers. -[[User:MT2008|MT2008]]<br />
<br />
[[Image:DefTech1316.jpg|thumb|none|400px|DefTech 1316 - 37mm]]<br />
[[Image:MI2 3021.jpg|thumb|none|600px|Luther([[Ving Rhames]]) prepares to fire the Gas Gun.]]<br />
<br />
==M26 hand grenade==<br />
In his fight with Stamp, Ethan Hunt ([[Tom Cruise]]) tosses an [[M26 hand grenade]] through Stamps's legs, distracting him and allowing Ethan to defeat him until the grenade's explosion knocked out Stamp.<br />
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]<br />
[[Image:MI2 3018.jpg|thumb|none|600px|A closeup of M26 grenade thrown by Hunt.]]<br />
<br />
==See Also==<br />
<br />
*''[[Mission: Impossible]]''<br />
*''[[Mission: Impossible III]]''<br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Espionage]]<br />
[[Category:John Woo]]</div>Clutchhttps://www.imfdb.org/index.php?title=Miami_Vice_(2006)&diff=312950Miami Vice (2006)2010-08-12T18:47:06Z<p>Clutch: No current model SIG P220 has been produced in .38 Super.</p>
<hr />
<div>''Miami Vice'' is the 2006 film adaptation of the [[Miami Vice (TV Series)|television series of the same name]]. Directed by Michael Mann (who also helped create the original series), the film stars [[Jamie Foxx]] as Tubbs and [[Colin Farrell]] as Crockett. <br />
<br />
{{Film Title|Miami Vice}}<br />
<br />
<br />
[[Image:Miami_Vice_Poster.jpg|thumb|right|300px|''[[Miami Vice]] (2006)'']]<br />
__TOC__<br clear=all><br />
<br />
== Benelli M4 Super 90 ==<br />
<br />
Detective Ricardo Tubbs ([[Jamie Foxx]]) often uses a [[Benelli M4 Super 90]] 12 ga. semi-automatic shotgun as his primary weapon.<br />
<br />
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 12 GAUGE.]] <br />
[[Image:MV_Benelli.jpg|thumb|none|600px|Detective Tubbs with a [[Benelli M4 Super 90]] in the trailer park.]]<br />
[[Image:Vice_27-1-.jpg|thumb|none|600px|Detective Tubbs fires his [[Benelli M4 Super 90]] during the final firefight.]]<br />
<br />
== Heckler & Koch HK69A1 Grenade Launcher ==<br />
<br />
Another weapon that Tubbs ([[Jamie Foxx]]) uses is a [[Heckler & Koch HK69A1 40mm Launcher|Heckler & Koch HK69A1]] Grenade Launcher with the M576 Buckshot round which he uses to the blow the lock off a door at the drug warehouse, and to blow a gaping hole in Yero's ([[John Ortiz]]) chest at the end of the film. In the commentary, Michael Mann notes he got the idea to use this weapon from a Vietnam vet who, like many American M79 Gunners/Grenadiers, took part in the practice of removing the plastic explosive and P.I.B.D. detonating mechanism (Composition A5and Point Initiating Base Detonating Fuze) out of the 40mm projectile's body and replaced it with buckshot after the U.S. Military tried finned steel flechettes and determined that their devastating effects on soft targets and proven reliability would be more effective than the new unreliable system despite its superior armor-piercing ability, effectively turning it a one-shot 1.2 Gauge shotgun.<br />
<br />
[[Image:HK69A1.jpg|thumb|none|350px|Heckler & Koch HK69A1 40mm]]<br />
[[Image:MV_HK69.jpg|thumb|none|600px|Closeup of Tubbs' [[Heckler & Koch HK69A1 40mm Launcher|Heckler & Koch HK69A1]].]]<br />
[[Image:MV_Launcher.jpg|thumb|none|600px|Tubbs pulls out his [[Heckler & Koch HK69A1 40mm Launcher|Heckler & Koch HK69A1]] on Yero.]]<br />
<br />
== Heckler & Koch G36C ==<br />
<br />
Gina Calabrese's ([[Elizabeth Rodriguez]]) weapon is often a [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]]. She most notably wields it at the trailer park.<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C 5.56mm]]<br />
[[Image:MV_G36c.jpg|thumb|600px|none|Gina with her Heckler & Koch G36C at the trailer park]]<br />
[[Image:gina_g36c.jpg|thumb|600px|none|Gina with her H&K G36C at the trailer park (cropped publicity photo)]]<br />
<br />
== Springfield Armory XD ==<br />
<br />
Gina Calabrese ([[Elizabeth Rodriguez]]) keeps as her sidearm a [[Springfield Armory XD]] Tactical (chambered in .45 ACP), which she is seen wiping off before the final firefight.<br />
<br />
[[Image:SpringfieldXD45.jpg|thumb|none|300px|Springfield Armory XD45 Pistol]]<br />
[[Image:Gina MV.jpg|thumb|none|300px|Gina w/SA XD Tactical]]<br />
[[Image:MV_Springfield.jpg|thumb|none|600px|Gina wipes off her [[Springfield Armory XD]].]]<br />
<br />
== SIG-Sauer P220R ==<br />
<br />
Ricardo Tubbs ([[Jamie Foxx]]) wields a [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220R]] handgun as his sidearm. He most notably uses it during the standoff at the trailer park. <br />
<br />
[[Image:SIGP220R Standard.jpg|thumb|none|300px|SIG-Sauer P220R Black - .45 ACP.]]<br />
<br />
[[Image:MV_SIG2.jpg|thumb|600px|none|Tubbs with his [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220R]] drawn.]]<br />
[[Image:Tubbs_sig220.jpg|thumb|none|600px|Tubbs w/his [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220R]] (cropped publicity photo).]]<br />
<br />
== Strayer Voight Infinity TIKI ==<br />
<br />
Detective Sonny Crockett ([[Colin Farrell]]) has a [[M1911 pistol series|Strayer Voight Infinity TIKI 1911]] as his sidearm which he can be seen loading up in several scenes.<br />
Some the major components of the pistol are reportedly constructed out of titanium (hence the Ti[titanium]-ki moniker). This model is no longer in SVI's catalog, but when new, it cost in the neighborhood of $6,000. It's an appropriate pistol for an undercover vice cop who poses as a well-to-do drug runner.<br />
<br />
[[Image:TIKI.jpg|thumb|300px|none|Strayer Voight Infinity TIKI.]]<br />
[[Image:Infinity_tiki1911.jpg|thumb|300px|none|SVI TIKI.]]<br />
[[Image:MV_Tiki.jpg|thumb|600px|none|Crockett loads up his [[Strayer Voight Infinity TIKI]].]]<br />
[[Image:MV_TIKI2.jpg|thumb|600px|none|Another shot of Crockett's [[Strayer Voight Infinity TIKI]].]]<br />
[[Image:crockett_svi_tiki.jpg|thumb|600px|none|Publicity photo of Crockett's [[Strayer Voight Infinity TIKI]].]]<br />
<br />
<br />
== ASP 2000 ==<br />
<br />
Detective Sonny Crockett ([[Colin Farrell]]) can also be fleetingly seen in the extras DVD, carrying an [[ASP 2000]] custom combat 9mm in an Fobus ankle holster. Colin Farrell is also seen placing the ASP in a Fobus paddle holster in a couple of training videos released online in early 2006.<br />
<br />
[[Image:Asp.jpg]]<br />
<br />
== SIG SG 552 ==<br />
<br />
Sonny Crockett ([[Colin Farrell]]) can often be seen using a [[SIG SG 550#SIG SG 552|SIG SG 552]] as his primary weapon.<br />
<br />
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]<br />
[[Image:MV_Sig.jpg|thumb|600px|none|Crockett loads up his [[SIG SG 550#SIG SG 552|SIG SG 552]].]]<br />
[[Image:Vice-1-.jpg|thumb|600px|none|Crockett fires his [[SIG SG 550#SIG SG 552|SIG SG 552]].]]<br />
<br />
== Remington 870 ==<br />
<br />
A Remington 870 can be seen in the market place as Yero's man moves through the crowd with the flash drive. When Tubbs ([[Jamie Foxx]]) and Crockett ([[Colin Farrell]]) raid the drug warehouse, one of the men inside attempts to grab a [[Remington 870|Remington 870 Police Combat Magnum with Folding Stock]] off a table before being stopped by the two detectives.<br />
<br />
[[Image:Remington870PoliceFolder.jpg|thumb|none|400px|Remington 870 folding stock 12 gauge]]<br />
[[Image:Miami_2.jpg |thumb|none|600px|A [[Remington 870]] seen in the market place.]]<br />
[[Image:MV_Remington.jpg|thumb|none|600px|A [[Remington 870]] with a folding stock on a table in the warehouse.]]<br />
<br />
<br />
== Smith & Wesson Centennial ==<br />
<br />
Several of Yero's ([[John Ortiz]]) henchmen use [[Smith & Wesson Centennial]]s, and Tubbs ([[Jamie Foxx]]) can be seen loading one in a scene.<br />
<br />
[[Image:Smith_%26_Wesson_Centennial-1-.jpg|thumb|none|300px|Smith & Wesson Centennial .357 Magnum]]<br />
[[Image:MV_Centennial.jpg|thumb|none|600px|Tubbs loads up a [[Smith & Wesson Centennial]].]]<br />
[[Image:MV_Centennial2.jpg|thumb|none|600px|One of Yero's henchmen points a [[Smith & Wesson Centennial]] at Crockett.]]<br />
in one scene what i think is used is this or a smith & wesson model 38 "bodey gaurd" to kill isabellas gaurd<br />
<br />
== M4A1 Carbine ==<br />
<br />
After the raid on the trailer park, Castillo ([[Barry Shabaka Henley]]) can be seen holding an [[M16 rifle series#M4 Carbine|M4A1 carbine]] with an M68 Aimpoint scope and a Surefire M500A tactical flashlight.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56mm]]<br />
[[Image:MV_M4.jpg|thumb|none|600px|Castillo with an [[M16 rifle series#M4 Carbine|M4A1 carbine]].]]<br />
<br />
== Blaser R93 ==<br />
When Crockett and Tubbs first meet with Montoya a sniper is watching from a roof top with a [[Blaser 93 sniper rifle|Blaser R93 LRS2]] sniper rifle.<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 sniper rifle - .338 Lapua Magnum (also chambered in 7.62x51m, .300 Win Mag, and 6.5x55mm]]<br />
[[Image:Miami_4.jpg|thumb|none|600px|The sniper seen with a Blaser R93 sniper rifle watching from a roof top.]]<br />
<br />
== Barret M82 ==<br />
<br />
Yero's ([[John Ortiz]]) henchmen use [[Barret M82]] sniper rifles twice in the film, first to kill two FBI Agents in a car in the beginning of the film, and just before the final firefight, but this time they are killed by Castillo's ([[Barry Shabaka Henley]]) snipers before the powerful weapons can be used to kill anyone. The impacts to the interior of the FBI car are real; they were produced with live .50 BMG fire, with actors and FX added in post-production, according to Michael Mann's DVD commentary.<br />
<br />
[[Image:M82a1.jpg|thumb|none|400px|Barret M82A1 sniper rifle .50 BMG]]<br />
[[Image:MV_Barret.jpg|thumb|none|600px|A closeup of a [[Barret M82]].]]<br />
[[Image:MV_Barret2.jpg|thumb|none|600px|One of Yero's henchmen with a [[Barret M82]].]]<br />
<br />
== FN Tactical Police ==<br />
<br />
During the final firefight, Switek ([[Domenick Lombardozzi]]) can be seen using a [[FN Tactical Police]] with an extending stock similar to an [[M16 rifle series#M4 Carbine|M4A1 carbine]].<br />
<br />
[[Image:Fn_tactical_police-1-.jpg|thumb|none|400px|FN Tactical Police 12 gauge.]]<br />
[[Image:MV_Benelli3.jpg|thumb|none|600px|Switek firing a FN shotgun.]]<br />
<br />
== Uzi ==<br />
An [[Uzi]] is seen being carried by one of Yero's men as Crockett and Tubbs arrive to meet with Yero.<br />
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9mm]]<br />
[[Image:Miami_3.jpg|thumb|none|600px|Yero's man carring the UZI.]]<br />
<br />
== Heckler & Koch MP5A2 ==<br />
<br />
During the final firefight, one of Yero's ([[John Ortiz]]) henchmen can be seen firing a [[Heckler & Koch MP5#Heckler & Koch MP5A2|MP5A2]].<br />
<br />
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|400px|Heckler & Koch MP5A2 9mm with "tropical" Wide forearm]]<br />
[[Image:MV_MP5.jpg|thumb|none|600px|One of Yero's henchmen firing an [[MP5#Heckler & Koch MP5A2|MP5A2]].]]<br />
<br />
== Heckler & Koch 91A2 ==<br />
<br />
During the final firefight, several of Yero's ([[John Ortiz]]) henchmen use [[Heckler & Koch G3#H&K HK91|HK91A2]] assault rifles, converted to full auto for the film.<br />
<br />
[[Image:HK_Model_91.jpg |thumb|500px|none|HK91 Rifle with Standard Stock - 7.62 NATO]]<br />
[[Image:MV_G3.jpg|thumb|none|600px|One of Yero's henchmen fires a [[Heckler & Koch G3#H&K HK91|HK91A2]].]]<br />
[[Image:MV_G3_2.jpg|thumb|none|600px|One of Yero's henchmen fires a [[Heckler & Koch G3#H&K HK91|HK91A2]].]]<br />
<br />
== Rocky Mountain Arms Patriot Pistol ==<br />
<br />
During the final firefight, one of Yero's ([[John Ortiz]]) henchmen can be seen using an <br />
[[Rocky Mountain Arms Patriot Pistol]] fitted with a carbine stock and a C-More reddot sight (tactical model with A2 iron sights).<br />
<br />
<br />
[[Image:MV_Unknown3.jpg|thumb|none|600px|One of Yero's henchmen fires an [[RMA patriot]].]]<br />
<br />
== Smith & Wesson SW99 ==<br />
<br />
After the final firefight, while Crockett ([[Colin Farrell]]) is restraining Isabella ([[Gong Li]]) after she finds out that he's a cop, she can be seen holding a [[Smith & Wesson SW99|S&W Model 99]]. Basically a Smith and Wesson version of the Walther P99.<br />
<br />
[[Image:Sw99 small.jpg|thumb|none|300px|Smith & Wesson SW99 9mm]]<br />
[[Image:MV_Unknown2.jpg|thumb|none|600px|Isabella with a [[Smith & Wesson SW99|S&W SW99]] as Crockett restrains her.]]<br />
<br />
== Savage 10FP ==<br />
<br />
At one point in the film, one of Castillo's men can be seen with a [[Savage 10FP]] with a Choate Super Sniper Stock, fitted with a folding bipod.<br />
<br />
[[Image:Savage_10FP-1-.jpg |thumb|none|400px|Savage 10FP with Choate Super Sniper Stock 7.62x51mm NATO]]<br />
[[Image:MV_Unknown4.jpg|thumb|none|600px|One of Castillo's snipers fires a Savage 10FP with a Choate Super Sniper Stock.]]<br />
<br />
== Remington 700 PSS==<br />
The second police sniper providing counter sniping, is firing a Remington 700 PSS.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS sniper rifle with Harris bipod]]<br />
[[Image:Nocheekweld-1-.jpg|thumb|none|600px|A police sniper fires the Remington 700 PSS. ]]<br />
<br />
== M67 Hand Grenade ==<br />
<br />
During the scene were Crockett ([[Colin Farrell]]) and Tubbs ([[Jamie Foxx]]) meet<br />
Yero ([[John Ortiz]]) for the first time, Crockett threatens the drug runners with an [[M67 hand grenade]] which causes Yero's cronies to pull their guns out on him.<br />
<br />
[[Image:M67.jpg|thumb|none|235px|M67 High-Explosive Fragmentation hand grenade]]<br />
[[Image:2006_miami_vice_025-1-.jpg|thumb|none|600px|Crockett threatens Yero with a [[M67 hand grenade]] that was smuggled in.]]<br />
<br />
== Heckler & Koch MP7A1 ==<br />
Some of Yero's men can be seen carrying the [[Heckler & Koch MP7A1]] under the jackets.<br />
[[Image:Hk_mp7_b-1-.jpg |thumb|none|400px|Heckler & Koch MP7A1 4.6x30mm]]<br />
[[Image:2006_miami_vice_026-1-.jpg |thumb|none|600px|One of Yero's men watch Crockett while armed with a [[Heckler & Koch MP7A1]].]]<br />
<br />
== ZM LR 300 ==<br />
Can be seen carried by the British bodyguard when Crockett and Tubbs are searched against the vehicle before meeting Montoya in Port Au Prince.<br />
[[Image:LR20300-ML-N-1-.jpg|thumb|none|400px|Z-M Weapons LR300]]<br />
[[Image:Miami_6.jpg|thumb|none|600px|The bodyguard seen with the LR300.]]<br />
<br />
== Micro Galil ==<br />
One of Montoya's body guards is armed with a [[Galil|Micro Galil]] while he meets with Yero.<br />
[[Image:Galil_m.jpg|thumb|none|350px|Micro Galil.]]<br />
[[Image:Vice_341-1-.JPG|thumb|none|600px|Montoya's body guard seen with a [[Micro Galil]].]]<br />
<br />
== Heckler & Koch 91A3 (G3 A-4)==<br />
During the final firefight Yero is armed with an [[Heckler & Koch G3#H&K HK91|HK91A3]] assault rifle.<br />
[[Image:HK91A3.jpg|thumb|400px|none|HK91A3 with retractable stock 7.62x51mm NATO]]<br />
[[Image:2006_miami_vice_013-1-.jpg |thumb|600px|none|Yero returns fire with a H&K 91A3 during the final firefight.]]<br />
<br />
==Smith & Wesson 457==<br />
<br />
During the first meeting some Yero's men are armed with stainless [[Smith & Wesson 457]]s. Trudy can be briefly seen with a blued S&W 457 .45 Cal pistol, which is probably her duty weapon.<br />
[[Image:S&W457S.jpg|thumb|none|300px|Smith & Wesson 457 (stainless) - .45 ACP]]<br />
[[Image:MV_Unknown.jpg|thumb|none|600px|One of Yero's henchmen aims a S&W 4516 at Crockett.]]<br />
[[Image:Smith_&_Wesson_457.jpg|thumb|none|300px|Smith & Wesson 457 (blued) - .45 ACP]]<br />
[[Image:Miami_5.jpg|thumb|none|600px|Trudy draws her[[S&W 4566]] €and prepares to go meet with Tubbs and Crockett.]] <br />
the meeting between Crockett, Tubbs, and Yero might be a 4566 but truly does not carry a 4566 its a 457. I carry a 4566 as a duty weapon and a 457 off duty.<br />
<br />
== US M34 White Phosphorus Grenades ==<br />
Crockett uses a pair of White Phosphorus grenades to burn and destroy two boats. <br />
[[Image:M34_2-1-.jpg|thumb|250px|none|Training US M34 White Phosphorus Grenade.]]<br />
[[Image:MV_Grenade.jpg|thumb|600px|none|Crockett about to blow two ''go fast boats'' up with a pair of M34 hand grenades.]]<br />
<br />
[[Category:Movie]]<br />
[[Category:Crime]]<br />
[[Category:Drama]]<br />
[[Category:Detective]]<br />
[[Category:Michael Mann]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&diff=311754Talk:Call of Duty: Black Ops2010-08-09T18:14:24Z<p>Clutch: </p>
<hr />
<div>This game has a cold war look to it<br />
<br />
==IGN reviews the Call of Duty: Black Ops trailer==<br />
<br />
http://www.youtube.com/watch?v=292tCSCvFQY<br />
<br />
I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as "a machine gun" and the Steyr AUG assault rifle series as "submachine guns". [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)<br />
::nerd rage<br />
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)<br />
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.<br />
<br />
::I love how the only defense for the anachronistic weapons is "SOG got it before everyone else". That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)<br />
<br />
: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)<br />
<br />
We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)<br />
<br />
Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)<br />
<br />
: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)<br />
<br />
:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)<br />
<br />
==zombie mode==<br />
<br />
will they have it? It is treyarch, but i havent heard anything solid yet.<br />
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)<br />
<br />
Hopefully not copying spec ops.....<br />
<br />
Maybe it's aliens.<br />
<br />
Area 51 anyone? Eh? Eh? [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)<br />
<br />
==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==<br />
<br />
Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. <br />
<br />
==add m16 to page==<br />
<br />
It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in ge screenshot yet, but look, theres no in game shots of 1911s either.<br />
<br />
Buddy, that stuff has been added already-[[User:SargeOverkill]]<br />
<br />
m16 has been removed, only "ar-15 carbine" is there.<br />
<br />
<br />
==='''M16 is in.'''===<br />
<br />
I am not sure which version is that, but i added it as A1.<br />
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)<br />
<br />
It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.<br />
<br />
Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.<br />
<br />
==Weapons that would make sense==<br />
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith & Wesson M76, Browning Hi-Power, Hawk MM1, Smith & Wesson 39<br />
<br />
AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM<br />
<br />
-Add any other weapons that would make sense<br />
:M3A1 "Grease Gun"/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 "Death Machine"(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).<br />
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)<br />
<br />
Dirty Harry's Smith & Wesson Model 29 and Tony Montana's "Little Friend"<br />
:What the hell do you have with those movie guns ? Why should they be in ? <br />
<br />
It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. <br />
<br />
::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) <br />
<br />
''''''Some good proofs''' :''' <br />
<br />
http://nam64-75.hill.cz/download/file.php?id=691&sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )<br />
<br />
http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image <br />
<br />
http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )<br />
<br />
http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )<br />
<br />
http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )<br />
<br />
http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) <br />
<br />
<br />
''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''<br />
<br />
==Should be==<br />
There should be M72 LAWs, M60s and M14s. cause this is Vietnam baby!<br />
<br />
Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and "smell of napalm in the morning"<br />
<br />
I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]<br />
<br />
<br />
==E3==<br />
<br />
Added E3 screens - .357 Python and AR15 . <br />
<br />
<br />
<br />
<br />
<br />
== Not an AK-47 ==<br />
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.<br />
<br />
Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)<br />
<br />
:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)<br />
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)<br />
<br />
<br />
'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)<br />
<br />
:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)<br />
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)<br />
<br />
::You appear to have missed the point of this website...<br />
<br />
::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.<br />
<br />
AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)<br />
<br />
On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]<br />
<br />
== Degtyarov ==<br />
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.<br />
You may keep it there, but it will be false information.<br />
<br />
<br />
==ummmm==<br />
This page really needs a cleanup or a deletion.<br />
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)<br />
<br />
===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===<br />
== AR-10 ==<br />
<br />
Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4<br />
<br />
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]<br />
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]<br />
<br />
:The magazine seems too long to be an AR-10<br />
<br />
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.<br />
<br />
:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)<br />
<br />
AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.<br />
<br />
I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]<br />
<br />
: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.<br />
<br />
== Un-identified guns ==<br />
<br />
[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]<br />
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]<br />
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]<br />
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]<br />
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)<br />
<br />
== RPK ==<br />
<br />
From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.<br />
<br />
The "RPK" and the "Valmet" are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*<br />
<br />
No. Look on that "RPK" an you will see typical RPK stock. Look on "Valmet" and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)<br />
<br />
Look at the front of the Valmet trigger guard. Now look at that same exact place on the "Valmet" in the game picture. Different. There is no Valmet, it's an RPK.<br />
<br />
Moved "Unknown LMG" stuff to the RPK-74 section. Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)<br />
<br />
==M1911==<br />
<br />
In the title screen there is a soldier holding a 1911 i believe it also says something on the side.<br />
<br />
It says "Sally" on the slide.<br />
<br />
The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)<br />
<br />
Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG<br />
<br />
== Wait... ==<br />
Upcoming CoD,what what what?!<br />
--[[Special:Contributions/76.235.34.31|76.235.34.31]] 02:31, 6 May 2010 (UTC)<br />
<br />
<br />
== good decision ==<br />
<br />
As well as Weapon customization there will also be a character customization feature.<br />
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)<br />
<br />
* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)<br />
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.<br />
<br />
Customizable characters in a game where... you can't actually ''see'' the character? FAIL.<br />
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''. <br />
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)<br />
<br />
It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.<br />
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say "hey, cool guy, what kind of vest is that?" And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)<br />
<br />
:: Well, i dont know. But what about trying "3RD PERSON" in "Play" screen ?<br />
<br />
I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.<br />
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.<br />
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion". [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)<br />
<br />
<br />
How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!! THINK next time a stupid comment is thought by yourself.<br />
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy. [[user:moviemaster1993|moviemaster1993]]<br />
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)<br />
<br />
I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say "Hey it's that one guy, Imma kill 'em", instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)<br />
<br />
== MP5k ==<br />
<br />
You think they're putting that in there to copy MW2?<br />
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)<br />
<br />
I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)<br />
<br />
- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)<br />
<br />
But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)<br />
<br />
I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)<br />
<br />
I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.<br />
<br />
You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)<br />
<br />
<br />
<br />
Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D<br />
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)<br />
the AUG was stupid in the game, no1 in USSOCOM uses that gun<br />
* Would you mind telling what do you have against bullpup designs, beside "the looks"?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)<br />
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)<br />
*"MP5K get into service 20 years after Vietnam war"...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)<br />
<br />
true why would they be carrying a Prototype in to combat<br />
<br />
Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?<br />
<br />
Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.<br />
<br />
Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining<br />
<br />
"I mean what loser actually waits until Picatinny rails to be invented?" Picatinny rails have been around since 1913, broski.<br />
:Not in their modern version, Broseph Stalin.<br />
<br />
You all are forgetting..this is SOG, not SOCOM. SOG could carry into battle whatever they wanted to. Could they have carried a prototype MP5K? Sure! Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time. Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.<br />
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)<br />
<br />
== What the hell is up with this AR-15 Carbine? ==<br />
<br />
It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)<br />
<br />
<br />
- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)<br />
<br />
::It cannot be an XM177 if it has a flattop receiver. Those did not exist when the XM177s were introduced. The flash hider is also Vortex, not the XM177-type. The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177. Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)<br />
<br />
I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)<br />
<br />
:::''And did flat top receivers exist during Nam?''<br />
<br />
:::No, not at all. My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver. Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)<br />
<br />
With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their "balanced" and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.<br />
<br />
:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)<br />
<br />
: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]<br />
<br />
Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)<br />
<br />
:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)<br />
<br />
I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: "The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail." Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html<br />
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.<br />
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)<br />
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.<br />
<br />
The model 656 looked like this: <br />
<br />
[[Image:model 656.jpg]] <br />
<br />
It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)<br />
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.<br />
<br />
I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)<br />
<br />
Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)<br />
<br />
I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. <br />
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)<br />
<br />
Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]<br />
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.<br />
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]<br />
<br />
It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.<br />
<br />
== Complaints ==<br />
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say "They should have done better research!" or "They don't know anything about history!", but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.<br />
<br />
*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)<br />
<br />
::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)<br />
<br />
They're not legally obligated to keep it from going beyond Vietnam. As that article says..all they need is full approval from West and Zampella. Considering those two aren't rampant assholes..it's a total possibility.<br />
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)<br />
<br />
* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)<br />
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)<br />
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive<br />
Cache-Control: max-age=0<br />
<br />
too.<br />
<br />
:Ok the Zombie thing in WaW was a side game. It's not part of the "story". If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)<br />
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)<br />
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***<br />
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)<br />
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)<br />
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.<br />
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)<br />
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)<br />
<br />
<br />
* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)<br />
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)<br />
::: Well, it doesnt have to be "interactive history lesson" but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''<br />
<br />
As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)<br />
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.<br />
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 <br />
(UTC)<br />
<br />
Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)<br />
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.<br />
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)<br />
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.<br />
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)<br />
<br />
It would be great if they do include Dirty Harry's gun and Tony Montana's "Little Friend".<br />
<br />
The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG & Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm<br />
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)<br />
<br />
== Unknown ==<br />
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010<br />
<br />
Yes there is i added it to the guns page but some moron removed it<br />
<br />
<br />
moviemaster1993 11:58 may 2010<br />
<br />
<br />
<br />
== Carcano M91/38? ==<br />
<br />
The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)<br />
<br />
It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen "Lee Harvey Oswald" on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)<br />
<br />
Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)<br />
<br />
<br />
== M16 and XM177 ==<br />
<br />
<br />
[[Image:Colts.JPG|thumb|none|500px|]]<br />
<br />
Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)<br />
<br />
<br />
Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.<br />
<br />
== Embargo lifts tomarrow, the 28th ==<br />
<br />
Ones the embargo lifts we will be flooded with info, especially about guns<br />
<br />
What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)<br />
<br />
There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web<br />
<br />
* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)<br />
<br />
== Valment m78 == <br />
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)<br />
<br />
<br />
What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]<br />
<br />
: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)<br />
<br />
Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)<br />
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)<br />
<br />
== Time travel (well that would explain it) ==<br />
<br />
[http://pc.ign.com/articles/109/1093572p1.html Another preview]<br />
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)<br />
<br />
The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)<br />
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)<br />
<br />
Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)<br />
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)<br />
<br />
I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)<br />
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.<br />
<br />
Damn straight.<br />
<br />
[[Special:Contributions/72.189.150.170|72.189.150.170]]<br />
<br />
Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)<br />
<br />
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those "cool" and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)<br />
<br />
My 11 year old brother can, just saying-[[User:SargeOverkill]]<br />
<br />
== Prototypes ==<br />
<br />
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, <quote>which no one outside the team will ever get to see</quote>. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.<br />
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.<br />
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)<br />
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.<br />
::Ok, they could at least make it look like prototypes, not like modern weapons.<br />
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)<br />
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.) --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)<br />
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]<br />
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)<br />
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)<br />
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into "anything goes" territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)<br />
<br />
==M14==<br />
<br />
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.<br />
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]<br />
<br />
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)<br />
<br />
1. They'll Probably put it in.<br />
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.<br />
<br />
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]<br />
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).<br />
<br />
Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)<br />
<br />
: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.<br />
<br />
== AUG sans grip ==<br />
<br />
What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.<br />
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)<br />
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)<br />
<br />
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.<br />
<br />
::Doesn't the grip fold up?-protoAuthor<br />
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)<br />
:I wrote that without seeing the image. Sorry.-protoAuthor<br />
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.<br />
<br />
The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]<br />
<br />
In third person it's just a character model fail. In first person you grip I guess what you could call the "finger guard."<br />
<br />
I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.<br />
<br />
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the<br />
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62<br />
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. <br />
=== Bullpup guns ===<br />
<br />
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.<br />
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.<br />
<br />
: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)<br />
<br />
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units<br />
<br />
== OXM article ==<br />
<br />
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:<br />
<br />
- It was inspired by the book "SOG: The Secret Wars of America's Commandos," by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&s=books&qid=1275440842&sr=8-1] <br />
<br />
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. <br />
<br />
- At least from their description, the "WMD" level sound suspiciously like the airfield level in MW2. <br />
<br />
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender<br />
<br />
- The M202 FLASH is confirmed. <br />
<br />
- The M1911s with "Sally" etched on them also have tally marks on them. <br />
<br />
- They mention a co-op feature that "appears to be a successor" to zombies, which seems to me would indicate no zombies. Bummer. <br />
<br />
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. <br />
<br />
- Regarding anachronistic guns, "'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object."<br />
<br />
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) "The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement." Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. <br />
<br />
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)<br />
<br />
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)<br />
<br />
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !<br />
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)<br />
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)<br />
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.<br />
<br />
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)<br />
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.<br />
:::Cool<br />
<br />
RC planes instead of predator missiles?<br />
<br />
== Document from viral site ==<br />
<br />
Over at the CoD wiki I found this "document" from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as "very early prototype weapon; not in production". It also mentions the [[G11]]<br />
<br />
<br />
and also the delicious China Lake Launcher<br />
-Double Agent M<br />
<br />
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)<br />
<br />
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]<br />
<br />
<br />
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power<br />
<br />
== M202 FLASH ==<br />
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)<br />
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?<br />
::The reference specifically said "M202." We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled "M202" in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)<br />
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.<br />
<br />
:: XM191 was M202 prototype, just for your information. --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)<br />
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)<br />
<br />
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]<br />
Here is what it shoots<br />
<br />
[[IMAGE:Treyasuckers.png]]<br />
<br />
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]<br />
<br />
==Not being able to go past vietnam?==<br />
<br />
What is this crap I hear about treyarch LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.<br />
<br />
[[User:k9870]]<br />
<br />
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)<br />
::From the article posted above (emphasis mine)<br />
::"-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two "creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio." '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval."'''<br />
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)<br />
<br />
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer<br />
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)<br />
::And to stay on topic, how would they define "distant future?" Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)<br />
<br />
== Why did someone add possible weapons? ==<br />
<br />
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)<br />
<br />
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)<br />
<br />
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.<br />
<br />
[[Image:DOC10.jpg]]<br><br />
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)<br />
<br />
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)<br />
<br />
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]<br />
<br />
== Still a little chance ==<br />
<br />
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)<br />
<br />
== M16 on magazine cover ==<br />
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)<br />
<br />
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.<br />
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)<br />
:Is it bothering you that much?<br />
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)<br />
:90% possibility that's a box-art. Don't be nerdy.<br />
<br />
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....<br />
<br />
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true<br />
:That could be multiplayer screens<br />
<br />
== SPAS 12 Folded Stock ==<br />
<br />
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! <br />
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)<br />
<br />
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators! (video game maker logic))<br />
[[User:k9870]]<br />
<br />
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)<br />
:'''nerd'''<br />
<br />
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)<br />
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)<br />
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.<br />
<br />
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the "it's supposed to be a prototype" line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)<br />
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of "SOG: A Photo History of the Secret Wars" by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)<br />
<br />
<br />
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]]) fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]<br />
<br />
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)<br />
<br />
== Snake ==<br />
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.<br />
<br />
== .357 ==<br />
<br />
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)<br />
<br />
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.<br />
<br />
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)<br />
<br />
== Need the ingame footage please ==<br />
<br />
I want to see the footage but i'm to lazy to search for it, linky please.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:19, 15 June 2010 (UTC)<br />
:[suckit.com]<br />
<br />
== Grenade Launcher ==<br />
<br />
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it "Grenade launcher." It looks like an M203 but that didn't exist in Vietnam...<br />
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260<br />
<br />
Yeah they did, they went into service around 1969 I think<br />
:Can't believe I got caught without doing my research. My bad.<br />
<br />
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)<br />
<br />
== SPAS-12 ==<br />
<br />
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....<br />
:Yeah... This is turning out to be pretty fail...<br />
<br />
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!<br />
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.<br />
<br />
<br />
Again..it is a pre-release trailer...game is still 5 months from release...<br />
<br />
At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)<br />
<br />
== "AR" Sling ==<br />
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) <br />
<br />
I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) <br />
<br />
I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.<br />
<br />
[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)<br />
<br />
<br />
I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.<br />
:It's just cosmetic rise up, the sights will come back right on target after each shot.<br />
<br />
Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.<br />
<br />
:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)<br />
<br />
Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.<br />
<br />
== M16 ==<br />
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. <br />
<br />
[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]<br />
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]<br />
<br />
I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)<br />
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)<br />
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]<br />
<br />
:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)<br />
<br />
== Bad Feeling ==<br />
<br />
After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?<br />
<br />
Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)<br />
<br />
<br />
MW2 sucked..but MW2 was IW..CoD:BO is Treyarch. Are they perfect? No..but now a days they're better than IW.<br />
<br />
I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)<br />
<br />
Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.<br />
<br />
-k9870<br />
<br />
With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)<br />
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.<br />
<br />
Everyone here talking shit about IW? You're a bunch of idiots. IW makes far better games. I don't know why you don't like MW2, but it's one of the best of the series so far. This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).<br />
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)<br />
<br />
I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)<br />
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)<br />
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to "It's gonna be shit cos it's not an IW game."[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)<br />
<br />
I personally think that this game looks awesome, and i dont see what the problem is<br />
<br />
IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.<br />
<br />
:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]<br />
<br />
:: Let's replace your opinion with some fact. MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features. Was multiplayer a bit buggy? Yeah, for around a month. Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW? That game was garbage. It was basically a recycling of levels from other games in the series that were reskinned. The game was a knockoff of CoD4 that took place in WWII.<br />
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a "real" CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)<br />
<br />
Now let's talk about Treyarch. Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series? Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops. I don't know if you played any of those, but they were all terrible entries in the series. CoD3 was a gimmick game. 'Oooooh motion control and button mashing'. Big Red One was garbage, and WaW was a hack-job. What does that record suggest their next game will be like?<br />
<br />
: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)<br />
<br />
Oh, and Treyarch couldn't have made MW1 or 2. They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer. The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)<br />
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)<br />
<br />
:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]<br />
<br />
No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)<br />
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)<br />
<br />
:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]<br />
<br />
== Goofs and screw-ups ==<br />
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. <br />
<br />
and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)<br />
<br />
: Yeah. You act like 12-years old. But we all know you are 10 years old.<br />
::For your information I am actually 12.<br />
<br />
Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)<br />
<br />
::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a "TOP SECRET" excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)<br />
<br />
No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)<br />
<br />
<br />
I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.<br />
<br />
:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.<br />
-One Man Army<br />
-Danger Close M203s<br />
-Commando<br />
-The Spawn system<br />
-Deathstreaks (especially Painkiller)<br />
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)<br />
-Overpriced map packs<br />
-non-dedicated servers, which leads to lag and host migration up you yin yang<br />
-the OMA/Danger Close noob tube combo<br />
-boosters galore<br />
-10 Prestige hack lobbies<br />
-The F2000 is a pile of garbage<br />
<br />
So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]<br />
<br />
The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's "Black ops" doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)<br />
<br />
: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)<br />
<br />
:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]<br />
<br />
:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)<br />
<br />
Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians & Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)<br />
<br />
Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole "prototype" B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)<br />
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)<br />
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)<br />
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)<br />
:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of "what players want", more a case of Treyarch saying "we think we know what players want". This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)<br />
:::::"At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game." My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)<br />
<br />
You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)<br />
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.<br />
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like "How can they call that a M16A1! Look at it it looks nothing like the original!" Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)<br />
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)<br />
<br />
:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]<br />
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup<br />
<br />
One, I tottaly agree. Two, did your friend say if there is an M14?<br />
<br />
:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as "fuck ups" in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\<br />
<br />
::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical "truth" that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)<br />
<br />
:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]<br />
<br />
<br />
I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T<br />
<br />
:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]<br />
<br />
I never really got that mindset "It's BFBC2 but slightly different so I'm not getting it". Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)<br />
<br />
:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]<br />
<br />
Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)<br />
<br />
:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]<br />
<br />
<br />
Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)<br />
<br />
<br />
I dont see MW2 as "noob friendly", just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. <br />
<br />
-k9870<br />
<br />
:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]<br />
<br />
And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)<br />
<br />
I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)<br />
<br />
:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]<br />
<br />
The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing "Helicopter Inbound", then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)<br />
<br />
Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.<br />
<br />
-k9870<br />
<br />
The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]<br />
<br />
The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off<br />
<br />
[[user:k9870]]<br />
<br />
<br />
agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. "noob tubers" really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)<br />
<br />
People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\<br />
<br />
-k9870<br />
<br />
:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]<br />
<br />
Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)<br />
<br />
Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.<br />
<br />
I remember back when everyone hated p90s, that thing had no range or power and overall sucked.<br />
<br />
You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]<br />
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)<br />
<br />
The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)<br />
<br />
:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]<br />
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)<br />
<br />
It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)<br />
<br />
:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]<br />
<br />
Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)<br />
<br />
== Linked to World at War ==<br />
<br />
It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki<br />
<br />
:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell "Fire the Javelin!" [[User:M14fanboy|M14fanboy]]<br />
::"now he'll continuously yell "Fire the Javelin!"" What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.<br />
<br />
:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling "FIRE THE LAW" in your ear every two seconds when something as small as a jeep shows up <br />
[[User:M14fanboy|M14fanboy]]<br />
<br />
Any links to zombies?<br />
<br />
== Has it occured to anyone that the AR-15 variant is probably custom made? ==<br />
<br />
Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.<br /><br />
<br />
Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,<br /><br />
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:<br />
[[http://world.guns.ru/assault/aug_pr1.gif]]<br />
<br />
== For those of you who may be confused about the supposed MP5/UMP hybrid ==<br />
<br />
This is what I'm talkin about:<br /><br />
<br />
[[Image:CODBO-SMG.jpg]]<br /><br />
<br />
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:<br /><br />
<br />
[[Image:MP5Kprototype.JPG]]<br /><br />
<br />
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)<br />
<br />
== G11 ==<br />
<br />
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)<br />
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)<br />
<br />
I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)<br />
<br />
Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)<br />
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)<br />
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)<br />
<br />
:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]<br />
<br />
== XM214 Microgun ==<br />
<br />
Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance? I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)<br />
<br />
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]<br />
<br />
<br />
== A more plausable fictional AR-15 ==<br />
<br />
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)<br />
<br />
:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]<br />
<br />
Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)<br />
<br />
It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)<br />
<br />
I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)<br />
:+1. but they though it would look too bulky from first person perspective.<br />
<br />
agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)<br />
<br />
== New weapons! ==<br />
<br />
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. <br /><br />
From left to right, starting at the top:<br ?><br />
-M16A2 (?)<br /><br />
-MAC-10 w/ supressor<br /><br />
-AUG<br /><br />
-Mini-Uzi<br /><br />
-L85<br /><br />
-Scorpion SA Vz 61<br /> <br />
-AKs-74u<br /><br />
-Another Skorpion<br /><br />
-SPAS-12<br /><br />
-MP5 (?)<br /><br />
<br />
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?<br />
Sorry it's a bit blurry.<br />
<br />
It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)<br />
<br />
: That pic is here too :) Check out "extras" section in article :D<br />
<br />
:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]<br />
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)<br />
<br />
We might also see the Browning HP because of the rumored "Iranian Hostage Situation" level. [[User:Orita Md.41|Orita Md.41]]<br />
<br />
:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]<br />
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]<br />
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)<br />
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]<br />
<br />
Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,<br />
<br />
:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]<br />
<br />
I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)<br />
<br />
I hope its just "iranian embassy raid inspired", not the real thing, i want more than 6 guys to shoot.<br />
<br />
:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]<br />
<br />
As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube "HEY THIS GUN IS IN CALL OF DUTY!!!!1" It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)<br />
<br />
:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...<br />
<br />
I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.<br />
<br />
I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)<br />
<br />
:Hi-power and m1911...look similar? It sounds like "Elephant&Rhino look alike" or "M16 looks like AK 47".<br />
<br />
I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.<br />
<br />
:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]<br />
<br />
I've heard that rumor too, but as far as I know it has no information to back it up<br />
<br />
<br />
some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)<br />
<br />
They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said "a uzi and a fal? LOL someone plays to much MW2!" even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)<br />
<br />
:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]<br />
<br />
Or not.<br />
<br />
Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)<br />
<br />
:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]<br />
<br />
Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)<br />
<br />
Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?<br />
<br />
It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)<br />
<br />
:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because "It's better in MW2, which is really close to real life". I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]<br />
<br />
Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)<br />
<br />
i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)<br />
<br />
: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)<br />
<br />
So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)<br />
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)<br />
<br />
It was designed by Magpul under the Masada name and then Bushmaster started building them. Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)<br />
<br />
Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)<br />
<br />
:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]<br />
<br />
:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)<br />
<br />
:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]<br />
<br />
well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]<br />
<br />
While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)<br />
<br />
==Anyone Take Notice?==<br />
<br />
During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said "Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]<br />
<br />
Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)<br />
<br />
Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:<br />
<br />
[[Image:CODBO-AK47blip.jpg]]<br />
<br />
: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&#39;s One Angry Duck|That&#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)<br />
<br />
== New Trailer ==<br />
<br />
http://www.youtube.com/watch?v=h_fsM6LBi54<br />
<br />
Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)<br />
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)<br />
::''Holy hell...they've stopped trying. Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question. They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse. Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Predators_(2010)&diff=307907Predators (2010)2010-07-31T07:18:53Z<p>Clutch: /* Kimber Warrior */</p>
<hr />
<div>'''The following weapons appear in the film ''Predators'':'''<br />
[[Image:Predators-Teaser.jpg|thumb|right|300px|''Predators'' (2010)]]<br />
'''''Predators''''' is the 2010 sequel to the films ''[[Predator]]'' and ''[[Predator 2]]''. Produced by Robert Rodriguez, it stars [[Adrien Brody]] as Royce, a mercenary captured and sent to a Predator homeworld along with seven other 'human' predators.'''<br />
__TOC__<br clear="all"><br />
<br />
==AA-12==<br />
Royce ([[Adrien Brody]]), the leader of the humans carries an [[AA-12]] automatic 12 Gauge shotgun throughout the movie, it is fitted with a drum magazine loaded with Frag-12 rounds, accompanied by a Surefire M900 weaponlight foregrip, and custom camo paint that appears to be similar to the US Army's pixelized UCP pattern.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:Predators12a.jpg|thumb|none|600px|''This planet is a game preserve . . . and we're the game.'' Royce ([[Adrien Brody]]) with his AA-12 Shotgun as Stans ([[Walton Goggins]]) rests against a tree.]]<br />
[[Image:Predators03a.jpg|thumb|none|600px|A behind the scenes shot of a cameraman filming Royce [[Adrien Brody]] with his AA-12 Shotgun - 12 gauge]]<br />
[[Image:Predators11a.jpg|thumb|none|600px|[[Adrien Brody]] with his AA-12 Shotgun - 12 gauge]]<br />
[[Image:Predators09a.jpg|thumb|none|600px|A behind the scenes shot of a cameraman filming [[Adrien Brody]] with his AA-12 ]]<br />
[[Image:Predators08a.jpg|thumb|none|600px|An alternate angle of a behind the scenes shot of a cameraman filming [[Adrien Brody]] with his AA-12 ]]<br />
[[Image:PreadatorsAA-12.jpg|thumb|none|600px|Royce with his AA-12 in a promotional image]]<br />
<br />
==M134 Hand held Minigun==<br />
Nikolai ([[Oleg Taktarov]]), a member of the Russian FSB Alfa Group carries a [[GE M134 minigun#Hand-Held M134 Minigun|hand-held M134 Minigun]] substituting for a GShG 7.62mm machinegun thats described in the script, reminiscent of the gun used by [[Jesse Ventura]] in the [[Predator|original film]]. Nikolai uses the Minigun to slay Predator hounds and to lay down suppressing fire on Predators before the gun is destroyed in battle by a well aimed shot from a Predator Plasmacaster. When we first see him use it, the barrels don't appear to be spinning.<br />
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with chainsaw grip (Airsoft Replica).]]<br />
[[Image:Preds002.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) with his GE M134 Minigun. This is a prop weapon, probably of rubber or some other flexible material as it appears to be "bent" in several places. The GE style barrel clamps normally have a central shaft running through all four of the discs, which is not present on this prop.]]<br />
[[Image:Predators15a.jpg|thumb|none|600px|A behind the scenes shot of the film crew photographing [[Oleg Taktarov]] with his M134 Minigun]]<br />
[[Image:Predators16a.jpg|thumb|none|600px|A behind the scenes shot of the film crew photographing [[Oleg Taktarov]] as he fires his M134 Minigun]]<br />
[[Image:Predators-m134.jpg|thumb|none|500px|A publicity still of Nikolai and the M134 minigun.]]<br />
<br />
==Blaser R93 LRS2==<br />
Isabelle ([[Alice Braga]]), an IDF sniper, carries a [[Blaser R93 Sniper Rifle]] fitted with an Elcan DigitalHunter scope (substituting for the Heckler & Koch PSG1 described in the script). In several scenes, we hear the scope adjusting even though she isn't hitting any of the buttons. Isabelle takes down Predator hounds and another creature on the planet with the rifle and also uses it to wound a Predator near the film's finale.<br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker Hale or Harris Bipod.]]<br />
[[Image:Preds003.jpg|thumb|none|600px|Isabelle with her Blaser R93 sniper rifle.]]<br />
[[Image:Predators04a.jpg|thumb|none|600px|Isabelle ([[Alice Braga]]) aims her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope.]]<br />
[[Image:Predators05a.jpg|thumb|none|600px|A better shot of the high tech scope used by Isabelle ([[Alice Braga]]) on her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
[[Image:Predators13a.jpg|thumb|none|600px|A behind the scenes shot of a cameraman filming [[Alice Braga]] with her Blaser R93 LRS2 Sniper rifle with Elcan DigitalHunter scope]]<br />
[[Image:PredatorsBlaserAA-12.jpg|thumb|none|600px|Royce and Isabelle face back to back with their weapons.]]<br />
<br />
Sorry, but I think that this SIG Sauer Tactical 2 (http://www.sigsauer.com/Products/ShowCatalogProductDetails.aspx?categoryid=31&productid=246)<br />
<br />
What leads you to that conclusion? -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:36, 25 July 2010 (UTC)<br />
<br />
The description from the link says the rifle is by Blaser (synonym probably).<br />
<br />
==AKMS==<br />
Mombasa ([[Mahershalalhashbaz Ali]]) , a member of an RUF death squad, carries an [[AKMS]] rifle with the stock folded up throughout the movie, he once uses it to save Stans from an attacking Predator Hound when they first encounter them. <br />
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]<br />
[[Image:Predator02.jpg|thumb|none|600px|Mombasa relaxes between takes against a tree. He has an underfolder AK - 7.62x39mm]]<br />
[[Image:Predators10a.jpg|thumb|none|600px|A behind the scenes shot of the film crew and [[Mahershalalhashbaz Ali]] aiming his AKMS rifle - 7.62x39mm]]<br />
[[Image:Predators2.jpg|thumb|none|600px|Mombasa's AKMS is seen in the back.]]<br />
[[Image:Predators-akms.jpg|thumb|none|500px|Mombasa aims his AKMS in a publicity still.]]<br />
<br />
==Heckler & Koch MP5K==<br />
Cuchillo ([[Danny Trejo]]), a Mexican Drug Cartel enforcer, is seen with two [[Heckler & Koch MP5K]]'s strapped to his back, in a manner similar to Chuck Norris' Mini Uzi harness in [[Invasion USA]].<br />
[[Image:MP5KA3.jpg|thumb|none|300px|Heckler & Koch MP5KN 9x19mm - updated with the Navy Trigger Group. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]<br />
[[Image:Preds004.jpg|thumb|none|600px|]]<br />
[[Image:PredatorsMP5K.jpg|thumb|none|600px|Cuchillo with his MP5K's in a promotional image. Note the leather covers on the foregrips.]]<br />
[[Image:Predators5.jpg|thumb|none|600px|Cuchillo with his MP5K's. Note the barrel of his 1911 holstered at the back of his belt]]<br />
[[Image:Predators6.jpg|thumb|none|600px|Cuchillo fires his MP5K's at the Predator hounds.]]<br />
http://www.predators-movie.com/wallpapers/wallpaper6_standard.jpg mp5k's have Native American covers on the foregrips, also appears to be linked up to shoulder rigs like Alice's from Resident Evil Apocalypse<br />
<br />
== Heckler & Koch HK45 w' Compensator ==<br />
The main sidearm of Isabelle ([[Alice Braga]]). She draws it to face a Predator Hound after her rifle runs dry. She fires a couple of rounds at an approaching hound to no avail then prepares to kill herself with it for a painless death before the Predator Hound can get her, only to be saved at the last minute when the Predators call the Hounds back.<br />
[[Image:HH45.jpg|thumb|none|500px|Heckler & Koch HK45 - .45 ACP]] <br />
[[Image:Displayimage.php?pid=15531.jpg|600px|thumb|none|Isabelle ([[Alice Braga]]) about to save herself from a painful death via Predator Hound]]<br />
<br />
==Custom Beretta 92FS Inox==<br />
A custom [[Beretta_92_pistol_series#Beretta_92FS_Inox|Beretta 92FS Inox]] with custom grips and a compensator is carried by Hanzo ([[Louis Changchien]]), a Yakuza assassin who uses it until he acquires a katana from Noland's weapon cache.<br />
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm. This pistol was the screen used gun, used throughout the film by Det. Max Kirkpatrick ([[William Baldwin]]) and once by Kate McQuean ([[Cindy Crawford]]) in the film ''[[Fair Game]]''.]]<br />
[[Image:Predators14a.jpg|thumb|none|600px|A behind the scenes shot of [[Louis Ozawa Changchien]] firing his Beretta 92FS with compensator - 9mm]]<br />
[[Image:Predators1.jpg|thumb|none|600px|Hanzo draws his Beretta, showing good trigger discipline.]]<br />
[[Image:Predators2.jpg|thumb|none|600px|Hanzo drawing his Beretta, showing the custom grips.]]<br />
[[Image:Predators3.jpg|thumb|none|600px|Hanzo aims his Beretta.]]<br />
[[Image:Predators4.jpg|thumb|none|600px|Hanzo fires his Beretta, eyes open, showing the odd muzzle flash produced by the compensator. Note that this muzzle flash is more commonly seen on rifles with muzzle breaks and that a 9mm pistol is not capable of such a large muzzle flash.]]<br />
<br />
==Unknown 1911 Model==<br />
<br />
Royce ([[Adrien Brody]]) carries a unknown 1911-styled pistol as his sidearm of choice, and can be seen when he reaches for it in the beginning of the film when Cuchillo ([[Danny Trejo]]) is threatening to shoot him.<br />
<br />
So who made the final decision on this one and what evidence does he have? And how do you explain the Magazine well that has never been on a Kimber Warrior but for some reason is in this movie?--[[User:Spades of Columbia|Spades of Columbia]] 19:41, 27 July 2010 (UTC)<br />
<br />
I concur with this. There is no clear shot of the slide marking showing the Kimber logo here, and there are MANY models of 1911 pistols with coyote brown micarta grips on them aside from Kimber's. This should be classified as an Unknown 1911 Government Model since there is no proof of the pistol even being made by Kimber, let alone being the specified model.<br />
<br />
:''After seeing the movie twice, I see absolutely no definitive proof that Royce's pistol is a Kimber of any kind. On the contrary, the grips on his gun (which, frankly, are all that we ever see of his gun) are nothing like what is found on a Kimber Warrior.'' --[[User:Clutch|Clutch]] 07:18, 31 July 2010 (UTC)<br />
<br />
==Tokarev TT-33==<br />
After his Minigun is destroyed by one of the Predators, Nikolai ([[Oleg Taktarov]]) is seen using a [[Tokarev TT-33]] he was carrying. He fires it at a Predator in Noland's hideout when he goes back to save Edwin.<br />
<br />
[[Image:TT-33.jpg|thumb|none|500px|Tokarev TT-33 - 7.62x25mm Tokarev]]<br />
<br />
==Unknown M1911 Variant==<br />
<br />
When the group finds the dead american, an as-of-yet unidentified M1911 pistol can be seen in his hand, slide locked back.<br />
<br />
==Mk 2 hand grenade==<br />
<br />
A [[Mk 2 hand grenade]] is seen among the weapons in Noland's ([[Laurence Fishburne]]) arsenal. Royce ([[Adrien Brody]]) later strings several of them together in a trap for the 'Beserker' Predator.<br />
<br />
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive Fragmentation hand grenade]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A barrel with assorted weapons on it.]]<br />
<br />
==M18A1 Claymore==<br />
<br />
When Nikolai ([[Oleg Taktarov]]) sees Noland's weapons cache, he eyes a [[M18A1 Claymore]] anti-personnel mine on the table. He's startled because its a Vietnam-era Claymore, revealing just how long Noland has been on the planet. Nikolai apparently grabbed the Claymore mine offscreen, because he is seen using it prominently later.<br />
<br />
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]<br />
<br />
==Noland's weapons cache==<br />
When the group are taken to Noland's cave, they see he's collected a mixture of weapons, some human and some alien. Of the human weapons there are [[CAR-15]], [[Smith & Wesson Model 29|S&W M29 .44 Magnum]] and an unknown shotgun. There is also an unknown grenade launcher used to fire a flare. <br />
<br />
<br />
<br />
[[Image:Predators06a.jpg|thumb|none|600px|Noland ([[Laurence Fishburne]]) shows up with an alien rifle]]<br />
[[Image:Predators9.jpg|thumb|none|600px|A barrel with assorted weapons on it.]]<br />
<br />
==Special Trivia==<br />
===Sneak Peak at the new Predators===<br />
[[Image:Predators18a.jpg|thumb|none|600px|Nikolai ([[Oleg Taktarov]]) gets a face to face meeting with one of the new Super Predators, 'Tracker' note Nikolai's hands aren't empty.]]<br />
[[Image:Predators17a.jpg|thumb|none|600px|A sneak peak of the 'Falconer' Predator, and the Predator Hound on the Predator "Game" preserve planet.]]<br />
<br />
==See Also==<br />
<br />
'''Predator series'''<br />
<br />
*''[[Predator]]''<br />
*''[[Predator 2]]''<br />
*''[[Predators (2010)]]''<br />
*''[[Alien vs. Predator]]''<br />
*''[[Aliens vs. Predator: Requiem]]''<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]<br />
[[Category:Science-Fiction]]<br />
[[Category:Predator]]</div>Clutchhttps://www.imfdb.org/index.php?title=The_Art_of_War&diff=307048The Art of War2010-07-29T01:36:29Z<p>Clutch: /* Beretta 93R */</p>
<hr />
<div>The following guns were used in the film ''The Art of War'':<br />
<br />
[[Image:Art of War.jpg|thumb|right|300px|''The Art of War'' (2000)]]<br />
__TOC__<br clear=all><br />
<br />
==Spectre M4==<br />
A Security specialist fires a [[Spectre M4]] at Shaw when he parachutes off the building at the beginning of the movie. <br />
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 9x19mm]]<br />
[[Image:AOW004.jpg|thumb|none|600px|A Security specialist fires a [[Spectre M4]] at Shaw.]]<br />
<br />
<br />
==Kahr PM9==<br />
United Nations operative Neil Shaw ([[Wesley Snipes]]) carries a [[Kahr PM9]] as his sidearm when he pursues the assassin through the streets of New York. He is seen giving up the weapon when he's confronted by the NYPD.<br />
[[Image:AOW009.jpg|thumb|none|600px|United Nations operative Neil Shaw ([[Wesley Snipes]]) gives up his Kahr PM9.]]<br />
[[Image:AOW010.jpg|thumb|none|600px|Closeup of the Walther.]]<br />
<br />
<br />
<br />
The trigger guard looks a bit to rounded to be a P22<br />
<br />
<br />
I want to say it looks like a PSM, PSS, or maybe a Type 77<br />
<br />
<br />
In the movie it was said to be a 9mm ceramic gun to bypass metal detectors, could be movie BS. If compared to the P22, then it could have been a P99<br />
<br />
That is not a Walther product what so ever...it looks nothing like anything walther has made in the time period that the movie was made...NOT a walther. [[Spades of Columbia]]<br />
<br />
==Glock 17==<br />
Shaw ([[Wesley Snipes]]) then gets a [[Glock 17]] fitted with a suppressor from a former operative's secret cache of weapons. NYPD officers as well as FBI Special Agent Frank Capella ([[Maury Chaykin]]) also carry the Glock.<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9mm]]<br />
[[Image:AOW023.jpg|thumb|none|600px|]]<br />
[[Image:AOW026.jpg|thumb|none|600px|]]<br />
[[Image:AOW032.jpg|thumb|none|600px|]]<br />
<br />
<br />
==Beretta 92FS==<br />
Operative Robert Bly ([[Michael Biehn]]) carries a suppressed [[Beretta 92FS]] when he confronts Shaw at the United Nations. Also seen in the hands of NYPD officers.<br />
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]<br />
[[Image:AOW025.jpg|thumb|none|600px|]]<br />
[[Image:AOW026.jpg|thumb|none|600px|]]<br />
[[Image:AOW015.jpg|thumb|none|600px|]]<br />
<br />
: ''That's weird...I remember Bly's weapon distinctly being a 92D. Several closeups on the gun (which aren't seen here) show the smoothed "flat" hammer that the 92D equips, instead of the spurred, exposed hammer from the 92FS. Can anyone confirm this?'' --[[User:Clutch|Clutch]] 01:34, 29 July 2010 (UTC)<br />
<br />
==Beretta 93R==<br />
An assassin is seen with a [[Beretta 93R]] later in the film.<br />
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips 9x19mm]]<br />
[[Image:AOW030.jpg|thumb|none|600px|]]<br />
<br />
Actually, this is just a M92 modified to fire bursts, what is usually done in films. (triggerguard and safety on the slide give it out)<br />
:''Nope, this is an actual 93R. Look closer - the safety's frame-mounted and the trigger guard is accurate.'' --[[User:Clutch|Clutch]] 01:36, 29 July 2010 (UTC)<br />
<br />
==Beretta 92D==<br />
Shaw is seen shooting his leg chains with a [[Beretta 92F|Beretta 92D]]. The D model of the 92 has a smooth back end of the slide (like a Taurus) aka no decocker/safety. One might confuse it with a Taurus if it were not for the clear view of the rest of the pistol. The "D" model also has a shaved hammer and is a strictly DAO pistol.<br />
<br />
[[Image:AOW016.jpg|thumb|none|600px|]]<br />
<br />
== Para-Ordnance P-13 ==<br />
A Chinese assassin is seen holding a suppressed [[M1911 pistol series|Para-Ordnance P13]].<br />
[[Image:Para Ordinance P-13 45.jpg|thumb|none|350px|Para-Ordnance P-13 - .45 ACP]]<br />
[[Image:AOW020.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch USP==<br />
<br />
A [[Heckler & Koch USP]] is seen drawn by bodyguard of Ambassador Wu ([[James Hong]]).<br />
[[Image:H&KUSP40.jpg|thumb|none|350px|Heckler & Koch USP .40 S&W]]<br />
[[Image:AOW007.jpg|thumb|none|600px|]]<br />
<br />
== FEG PA-63 ==<br />
<br />
A female assassin is seen with a suppressed [[FEG PA-63]] when confronting Julia Fang ([[Marie Matiko]]) in the hospital.<br />
[[image:FEG_PA63.jpg|thumb|none|300px]]<br />
[[Image:AOW033.jpg|thumb|none|600px|]]<br />
<br />
<br />
<br />
==Steyr AUG==<br />
An assassin is seen using a suppressed [[Steyr AUG]] to eliminate Ambassador Wu. The AUG is later seen being put in the hands of Shaw in order to frame him.<br />
[[Image:Steyr-AUG.jpg|none|thumb|450px|Steyr AUG - Austrian Army Version 5.56x45mm]]<br />
[[Image:AOW005.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch MP5A3==<br />
NYPD ESU members are armed with the [[Heckler & Koch MP5A3]] when confronting Shaw on the street.<br />
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]<br />
[[Image:AOW011.jpg|thumb|none|600px|]]<br />
<br />
==M16A2==<br />
An honor guard detail is seen holding [[M16A2]]s during a funeral ceremony.<br />
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[Image:AOW031.jpg|thumb|none|600px|]]<br />
<br />
==Secret Cache of Weapons==<br />
Shaw smashes a mirror to reveal a secret cache of weapons. <br />
[[Image:AOW021.jpg|thumb|none|600px|]]<br />
From top to bottom, left to right: Smith & Wesson Model 66 with black combat grips, Colt M1911 Govt. Model two tone model, the bottom of a unidentified rifle, a stainless pre-2005 Mini-14 with an aftermarket flash hider attached (not a GB) in a Ruger Factory folding stock (with an unusual buttstock), a Heckler & Koch MP5 with a PDW stock attached<br />
Bottom of image: Glock 17L, Glock 17, Bauer 25 with pearl grips, Remington Marine Magnum Shotgun.<br />
<br />
<br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Espionage]]<br />
[[Category:Action Movie]]</div>Clutchhttps://www.imfdb.org/index.php?title=The_Art_of_War&diff=307047The Art of War2010-07-29T01:34:51Z<p>Clutch: /* Beretta 92FS */</p>
<hr />
<div>The following guns were used in the film ''The Art of War'':<br />
<br />
[[Image:Art of War.jpg|thumb|right|300px|''The Art of War'' (2000)]]<br />
__TOC__<br clear=all><br />
<br />
==Spectre M4==<br />
A Security specialist fires a [[Spectre M4]] at Shaw when he parachutes off the building at the beginning of the movie. <br />
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 9x19mm]]<br />
[[Image:AOW004.jpg|thumb|none|600px|A Security specialist fires a [[Spectre M4]] at Shaw.]]<br />
<br />
<br />
==Kahr PM9==<br />
United Nations operative Neil Shaw ([[Wesley Snipes]]) carries a [[Kahr PM9]] as his sidearm when he pursues the assassin through the streets of New York. He is seen giving up the weapon when he's confronted by the NYPD.<br />
[[Image:AOW009.jpg|thumb|none|600px|United Nations operative Neil Shaw ([[Wesley Snipes]]) gives up his Kahr PM9.]]<br />
[[Image:AOW010.jpg|thumb|none|600px|Closeup of the Walther.]]<br />
<br />
<br />
<br />
The trigger guard looks a bit to rounded to be a P22<br />
<br />
<br />
I want to say it looks like a PSM, PSS, or maybe a Type 77<br />
<br />
<br />
In the movie it was said to be a 9mm ceramic gun to bypass metal detectors, could be movie BS. If compared to the P22, then it could have been a P99<br />
<br />
That is not a Walther product what so ever...it looks nothing like anything walther has made in the time period that the movie was made...NOT a walther. [[Spades of Columbia]]<br />
<br />
==Glock 17==<br />
Shaw ([[Wesley Snipes]]) then gets a [[Glock 17]] fitted with a suppressor from a former operative's secret cache of weapons. NYPD officers as well as FBI Special Agent Frank Capella ([[Maury Chaykin]]) also carry the Glock.<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9mm]]<br />
[[Image:AOW023.jpg|thumb|none|600px|]]<br />
[[Image:AOW026.jpg|thumb|none|600px|]]<br />
[[Image:AOW032.jpg|thumb|none|600px|]]<br />
<br />
<br />
==Beretta 92FS==<br />
Operative Robert Bly ([[Michael Biehn]]) carries a suppressed [[Beretta 92FS]] when he confronts Shaw at the United Nations. Also seen in the hands of NYPD officers.<br />
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]<br />
[[Image:AOW025.jpg|thumb|none|600px|]]<br />
[[Image:AOW026.jpg|thumb|none|600px|]]<br />
[[Image:AOW015.jpg|thumb|none|600px|]]<br />
<br />
: ''That's weird...I remember Bly's weapon distinctly being a 92D. Several closeups on the gun (which aren't seen here) show the smoothed "flat" hammer that the 92D equips, instead of the spurred, exposed hammer from the 92FS. Can anyone confirm this?'' --[[User:Clutch|Clutch]] 01:34, 29 July 2010 (UTC)<br />
<br />
==Beretta 93R==<br />
An assassin is seen with a [[Beretta 93R]] later in the film.<br />
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips 9x19mm]]<br />
[[Image:AOW030.jpg|thumb|none|600px|]]<br />
<br />
Actually, this is just a M92 modified to fire bursts, what is usually done in films. (triggerguard and safety on the slide give it out)<br />
<br />
==Beretta 92D==<br />
Shaw is seen shooting his leg chains with a [[Beretta 92F|Beretta 92D]]. The D model of the 92 has a smooth back end of the slide (like a Taurus) aka no decocker/safety. One might confuse it with a Taurus if it were not for the clear view of the rest of the pistol. The "D" model also has a shaved hammer and is a strictly DAO pistol.<br />
<br />
[[Image:AOW016.jpg|thumb|none|600px|]]<br />
<br />
== Para-Ordnance P-13 ==<br />
A Chinese assassin is seen holding a suppressed [[M1911 pistol series|Para-Ordnance P13]].<br />
[[Image:Para Ordinance P-13 45.jpg|thumb|none|350px|Para-Ordnance P-13 - .45 ACP]]<br />
[[Image:AOW020.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch USP==<br />
<br />
A [[Heckler & Koch USP]] is seen drawn by bodyguard of Ambassador Wu ([[James Hong]]).<br />
[[Image:H&KUSP40.jpg|thumb|none|350px|Heckler & Koch USP .40 S&W]]<br />
[[Image:AOW007.jpg|thumb|none|600px|]]<br />
<br />
== FEG PA-63 ==<br />
<br />
A female assassin is seen with a suppressed [[FEG PA-63]] when confronting Julia Fang ([[Marie Matiko]]) in the hospital.<br />
[[image:FEG_PA63.jpg|thumb|none|300px]]<br />
[[Image:AOW033.jpg|thumb|none|600px|]]<br />
<br />
<br />
<br />
==Steyr AUG==<br />
An assassin is seen using a suppressed [[Steyr AUG]] to eliminate Ambassador Wu. The AUG is later seen being put in the hands of Shaw in order to frame him.<br />
[[Image:Steyr-AUG.jpg|none|thumb|450px|Steyr AUG - Austrian Army Version 5.56x45mm]]<br />
[[Image:AOW005.jpg|thumb|none|600px|]]<br />
<br />
==Heckler & Koch MP5A3==<br />
NYPD ESU members are armed with the [[Heckler & Koch MP5A3]] when confronting Shaw on the street.<br />
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]<br />
[[Image:AOW011.jpg|thumb|none|600px|]]<br />
<br />
==M16A2==<br />
An honor guard detail is seen holding [[M16A2]]s during a funeral ceremony.<br />
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]<br />
[[Image:AOW031.jpg|thumb|none|600px|]]<br />
<br />
==Secret Cache of Weapons==<br />
Shaw smashes a mirror to reveal a secret cache of weapons. <br />
[[Image:AOW021.jpg|thumb|none|600px|]]<br />
From top to bottom, left to right: Smith & Wesson Model 66 with black combat grips, Colt M1911 Govt. Model two tone model, the bottom of a unidentified rifle, a stainless pre-2005 Mini-14 with an aftermarket flash hider attached (not a GB) in a Ruger Factory folding stock (with an unusual buttstock), a Heckler & Koch MP5 with a PDW stock attached<br />
Bottom of image: Glock 17L, Glock 17, Bauer 25 with pearl grips, Remington Marine Magnum Shotgun.<br />
<br />
<br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Espionage]]<br />
[[Category:Action Movie]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Burn_Notice&diff=285941Talk:Burn Notice2010-06-11T18:20:39Z<p>Clutch: /* BNS4 */</p>
<hr />
<div>==Lol Wut?==<br />
Relocated this from the main page. It made even less sense before I cleaned up the spelling and grammar errors: "I know that in the new Burn Notice episode "Question & Answer," a thug uses a Colt Diamondback but I don't know how to add it. Will someone do it for me? It is "Double Down" look it up." Whatever, dood. --[[User:DOHC Holiday|DOHC Holiday]] 04:18, 20 June 2009 (UTC)<br />
<br />
==Formatting==<br />
This page's formatting was really atrocious, so I did quite a bit of editing. I really don't want to see that happen again, y'all.<br />
<br />
Anyway, I have the Pilot episode of this show on my laptop now, so I will screencap it in the near future, and maybe buy some more episodes on iTunes for the other guns. -[[User:MT2008|MT2008]] 03:38, 13 January 2009 (UTC)<br />
<br />
Yea...I'm doing some work too and your kinda screwing up my practice here. No hard feelings, but i got it and you take it from here. (The Winchester)<br />
<br />
:Oh, OK. Well, this page's formatting has actually been pretty bad for a while now. Anyway, for practice, I would recommend hitting the "Edit" button on other people's pages to study how formatting was done. I'm also in the habit of recycling my own code when it comes to inserting gun entries on a page (i.e. if I see a movie with an MP5A3, the first thing I do is go to a movie page I know has MP5A3s in correct format, cut and paste all of the text for the gun entry, paste it in my page, and edit the text as necessary to conform to my new page).<br />
<br />
::yea, i've been doing that, but i think i'm starting to get better at it. Thanks for the advice though. -Winchester<br />
<br />
::Hey what was the revolver used by the security guy to kill Chandler in the latest episode? It looks like a Smith and Wesson Model 29 but I'm not sure. MW<br />
<br />
:Well, i have the 1st season on dvd and i could do it in the future. i have a few movies that im still committed to, so it might be a while. [[User:The Winchester|The Winchester]]<br />
<br />
A molotov cocktail isn't a firearm, so I've removed it. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 08:57, 4 June 2009 (UTC)<br />
<br />
I just finished watching the premier episode of Season 3 on USA and noted usage of an M4A1 and an M203 on the page. The 203 definitely wasn't a Cobray, but since it wasn't actually used, I figure it could most likely have been an airsoft version. [[User:Spartan198|Spartan198]]<br />
<br />
<br />
WOWWWEEEE. I just did a ton of work on this. I made a bunch of errors because it took me like four hours, but I think I fixed them all. I apologize for the relatively low quality of my screen caps, but they are DVR downloads from TV, and not very high quality TV. Does anybody have the HD version? Or the DVD? --[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:51, 8 June 2009 (UTC)<br />
:One more thing, there is a sniper rifle used by Fiona in one episode, that I can not put my finger on. Here is the image.<br />
[[Image:BNfionaRifle.jpg|thumb|400px|none|Fiona shoots some dudes with some rifle.]]<br />
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:52, 8 June 2009 (UTC)<br />
Looks to me like a Browning Automatic Rifle, that civilian one that's not actually the B.A.R.-protoAuthor<br />
<br />
:I do in fact have HD versions of many episodes on my back-up external drive and have meaning to upload for a while, but right now, I'm juggling a whole bunch of different things (including IMFDB pages). At some point, I plan to do a huge re-vamp on this page (it was supposed to be BEFORE Season 3 started, but obviously, that didn't pan out for me). If you want a preview, take a look at some of the shots I've been meaning to upload but haven't gotten around to yet:<br />
<br />
:[[Image:Vlcsnap-153758.jpg|thumb|none|400px|]]<br />
:[[Image:Vlcsnap-409605.jpg|thumb|none|400px|]]<br />
<br />
:Also, a few other things: Please mention the episode beneath the screenshot, and name the characters/actors who use guns if you can. I use IMDB to make sure I have my info correct. For instance, the hijacker in Episode 2.07 (the guy with the nickel Jericho) is named Gerard and is played by [[Max Martini]] (same dude who's on "The Unit"). -[[User:MT2008|MT2008]]<br />
<br />
he played MSG. Mack Gerhardt in the Unit. he was also in season 2 or 3 of 24 (if sum1 has any screenshots, i believe he had a MP5.<br />
<br />
:To whoever did the Steyr Scout, how'd you identify it as such, and the BAR maybe we should rephrase it to somethign like "not to be confused the the m1918 Browning Automatic Rifle" instead of calling it a civie version since they are two different firearms.-[[User:RedJedRevolver|RedJedRevolver]]<br />
<br />
:I'm beginning to think that the Steyr scout, isn't. The Barrel is not fluted and maybe a little thick, the bolt handle is different, and im doubting the reciever, and the stock is not a Steyr's. -[[User:RedJedRevolver|RedJedRevolver]]<br />
::I looked at it again, you're right. I mostly guessed on that anyway. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 06:03, 29 June 2009 (UTC)<br />
<br />
Whoever put the gun that Michael used in the pilot episode to get rid of the drug dealer as a Jericho/Baby Eagle needs to get their eyes checked. That's definetly not a Jericho. I want to say it's a smith and wesson but don't know which model. Here's the image I got<br />
<br />
[[Image:Gun pilot.JPG|thumb|none|600px|]]<br />
<br />
It is either a S&W 4006 or S&W 5906 because it exhibits the double stack bulge. I'm leaning towards the 5906 because of the hooked trigger guard.[[Special:Contributions/96.32.185.136|96.32.185.136]] 22:34, 13 January 2010 (UTC) <br />
<br />
I'm removing the ones that are under the Jericho section that are wrong. --[[User:Gunkatas|Gunkatas]] 00:07, 5 January 2010 (UTC)<br />
<br />
== Fiona's assault rifle ==<br />
<br />
I was looking for the model of Fiona's souped up assault rifle, that she stole from the gun-smuggler (after Michael poured gunpowder all over his face).<br />
<br />
It can also be seen in Season 2 Ep 14 @ 40:00 - it kind of looks like an SG-500, but I don't think it is. Anyone got any ideas?<br />
<br />
== Sam's Rifle ==<br />
In the season 3 finale, Sam uses an assault rifle with a scope to get the kidnappers onto a boat and help free Fiona. Since Bruce Campbell is left handed, he covers up most of the rifle when he's shown firing. It looks like an AR derivative, either an M16A4 or SPR. I don't think it's an SR-25. They took the episode down from Hulu so I can't get a screenshot of it.--[[User:Gunkatas|Gunkatas]] 07:43, 17 October 2009 (UTC)<br />
<br />
==Mark 23==<br />
thanks for the compliment to whoever took the screencaps I posted on HKpro.com forums for the Mk23 sub heading. Cheers!<br />
<br />
==sig 226==<br />
<br />
i am pretty sure the black sig in the first picture being held by the michael character is a 228, the barrel looks short and in a later episode he mentions the 228, it seems to be his prefered weapon, and i'm not sure but i think the third one is as well,<br />
<br />
==Errors==<br />
2 Errors of note: The Steyr is a Remington 700. The stock isn't even close, the barrel doesn't have the twist and the scout rail isn't present. It's not a ProHunter either. <br />
<br />
The Winchester 1300's aren't either. Note the lack of v-shaped reciever. They're Remington 870 Marine Magnum's.<br />
<br />
I don't think they're even real. They look more like airsoft. The barrels don't seem to be connected to the magazine tube, there doesn't seem to be a safety or a pump release in the places you'd find them on a 1300 or 870. also we cannot see the ejection port which helps matters a great deal. I'm going to watch the episode again when i get home and look again. I also don't remembering them actually firing but there being an effect in its place.[I would ad my signature but I haven't been able to access my account as of late, Mercer]<br />
<br />
==Accuracy International==<br />
<br />
During the episode "Double Booked" Michael apparently assembles an "AI AWC" but it has a standard Remington 700 bolt handle (flat and knurled), I think it appears to be a Remington 700 with AICS which does have a folding option, anyone prove me wrong? Update: I changed the name to reflect what this is.<br />
<br />
== Desert Eagle ==<br />
<br />
Added Desert Eagle to handgun list. Season 3 Episode 4 "Fearless Leader". --[[User:Gunkatas|Gunkatas]] 17:44, 13 January 2010 <br />
(UTC)<br />
<br />
== Beretta Tomcat==<br />
<br />
In Season 3 Episode 8 "Friends Like These". Fiona uses a Beretta Tomcat on Natalie. Can anyone get a screenshot of this.<br />
==Sig not Glock==<br />
[[Image:BNglock19black.jpg|thumb|500px|none|Mike shoots at the hood of a car with another commandeered Glock 19.]]<br />
- This is not a Glock, look at the grip above Michael's hand. It's a Sig, though it looks too big for his 228. Maybe a 226?<br />
<br />
==HK USP compact 45==<br />
I deleted the bit about Fiona's walther ppk because it said that it was the gun Michael used to shoot Strickler. That is wrong Mike uses Fiona's HK USP compact and that is what she leaves at his house.<br />
<br />
on the topic of HK USPs what kind is Seymour (arms dealer) seen using when he pulls it on Mike. the barrel looks to small to be a .45 but it appeared to be under HK USP .45<br />
<br />
==Fiona's M1==<br />
At the end of the episode when Sam is seen disposing of the weapons it is not a stretch to assume he kept some of them for their use, explaining where Fiona got the rifle.<br />
''The M-1A is a Springfield Armory weapon designed for civilian use, because of this the rifle is much more likely to be the M-1A since it is a Civvie version. It is NOT an EBR (Enhanced Battle Rifle)the barrel is too long to be the EBR, which was designed for DMR as well as CQB. It is more likely the EMR (Enhanced Marksman Rifle) which has a longer barrel.''<br />
<BR><br />
<br />
:''The "Family Business" M-1A appears to be a SOPMOD conversion (note the slightly different stock and a lack of a front iron sight) instead of the EMR/EBR Fiona uses in "Turn and Burn."<br />
<br />
==Fiona's rifle==<br />
What is the rifle Fiona uses to shoot Carla with?<br />
<br />
I think it's the BAR she used earlier in the series.<br />
[[Image:BurnS2 2063.jpg|thumb|none|400px|]]<br />
Doesn't BAR stand for : Browning AUTOMATIC Rifle? The rifle in the image clearly has a bolt handle. Rob the Fiend<br />
it's a different BAR. Not the ww2 rifle <br />
<br />
I know it's not the WW2 rifle, read this: http://www.browning.com/products/catalog/family.asp?webflag_=002B&catalog_=B<br />
<br />
==S3Ep13==<br />
This is probably the best yet! Man Burn Notice is awesome. --[[User:ManiacallyChallenged|ManiacallyChallenged]]<br />
<br />
== AWM Season 3 Episode 11 ==<br />
<br />
Toward the end Fiona pulls out what I believe is an Arctic Warfare Magnum.<br />
<br />
== Great show ==<br />
I love this show. And Fiona is my ultimate dream girl. A knockout who you can take to the gunstore and range! But I wouldn't be able to use the old excuse of buying her a particular firearm knowing that she would never use it and I would. Not only would she use it she's probably break your arm if you tried to take it! What a woman.--[[User:Jcordell|Jcordell]] 01:03, 3 March 2010 (UTC)<br />
:Heh, right on. "Honey! I got you a S&W in .44! The recoil might be a bit much for you though, I'll just use it inste-*CRACK* AUUUUGHHGGGG!" --[[User:ManiacallyChallenged|ManiacallyChallenged]]<br />
<br />
== cz 75 ==<br />
<br />
in season 3 episode 6 "the hunter" Michael and his new friend John Beck uses czech cz 75 pistole.<br />
[[Image:Bn1.jpg]] [[Image:Bn2.jpg]] [[Image:Bn3.jpg]]<br />
<br />
==BNS4==<br />
Damn I love this show. Season 4 started out with a BANG!!!!! [[User:humanzie3|humanzie3]]<br />
<br />
what was kahn using in s4e2? im thinking fn fnp<br />
<br />
[[ Image:Screencap.jpg ]]<br />
<br />
That would be a Walther p99AS in what could be a 9mm or a 40S&W. [[Spades of Columbia]]<br />
<br />
: Nope. [[Smith & Wesson SW99]], with a titanium or hard-chromed slide. --[[User:Clutch|Clutch]] 18:20, 11 June 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Burn_Notice&diff=285940Talk:Burn Notice2010-06-11T18:20:19Z<p>Clutch: /* BNS4 */</p>
<hr />
<div>==Lol Wut?==<br />
Relocated this from the main page. It made even less sense before I cleaned up the spelling and grammar errors: "I know that in the new Burn Notice episode "Question & Answer," a thug uses a Colt Diamondback but I don't know how to add it. Will someone do it for me? It is "Double Down" look it up." Whatever, dood. --[[User:DOHC Holiday|DOHC Holiday]] 04:18, 20 June 2009 (UTC)<br />
<br />
==Formatting==<br />
This page's formatting was really atrocious, so I did quite a bit of editing. I really don't want to see that happen again, y'all.<br />
<br />
Anyway, I have the Pilot episode of this show on my laptop now, so I will screencap it in the near future, and maybe buy some more episodes on iTunes for the other guns. -[[User:MT2008|MT2008]] 03:38, 13 January 2009 (UTC)<br />
<br />
Yea...I'm doing some work too and your kinda screwing up my practice here. No hard feelings, but i got it and you take it from here. (The Winchester)<br />
<br />
:Oh, OK. Well, this page's formatting has actually been pretty bad for a while now. Anyway, for practice, I would recommend hitting the "Edit" button on other people's pages to study how formatting was done. I'm also in the habit of recycling my own code when it comes to inserting gun entries on a page (i.e. if I see a movie with an MP5A3, the first thing I do is go to a movie page I know has MP5A3s in correct format, cut and paste all of the text for the gun entry, paste it in my page, and edit the text as necessary to conform to my new page).<br />
<br />
::yea, i've been doing that, but i think i'm starting to get better at it. Thanks for the advice though. -Winchester<br />
<br />
::Hey what was the revolver used by the security guy to kill Chandler in the latest episode? It looks like a Smith and Wesson Model 29 but I'm not sure. MW<br />
<br />
:Well, i have the 1st season on dvd and i could do it in the future. i have a few movies that im still committed to, so it might be a while. [[User:The Winchester|The Winchester]]<br />
<br />
A molotov cocktail isn't a firearm, so I've removed it. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 08:57, 4 June 2009 (UTC)<br />
<br />
I just finished watching the premier episode of Season 3 on USA and noted usage of an M4A1 and an M203 on the page. The 203 definitely wasn't a Cobray, but since it wasn't actually used, I figure it could most likely have been an airsoft version. [[User:Spartan198|Spartan198]]<br />
<br />
<br />
WOWWWEEEE. I just did a ton of work on this. I made a bunch of errors because it took me like four hours, but I think I fixed them all. I apologize for the relatively low quality of my screen caps, but they are DVR downloads from TV, and not very high quality TV. Does anybody have the HD version? Or the DVD? --[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:51, 8 June 2009 (UTC)<br />
:One more thing, there is a sniper rifle used by Fiona in one episode, that I can not put my finger on. Here is the image.<br />
[[Image:BNfionaRifle.jpg|thumb|400px|none|Fiona shoots some dudes with some rifle.]]<br />
--[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:52, 8 June 2009 (UTC)<br />
Looks to me like a Browning Automatic Rifle, that civilian one that's not actually the B.A.R.-protoAuthor<br />
<br />
:I do in fact have HD versions of many episodes on my back-up external drive and have meaning to upload for a while, but right now, I'm juggling a whole bunch of different things (including IMFDB pages). At some point, I plan to do a huge re-vamp on this page (it was supposed to be BEFORE Season 3 started, but obviously, that didn't pan out for me). If you want a preview, take a look at some of the shots I've been meaning to upload but haven't gotten around to yet:<br />
<br />
:[[Image:Vlcsnap-153758.jpg|thumb|none|400px|]]<br />
:[[Image:Vlcsnap-409605.jpg|thumb|none|400px|]]<br />
<br />
:Also, a few other things: Please mention the episode beneath the screenshot, and name the characters/actors who use guns if you can. I use IMDB to make sure I have my info correct. For instance, the hijacker in Episode 2.07 (the guy with the nickel Jericho) is named Gerard and is played by [[Max Martini]] (same dude who's on "The Unit"). -[[User:MT2008|MT2008]]<br />
<br />
he played MSG. Mack Gerhardt in the Unit. he was also in season 2 or 3 of 24 (if sum1 has any screenshots, i believe he had a MP5.<br />
<br />
:To whoever did the Steyr Scout, how'd you identify it as such, and the BAR maybe we should rephrase it to somethign like "not to be confused the the m1918 Browning Automatic Rifle" instead of calling it a civie version since they are two different firearms.-[[User:RedJedRevolver|RedJedRevolver]]<br />
<br />
:I'm beginning to think that the Steyr scout, isn't. The Barrel is not fluted and maybe a little thick, the bolt handle is different, and im doubting the reciever, and the stock is not a Steyr's. -[[User:RedJedRevolver|RedJedRevolver]]<br />
::I looked at it again, you're right. I mostly guessed on that anyway. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 06:03, 29 June 2009 (UTC)<br />
<br />
Whoever put the gun that Michael used in the pilot episode to get rid of the drug dealer as a Jericho/Baby Eagle needs to get their eyes checked. That's definetly not a Jericho. I want to say it's a smith and wesson but don't know which model. Here's the image I got<br />
<br />
[[Image:Gun pilot.JPG|thumb|none|600px|]]<br />
<br />
It is either a S&W 4006 or S&W 5906 because it exhibits the double stack bulge. I'm leaning towards the 5906 because of the hooked trigger guard.[[Special:Contributions/96.32.185.136|96.32.185.136]] 22:34, 13 January 2010 (UTC) <br />
<br />
I'm removing the ones that are under the Jericho section that are wrong. --[[User:Gunkatas|Gunkatas]] 00:07, 5 January 2010 (UTC)<br />
<br />
== Fiona's assault rifle ==<br />
<br />
I was looking for the model of Fiona's souped up assault rifle, that she stole from the gun-smuggler (after Michael poured gunpowder all over his face).<br />
<br />
It can also be seen in Season 2 Ep 14 @ 40:00 - it kind of looks like an SG-500, but I don't think it is. Anyone got any ideas?<br />
<br />
== Sam's Rifle ==<br />
In the season 3 finale, Sam uses an assault rifle with a scope to get the kidnappers onto a boat and help free Fiona. Since Bruce Campbell is left handed, he covers up most of the rifle when he's shown firing. It looks like an AR derivative, either an M16A4 or SPR. I don't think it's an SR-25. They took the episode down from Hulu so I can't get a screenshot of it.--[[User:Gunkatas|Gunkatas]] 07:43, 17 October 2009 (UTC)<br />
<br />
==Mark 23==<br />
thanks for the compliment to whoever took the screencaps I posted on HKpro.com forums for the Mk23 sub heading. Cheers!<br />
<br />
==sig 226==<br />
<br />
i am pretty sure the black sig in the first picture being held by the michael character is a 228, the barrel looks short and in a later episode he mentions the 228, it seems to be his prefered weapon, and i'm not sure but i think the third one is as well,<br />
<br />
==Errors==<br />
2 Errors of note: The Steyr is a Remington 700. The stock isn't even close, the barrel doesn't have the twist and the scout rail isn't present. It's not a ProHunter either. <br />
<br />
The Winchester 1300's aren't either. Note the lack of v-shaped reciever. They're Remington 870 Marine Magnum's.<br />
<br />
I don't think they're even real. They look more like airsoft. The barrels don't seem to be connected to the magazine tube, there doesn't seem to be a safety or a pump release in the places you'd find them on a 1300 or 870. also we cannot see the ejection port which helps matters a great deal. I'm going to watch the episode again when i get home and look again. I also don't remembering them actually firing but there being an effect in its place.[I would ad my signature but I haven't been able to access my account as of late, Mercer]<br />
<br />
==Accuracy International==<br />
<br />
During the episode "Double Booked" Michael apparently assembles an "AI AWC" but it has a standard Remington 700 bolt handle (flat and knurled), I think it appears to be a Remington 700 with AICS which does have a folding option, anyone prove me wrong? Update: I changed the name to reflect what this is.<br />
<br />
== Desert Eagle ==<br />
<br />
Added Desert Eagle to handgun list. Season 3 Episode 4 "Fearless Leader". --[[User:Gunkatas|Gunkatas]] 17:44, 13 January 2010 <br />
(UTC)<br />
<br />
== Beretta Tomcat==<br />
<br />
In Season 3 Episode 8 "Friends Like These". Fiona uses a Beretta Tomcat on Natalie. Can anyone get a screenshot of this.<br />
==Sig not Glock==<br />
[[Image:BNglock19black.jpg|thumb|500px|none|Mike shoots at the hood of a car with another commandeered Glock 19.]]<br />
- This is not a Glock, look at the grip above Michael's hand. It's a Sig, though it looks too big for his 228. Maybe a 226?<br />
<br />
==HK USP compact 45==<br />
I deleted the bit about Fiona's walther ppk because it said that it was the gun Michael used to shoot Strickler. That is wrong Mike uses Fiona's HK USP compact and that is what she leaves at his house.<br />
<br />
on the topic of HK USPs what kind is Seymour (arms dealer) seen using when he pulls it on Mike. the barrel looks to small to be a .45 but it appeared to be under HK USP .45<br />
<br />
==Fiona's M1==<br />
At the end of the episode when Sam is seen disposing of the weapons it is not a stretch to assume he kept some of them for their use, explaining where Fiona got the rifle.<br />
''The M-1A is a Springfield Armory weapon designed for civilian use, because of this the rifle is much more likely to be the M-1A since it is a Civvie version. It is NOT an EBR (Enhanced Battle Rifle)the barrel is too long to be the EBR, which was designed for DMR as well as CQB. It is more likely the EMR (Enhanced Marksman Rifle) which has a longer barrel.''<br />
<BR><br />
<br />
:''The "Family Business" M-1A appears to be a SOPMOD conversion (note the slightly different stock and a lack of a front iron sight) instead of the EMR/EBR Fiona uses in "Turn and Burn."<br />
<br />
==Fiona's rifle==<br />
What is the rifle Fiona uses to shoot Carla with?<br />
<br />
I think it's the BAR she used earlier in the series.<br />
[[Image:BurnS2 2063.jpg|thumb|none|400px|]]<br />
Doesn't BAR stand for : Browning AUTOMATIC Rifle? The rifle in the image clearly has a bolt handle. Rob the Fiend<br />
it's a different BAR. Not the ww2 rifle <br />
<br />
I know it's not the WW2 rifle, read this: http://www.browning.com/products/catalog/family.asp?webflag_=002B&catalog_=B<br />
<br />
==S3Ep13==<br />
This is probably the best yet! Man Burn Notice is awesome. --[[User:ManiacallyChallenged|ManiacallyChallenged]]<br />
<br />
== AWM Season 3 Episode 11 ==<br />
<br />
Toward the end Fiona pulls out what I believe is an Arctic Warfare Magnum.<br />
<br />
== Great show ==<br />
I love this show. And Fiona is my ultimate dream girl. A knockout who you can take to the gunstore and range! But I wouldn't be able to use the old excuse of buying her a particular firearm knowing that she would never use it and I would. Not only would she use it she's probably break your arm if you tried to take it! What a woman.--[[User:Jcordell|Jcordell]] 01:03, 3 March 2010 (UTC)<br />
:Heh, right on. "Honey! I got you a S&W in .44! The recoil might be a bit much for you though, I'll just use it inste-*CRACK* AUUUUGHHGGGG!" --[[User:ManiacallyChallenged|ManiacallyChallenged]]<br />
<br />
== cz 75 ==<br />
<br />
in season 3 episode 6 "the hunter" Michael and his new friend John Beck uses czech cz 75 pistole.<br />
[[Image:Bn1.jpg]] [[Image:Bn2.jpg]] [[Image:Bn3.jpg]]<br />
<br />
==BNS4==<br />
Damn I love this show. Season 4 started out with a BANG!!!!! [[User:humanzie3|humanzie3]]<br />
<br />
what was kahn using in s4e2? im thinking fn fnp<br />
<br />
[[ Image:Screencap.jpg ]]<br />
<br />
That would be a Walther p99AS in what could be a 9mm or a 40S&W. [[Spades of Columbia]]<br />
<br />
: Nope. [[Smith and Wesson SW99]], with a titanium or hard-chromed slide. --[[User:Clutch|Clutch]] 18:20, 11 June 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=24&diff=276927242010-05-25T02:51:56Z<p>Clutch: /* Glock 17 */</p>
<hr />
<div>'''The following guns were used in the television series ''24'''''<br />
<br />
==[[24 - Season 1|Season 1]]==<br />
For Season 1 of 24, please go to [[24 - Season 1]].<br />
<br />
==[[24 - Season 2|Season 2]]==<br />
For Season 2 of 24, please go to [[24 - Season 2]].<br />
<br />
==[[24 - Season 3|Season 3]]==<br />
For Season 3 of 24, please go to [[24 - Season 3]].<br />
<br />
==[[24 - Season 4|Season 4]]==<br />
For Season 4 of 24, please go to [[24 - Season 4]].<br />
<br />
==[[24 - Season 5|Season 5]]==<br />
For Season 5 of 24, please go to [[24 - Season 5]].<br />
<br />
==[[24 - Season 6|Season 6]]==<br />
For Season 6 of 24, please go to [[24 - Season 6]].<br />
<br />
==[[24 - Season 7|Season 7]]==<br />
For Season 7 of 24, please go to [[24 - Season 7]].<br />
<br />
==Season 8==<br />
<br />
The following weapons were used in Season 8 of ''24'':<br />
[[Image:24S8 poster.jpg|thumb|200px|right|24 Season 8 (2010)]]<br />
<br />
===Heckler & Koch USP Compact===<br />
<br />
Jack Bauer ([[Kiefer Sutherland]]) uses his signature [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] chambered in 9x19mm. Victor Aruz ([[Benito Martinez]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] as his sidearm, then is later used by Jack when he and Victor are hunted by assassins in episode 1 until he discarded it when Jack runs out of ammo. Jack then takes a USP Compact from CTU's armory in episode 2 and uses it to kill Davros in episode 4. In Epidsode 6 Jack takes one out of a box and uses it during the meeting with Vladimir's men to subdue Lago ([[Tony Curran]]). In episode 7 he uses a USP Compact taken from Lago ([[Tony Curran]]) to kill Vladimir's remaining henchmen, he later gives it to Renee Walker for her own protection. In episode 14 "5:00 A.M. - 6:00 A.M." Jack uses his USP Compact to take a number of Black-Ops soldiers when they attempt to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Jack uses his USP Compact, this time with a mounted suppresser attached to the barrel, and uses it to take out a number of IRK splinter agents during the rescue operation for President Hassan. In episode 17 "9:00 A.M. - 10:00 A.M." Jack steals a USP Compact from a CTU agent when he was being escorted out of CTU, and uses it to hijack a CTU chopper to make his escape. In episode 19 "11:00 A.M. - 12:00 P.M." Jack uses his USP Compact to kill Dana Walsh, and in episode 20 "12:00 P.M. - 1:00 P.M." Jack uses a suppressed USP Compact to take out a number of Pavel's Russian operatives at the shopping mall when he goes to meet with a female reporter that can assist him in exposing the cover up.<br />
<br />
[[Image:USPCompact9.jpg|thumb|none|300px|[[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] - 9x19mm]]<br />
[[Image:24S7E1 HK USP Compact1 T.jpg|thumb|none|500px|Jack shoots at the two hostiles with Victors [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1.]]<br />
[[Image:New.jpg|thumb|none|500px|Jack steals a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] from the armory in episode 2.]]<br />
[[Image:S824USPC.jpg|thumb|none|500px|Jack fires at the lock of a door to escape from the killers.]]<br />
[[Image:S824USPC2.jpg|thumb|none|500px|The USP Compact in the CTU armory.]]<br />
[[Image:24S8USPCompact.JPG|thumb|none|500px|Jack fires at the hostiles.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer with his suppressed Heckler & Koch after killling a terrorist in episode 16.]]<br />
[[Image:24USP.jpg|thumb|none|600px| Jack searches the hospital in episode 10, USP Compact in hand.]]<br />
[[Image:24-Ep820 Sc2023 0450.jpg|thumb|none|600px|]]<br />
<br />
<br />
===Glock 17===<br />
<br />
Seen as the standard service pistol for all CTU New York field ops agents and security guards. Notably carried by Cole Ortiz ([[Freddie Prinze, Jr.]]).<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen3 9mm semi-auto pistol.]]<br />
[[Image:Cole_Ortiz_(24.S08E16).jpg|thumb|none|600px|[[Freddie Prinze, Jr.]] as Agent Cole Ortiz. director of field ops for CTU New York in [[24]].]]<br />
[[Image:00_24_07.JPG|thumb|none|600px|]]<br />
[[Image:00_09_57.JPG|thumb|none|600px|]]<br />
[[Image:00_11_14.JPG|thumb|none|600px|]]<br />
[[Image:24-Chloe.jpg|thumb|none|600px|Chloe holds a Glock 17 on Jack.]]<br />
<br />
===Remington 700 A.I.C.S.===<br />
<br />
The Sniper ([[Cliff Simon]]) uses a modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] on a (Accuracy International Chassis System) AICS platform with a Elcan Digital Hunter DayNight Riflescope when Victor Aruz ([[Benito Martinez]]) enters his apartment in episode 1.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|300px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|300px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:24S7E1 Remington 7001 T.jpg|thumb|none|400px|The Sniper scouts Victor with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
[[Image:24S7E1 Remington 7002 T.jpg|thumb|none|400px|The Sniper shoots Victors stolen car with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
<br />
===Beretta 92FS===<br />
<br />
The Spotter ([[Stefan Kapicic]]) shoots Victor Aruz ([[Benito Martinez]]) with a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when he flees his apartment in episode 1. A NYPD officer uses a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when responding to the scene of Jack treating Victors gunshot wound in episode 1. In episode 4 one of President Hassan's bodyguards Tarin Faroush ([[T.J. Ramini]]) , who is now dazed and confused from the IED, aims his Beretta 92FS at Cole Ortiz, almost mistaking him as the assassin. In episode 8 "11:00 P.M. - 12:00 P.M.", Jack takes it off of one of Bazhaev's men to kill 2 of Bazhaev's guards before he gets knocked down with a blast of shotgun from Bazhaev. Beretta 92FS's are also used by Nabeel ([[Hrach Titizian]]) and the driver, these are taken by Tarin when he breaks free. Also used by one of Vladimir's men, to point it at Renee Walker to check if she carried a weapon when she meets Vladimir in episode 5 "8:00 P.M. - 9:00 P.M. ". In Episode 6 "9:00 P.M. - 10:00 P.M." it is used by two of Bazhaez's men, who go searching for his sons, they use suppressed Beretta's to kill the doctor, the nurse and other staff members. In episode 15 "6:00 A.M. - 7:00 A.M." President Hassan ([[Anil Kapoor]]) draws a Beretta 92FS at both Jack and Renee when he decides to turn himself in to the terrorists, and a Beretta 92FS is also seen again in episode 16 "7:00 A.M. - 8:00 A.M." when a female terrorist, posing as a civilian, tries to use it against Renee before Renee takes her out with her Glock 19. In episode 21 "12:00 P.M. - 1:00 P.M." a number of Pavel's team are seen armed with suppressed Beretta 92FS when they attempt to kill Jack in the shopping mall.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] - 9x19mm]]<br />
[[Image:24S7E1 Beretta 92FS2 T.jpg|thumb|none|400px|The NYPD officer aims his [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] (which is inaccurate in real life) at Jack in episode 1.]]<br />
[[Image:24-8x20-92FS-09.jpg|thumb|none|600px|Jack holds a NYPD officer's Beretta against it's owner's neck. "You know who I am?... Do you know who I am!"]]<br />
[[Image:24-Ep814 Sc1437 0282.jpg|thumb|none|600px|President Hassan ([[Anil Kapoor]]) with a Beretta]]<br />
<br />
===Beretta 92F (Non Gun)===<br />
<br />
During episode 12 "3:00 A.M. - 4:00 A.M." Tarin Faroush ([[T.J. Ramini]]) uses a non gun 92F in place of the 92FS' he commondeered from his driver and escort in episode 10, as he escapes the hotel with President Hassan's daughter. He uses it to kill four NYPD ESU officers, before making their escape.<br />
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|300px|[[(Non_Guns)#Beretta_92F|Beretta 92F]] Non Gun]]<br />
[[Image:24-8x12-Tarin-1.jpg|thumb|none|600px|Tarin holds his non gun Beretta while trying to escape the hotel.]]<br />
<br />
===Remington 870===<br />
<br />
A NYPD officer uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] when responding to the scene of Jack treating Victors gunshot wound in episode 1.<br />
<br />
[[Image:Remington870NewModel.jpg|thumb|none|300px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]<br />
[[Image:24S7E1 Remington 8701 T.jpg|thumb|none|400px|The NYPD officer fires back at the armed assassins with his [[Remington Model 870 Shotgun#Remington 870|Remington 870]] in episode 1.]]<br />
<br />
Later, a [[Remington Model 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]] is used by Sergei Bazhaev ([[Jürgen Prochnow]]) to shoot at Jack in episode 8 "11:00 P.M. - 12:00 P.M.". Later in "1:00 PM - 2:00 PM," Jack chambers a round into a Remington 870 with a pistol grip and black furniture, but doesn't fire it onscreen. <br />
<br />
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock extended and extended magazine - 12 gauge]]<br />
[[Image:Bazhaev's Shotgun.jpg|thumb|none|600px|Bazhaev aims his shotgun]]<br />
[[Image:24-8x08-Shotgun-1.jpg|thumb|none|600px|Bazhaev loads the gun.]]<br />
[[Image:24-8x08-Shotgun-2.jpg|thumb|none|600px|Bazhaev aims the gun.]]<br />
[[Image:24-8x08-Shotgun-3.jpg|thumb|none|600px|Bazhaev fires the gun.]]<br />
[[Image:24_8_shotgun.jpg|thumb|none|600px|]]<br />
<br />
<br />
===Heckler & Koch MP5K-PDW===<br />
<br />
The Sniper ([[Cliff Simon]]) and the Spotter ([[Stefan Kapicic]]) return to kill Jack and Victor with [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] SMG's they picked up at Darvo's ([[Doug Hutchison]]) safehouse in episode 1. Jack Bauer ([[Kiefer Sutherland]]) commandeers one of the [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]]'s when he runs out of ammo for Victor's [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1. This SMG is also used by one of Bazhaev's men in episode 8 "11:00pm-12:00am." It is used by Agent King when Jack, Cole and the others are ambushed in episode 13.<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|[[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] - 9x19mm with extended barrel and folding stock]]<br />
[[Image:24S7E1 HK MP5K-PDW1 T.jpg|thumb|none|400px|The Spotter ([[Stefan Kapicic]]) aims his [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] at the stairs in episode 1.]]<br />
[[Image:24S7E1 HK MP5K-PDW2 T.jpg|thumb|none|400px|Jack approaches the window with his unfolded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K===<br />
In episode 14 "5:00 A.M. - 6:00 A.M." all Secret Service agents assigned in President Hassan's security escort detail are seen armed with [[Heckler & Koch MP5#Heckler & Koch MP5K|Heckler & Koch MP5K]] attached to a shoulder sling under their suit jackets. They are all seen using their MP5Ks when Black-Ops soldiers ambush the detail and try to kidnap President Hassan. But the Secret Services agents MP5Ks are no match for the Black-Ops soldiers' M4A1s. One of the agents assigned to assist Jack and Renee in President Hassan's security detail Secret Service Agent Molly O'Conner ([[Christina Cox]]) also uses an MP5K untill she runs out of ammo and draws her SIG-Sauer P229 to fend off the Black-Ops soldiers to buy Jack and Renee time to safely escort President Hassan and his family away to safety.<br />
[[Image:24 Secret Service MP5KA3.jpg|thumb|none|400px|A Secret Service agent on President Hassan's detail fires his Heckler & Koch MP5K.]]<br />
<br />
===FN P90===<br />
<br />
CTU Guards are seen with [[FN P90#FN P90|FN P90]] SMG's as their standard issue weapons in episode 1.<br />
<br />
[[Image:FNP90Side.jpg|thumb|none|300px|[[FN P90#FN P90|Fabrique Nationale P90]] - 5.7x28mm]]<br />
[[Image:24S7E1 FN P901.jpg|thumb|none|400px|CTU Guards are seen slinging their [[FN P90#FN P90|FN P90]] SMG's while Agents board the helicopter in episode 1.]]<br />
<br />
===M141 SMAW-D===<br />
<br />
Davros ([[Doug Hutchison]]) uses a [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] to destroy a CTU helicopter in episode 1.<br />
<br />
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]<br />
[[Image:24S8E1 M141 SMAW-D1.jpg|thumb|none|400px|Davros takes his eye off the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] sight the helicopter is destroyed in episode 1.]]<br />
[[Image:24S8E1 M141 SMAW-D2.jpg|thumb|none|400px|Davros drops the spent rocket launcher on the ground after he destroys the helicopter in episode 1.]]<br />
<br />
===Colt 1911A1 Series 70===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." when Jack illegally goes into New York CTU's armory, we see a gun rack full of what looks to be Colt 1911A1 series 70 pistols underneath the rack full of USP Compacts.<br />
[[Image:New.jpg|thumb|600px|none|Dozens of 1911s racked along the wall of CTU New York's armory]]<br />
<br />
===M4A1===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." a couple of [[M4A1]]s with EOTech holographic sights, flashlights, and forward hand grips are seen in gun racks in New York CTU's armory when Jack goes in to illegally obtain a USP Compact and a couple of magazines before he goes off to follow up on Chloe's lead on the whereabouts of the assassin Davros ([[Doug Hutchison]]). These rifles are also the main tactical weapons for New York CTU SWAT team members as well as NYPD ESU. During episode 13 "4:00 A.M. - 5:00 A.M." both Jack and Cole use M4A1s to fend off a surprise attack by IRK splinter agents. In episode 14 "5:00 A.M. - 6:00 A.M." all members of the black-ops team sent to kidnap President Hassan are all armed with M4A1s as well with the same accessories as before. In episode 16 "7:00 A.M. - 8:00 A.M." one of the CTU field agents that is part of the rescue team sent to rescue President Hassan is also seen with an M4A1 rifle.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56mm]]<br />
[[Image:S824M4.jpg|thumb|none|600px|]]<br />
[[Image:S824M4a.jpg|thumb|none|600px|]]<br />
[[Image:24_s8_m4a1_1.jpg|thumb|none|600px|Jack firing an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) at terrorists who ambush their SUV in "4:00AM-5:00AM"]]<br />
[[Image:24_s8_m4a1_2.jpg|thumb|none|600px|Cole Ortiz with an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) he acquired from a CTU Tactical Team member after being ambushed by terrorists in "4:00AM-5:00AM"]]<br />
[[Image:24m4.jpg|thumb|none|600px|Several members of CTU SWAT team with M4s with flashlights and some type of camo. Inside a van in Episode 10.]]<br />
[[Image:24-Ep813 ScA1332 0023.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep813 Sc1332 0002.jpg|thumb|none|600px|]]<br />
<br />
===Heckler & Koch HK416===<br />
In Episode 2, "5:00 PM-6:00 PM," an HK416 can be seen along the wall while Jack Bauer picks up a USP Compact. In the end of episode 9, "12:00 AM-1:00 AM," one of Samir's men is armed with an HK416 with Aimpoint M68 red dot, forward hand grip, and Surefire tactical light while hunting Farhad Hassan, this man uses it in the beginning of episode 10 "1:00 A.M. - 2:00 A.M." to shoot Farhad twice. Used again by Samir's men in episode 13 when they ambush Jack and Cole, some equipped with night vision scopes.<br />
<br />
[[Image:New.jpg|thumb|none|600px|Jack Bauer selects his handgun. The HK416's barrel can be seen to the left.]]<br />
<br />
===Walther P99===<br />
<br />
Near the end of episode 2 "5:00 P.M. - 6:00 P.M." the assassin Davros ([[Doug Hutchison]]) uses a suppressed [[Walther P99]] to intimidate a friend and partner Jim, an NYPD Sergeant, and his wife Maggie revealing who he truly is. When Jim refuses to comply with Davros' order, Davros shoots Maggie in the leg missing her knee cap and stating that "next time I won't miss the bone." In the beginning of episode 3 "6:00 P.M. - 7:00 P.M." after Jim does what Davros wants, Davros then uses his suppressed Walther P99 and kills both Jim and Maggie, cleaning up loss ends. When Cole pulls Dana's SW99 out of the safety deposit box, it changes to a Walther P99 due to a continuity error, it then remains a P99 until Dana enters the building under construction.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:Davros's_P99.jpg|thumb|none|600px|Davros aims at Jim and Maggie]]<br />
[[Image:24-8x20-P99-06.jpg|thumb|none|600px|Dana's P99 laying next to the phone she uses to call 911.]]<br />
<br />
===Heckler & Koch G36C===<br />
<br />
Another weapon that is seen in New York CTU's armory. In the middle of episode 7 "10:00 P.M. - 11:00 P.M." one of Bazhaev's men is seen armed with an HK G36C while guarding the nuclear rods. It is the main assault rifle used by terrorists in this season.<br />
<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
<br />
[[Image:S824G36C.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_g36c_1.jpg|thumb|none|600px|One of the IRK splinter terrorists firing his G36C (equipped with an EOTech holographic sight) at Bauer and his team in "4:00AM-5:00PM"]]<br />
<br />
===Blaser R93 Sniper rifle===<br />
<br />
Another weapon that is seen in CTU's armory near the end of episode 2 "5:00 P.M. - 6:00 P.M.". A CTU sniper also uses a Blaser R93 to shoot a lookout when Jack Bauer attempts to rescue Omar Hassan in episode 16, "7:00 A.M - 8:00 A.M". <br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser 93 sniper rifle - 7.62x51mm NATO. This is the commercial version available for sale in the U.S. It does not come with the flash hider and bipod of the tactical version (those items must be purchased separately).]]<br />
<br />
[[Image:BlaserR93.jpg|thumb|none|500px|A member of the CTU SWAT team ([[Jerald Vincent]]) fires a suppressed Blaser R93, taking out a terrorist on an adjacent roof.]]<br />
<br />
=== Brügger & Thomet MP-9 ===<br />
<br />
Used by a CTU SWAT team member Agent Owen after him, Bauer, Ortiz and another CTU SWAT member were ambushed by terrorists in "4:00 A.M. - 5:00 P.M."<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|200px|Brügger & Thomet MP-9 9x19mm]]<br />
[[Image:24_s8_mp9_1.jpg|thumb|none|600px|CTU Tactical Team member Agent Owen with an MP9]]<br />
<br />
=== Heckler & Koch UMP ===<br />
<br />
A [[Heckler & Koch UMP]] is seen in the CTU Armory. <br />
<br />
[[Image:UMP 45.jpg|thumb|none|300px|H&K UMP .45acp]]<br />
[[Image:S824UMP.jpg|thumb|none|600px|]]<br />
<br />
===Vektor CP1===<br />
<br />
Near the end of epiode 5 "8:00 P.M. - 9:00 P.M." Josef Bazhaev ([[David Anders]]) brandishes a two tone Vektor CP 1 at the Radiation Specialist doctor when he hesitates to treat Josef's dying brother. In episode 8 he points the gun at Farhad Hassan for talking badly to his father, Sergei Bazhaev.<br />
<br />
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]<br />
[[Image:Josef's_Vektor.jpg|thumb|none|600px|Josef aim's his Vektor at Dr. Levine]]<br />
[[Image:24farhad.jpg|thumb|none|600px|Josef aims his Vektor at Farhad.]]<br />
<br />
===Kimber Custom 1911===<br />
<br />
Near the end of episode 5 "8:00 P.M. - 9:00 P.M." Vladimir Laitanan ([[Callum Keith Rennie]]) uses a Kimber Custom 1911, seen with and without a suppressor. And uses it to kill Ziya and points it at Renee Walker when he questions her motives.<br />
<br />
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]<br />
[[Image:8x05a.jpg|thumb|none|600px|Laitanan aims his 1911 at Renee]]<br />
<br />
===Mk 12 Mod 0 SPR===<br />
<br />
Near the end of episode 6 "9:00 P.M.-10:00 P.M." Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses an Mk.12 Mod 0 sniper rifle with 20 round magazine, suppressor, scope, bipod and AN/PEQ-2 infrared laser module.<br />
<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]<br />
[[Image:Cole.jpg|thumb|none|600px|Cole shoots Laitanan's men]]<br />
<br />
===Beretta Cougar===<br />
<br />
Near the end of episode 6 "9:00 P.M. - 10:00 P.M." Sergei Bazhaev ([[Jürgen Prochnow]]) uses an unknown suppressed pistol to execute his dying son. It looks like a Beretta Cougar but not 100% sure. <br />
<br />
[[Image:'s Pistol.jpg|thumb|none|600px|Bazhaev aims at Oleg]]<br />
<br />
===Steyr SPP===<br />
<br />
Jack commandeers a [[Steyr TMP#Steyr SPP|Steyr SPP]] and uses it to kill a one of Bazhaev's men in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]<br />
[[Image:Jack goes for the Steyr.jpg|thumb|none|600px|Jacks grabs the Steyr]]<br />
[[Image:Jack fires the Steyr.jpg|thumb|none|600px|Jack fires the Steyr in Bazhaev's Restaurant]]<br />
[[Image:JackBauerSPP24S8 ep8.jpg|thumb|none|400px|Production of Jack with the Steyr SPP.]]<br />
<br />
===Walther PPK===<br />
<br />
A silver [[Walther PPK]] is held by both Dana Walsh ([[Katee Sackhoff]]) and Cole Ortiz ([[Freddie Prinze, Jr.]]). It is fitted with a suppressor.<br />
<br />
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK .380 fitted with a sound suppressor. (black grips)]]<br />
[[Image:Dana's walther.jpg|thumb|none|600px|Dana draws her walther]]<br />
[[Image:Cole aims walther.jpg|thumb|none|600px|Cole tells Nick and Kevin to get out of town]]<br />
[[Image:Cole's walther 8X9.jpg|thumb|none|600px|Cole aims at Nick and Kevin]]<br />
<br />
===Mossberg 500A Mariner===<br />
<br />
A [[Mossberg 500 series shotgun|Pistol gripped Mossberg 500A Mariner]] is first seen when Kevin and his partner are in Dana's house, it is later in the end of episode 9 "12:00 A.M. - 1:00 A.M." seen in their van and is used by Cole Ortiz ([[Freddie Prinze, Jr.]]) to kill Kevin's partner.<br />
<br />
[[Image:Nick's Mossberg.jpg|thumb|none|600px|The Mossberg lies in the van]]<br />
[[Image:Cole's Mossberg.jpg|thumb|none|600px|Cole shoots Nick with the Mossberg]]<br />
<br />
===Smith & Wesson Model 66 Snub Nose===<br />
<br />
A [[Smith & Wesson Model 66]] snub nose is used by Nick when he tries to kill Cole.<br />
[[Image:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub with Pachmayr grips - .357 Magnum]]<br />
[[Image:Nick's Revolver.jpg|thumb|none|600px|Nick puts the Revolver in his waistband, and later uses the knife to stab Kevin]]<br />
<br />
===Makarov PM===<br />
<br />
What appears to be a [[Makarov PM]] is hidden in the car transporting Tarin Faroush ([[T.J. Ramini]]). Tarin uses it while escaping from Nabeel.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]<br />
[[Image:24S8x10.jpg|thumb|none|600px|Tarin holds his Makarov on Nabeel]]<br />
<br />
<br />
<br />
===Glock 19===<br />
<br />
In episode 13 "4:00 A.M. - 5:00 P.M." Renee Walker ([[Annie Wersching]]) gets a [[Glock 19]] out of a bag in Jack's apartment to go save him and uses the same Glock 19 in episode 14 "5:00 P.M. - 6:00 P.M." when fending off the Black-Ops team sent in to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Renee then users her [[Glock 19]] again this time with a mounted suppresser attached to the barrel and uses it to take out a female IRK splinter agent when she takes part in the rescue operation for President Hassan. During episode 20 "11:00 A.M - 12:00 A.M", Mark Bledsoe ([[D.B Sweeney]]) briefly uses a Glock 19 to hold Dana Walsh hostage when Jack and Cole attempt to free her from the private contractors. <br />
<br />
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]<br />
[[Image:24_s8_glock_1.jpg|thumb|none|600px|Renee readies her Glock 19 to rescue Jack]]<br />
[[Image:24-Ep813 Sc1332 0267.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep820 Sc2018 0062 1.jpg|thumb|none|600px|]]<br />
<br />
===Glock 26===<br />
Chloe O'Brian uses a [[Glock 26]] to force NSA technicians out of the server room in episode 13 "4:00 A.M. - 5:00 A.M.".<br />
<br />
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26]]<br />
[[Image:24_s8_g26_1.jpg|thumb|none|600px|Chloe O'Brian points a Glock 26 at NSA senior engineer Frank Haynam.]]<br />
[[Image:24_s8_g26_2.jpg|thumb|none|600px|O'Brian with the Glock 26.]]<br />
[[Image:24-Ep813 Sc1327 0130.jpg|thumb|none|600px|]]<br />
<br />
===Smoke Grenade===<br />
Used by Jack during the shootout with the Black-Ops soldiers in episode 14 "5:00 A.M. - 6:00 A.M." .<br />
<br />
===Smith & Wesson SW99===<br />
<br />
Dana Walsh ([[Katee Sackhoff]]) uses a [[Smith & Wesson SW99]] to shoot the guards in her attempt to escape from CTU in episode 16 "7:00 A.M. - 8:00 A.M." when they reveal that she was working with the terrorists. In the same episode Jack Bauer recovers a Smith & Wesson SW99 from a dead terrorist after shooting him during the rescue of President Hassan. Dana's SW99 changes into a Walther P99 due to continuity error after it's removed from the safety deposit box, it reverts back to a SW99 during a shootout in a construction site during episode 20 "11:00 A.M. - 12:00 P.M.", this one is equipped with a sound suppressor.<br />
<br />
[[Image:Sw99_small.jpg|thumb|none|300px|[[Smith & Wesson SW99]] - 9x19mm, .40 S&W & .45 ACP]]<br />
[[Image:24_s8_DW_1.jpg|thumb|none|600px|Dana Walsh exchanges gun fire with CTU guards using her Smith & Wesson SW99.]]<br />
[[Image:24_s8_DW_2.jpg|thumb|none|600px|Walsh reloads her Smith & Wesson SW99.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer finds a Smith & Wesson SW99 on a dead terrorist he just killed.]]<br />
[[Image:24-8x20-SW99-02.jpg|thumb|none|600px|Among other things, a suppressed Smith & Wesson SW99 is clearly seen in Dana's safety deposit box.]]<br />
[[Image:24-8x20-SW99-03.jpg|thumb|none|600px|Dana taking aim at Jack with her suppressed SW99.]]<br />
[[Image:24-Ep820 Sc2042 0088.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep820 Sc2043 0133.jpg|thumb|none|600px|]]<br />
<br />
===Barrett M98 Bravo===<br />
<br />
Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses a [[Barrett M98B]] Sniper Rifle to shoot a terrorist on the roof of a building during the rescue attempt of President Hassan in episode 16 "7:00 A.M. - 8:00 A.M."<br />
<br />
[[Image:M98B.jpg|thumb|none|600px|Barrett M98B, .338 Lapua Magnum]]<br />
[[Image:24_s8_m98b.jpg|thumb|none|600px|Agent Ortiz prepares to kill a terrorist with a scoped Barrett 98 Bravo (98B) sniper rifle.]]<br />
[[Image:Barrett98B.jpg|thumb|none|600px|Cole takes aim at a lookout on the roof of a building with a Barrett 98B.]]<br />
<br />
===IMI Micro Uzi===<br />
<br />
Samir Mehran ([[Mido Hamada]]) uses a [[IMI Uzi#Micro Uzi|IMI Micro Uzi]] before being wounded by Jack Bauer in the finale of episode 16 "7:00 A.M. - 8:00 A.M.]]''. <br />
<br />
[[Image:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm Parabellum.]]<br />
<br />
=== Springfield M-1A===<br />
<br />
Russian assassin Pavel Tokarev ([[Joel Bissonnette]]) uses a customized [[M14|Springfield M1-A]] with a scope and a suppressor during an assassination attempt towards the end of episode 17 "8:00 AM - 9:00 AM." In episode 21 "12:00 P.M. - 1:00 P.M." Pavel again uses this same rifle to try and kill Jack and Meredith Reed until Jack's friend Jim Ricker stops and detains him. Later in that same episode Jack examines Pavel's rifle and realizes that this is the same man and sniper rifle from three hours prior. Jack calls it a Springfield M-1A Rifle firing the .308Win round, implying that Tokarev's M14 started life as a plain M1A before being customized specifically for his own needs.<br />
<br />
[[Image:m14sagestock.jpg|thumb|400px|none|Springfield M-1A in SOPMOD configuration - .308 Winchester]]<br />
[[Image:24_8_EBR_1.jpg|thumb|none|600px|M1A with scope, suppressor, and 20 round magazine, firing from a supported position.]]<br />
[[Image:24_8_EBR_2.jpg|thumb|none|600px|M1A with scope, suppressor, and 20 round magazine, trying to fire offhand.]]<br />
[[Image:24_8_EBR_3.jpg|thumb|none|600px|M1A from earlier episode.]]<br />
[[Image:24-Ep821 sc2134 068.jpg|thumb|none|450px|]]<br />
<br />
===Heckler and Koch MP7A1===<br />
<br />
Jack gets ahold of a [[Heckler & Koch MP7|Heckler & Koch MP7A1]] and several other weapons when he calls Jim Ricker ([[Michael Madsen]]) for help after escaping CTU custody in episode 19 "11:00 A.M. - 12:00 P.M.".<br />
<br />
[[Image:H&K MP71A1.jpg|thumb|none|300px|[[Heckler & Koch MP7|Heckler & Koch MP7A1]] - 4.6x30mm]]<br />
<br />
[[Image:24_8_MP7_1.jpg|thumb|none|600px|Jack pulled the MP7 from his duffel bag.]]<br />
<br />
[[Image:24_8_MP7_2.jpg|thumb|none|600px|Jack holds one of Cole's guys hostage.]]<br />
<br />
===M26 MASS===<br />
<br />
In episode 19 "11:00 A.M. - 12:00 P.M." Jack is seen checking a [[M26 Modular Accessory Shotgun System|M26 MASS]] with a rear iron sight attached but no forward iron sights when he collects weapons and equipment from Jim Ricker. Bauer also uses it in episode 22 "1:00 P.M - 2:00 P.M. to smash the bulletproof glass on Charles Logan's limousine by repeatedly hitting the same spot-probably using Quadrangle Buckshot rounds, as not only is the round shape and soft lead of (even jacketed) Buckshot notably nonpenetrative on armoured targets, but Quadrangle Buckshot would be way to best do it-the only other reasonable alternatives we can cancel out- 1) Steel or Lead or Alloy slugs would have left a much more concentrated hole and-2) FRAG-12 explosive rounds would have been very noticeable(aswell as quite dangerous to all involved, considering it was a Non-Lethal Extraction mission plan).<br />
<br />
[[Image:XM26.jpg|thumb|none|300px|[[M26 Modular Accessory Shotgun System|M26 MASS]] - 12 Gauge with telescopic stock]]<br />
<br />
[[Image:24_8_M26.jpg|thumb|none|600px|Jack examines M26 MASS at Jim Ricker's.]]<br />
<br />
[[Image:24_M26_2.jpg|thumb|none|600px|Jack uses the M26 MASS to crack an armored windshield.]]<br />
<br />
===Taurus Judge "Public Defender" ===<br />
<br />
In episode 19 "10:00 A.M. - 11:00 A.M." Jack Bauer is shown checking a Taurus Judge "compact" revolver. This is a version known as the "public defender". In episode 20 "11:00 A.M. - 12:00 A.M." Jack uses the Taurus Judge Public Defender when he and Cole go to rescue Dana Walsh from the private security contractors that have detained her. <br />
<br />
[[Image:TaurusJudge.gif|thumb|none|450px|Taurus Judge - .45 Long Colt/.410 Gauge.]]<br />
[[Image:24_8_unknown_rev.jpg|thumb|none|600px|Jack examines the Taurus Judge at Jim Ricker's apartment.]]<br />
<br />
===SIG-Sauer P229===<br />
<br />
In episode 15 "5:00 A.M. - 6:00 A.M. " Secret Service Agent Molly O'Conner ([[Christina Cox]]) draws her SIG-Sauer P229 after running out of ammunition for her MP5K submachine gun during the attempted kidnapping by Black-Ops soldiers sent to capture President Hassan. In episode 20 "11:00 A.M. - 12:00 A.M." a NYPD officer also briefly holds Jack at gunpoint with a P229. It also appears to be Jason Pillar's ([[Reed Diamond]]) weapon of choice.<br />
<br />
<br />
[[Image:P229.jpg|thumb|none|300px|[[SIG-Sauer P229]] - 9x19mm, .357 SIG & .40 S&W]]<br />
<br />
[[Image:24 O'Conner SIG P229.jpg|thumb|none|500px|Agent O'Conner fires her SIG Sauer P229.]]<br />
[[Image:24 NYPD SIG P229.jpg|thumb|none|500px|An NYPD officer brandishes his SIG P229]]<br />
[[Image:24-8x20-P229-01.jpg|thumb|none|600px|An NYPD officers P229 lies on the floor as Jack begins to slide it behind him.]]<br />
<br />
===Kimber Warrior===<br />
<br />
Jim Ricker's main sidearm is a [[M1911 pistol series|Kimber Warrior]]. It is first seen during episode 19 "10:00 A.M. - 11:00 A.M." when Ricker goes to answer the door, and is later used by Ricker during episode 20 "12:00 P.M. - 1:00 P.M. when he stops Pavel from opening fire on Jack and Meredith Reed at the department store.<br />
<br />
[[Image:KimberWarrior.jpg|350px|thumb|none|Kimber Warrior like the one in the show.]]<br />
[[Image:24-Ep821 sc2134 012.jpg|thumb|none|600px|Kimber logo barely seen in this pic. Notice the hammer is also down, and is unable to fire due to being a single-action pistol]]<br />
[[Image:24-Ep821 Sc2106 0043.jpg|thumb|none|450px|]]<br />
<br />
===Flashbang Grenade===<br />
<br />
Used by Jack in episode 20 "11:00 A.M. - 12:00 P.M." when rescuing Dana Walsh from the private security contractors.<br />
<br />
===Colt Model 933===<br />
<br />
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a C-More sight is used by Jack Bauer when he attacks Charles Logan's limousine in episode 22, "1:00P.M. - 2:00 P.M."<br />
<br />
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]<br />
[[Image:24-822 sc2214 032.jpg|thumb|none|600px|Jack Bauer with the Colt Model 933.]]<br />
[[Image:Jack2.png]]</div>Clutchhttps://www.imfdb.org/index.php?title=24&diff=276926242010-05-25T02:51:13Z<p>Clutch: /* Glock 17 */ SPOILERS. Until everyone and their mother has viewed the finale, NO SPOILERS.</p>
<hr />
<div>'''The following guns were used in the television series ''24'''''<br />
<br />
==[[24 - Season 1|Season 1]]==<br />
For Season 1 of 24, please go to [[24 - Season 1]].<br />
<br />
==[[24 - Season 2|Season 2]]==<br />
For Season 2 of 24, please go to [[24 - Season 2]].<br />
<br />
==[[24 - Season 3|Season 3]]==<br />
For Season 3 of 24, please go to [[24 - Season 3]].<br />
<br />
==[[24 - Season 4|Season 4]]==<br />
For Season 4 of 24, please go to [[24 - Season 4]].<br />
<br />
==[[24 - Season 5|Season 5]]==<br />
For Season 5 of 24, please go to [[24 - Season 5]].<br />
<br />
==[[24 - Season 6|Season 6]]==<br />
For Season 6 of 24, please go to [[24 - Season 6]].<br />
<br />
==[[24 - Season 7|Season 7]]==<br />
For Season 7 of 24, please go to [[24 - Season 7]].<br />
<br />
==Season 8==<br />
<br />
The following weapons were used in Season 8 of ''24'':<br />
[[Image:24S8 poster.jpg|thumb|200px|right|24 Season 8 (2010)]]<br />
<br />
===Heckler & Koch USP Compact===<br />
<br />
Jack Bauer ([[Kiefer Sutherland]]) uses his signature [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] chambered in 9x19mm. Victor Aruz ([[Benito Martinez]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] as his sidearm, then is later used by Jack when he and Victor are hunted by assassins in episode 1 until he discarded it when Jack runs out of ammo. Jack then takes a USP Compact from CTU's armory in episode 2 and uses it to kill Davros in episode 4. In Epidsode 6 Jack takes one out of a box and uses it during the meeting with Vladimir's men to subdue Lago ([[Tony Curran]]). In episode 7 he uses a USP Compact taken from Lago ([[Tony Curran]]) to kill Vladimir's remaining henchmen, he later gives it to Renee Walker for her own protection. In episode 14 "5:00 A.M. - 6:00 A.M." Jack uses his USP Compact to take a number of Black-Ops soldiers when they attempt to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Jack uses his USP Compact, this time with a mounted suppresser attached to the barrel, and uses it to take out a number of IRK splinter agents during the rescue operation for President Hassan. In episode 17 "9:00 A.M. - 10:00 A.M." Jack steals a USP Compact from a CTU agent when he was being escorted out of CTU, and uses it to hijack a CTU chopper to make his escape. In episode 19 "11:00 A.M. - 12:00 P.M." Jack uses his USP Compact to kill Dana Walsh, and in episode 20 "12:00 P.M. - 1:00 P.M." Jack uses a suppressed USP Compact to take out a number of Pavel's Russian operatives at the shopping mall when he goes to meet with a female reporter that can assist him in exposing the cover up.<br />
<br />
[[Image:USPCompact9.jpg|thumb|none|300px|[[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] - 9x19mm]]<br />
[[Image:24S7E1 HK USP Compact1 T.jpg|thumb|none|500px|Jack shoots at the two hostiles with Victors [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1.]]<br />
[[Image:New.jpg|thumb|none|500px|Jack steals a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] from the armory in episode 2.]]<br />
[[Image:S824USPC.jpg|thumb|none|500px|Jack fires at the lock of a door to escape from the killers.]]<br />
[[Image:S824USPC2.jpg|thumb|none|500px|The USP Compact in the CTU armory.]]<br />
[[Image:24S8USPCompact.JPG|thumb|none|500px|Jack fires at the hostiles.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer with his suppressed Heckler & Koch after killling a terrorist in episode 16.]]<br />
[[Image:24USP.jpg|thumb|none|600px| Jack searches the hospital in episode 10, USP Compact in hand.]]<br />
[[Image:24-Ep820 Sc2023 0450.jpg|thumb|none|600px|]]<br />
<br />
<br />
===Glock 17===<br />
<br />
Seen as the standard service pistol for all CTU New York field ops agents and security guards. Notably carried by Cole Ortiz [[Freddie Prinze Jr.].<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen3 9mm semi-auto pistol.]]<br />
[[Image:Cole_Ortiz_(24.S08E16).jpg|thumb|none|600px|[[Freddie Prinze, Jr.]] as Agent Cole Ortiz. director of field ops for CTU New York in [[24]].]]<br />
[[Image:00_24_07.JPG|thumb|none|600px|]]<br />
[[Image:00_09_57.JPG|thumb|none|600px|]]<br />
[[Image:00_11_14.JPG|thumb|none|600px|]]<br />
[[Image:24-Chloe.jpg|thumb|none|600px|Chloe holds a Glock 17 on Jack.]]<br />
<br />
===Remington 700 A.I.C.S.===<br />
<br />
The Sniper ([[Cliff Simon]]) uses a modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] on a (Accuracy International Chassis System) AICS platform with a Elcan Digital Hunter DayNight Riflescope when Victor Aruz ([[Benito Martinez]]) enters his apartment in episode 1.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|300px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|300px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:24S7E1 Remington 7001 T.jpg|thumb|none|400px|The Sniper scouts Victor with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
[[Image:24S7E1 Remington 7002 T.jpg|thumb|none|400px|The Sniper shoots Victors stolen car with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
<br />
===Beretta 92FS===<br />
<br />
The Spotter ([[Stefan Kapicic]]) shoots Victor Aruz ([[Benito Martinez]]) with a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when he flees his apartment in episode 1. A NYPD officer uses a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when responding to the scene of Jack treating Victors gunshot wound in episode 1. In episode 4 one of President Hassan's bodyguards Tarin Faroush ([[T.J. Ramini]]) , who is now dazed and confused from the IED, aims his Beretta 92FS at Cole Ortiz, almost mistaking him as the assassin. In episode 8 "11:00 P.M. - 12:00 P.M.", Jack takes it off of one of Bazhaev's men to kill 2 of Bazhaev's guards before he gets knocked down with a blast of shotgun from Bazhaev. Beretta 92FS's are also used by Nabeel ([[Hrach Titizian]]) and the driver, these are taken by Tarin when he breaks free. Also used by one of Vladimir's men, to point it at Renee Walker to check if she carried a weapon when she meets Vladimir in episode 5 "8:00 P.M. - 9:00 P.M. ". In Episode 6 "9:00 P.M. - 10:00 P.M." it is used by two of Bazhaez's men, who go searching for his sons, they use suppressed Beretta's to kill the doctor, the nurse and other staff members. In episode 15 "6:00 A.M. - 7:00 A.M." President Hassan ([[Anil Kapoor]]) draws a Beretta 92FS at both Jack and Renee when he decides to turn himself in to the terrorists, and a Beretta 92FS is also seen again in episode 16 "7:00 A.M. - 8:00 A.M." when a female terrorist, posing as a civilian, tries to use it against Renee before Renee takes her out with her Glock 19. In episode 21 "12:00 P.M. - 1:00 P.M." a number of Pavel's team are seen armed with suppressed Beretta 92FS when they attempt to kill Jack in the shopping mall.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] - 9x19mm]]<br />
[[Image:24S7E1 Beretta 92FS2 T.jpg|thumb|none|400px|The NYPD officer aims his [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] (which is inaccurate in real life) at Jack in episode 1.]]<br />
[[Image:24-8x20-92FS-09.jpg|thumb|none|600px|Jack holds a NYPD officer's Beretta against it's owner's neck. "You know who I am?... Do you know who I am!"]]<br />
[[Image:24-Ep814 Sc1437 0282.jpg|thumb|none|600px|President Hassan ([[Anil Kapoor]]) with a Beretta]]<br />
<br />
===Beretta 92F (Non Gun)===<br />
<br />
During episode 12 "3:00 A.M. - 4:00 A.M." Tarin Faroush ([[T.J. Ramini]]) uses a non gun 92F in place of the 92FS' he commondeered from his driver and escort in episode 10, as he escapes the hotel with President Hassan's daughter. He uses it to kill four NYPD ESU officers, before making their escape.<br />
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|300px|[[(Non_Guns)#Beretta_92F|Beretta 92F]] Non Gun]]<br />
[[Image:24-8x12-Tarin-1.jpg|thumb|none|600px|Tarin holds his non gun Beretta while trying to escape the hotel.]]<br />
<br />
===Remington 870===<br />
<br />
A NYPD officer uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] when responding to the scene of Jack treating Victors gunshot wound in episode 1.<br />
<br />
[[Image:Remington870NewModel.jpg|thumb|none|300px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]<br />
[[Image:24S7E1 Remington 8701 T.jpg|thumb|none|400px|The NYPD officer fires back at the armed assassins with his [[Remington Model 870 Shotgun#Remington 870|Remington 870]] in episode 1.]]<br />
<br />
Later, a [[Remington Model 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]] is used by Sergei Bazhaev ([[Jürgen Prochnow]]) to shoot at Jack in episode 8 "11:00 P.M. - 12:00 P.M.". Later in "1:00 PM - 2:00 PM," Jack chambers a round into a Remington 870 with a pistol grip and black furniture, but doesn't fire it onscreen. <br />
<br />
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 Police Magnum with stock extended and extended magazine - 12 gauge]]<br />
[[Image:Bazhaev's Shotgun.jpg|thumb|none|600px|Bazhaev aims his shotgun]]<br />
[[Image:24-8x08-Shotgun-1.jpg|thumb|none|600px|Bazhaev loads the gun.]]<br />
[[Image:24-8x08-Shotgun-2.jpg|thumb|none|600px|Bazhaev aims the gun.]]<br />
[[Image:24-8x08-Shotgun-3.jpg|thumb|none|600px|Bazhaev fires the gun.]]<br />
[[Image:24_8_shotgun.jpg|thumb|none|600px|]]<br />
<br />
<br />
===Heckler & Koch MP5K-PDW===<br />
<br />
The Sniper ([[Cliff Simon]]) and the Spotter ([[Stefan Kapicic]]) return to kill Jack and Victor with [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] SMG's they picked up at Darvo's ([[Doug Hutchison]]) safehouse in episode 1. Jack Bauer ([[Kiefer Sutherland]]) commandeers one of the [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]]'s when he runs out of ammo for Victor's [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1. This SMG is also used by one of Bazhaev's men in episode 8 "11:00pm-12:00am." It is used by Agent King when Jack, Cole and the others are ambushed in episode 13.<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|[[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] - 9x19mm with extended barrel and folding stock]]<br />
[[Image:24S7E1 HK MP5K-PDW1 T.jpg|thumb|none|400px|The Spotter ([[Stefan Kapicic]]) aims his [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] at the stairs in episode 1.]]<br />
[[Image:24S7E1 HK MP5K-PDW2 T.jpg|thumb|none|400px|Jack approaches the window with his unfolded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K===<br />
In episode 14 "5:00 A.M. - 6:00 A.M." all Secret Service agents assigned in President Hassan's security escort detail are seen armed with [[Heckler & Koch MP5#Heckler & Koch MP5K|Heckler & Koch MP5K]] attached to a shoulder sling under their suit jackets. They are all seen using their MP5Ks when Black-Ops soldiers ambush the detail and try to kidnap President Hassan. But the Secret Services agents MP5Ks are no match for the Black-Ops soldiers' M4A1s. One of the agents assigned to assist Jack and Renee in President Hassan's security detail Secret Service Agent Molly O'Conner ([[Christina Cox]]) also uses an MP5K untill she runs out of ammo and draws her SIG-Sauer P229 to fend off the Black-Ops soldiers to buy Jack and Renee time to safely escort President Hassan and his family away to safety.<br />
[[Image:24 Secret Service MP5KA3.jpg|thumb|none|400px|A Secret Service agent on President Hassan's detail fires his Heckler & Koch MP5K.]]<br />
<br />
===FN P90===<br />
<br />
CTU Guards are seen with [[FN P90#FN P90|FN P90]] SMG's as their standard issue weapons in episode 1.<br />
<br />
[[Image:FNP90Side.jpg|thumb|none|300px|[[FN P90#FN P90|Fabrique Nationale P90]] - 5.7x28mm]]<br />
[[Image:24S7E1 FN P901.jpg|thumb|none|400px|CTU Guards are seen slinging their [[FN P90#FN P90|FN P90]] SMG's while Agents board the helicopter in episode 1.]]<br />
<br />
===M141 SMAW-D===<br />
<br />
Davros ([[Doug Hutchison]]) uses a [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] to destroy a CTU helicopter in episode 1.<br />
<br />
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]<br />
[[Image:24S8E1 M141 SMAW-D1.jpg|thumb|none|400px|Davros takes his eye off the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] sight the helicopter is destroyed in episode 1.]]<br />
[[Image:24S8E1 M141 SMAW-D2.jpg|thumb|none|400px|Davros drops the spent rocket launcher on the ground after he destroys the helicopter in episode 1.]]<br />
<br />
===Colt 1911A1 Series 70===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." when Jack illegally goes into New York CTU's armory, we see a gun rack full of what looks to be Colt 1911A1 series 70 pistols underneath the rack full of USP Compacts.<br />
[[Image:New.jpg|thumb|600px|none|Dozens of 1911s racked along the wall of CTU New York's armory]]<br />
<br />
===M4A1===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." a couple of [[M4A1]]s with EOTech holographic sights, flashlights, and forward hand grips are seen in gun racks in New York CTU's armory when Jack goes in to illegally obtain a USP Compact and a couple of magazines before he goes off to follow up on Chloe's lead on the whereabouts of the assassin Davros ([[Doug Hutchison]]). These rifles are also the main tactical weapons for New York CTU SWAT team members as well as NYPD ESU. During episode 13 "4:00 A.M. - 5:00 A.M." both Jack and Cole use M4A1s to fend off a surprise attack by IRK splinter agents. In episode 14 "5:00 A.M. - 6:00 A.M." all members of the black-ops team sent to kidnap President Hassan are all armed with M4A1s as well with the same accessories as before. In episode 16 "7:00 A.M. - 8:00 A.M." one of the CTU field agents that is part of the rescue team sent to rescue President Hassan is also seen with an M4A1 rifle.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56mm]]<br />
[[Image:S824M4.jpg|thumb|none|600px|]]<br />
[[Image:S824M4a.jpg|thumb|none|600px|]]<br />
[[Image:24_s8_m4a1_1.jpg|thumb|none|600px|Jack firing an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) at terrorists who ambush their SUV in "4:00AM-5:00AM"]]<br />
[[Image:24_s8_m4a1_2.jpg|thumb|none|600px|Cole Ortiz with an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) he acquired from a CTU Tactical Team member after being ambushed by terrorists in "4:00AM-5:00AM"]]<br />
[[Image:24m4.jpg|thumb|none|600px|Several members of CTU SWAT team with M4s with flashlights and some type of camo. Inside a van in Episode 10.]]<br />
[[Image:24-Ep813 ScA1332 0023.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep813 Sc1332 0002.jpg|thumb|none|600px|]]<br />
<br />
===Heckler & Koch HK416===<br />
In Episode 2, "5:00 PM-6:00 PM," an HK416 can be seen along the wall while Jack Bauer picks up a USP Compact. In the end of episode 9, "12:00 AM-1:00 AM," one of Samir's men is armed with an HK416 with Aimpoint M68 red dot, forward hand grip, and Surefire tactical light while hunting Farhad Hassan, this man uses it in the beginning of episode 10 "1:00 A.M. - 2:00 A.M." to shoot Farhad twice. Used again by Samir's men in episode 13 when they ambush Jack and Cole, some equipped with night vision scopes.<br />
<br />
[[Image:New.jpg|thumb|none|600px|Jack Bauer selects his handgun. The HK416's barrel can be seen to the left.]]<br />
<br />
===Walther P99===<br />
<br />
Near the end of episode 2 "5:00 P.M. - 6:00 P.M." the assassin Davros ([[Doug Hutchison]]) uses a suppressed [[Walther P99]] to intimidate a friend and partner Jim, an NYPD Sergeant, and his wife Maggie revealing who he truly is. When Jim refuses to comply with Davros' order, Davros shoots Maggie in the leg missing her knee cap and stating that "next time I won't miss the bone." In the beginning of episode 3 "6:00 P.M. - 7:00 P.M." after Jim does what Davros wants, Davros then uses his suppressed Walther P99 and kills both Jim and Maggie, cleaning up loss ends. When Cole pulls Dana's SW99 out of the safety deposit box, it changes to a Walther P99 due to a continuity error, it then remains a P99 until Dana enters the building under construction.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:Davros's_P99.jpg|thumb|none|600px|Davros aims at Jim and Maggie]]<br />
[[Image:24-8x20-P99-06.jpg|thumb|none|600px|Dana's P99 laying next to the phone she uses to call 911.]]<br />
<br />
===Heckler & Koch G36C===<br />
<br />
Another weapon that is seen in New York CTU's armory. In the middle of episode 7 "10:00 P.M. - 11:00 P.M." one of Bazhaev's men is seen armed with an HK G36C while guarding the nuclear rods. It is the main assault rifle used by terrorists in this season.<br />
<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
<br />
[[Image:S824G36C.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_g36c_1.jpg|thumb|none|600px|One of the IRK splinter terrorists firing his G36C (equipped with an EOTech holographic sight) at Bauer and his team in "4:00AM-5:00PM"]]<br />
<br />
===Blaser R93 Sniper rifle===<br />
<br />
Another weapon that is seen in CTU's armory near the end of episode 2 "5:00 P.M. - 6:00 P.M.". A CTU sniper also uses a Blaser R93 to shoot a lookout when Jack Bauer attempts to rescue Omar Hassan in episode 16, "7:00 A.M - 8:00 A.M". <br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser 93 sniper rifle - 7.62x51mm NATO. This is the commercial version available for sale in the U.S. It does not come with the flash hider and bipod of the tactical version (those items must be purchased separately).]]<br />
<br />
[[Image:BlaserR93.jpg|thumb|none|500px|A member of the CTU SWAT team ([[Jerald Vincent]]) fires a suppressed Blaser R93, taking out a terrorist on an adjacent roof.]]<br />
<br />
=== Brügger & Thomet MP-9 ===<br />
<br />
Used by a CTU SWAT team member Agent Owen after him, Bauer, Ortiz and another CTU SWAT member were ambushed by terrorists in "4:00 A.M. - 5:00 P.M."<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|200px|Brügger & Thomet MP-9 9x19mm]]<br />
[[Image:24_s8_mp9_1.jpg|thumb|none|600px|CTU Tactical Team member Agent Owen with an MP9]]<br />
<br />
=== Heckler & Koch UMP ===<br />
<br />
A [[Heckler & Koch UMP]] is seen in the CTU Armory. <br />
<br />
[[Image:UMP 45.jpg|thumb|none|300px|H&K UMP .45acp]]<br />
[[Image:S824UMP.jpg|thumb|none|600px|]]<br />
<br />
===Vektor CP1===<br />
<br />
Near the end of epiode 5 "8:00 P.M. - 9:00 P.M." Josef Bazhaev ([[David Anders]]) brandishes a two tone Vektor CP 1 at the Radiation Specialist doctor when he hesitates to treat Josef's dying brother. In episode 8 he points the gun at Farhad Hassan for talking badly to his father, Sergei Bazhaev.<br />
<br />
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]<br />
[[Image:Josef's_Vektor.jpg|thumb|none|600px|Josef aim's his Vektor at Dr. Levine]]<br />
[[Image:24farhad.jpg|thumb|none|600px|Josef aims his Vektor at Farhad.]]<br />
<br />
===Kimber Custom 1911===<br />
<br />
Near the end of episode 5 "8:00 P.M. - 9:00 P.M." Vladimir Laitanan ([[Callum Keith Rennie]]) uses a Kimber Custom 1911, seen with and without a suppressor. And uses it to kill Ziya and points it at Renee Walker when he questions her motives.<br />
<br />
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]<br />
[[Image:8x05a.jpg|thumb|none|600px|Laitanan aims his 1911 at Renee]]<br />
<br />
===Mk 12 Mod 0 SPR===<br />
<br />
Near the end of episode 6 "9:00 P.M.-10:00 P.M." Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses an Mk.12 Mod 0 sniper rifle with 20 round magazine, suppressor, scope, bipod and AN/PEQ-2 infrared laser module.<br />
<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]<br />
[[Image:Cole.jpg|thumb|none|600px|Cole shoots Laitanan's men]]<br />
<br />
===Beretta Cougar===<br />
<br />
Near the end of episode 6 "9:00 P.M. - 10:00 P.M." Sergei Bazhaev ([[Jürgen Prochnow]]) uses an unknown suppressed pistol to execute his dying son. It looks like a Beretta Cougar but not 100% sure. <br />
<br />
[[Image:'s Pistol.jpg|thumb|none|600px|Bazhaev aims at Oleg]]<br />
<br />
===Steyr SPP===<br />
<br />
Jack commandeers a [[Steyr TMP#Steyr SPP|Steyr SPP]] and uses it to kill a one of Bazhaev's men in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]<br />
[[Image:Jack goes for the Steyr.jpg|thumb|none|600px|Jacks grabs the Steyr]]<br />
[[Image:Jack fires the Steyr.jpg|thumb|none|600px|Jack fires the Steyr in Bazhaev's Restaurant]]<br />
[[Image:JackBauerSPP24S8 ep8.jpg|thumb|none|400px|Production of Jack with the Steyr SPP.]]<br />
<br />
===Walther PPK===<br />
<br />
A silver [[Walther PPK]] is held by both Dana Walsh ([[Katee Sackhoff]]) and Cole Ortiz ([[Freddie Prinze, Jr.]]). It is fitted with a suppressor.<br />
<br />
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK .380 fitted with a sound suppressor. (black grips)]]<br />
[[Image:Dana's walther.jpg|thumb|none|600px|Dana draws her walther]]<br />
[[Image:Cole aims walther.jpg|thumb|none|600px|Cole tells Nick and Kevin to get out of town]]<br />
[[Image:Cole's walther 8X9.jpg|thumb|none|600px|Cole aims at Nick and Kevin]]<br />
<br />
===Mossberg 500A Mariner===<br />
<br />
A [[Mossberg 500 series shotgun|Pistol gripped Mossberg 500A Mariner]] is first seen when Kevin and his partner are in Dana's house, it is later in the end of episode 9 "12:00 A.M. - 1:00 A.M." seen in their van and is used by Cole Ortiz ([[Freddie Prinze, Jr.]]) to kill Kevin's partner.<br />
<br />
[[Image:Nick's Mossberg.jpg|thumb|none|600px|The Mossberg lies in the van]]<br />
[[Image:Cole's Mossberg.jpg|thumb|none|600px|Cole shoots Nick with the Mossberg]]<br />
<br />
===Smith & Wesson Model 66 Snub Nose===<br />
<br />
A [[Smith & Wesson Model 66]] snub nose is used by Nick when he tries to kill Cole.<br />
[[Image:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub with Pachmayr grips - .357 Magnum]]<br />
[[Image:Nick's Revolver.jpg|thumb|none|600px|Nick puts the Revolver in his waistband, and later uses the knife to stab Kevin]]<br />
<br />
===Makarov PM===<br />
<br />
What appears to be a [[Makarov PM]] is hidden in the car transporting Tarin Faroush ([[T.J. Ramini]]). Tarin uses it while escaping from Nabeel.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]<br />
[[Image:24S8x10.jpg|thumb|none|600px|Tarin holds his Makarov on Nabeel]]<br />
<br />
<br />
<br />
===Glock 19===<br />
<br />
In episode 13 "4:00 A.M. - 5:00 P.M." Renee Walker ([[Annie Wersching]]) gets a [[Glock 19]] out of a bag in Jack's apartment to go save him and uses the same Glock 19 in episode 14 "5:00 P.M. - 6:00 P.M." when fending off the Black-Ops team sent in to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Renee then users her [[Glock 19]] again this time with a mounted suppresser attached to the barrel and uses it to take out a female IRK splinter agent when she takes part in the rescue operation for President Hassan. During episode 20 "11:00 A.M - 12:00 A.M", Mark Bledsoe ([[D.B Sweeney]]) briefly uses a Glock 19 to hold Dana Walsh hostage when Jack and Cole attempt to free her from the private contractors. <br />
<br />
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]<br />
[[Image:24_s8_glock_1.jpg|thumb|none|600px|Renee readies her Glock 19 to rescue Jack]]<br />
[[Image:24-Ep813 Sc1332 0267.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep820 Sc2018 0062 1.jpg|thumb|none|600px|]]<br />
<br />
===Glock 26===<br />
Chloe O'Brian uses a [[Glock 26]] to force NSA technicians out of the server room in episode 13 "4:00 A.M. - 5:00 A.M.".<br />
<br />
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26]]<br />
[[Image:24_s8_g26_1.jpg|thumb|none|600px|Chloe O'Brian points a Glock 26 at NSA senior engineer Frank Haynam.]]<br />
[[Image:24_s8_g26_2.jpg|thumb|none|600px|O'Brian with the Glock 26.]]<br />
[[Image:24-Ep813 Sc1327 0130.jpg|thumb|none|600px|]]<br />
<br />
===Smoke Grenade===<br />
Used by Jack during the shootout with the Black-Ops soldiers in episode 14 "5:00 A.M. - 6:00 A.M." .<br />
<br />
===Smith & Wesson SW99===<br />
<br />
Dana Walsh ([[Katee Sackhoff]]) uses a [[Smith & Wesson SW99]] to shoot the guards in her attempt to escape from CTU in episode 16 "7:00 A.M. - 8:00 A.M." when they reveal that she was working with the terrorists. In the same episode Jack Bauer recovers a Smith & Wesson SW99 from a dead terrorist after shooting him during the rescue of President Hassan. Dana's SW99 changes into a Walther P99 due to continuity error after it's removed from the safety deposit box, it reverts back to a SW99 during a shootout in a construction site during episode 20 "11:00 A.M. - 12:00 P.M.", this one is equipped with a sound suppressor.<br />
<br />
[[Image:Sw99_small.jpg|thumb|none|300px|[[Smith & Wesson SW99]] - 9x19mm, .40 S&W & .45 ACP]]<br />
[[Image:24_s8_DW_1.jpg|thumb|none|600px|Dana Walsh exchanges gun fire with CTU guards using her Smith & Wesson SW99.]]<br />
[[Image:24_s8_DW_2.jpg|thumb|none|600px|Walsh reloads her Smith & Wesson SW99.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer finds a Smith & Wesson SW99 on a dead terrorist he just killed.]]<br />
[[Image:24-8x20-SW99-02.jpg|thumb|none|600px|Among other things, a suppressed Smith & Wesson SW99 is clearly seen in Dana's safety deposit box.]]<br />
[[Image:24-8x20-SW99-03.jpg|thumb|none|600px|Dana taking aim at Jack with her suppressed SW99.]]<br />
[[Image:24-Ep820 Sc2042 0088.jpg|thumb|none|600px|]]<br />
[[Image:24-Ep820 Sc2043 0133.jpg|thumb|none|600px|]]<br />
<br />
===Barrett M98 Bravo===<br />
<br />
Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses a [[Barrett M98B]] Sniper Rifle to shoot a terrorist on the roof of a building during the rescue attempt of President Hassan in episode 16 "7:00 A.M. - 8:00 A.M."<br />
<br />
[[Image:M98B.jpg|thumb|none|600px|Barrett M98B, .338 Lapua Magnum]]<br />
[[Image:24_s8_m98b.jpg|thumb|none|600px|Agent Ortiz prepares to kill a terrorist with a scoped Barrett 98 Bravo (98B) sniper rifle.]]<br />
[[Image:Barrett98B.jpg|thumb|none|600px|Cole takes aim at a lookout on the roof of a building with a Barrett 98B.]]<br />
<br />
===IMI Micro Uzi===<br />
<br />
Samir Mehran ([[Mido Hamada]]) uses a [[IMI Uzi#Micro Uzi|IMI Micro Uzi]] before being wounded by Jack Bauer in the finale of episode 16 "7:00 A.M. - 8:00 A.M.]]''. <br />
<br />
[[Image:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm Parabellum.]]<br />
<br />
=== Springfield M-1A===<br />
<br />
Russian assassin Pavel Tokarev ([[Joel Bissonnette]]) uses a customized [[M14|Springfield M1-A]] with a scope and a suppressor during an assassination attempt towards the end of episode 17 "8:00 AM - 9:00 AM." In episode 21 "12:00 P.M. - 1:00 P.M." Pavel again uses this same rifle to try and kill Jack and Meredith Reed until Jack's friend Jim Ricker stops and detains him. Later in that same episode Jack examines Pavel's rifle and realizes that this is the same man and sniper rifle from three hours prior. Jack calls it a Springfield M-1A Rifle firing the .308Win round, implying that Tokarev's M14 started life as a plain M1A before being customized specifically for his own needs.<br />
<br />
[[Image:m14sagestock.jpg|thumb|400px|none|Springfield M-1A in SOPMOD configuration - .308 Winchester]]<br />
[[Image:24_8_EBR_1.jpg|thumb|none|600px|M1A with scope, suppressor, and 20 round magazine, firing from a supported position.]]<br />
[[Image:24_8_EBR_2.jpg|thumb|none|600px|M1A with scope, suppressor, and 20 round magazine, trying to fire offhand.]]<br />
[[Image:24_8_EBR_3.jpg|thumb|none|600px|M1A from earlier episode.]]<br />
[[Image:24-Ep821 sc2134 068.jpg|thumb|none|450px|]]<br />
<br />
===Heckler and Koch MP7A1===<br />
<br />
Jack gets ahold of a [[Heckler & Koch MP7|Heckler & Koch MP7A1]] and several other weapons when he calls Jim Ricker ([[Michael Madsen]]) for help after escaping CTU custody in episode 19 "11:00 A.M. - 12:00 P.M.".<br />
<br />
[[Image:H&K MP71A1.jpg|thumb|none|300px|[[Heckler & Koch MP7|Heckler & Koch MP7A1]] - 4.6x30mm]]<br />
<br />
[[Image:24_8_MP7_1.jpg|thumb|none|600px|Jack pulled the MP7 from his duffel bag.]]<br />
<br />
[[Image:24_8_MP7_2.jpg|thumb|none|600px|Jack holds one of Cole's guys hostage.]]<br />
<br />
===M26 MASS===<br />
<br />
In episode 19 "11:00 A.M. - 12:00 P.M." Jack is seen checking a [[M26 Modular Accessory Shotgun System|M26 MASS]] with a rear iron sight attached but no forward iron sights when he collects weapons and equipment from Jim Ricker. Bauer also uses it in episode 22 "1:00 P.M - 2:00 P.M. to smash the bulletproof glass on Charles Logan's limousine by repeatedly hitting the same spot-probably using Quadrangle Buckshot rounds, as not only is the round shape and soft lead of (even jacketed) Buckshot notably nonpenetrative on armoured targets, but Quadrangle Buckshot would be way to best do it-the only other reasonable alternatives we can cancel out- 1) Steel or Lead or Alloy slugs would have left a much more concentrated hole and-2) FRAG-12 explosive rounds would have been very noticeable(aswell as quite dangerous to all involved, considering it was a Non-Lethal Extraction mission plan).<br />
<br />
[[Image:XM26.jpg|thumb|none|300px|[[M26 Modular Accessory Shotgun System|M26 MASS]] - 12 Gauge with telescopic stock]]<br />
<br />
[[Image:24_8_M26.jpg|thumb|none|600px|Jack examines M26 MASS at Jim Ricker's.]]<br />
<br />
[[Image:24_M26_2.jpg|thumb|none|600px|Jack uses the M26 MASS to crack an armored windshield.]]<br />
<br />
===Taurus Judge "Public Defender" ===<br />
<br />
In episode 19 "10:00 A.M. - 11:00 A.M." Jack Bauer is shown checking a Taurus Judge "compact" revolver. This is a version known as the "public defender". In episode 20 "11:00 A.M. - 12:00 A.M." Jack uses the Taurus Judge Public Defender when he and Cole go to rescue Dana Walsh from the private security contractors that have detained her. <br />
<br />
[[Image:TaurusJudge.gif|thumb|none|450px|Taurus Judge - .45 Long Colt/.410 Gauge.]]<br />
[[Image:24_8_unknown_rev.jpg|thumb|none|600px|Jack examines the Taurus Judge at Jim Ricker's apartment.]]<br />
<br />
===SIG-Sauer P229===<br />
<br />
In episode 15 "5:00 A.M. - 6:00 A.M. " Secret Service Agent Molly O'Conner ([[Christina Cox]]) draws her SIG-Sauer P229 after running out of ammunition for her MP5K submachine gun during the attempted kidnapping by Black-Ops soldiers sent to capture President Hassan. In episode 20 "11:00 A.M. - 12:00 A.M." a NYPD officer also briefly holds Jack at gunpoint with a P229. It also appears to be Jason Pillar's ([[Reed Diamond]]) weapon of choice.<br />
<br />
<br />
[[Image:P229.jpg|thumb|none|300px|[[SIG-Sauer P229]] - 9x19mm, .357 SIG & .40 S&W]]<br />
<br />
[[Image:24 O'Conner SIG P229.jpg|thumb|none|500px|Agent O'Conner fires her SIG Sauer P229.]]<br />
[[Image:24 NYPD SIG P229.jpg|thumb|none|500px|An NYPD officer brandishes his SIG P229]]<br />
[[Image:24-8x20-P229-01.jpg|thumb|none|600px|An NYPD officers P229 lies on the floor as Jack begins to slide it behind him.]]<br />
<br />
===Kimber Warrior===<br />
<br />
Jim Ricker's main sidearm is a [[M1911 pistol series|Kimber Warrior]]. It is first seen during episode 19 "10:00 A.M. - 11:00 A.M." when Ricker goes to answer the door, and is later used by Ricker during episode 20 "12:00 P.M. - 1:00 P.M. when he stops Pavel from opening fire on Jack and Meredith Reed at the department store.<br />
<br />
[[Image:KimberWarrior.jpg|350px|thumb|none|Kimber Warrior like the one in the show.]]<br />
[[Image:24-Ep821 sc2134 012.jpg|thumb|none|600px|Kimber logo barely seen in this pic. Notice the hammer is also down, and is unable to fire due to being a single-action pistol]]<br />
[[Image:24-Ep821 Sc2106 0043.jpg|thumb|none|450px|]]<br />
<br />
===Flashbang Grenade===<br />
<br />
Used by Jack in episode 20 "11:00 A.M. - 12:00 P.M." when rescuing Dana Walsh from the private security contractors.<br />
<br />
===Colt Model 933===<br />
<br />
A [[M16 rifle series#Colt Model 933|Colt Model 933]] with a C-More sight is used by Jack Bauer when he attacks Charles Logan's limousine in episode 22, "1:00P.M. - 2:00 P.M."<br />
<br />
[[Image:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm.]]<br />
[[Image:24-822 sc2214 032.jpg|thumb|none|600px|Jack Bauer with the Colt Model 933.]]<br />
[[Image:Jack2.png]]</div>Clutchhttps://www.imfdb.org/index.php?title=24&diff=271614242010-05-11T22:39:06Z<p>Clutch: /* M14 EBR */ Once again...SPOILERS.</p>
<hr />
<div>'''The following guns were used in the television series ''24'''''<br />
<br />
==[[24 - Season 1|Season 1]]==<br />
For Season 1 of 24, please go to [[24 - Season 1]].<br />
<br />
==[[24 - Season 2|Season 2]]==<br />
For Season 2 of 24, please go to [[24 - Season 2]].<br />
<br />
==[[24 - Season 3|Season 3]]==<br />
For Season 3 of 24, please go to [[24 - Season 3]].<br />
<br />
==[[24 - Season 4|Season 4]]==<br />
For Season 4 of 24, please go to [[24 - Season 4]].<br />
<br />
==[[24 - Season 5|Season 5]]==<br />
For Season 5 of 24, please go to [[24 - Season 5]].<br />
<br />
==[[24 - Season 6|Season 6]]==<br />
For Season 6 of 24, please go to [[24 - Season 6]].<br />
<br />
==[[24 - Season 7|Season 7]]==<br />
For Season 7 of 24, please go to [[24 - Season 7]].<br />
<br />
==Season 8==<br />
<br />
The following weapons were used in Season 8 of ''24'':<br />
[[Image:24S8 poster.jpg|thumb|200px|right|24 Season 8 (2010)]]<br />
<br />
===Heckler & Koch USP Compact===<br />
<br />
Jack Bauer ([[Kiefer Sutherland]]) uses his signature [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] chambered in 9x19mm. Victor Aruz ([[Benito Martinez]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] as his sidearm, then is later used by Jack when he and Victor are hunted by assassins in episode 1 until he discarded it when Jack runs out of ammo. Jack then takes a USP Compact from CTU's armory in episode 2 and uses it to kill Davros in episode 4. In Epidsode 6 Jack takes one out of a box and uses it during the meeting with Vladimir's men to subdue Lago ([[Tony Curran]]). In episode 7 he uses a USP Compact taken from Lago ([[Tony Curran]]) to kill Vladimir's remaining henchmen, he later gives it to Renee Walker for her own protection. In episode 14 "5:00 A.M. - 6:00 A.M." Jack uses his USP Compact to take a number of Black-Ops soldiers when they attempt to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Jack uses his USP Compact, this time with a mounted suppresser attached to the barrel, and uses it to take out a number of IRK splinter agents during the rescue operation for President Hassan. In episode 17 "9:00 A.M. - 10:00 A.M." Jack steals a USP Compact from a CTU agent when he was being escorted out of CTU, and uses it to hijack a CTU chopper to make his escape. In episode 19 "11:00 A.M. - 12:00 P.M." Jack uses his USP Compact to kill Dana Walsh, and in episode 20 "12:00 P.M. - 1:00 P.M." Jack uses a suppressed USP Compact to take out a number of Pavel's Russian operatives at the shopping mall when he goes to meet with a female reporter that can assist him in exposing the cover up.<br />
<br />
[[Image:USPCompact9.jpg|thumb|none|300px|[[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] - 9x19mm]]<br />
[[Image:24S7E1 HK USP Compact1 T.jpg|thumb|none|500px|Jack shoots at the two hostiles with Victors [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1.]]<br />
[[Image:New.jpg|thumb|none|500px|Jack steals a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] from the armory in episode 2.]]<br />
<br />
<br />
[[Image:S824USPC.jpg|thumb|none|500px|Jack fires at the lock of a door to escape from the killers.]]<br />
[[Image:S824USPC2.jpg|thumb|none|500px|The USP Compact in the CTU armory.]]<br />
[[Image:24S8USPCompact.JPG|thumb|none|500px|Jack fires at the hostiles.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer with his suppressed Heckler & Koch after killling a terrorist in episode 16.]]<br />
[[Image:24USP.jpg|thumb|none|600px| Jack searches the hospital in episode 10, USP Compact in hand.]]<br />
<br />
===Glock 17===<br />
<br />
Seen as the standard service pistol for all CTU New York field ops agents and security guards.<br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen3 9mm semi-auto pistol.]]<br />
[[Image:Cole_Ortiz_(24.S08E16).jpg|thumb|none|600px|[[Freddie Prinze, Jr.]] as Agent Cole Ortiz. director of field ops for CTU New York in [[24]].]]<br />
[[Image:00_24_07.JPG|thumb|none|600px|]]<br />
[[Image:00_09_57.JPG|thumb|none|600px|]]<br />
[[Image:00_11_14.JPG|thumb|none|600px|]]<br />
<br />
===Remington 700 A.I.C.S.===<br />
<br />
The Sniper ([[Cliff Simon]]) uses a modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] on a (Accuracy International Chassis System) AICS platform with a Elcan Digital Hunter DayNight Riflescope when Victor Aruz ([[Benito Martinez]]) enters his apartment in episode 1.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|300px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|300px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:24S7E1 Remington 7001 T.jpg|thumb|none|400px|The Sniper scouts Victor with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
[[Image:24S7E1 Remington 7002 T.jpg|thumb|none|400px|The Sniper shoots Victors stolen car with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
<br />
===Beretta 92FS===<br />
<br />
The Spotter ([[Stefan Kapicic]]) shoots Victor Aruz ([[Benito Martinez]]) with a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when he flees his apartment in episode 1. A NYPD officer uses a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when responding to the scene of Jack treating Victors gunshot wound in episode 1. In episode 4 one of President Hassan's bodyguards Tarin Faroush ([[T.J. Ramini]]) , who is now dazed and confused from the IED, aims his Beretta 92FS at Cole Ortiz, almost mistaking him as the assassin. In episode 8 "11:00 P.M. - 12:00 P.M.", Jack takes it off of one of Bazhaev's men to kill 2 of Bazhaev's guards before he gets knocked down with a blast of shotgun from Bazhaev. Beretta 92FS's are also used by Nabeel ([[Hrach Titizian]]) and the driver, these are taken by Tarin when he breaks free. Also used by one of Vladimir's men, to point it at Renee Walker to check if she carried a weapon when she meets Vladimir in episode 5 "8:00 P.M. - 9:00 P.M. ". In Episode 6 "9:00 P.M. - 10:00 P.M." it is used by two of Bazhaez's men, who go searching for his sons, they use suppressed Beretta's to kill the doctor, the nurse and other staff members. In episode 15 "6:00 A.M. - 7:00 A.M." President Hassan draws a Beretta 92FS at both Jack and Renee when he decides to turn himself in to the terrorists, and a Beretta 92FS is also seen again in episode 16 "7:00 A.M. - 8:00 A.M." when a female terrorist, posing as a civilian, tries to use it against Renee before Renee takes her out with her Glock 19. In episode 21 "12:00 P.M. - 1:00 P.M." a number of Pavel's team are seen armed with suppressed Beretta 92FS when they attempt to kill Jack in the shopping mall.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] - 9x19mm]]<br />
[[Image:24S7E1 Beretta 92FS2 T.jpg|thumb|none|400px|The NYPD officer aims his [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] (which is inaccurate in real life) at Jack in episode 1.]]<br />
[[Image:24-8x20-92FS-09.jpg|thumb|none|600px|Jack holds a NYPD officers Beretta against it's owners neck.]]<br />
<br />
===Remington 870===<br />
<br />
A NYPD officer uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] when responding to the scene of Jack treating Victors gunshot wound in episode 1.<br />
<br />
[[Image:Remington870NewModel.jpg|thumb|none|300px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]<br />
[[Image:24S7E1 Remington 8701 T.jpg|thumb|none|400px|The NYPD officer fires back at the armed assassins with his [[Remington Model 870 Shotgun#Remington 870|Remington 870]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K-PDW===<br />
<br />
The Sniper ([[Cliff Simon]]) and the Spotter ([[Stefan Kapicic]]) return to kill Jack and Victor with [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] SMG's they picked up at Darvo's ([[Doug Hutchison]]) safehouse in episode 1. Jack Bauer ([[Kiefer Sutherland]]) commandeers one of the [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]]'s when he runs out of ammo for Victor's [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1. This SMG is also used by one of Bazhaev's men in episode 8 "11:00pm-12:00am."<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|[[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] - 9x19mm with extended barrel and folding stock]]<br />
[[Image:24S7E1 HK MP5K-PDW1 T.jpg|thumb|none|400px|The Spotter ([[Stefan Kapicic]]) aims his [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] at the stairs in episode 1.]]<br />
[[Image:24S7E1 HK MP5K-PDW2 T.jpg|thumb|none|400px|Jack approaches the window with his unfolded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K===<br />
In episode 14 "5:00 A.M. - 6:00 A.M." all Secret Service agents assigned in President Hassan's security escort detail are seen armed with [[Heckler & Koch MP5#Heckler & Koch MP5K|Heckler & Koch MP5K]] attached to a shoulder sling under their suit jackets. They are all seen using their MP5Ks when Black-Ops soldiers ambush the detail and try to kidnap President Hassan. But the Secret Services agents MP5Ks are no match for the Black-Ops soldiers' M4A1s. One of the agents assigned to assist Jack and Renee in President Hassan's security detail Secret Service Agent Molly O'Conner ([[Christina Cox]]) also uses an MP5K untill she runs out of ammo and draws her SIG-Sauer P229 to fend off the Black-Ops soldiers to buy Jack and Renee time to safely escort President Hassan and his family away to safety.<br />
[[Image:24 Secret Service MP5KA3.jpg|thumb|none|400px|A Secret Service agent on President Hassan's detail fires his Heckler & Koch MP5K.]]<br />
<br />
===FN P90===<br />
<br />
CTU Guards are seen with [[FN P90#FN P90|FN P90]] SMG's as their standard issue weapons in episode 1.<br />
<br />
[[Image:FNP90Side.jpg|thumb|none|300px|[[FN P90#FN P90|Fabrique Nationale P90]] - 5.7x28mm]]<br />
[[Image:24S7E1 FN P901.jpg|thumb|none|400px|CTU Guards are seen slinging their [[FN P90#FN P90|FN P90]] SMG's while Agents board the helicopter in episode 1.]]<br />
<br />
===M141 SMAW-D===<br />
<br />
Davros ([[Doug Hutchison]]) uses a [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] to destroy a CTU helicopter in episode 1.<br />
<br />
''Note:'' Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) asked why the CTU drones anti missile countermeasures did not protect the helicopter. That is because the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] fires 83mm unguided rockets. It does not lock on to the heat of the engine or any type countermeasure. Later on however it is referred to as a Stinger, even though it isn't.<br />
<br />
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]<br />
[[Image:24S8E1 M141 SMAW-D1.jpg|thumb|none|400px|Davros takes his eye off the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] sight the helicopter is destroyed in episode 1.]]<br />
[[Image:24S8E1 M141 SMAW-D2.jpg|thumb|none|400px|Davros drops the spent rocket launcher on the ground after he destroys the helicopter in episode 1.]]<br />
<br />
===Colt 1911A1 Series 70===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." when Jack illegally goes into New York CTU's armory, we see a gun rack full of what looks to be Colt 1911A1 series 70 pistols underneath the rack full of USP Compacts.<br />
[[Image:New.jpg|thumb|600px|none|Dozens of 1911s racked along the wall of CTU New York's armory]]<br />
<br />
===M4A1===<br />
<br />
In episode 2 "5:00 P.M. - 6:00 P.M." a couple of [[M4A1]]s with EOTech holographic sights, flashlights, and forward hand grips are seen in gun racks in New York CTU's armory when Jack goes in to illegally obtain a USP Compact and a couple of magazines before he goes off to follow up on Chloe's lead on the whereabouts of the assassin Davros ([[Doug Hutchison]]). These rifles are also the main tactical weapons for New York CTU SWAT team members as well as NYPD ESU. During episode 13 "4:00 A.M. - 5:00 A.M." both Jack and Cole use M4A1s to fend off a surprise attack by IRK splinter agents. In episode 14 "5:00 A.M. - 6:00 A.M." all members of the black-ops team sent to kidnap President Hassan are all armed with M4A1s as well with the same accessories as before. In episode 16 "7:00 A.M. - 8:00 A.M." one of the CTU field agents that is part of the rescue team sent to rescue President Hassan is also seen with an M4A1 rifle.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56mm]]<br />
[[Image:S824M4.jpg|thumb|none|600px|]]<br />
[[Image:S824M4a.jpg|thumb|none|600px|]]<br />
[[Image:24_s8_m4a1_1.jpg|thumb|none|600px|Jack firing an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) at terrorists who ambush their SUV in "4:00AM-5:00AM"]]<br />
[[Image:24_s8_m4a1_2.jpg|thumb|none|600px|Cole Ortiz with an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) he acquired from a CTU Tactical Team member after being ambushed by terrorists in "4:00AM-5:00AM"]]<br />
[[Image:24m4.jpg|thumb|none|600px|Several members of CTU SWAT team with M4s with flashlights and some type of camo. Inside a van in Episode 10.]]<br />
<br />
===Heckler & Koch HK416===<br />
In Episode 2, "5:00 PM-6:00 PM," an HK416 can be seen along the wall while Jack Bauer picks up a USP Compact. In the end of episode 9, "12:00 AM-1:00 AM," one of Samir's men is armed with an HK416 with Aimpoint M68 red dot, forward hand grip, and Surefire tactical light while hunting Farhad Hassan, this man uses it in the beginning of episode 10 "1:00 A.M. - 2:00 A.M." to shoot Farhad twice.<br />
<br />
[[Image:New.jpg|thumb|none|600px|Jack Bauer selects his handgun. The HK416's barrel can be seen to the left.]]<br />
<br />
===Walther P99===<br />
<br />
Near the end of episode 2 "5:00 P.M. - 6:00 P.M." the assassin Davros ([[Doug Hutchison]]) uses a suppressed [[Walther P99]] to intimidate a friend and partner Jim, an NYPD Sergeant, and his wife Maggie revealing who he truly is. When Jim refuses to comply with Davros' order, Davros shoots Maggie in the leg missing her knee cap and stating that "next time I won't miss the bone." In the beginning of episode 3 "6:00 P.M. - 7:00 P.M." after Jim does what Davros wants, Davros then uses his suppressed Walther P99 and kills both Jim and Maggie, cleaning up loss ends. When Cole pulls Dana's SW99 out of the safety deposit box, it changes to a Walther P99 due to a continuity error, it then remains a P99 until Dana enters the building under construction.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:Davros's_P99.jpg|thumb|none|600px|Davros aims at Jim and Maggie]]<br />
[[Image:24-8x20-P99-06.jpg|thumb|none|600px|Dana's P99 laying next to the phone she uses to call 911.]]<br />
<br />
===Heckler & Koch G36C===<br />
<br />
Another weapon that is seen in New York CTU's armory. In the middle of episode 7 "10:00 P.M. - 11:00 P.M." one of Bazhaev's men is seen armed with an HK G36C while guarding the nuclear rods. It is the main assault rifle used by terrorists in this season.<br />
<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
<br />
[[Image:S824G36C.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_g36c_1.jpg|thumb|none|600px|One of the IRK splinter terrorists firing his G36C (equipped with an EOTech holographic sight) at Bauer and his team in "4:00AM-5:00PM"]]<br />
<br />
===Blaser R93 Sniper rifle===<br />
<br />
Another weapon that is seen in CTU's armory near the end of episode 2 "5:00 P.M. - 6:00 P.M.". A CTU sniper also uses a Blaser R93 to shoot a lookout when Jack Bauer attempts to rescue Omar Hassan in episode 16, "7:00 A.M - 8:00 A.M". <br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser 93 sniper rifle - 7.62x51mm NATO. This is the commercial version available for sale in the U.S. It does not come with the flash hider and bipod of the tactical version (those items must be purchased separately).]]<br />
<br />
[[Image:BlaserR93.jpg|thumb|none|500px|A member of the CTU tactical team fires a suppressed Blaser R93, taking out a terrorist on an adjacent roof.]]<br />
<br />
=== Brügger & Thomet MP-9 ===<br />
<br />
Used by a CTU Tactical Team member Agent Owen after he, Bauer, Ortiz and another CTU SWAT member were ambushed by terrorists in "4:00 A.M. - 5:00 P.M."<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|200px|Brügger & Thomet MP-9 9x19mm]]<br />
[[Image:24_s8_mp9_1.jpg|thumb|none|600px|CTU Tactical Team member Agent Owen with an MP9]]<br />
<br />
=== Heckler & Koch UMP ===<br />
<br />
A [[Heckler & Koch UMP]] is seen in the CTU Armory. <br />
<br />
[[Image:UMP 45.jpg|thumb|none|300px|H&K UMP .45acp]]<br />
[[Image:S824UMP.jpg|thumb|none|600px|]]<br />
<br />
===Vektor CP1===<br />
<br />
Near the end of epiode 5 "8:00 P.M. - 9:00 P.M." Josef Bazhaev ([[David Anders]]) brandishes a two tone Vektor CP 1 at the Radiation Specialist doctor when he hesitates to treat Josef's dying brother. In episode 8 he points the gun at Farhad Hassan for talking badly to his father, Sergei Bazhaev.<br />
<br />
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]<br />
[[Image:Josef's_Vektor.jpg|thumb|none|600px|Josef aim's his Vektor at Dr. Levine]]<br />
[[Image:24farhad.jpg|thumb|none|600px|Josef aims his Vektor at Farhad.]]<br />
<br />
===Kimber Custom 1911===<br />
<br />
Near the end of episode 5 "8:00 P.M. - 9:00 P.M." Vladimir Laitanan ([[Callum Keith Rennie]]) uses a Kimber Custom 1911, seen with and without a suppressor. And uses it to kill Ziya and points it at Renee Walker when he questions her motives. A Kimber Custom 1911 is not seen again untill later in the season starting in episode 19 "10:00 A.M. - 11:00 A.M." when Jack, on the run, meets one of his old contacts Jim Ricker ([[Michael Madsen]]). Ricker's main sidearm is a Kimber Custom 1911. Ricker uses his Kimber Custom 1911 again in episode 20 "12:00 P.M. - 1:00 P.M." when he assists Jack in flushing out Russian operative Pavel, before he could snipe Jack, at the shopping mall when meeting a female reporter that can help them expose the cover up. <br />
<br />
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]<br />
[[Image:8x05a.jpg|thumb|none|600px|Laitanan aims his 1911 at Renee]]<br />
<br />
===Mk 12 Mod 0 SPR===<br />
<br />
Near the end of episode 6 "9:00 P.M.-10:00 P.M." Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses an Mk.12 Mod 0 sniper rifle with 20 round magazine, suppressor, scope, bipod and AN/PEQ-2 infrared laser module.<br />
<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]<br />
[[Image:Cole.jpg|thumb|none|600px|Cole shoots Laitanan's men]]<br />
<br />
===Beretta Cougar===<br />
<br />
Near the end of episode 6 "9:00 P.M. - 10:00 P.M." Sergei Bazhaev ([[Jürgen Prochnow]]) uses an unknown suppressed pistol to execute his dying son. It looks like a Beretta Cougar but not 100% sure. <br />
<br />
[[Image:'s Pistol.jpg|thumb|none|600px|Bazhaev aims at Oleg]]<br />
<br />
===Steyr SPP===<br />
<br />
Jack commandeers a [[Steyr TMP#Steyr SPP|Steyr SPP]] and uses it to kill a one of Bazhaev's men in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]<br />
[[Image:Jack goes for the Steyr.jpg|thumb|none|600px|Jacks grabs the Steyr]]<br />
[[Image:Jack fires the Steyr.jpg|thumb|none|600px|Jack fires the Steyr in Bazhaev's Restaurant]]<br />
[[Image:JackBauerSPP24S8 ep8.jpg|thumb|none|400px|Production of Jack with the Steyr SPP.]]<br />
<br />
===Remington 870 Folding Stock===<br />
<br />
A [[Remington Model 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]] is used by Sergei Bazhaev ([[Jürgen Prochnow]]) to shoot at Jack in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]<br />
[[Image:Bazhaev's Shotgun.jpg|thumb|none|600px|Bazhaev aims his shotgun]]<br />
[[Image:24-8x08-Shotgun-1.jpg|thumb|none|600px|Bazhaev loads the gun.]]<br />
[[Image:24-8x08-Shotgun-2.jpg|thumb|none|600px|Bazhaev aims the gun.]]<br />
[[Image:24-8x08-Shotgun-3.jpg|thumb|none|600px|Bazhaev fires the gun.]]<br />
<br />
===Walther PPK===<br />
<br />
A silver [[Walther PPK]] is held by both Dana Walsh ([[Katee Sackhoff]]) and Cole Ortiz ([[Freddie Prinze, Jr.]]). It is fitted with a suppressor.<br />
<br />
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK .380 fitted with a sound suppressor. (black grips)]]<br />
[[Image:Dana's walther.jpg|thumb|none|600px|Dana draws her walther]]<br />
[[Image:Cole aims walther.jpg|thumb|none|600px|Cole tells Nick and Kevin to get out of town]]<br />
[[Image:Cole's walther 8X9.jpg|thumb|none|600px|Cole aims at Nick and Kevin]]<br />
<br />
===Mossberg 500A Mariner===<br />
<br />
A [[Mossberg 500 series shotgun|Pistol gripped Mossberg 500A Mariner]] is first seen when Kevin and his partner are in Dana's house, it is later in the end of episode 9 "12:00 A.M. - 1:00 A.M." seen in their van and is used by Cole Ortiz ([[Freddie Prinze, Jr.]]) to kill Kevin's partner.<br />
<br />
[[Image:Nick's Mossberg.jpg|thumb|none|600px|The Mossberg lies in the van]]<br />
[[Image:Cole's Mossberg.jpg|thumb|none|600px|Cole shoots Nick with the Mossberg]]<br />
<br />
===Smith & Wesson Model 66 Snub Nose===<br />
<br />
A [[Smith & Wesson Model 66]] snub nose is used by Nick when he tries to kill Cole.<br />
[[Image:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub with Pachmayr grips - .357 Magnum]]<br />
[[Image:Nick's Revolver.jpg|thumb|none|600px|Nick puts the Revolver in his waistband, and later uses the knife to stab Kevin]]<br />
<br />
===Makarov PM===<br />
<br />
What appears to be a [[Makarov PM]] is hidden in the car transporting Tarin Faroush ([[T.J. Ramini]]). Tarin uses it while escaping from Nabeel.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]<br />
[[Image:24S8x10.jpg|thumb|none|600px|Tarin holds his Makarov on Nabeel]]<br />
<br />
===H&K Mark 23===<br />
<br />
During episode 12 "3:00 A.M. - 4:00 A.M." Tarin Faroush ([[T.J. Ramini]]) uses what looks like an H&K USP Tactical when he escapes the hotel with President Hassan's daughter. During their escape Faroush uses the Mark 23 and kills four NYPD ESU officers, before making their escape.<br />
[[Image:Mk23.jpg|thumb|none|300px|[[Heckler & Koch Mark 23]] - .45 ACP]]<br />
<br />
===Glock 19===<br />
<br />
In episode 13 "4:00 A.M. - 5:00 P.M." Renee Walker ([[Annie Wersching]]) gets a [[Glock 19]] out of a bag in Jack's apartment to go save him and uses the same Glock 19 in episode 14 "5:00 P.M. - 6:00 P.M." when fending off the Black-Ops team sent in to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Renee then users her [[Glock 19]] again this time with a mounted suppresser attached to the barrel and uses it to take out a female IRK splinter agent when she takes part in the rescue operation for President Hassan. During episode 20 "11:00 A.M - 12:00 A.M", Mark Bledsoe ([[D.B Sweeney]]) briefly uses a Glock 19 to hold Dana Walsh hostage when Jack and Cole attempt to free her from the private contractors. <br />
<br />
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]<br />
[[Image:24_s8_glock_1.jpg|thumb|none|600px|Renee readies her Glock 19 to rescue Jack]]<br />
<br />
<br />
<br />
===Glock 26===<br />
Chloe O'Brian uses a [[Glock 26]] to force NSA technicians out of the server room in episode 13 "4:00 A.M. - 5:00 A.M.".<br />
<br />
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26]]<br />
[[Image:24_s8_g26_1.jpg|thumb|none|600px|Chloe O'Brian points a Glock 26 at NSA senior engineer Frank Haynam.]]<br />
[[Image:24_s8_g26_2.jpg|thumb|none|600px|O'Brian with the Glock 26.]]<br />
<br />
===Smoke Grenade===<br />
Used by Jack and Renee during the shootout with the Black-Ops soldiers in episode 14 "5:00 A.M. - 6:00 A.M." .<br />
<br />
===Smith & Wesson SW99===<br />
<br />
Dana Walsh ([[Katee Sackhoff]]) uses a [[Smith & Wesson SW99]] to shoot the guards in her attempt to escape from CTU in episode 16 "7:00 A.M. - 8:00 A.M." when they reveal that she was working with the terrorists. In the same episode Jack Bauer recovers a Smith & Wesson SW99 from a dead terrorist after shooting him during the rescue of President Hassan. Dana's SW99 changes into a Walther P99 due to continuity error after it's removed from the safety deposit box, it reverts back to a SW99 during a shootout in a construction site during episode 20 "11:00 A.M. - 12:00 P.M.", this one is equipped with a sound suppressor.<br />
<br />
[[Image:Sw99_small.jpg|thumb|none|300px|[[Smith & Wesson SW99]] - 9x19mm, .40 S&W & .45 ACP]]<br />
[[Image:24_s8_DW_1.jpg|thumb|none|600px|Dana Walsh exchanges gun fire with CTU guards using her Smith & Wesson SW99.]]<br />
[[Image:24_s8_DW_2.jpg|thumb|none|600px|Walsh reloads her Smith & Wesson SW99.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer finds a Smith & Wesson SW99 on a dead terrorist he just killed.]]<br />
[[Image:24-8x20-SW99-02.jpg|thumb|none|600px|Among other things, a suppressed Smith & Wesson SW99 is clearly seen in Dana's safety deposit box.]]<br />
[[Image:24-8x20-SW99-03.jpg|thumb|none|600px|Dana taking aim at Jack with her suppressed SW99.]]<br />
<br />
===Barrett M98 Bravo===<br />
<br />
Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses a [[Barrett M98B]] Sniper Rifle to shoot a terrorist on the roof of a building during the rescue attempt of President Hassan in episode 16 "7:00 A.M. - 8:00 A.M."<br />
<br />
[[Image:M98B.jpg|thumb|none|600px|Barrett M98B, .338 Lapua Magnum]]<br />
[[Image:24_s8_m98b.jpg|thumb|none|600px|Agent Ortiz prepares to kill a terrorist with a scoped Barrett 98 Bravo (98B) sniper rifle.]]<br />
[[Image:Barrett98B.jpg|thumb|none|600px|Cole takes aim at a lookout on the roof of a building with a Barrett 98B.]]<br />
<br />
===IMI Micro Uzi===<br />
<br />
Samir Mehran ([[Mido Hamada]]) uses a [[IMI Uzi#Micro Uzi|IMI Micro Uzi]] before being wounded by Jack Bauer in the finale of episode 16 "7:00 A.M. - 8:00 A.M.]]''. <br />
<br />
[[Image:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm Parabellum.]]<br />
<br />
===M14 EBR===<br />
<br />
Russian assassin Pavel ([[Joel Bissonnette]]) uses a [[M14#Mk 14 Mod 0 Enhanced Battle Rifle|M14 EBR]] during an assassination attempt towards the end of episode 17 "8:00 AM - 9:00 AM." In episode 21 "12:00 P.M. - 1:00 P.M." Pavel uses this same rifle again to try and kill Jack and a female reporter untill Jack's friend Jim stops and detains him. Later in that same episode Jack examins Pavel's M1A and realizes that this is the same man and sniper rifle from three hours prior. Jack calls it a Springfield 08 Rifle for the .338 round.<br />
<br />
The gun is actually a Rock M14 Sopmod. You can tell when you get a good side view of the gun.<br />
*There is the possibility that it is neither the M14 EBR nor the M14 SOPMOD, but the same M1A with the Sage stock that is featured in ''[[Burn Notice]]''-Markit<br />
<br />
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]<br />
[[Image:24_8_EBR_1.jpg|thumb|none|600px|M14 EBR with scope, suppressor, and 20 round magazine, firing from a supported position.]]<br />
[[Image:24_8_EBR_2.jpg|thumb|none|600px|M14 EBR with scope, suppressor, and 20 round magazine, trying to fire offhand.]]<br />
[[Image:24_8_EBR_3.jpg|thumb|none|600px|M14 EBR from earlier episode.]]<br />
<br />
===Heckler and Koch MP7A1===<br />
<br />
Jack gets ahold of a [[Heckler & Koch MP7|Heckler & Koch MP7A1's]] and a couple of other weapons when he calls an old contact after escaping CTU custody in episode 19 "11:00 A.M. - 12:00 P.M.".<br />
<br />
[[Image:H&K MP71A1.jpg|thumb|none|300px|[[Heckler & Koch MP7|Heckler & Koch MP7A1]] - 4.6x30mm]]<br />
<br />
[[Image:24_8_MP7_1.jpg|thumb|none|600px|Jack pulled the MP7 from his duffel bag.]]<br />
<br />
[[Image:24_8_MP7_2.jpg|thumb|none|600px|Jack holds one of Cole's guys hostage.]]<br />
<br />
===M26 MASS===<br />
<br />
In episode 19 "11:00 A.M. - 12:00 P.M." Jack is seen checking a [[M26 Modular Accessory Shotgun System|M26 MASS]] with a rear iron sight attached but no forward iron sights when he collects weapons and equipment from an old contact.<br />
<br />
[[Image:XM26.jpg|thumb|none|300px|[[M26 Modular Accessory Shotgun System|M26 MASS]] - 12 Gauge with telescopic stock]]<br />
<br />
[[Image:24_8_M26.jpg|thumb|none|600px|Jack examines M26 MASS at Jim Ricker's.]]<br />
<br />
===Taurus Judge "Public Defender" ===<br />
<br />
http://farm3.static.flickr.com/2777/4250899028_98e73ffbf7.jpg<br />
<br />
In episode 19 "10:00 A.M. - 11:00 A.M." Jack Bauer is seen checking a Taurus Judge "compact" revolver. This is a version known as the "public defender". In episode 20 "11:00 A.M. - 12:00 A.M." Jack uses the Taurus Judge Public Defender when he and Cole go to rescue Dana Walsh from the Private Security Contracter safehouse.<br />
<br />
[[Image:24_8_unknown_rev.jpg|thumb|none|600px|Jack examines unknown revolver at Jim Ricker's.]]<br />
<br />
===SIG Sauer P229===<br />
<br />
In episode 15 "5:00 A.M. - 6:00 A.M. " Secret Service Agent Molly O'Conner ([[Christina Cox]]) draws her SIG-Sauer P229 after running out of ammunition for her MP5K submachine gun during the attempted kidnapping by Black-Ops soldiers sent to capture President Hassan. In episode 20 "11:00 A.M. - 12:00 A.M." an NYPD officer also holds Jack at gunpoint with a P229.<br />
<br />
<br />
[[Image:P229.jpg|thumb|none|300px|[[SIG-Sauer P229]] - 9x19mm, .357 SIG & .40 S&W]]<br />
<br />
[[Image:24 O'Conner SIG P229.jpg|thumb|none|500px|Agent O'Conner fires her SIG Sauer P229.]]<br />
[[Image:24 NYPD SIG P229.jpg|thumb|none|500px|An NYPD officer brandishes his SIG P229]]<br />
[[Image:24-8x20-P229-01.jpg|thumb|none|600px|An NYPD officer P229 lies on the floor as Jack begins to slide it behind him.]]<br />
<br />
===Kimber Warrior===<br />
Carried by Jack's Contact, Jim Ricker (played by Michael Madsen).<br />
<br />
http://www.24spoilers.com/wp-content/uploads/2010/05/24-Ep821_Sc2106_0043.jpg<br />
<br />
http://www.24spoilers.com/wp-content/uploads/2010/05/24-Ep821_sc2134_012.jpg<br />
(Kimber logo barely seen in this pic)<br />
<br />
One resembling his:<br />
http://i224.photobucket.com/albums/dd283/Burke888/KimberWarrior.jpg?t=1273599849<br />
<br />
===Flashbang Grenade===<br />
Used by Jack in episode 20 "11:00 A.M. - 12:00 P.M." when rescuing Dana Walsh in the Private Security Contracter Safehouse.<br />
<br />
<br />
[[Category:Television]]<br />
[[Category:Drama]]<br />
[[Category:Crime]]<br />
[[Category:Mystery]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Iron_Man_2&diff=271173Talk:Iron Man 22010-05-11T05:36:43Z<p>Clutch: /* War Machine's guns */</p>
<hr />
<div>== Besides the mingun ==<br />
<br />
Are you sure those other guns mounted on Warmachine are an F2000 and an M4 with a MASS? [[User:Excalibur01|Excalibur01]]<br />
<br />
I agree, the forearm gun looks remininsant of a UMP --[[User:Captain Snikt|Captain Snikt]] 20:06, 13 March 2010 (UTC)<br />
<br />
<br />
In the footage screened at last year's comic con, there's a scene where Justin Hammer specially mentions the weapons he can put into War Machine, which is where the info comes from. --[[User:Ben41|Ben41]] 01:49, 14 March 2010 (UTC)<br />
<br />
I guessing that instead of attaching the guns on to the arms of war machine, but used the guts of the guns in war machine arm guns.<br />
<br />
Just watched it last night. Nick Fury is packing a glock (probably a 17 as it was only seen in a shoulder holster. Black Widow carries twin USP's (possibly compacts) but as none of these shots are in the trailers im guessing there will be no images to stick up till the dvd release, just thought you'd all like to be kept in the loop. Oh and The MASS is mounted on a rip and stock not an actual M4 Justin hammer aso incorrectly describes it as pump action while working the bolt action! - Captain Snikt<br />
<br />
Monaco police can be seen using Heckler and Koch MP5s when they arrest Ivan Vanko after getting subdued by Iron Man<br />
:I'm a little confused by the "Monaco police" since they got CRS printed on their vest, which is a French National Police unit. Later in prison, the guards all have French flags on their patch too. It seem odd they they would transfer their prisoners to France.--[[Special:Contributions/207.6.234.114|207.6.234.114]] 23:05, 10 May 2010 (UTC)<br />
<br />
<br />
I think they use Barret barrels or modified M2's as the drone shoulder guns<br />
<br />
I think this too but i was not sure so i did not post it on the page. [[User:AceV|AceV]]<br />
<br />
I was wrong about black widow, she commandeers a USP from one of hammers goon's which she holds in her right hand, on her left leg she has a different nickle/chrome/inox pistol. Possibly a baby eagle, or a compact baby eagle (if such a thing exists. Who ever updated the page is wrong about the USP she definatly takes it from a guard and her side arm is shown quite clearly on this image http://www.eclecticelectronics.net/wp-content/uploads/2009/07/iron-man-2-black-widow-whiplash-entertainment-weekly-july-24-2009.jpg i think its eagle based but its deffo not a USP - Captain Snikt<br />
<br />
the gun seems quite strange maybe its pohotoshoped in, sorta like the suit which seems either photoshoped or pre cgi suit worn on set, the magwell seems strange and the magazine too small it looks like a desert eagle but its to short and the mag is different tho its definitely not a Jericho since they don't look that much alike--[[Special:Contributions/188.112.128.8|188.112.128.8]] 17:30, 6 May 2010 (UTC)<br />
<br />
It looks pretty much like a Walther PPk/s in a serpa holster to me, note the stainless circle on the bootom of the grip right above the magazine butt pad- Spades of Columbia<br />
<br />
Yeah it could be as she is Russian it could be as a stand in for makarov--[[Special:Contributions/188.112.128.8|188.112.128.8]] 12:18, 7 May 2010 (UTC)<br />
<br />
== War Machine's guns ==<br />
<br />
I question the penetration power of any of the guns that were put on War Machine aside from the minigun. He had a 9mm, and a 5.56mm weapon mounted with nothing that looks like a reloading system. I mean, I would think they'd develop proprietary weapons and ammo for the suit instead of guns and ammo that can't even dent a tank and yet we see these weapons making great damage against the drones at the end of the movie. [[User:Excalibur01|Excalibur01]] 20:23, 8 May 2010 (UTC)<br />
<br />
for al we know he could have had specialty rounds in the comics he had depleted uranium rounds besides the minigun is 5.56 too, what do you mean by reloading system, we don't really see it but it could be there the gauntlets are huge. --[[User:Drakus|drakus]] 13:50, 9 May 2010 (UTC)<br />
<br />
Gotta agree, this is the Iron Man we're talking about. If all it took was a burst of 5.55 to get through the suit, Iron Man 1 would have ended on a tragic note about 20 minutes in. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 16:18, 9 May 2010 (UTC)<br />
<br />
Umm, the minigun is 7.62. It's a beast of a gun, so I can understand the penetration power of that thing. And oh right, specialty rounds of depleted uranium for 9mm, and 5.56. Yeah, very likely. They could have kept all the special effects of the guns firing, but not tell us what guns they simply mounted onto the thing. In the comics, War machine had the minigun on its shoulder, but its other guns were guns made for it. They didn't take existing gun and just glued them on it. That's just stupid. It's like you putting guns on a spacesuit, it doesn't really work unless those guns are specially designed to be attached to the suit. When War Machine was finished in the movie, we don't see any of the guns exposed at all except the minigun, so there's no point in the scene before that told us what guns are going to be in it. They could have just made a scene of Justin Hammer asking Rhode what kind of ammo does he want in his suit? 9mm, 5.56, 7.62, grenades or missiles? and have Rhode say "all of them". And I go back to the fact that if War Machine had existing guns simply mounted on it, then how does it reload? We see it shooting a lot with the guns attached to its arm, but it must have run out of ammo for those guns by now if they are magazine fed. We also don't see him using the shotgun or grenade launchers that are supposed to be mounted on it. All I'm saying is that the movie would have made more sense if they just didn't tell us that War Machine had existing guns mounted on it but instead lead us to believe all its guns were just made for it. [[User:Excalibur01|Excalibur01]] 16:49, 9 May 2010 (UTC)<br />
<br />
Oh common its a comic book movie don't read to much into, its almost like complaining that iron man shouldn't have repulsor weapons since they don't exist and not complain about the fact that the suit flies.<br />
<br />
Well we don't have Iron Man's repulsor weapons. That's not the point here and you don't seem to get it. And sign your name. [[User:Excalibur01|Excalibur01]] 03:20, 11 May 2010 (UTC)<br />
:Best guess I can wager as to War Machine's weaponry is that underneath all of that extra armor, there's some kind of ammo feeding system that funnels or channels each weapon's needed ammunition to the proper gun. The suit, after being worked on by the Air Force, is considerably bulkier than Stark's suits. As for the ammo itself, given everything else we know about the universe, it's not a major stretch to assume that even the 9mm rounds used were beefed up considerably. --[[User:Clutch|Clutch]] 05:36, 11 May 2010 (UTC)<br />
<br />
==Black Widow==<br />
Saw the movie today. It looked like Black Widow was using a Sig Sauer P230 and a P250.[[User:humanzie3|humanzie3]]<br />
:Nope, it was definitely the PPK and a USP Compact--[[User:Pølaris|Pølaris]] 23:32, 10 May 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:M1911_pistol_series&diff=269121Talk:M1911 pistol series2010-05-06T20:47:14Z<p>Clutch: /* Versus modern pistols */</p>
<hr />
<div>==Additional Variants==<br />
[[Image:ColtMkIVSilver DeNiro Machete.jpg|thumb|none|450px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP. This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the upcoming Robert Rodriguez film [[Machete]] (scheduled for release on April 16, 2010). Though this pistol is marked "Mk IV Series 80", this has a standard M1911A1 trigger. ]]<br />
[[Image:ColtCustomXXX.jpg|thumb|450px|none|This is the screen used Colt XSE M1911 Pistol, wielded, carried (and lost) by August Gibbons ([[Samuel L. Jackson]]) in the film ''[[XXX 2: State of the Union]]''. This pistol has a customized slide with the initials "A G" etched (for "Augustus Gibbons") and also has the logo for SEAL TEAM 4 in the center - .45 ACP]]<br />
[[Image:T2M1911detonicsprop.jpg|thumb|none|450px|The Colt/Detonics M1911A1 Series 70 hybrid pistol used in the film ''[[Terminator 2: Judgement Day]]'' - 9x19mm.]]<br />
[[Image:.38Super1911MachinePistol.jpg|thumb|none|450px|The real-life Dillinger's .38 Super M1911A1 Machine Pistol, for comparison purposes.]]<br />
[[Image:SPRINGFIELD ARMORY 1911 PISTOL.jpg|thumb|none|450px|Springfield Armory M1911A1 mil-spec stainless - .45 ACP.]]<br />
[[Image:SpringfieldArmoryM1911A1stainless.jpg|thumb|none|450px|Springfield Armory M1911A1 "Mil-Spec" - .45 ACP]]<br />
[[Image:SCM1911A1-1.jpg|thumb|none|450px|The stainless Springfield Armory M1911A1 used by [[Benicio del Toro|Benico Del Toro]] as Detective Jack Rafferty in the film ''[[Sin City]]'' - .45 ACP.]]<br />
[[Image:TitanicM1911.jpg|thumb|none|450px|A Nickel-Plated Titanic M1911 from Stembridge Gun Rentals - .45 ACP]]<br />
[[Image:Strayer-Voigt.jpg|thumb|none|450px|Strayer Voigt Infinity 1911 - .45 ACP]]<br />
[[Image:ED 45.jpg|thumb|none|450px|AMT Hardballer Longslide - .45 ACP with laserlock sight as used in the film ''[[The Terminator]]''.]]<br />
[[Image:P1010522ig5.jpg|thumb|none|450px|Actual movie props used by the Comedian [[Jeffrey Dean Morgan]] in ''[[Watchmen]]''.]]<br />
[[Image:Wanted_21.JPG|thumb|none|450px|The Safari Arms Matchmaster used by [[Angelina Jolie]] in the film ''[[Wanted]]'' - .45 ACP. Note Safari Arms Lion logo.]]<br />
[[Image:MilSpec-1911.jpg|thumb|none|450px|Springfield Armory Mil-spec M1911A1 - .45 ACP. This was one of the most commonly seen .45s used by LAPD SWAT before the Kimber Custom TLE II.]]<br />
[[Image:0862731R.jpg|thumb|none|450px|M1911A1 Commercial (Same marks of the movie's pistol) - .45 ACP.]]<br />
[[Image:IMG 1509.JPG|thumb|none|450px|A Strayer Voight Infinity - .45 ACP. This is one of the actual guns that has been used by The Company henchmen on ''[[Heroes]]''; this weapon was supplied to the show by Independent Studio Services and has been used on every season.]]<br />
<br />
==Video game appearances of this pistol series==<br />
<br />
Why is it that the "Video Game appearances" tables have a column named "Passwords"? I don't think it's for passwords to unlock them, because to my knowledge very few video games actually have a password system to unlock weapons. Wouldn't it make more sense to have a "Notes" after the "Mods" section where certain pertinent but miscellaneous information can be written, such as what copyright-infringement-avoiding name it goes under in the game, or whether it is chambered in a non-standard caliber?<br />
<br />
I'd like this cleared up. Oh, and someone needs to include a note saying that "mods" is short for "modifications/customizations for the weapon," not "downloadable modifications to the game itself."--[[User:Mazryonh|Mazryonh]] 06:20, 23 February 2010 (UTC)<br />
<br />
:I agree. Frankly I think both the "Mods" and "Passwords" sections can go, since the latter is pointless and the former's purpose can be adequately served by "Notes". --[[User:MattyDienhoff|MattyDienhoff]] 15:17, 13 March 2010 (UTC)<br />
<br />
==Colt Government Model Section==<br />
With regard to the following sentence:<br />
<br />
''"Aside from Colt selling the M1911A1 to the US military, the gun was also sold under the name "Colt Government Model" to the civilian market, and called the "Pre-Series 70" guns today."''<br />
<br />
First, the Colt Government Model was introduced in 1912, and as such, it was originally in the M1911 configuration. When the U.S. Military switched to the M1911A1 configuration in the mid 1920s, Colt began manufacturing their Government Models in the M1911A1 configuration as well. So early Government Models parallel the military's M1911 configuration, while later Government Models (after the mid 1920s) parallel the military's M1911A1 configuration. Additionally, not only pre-Series 70 guns are Government Models. Series 70 and Series 80 guns are both Government Models. In fact, Colt still makes the Government Model to this day in various configurations.<br />
<br />
With regard to the following sentence:<br />
<br />
''"For IMFDB purposes, this can also be referred to as an M1911A1. In this manner, there is no need to list film, television, anime, video games in this section."''<br />
<br />
It is sloppy to refer to a Colt Government Model as an M1911A1. "M1911A1" is the U.S. Military designation for a particular type of gun, and most of them were not even made by Colt (Remington Rand [the typewriter company] made most of them). I can see referring to a gun as an "M1911 type" or "M1911A1 type" if the manufacturer can't be determined, but when you simply type "M1911" or "M1911A1" you are referring to a U.S. Military contract pistol. <br />
<br />
On top of that, the pictured gun in the Colt Government Model section is not even a "Pre-Series 70", it is a pre-enhanced Series 80 Government Model. <br />
<br />
--[[User:MaximRecoil|MaximRecoil]] 21:44, 22 October 2009 (UTC)<br />
<br />
:So it's like how we don't call it the Beretta M9, we call it the Beretta 92FS. -[[User:Gunman69|Gunman69]] 03:52, 23 October 2009 (UTC)<br />
<br />
::With the M9 vs. 92FS situation, it is next to impossible to tell the difference between the two onscreen, unless there is a closeup allowing one to read the markings. In such cases I would say, if a civilian character is using the gun, it is probably intended to be a 92F or 92FS. If a military character is using it, it is probably intended to be an M9, regardless of what the actual prop is. I would assume that most—if not all—movie and TV props are actually 92Fs or 92FSs, because I don't believe that actual M9s have ever been made available for civilian sale.<br />
<br />
::With the M1911 or M1911A1 vs. the Colt Government Model (or other brands of 1911-type guns), it is usually possible to tell the difference onscreen without being able to read the markings. For example, the Colt Government Model does not have a lanyard loop. Most M1911A1s were parkerized, while no Government Models were parkerized. When dealing with more modern Government Models, there are even more differences. For example, starting in 1950, Government Models started coming with a full-shelf thumb safety; while all M1911[A1]s had partial-shelf thumb safeties. Also at this time, Government Models started being given a finish with polished flats and matte radiuses, while blued and Du-Lite (similar to bluing in appearance) M1911A1s had polished radiuses and brushed flats or entirely polished (depending on the manufacturer and/or time of manufacture); and of course the more common parkerized M1911A1s were simply all matte.<br />
<br />
::Additionally, the newer Government Models as mentioned above have narrow hammers with polished sides left "in the white", and polished chamber hoods also left "in the white". Many M1911A1s had wide-spur hammers, and the ones that had narrow hammers were fully finished (no polished "in the white" sides) and they all had fully blued barrels, including the otherwise parkerized ones (no polished "in the white" chamber hoods).<br />
<br />
::Most of the Government Models you see onscreen from the early 70s to the mid-to-late '80s were actually 9mm versions, though they were usually representing a "forty-five" onscreen. This had to do with reliable functioning with readily available 9mm blanks. Colt introduced the 9mm version of the Government Model when they introduced the Series 70 in the early 1970s, and the 9mm version of the CGM had a lowered ejection port (while the .45 ACP version still had the standard military style ejection port). With the introduction of the Series 80 Government Model in 1983, the .45 ACP version also got a lowered ejection port. No M1911[A1] had a lowered ejection port.<br />
<br />
::I'll give an example. In the show Magnum, P.I., his gun is blued with polished flats and matte radiuses; polished "in the white" chamber hood and hammer sides, and a lowered ejection port. It is clear from looking that the gun is a Series 70 Colt Government Model chambered for 9mm (though it was always addressed as a "forty-five" in the show's dialogue); and is definitely not an M1911A1. Recently the gun came up for auction and is now in the NRA's National Firearms Museum, and it has been confirmed that that is exactly what the main prop gun was (serial # 70L33101 to be exact).<br />
<br />
::--[[User:MaximRecoil|MaximRecoil]] 21:58, 23 October 2009 (UTC)<br />
<br />
==Primary M1911 description==<br />
Who wrote this? The historical paragraph (on the background of the M1911) implies that the M1911 was replaced by the U.S. Military AFTER Operation Desert Storm (1991) which is not true. The Beretta M92 (M9) was already approved and adopted by 1985.<br />
<br />
==Image Sizes==<br />
The dimensions on a lot of the images are rather large. I'm tinkering with reducing them by 100 pixels each for the sake of conserving page length. Since a lot of people here are familiar with the wiki technology, they know they can click on the images to enlarge the images if they wish.<br />
<br />
[[Special:Contributions/68.167.206.53|68.167.206.53]] 04:27, 21 January 2009 (UTC)<br />
<br />
: Please don't change the page format. Everything works together now and it took me a long time to fix. - [[User:Gunmaster45|Gunmaster45]] 02:20, 1 December 2008 (UTC)<br />
::Uh sorry, but it's FUBARed again. I am going to try a weird little formatting trick, please bear with me [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:30, 11 January 2009 (UTC)<br />
:::Hold on, I'm gonna see if I can make this work out better... -[[User:MT2008|MT2008]] 00:49, 13 February 2009 (UTC)<br />
<br />
:::OK, I have fixed it. From now on, it won't matter if anyone hits "Edit" to one pistol (instead of the whole page); the edit won't remove all the other paragraph spaces automatically (which is what was causing the problem). -[[User:MT2008|MT2008]] 01:32, 13 February 2009 (UTC)<br />
<br />
<br />
==Para-Ordance==<br />
Shouldnt these guns get their own page? Sure they are a 1911 varients, but their made by a totally different company.[[User:The Winchester|The Winchester]] 00:38, 25 February 2009 (UTC)<br />
:Yeah, but they're 1911 variants. This is the M1911 pistol series page, and they are 1911s. That's why they are on here. - [[User:Gunmaster45|Gunmaster45]]<br />
::I would prefer the Para Ordnance series of pistols have their own page due PRIMARILY to the fact that the Paras have a whole slew of different calibers that other M1911 makes and models don't have [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:40, 11 June 2009 (UTC)<br />
<br />
== The M in the page title ==<br />
<br />
Correct me if I'm wrong, but isn't the M in the page title incorrect? These are Colt 1911s (or 1911a1s, etc.), not Colt M1911s, unless referred to by US military nomenclature, just the same way that a Beretta 92f is an M9 only to the US Army and a SIG Sauer P228 is an M11 only in USAF terms. Just because it's the model of 1911 doesn't make it an M1911, any more than a '67 Shelby GT500 is an M67 Shelby GT500.[[User:YourMessageHere|YourMessageHere]] 08:09, 1 April 2009 (UTC)<br />
::No. The Colt pistol was formally adopted by the Army on March 29, 1911, thus gaining its designation, M1911 (Model of 1911). Only examples or prototypes prior to the year 1911 would NOT have the M designation (which is extremely rare). Between the years of 1907 and 1910 the Colt pistol was constantly being modified and re-designed to win the Army's trials for adoption of a new handgun. The gun was only mass produced AFTER winning the Army's pistol trials. The Beretta 92FS was already famous world wide and was commercially available as the 92F/FS for YEARS before the Army adopted it. Every 1911 design came AFTER the M1911 (aka Model of 1911) so it is the correct nomenclature. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:20, 10 June 2009 (UTC)<br />
<br />
Using "1911" to refer to any and all pistols based on the M1911 design has only been popular for about fifteen years. Prior to that, the vast majority of such pistols were Colts, and were usually called "Colt .45s", even if they were pistols made by wartime contractors like Remington Rand. Those commercial guns that weren't made by Colt, as made by Vega, Randall, Federal Ordnance, Essex, etc., were called "clones", as they were generally close copies of the Colt. When makers started adding previously "custom" features to production-line guns, and branching into areas that Colt hadn't, a new name was needed, and "1911" became popular. The problem that I have with the various names on the site is the mixing of military and commercial designations; a gun cannot be a "M1911A1 Government Model", as M1911A1 is a military designation, and Government Model is what Colt has always called the civilian version of the "M" military pistols. Colt has made M1911s (1912-circa 1924), M1911A1s (circa 1926-1945), and Government Models (1912-date), but you can't mix or combine those names without confusing the issue.<br />
<br />
==WHO KEEPS ON F#$%KING WITH THE FORMAT?==<br />
I noticed yet AGAIN, the pictures are not aligning with their sections. We need to tell these anonymous members not to mess with a page's format if they don't know what they are doing!!!!!!! [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:13, 10 June 2009 (UTC)<br />
<br />
I've added a new category (Imbel 1911), but I'm not able to properly aling the picture of the gun with its section. Can anyone tell me what am I doing wrong? (and help me to fix it, please)<br />
:Sign your posts. Also, what you did isn't a category. It's a Section.--[[User:Oliveira|Oliveira]] 17:28, 18 November 2009 (UTC)<br />
::Looking at the section, the picture is alinged. I don't see anything wrong.--[[User:Oliveira|Oliveira]] 17:29, 18 November 2009 (UTC)<br />
<br />
:Actually I aligned it later.-[[User:SB2296|SB2296]]<br />
<br />
==Caliber question==<br />
I thought I would ask permission before making this change considering how important this article is: in the specifications category the caliber is listed solely as .45 ACP. I was wondering whether or not that should be changed to include .380 ACP, .38 Super, 9mm, and .40 S&W?<br />
:-[[User:Anonymous|Anonymous]]<br />
<br />
No, since the ORIGINAL Colt M1911 is .45 ACP Caliber, it should stay like that, since copies of the M1911 maybe have different calibers those should be put on the "copy" section<br />
<br />
==M1991 Series==<br />
I was wondering: what exactly is the difference between the 1911 series and the 1991 series? -[[User:Gunman69|Gunman69]] 17:18, 19 July 2009 (UTC)<br />
<br />
Colt introduced (announced) the M1991A1 in 1991 as a sort of economy version of the Government Model, resembling the military M1911A1, and with the serial numbers picking up where the military gun left off after WWII. The gun was made in that form until about 2003, at which time the finish was changed to polished blue rather than matte blue, and the black rubber grips replaced with checkered wood.<br />
:I heard a guy explain on youtube that 1991 got "extra safety feature" which blocked firing pin movement entirely when trigger was not pressed; allegedly this modification appeared after a incident involving police officer accidentally killing suspect while snapping him with the gun. However, this modification somehow managed to eject firing pin from the slide during decocking so only few people liked it --[[User:Cover72|Cover72]] 21:59, 20 January 2010 (UTC)<br />
<br />
==Terminator 2==<br />
It was my understanding that the 1911 used in the film was a custom Colt frame with a fitted Detonic slide. Was it a combatmaster slide? [[Special:Contributions/65.29.239.251|65.29.239.251]] 09:33, 13 March 2010 (UTC)<br />
<br />
== blank firers / K911 ==<br />
<br />
I've added/moved blank firing Kimar 911 to the bottom of page as told by MoviePropMaster2008 ''("Non-firing replicas of the M1911 belong on the bottom of the M1911 page. Thanks.")''<br><br />
But I wonder, shouldn't there be an entire sub-category of blank firers (with K911 being sub-section of this) in order to distinguish blanks from the real ones? It ''might'' look confusing this way. And also, I made multiple photos of K911 for what I thought would be it's page here including disassembled weapon photo, so perhaps these unused ones might be deleted? --[[User:Cover72|Cover72]] 21:46, 20 January 2010 (UTC)<br />
<br />
==Strayer Voigt Infinity ==<br />
This gun is using a frame from STI, they call that frame the 2011, it's double stacked. And is made from steel and polymer.<br />
<br />
:are Strayer Voigt Infinity custom built guns? or just have alot of models? Rex095<br />
<br />
The modular frames look exactly like those used by STI. http://www.sviguns.com<br />
Don't know if they collaborate or something. They (SVI) have more optional grips than STI.<br />
<br />
Both companies reside in Texas.<br />
::Read up: [http://en.wikipedia.org/wiki/Strayer_Voigt_Inc http://en.wikipedia.org/wiki/Strayer_Voigt_Inc]<br />
<br />
==Police service pistols==<br />
<br />
Before the 90s were American Police ever issued the M1911, or were they're only given to the FBI and SWAT team?<br />
<br />
- Some regular state/county/municipal departments might have used a 1911 as a standard duty-weapon before semiautos came into heavy use following the eighties, but I imagine that's a very low number. I certainly don't know of any specific departments myself offhand. Not that many departments use 'em much today. As a 1911 generally was considered a large pistol with a fairly powerful round it wasn't considered easy to use and handle by regular officers. Same general reason why departments in older times stuck with .38s over .357s - The .357 was generally considered too powerful for standard-duty officers. As such, most police departments used 9mms when they first went to automatics in the eighties as there were few semiauto calibers with lower recoil impulse and power at the time than .45ACP.<br />
<br />
Some other police units might have used 1911s when it suited them - Homicide detectives in our county's police dept. carried 1911 type pistols, though I don't think that was the county's standard sidearm for uniformed officers. [[User:StanTheMan|StanTheMan]] 02:04, 11 April 2010 (UTC)<br />
<br />
:There's another reason, besides caliber, that the 1911 wouldn't have been too popular in the old days - it's a single-action. Before DA-only became more acceptable (i.e. Glocks), most LE departments preferred handguns that were SA/DA. Almost all police revolvers used prior to the 1980s, like the S&W Model 15 and 19, or the Colt Python, were single- or double-action. This bias continued into the 1980s when a lot of departments started adopting the Beretta 92F and the 3rd Generation Smith & Wesson autos. Now that Glocks have been around long enough, DA-only is finally becoming the standard. But SA-only is pretty much a no-go to any LE agency, and that's the way it was even before the 1980s. -[[User:MT2008|MT2008]] 02:30, 11 April 2010 (UTC)<br />
<br />
Isn't Glocks SA-only? The firing pin is cocked by cambering a round?<br />
<br />
Would a Smith and Wesson Model 39 or 639 or Colt Commander be more acceptable for police use back then?<br />
<br />
- To MT, that's a good point as well. SA weapons do require a lot of training and familiarity to operate effectively and safely, and as such, again, weren't considered practical for regular police officers either. Very good to point out. If I'm not mistaken, that's one of the main reasons why the 1911 fell out of favor in the Armed Forces as well - the fact they required extensive training and familiarity to use and carry safely. DA weapons are easier to train and operate with. Very true.<br />
<br />
As for the Glock question, no, Glocks are actually DA only. <br />
<br />
As for actions - In a Single-Action (SA) firearm, the hammer must be manually cocked to a firing position prior to pulling the trigger. Just like revolvers of the old west. Double action firearms will both cock and release the hammer when the trigger is pulled. SA/DA firearms use double-action by default, but feature an externally accessible hammer to allow single-action style firing (by cocking the hammer back and then pulling the trigger). Modern revolvers are perhaps the simplest examples of this.<br />
<br />
DAO (Double-Action-Only) firearms only fire by double-action as they don't have an accessible hammer for single-action cocking. Such as Glock and various other semiauto pistols.<br />
<br />
So if you have empty casing in the chamber, an pull the trigger several times, you would hear a loud click every time because the firing pin would be cocked every time? That's what happens in a DAO gun. If not, it's a SAO.<br />
<br />
And on the last question, yes the Smith 39/59 pistols were used by police departments back then. Illinois State Police used the 59 back in the 60s/70s if I remember my Jane's Gun Recognition book correctly. [[User:StanTheMan|StanTheMan]] 05:07, 12 April 2010 (UTC)<br />
<br />
==Versus modern pistols==<br />
<br />
One thing I've noticed about this pistol is that almost everyone loves it, as though it were the best, most versatile handgun ever made. But really, what makes this thing, almost 100 years old now, any better than any modern pistols? Really, modern pistols can fire the same rounds, bigger clips, better design, picatinny rails, etc.--[[User:Zblayde|Zblayde]] 21:54, 21 April 2010 (UTC)<br />
<br />
Familiarity, accuracy, ease of getting parts, feel, simplicity (yes I know there are designs that are simpler, but for what this pistol is, it is simple), many different makes and models of the 1911, modularity, traditionalism. There are many makes and models of the 1911 style that have the same features as many modern "wonder guns". Want more ammo? Get a Para Ord P14, ditto for DA, and DA/SA. Want a 9mm/ 10mm/ etc? there are many types of 1911 platform pistols ranging from .22lr to .44 Magnum. A quote I heard about the 1911 a few years ago is "It's like a '32 Ford Hotrod, its cheap, reliable, powerful, fun, and is easy to make it your own. Just don't think you'll get much mileage out of a tank of gas." Now tell me can you put custom grips, barrels, sights, slides, frames, triggers, hammers, finishes, safeties, slide releases magazines, etc etc etc on a Glock, XD, SIG, Beretta, etc? Maby a few of those, but at what price, and can you do it all? -[[User:Ranger01|Ranger01]] 08:51, 22 April 2010 (UTC)<br />
<br />
: ''Really, modern pistols can fire the same rounds, bigger clips, better design, picatinny rails, etc.''<br />
<br />
- Funny, several pistols I can think of that fit that criteria are little more than updated 1911 pistols. [[User:StanTheMan|StanTheMan]] 20:08, 22 April 2010 (UTC)<br />
<br />
"bigger clips"<br />
: Fail. I believe you meant Magazines. [[User:The Wierd It|The Wierd It]] 21:28, 22 April 2010 (UTC)<br />
ya Unless your talkin about a Mauser broomhandle (which you're not) I would prefer if you said magazine instead of clip<br />
<br />
::Actually, that's another thing I'm questioning. Really, what is the difference between the detaachable box magazines and clips? I mean, clips hold bullets for easy loading, right? SO wouldn't modern detachable magazines be classified as clips too?--[[User:Zblayde|Zblayde]] 20:17, 6 May 2010 (UTC)<br />
:::Simplest way I can put this - a clip loads a magazine. The magazine is what the gun feeds from - NOT THE CLIP. It just so happens that on some guns, the magazine is affixed to the weapon (the M1 Garand and the Mauser, for example). Thus, users have to use clips to reload them. On, say, a M1911 or an M16, the magazine falls out, thus allowing the user to swap in a new one when needed. A magazine could hold a clip, if so designed...but that particular road is one-way only. --[[User:Clutch|Clutch]] 20:47, 6 May 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&diff=267609Talk:Call of Duty: Black Ops2010-05-04T06:18:30Z<p>Clutch: /* Cockshit */</p>
<hr />
<div>== Degtyarov ==<br />
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.<br />
You may keep it there, but it will be false information.<br />
<br />
<br />
==ummmm==<br />
This page really needs a cleanup or a deletion.<br />
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)<br />
<br />
===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===<br />
== AR-10 ==<br />
<br />
Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4<br />
<br />
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]<br />
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]<br />
<br />
:The magazine seems too long to be an AR-10<br />
<br />
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.<br />
<br />
== Un-identified guns ==<br />
<br />
[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]<br />
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]<br />
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]<br />
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)<br />
<br />
== RPK ==<br />
<br />
From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.<br />
<br />
<br />
==M1911==<br />
<br />
In the title screen there is a soldier holding a 1911 i believe it also says something on the side.<br />
<br />
==Cockshit==<br />
<br />
For fuck sake again this spec-oppie\mecenary cockshit?? I was anticipating good Vietnam CoD with jungles, napalm and rock'n'roll!<br />
I'm gonna drown my disappointment in pirating this wanky game<br />
:''Time to ban: ten, nine, eight, seven, six...'' --[[User:Clutch|Clutch]] 06:18, 4 May 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Human_Target&diff=263438Talk:Human Target2010-04-25T04:52:05Z<p>Clutch: /* That's an interesting looking MP7. */</p>
<hr />
<div>A word of advice to the original author(s), the descriptions of a weapon's use should be posted above the image of the gun, not below. I fixed the problem but thought I should state this for future reference.<br />
<br />
I love this show, but see it hasnt been renewed or cancelled. when do you think we'll know if it will be back?<br />
<br />
==That's an interesting looking MP7.==<br />
<br />
[[Image:HT MP7.jpg|thumb|none|500px|A mercenary aims his MP7 at Chance.]]<br />
<br />
To be quite honest, that doesn't look like any MP7A1 I've ever seen. It looks like someone took a MAC 11 and dressed it up to death. --[[User:Clutch|Clutch]] 03:01, 24 April 2010 (UTC)<br />
<br />
:I don't know why they WOULDN'T have real MP7s. It looks like they're using the same armorers as Battlestar Galactica (as you can tell by the tricked out CX4 Storms from a previous episode) and they had real MP7s in BSG. --[[User:Funkychinaman|Funkychinaman]] 23:48, 24 April 2010 (UTC)<br />
<br />
::The rest of the MP7 look real, so this one could be a real MP7 but is dose look off. it might be the sights are removed.<br />
<br />
:::''The sights?'' How about the fact that, in proportion with the rest of the shot, it looks like someone dropped it in a compactor first? --[[User:Clutch|Clutch]] 04:52, 25 April 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Human_Target&diff=263048Talk:Human Target2010-04-24T03:01:56Z<p>Clutch: </p>
<hr />
<div>A word of advice to the original author(s), the descriptions of a weapon's use should be posted above the image of the gun, not below. I fixed the problem but thought I should state this for future reference.<br />
<br />
I love this show, but see it hasnt been renewed or cancelled. when do you think we'll know if it will be back?<br />
<br />
==That's an interesting looking MP7.==<br />
<br />
[[Image:HT MP7.jpg|thumb|none|500px|A mercenary aims his MP7 at Chance.]]<br />
<br />
To be quite honest, that doesn't look like any MP7A1 I've ever seen. It looks like someone took a MAC 11 and dressed it up to death. --[[User:Clutch|Clutch]] 03:01, 24 April 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=24&diff=263044242010-04-24T02:52:37Z<p>Clutch: /* M14 EBR */ Holy...SPOILERS, DUDE.</p>
<hr />
<div>'''The following guns were used in the television series ''24'''''<br />
<br />
==[[24 - Season 1|Season 1]]==<br />
For Season 1 of 24, please go to [[24 - Season 1]].<br />
<br />
==[[24 - Season 2|Season 2]]==<br />
For Season 2 of 24, please go to [[24 - Season 2]].<br />
<br />
==[[24 - Season 3|Season 3]]==<br />
For Season 3 of 24, please go to [[24 - Season 3]].<br />
<br />
==[[24 - Season 4|Season 4]]==<br />
For Season 4 of 24, please go to [[24 - Season 4]].<br />
<br />
==[[24 - Season 5|Season 5]]==<br />
For Season 5 of 24, please go to [[24 - Season 5]].<br />
<br />
==[[24 - Season 6|Season 6]]==<br />
For Season 6 of 24, please go to [[24 - Season 6]].<br />
<br />
==[[24 - Season 7|Season 7]]==<br />
For Season 7 of 24, please go to [[24 - Season 7]].<br />
<br />
==Season 8==<br />
The following weapons were used in Season 8 of ''24'':<br />
[[Image:24S8 poster.jpg|thumb|200px|right|24 Season 8 (2010)]]<br />
<br />
===Heckler & Koch USP Compact===<br />
Jack Bauer ([[Kiefer Sutherland]]) uses his signature [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] chambered in 9x19mm. Victor Aruz ([[Benito Martinez]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] as his sidearm, then is later used by Jack when he and Victor are hunted by assassins in episode 1 until he discarded it when Jack runs out of ammo. Jack then takes a USP Compact from CTU's armory in episode 2 and uses it to kill Davros in episode 4. In Epidsode 6 Jack takes one out of a box and uses it during the meeting with Vladimir's men to subdue Lago ([[Tony Curran]]). In episode 7 he uses a USP Compact taken from Lago ([[Tony Curran]]) to kill Vladimir's remaining henchmen, he later gives it to Renee Walker for her own protection. In episode 14 "5:00 A.M. - 6:00 A.M." Jack uses his USP Compact to take a number of Black-Ops soldiers when they attempt to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Jack uses his USP Compact, this time with a mounted suppresser attached to the barrel, and uses it to take out a number of IRK splinter agents during the rescue operation for President Hassan.<br />
<br />
[[Image:USPCompact9.jpg|thumb|none|300px|[[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] - 9x19mm]]<br />
[[Image:24S7E1 HK USP Compact1 T.jpg|thumb|none|500px|Jack shoots at the two hostiles with Victors [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1.]]<br />
[[Image:New.jpg|thumb|none|500px|Jack steals a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] from the armory in episode 2.]]<br />
<br />
<br />
[[Image:S824USPC.jpg|thumb|none|500px|Jack fires at the lock of a door to escape from the killers.]]<br />
[[Image:S824USPC2.jpg|thumb|none|500px|The USP Compact in the CTU armory.]]<br />
[[Image:24S8USPCompact.JPG|thumb|none|500px|Jack fires at the hostiles.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer with his suppressed Heckler & Koch after killling a terrorist in episode 16.]]<br />
<br />
===Remington 700 A.I.C.S.===<br />
The Sniper ([[Cliff Simon]]) uses a modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] on a (Accuracy International Chassis System) AICS platform with a Elcan Digital Hunter DayNight Riflescope when Victor Aruz ([[Benito Martinez]]) enters his apartment in episode 1.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|300px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|300px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:24S7E1 Remington 7001 T.jpg|thumb|none|400px|The Sniper scouts Victor with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
[[Image:24S7E1 Remington 7002 T.jpg|thumb|none|400px|The Sniper shoots Victors stolen car with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
<br />
===Beretta 92FS===<br />
The Spotter ([[Stefan Kapicic]]) shoots Victor Aruz ([[Benito Martinez]]) with a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when he flees his apartment in episode 1. A NYPD officer uses a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when responding to the scene of Jack treating Victors gunshot wound in episode 1. In episode 4 one of President Hassan's bodyguards Tarin Faroush ([[T.J. Ramini]]) , who is now dazed and confused from the IED, aims his Beretta 92FS at Cole Ortiz, almost mistaking him as the assassin. In episode 8 "11:00 P.M. - 12:00 P.M.", Jack takes it off of one of Bazhaev's men to kill 2 of Bazhaev's guards before he gets knocked down with a blast of shotgun from Bazhaev. Beretta 92FS's are also used by Nabeel ([[Hrach Titizian]]) and the driver, these are taken by Tarin when he breaks free. Also used by one of Vladimir's men, to point it at Renee Walker to check if she carried a weapon when she meets Vladimir in episode 5 "8:00 P.M. - 9:00 P.M. ". In Episode 6 "9:00 P.M. - 10:00 P.M." it is used by two of Bazhaez's men, who go searching for his sons, they use suppressed Beretta's to kill the doctor, the nurse and other staff members. In episode 15 "6:00 A.M. - 7:00 A.M." President Hassan draws a Beretta 92FS at both Jack and Renee when he decides to turn himself in to the terrorists, and a Beretta 92FS is also seen again in episode 16 "7:00 A.M. - 8:00 A.M." when a female terrorist, posing as a civilian, tries to use it against Renee before Renee takes her out with her Glock 19.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] - 9x19mm]]<br />
[[Image:24S7E1 Beretta 92FS2 T.jpg|thumb|none|400px|The NYPD officer aims his [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] at Jack in episode 1.]]<br />
<br />
===Remington 870===<br />
A NYPD officer uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] when responding to the scene of Jack treating Victors gunshot wound in episode 1.<br />
<br />
[[Image:Remington870NewModel.jpg|thumb|none|300px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]<br />
[[Image:24S7E1 Remington 8701 T.jpg|thumb|none|400px|The NYPD officer fires back at the armed assassins with his [[Remington Model 870 Shotgun#Remington 870|Remington 870]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K-PDW===<br />
The Sniper ([[Cliff Simon]]) and the Spotter ([[Stefan Kapicic]]) return to kill Jack and Victor with [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] SMG's they picked up at Darvo's ([[Doug Hutchison]]) safehouse in episode 1. Jack Bauer ([[Kiefer Sutherland]]) commandeers one of the [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]]'s when he runs out of ammo for Victor's [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1. This SMG is also used by one of Bazhaev's men in episode 8 "11:00pm-12:00am."<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|[[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] - 9x19mm with extended barrel and folding stock]]<br />
[[Image:24S7E1 HK MP5K-PDW1 T.jpg|thumb|none|400px|The Spotter ([[Stefan Kapicic]]) aims his [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] at the stairs in episode 1.]]<br />
[[Image:24S7E1 HK MP5K-PDW2 T.jpg|thumb|none|400px|Jack approaches the window with his unfolded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] in episode 1.]]<br />
<br />
===FN P90===<br />
CTU Guards are seen with [[FN P90#FN P90|FN P90]] SMG's as their standard issue weapons in episode 1.<br />
<br />
[[Image:FNP90Side.jpg|thumb|none|300px|[[FN P90#FN P90|Fabrique Nationale P90]] - 5.7x28mm]]<br />
[[Image:24S7E1 FN P901.jpg|thumb|none|400px|CTU Guards are seen slinging their [[FN P90#FN P90|FN P90]] SMG's while Agents board the helicopter in episode 1.]]<br />
<br />
===M141 SMAW-D===<br />
Davros ([[Doug Hutchison]]) uses a [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] to destroy a CTU helicopter in episode 1.<br />
<br />
''Note:'' Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) asked why the CTU drones anti missile countermeasures did not protect the helicopter. That is because the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] fires 83mm unguided rockets. It does not lock on to the heat of the engine or any type countermeasure. Later on however it is referred to as a Stinger, even though it isn't.<br />
<br />
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]<br />
[[Image:24S8E1 M141 SMAW-D1.jpg|thumb|none|400px|Davros takes his eye off the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] sight the helicopter is destroyed in episode 1.]]<br />
[[Image:24S8E1 M141 SMAW-D2.jpg|thumb|none|400px|Davros drops the spent rocket launcher on the ground after he destroys the helicopter in episode 1.]]<br />
<br />
===Colt 1911A1 Series 70===<br />
In episode 2 "5:00 P.M. - 6:00 P.M." when Jack illegally goes into New York CTU's armory, we see a gun rack full of what looks to be Colt 1911A1 series 70 pistols underneath the rack full of USP Compacts.<br />
[[Image:New.jpg|thumb|600px|none|Dozens of 1911s racked along the wall of CTU New York's armory]]<br />
<br />
===Glock 17===<br />
Seen as the standard service pistol for all New York CTU field agents and security guards. In the end of episode 2 "5:00 P.M. - 6:00 P.M." two CTU guards draw their [[Glock 17]]s at Jack when he attempts to leave the armory illegally with a USP Compact and a couple of extra magazines. In the episode 4 "7:00 P.M. - 8:00 P.M." CTU agent Cole Ortiz ([[Freddie Prinze, Jr.]]) is seen using a [[Glock 17]] when in pursuit of the assassin Davros. Davros ([[Doug Hutchison]]) himself also uses a [[Glock 17]] when he attempts to kill President Hassan and Ortiz. These appear to be CTU NY standard issue, as both Cole Ortiz and that agent who gets taken hostage by Marcos. In episode 16 "7:00 A.M. - 8:00 A.M." Cole then uses his Glock 17 to disable Dana's vehicle and apprehands her when it is revealed she had bin working with the terrorists.<br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]<br />
[[Image:S824G17.jpg|thumb|none|600px|]]<br />
[[Image:Marcos-24-Season-8-Ep10.jpg|thumb|none|600px|Marcos Al-Zacar ([[Rami Malek]]) with a Glock 17 taken from Agent Owen.]]<br />
<br />
===M4A1===<br />
In episode 2 "5:00 P.M. - 6:00 P.M." a couple of [[M4A1]]s with EOTech holographic sights, flashlights, and forward hand grips are seen in gun racks in New York CTU's armory when Jack goes in to illegally obtain a USP Compact and a couple of magazines before he goes off to follow up on Chloe's lead on the whereabouts of the assassin Davros ([[Doug Hutchison]]). These rifles are also the main tactical weapons for New York CTU SWAT team members as well as NYPD ESU. During episode 13 "4:00 A.M. - 5:00 A.M." both Jack and Cole use M4A1s to fend off a surprise attack by IRK splinter agents. In episode 14 "5:00 A.M. - 6:00 A.M." all members of the black-ops team sent to kidnap President Hassan are all armed with M4A1s as well with the same accessories as before. In episode 16 "7:00 A.M. - 8:00 A.M." one of the CTU field agents that is part of the rescue team sent to rescue President Hassan is also seen with an M4A1 rifle.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56mm]]<br />
<br />
[[Image:S824M4.jpg|thumb|none|600px|]]<br />
<br />
[[Image:S824M4a.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_m4a1_1.jpg|thumb|none|600px|Jack firing an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) at terrorists who ambush their SUV in "4:00AM-5:00AM"]]<br />
<br />
[[Image:24_s8_m4a1_2.jpg|thumb|none|600px|Cole Ortiz with an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) he acquired from a CTU Tactical Team member after being ambushed by terrorists in "4:00AM-5:00AM"]]<br />
<br />
===Heckler & Koch HK416===<br />
In Episode 2, "5:00 PM-6:00 PM," an HK416 can be seen along the wall while Jack Bauer picks up a USP Compact. In the end of episode 9, "12:00 AM-1:00 AM," one of Samir's men is armed with an HK416 with Aimpoint M68 red dot, forward hand grip, and Surefire tactical light while hunting Farhad Hassan, this man uses it in the beginning of episode 10 "1:00 A.M. - 2:00 A.M." to shoot Farhad twice.<br />
<br />
[[Image:New.jpg|thumb|none|600px|Jack Bauer selects his handgun. The HK416's barrel can be seen to the left.]]<br />
<br />
===Walther P99===<br />
Near the end of episode 2 "5:00 P.M. - 6:00 P.M." the assassin Davros ([[Doug Hutchison]]) uses a suppressed [[Walther P99]] to intimidate a friend and partner Jim, an NYPD Sergeant, and his wife Maggie revealing who he truly is. When Jim refuses to comply with Davros' order, Davros shoots Maggie in the leg missing her knee cap and stating that "next time I won't miss the bone." In the beginning of episode 3 "6:00 P.M. - 7:00 P.M." after Jim does what Davros wants, Davros then uses his suppressed Walther P99 and kills both Jim and Maggie, cleaning up loss ends.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:Davros's_P99.jpg|thumb|none|600px|Davros aims at Jim and Maggie]]<br />
<br />
===Heckler & Koch G36C===<br />
<br />
Another weapon that is seen in New York CTU's armory. In the middle of episode 7 "10:00 P.M. - 11:00 P.M." one of Bazhaev's men is seen armed with an HK G36C while guarding the nuclear rods.<br />
<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
<br />
[[Image:S824G36C.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_g36c_1.jpg|thumb|none|600px|One of the IRK splinter terrorists firing his G36C (equipped with an EOTech holographic sight) at Bauer and his team in "4:00AM-5:00PM"]]<br />
<br />
===Blaser R93 Sniper rifle===<br />
Another weapon that is seen in CTU's armory near the end of episode 2 "5:00 P.M. - 6:00 P.M.". A CTU sniper also uses a Blaser R93 to shoot a lookout when Jack Bauer attempts to rescue Omar Hassan in episode 16, "7:00 A.M - 8:00 A.M". <br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser 93 sniper rifle - 7.62x51mm NATO. This is the commercial version available for sale in the U.S. It does not come with the flash hider and bipod of the tactical version (those items must be purchased separately).]]<br />
<br />
[[Image:BlaserR93.jpg|thumb|none|200px|A member of the CTU tactical team fires a suppressed Blaser R93, taking out a terrorist on an adjacent roof.]]<br />
<br />
=== Brügger & Thomet MP-9 ===<br />
Used by a CTU Tactical Team member after he, Bauer and Ortiz were ambushed by terrorist in "4:00 A.M. - 5:00 P.M."<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|200px|Brügger & Thomet MP-9 9x19mm]]<br />
<br />
[[Image:24_s8_mp9_1.jpg|thumb|none|600px|CTU Tactical Team member with an MP9]]<br />
<br />
=== Heckler & Koch UMP ===<br />
<br />
A [[Heckler & Koch UMP]] is seen in the CTU Armory. <br />
<br />
[[Image:UMP 45.jpg|thumb|none|300px|H&K UMP .45acp]]<br />
<br />
[[Image:S824UMP.jpg|thumb|none|600px|]]<br />
<br />
===Vektor CP1===<br />
Near the end of epiode 5 "8:00 P.M. - 9:00 P.M." Josef Bazhaev ([[David Anders]]) brandishes a two tone Vektor CP 1 at the Radiation Specialist doctor when he hesitates to treat Josef's dying brother.<br />
<br />
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]<br />
[[Image:Josef's_Vektor.jpg|thumb|none|600px|Josef aim's his Vektor at Dr. Levine]]<br />
<br />
===Kimber Custom 1911===<br />
<br />
Near the end of episode 5 "8:00 P.M. - 9:00 P.M." Vladimir Laitanan ([[Callum Keith Rennie]]) uses a Kimber Custom 1911, seen with and without a suppressor. And uses it to kill Ziya and points it at Renee Walker when he questions her motives.<br />
<br />
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]<br />
[[Image:8x05a.jpg|thumb|none|600px|Laitanan aims his 1911 at Renee]]<br />
<br />
===Mk 12 Mod 0 SPR===<br />
Near the end of episode 6 "9:00 P.M.-10:00 P.M." Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses an Mk.12 Mod 0 sniper rifle with 20 round magazine, suppresser, scope, bipod and AN/PEQ inferred laser designator.<br />
<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]<br />
[[Image:Cole.jpg|thumb|none|600px|Cole shoots Laitanan's men]]<br />
<br />
===Unkown Suppressed Pistol===<br />
Near the end of episode 6 "9:00 P.M. - 10:00 P.M." Sergei Bazhaev ([[Jürgen Prochnow]]) uses an unknown suppressed pistol to execute his dying son. It looks like a Beretta Cougar but not 100% sure. <br />
:It looked more like a Walther PPK to me.--[[User:Pølaris|Pølaris]] 17:27, 5 February 2010 (UTC) Beretta Cougar is what I think.<br />
::It looks too small to be a beretta cougar, looks like a Walther P5, not a PPK.--[[User:Pølaris|Pølaris]] 21:39, 1 March 2010 (UTC)<br />
:::Watch the episode in HD. It's definitely a Beretta.<br />
[[Image:'s Pistol.jpg|thumb|none|600px|Bazhaev aims at Oleg]]<br />
<br />
===Steyr SPP===<br />
<br />
Jack commandeers a [[Steyr TMP#Steyr SPP|Steyr SPP]] and uses it to kill a one of Bazhaev's men in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]<br />
[[Image:Jack goes for the Steyr.jpg|thumb|none|600px|Jacks grabs the Steyr]]<br />
[[Image:Jack fires the Steyr.jpg|thumb|none|600px|Jack fires the Steyr in Bazhaev's Restaurant]]<br />
[[Image:JackBauerSPP24S8 ep8.jpg|thumb|none|400px|Production of Jack with the Steyr SPP.]]<br />
<br />
===[[Remington Model 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]===<br />
Used by Sergei Bazhaev ([[Jürgen Prochnow]]) to shoot at Jack in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]<br />
[[Image:Bazhaev's Shotgun.jpg|thumb|none|600px|Bazhaev aims his shotgun]]<br />
[[Image:24-8x08-Shotgun-1.jpg|thumb|none|600px|Bazhaev loads the gun.]]<br />
[[Image:24-8x08-Shotgun-2.jpg|thumb|none|600px|Bazhaev aims the gun.]]<br />
[[Image:24-8x08-Shotgun-3.jpg|thumb|none|600px|Bazhaev fires the gun.]]<br />
<br />
===Walther PPK===<br />
<br />
A silver [[Walther PPK]] is held by both Dana Walsh ([[Katee Sackhoff]]) and Cole Ortiz ([[Freddie Prinze, Jr.]]). It is fitted with a suppressor.<br />
<br />
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK .380 fitted with a sound suppressor. (black grips)]]<br />
[[Image:Dana's walther.jpg|thumb|none|600px|Dana draws her walther]]<br />
[[Image:Cole aims walther.jpg|thumb|none|600px|Cole tells Nick and Kevin to get out of town]]<br />
[[Image:Cole's walther 8X9.jpg|thumb|none|600px|Cole aims at Nick and Kevin]]<br />
<br />
===Mossberg 500A Mariner===<br />
<br />
A [[Mossberg 500 series shotgun|Pistol gripped Mossberg 500A Mariner]] is first seen when Kevin and his partner are in Dana's house, it is later in the end of episode 9 "12:00 A.M. - 1:00 A.M." seen in their van and is used by Cole Ortiz to kill Kevin's partner.<br />
<br />
[[Image:Nick's Mossberg.jpg|thumb|none|600px|The Mossberg lies in the van]]<br />
<br />
[[Image:Cole's Mossberg.jpg|thumb|none|600px|Cole shoots Nick with the Mossberg]]<br />
<br />
===Smith & Wesson Model 66 Snub Nose===<br />
<br />
A [[Smith & Wesson Model 66]] snub nose is used by Nick when he tries to kill Cole.<br />
[[Image:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub with Pachmayr grips - .357 Magnum]]<br />
[[Image:Nick's Revolver.jpg|thumb|none|600px|Nick puts the Revolver in his waistband, and later uses the knife to stab Kevin]]<br />
<br />
===Makarov PM===<br />
<br />
What appears to be a [[Makarov PM]] is hidden in the car transporting Tarin Faroush ([[T.J. Ramini]]). Tarin uses it while escaping from Nabeel.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]<br />
[[Image:24S8x10.jpg|thumb|none|600px|Tarin holds his Makarov on Nabeel]]<br />
<br />
<br />
===Glock 19===<br />
In episode 13 "4:00 A.M. - 5:00 P.M." Renee Walker gets a [[Glock 19]] out of a bag in Jack's apartment to go save him and uses the same Glock 19 in episode 14 "5:00 P.M. - 6:00 P.M." when fending off the Black-Ops team sent in to kidnap President Hassan. In episode 16 "7:00 A.M. - 8:00 A.M." Renee then users her [[Glock 19]] again this time with a mounted suppresser attached to the barrel and uses it to take out a female IRK splinter agent when she takes part in the rescue operation for President Hassan.<br />
<br />
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]<br />
[[Image:24_s8_glock_1.jpg|thumb|none|600px|Renee readies her Glock 19 to rescue Jack]]<br />
<br />
===Glock 26===<br />
Chloe O'Brian uses a [[Glock 26]] to force NSA technicians out of the server room in episode 13 "4:00 A.M. - 5:00 A.M.".<br />
<br />
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26]]<br />
[[Image:24_s8_g26_1.jpg|thumb|none|600px|Chloe O'Brian points a Glock 26 at NSA senior engineer Frank Haynam.]]<br />
[[Image:24_s8_g26_2.jpg|thumb|none|600px|O'Brian with the Glock 26.]]<br />
<br />
===Smith & Wesson SW99===<br />
Dana Walsh uses a [[Smith & Wesson SW99]] to shoot the guards in her attempt to escape from CTU in episode 16 "7:00 A.M. - 8:00 A.M." when they reveal that she was working with the terrorists. In the same episode Jack Bauer recovers a Smith & Wesson SW99 from a dead terrorist after shooting him during the rescue of President Hassan.<br />
<br />
[[Image:Sw99_small.jpg|thumb|none|300px|Smith & Wesson SW99]]<br />
[[Image:24_s8_DW_1.jpg|thumb|none|600px|Dana Walsh exchanges gun fire with CTU guards using her Smith & Wesson SW99.]]<br />
[[Image:24_s8_DW_2.jpg|thumb|none|600px|Walsh reloads her Smith & Wesson SW99.]]<br />
[[Image:24_s8_sw99.jpg|thumb|none|600px|Jack Bauer finds a Smith & Wesson SW99 on a dead terrorist he just killed.]]<br />
<br />
===Barrett M98 Bravo===<br />
Agent Cole Ortiz uses a [[Barrett M98B]] Sniper Rifle to shoot a terrorist on the roof of a building during the rescue attempt of President Hassan in episode 16 "7:00 A.M. - 8:00 A.M."<br />
<br />
[[Image:M98B.jpg|thumb|none|600px|Barrett M98B, .338 Lapua Magnum]]<br />
[[Image:24_s8_m98b.jpg|thumb|none|600px|Agent Ortiz prepares to kill a terrorist with a scoped Barrett 98 Bravo (98B) sniper rifle.]]<br />
[[Image:Barrett98B.jpg|thumb|none|600px|Cole takes aim at a lookout on the roof of a building with a Barrett 98B.]]<br />
<br />
===M14 EBR===<br />
A Russian sniper uses a [[M14]] EBR in an assassination attempt towards the end of "8:00 AM - 9:00 AM."<br />
<br />
[[Image:24_8_EBR_1.jpg|thumb|none|600px|M14 EBR with scope, suppressor, and 20 round magazine, firing from a supported position.]]<br />
<br />
[[Image:24_8_EBR_2.jpg|thumb|none|600px|M14 EBR with scope, suppressor, and 20 round magazine, trying to fire offhand.]]<br />
<br />
[[Category:Television]]<br />
[[Category:Drama]]<br />
[[Category:Crime]]<br />
[[Category:Mystery]]</div>Clutchhttps://www.imfdb.org/index.php?title=Wanted&diff=263041Wanted2010-04-24T02:42:08Z<p>Clutch: /* Custom Beretta 92S */ ...the hell is wrong with saying cock? It's obnoxiously clear what the meaning is here.</p>
<hr />
<div>'''The following guns were used in the film ''[[Wanted]]'':'''<br />
<br />
'''Warning: Page contains spoilers.'''<br />
<br />
'''See discussion section for more information on Fox's car.'''<br />
<br />
[[Image:Wanted.jpg|thumb|right|300px|''[[Wanted]] (2008)'']]<br />
<br />
<br />
<br />
== Mauser C96 - M712 "Schnellfeuer" ==<br />
Sloan ([[Morgan Freeman]]) is seen armed with a [[Mauser C96|M712 "Schnellfeuer"]] or ''"Fastfire"'' (in German), the select fire version of the [[Mauser C96|C96 "Broomhandle" Mauser]] with a detachable box magazine instead of a fixed internal magazine loaded with stripper clips.<br />
<br />
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm.]]<br />
[[Image:WantedMorganFreeman.jpg|thumb|none|600px|Morgan Freeman wields an Mauser M712 Schnellfeuer pistol in the weaving room. This shot is likely from a deleted scene or publicity photo since this sequence never seen in the film.]]<br />
[[Image:WantedM712Schnellfuer-1.jpg|thumb|none|600px|Sloan holds his Mauser C96 M712 at the head of an intended victim.]]<br />
[[Image:WantedM712Schnellfuer-2.jpg|thumb|none|600px|Another shot of the same scene.]]<br />
<br />
==Safari Arms Matchmaster==<br />
Fox ([[Angelina Jolie]]) packs a custom [[M1911|Safari Arms Matchmaster]] 1911 clone with a Wilson 10 round magazine, Parrish 1911 Bushing Compensator, engraved ivory grips, and custom engraving throughout the film. The official website of the film describes: "''Fox's weapon of choice is a custom .45 caliber SAFARI MATCHMASTER semi automatic pistol. Although she prefers its lightweight versatility, she is a virtuoso with any firearm which exists''".<br />
[[Image:Wanted_21.JPG|thumb|none|400px|The Safari Arms Matchmaster used by [[Angelina Jolie]] in the film. Note Safari Arms Lion logo - .45 ACP.]]<br />
[[Image:Wanted_1.jpg|thumb|none|400px|A very rare nice shot of the pistol.]]<br />
[[Image:Safari Arms .45.JPG|thumb|none|400px|regular matchmaster]]<br />
[[Image:Wanted_22.JPG|thumb|none|400px|Close up on the obvious Matchmaster stamp - .45 ACP.]]<br />
[[Image:WantedSAMM-1911-1.jpg|thumb|none|600px|Fox fires her Safari Arms Matchmaster during the battle in the grocery store.]]<br />
[[Image:WantedSAMM-1911-2MaintainYourPower.jpg|thumb|none|600px|Fox aims her Safari Arms Matchmaster. Note her tatoo which reads ''"Teneo Vestrus Vox"'', roughly translated from Latin as "Maintain Your Power." Fitting to her character.]]<br />
[[Image:WantedSAMM-1911-3.jpg|thumb|none|600px|A nice close up of the Matchmaster when Fox holds back Wesley.]]<br />
[[Image:WantedSAMM-1911-4.jpg|thumb|none|600px|Fox fires her Matchmaster at Cross during the car chase.]]<br />
[[Image:WantedSAMM-1911-5.jpg|thumb|none|600px|Fox aims her Matchmaster at the train.]]<br />
[[Image:Wanted1911.jpg|thumb|none|600px|Image from the website zooming in on Fox's Matchmaster when she fires it at the train. This shot is superior to the shot in the film since it is a posed production shot, not a screengrab from a frame of film.]]<br />
[[Image:WantedSAMM-1911-6.jpg|thumb|none|600px|Fox fires her Matchmaster at the train.]]<br />
[[Image:WantedSAMM-1911-7.jpg|thumb|none|600px|Fox holds her Matchmaster in the Fraternity Library.]]<br />
[[Image:WantedSAMM-1911-8.jpg|thumb|none|600px|Fox shows her true devotion to the Fraternity when she curves a bullet that miraculously circles the whole room.]]<br />
[[Image:WantedSAMM-1911-9.jpg|thumb|none|600px|Fox's bullet is engraved with the word "Goodbye". Commercials for the film have used this bullet shot to write anything on it from critic opinions to the film title itself.]]<br />
[[Image:WantedSAMM-1911-10.jpg|thumb|none|600px|Wesley grabs Fox's Matchmaster.]]<br />
<br />
==CornerShot==<br />
<br />
During the shootout at the pharmacy, Fox ([[Angelina Jolie]]) uses a [[CornerShot]] device together with her Matchmaster, allowing her to look and shoot around corners during a shootout with Cross ([[Thomas Kretschmann]]) in the grocery store. It's obviously based on the real [[CornerShot]], but there isn't a type like the one used in the film.<br />
[[Image:CornerShot.gif|thumb|none|400px|CornerShot with Glock 17 attached.]]<br />
[[Image:WantedCornershot-1.jpg|thumb|none|600px|Fox pulls out the CornerShot from her bag.]]<br />
[[Image:WantedCornershot-2.jpg|thumb|none|600px|Fox drops her Safari Arms Matchmaster into the CornerShot.]]<br />
[[Image:WantedCornershot-3.jpg|thumb|none|600px|Fox checks the corners with the CornerShot.]]<br />
[[Image:WantedCornershot-4.jpg|thumb|none|600px|Fox takes aim at Cross.]]<br />
[[Image:WantedCornershot-5.jpg|thumb|none|600px|Fox aims with the moniter crosshair.]]<br />
[[Image:WantedCornershot-6.jpg|thumb|none|600px|Fox's CornerShot as viewed by Cross.]]<br />
[[Image:WantedCornershot-7.jpg|thumb|none|600px|Fox shoots out the mirrors in the store to stop Cross from using them.]]<br />
[[Image:WantedCornershot-8.jpg|thumb|none|600px|Fox fires her CornerShot at Cross.]]<br />
<br />
==Heckler & Koch USP Compact==<br />
Wesley ([[James McAvoy]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] with a silver outer barrel as his weapon of choice throughout the movie and for his first two kills and his first bullet curve. He also briefly uses one during the final gunfight at the textile mill. But before taking the UMP from a guard, we can see that its changes into a Jericho 941. It is most likely the 9mm or the .40 S&W version. Because Wesley fires 13 rounds. The possibility of this being the .40 is because there might be one bullet in the chamber, making 12 in the mag and one in the chamber. Or he didn't, and fired 13 rounds with a 9mm version. It is of course, not the .45 since the .45 has a different frame under the rail. In the extended scene, Fox gives her USP compact to Wesley for him to know what it feels like to put a bullet in a body. So it might be Fox's Backup gun. And in the extended scene, Wesley has a revealed hammer.<br />
[[Image:USPCompact9.jpg|thumb|none|400px|Heckler & Koch USP Compact - 9mm.]]<br />
[[Image:WantedUSPCompact-1.jpg|thumb|none|600px|Fox is seen shooting out the window of her car with a USP Compact, which switches to a Baby Eagle shortly after.]]<br />
[[Image:WantedUSPCompact-2.jpg|thumb|none|600px|Cross' Jericho 941FB switches to a USP Compact when he curves a double tap around a bus to shoot out Fox's tires.]]<br />
[[Image:WantedUSPCompact-3.jpg|thumb|none|600px|Wesley picks up a USP Compact off the weapons table and chambers a round.]]<br />
[[Image:WantedUSPCompact-4.jpg|thumb|none|600px|Wesley aims his USP Compact.]]<br />
[[Image:WantedUSPCompact-5.jpg|thumb|none|600px|Close up on the muzzle of Wesley's USP Compact.]]<br />
[[Image:WantedUSPCompact-6.jpg|thumb|none|600px|Wesley fires his USP Compact in training.]]<br />
[[Image:WantedUSPCompact-7.jpg|thumb|none|600px|Welsey loads up his USP compact.]]<br />
[[Image:WantedUSPCompact-8.jpg|thumb|none|600px|Close up of Wesley firing his USP Compact in slow motion.]]<br />
[[Image:WantedUSPCompact-9.jpg|thumb|none|600px|Wesley successfully curves his bullet.]]<br />
[[Image:WantedUSPCompact-10.jpg|thumb|none|600px|Wesley cocks the hammer of his USP Compact on the train, preparing to kill his first target.]]<br />
[[Image:WantedUSPCompact-11.jpg|thumb|none|600px|Wesley curves his bullet to his target. The CGI bullet looks too small.]]<br />
[[Image:WantedUSPCompact-12.jpg|thumb|none|600px|Wesley fires his USP Compact at his second target only to discover he has bullet proof windows. He then ramps off of Fox's Corvette and flips over the targets car and shoots him through the open sun roof. Apparently the weapons handler forgot to fully load the gun for this scene.]]<br />
[[Image:WantedUSPCompact-13.jpg|thumb|none|600px|"I'm sorry."]]<br />
[[Image:WantedUSPCompact-14.jpg|thumb|none|600px|Wesley charges the Fraternity's mill, USP Compact in hand. It was strangely a Browning Hi-Power seconds before.]]<br />
[[Image:WantedUSPCompact-15.jpg|thumb|none|600px|Wesley fires his USP Compact akimbo style along with a Browning Hi-Power in the Mill. Note the revealed hammer on the USP compact while being cocked back.]]<br />
<br />
===Extended scene===<br />
[[Image:Screenshot_06.jpg|thumb|none|600px|Fox gives Wesley a USP compact]]<br />
[[Image:screenshot_07.jpg|thumb|none|600px|The Gunsmith turns off the safety of the USP compact]]<br />
[[Image:Screenshot_09.jpg|thumb|none|600px|The Magazine falls off from the USP compact]]<br />
[[Image:Screenshot_08.jpg|thumb|none|600px|Wesley fires his USP compact at the dead body.]]<br />
<br />
==Star Ultrastar==<br />
When Wesley ([[James McAvoy]]) nearly falls from the derailed train, he is caught by Cross ([[Thomas Kretschmann]]). Shortly thereafter, he pulls a [[Star Ultrastar]] from his waistband and uses it. He is briefly seen using it during the mill shootout as well.<br />
[[Image:Ultrastar 9 1-1-.jpg|thumb|none|400px|Star Ultrastar - 9mm.]]<br />
[[Image:WantedStarUltrastar-1.jpg|thumb|none|600px|Wesley draws his Star Ultrastar from his waist.]]<br />
[[Image:WantedStarUltrastar-2.jpg|thumb|none|600px|Wesley shoots Cross with his Star Ultrastar.]]<br />
[[Image:WantedStarUltrastar-3.jpg|thumb|none|600px|Wesley holds his Star Ultrastar on Cross.]]<br />
[[Image:WantedStarUltrastar-4.jpg|thumb|none|600px|Wesley holds his Star Ultrastar on Cross.]]<br />
[[Image:WantedStarUltrastar-5.jpg|thumb|none|600px|Wesley holds the Ultrastar to Cross' neck.]]<br />
[[Image:WantedStarUltrastar-6.jpg|thumb|none|600px|Wesley searches for The Butcher ([[Dato Bakhtadze]]) with his Ultrastar at the ready.]]<br />
<br />
<br />
==Custom Beretta 92S==<br />
Mr. X's ([[David O'Hara]]) sidearm used in the opening sequence is a customised [[Beretta 92#Beretta 92S|Beretta 92S]]. It has ornate grips and a compensator.<br />
Later it is given to Wesley ([[James McAvoy]]) to shoot the wings off of flies, to prove he is gifted. Sloan ([[Morgan Freeman]]) refers to it as an "Imanishi 17," though no known make or model of firearm exists. Wesley hides the Beretta in the toilet and after leaving it there to soak for about a week, he retrieves it and uses it while chasing Cross through the parking garage, accidentally shooting The Exterminator ([[Konstantin Khabensky]]) instead. He then uses it for the shootout on the train with Cross, firing several shots at him before he drops it during the crash and draws his [[Star Ultrastar]]. In one of the wallpapers, Wesley can be seen holding a 92FS with same customisations.<br />
<br />
[[Image:WantedBeretta92S-1.jpg|thumb|none|600px|Mr. X fires his Beretta 92S while flying through the air.]]<br />
[[Image:WantedBeretta92S-2.jpg|thumb|none|600px|Mr. X with his Beretta 92S.]]<br />
[[Image:WantedBeretta92S-3.jpg|thumb|none|600px|Sloan hands Wesley the Beretta 92S.]]<br />
[[Image:WantedBeretta92S-4.jpg|thumb|none|600px|Wesley fires the Beretta 92S at the flies.]]<br />
[[Image:WantedBeretta92S-5.jpg|thumb|none|600px|Wesley points the Beretta at Sloan.]]<br />
[[Image:WantedBEretta92S-6.jpg|thumb|none|600px|Wesley holds the Beretta to Sloan's chest.]]<br />
[[Image:WantedBeretta92S-7.jpg|thumb|none|600px|Much to Wesley's horror, he realises what happened in the Mill was not a dream when the Beretta falls from his pants when he goes to the bathroom. He then hides it in the toilet.]]<br />
[[Image:WantedBeretta92S-8.jpg|thumb|none|600px|Wesley retrieves the soaking wet Beretta from the toilet.]]<br />
[[Image:WantedBeretta92S-9.jpg|thumb|none|600px|Wesley chases down Cross in the parking garage.]]<br />
[[Image:WantedBeretta92S-10.jpg|thumb|none|600px|Wesley holds his Beretta on Pekwarsky ([[Terence Stamp]]) in the castle.]]<br />
[[Image:WantedBeretta92S-11.jpg|thumb|none|600px|Wesley slowly begins to cock the hammer with a double action trigger pull. ''It should be said that, in the previous shot, to look more threatening, Wesley cocks the hammer. In this shot, it is now back up.'']]<br />
[[Image:WantedBeretta92S-12.jpg|thumb|none|600px|Wesley fires his Beretta at Cross. Note that the magazine release is not where it is on modern guns, which tells us it is not a 92S-1]]<br />
<br />
==Jericho 941 "Baby Eagle"==<br />
Pekwarsky ([[Terence Stamp]]) uses a tutone (stainless frame, blued slide) [[Jericho 941]] "Baby Eagle" to hold on Wesley in the castle. Full black Baby Eagles are also seen in the hands of multiple other people, usually just briefly as continuity errors. Wesley most notabley uses several during the Mill shootout, one of which he uses to kill The Butcher ([[Dato Bakhtadze]]) by firing a steel poker rod into him after he acidentally jams it down the muzzle of the gun. In reality, this would not fire the rod like a big bullet, but become an obstruction and blow up the gun.<br />
[[Image:Jericho941FullSize.jpg|thumb|none|400px|Jericho 941 "Baby Eagle" - 9mm.]]<br />
[[Image:WantedBabyEagle-1.jpg|thumb|none|600px|Fox pushes out her windshield with her Jericho 941 "Baby Eagle" in hand, which was a USP Compact seconds before.]]<br />
[[Image:WantedBabyEagle-2.jpg|thumb|none|600px|Fox fires her Baby Eagle at Cross.]]<br />
<br />
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|400px|Two-tone Jericho 941 - 9mm]]<br />
[[Image:WantedBabyEagle-3.jpg|thumb|none|600px|Perkwarsky points his tutone Baby Eagle at Wesley.]]<br />
[[Image:WantedBabyEagle-4.jpg|thumb|none|600px|Perkwarsky holds his Baby Eagle on Wesley.]]<br />
[[Image:WantedBabyEagle-5.jpg|thumb|none|600px|An assassin in the Mill throws his Baby Eagle in the air as he dies, which is a CGI replica.]]<br />
[[Image:WantedBabyEagle-6.jpg|thumb|none|600px|The CGI Baby Eagle flies through the air which Wesley catches upside down. He then fires it upside down, using his pinky to pull the trigger. In reality, this makes shooting extremely difficult. This type of "shooting" is also seen in ''[[The Bourne Identity]]''.]]<br />
[[Image:Screenshot_17.jpg|thumb|none|600px|Wesley catches a Baby Eagle upside down]]<br />
[[Image:WantedBabyEagle-7.jpg|thumb|none|600px|Wesley catches another Baby Eagle in the same hand he caught the last one with.]]<br />
[[Image:WantedBabyEagle-8.jpg|thumb|none|600px|The Butcher jams a steel rod down the muzzle of Wesley's Baby Eagle, which miraculously fits the muzzle diameter exactly.]]<br />
[[Image:WantedBabyEagle-9.jpg|thumb|none|600px|The handle breaks off the poker and Wesley fires the rod into The Butcher, which would really blow up the gun.]]<br />
<br />
==Jericho 941FB Compact==<br />
Cross ([[Thomas Kretschmann]]) uses a [[Jericho 941|Jericho 941FB]] Compact "Baby Eagle" as his weapon of choice in the film. The rounds his gun are shown firing are far too large to be chambered in the breech or to fit in the magazine. Wesley can also be seen using one in the final gun fight in the fraternity mill, but changes into a full size version instead.<br />
[[Image:Jericho941FBCompact.jpg|thumb|none|400px|Jericho 941FB Compact "Baby Eagle" - 9mm.]]<br />
[[Image:WantedJericho941FB-1.jpg|thumb|none|600px|Cross fires his Jericho 941FB Compact at Fox in the grocery store.]]<br />
[[Image:WantedJericho941FB-2.jpg|thumb|none|600px|Cross fires his Compact Baby Eagle at Fox.]]<br />
[[Image:WantedJericho941FB-3.jpg|thumb|none|600px|Cross fires his Compact Baby Eagle at Fox's car.]]<br />
[[Image:WantedJericho941FB-4.jpg|thumb|none|600px|Cross fires his Compact Baby Eagle.]]<br />
[[Image:WantedJericho941FB-5.jpg|thumb|none|600px|Cross with his Compact Baby Eagle on the train.]]<br />
[[Image:WantedJericho941FB-6.jpg|thumb|none|600px|Cross reloads his Baby Eagle.]]<br />
[[Image:WantedJericho941FB-7.jpg|thumb|none|600px|Cross saves Wesley from falling.]]<br />
[[Image:WantedJericho941FB-8.jpg|thumb|none|600px|Cross lay dying with has Baby Eagle in hand.]]<br />
<br />
==Browning Hi-Power==<br />
Wesley ([[James McAvoy]]) is seen using several [[Browning Hi-Power]] pistols during the shootout in the mill using both his and some captured from assassins.]]<br />
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Browning Hi-Power - 9mm.]]<br />
[[Image:WantedBrowningHi-Power-1.jpg|thumb|none|600px|Wesley draw his Browning Hi-Power, using it to empty the truck, smartly keeping his finger off the trigger.]]<br />
[[Image:WantedBrowningHi-Power-2.jpg|thumb|none|600px|Wesley draws his Browning Hi-Power as he hides under a truck.]]<br />
[[Image:WantedBrowningHi-Power-3.jpg|thumb|none|600px|Wesley checks his watch.]]<br />
<br />
:What's that in his other hand? In one shot I swear it looked like a S&W 5904<br />
:The one on the other hand is a USP compact, but while he charges the fraternity mill, its a Jericho on his right hand, then turns into a Hi-Power, then his USP ocmapct turns into a Jericho 941-[[User:GunnutHk|GunnutHk]]<br />
[[Image:WantedBrowningHi-Power-4.jpg|thumb|none|600px|Wesley fires his Hi-Power in the mill.]]<br />
[[Image:wanted-movie-images-53.jpg|thumb|none|600px|Wesley fires his Hi-Power akimbo with his USP Compact.]]<br />
[[Image:WantedBrowningHi-Power-5.jpg|thumb|none|600px|Wesley fires his Hi-Power.]]<br />
[[Image:WantedBrowningHi-Power-6.jpg|thumb|none|600px|Wesley throws away an empty Hi-Power.]]<br />
[[Image:WantedBrowningHi-Power-7.jpg|thumb|none|700px|Wesley fire his Hi-Power with a Jericho 941 akimbo.]]<br />
<br />
==Fantasy Sniper rifle==<br />
Cross ([[Thomas Kretschmann]]) uses a made up [[Rogue Assasin Sniper Rifle]] built from one of the flintlock/matchlock hybrids to kill Mr. X in the beginning of the film, using a telescope along with the rifle scope to aim at such an incredible distance. At the end of the film, Wesley uses the same rifle. To portray the flight path of the unique bullet, the bullet's path is rewinded until it reaches the rifle again.<br />
[[Image:WantedSniper-1.jpg|thumb|none|600px|The bullet rewinds into the rifle as Cross aims it.]]<br />
[[Image:WantedSniper-2.jpg|thumb|none|600px|Cross takes aim at Mr. X. "Goodbye, Mr.X."]]<br />
[[Image:WantedSniper-3.jpg|thumb|none|600px|Cross squeezes the trigger.]]<br />
[[Image:WantedSniper-4.jpg|thumb|none|600px|The bullet rewinds into the rifle as Wesley aims it.]]<br />
[[Image:WantedSniper-5.jpg|thumb|none|600px|"What the fuck have you done lately?"]]<br />
<br />
==Heckler & Koch UMP-9==<br />
[[Heckler & Koch UMP#Heckler & Koch UMP|Heckler & Koch UMP]]s are used by some of The Fraternity guards outside the textile mill and one in the mill during the final gunfight when Wesley grabs it from him for quick use. They are noted as the 9mm model based on their curved magazines.<br />
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler & Koch UMP-9 - 9mm.]]<br />
[[Image:WantedUMP-1.jpg|thumb|none|600px|A sniper takes aim at Mr. X with a Heckler & Koch UMP-9.]]<br />
[[Image:WantedUMP-2.jpg|thumb|none|600px|A guard outside the mill fires his UMP-9 at Wesley.]]<br />
[[Image:WantedFNFNC-UMP.jpg|thumb|none|600px|A guard to the right fires his UMP-9.]]<br />
[[Image:WantedUMP-3.jpg|thumb|none|600px|An assassin armed with a UMP-9 in the mill shortly before Wesley takes it. Is the stock supposed to bend like that?]]<br />
[[Image:WantedUMP-4.jpg|thumb|none|600px|An assassin shoots Wesley in the shoulder, knocking him on his back, and somehow into a slide.]]<br />
<br />
==Taurus Raging Bull==<br />
Fox draws and fires a [[Taurus Raging Bull]] at Cross during the car chase. A Raging Bull is seen on the weapons table. One of the assassin's in the library is also seen armed with a Taurus Raging Bull fitted with a red-dot sight.<br />
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum.]]<br />
[[Image:WantedRevolver-1.jpg|thumb|none|600px|Fox fires a Taurus Raging Bull at Cross from her car.]]<br />
[[Image:WantedTaurusPT92AF-Revolver-Skorpion.jpg|thumb|none|600px|A Taurus Raging Bull is seen on the weapons table.]]<br />
[[Image:WantedTaurusRagingBull.jpg|thumb|none|600px|An assassin in the library with his Taurus Raging Bull.]]<br />
<br />
==Heckler and Koch Mk 23 SOCOM Mod 0==<br />
One of The Fraternity assassins in the library is seen armed with a [[Heckler & Koch Mk 23 Mod 0]].<br />
[[Image:Mk23.jpg|thumb|none|400px|Heckler & Koch Mk 23 SOCOM Mod 0 - .45 ACP.]]<br />
[[Image:WantedSOCOM-1.jpg|thumb|none|600px|An assassin points his Heckler & Koch Mk 23 Model 0.]]<br />
<br />
==Heckler & Koch USP Match==<br />
One of the assassins in the mill is armed with a [[Heckler & Koch USP|Heckler & Koch USP Match]] during the shootout.<br />
[[Image:H&K-USP-Compensator.jpg|thumb|none|400px|Heckler & Koch USP Match - 9mm.]]<br />
[[Image:WantedUSPMatch.jpg|thumb|none|600px|An assassin dies wielding a USP Match.]]<br />
<br />
==Heckler & Koch MP7A1==<br />
Cross is seen trying to fire a [[Heckler & Koch MP7A1]] with a reflex sight "pistol style", meaning stock retracted, fore grip folded like a handgun while chasing after Fox and Wesley in her car. Wesley is also seen briefly firing one in final battle, which strangely changed from a [[Heckler & Koch UMP|Heckler & Koch UMP-9]]. While in the movie it was only seen in a flashback in Cross's hand, in the trailers he is actually seen firing it.<br />
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler & Koch MP7A1 with Zeiss Z-point scope in "submachine gun-style" - 4.6x30mm.]]<br />
[[Image:WantedMP7-1.jpg|thumb|none|600px|Cross tries to fire his Heckler & Koch MP7A1.]]<br />
[[Image:WantedMP7-2.jpg|thumb|none|600px|Close up of Cross' MP7A1.]]<br />
[[Image:WantedMP7-3.jpg|thumb|none|600px|Wesley fires an MP7A1 in the mill.]]<br />
[[Image:WantedMP7-4.jpg|thumb|none|600px|Wesley firing the MP7A1.]]<br />
[[Image:WantedMP7-5.jpg|thumb|none|600px|Welsey throws away the MP7A1.]]<br />
<br />
==Unknown Pistol==<br />
Two various assassin in The Fraternity library are seen with unknown long-slide handguns mocked up to look like a side-loader, one of which loads from the right, the other from the left.<br />
[[Image:WantedUnknown-1.jpg|thumb|none|600px|An assassin armed with a mocked up longside pistol.]]<br />
[[Image:WantedUnknown-2.jpg|thumb|none|600px|An assassin with a sideloader.]]<br />
<br />
==Custom M1911A1==<br />
The Gunsmith ([[Common]]) uses a Custom [[M1911|M1911A1]] fitted with a red-dot sight and a compensator as his sidearm in the film.<br />
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]<br />
[[Image:WantedM1911A1-1.jpg|thumb|none|600px|The Gunsmith holds his custom M1911A1 to Wesley when Sloan orders him to shoot the wings off the flies.]]<br />
[[Image:WantedM1911A1-2.jpg|thumb|none|600px|The Gunsmith aims his M1911A1 in The Fraternity library.]]<br />
[[Image:WantedM1911A1-3.jpg|thumb|none|600px|The Gunsmith with his M1911A1.]]<br />
When The Gunsmith shows his disloyalty to The Fraternity, he cocks the hammer on his .45 and instead of his M1911A1 being shown cocked, a [[Smith & Wesson 5900 pistol series|Smith & Wesson 5906]] is shown cocked instead.<br />
[[Image:WantedS&W5906-4.jpg|thumb|none|600px|The Gunsmith's M1911A1 magically transforms into a Smith & Wesson 5906!]]<br />
<br />
==Smith & Wesson 5906==<br />
One of the assassins in The Fraternity library is armed with a [[Smith & Wesson 5900 pistol series|Smith & Wesson 5906]].<br />
[[Image:S&W5906LateModel.jpg|thumb|none|400px|Smith & Wesson 5906 - 9mm.]]<br />
[[Image:WantedS&W5906-1.jpg|thumb|none|600px|Wesley searchs for The Butcher with a Smith & Wesson 5906 at the ready.]]<br />
[[Image:WantedS&W5906-2.jpg|thumb|none|600px|An assassin points his Smith & Wesson 5906 in the library.]]<br />
[[Image:WantedS&W5906-3.jpg|thumb|none|600px|The assassin with his 5906.]]<br />
[[Image:WantedS&W5906-4.jpg|thumb|none|600px|The assassin cocks the hammer on his 5906, which is used instead to portray The Gunsmith cocking his M1911A1. If you look close enough at the frame under the slide release, you can read the "5906" stamp. ]]<br />
<br />
==Smith & Wesson 6906==<br />
Wesley is briefly seen picking up two [[Smith & Wesson 6900 pistol series|Smith & Wesson 6906]] pistols during the shootout in the mill, although he never uses them. It is implied that he lost them when the stairs collapsed, and that he had picked up the two Baby Eagles before confronting the Butcher. However when the barrel is jammed, the handguns switch back to 6906's!<br />
[[Image:S&W6906LEFT.jpg|thumb|none|300px|Smith & Wesson 6906 - 9mm]]<br />
[[Image:WantedS&W6906-1.jpg|thumb|none|600px|Wesley picks up a Smith & Wesson 6906 in his right hand.]]<br />
[[Image:WantedS&W6906-2.jpg|thumb|none|600px|Wesley picks up a Smith & Wesson 6906 in his left hand.]]<br />
<br />
The barrels and mag wells are too long for these to be 6906s, and I don't believe that Pachmayr makes grips for the 6906 pistol either, as I haven't seen them, and the guns in the photos clearly have the Pachs on. More than likely this is the same 5906 used by the previously mentioned assassin. <br />
<br />
Also worth noting is the left hand shot isn't actually a left hand shot, it's reversed, as the ejection port is on the left side of the gun.<br />
<br />
==Remington Rolling Block 1871 Cavalry (mock-up)==<br />
Seen among the weapons table when Wesley trains on the range is a [[Remington Rolling Block|Remington Rolling Block 1871 Cavalry]] pistol mocked up like a modern gun by adding a relex sight and attaching an AK magazine.<br />
[[Image:Remrollingblockcavalary.jpg|thumb|none|400px|Remington Rolling Block 1871 Cavalry - .50 Caliber.]]<br />
[[Image:WantedRugerSuperRedhawkRemingtonRollingBlockSIGP228.jpg|thumb|none|600px|A Remington Rolling Block 1871 Cavalry fitted with a reflex sight and AK magazine is seen on the weapons table.]]<br />
[[Image:WantedRemingtonRollingBlock-2.jpg|thumb|none|600px|An assassin dies in the mill armed with a Remington Rolling Block Cavalry.]]<br />
[[Image:WantedRemingtonRollingBlock-3.jpg|thumb|none|600px|An assassin in the library armed with a Remington Rolling Block Cavalry.]]<br />
<br />
==Ruger Super Redhawk==<br />
A [[Ruger Redhawk|Ruger Super Redhawk]] with a 9 1/2" barrel and scope is seen on the table of weaponry.<br />
[[Image:RugerSuperRedhawk.jpg|thumb|none|400px|Ruger Super Redhawk with 9 1/2" barrel - .44 Magnum.]]<br />
[[Image:WantedRugerSuperRedhawkRemingtonRollingBlockSIGP228.jpg|thumb|none|600px|A Ruger Super Redhawk with a scope is seen left.]]<br />
<br />
==SIG-Sauer P226==<br />
An officer is seen approaching Cross' abandoned van after the car chase with a [[SIG-Sauer P220 pistol series|SIG-Sauer P226]]. Two SIG-Sauer P226R pistols, one K-kote, one Nickel, are seen on the weapons table. Wesley is seen using one during the mill shootout.<br />
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 K-Kote - 9mm.]]<br />
[[Image:SigP226Nickel.jpg|thumb|none|400px|SIG-Sauer P226 Nickel - 9mm.]]<br />
[[Image:WantedSIGP226-1.jpg|thumb|none|600px|An officer approaches Cross' abandoned van with his SIG-Sauer P226 drawn.]]<br />
[[Image:WantedRugerSuperRedhawkRemingtonRollingBlockSIGP228.jpg|thumb|none|600px|Two SIG P226Rs are seen on the weapons table.]]<br />
[[Image:WantedBeretta92FS-3SIGP226-2.jpg|thumb|none|600px|Wesley fires a SIG P226 akimbo style with a Beretta 92FS.]]<br />
<br />
==M4A1==<br />
An [[M16|M4A1]] with an A.R.M.S. selective integrated rail system and scope is used by a sniper at the beginning of the film to kill Mr. X's secretary and to fire several shots at him before he flies out the window and kills him. I believe it could also very well be a Charles Daly Defense M4 with that rail setup.<br />
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 with RIS rails and M68 Aimpoint scope - 5.56x45mm.]]<br />
[[image:SIRSrailguard.jpg|thumb|none|400px|A.R.M.S Selective integrated rail system [S.I.R System], this is one designed for an airsoft gun, but it is a perfect picture example, note at top right holes for screws to attach it with.]]<br />
[[Image:WantedM4A1-1.jpg|thumb|none|600px|A sniper takes aim with an M4A1. Note just below Full Length top rail, the three screw holes mentioned above.]]<br />
[[Image:WantedM4A1-2.jpg|thumb|none|600px|The sniper fires his M4A1. Note blank round ejecting.]]<br />
<br />
==Glock 17==<br />
One of the police officers is seen armed with a [[Glock|Glock 17]] when Fox's car flips over him.<br />
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9mm.]]<br />
[[Image:WantedGlock17-1.jpg|thumb|none|600px|An officer points his Glock 17 at Fox's car as it flips over.]]<br />
<br />
==Beretta 92FS==<br />
An officer is seen armed with a [[Beretta 92 pistol series|Beretta 92FS]] when Fox's car flips over him. Wesley is seen wielding several during the shootout in the mill.<br />
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]<br />
[[Image:WantedBeretta92FS-1.jpg|thumb|none|600px|A Chicago Police officer watches Fox's car fly over his head.]]<br />
[[Image:WantedBeretta92FS-2.jpg|thumb|none|600px|Wesley smashes into the mill firing two Berettas akimbo style.]]<br />
[[Image:WantedBeretta92FS-3SIGP226-2.jpg|thumb|none|600px|Wesley fires a Beretta akimbo with a SIG P226.]]<br />
<br />
==Sawed-Off Double Barrel Shotgun ==<br />
Fox pulls a [[Double Barreled Shotgun|Sawed-Off Double Barreled Shotgun]] from under the seat of her car and fires it at Cross during the chase. The gun makes the typical "pump-action cocking" sound when drawn.<br />
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Stevens Hammerless 1960s era shotgun - 12 Gauge.]]<br />
[[Image:WantedShotgun-1.jpg|thumb|none|600px|Fox draws a shotgun out from under the passenger's seat.]]<br />
[[Image:WantedShotgun-2.jpg|thumb|none|600px|Fox readies the shotgun.]]<br />
[[Image:WantedShotgun-3.jpg|thumb|none|600px|Fox fires the shotgun at Cross.]]<br />
[[Image:WantedFoxShotgun.jpg|thumb|none|600px|A much clearer shot of this scene from a promotional image. The image is a production still taken by a professional set photographer and not a 'blow up' from a frame of film, thus the increase in image clarity and sharpness.]]<br />
<br />
==Heckler & Koch G3==<br />
A guard outside The Fraternity mill is armed with a [[Heckler & Koch G3]] rifle, exact make uncertain.<br />
[[Image:HK Model 91.jpg|thumb|none|400px|Heckler & Koch HK91 - 7.62x51mm NATO.]]<br />
[[Image:WantedG3-1.jpg|thumb|none|600px|A guard fires his Heckler & Koch G3 at Wesley.]]<br />
<br />
==Heckler & Koch G3/SG1==<br />
A guard fires a [[Heckler & Koch G3|Heckler & Koch G3/SG1]] rifle, as noted by the stock cheek rest. The rifle is missing its rear sight spindle and is not fitted with a scope. Guess the guy doesn't need to aim.<br />
[[Image:H&KSG1.jpg|thumb|none|400px|Heckler & Koch G3/SG1 - 7.62x51mm NATO.]]<br />
[[Image:WantedG3-SG1-1.jpg|thumb|none|600px|A guard fires his Heckler & Koch G3/SG1 at Wesley.]]<br />
<br />
==Benelli M3T==<br />
Two of the guards outside The Fraternity mill are armed with [[Benelli M Series Super 90 Shotguns|Benelli M3T]] shotguns, the shortened version of the Benelli M3 Super 90 shotgun.<br />
[[Image:BenelliM3Super90foldingstock.jpg|thumb|none|400px|Benelli M3T - 12 Gauge.]]<br />
[[Image:WantedBenelliM3T.jpg|thumb|none|600px|A guard fires a Benelli M3T at Wesley.]]<br />
<br />
==Heckler & Koch G36C==<br />
Seen farther back from the Benelli wielding assassin is another assassin with a [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] with the regular G36 carry handle.<br />
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler & Koch G36C - 5.56x45mm.]]<br />
[[Image:WantedBenelliM3T.jpg|thumb|none|600px|The assassin in the window farther back fires a Heckler & Koch G36C with a G36 carry handle at Wesley.]]<br />
<br />
==Flintlock Pistol (mock-up)==<br />
Mr. X ([[David O'Hara]]) uses a flintlock pistol mocked up to look like a magazine-fed gun to curve a bullet and take out a man on the roof of the building. Fox uses one to fire at Cross during the car chase. One is seen disassembled on a table in the mill.<br />
[[Image:WantedFlintlock-1.jpg|thumb|none|600px|Mr. X ([[David O'Hara]]) draws his flintlock pistol mockup while flying through the air.]]<br />
[[Image:WantedFlintlock-2.jpg|thumb|none|600px|Mr. X ([[David O'Hara]]) fires his flintlock pistol.]]<br />
[[Image:WantedFlintlock-3.jpg|thumb|none|600px|Fox fires a flintlock pistol at Cross.]]<br />
[[Image:WantedFlintlock-4.jpg|thumb|none|600px|Wesley examines a saw-handled flintlock duelling pistol on the table.]]<br />
[[Image:WantedFlintlock-5.jpg|thumb|none|600px|Wesley looks at a picture of Mr. X and his flintlock pistol.]]<br />
<br />
==Flintlock pistol (non-mock-up)==<br />
A non-Mock-up flintlock is seen on the weapons table.<br />
[[Image:Wantedprop.jpg|thumb|none|400px|The original same prop used in Wanted.]]<br />
[[Image:Wantedflint.jpg|thumb|none|600px|Filntlock on the weapons table while the gunsmith shows the dead body targets to Wesley for him to know how it feels like to put a bullet in a body.]]<br />
If the creator of the page wants to remove this section, please do.-[[User:GunnutHk|GunnutHk]]<br />
::I don't think that's the same flintlock pistol in this particular screenshot. This particular pistol seems to have offwhite (ivory) grips [[User:MoviePropMaster2008|MoviePropMaster2008]]<br />
::Maybe the shot is not clear but I found this on a props website.[[User:GunnutHk|GunnutHk]]<br />
:::It's not the prettiest cap, I might add a straight-from-the-movie screencap eventually. - [[User:Gunmaster45|Gunmaster45]]<br />
:::::Sure, but was this section any good help?(I know its a really unclear cap.-[[User:GunnutHk|GunnutHk]]<br />
<br />
==Wheellock Pistol (mock-up)==<br />
Cross keeps a pair of wheellock pistols mocked up to look like magazine fed guns.<br />
[[Image:WantedMatchlock-1.jpg|thumb|none|600px|Cross winds up to curve a bullet with his wheellock pistol.]]<br />
[[Image:WantedMatchlock-2.jpg|thumb|none|600px|Cross fires his wheellock.]]<br />
[[Image:WantedMatchlock-3.jpg|thumb|none|600px|Wesley looks at Cross' wheellock pistols in their case.]]<br />
[[Image:WantedMatchlock-4.jpg|thumb|none|600px|Wesley tries to fire his wheellock at Sloane before Fox shoots it out of his hand.]]<br />
[[Image:WantedMatchlock-5.jpg|thumb|none|600px|The wheellock flies from Wesley's hand when shot by Fox.]]<br />
<br />
==Smith & Wesson Model 64==<br />
Wesley picks up [[Smith & Wesson Model 64]], the stainless counterpart of the [[Smith & Wesson Model 10]] in the mill and uses it to kill The Repairman ([[Marc Warren]]) with a shot to the eye. He then jams the barrel of the gun through his head and fires around twenty shots through his skull, using him as a "meat shield".<br />
[[Image:S&WModel64SS.jpg|thumb|none|400px|Smith & Wesson Model 64 - .38 Special.]]<br />
[[Image:WantedS&W64-1.jpg|thumb|none|600px|Wesley takes the Smith & Wesson Model 64 off of an assassin in the mill.]]<br />
[[Image:WantedS&W64-2.jpg|thumb|none|600px|Wesley with the Smith & Wesson Model 64.]]<br />
[[Image:WantedS&W64-3.jpg|thumb|none|600px|Wesley fires a bullet into The Repairman's eye.]]<br />
[[Image:WantedS&W64-4.jpg|thumb|none|600px|Wesley sticks the Model 64 into The Repairman's skull while still firing it.]]<br />
[[Image:WantedS&W64-5.jpg|thumb|none|600px|Wesley fires the Model 64 throught The Repairman's skull.]]<br />
<br />
==Smith & Wesson Schofield Model 3==<br />
The Repairman ([[Marc Warren]]) uses a [[Smith & Wesson Schofield]] Model 3 revolver as his weapon of choice in the film. the gun's ejector does not seem to work properly and the latch behind the sights seems to be broken since he is constantly having trouble closing the gun.<br />
[[Image:S&WSchofieldright.jpg|thumb|none|400px|Smith & Wesson Schofield - .45 Schofield.]]<br />
[[Image:WantedS&WSchofield-1.jpg|thumb|none|600px|The Repairman approaches The Exterminator's dead body with his Smith & Wesson Schofield in hand.]]<br />
[[Image:WantedS&WSchofield-2.jpg|thumb|none|600px|The Repairman shoots the rats in the mill with his Schofield.]]<br />
[[Image:WantedS&WSchofield-3.jpg|thumb|none|600px|The Repairman breaks open his Schofield, which does not eject the shells like it should.]]<br />
[[Image:WantedS&WSchofield-4.jpg|thumb|none|600px|The Repairman loads up his Schofield with obvious dummy rounds. Note dented primers.]]<br />
[[Image:WantedS&WSchofield-5.jpg|thumb|none|600px|The Repairman tries to close his Schofield before being killed by Wesley.]]<br />
<br />
==Taurus PT92AF==<br />
A stainless [[Taurus PT92|Taurus PT92 AF]] is used by Sloan to show Wesley that curving a bullet is possible.<br />
[[Image:TaurusPT92.jpg|thumb|none|400px|Taurus PT92 - 9mm.]]<br />
[[Image:WantedTaurusPT92AF-Revolver-Skorpion.jpg|thumb|none|600px|Sloan goes to pick up a Taurus PT92 AF off the gun table.]]<br />
<br />
==Skorpion SA Vz 61==<br />
Fox draws a [[Skorpion SA Vz 61]] submachine gun from her car to fire at Cross during the car chase. <br />
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|400px|Skorpion SA Vz 61 - .32 ACP.]]<br />
[[Image:WantedSkorpion-1.jpg|thumb|none|600px|Fox pulls a Skorpion SA Vz 61 from her car.]]<br />
[[Image:WantedSkorpion-2.jpg|thumb|none|600px|Fox fires a Skorpion akimbo stlye with a Taurus Raging Bull.]]<br />
<br />
==Micro Uzi==<br />
A [[Uzi|Micro Uzi]] is seen on the weapons table. One of the assassins in the mill is also seen using one.<br />
[[Image:MicroUziPistolStock.jpg|thumb|none|400px|Micro Uzi with folding stock - 9mm.]]<br />
[[Image:WantedTaurusPT92AF-Revolver-Skorpion.jpg|thumb|none|600px|A Micro Uzi is seen on the weapons table.]]<br />
[[Image:WantedMicroUzi-1.jpg|thumb|none|600px|An assassin wields a Micro Uzi.]]<br />
<br />
==FN FNC==<br />
A guard outside The Fraternity mill is seen firing an [[FN FNC]] at Wesley. [[Image:Fn-fnc-1-.jpg|thumb|none|400px|FN FNC - 5.56x45mm.]]<br />
[[Image:WantedFNFNC-UMP.jpg|thumb|none|600px|The guard to the left fires his FN FNC.]]<br />
<br />
==Armalite AR-180B==<br />
An assassin inside the mill is seen using the stock of his [[Armalite AR-18|Armalite AR-180B]] to crush a rat.<br />
[[Image:AR180B.jpg|thumb|none|400px|Armalite AR-180B]]<br />
[[Image:WantedFNFNC-2.jpg|thumb|none|600px|An assassin crushes a rat with the stock of his Armalite.]]<br />
<br />
==Springfield 1861==<br />
A [[Springfield 1861]] percussion rifle is seen among Cross' weaponry.<br />
[[Image:Springfield1861.jpg|thumb|none|400px|Springfield 1861.]]<br />
[[Image:WantedSpringfield1851-BrownBess.jpg|thumb|none|600px|A Springfield 1861 rifle is seen on the top.]]<br />
<br />
==Schuetzen Rifle==<br />
An flintlock German Schuetzen rifle, probably from the 18th century, is seen among Cross' weaponry.<br />
[[Image:WantedSpringfield1851-BrownBess.jpg|thumb|none|600px|A Schuetzen rifle is seen on the bottom.]]<br />
<br />
<br />
<br />
<br />
[[Category:Movie]]<br />
[[Category:Action Movie]]</div>Clutchhttps://www.imfdb.org/index.php?title=Silent_Hill_3&diff=259773Silent Hill 32010-04-16T06:55:10Z<p>Clutch: /* Unknown Pistol */</p>
<hr />
<div>[[Category:Video Game]]<br />
[[Category:Horror]]<br />
<br />
WORK IN PROGRESS<br />
<br />
[[Image:SH3_-_Cover.jpg|thumb|right|200px|''Silent Hill 3'' (2003)]]<br />
<br />
=Unknown Pistol=<br />
<br />
A pistol that Heather Mason, the player character, picks up on the floor of a clothing shop in the Central Square mall. It has a 10 round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The pistol is the only firearm in the game that the player must obtain.<br />
<br />
This weapon is likely the same version of firearm used by James Sunderland in Silent Hill 2.<br />
<br />
:I really want to call this a Beretta 92FS Centurion with wood grips...but the low resolution of the graphics could mean it's a Cougar instead. --[[User:Clutch|Clutch]] 06:55, 16 April 2010 (UTC) <br />
<br />
[[Image:SH3_-_3PV_-_Pistol.jpg|thumb|none|600px|The first, clearest shot of the pistol in this game.]]<br />
<br />
[[Image:SH3_-_3PV_-_Pistol_Cutscene_1.jpg|thumb|none|600px|Heather discovers the pistol on the floor of a women's clothing store. Normally, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities, but . . . ]]<br />
<br />
[[Image:SH3_-_3PV_-_Pistol_Cutscene_2.jpg|thumb|none|600px|. . . she then betrays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting her own life in danger due to her inexperience with firearms, until . . . ]]<br />
<br />
[[Image:SH3_-_3PV_-_Pistol_Cutscene_3.jpg|thumb|none|600px|. . . she is forced to use it against the ''thing'' that did in the pistol's former owner.]]<br />
<br />
[[Image:SH3_-_3PV_-_Pistol_Cutscene_4.jpg|thumb|none|600px|Heather runs dry at the worst possible moment.]]<br />
<br />
[[Image:SH3_-_3PV_-_Pistol_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']]<br />
<br />
=Unknown Revolver=<br />
<br />
Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead. <br />
<br />
This weapon may in fact be the same version of firearm that Eddie Dombrowski used in Silent Hill 2. <br />
<br />
=Unknown Pump-Action Shotgun=<br />
<br />
Discovered in an opened gift box in the subway level, Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a 6 round magazine capacity, and can be completely reloaded by inserting a single shell into its magazine (for some reason).<br />
<br />
[[Image:SH3_-_3PV_-_Shotgun.jpg|thumb|none|600px|The perfect "gift" for a 15-year-old girl surrounded by inhuman, bloodthirsty monsters.]]<br />
<br />
[[Image:SH3_-_3PV_-_Shotgun_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'']]<br />
<br />
=Unknown Submachine Gun=<br />
<br />
The first fully-automatic weapon ever implemented in a Silent Hill game, this SMG can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the pistol since suppressors must be manufactured for specific calibers to be effective. A gold-plated version with unlimited ammunition is available as a bonus item. <br />
<br />
=Flamethrower=<br />
<br />
Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.</div>Clutchhttps://www.imfdb.org/index.php?title=24&diff=255272242010-04-06T08:22:00Z<p>Clutch: /* Unknown pistol */</p>
<hr />
<div>'''The following guns were used in the television series ''24'''''<br />
<br />
==[[24 - Season 1|Season 1]]==<br />
For Season 1 of 24, please go to [[24 - Season 1]].<br />
<br />
==[[24 - Season 2|Season 2]]==<br />
For Season 2 of 24, please go to [[24 - Season 2]].<br />
<br />
==[[24 - Season 3|Season 3]]==<br />
For Season 3 of 24, please go to [[24 - Season 3]].<br />
<br />
==[[24 - Season 4|Season 4]]==<br />
For Season 4 of 24, please go to [[24 - Season 4]].<br />
<br />
==[[24 - Season 5|Season 5]]==<br />
For Season 5 of 24, please go to [[24 - Season 5]].<br />
<br />
==[[24 - Season 6|Season 6]]==<br />
For Season 6 of 24, please go to [[24 - Season 6]].<br />
<br />
==[[24 - Season 7|Season 7]]==<br />
For Season 7 of 24, please go to [[24 - Season 7]].<br />
<br />
==Season 8==<br />
The following weapons were used in Season 8 of ''24'':<br />
[[Image:24S8 poster.jpg|thumb|200px|right|24 Season 8 (2010)]]<br />
<br />
===Heckler & Koch USP Compact===<br />
Jack Bauer ([[Kiefer Sutherland]]) uses his signature [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] chambered in 9x19mm. Victor Aruz ([[Benito Martinez]]) uses a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] as his sidearm, then is later used by Jack when he and Victor are hunted by assassins in episode 1 until he discarded it when Jack runs out of ammo. Jack then takes a USP Compact from CTU's armory in episode 2 and uses it to kill Davros in episode 4. In Epidsode 6 Jack takes one out of a box and uses it during the meeting with Vladimir's men to subdue Lago ([[Tony Curran]]). In episode 7 he uses a USP Compact taken from Lago ([[Tony Curran]]) to kill Vladimir's remaining henchmen, he later gives it to Renee Walker for her own protection. <br />
<br />
[[Image:USPCompact9.jpg|thumb|none|300px|[[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] - 9x19mm]]<br />
[[Image:24S7E1 HK USP Compact1 T.jpg|thumb|none|500px|Jack shoots at the two hostiles with Victors [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1.]]<br />
[[Image:New.jpg|thumb|none|500px|Jack steals a [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] from the armory in episode 2.]]<br />
<br />
<br />
[[Image:S824USPC.jpg|thumb|none|500px|Jack fires at the lock of a door to escape from the killers.]]<br />
[[Image:S824USPC2.jpg|thumb|none|500px|The USP Compact in the CTU armory.]]<br />
[[Image:24S8USPCompact.JPG|thumb|none|500px|Jack fires at the hostiles.]]<br />
<br />
===Remington 700 A.I.C.S.===<br />
The Sniper ([[Cliff Simon]]) uses a modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] on a (Accuracy International Chassis System) AICS platform with a Elcan Digital Hunter DayNight Riflescope when Victor Aruz ([[Benito Martinez]]) enters his apartment in episode 1.<br />
<br />
[[Image:RemingtonPSS700.jpg|thumb|none|300px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|300px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:24S7E1 Remington 7001 T.jpg|thumb|none|400px|The Sniper scouts Victor with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
[[Image:24S7E1 Remington 7002 T.jpg|thumb|none|400px|The Sniper shoots Victors stolen car with his modified suppressed [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] in episode 1.]]<br />
<br />
===Beretta 92FS===<br />
The Spotter ([[Stefan Kapicic]]) shoots Victor Aruz ([[Benito Martinez]]) with a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when he flees his apartment in episode 1. A NYPD officer uses a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] when responding to the scene of Jack treating Victors gunshot wound in episode 1. In episode 4 one of President Hassan's bodyguards Tarin Faroush ([[T.J. Ramini]]) , who is now dazed and confused from the IED, aims his Beretta 92FS at Cole Ortiz, almost mistaking him as the assassin. In episode 8 "11:00 P.M. - 12:00 P.M.", Jack takes it off of one of Bazhaev's men to kill 2 of Bazhaev's guards before he gets knocked down with a blast of shotgun from Bazhaev. Beretta 92FS's are also used by Nabeel ([[Hrach Titizian]]) and the driver, these are taken by Tarin when he breaks free. Also used by one of Vladimir's men, to point it at Renee Walker to check if she carried a weapon when she meets Vladimir in episode 5 "8:00 P.M. - 9:00 P.M. ". In Episode 6 "9:00 P.M. - 10:00 P.M." it is used by two of Bazhaez's men, who go searching for his sons, they use suppressed Beretta's to kill the doctor, the nurse and other staff members.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|none|300px|[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] - 9x19mm]]<br />
[[Image:24S7E1 Beretta 92FS2 T.jpg|thumb|none|400px|The NYPD officer aims his [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] at Jack in episode 1.]]<br />
<br />
===Remington 870===<br />
A NYPD officer uses a [[Remington Model 870 Shotgun#Remington 870|Remington 870]] when responding to the scene of Jack treating Victors gunshot wound in episode 1.<br />
<br />
[[Image:Remington870NewModel.jpg|thumb|none|300px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]<br />
[[Image:24S7E1 Remington 8701 T.jpg|thumb|none|400px|The NYPD officer fires back at the armed assassins with his [[Remington Model 870 Shotgun#Remington 870|Remington 870]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K-PDW===<br />
The Sniper ([[Cliff Simon]]) and the Spotter ([[Stefan Kapicic]]) return to kill Jack and Victor with [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] SMG's they picked up at Darvo's ([[Doug Hutchison]]) safehouse in episode 1. Jack Bauer ([[Kiefer Sutherland]]) commandeers one of the [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]]'s when he runs out of ammo for Victor's [[Heckler & Koch USP#Heckler & Koch USP Compact|Heckler & Koch USP Compact]] in episode 1. This SMG is also used by one of Bazhaev's men in episode 8 "11:00pm-12:00am."<br />
<br />
[[Image:MP5K-PDW.jpg|thumb|none|300px|[[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|Heckler & Koch MP5K-PDW]] - 9x19mm with extended barrel and folding stock]]<br />
[[Image:24S7E1 HK MP5K-PDW1 T.jpg|thumb|none|400px|The Spotter ([[Stefan Kapicic]]) aims his [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] at the stairs in episode 1.]]<br />
[[Image:24S7E1 HK MP5K-PDW2 T.jpg|thumb|none|400px|Jack approaches the window with his unfolded [[Heckler & Koch MP5#Heckler & Koch MP5K-PDW|MP5]] in episode 1.]]<br />
<br />
===Heckler & Koch MP5K===<br />
During episode 14 "5:00 A.M. - 6:00 A.M." all Secret Service Agents assigned to the escort team of President Hassan's security detail are all armed with MP5K submachine guns, all attached with a shoulder strap hidden underneath the agents' jackets. The Secret Service agents use their MP5Ks to fend off the black-ops team sent to kidnap President Hassan, but the sheer firepower of the black-ops teams' M4A1s prove overwhelming to the pistol caliber armed Secret Service Agents.<br />
<br />
[[Image:MP5KA3.jpg|thumb|none|300px|Heckler & Koch MP5KN 9x19mm - updated with the Navy Trigger Group. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]<br />
<br />
===FN P90===<br />
CTU Guards are seen with [[FN P90#FN P90|FN P90]] SMG's as their standard issue weapons in episode 1.<br />
<br />
[[Image:FNP90Side.jpg|thumb|none|300px|[[FN P90#FN P90|Fabrique Nationale P90]] - 5.7x28mm]]<br />
[[Image:24S7E1 FN P901.jpg|thumb|none|400px|CTU Guards are seen slinging their [[FN P90#FN P90|FN P90]] SMG's while Agents board the helicopter in episode 1.]]<br />
<br />
===M141 SMAW-D===<br />
Davros ([[Doug Hutchison]]) uses a [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] to destroy a CTU helicopter in episode 1.<br />
<br />
''Note:'' Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) asked why the CTU drones anti missile countermeasures did not protect the helicopter. That is because the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] fires 83mm unguided rockets. It does not lock on to the heat of the engine or any type countermeasure. Later on however it is referred to as a Stinger, even though it isn't.<br />
<br />
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]<br />
[[Image:24S8E1 M141 SMAW-D1.jpg|thumb|none|400px|Davros takes his eye off the [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] sight the helicopter is destroyed in episode 1.]]<br />
[[Image:24S8E1 M141 SMAW-D2.jpg|thumb|none|400px|Davros drops the spent rocket launcher on the ground after he destroys the helicopter in episode 1.]]<br />
<br />
===Colt 1911A1 Series 70===<br />
In episode 2 "5:00 P.M. - 6:00 P.M." when Jack illegally goes into New York CTU's armory, we see a gun rack full of what looks to be Colt 1911A1 series 70 pistols underneath the rack full of USP Compacts.<br />
[[Image:New.jpg|thumb|600px|none|Dozens of 1911s racked along the wall of CTU New York's armory]]<br />
<br />
===Glock 17===<br />
Seen as the standered service pistol for all New York CTU field agents and security guards. In the end of episode 2 "5:00 P.M. - 6:00 P.M." two CTU guards draw their [[Glock 17]]s at Jack when he attempts to leave the armory illegally with a USP Compact and a couple of extra magazines. In the episode 4 "7:00 P.M. - 8:00 P.M." CTU agent Cole Ortiz ([[Freddie Prinze, Jr.]]) is seen using a [[Glock 17]] when in pursuit of the assassin Davros. Davros ([[Doug Hutchison]]) himself also uses a [[Glock 17]] when he attempts to kill President Hassan and Ortiz. These appear to be CTU NY standard issue, as both Cole Ortiz and that agent who gets taken hostage by Marcos.<br />
<br />
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]<br />
[[Image:S824G17.jpg|thumb|none|600px|]]<br />
[[Image:Marcos-24-Season-8-Ep10.jpg|thumb|none|400px|Marcos Al-Zacar with a Glock 17 taken from Agent Owen.]]<br />
<br />
===M4A1===<br />
In episode 2 "5:00 P.M. - 6:00 P.M." a couple of [[M4A1]]s with EOTech holographic sights, flashlights, and forward hand grips are seen in gun racks in New York CTU's armory when Jack goes in to illegally obtain a USP Compact and a couple of magazines before he goes off to follow up on Chloe's lead on the whereabouts of the assassin Davros ([[Doug Hutchison]]). These rifles are also the main tactical weapons for New York CTU SWAT team members as well as NYPD ESU. During episode 13 "4:00 A.M. - 5:00 A.M." both Jack and Cole use M4A1s to fend off a surprise attack by IRK splinter agents. In episode 14 "5:00 A.M. - 6:00 A.M." all members of the black-ops team sent to kidnap President Hassan are all armed with M4A1s as well with the same accessories as before.<br />
<br />
[[Image:ColtM4.jpg|thumb|none|300px|M4A1 5.56mm]]<br />
<br />
[[Image:S824M4.jpg|thumb|none|600px|]]<br />
<br />
[[Image:S824M4a.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_m4a1_1.jpg|thumb|none|600px|Jack firing an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) at terrorists who ambush their SUV in "4:00AM-5:00AM"]]<br />
<br />
[[Image:24_s8_m4a1_2.jpg|thumb|none|600px|Cole Ortiz with an M4A1 (with EOTech holographic sight, forward hand grip and tactical flashlight) he acquired from a CTU Tactical Team member after being ambushed by terrorists in "4:00AM-5:00AM"]]<br />
<br />
===Heckler & Koch HK416===<br />
In Episode 2, "5:00 PM-6:00 PM," an HK416 can be seen along the wall while Jack Bauer picks up a USP Compact. In the end of episode 9, "12:00 AM-1:00 AM," one of Samir's men is armed with an HK416 with Aimpoint M68 red dot, forward hand grip, and Surefire tactical light while hunting Farhad Hassan, this man uses it in the beginning of episode 10 "1:00 A.M. - 2:00 A.M." to shoot Farhad twice.<br />
<br />
[[Image:New.jpg|thumb|none|600px|Jack Bauer selects his handgun. The HK416's barrel can be seen to the left.]]<br />
<br />
===Walther P99===<br />
Near the end of episode 2 "5:00 P.M. - 6:00 P.M." the assassin Davros ([[Doug Hutchison]]) uses a suppressed [[Walther P99]] to intimidate a friend and partner Jim, an NYPD Sergeant, and his wife Maggie revealing who he truly is. When Jim refuses to comply with Davros' order, Davros shoots Maggie in the leg missing her knee cap and stating that "next time I won't miss the bone." In the beginning of episode 3 "6:00 P.M. - 7:00 P.M." after Jim does what Davros wants, Davros then uses his suppressed Walther P99 and kills both Jim and Maggie, cleaning up loss ends.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:Davros's_P99.jpg|thumb|none|600px|Davros aims at Jim and Maggie]]<br />
<br />
===Heckler & Koch G36C===<br />
<br />
Another weapon that is seen in New York CTU's armory. In the middle of episode 7 "10:00 P.M. - 11:00 P.M." one of Bazhaev's men is seen armed with an HK G36C while guarding the nuclear rods.<br />
<br />
<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
<br />
[[Image:S824G36C.jpg|thumb|none|600px|]]<br />
<br />
[[Image:24_s8_g36c_1.jpg|thumb|none|600px|One of the IRK splinter terrorists firing his G36C (equipped with an EOTech holographic sight) at Bauer and his team in "4:00AM-5:00PM"]]<br />
<br />
===Blaser R93 Sniper rifle===<br />
Another weapon that is seen in CTU's armory near the end of episode 2 "5:00 P.M. - 6:00 P.M.". A CTU sniper also uses a Blaser R93 to shoot a lookout when Jack Bauer attempts to rescue Omar Hassan in episode 16, "7:00 A.M - 8:00 A.M". <br />
<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|300px|Blaser 93 sniper rifle - 7.62x51mm NATO. This is the commercial version available for sale in the U.S. It does not come with the flash hider and bipod of the tactical version (those items must be purchased separately).]]<br />
<br />
=== Brügger & Thomet MP-9 ===<br />
Used by a CTU Tactical Team member after he, Bauer and Ortiz were ambushed by terrorist in "4:00 A.M. - 5:00 P.M."<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|200px|Brügger & Thomet MP-9 9x19mm]]<br />
<br />
[[Image:24_s8_mp9_1.jpg|thumb|none|600px|CTU Tactical Team member with an MP9]]<br />
<br />
=== Heckler & Koch UMP ===<br />
<br />
A [[Heckler & Koch UMP]] is seen in the CTU Armory. <br />
<br />
[[Image:UMP 45.jpg|thumb|none|300px|H&K UMP .45acp]]<br />
<br />
[[Image:S824UMP.jpg|thumb|none|600px|]]<br />
<br />
===Vektor CP1===<br />
Near the end of epiode 5 "8:00 P.M. - 9:00 P.M." Josef Bazhaev ([[David Anders]]) brandishes a two tone Vektor CP 1 at the Radiation Specialist doctor when he hesitates to treat Josef's dying brother.<br />
<br />
[[Image:Vektor cp1.jpg|thumb|none|300px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]<br />
[[Image:Josef's_Vektor.jpg|thumb|none|600px|Josef aim's his Vektor at Dr. Levine]]<br />
<br />
===Kimber Custom 1911===<br />
<br />
Near the end of episode 5 "8:00 P.M. - 9:00 P.M." Vladimir Laitanan ([[Callum Keith Rennie]]) uses a Kimber Custom 1911, seen with and without a suppressor. And uses it to kill Ziya and points it at Renee Walker when he questions her motives.<br />
<br />
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]<br />
[[Image:8x05a.jpg|thumb|none|600px|Laitanan aims his 1911 at Renee]]<br />
<br />
===Mk 12 Mod 0 SPR===<br />
Near the end of episode 6 "9:00 P.M.-10:00 P.M." Agent Cole Ortiz ([[Freddie Prinze, Jr.]]) uses an Mk.12 Mod 0 sniper rifle with 20 round magazine, suppresser, scope, bipod and AN/PEQ inferred laser designator.<br />
<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR - 5.56x45mm NATO.]]<br />
[[Image:Cole.jpg|thumb|none|600px|Cole shoots Laitanan's men]]<br />
<br />
===Unkown Suppressed Pistol===<br />
Near the end of episode 6 "9:00 P.M. - 10:00 P.M." Sergei Bazhaev ([[Jürgen Prochnow]]) uses an unknown suppressed pistol to execute his dying son. It looks like a Beretta Cougar but not 100% sure. <br />
:It looked more like a Walther PPK to me.--[[User:Pølaris|Pølaris]] 17:27, 5 February 2010 (UTC) Beretta Cougar is what I think.<br />
::It looks too small to be a beretta cougar, looks like a Walther P5, not a PPK.--[[User:Pølaris|Pølaris]] 21:39, 1 March 2010 (UTC)<br />
[[Image:'s Pistol.jpg|thumb|none|600px|Bazhaev aims at Oleg]]<br />
<br />
===Steyr SPP===<br />
<br />
Jack commandeers a [[Steyr TMP#Steyr SPP|Steyr SPP]] and uses it to kill a one of Bazhaev's men in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP 9x19mm with high-capacity magazine]]<br />
[[Image:Jack goes for the Steyr.jpg|thumb|none|600px|Jacks grabs the Steyr]]<br />
[[Image:Jack fires the Steyr.jpg|thumb|none|600px|Jack fires the Steyr in Bazhaev's Restaurant]]<br />
[[Image:JackBauerSPP24S8 ep8.jpg|thumb|none|400px|Production of Jack with the Steyr SPP.]]<br />
<br />
===[[Remington Model 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]===<br />
Used by Sergei Bazhaev ([[Jürgen Prochnow]]) to shoot at Jack in episode 8 "11:00 P.M. - 12:00 P.M.".<br />
<br />
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 gauge]]<br />
[[Image:Bazhaev's Shotgun.jpg|thumb|none|600px|Bazhaev aims his shotgun]]<br />
[[Image:24-8x08-Shotgun-1.jpg|thumb|none|600px|Bazhaev loads the gun.]]<br />
[[Image:24-8x08-Shotgun-2.jpg|thumb|none|600px|Bazhaev aims the gun.]]<br />
[[Image:24-8x08-Shotgun-3.jpg|thumb|none|600px|Bazhaev fires the gun.]]<br />
<br />
===Walther PPK===<br />
<br />
A silver [[Walther PPK]] is held by both Dana Walsh ([[Katee Sackhoff]]) and Cole Ortiz ([[Freddie Prinze, Jr.]]). It is fitted with a suppressor.<br />
<br />
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK .380 fitted with a sound suppressor. (black grips)]]<br />
[[Image:Dana's walther.jpg|thumb|none|600px|Dana draws her walther]]<br />
[[Image:Cole aims walther.jpg|thumb|none|600px|Cole tells Nick and Kevin to get out of town]]<br />
[[Image:Cole's walther 8X9.jpg|thumb|none|600px|Cole aims at Nick and Kevin]]<br />
<br />
===Mossberg 500A Mariner===<br />
<br />
A [[Mossberg 500 series shotgun|Pistol gripped Mossberg 500A Mariner]] is first seen when Kevin and his partner are in Dana's house, it is later in the end of episode 9 "12:00 A.M. - 1:00 A.M." seen in their van and is used by Cole Ortiz to kill Kevin's partner.<br />
<br />
[[Image:Nick's Mossberg.jpg|thumb|none|600px|The Mossberg lies in the van]]<br />
<br />
[[Image:Cole's Mossberg.jpg|thumb|none|600px|Cole shoots Nick with the Mossberg]]<br />
<br />
===Smith & Wesson Model 66 Snub Nose===<br />
<br />
A [[Smith & Wesson Model 66]] snub nose is used by Nick when he tries to kill Cole.<br />
[[Image:Mod66wPachmayr.jpg|thumb|none|350px|Smith & Wesson Model 66 Snub with Pachmayr grips - .357 Magnum]]<br />
[[Image:Nick's Revolver.jpg|thumb|none|600px|Nick puts the Revolver in his waistband, and later uses the knife to stab Kevin]]<br />
<br />
===Makarov PM===<br />
<br />
What appears to be a [[Makarov PM]] is hidden in the car transporting Tarin Faroush ([[T.J. Ramini]]). Tarin uses it while escaping from Nabeel.<br />
<br />
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]<br />
[[Image:24S8x10.jpg|thumb|none|600px|Tarin holds his Makarov on Nabeel]]<br />
<br />
===H&K USP Tactical===<br />
During episode 12 "3:00 A.M. - 4:00 A.M." Tarin Faroush ([[T.J. Ramini]]) uses what looks like an H&K USP Tactical when he escapes the hotel with President Hassan's daughter. During their escape Faroush uses the USP Tactical and kills four NYPD ESU officers, before making their escape.<br />
<br />
[[Image:H&KUSPTactical9.jpg|thumb|none|300px|H&K USP Tactical - 9x19mm (with thread protector cap)]]<br />
<br />
:It looked more like a MK23 to me.--[[User:Pølaris|Pølaris]] 20:21, 23 March 2010 (UTC)<br />
:It maybe a MK23 but I could not tell due to the lighting. If anyone can verify if it is a USP Tatical or MK23 I'd appreciate it. -- [[User:Choi117|Choi117]]<br />
<br />
===Glock 19===<br />
In episode 13 "4:00 A.M. - 5:00 P.M." Renee Walker gets a [[Glock 19]] out of a bag in Jack's apartment to go save him and uses the same Glock 19 in episode 14 "5:00 P.M. - 6:00 P.M." when fending off the Black-Ops team sent in to kidnap President Hassan.<br />
<br />
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]<br />
[[Image:24_s8_glock_1.jpg|thumb|none|600px|Renee readies her Glock 19 to rescue Jack]]<br />
<br />
===Glock 26===<br />
Chloe O'Brian uses a [[Glock 26]] to force NSA technicians out of the server room in episode 13 (4:00am-5:00am).<br />
<br />
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26]]<br />
[[Image:24_s8_g26_1.jpg|thumb|none|600px|Chloe O'Brian points a Glock 26 at NSA senior engineer Frank Haynam.]]<br />
[[Image:24_s8_g26_2.jpg|thumb|none|600px|O'Brian with the Glock 26.]]<br />
<br />
===Smith & Wesson SW99===<br />
Dana Walsh uses an [[Smith & Wesson SW99]] to shoot the guards in her attempt to escape from CTU in episode 16 (7:00am–8:00am).<br />
::99% sure it's a Smith & Wesson SW99 --[[User:Crazycrankle|Crazycrankle]] 07:55, 6 April 2010 (UTC)<br />
:::Correct. --[[User:Clutch|Clutch]] 08:21, 6 April 2010 (UTC)<br />
[[Image:24_s8_DW_1.jpg|thumb|none|600px]]<br />
[[Image:24_s8_DW_2.jpg|thumb|none|600px]]<br />
<br />
==Colt 1911==<br />
Nick points a [[Colt 1911]] at Kevin in episode 7 while they are trying to steal the money saying that he will keep the money for himself, but at the end the gun turned out to be a water gun.<br />
<br />
==Smith & Wesson 5906==<br />
This gun is carried by Mikhail, one of Bazhaev men who take Jack in episode 7. He just aims it at Jack and then searches for anybody else who is in there, he almost finds Renee.<br />
<br />
[[Category:Television]]<br />
[[Category:Drama]]<br />
[[Category:Crime]]<br />
[[Category:Mystery]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:E-Ring&diff=243535Talk:E-Ring2010-03-11T05:08:28Z<p>Clutch: /* Unknown Weapons */</p>
<hr />
<div>==Unknown Weapons==<br />
<br />
Here are the various assorted weapons which need to be identified. <br />
<br />
[[Image:ERing-pistol-1.jpg|thumb|500px|none|S01E04 - "Tribes" - '''This is a Roth Steyr M1907 Pistol''']]<br />
[[Image:ERing-pistol-2.jpg|thumb|500px|none|]]<br />
:Gun above is a Beretta Cougar, F variant from the looks of it. --[[User:Clutch|Clutch]] 05:08, 11 March 2010 (UTC)<br />
[[Image:ERing-revolver-1.jpg|thumb|500px|none|]]<br />
<br />
[[Image:ERing-Shotgun-1.jpg|thumb|500px|none|This is not a shotgun. It is a tricked out '''Keltec SU-16 Rifle''' with phoney suppressor over the long barrel, rails with an EOTech holographic sight and pistol grip. [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:24, 10 March 2010 (UTC)]]</div>Clutchhttps://www.imfdb.org/index.php?title=007:_Quantum_of_Solace_(VG)&diff=241615007: Quantum of Solace (VG)2010-03-07T04:19:02Z<p>Clutch: /* Walther P99 */</p>
<hr />
<div>{{Template:Incomplete}}<br />
These are the weapons which appeared in the video game adaptation of [[Quantum of Solace]].<br />
<br />
<br />
== [[Walther P99]] ==<br />
The [[Walther P99]] appears in game as Bond's standard sidearm, using its correct name. It is a current-generation P99, instead of his usual 1st generation that he has carried since Tomorrow Never Dies. The gun fires 9x19mm Parabellum rounds and can be equipped with a suppressor. A gold-plated version is available in multiplayer.<br />
[[Image:Walther-P99AS.jpg|thumb|none|400px|Walther P99AS - .40 S&W. The model in the game is a 9mm.]]<br />
[[Image:P99.jpg|thumb|none|400px|Walther P99 in game.]]<br />
<br />
== [[Glock#Glock 17|Glock 17]] ==<br />
The [[Glock#Glock 17|Glock 17]] pistol appears in the game as the GF17. This of course is a reference to the infamous film [[Goldfinger]]. It can be equipped with a suppressor. The Glock 17 was featured in ''[[Tomorrow Never Dies]]'' and ''[[Casino Royale]]''<br />
[[Image:Glock173rdGen.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] (3rd generation)]]<br />
<br />
== [[Glock#Glock 18|Glock 18]] ==<br />
The [[Glock#Glock 18|Glock 18]] pistol appears in the game as the GF18. This is also a reference to the infamous film [[Goldfinger]]. It comes with a 30 round magazine and a laser sight. It can also be silenced.<br />
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18C|Glock 18C]] 9mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]<br />
<br />
== Smith & Wesson SW1911 ==<br />
A nickel [[M1911 pistol series|Smith & Wesson SW1911]] appears in the game as the CR1911. It is named after the 2006 Bond film [[Casino Royale]], and is the main pistol of all other characters aside from Bond in the game. The 1911 style pistol has been used in many Bond films and games, starting with [[Dr. No]] in 1962.<br />
<br />
[[Image:CR1911.jpg|thumb|none|400px|SW1911 as the CR1911 in-game]]<br />
<br />
== [[Smith & Wesson Model 500]] ==<br />
This revolver is a Smith & Wesson Model 500. It only holds 5 rounds, hinting that it shoots .500 S&W rounds. It is called the LTK Super Magnum in the game, an obvious reference to the Bond film "Licence to Kill".<br />
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith & Wesson Model 500]]<br />
<br />
== [[Armsel Striker and variants|Armsel Striker]] ==<br />
Resembles an Armsel Striker, but is magazine fed. Referred to in-game as the A4 Hutchinson. The Amsel Striker was used by the Cigar Girl during the speedboat-chase in The World is not enough<br />
<br />
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker]]<br />
[[Image:Hutchinson_A4.jpg|thumb|none|400px|As seen in the game]]<br />
<br />
== [[Remington 870]] ==<br />
Remington 870, with an S & J Hardware rail system (the AR15-870 CQB MKII) to give it it's distinctive look in the game. Used on a number of levels, usually as perk to exploring. The 870 in the game does have a fiber optic sight on the front of the rail system, unlike the real-life rail system. Also of note, the name 'Hutchinson A3' is given to it by the weapons designer for the game, who has the last name of Hutchinson.<br />
<br />
[[Image:P1010021.JPG|thumb|none|500px|A shotgun with the same full-length Picatinny Rail system, but without the foregrip like a [[Serbu Super Shorty 9]].]]<br />
[[Image:0131091915 0001.jpg|thumb|none|500px|A screen shot from the game of the weapon.]]<br />
<br />
== [[Winchester 1300|Winchester 1300 "Defender"]] ==<br />
<br />
Only seen in Wii Multiplayer, under the name 1300 AUTO, which is based on the Winchester 1300 "Defender".<br />
[[Image:1300_AUTO.jpg|thumb|none|400px|Shotgun seen in the game]]<br />
[[Image:WinchesterModel1300Def.jpg|thumb|none|400px|Winchester 1300 "Defender"]]<br />
<br />
== [[MAC-10]] ==<br />
Referred to in-game as the Mantis. It can be uprgraded with a laser, and is one of the most common weapons in the game. MAC-10s are commonly used weapons in the Bond films and games: Jaws (Richard Kiel) used one in Moonraker and James Bond (Pierce Brosnan) used two of them in Die Another Day. Also of note is that the grip seems to be swept back, instead of the mac 10's distinctive 90 degree grip.<br />
[[Image:IngramMAC10.jpg|thumb|400px|none|MAC-10 open bolt submachine gun - .45 ACP]]<br />
[[Image:Mantis.jpg|thumb|none|400px|Mantis screenshot]]<br />
<br />
== [[Heckler & Koch MP5#Heckler & Koch MP5A2|Heckler & Koch MP5A2]] ==<br />
The [[Heckler & Koch MP5#Heckler & Koch MP5A2|Heckler & Koch MP5A2]] appears as the SAF 9mm. It comes with tri-rail handguards and a forward pistol grip. The gun can also be modifed with an ARO red-dot scope and a suppressor, and a gold-plated version is available for multiplayer use.<br />
[[Image:H&KMP5A2WideForearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 with original "slimline" forearm - 9mm]]<br />
[[Image:"_(QoS).jpg|thumb|none|400px|"SAF 9mm" in-game]]<br />
<br />
== [[Heckler & Koch UMP]] ==<br />
The [[Heckler & Koch UMP]] makes an appearance in this game. It can be equipped with a suppressor and laser.<br />
It's called the SAF .45, even though it clearly has the curved magazine only present on the 9mm UMP. The UMP made several appearances in the film [[Casino Royale]], and is prominent in promotional artwork for [[Quantum of Solace]].<br />
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler & Koch UMP9 9mm (note curved magazine)]]<br />
[[Image:SAF_.45_(QoS).jpg|thumb|none|400px|"SAF" in-game]]<br />
<br />
== [[M16 rifle series#Colt Model 933|Colt Model 933]] ==<br />
The Colt Model 933 appears in this game as the TND-16. It fires 5.56mm NATO ammunition and comes standard with a R.I.S.-styled rail handguard and pistol grip. It can be outfitted with a suppressor, a EOTECH sights and laser (in single player missions only). This weapon is named after the film [[Tomorrow Never Dies]].<br />
[[Image:ColtM4commando.jpg|thumb|none|400px|Colt Model 933]]<br />
[[Image:TND-16_(QoS).jpg|thumb|none|400px|TND screenshot]]<br />
<br />
== [[Beretta CX4 Storm]] ==<br />
The [[Beretta CX4 Storm]] Although not directly in the game, the VKP-08 bears a strong resemblance to the CX4. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the storm's pistol rounds, and has a longer barrel. The similarities are marked, though.<br />
[[Image:Beretta CX4 storm.jpg|thumb|none|400px|Beretta Cx4 Storm]]<br />
<br />
== [[FN SCAR]] ==<br />
The [[FN SCAR]] assault rifle system appears in the game as the MKIII LLD. The name of the weapon is a reference to [[Live and Let Die]]. The game version seems to be the SCAR-L, noted by the STANAG magazine.<br />
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale SCAR-H 7.62x51mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]<br />
[[Image:MKII_LLD_(QoS).jpg|thumb|none|400px|In-game]]<br />
<br />
== [[Steyr AUG]] ==<br />
The [[Steyr AUG]] apears in the game as the A3 Raker. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. It apears in multiplayer modes as the "A3 Raker". This weapon is named after the Moonraker film. Despite the A3 designation present in the in-game name, this AUG is actually an A1.<br />
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG (5.56mm)]]<br />
<br />
== [[AK-74#AKS-74U|AKS-74U]] ==<br />
An [[AK-74#AKS-74U|AKS-74U]] makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game after the film [[From Russia with Love]]. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie [[Goldeneye]].<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]]<br />
<br />
== [[Calico Series of Rifles and Pistols|Calico]] ==<br />
A [[Calico Series of Rifles and Pistols|Calico submachinegun]] is used in this game, appearing in the Science Centre and Bregenz stages. also the ship level The name it is given is the TLD22,<br />
after the film [[The Living Daylights]]. Calicos were also used by Carver security guards in the Bond film [[Tomorrow Never Dies]]. Though the "22" in the name may lead players to think the weapon is a .22 Calico, it is infact a 9mm.<br />
[[Image:CalicoM900.jpg|thumb|none|400px|Calico M900 with M951 style foregrip - 9mm]]<br />
<br />
== [[M60 machine gun]] ==<br />
The [[M60 machine gun]] appears in the game as the 8-CAT. It is often found in hidden containers as a bonus for exploration.<br />
The weapon's name is of course a reference to the film [[Octopussy]]. Mr. Stamper (Götz Otto) used one to kill british Sailors in Tomorrow never dies.<br />
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]<br />
<br />
== [[SVD Dragunov]] ==<br />
The [[SVD Dragunov]] appears in the game as the V-TAK. The name comes from the film A View To A Kill. It can be outfitted with a night-vision scope, laser and suppressor.<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]<br />
<br />
== [[Walther WA 2000]] ==<br />
The [[Walther WA 2000]] sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film [[The Living Daylights]] by [[Timothy Dalton]] during the sniping sequence.<br />
[[Image:WA2000.JPG|thumb|none|400px|Walther WA 2000 .300 Win Mag]]<br />
<br />
== [[M14 Rifle]] ==<br />
The M14 battle rifle appears in this game, simply called the M14. It fires 7.62x51mm rounds, and comes standard with R.I.S.-style handgrips and a pistol foregrip attached. It can be modified to use a scope, suppressor, and/or A.R.O. scope in multiplayer. One of these was used by James Bond (Pierce Brosnan) in Die Another day.<br />
<br />
[[Image:Sagem14 09-1-.jpg|thumb|none|400px|M14 EBR Rifle]]<br />
<br />
== [[Milkor MGL]] ==<br />
The [[Milkor MGL]] grenade launcher appears in the game under the name of the D.A.D System, after the film Die Another Day. It is quite funny, because if you read the name it says 'Dad System", suggesting a way to deal with dads. (This is a rocket propelled grenade launcher.) It appears in the Science Centre stage, and is notable as having one of the longest reload times in the game.<br />
[[Image:MGL32.jpg|thumb|none|400px|MGL 40mm]]<br />
<br />
== [[Walther PPK]] ==<br />
Although never seen or used in the game, the silluettes of the bond girls at the main menu screen are seen holding Walther PPK pistols.<br />
[[Image:Walther-PPK.jpg|thumb|400px|none|Walther PPK in 7.65x17mm Auto]]<br />
<br />
<br />
== Various grenade types ==<br />
<br />
<br />
== Nail Gun ==<br />
This weapon is used during the Venice stage, where it is used to kill Gettler, similar to the film [[Casino Royale]]. In the XBOX 360 and PS3 versions of the game, the player is rewarded for shooting Gettler through his blackened lens, mirroring his death in the film.<br />
<br />
== Golden Gun ==<br />
A gold-plated Smith & Wesson 686 is available only in the multiplayer. Notably, it fires explosives bullets that behave more like grenades. Unlike previous cinematic and video game Golden Guns, it is a revolver, not a single-action pistol. <br />
The Golden Gun in the ''novel'' The Man with The Golden Gun, was however a revolver, albeit a [[Colt SAA]] instead of a Smith & Wesson. <br />
<br />
[[Category:Video Game]][[Category:James Bond Game]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Battlefield:_Bad_Company_2&diff=241041Talk:Battlefield: Bad Company 22010-03-04T20:25:32Z<p>Clutch: /* M93R or a Modified M9? */</p>
<hr />
<div>Is anyone else kind of pissed most of the weapons are from BFBC1?<br />
<br />
<br />
not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.<br />
<br />
I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--[[Special:Contributions/178.92.236.41|178.92.236.41]] 07:24, 17 January 2010 (UTC)<br />
<br />
Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.<br />
<br />
== Demo ==<br />
<br />
Well, i recently downloaded the xbox demo and i have a few questions: <br />
1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? [[user:smish34|smish34]] <br />
:::1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--[[User:Sniperinthemist|Sniperinthemist]] 17:39, 30 January 2010 (UTC)<br />
::They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,<br />
<br />
== M16A4 ==<br />
The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.<br />
::M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.<br />
::I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847<br />
::The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.<br />
:Definitely an A4. [[User:Spartan198|Spartan198]] 22:10, 2 February 2010 (UTC)<br />
::Lowar resivar has M16A2 markings.<br />
:::"Lower receiver", you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. [[User:Spartan198|Spartan198]] 17:12, 3 February 2010 (UTC)<br />
<br />
<br />
http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word "Definitely around"<br />
<br />
:Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. [[User:Excalibur01|Excalibur01]]<br />
<br />
== VSS Red Dot? ==<br />
I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. [[User:M14fanboy|M14fanboy]]<br />
<br />
<br />
its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.<br />
<br />
Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? [[User:M14fanboy|M14fanboy]]<br />
<br />
== Engineer class ==<br />
<br />
Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.<br />
<br />
then tell me why the devs tone down the smg of the "assault rifles" in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.<br />
:They differentiate AR's and SMG's in "Engineer" class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.<br />
<br />
<br />
== Lefty side brass flying ==<br />
<br />
When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left [[User:Excalibur01|Excalibur01]]<br />
:It looks good and that's it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 12:51, 23 February 2010 (UTC)<br />
<br />
Probably to look cool Rex095<br />
<br />
:It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2. They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying). In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--[[User:Gunkatas|Gunkatas]] 17:59, 23 February 2010 (UTC)<br />
<br />
It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as "Gunkatas" pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... [[User:Alex T Snow|Alex T Snow]] 07:21, 24 February 2010 (UTC)<br />
<br />
:I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side [[User:Excalibur01|Excalibur01]]<br />
<br />
No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. [[User:Alex T Snow|Alex T Snow]] 07:51, 27 February 2010 (UTC)<br />
<br />
The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side![[User:Excalibur01|Excalibur01]]<br />
<br />
Luckily the brass doesnt get in the way of sight or bothers you that much <br />
[[User:Excalibur01|Excalibur01]]<br />
:::Yea, it just hits you in your virtual face)<br />
<br />
== Looks like the cover to MW2 ==<br />
<br />
Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. [[User:Excalibur01|Excalibur01]]<br />
::Don't care.<br />
<br />
:::Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! [[User:M14fanboy|M14fanboy]]<br />
:::Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.<br />
::::Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility [[User:M14fanboy|M14fanboy]]<br />
<br />
== Page Revamp ==<br />
This page should be revamped as it contains a lot of shitty stuffs put by those anons.--[[User:SB2296|SB2296]] 07:42, 25 February 2010 (UTC)<br />
<br />
== LIGHTHOUSE and othertings ==<br />
<br />
does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?<br />
<br />
also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--[[User:Smish34|Smish34]] 12:33, 27 February 2010 (UTC)<br />
:::Ok, lemme look at the code so i could tell you.<br />
<br />
wow... you are gonna try to steal his code? nice try jackass... --[[Special:Contributions/184.35.20.249|184.35.20.249]] 17:07, 27 February 2010 (UTC)<br />
::Just for the lulz, dood.<br />
<br />
ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--[[User:Smish34|Smish34]] 18:31, 27 February 2010 (UTC)<br />
<br />
== AEK-971 early prototype - why? ==<br />
Because it looks cooler, and because DICE can [[User:M14fanboy|M14fanboy]]<br />
::No, it doesn't.<br />
<br />
:::Well yes it does Mr. Anonymous, I think it looks pretty good. [[User:M14fanboy|M14fanboy]]<br />
::::No. Should be this one[http://i2.guns.ru/forums/icons/forum_pictures/001755/1755208.jpg]<br />
:::::*Throws up* Jesus! That barely looks like an AK! [[User:M14fanboy|M14fanboy]]<br />
::::::Or at least this [http://i2.guns.ru/forums/icons/forum_pictures/001755/1755202.jpg]<br />
:::::::Alright, stop showing me these abominations! [[User:M14fanboy|M14fanboy]]<br />
<br />
== M93R or a Modified M9? ==<br />
<br />
Is the M93R really a M93R or is it a modified M9?<br />
--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:15, 2 March 2010 (UTC)<br />
<br />
::It's an M93R, you can tell by the frame mounted safety [[User:M14fanboy|M14fanboy]]<br />
<br />
The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt<br />
<br />
:alright then, seems another game fails at making M93Rs (this and MW2)[[User:M14fanboy|M14fanboy]]<br />
::Piece in game has compensated barrel, folding forward grip, 3-round burst. -- It's Raffica variant, by all means not modded 92.<br />
:::What the heck is a "Raffica" variant? I know quite a bit about Beretta pistols, and I've never heard of any Raffica variant anywhere outside of Call of Duty: Modern Warfare 2 (and let's be quite honest, it was named that way to avoid copyright infringement). --[[User:Clutch|Clutch]] 20:25, 4 March 2010 (UTC)<br />
<br />
:::Yes, but it has 92 grips and a 92 slide mounted safety. It's easy to get the compensator, grip and even burst mod onto a 92, but switching the safety is another thing entirely.<br />
::::Safety can be modded too. But I would say that frame + grip on the weapon pictured in the game was manufactured like this, not modded.(Of course, gun looks like this just because of laziness of devs)<br />
<br />
I'm guessing you are new to this site, This site goes by what the weapon looks like when it comes to video games, not specifications like its name in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:27, 4 March 2010 (UTC)<br />
::And it LOOKS LIKE m93r more then 92 of any kind. <br />
<br />
:Indeed, and by IMFDB standards, that gun my friend is a modified Beretta 92, most likely an SB by the rounded trigger guard [[User:M14fanboy|M14fanboy]]<br />
<br />
== What the heck is the M1 Garand? ==<br />
<br />
It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:22, 2 March 2010 (UTC)<br />
<br />
~Uh, the Garand in BC2 looks like the M1 Garand to me mate [[User:M14fanboy|M14fanboy]]<br />
:: Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.<br />
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]<br />
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.<br />
:I think you just got it mate. When I saw it in the first mission with the lighter wood on the stock, I figured it might be that Japanese Garand copy that they only made like 7 of. Also, can anyone help me with this: When I go to register my BC2 on BF Vets, i click on it and it doesn't let me enter my GT, the little window to put your GT in doesn't come up, what do I do? [[User:M14fanboy|M14fanboy]]<br />
::Gimme your GT, i'll try it for you.<br />
No, that's not Type 5. It was exact copy of M1 except calibre, magazine(10 round integral mag vs 8 round en-bloc in Garand's rifle) and shape of sights. Japs assembled ~250. More parts were made though. The most sticking-out difference between in-game weapon and real M1 is gas-block and shorter piston pipe. Also, i just noticed, jap "Garand" in game uses that same en-bloc clips as M1 instead of being loaded by 2 stripper-clips.<br />
<br />
:That's what bothered me during the first mission. All the Japanese had M1 Garands. We can assumed they might have captured US weapons cause they are better than their own rifles, but they all have the Imperial Japanese emblem on the rifle. This was just weird to me until I researched that the Japanese did make a copy of the M1, but in so many numbers like this is somewhat strange. It is the first appearance of the Japanese M1 copy in a game. [[User:Excalibur01|Excalibur01]]<br />
::No, Japanese garands were present in other BF games. And weapon in game is indeed an M1 Garand with Imperial Seal on it and swapped rear sight.<br />
<br />
:::so it's a mish mash of a Garand and Type 5? [[User:M14fanboy|M14fanboy]]<br />
<br />
== Proper reload animations ==<br />
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?<br />
: I would say "dontgiveashitaboutitwillsellanyway"--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)<br />
<br />
The reload animation or lack of sometimes. A lot of the guns, when you are empty, you reload mag and just continued firing without pressing on any release or racking the charging handle, but the handguns, the slide doesnt lock back when empty and you rack the slide in mid reloads [[User:Excalibur01|Excalibur01]]<br />
<br />
:not to mention when you reload the Thompson mid-mag, you always lock back the bolt, which would eject the round that would be in the chmaber with a mid-mag reload. [[User:M14fanboy|M14fanboy]]<br />
::Tommy gun fires from an open bolt, if you forget. Bolt shouldn't be in forward position. What wrong is that when you reload mid-mag bolt locks forward, but no shot follows it(looks like a misfire, but a misfire everytime! C'mon..) , then you reload fresh magazine and rack the charging handle back with spent cartridge casing ejecting in meantime.<br />
:::Oh, well that makes sense, but in BC2 it just looks like he locks it back from the forward position. [[User:M14fanboy|M14fanboy]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:24&diff=235700Talk:242010-02-16T21:46:59Z<p>Clutch: /* Bazahaev's shotgun */</p>
<hr />
<div>===FBI Agent Renee Walker's sidearm===<br />
<br />
Can someone clear this up? <br />
<br />
Is Renee Walker's sidearm Glock 23 or Glock 17? (I think someone actually listed her sidearm at Glock 17 in the Glock page).<br />
<br />
Thanks in advance.<br />
<br />
:Agent Walker's sidearm is a compact model she doe's not use a [[Glock#Glock 17|Glock 17]]. She is either using a [[Glock#Glock 23|Glock 23]] or [[Glock#Glock 19|Glock 19]] I'm still confirming the caliber once I look at the bore of the barrel you could just leave the [[Glock]] page blank of all [[24]] activity until I finish rescreencapping Season 7. However I still estimate I'll be done with Season 7 within 2 weeks.<br />
<br />
::Whoever keeps changing this back to a Glock 23 is wrong in episode 3 you can look at the barrel of it it is clearly a 9mm not 40 cal thus making it a Glock 19 not a Glock 23. Plus look at Annie Wershing hands they couldn't handle a 40.<br />
<br />
:::If the actress is using blank ammunition it does not matter whether her hands can handle the recoil of the firearm. Since January 1998, all new agents are trained on the 10×21mm (.40 S&W) Glock 22 pistols, with the smaller 10×21mm (.40 S&W) Glock 23 for those who prefer it. The ultra-compact 10×21mm (.40 S&W) Glock 27 is authorized as concealed backup. Older agents continue to field their SIG-Sauer pistols, if they wish, and even new agents can switch to the 9×19mm guns if they qualify with them. Until Season 7 is finished please post all comments on the discussions page and wait for confirmation from the screencaps.<br />
<br />
::::You're thinking about it the wrong way. This is a TV show, not real life. Just because the FBI uses the Glock 22/23 in real life doesn't mean the same is true in this show. The Secret Service agents in this show use SIG P228s instead of 299R DAKs (their current real-life issue).<br />
<br />
::::In Hollywood, most of the semi-auto pistols used are 9mms, because there was a time when gunsmiths in the industry found this caliber to be the most reliable with blanks. Armorers didn't start using newer calibers until fairly recently. When in doubt, we tend to assume a pistol used in a movie is a 9mm, and it's a safe bet here. If the armorer who worked on this show cared THAT much about realism, then they probably would have given the USSS agents the correct sidearm. That they didn't makes me pretty sure that Agent Walker's Glock is probably a 9mm G19. -[[User:MT2008|MT2008]]<br />
<br />
===Live Free or Die Hard Armorer===<br />
Aside from the gun calibers has anybody noticed that this show uses the same guns as [[Live Free or Die Hard]]? I'm now thinking that if this is the same armorer that supplied Die Hard 4 and since gunmaster has identified the Glock 22's it's not so hard to believe that [[24]] may also be using .40S&W compatible firearms. I've only realized this since season 5.<br />
<br />
:This show does not use the same weapons as ''[[Live Free or Die Hard]]''. The weapons for that movie were rented mostly from Stembridge & Cinema Weaponry. I'm pretty sure that ''[[24]]'''s weapons come mostly from Independent Studio Services (or at least, they did in the 7th season). Anyway, I've told you before: Unless you have some way of confirming it, you should assume that the Glocks in the show are 9mms. If the propmaster that worked on the show was going for realism (meaning, the correct Glock model for the FBI), then why did they use SIG P228s, which in real life are not used by the Secret Service anymore? -[[User:MT2008|MT2008]]<br />
<br />
::Yes I already know about that I just realized that after the 5th season of [[24]]. It has had 13/21 weapons used by [[Live Free or Die Hard]] including 2 rare models that are just not seen very much on IMFDB. Especially the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] used in Season 7. It was just interesting thing I couldn't get off my head. Thanks for clearing it up I have never heard of Stembridge & Cinema Weaponry before.<br />
<br />
== Breaking up page by Seasons ==<br />
<br />
How do people feel about breaking up this page by Season (much like Miami Vice)? Being that this show will be beginning its 8th season soon, it might be the time. --[[User:Ben41|Ben41]] 23:12, 29 December 2009 (UTC)<br />
<br />
I support the idea very much. If this page gets polished in near future, 8 seasons worth of guns and screencaps is going to be a bitch to read. - AlkoTanko<br />
<br />
:Perhaps when someone gets more guns caps. A lot of the guns don't have screen caps [[User:Excalibur01|Excalibur01]]<br />
<br />
::At the moment, seasons 1 and 7 could probably have their own separate pages, but the rest of the seasons are incomplete. --[[User:Markit|Markit]] 19:28, 31 December 2009 (UTC)<br />
<br />
:::I own seasons 1-4 so I may start screencapping sometime, however at the moment I'm kinda swamped with schoolwork. --[[User:Lews|Lews]] 04:29, 8 January 2010 (UTC)<br />
<br />
::::I'm thinking about doing a re-vamp of Season 1 (though I'm trying to squeeze that and ''[[Chuck]]'' onto my plate). When I do, I'll probably take it out and make it into its own page. -[[User:MT2008|MT2008]] 20:23, 9 January 2010 (UTC)<br />
<br />
:::::Well I just finished screencapping Season 2, and I think that's pretty much ready to be seperated, and I should be able to start on Season 3 withing a few days. Season 7 is also definitely ready, and I do agree that Season 1 is in need of a bit of a re-vamp. While I'm here, anyone noticed anything I've missed with Season 2? Might as well finish it off while I'm at it... -- [[User:BillBuchanan24|BillBuchanan24]] 16:10, 20 January 2010 (UTC)<br />
<br />
::::::Both Tony and Yusef have Beretta 92FS Inox pistols, Jack gives Kate a Beretta 9000s when they're leaving the warehouse with that Coral Snake guy, The Coral Snake guy had a 1911 pistol along with his uzi, and Kingsley used a pistol in an attempt to kill Jack around the end of the finale, that's all I can think of. --[[User:Pølaris|Pølaris]] 03:58, 22 January 2010 (UTC)<br />
<br />
:::::Thanks Pølaris! I'll screencap those now... Looking at it now, might need a little help ID'ing Wallace's 1911... Don't seem to be too many clear frames... Thanks again mate.<br />
<br />
== Season 7 glock 19 ==<br />
<br />
<br />
For some reason, the following screencaps are missing, so I'm putting them here until someone can reupload. --[[User:Ben41|Ben41]] 10:54, 2 January 2010 (UTC)<br />
<br />
<br />
[Image:Glock19.jpg|thumb|none|300px|[[Glock#Glock 19|Glock 19]] - .9mm]]<br />
[[Image:24S7E3 Glock 231.JPG|thumb|none|400px|Jack orders the Agents to put their weapons down while aiming Renee's [[Glock#Glock 19|Glock 23]] at the guard in episode 3.]]<br />
[[Image:24S7E3 Glock 232.JPG|thumb|none|400px|Jack aims the [[Glock#Glock 19|Glock 23]] at Larry in episode 3.]]<br />
[[Image:24S7E3 Glock 233.JPG|thumb|none|400px|FBI Agents close in on Jack and Tony's location with their [[Glock#Glock 19|Glock 23's]] drawn in episode 3.]]<br />
[[Image:24S7E10 Glock 23 Dual1.jpg|thumb|none|400px|Sean shoots himself in the arm and throws a [[Glock#Glock 19|Glock 23]] at Erika's body in episode 10.]]<br />
<br />
:There are no missing screencaps the real links are named Glock 23 after the "24S7E3". Not Glock 19. 5 weeks ago a anonymous user kept on changing the Glock 23 pictures and title to a Glock 19. I posted a message on his IP Address (not that he ever received it) to stop changing the title and pictures. He changed all the the links including the picture names to "Glock 19". Until I am finished screencapping Season 7 probably until late January nobody should edit Season 7. Based on his lack of editing skills and not checking his work I assume his experience is insufficient. I do not want to ban 24 off limits to anonymous users because there have been some great help in identifying firearms. If you can please ban IP Address [http://www.imfdb.org/index.php?title=Special:Contributions/68.53.41.248 68.53.41.248]! --[[User:HKFan|HKFan]] 12:43, 2 January 2010 (UTC)<br />
::I fixed the links. Someone needs to move them back to the main page, I'm not sure where they need to go. --[[User:Predator20|Predator20]] 21:22, 2 January 2010 (UTC)<br />
<br />
<br />
== Bazahaev's shotgun ==<br />
Does anybody know what kind of shotgun Sergei used on jack? it had a folding stock SPAS 12 style but the action was all wrong.<br />
<br />
My guess is a Remington 870 with folding stock and extended magazine tube. --[[User:Crazycrankle|Crazycrankle]] 14:29, 16 February 2010 (UTC)<br />
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 gauge]]<br />
<br />
No, I'm pretty sure it was a SPAS 12. For some reason, Bazahaev chose to cycle it manually. The episode is on Hulu right now if someone want to check it out. --[[User:Funkychinaman|Funkychinaman]] 21:28, 16 February 2010 (UTC)<br />
<br />
:''I'm siding with Crazycrankle on this one. The stock did look like it came off of a SPAS-12, but the rest of the gun looked nothing like a Spas to me.'' --[[User:Clutch|Clutch]] 21:46, 16 February 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Heavy_Rain&diff=231368Talk:Heavy Rain2010-02-01T18:34:13Z<p>Clutch: New page: ==Possible Beretta 90-Two?== ''The PI holding his Beretta 92FS.'' Maybe it's just the graphics, but it looks like they were tr...</p>
<hr />
<div>==Possible Beretta 90-Two?==<br />
<br />
[[Image:933123 20090818 790screen008.jpg|thumb|none|300px|''The PI holding his Beretta 92FS.'']]<br />
<br />
Maybe it's just the graphics, but it looks like they were trying to go for the newer Beretta 90-Two there. --[[User:Clutch|Clutch]] 18:34, 1 February 2010 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Burn_Notice&diff=230610Burn Notice2010-01-31T06:22:12Z<p>Clutch: /* Walther P99 */ (deleted incorrect ID of gun)</p>
<hr />
<div>''Burn Notice'' is American action series that currently airs on the USA Network. It stars [[Jeffrey Donovan]] as Michael Westen, a spy who receives a "burn notice" from his employers, indicating that he is no longer associated with the agency. Stuck in the city of Miami, Michael is determined to find why he was "burned". His only allies are his former girlfriend Fiona ([[Gabrielle Anwar]]) and former Navy SEAL buddy Sam ([[Bruce Campbell]]). Together they help out people in need throughout the city.<br />
<br />
[[Image:Burnnoticecover.jpg|thumb|right|300px|''Burn Notice'' (2007-)]] <br />
<br />
The following weapons were used in the television series ''Burn Notice'':<br />
<br />
<br />
=Handguns=<br />
==SIG-Sauer P226==<br />
The [[SIG-Sauer P226]] is a commonly-seen pistol in the show. A two-tone model is carried by one of the Nigerian mercenaries in the pilot, and nickel models have been used by many bad guys.<br />
* (Season 3, Episode 3) "End Run", Brennen ([[Jay Karnes]]) holds a two toned SIG-Sauer P226 (with a silver slide but black hammer).<br />
[[Image:SigP226TwoTone02.jpg|thumb|none|300px|[[SIG-Sauer P226|SIG-Sauer P226 (two-tone)]] - 9x19mm]]<br />
[[Image:BurnNoticeSIG-SauerP226.jpg|thumb|none|500px|In the pilot episode, a Nigerian mercenary holds a (two-tone) [[SIG-Sauer P226]] on Michael Westen ([[Jeffrey Donovan]]) while escorting him to the hotel.]]<br />
[[Image:SigP226Nickel.jpg|thumb|none|300px|[[SIG-Sauer P226|SIG-Sauer P226 (nickel) - 9x19mm]]]]<br />
[[Image:BN-P226-2.jpg|thumb|none|500px|In Season 1's "Hard Bargain", Michael gets a SIG put in his face by the kidnapper Reyes.]]<br />
[[Image:BN-P226-3.jpg|thumb|none|500px|The kidnapper Reyes ([[Steven Bauer]]) holds the SIG on Michael.]]<br />
[[Image:BNsig226guard.jpg|thumb|none|500px|In Season 1's "Wanted Man", a bodyguard aims his SIG-Sauer P226 at Mike when he takes his boss Henderson ([[Brett Cullen]]) hostage.]]<br />
<br />
==SIG-Sauer P228==<br />
The sidearm of choice for Michael Westen ([[Jeffrey Donovan]]) is the [[SIG-Sauer P228]]. Several other characters in the show can also be seen using P228s.<br />
<br />
[[Image:Sig-Sauer-P228.jpg|none|300px|thumb|SIG-Sauer P228 9x19mm]]<br />
[[Image:BurnNotice Donovan.jpg|thumb|none|500px|A promo image of Jeffrey Donovan as Michael Westen with a SIG-Sauer P228 - 9mm]]<br />
[[Image:BN-P228-1.jpg|thumb|none|500px|A close-up of Michael's P228 in the episode "Family Business".]]<br />
[[Image:BNsig228fire.jpg|thumb|500px|none|In Season 1's "False Flag", Michael fires his repaired P228 at a propane tank with an open flame attached to it.]]<br />
[[Image:BNsig228clear.jpg|thumb|500px|none|In Season 1's "False Flag", Michael aims his P228 at the assassin.]]<br />
[[Image:BurNotice GabrielAnwar.jpg|thumb|500px|none|A production image of Fiona ([[Gabrielle Anwar]]) with a P228 - 9mm]]<br />
[[Image:Vlcsnap-153758.jpg|thumb|none|500px|Michael pulls a SIG.]]<br />
<br />
==SIG-Sauer P226 SL Sport II==<br />
<br />
In the Season 2 episode "Turn and Burn", the drug dealer Raul ([[Kevin Alejandro]]) carries a rare [[SIG-Sauer P226#SIG-Sauer P226 SL Sport II|SIG-Sauer P226 SL Sport II]] as his sidearm (when he isn't using a [[MAC-10]]).<br />
<br />
[[Image:Sig sauer p 226sl stainless steel.jpg|none|300px|thumb|SIG-Sauer P226 SL Sport II - 9x19mm]]<br />
[[Image:BurnS1 002.jpg|none|500px|thumb|Boris the wannabe warlord wields a SIG Sport as he intimidates Michael in the pilot episode.]]<br />
[[Image:Vlcsnap-352072.jpg|none|500px|thumb|A close of Raul's SIG Sport II.]]<br />
[[Image:Vlcsnap-355275.jpg|none|500px|thumb|In Season 2's "Turn or Burn", Raul ([[Kevin Alejandro]]) holds his SIG on Sophia ([[Jacqueline Piñol]]).]]<br />
[[Image:Vlcsnap-355159.jpg|none|500px|thumb|Sophia ([[Jacqueline Piñol]]) is threatened with the SIG.]]<br />
<br />
==Jericho 941 "Baby Eagle"==<br />
Stainless [[Jericho 941]]s are a very common sidearm used by bad guys in the show, especially the head bad guy in various episodes. (It's almost like the [[M1911|Infinity]] is to [[Heroes]].) In Season 1's "Family Business", the boss Eli Zamar ([[Joel Swetow]]) carried one, which Fiona recognizes as a ''"Desert Eagle 9mm with combat grips"''. Brennan ([[Jay Karnes]]) draws one on Michael in Season 2's "Sins of Omission". In Season 1's "False Flag", Evelyn ([[Lucy Lawless]]) uses a suppressed Jericho. It is also used in the third season episode "Question & Answer." A black Baby Eagle was used by the henchmen in "End Run". It is also the gun used by Strickler in episode "Long Way Home."<br />
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]<br />
[[Image:BN-Jericho-1.jpg|thumb|none|500px|In Season 1's "Family Business", Michael's brother Nate ([[Seth Peterson]]) gets a Jericho put to his head.]]<br />
[[Image:BN-Jericho-2.jpg|thumb|none|500px|Jake Miller ([[Scott Michael Campbell]]) gets a Jericho put to his head.]]<br />
[[Image:BN-Jericho-3.jpg|thumb|none|500px|Eli Zamar ([[Joel Swetow]] draws his Jericho when he finds out what happens to his arms shipment in Season 1's "Family Business".]]<br />
[[Image:Vlcsnap-409605.jpg|thumb|none|500px|In Season 2's "Rough Seas", Gerard ([[Max Martini]]) aims his Jericho at Mike who is pretending to be a mild mannered chemist.]]<br />
[[Image:BNjerichoSuppressed.jpg|thumb|none|500px|In Season 1's "False Flag", Evelyn ([[Lucy Lawless]]) fires her suppressed Jericho at Mike.]]<br />
[[Image:BNjerichoSPAM.jpg|thumb|none|500px|Chandler stows his Jericho in his waistband before going inside his building.]]<br />
[[Image:BurnS2 2055.jpg|thumb|none|500px|Brennan ([[Jay Karnes]]) pulls his Jericho on Mike in Season 2's "Sins of Omission".]]<br />
[[Image:BurnS3 001.jpg|thumb|none|500px|Strickler ([[Ben Shenkman]]) pulls his Jericho on Mike in Season 3's "Long Way Back".]]<br />
<br />
==Colt Python==<br />
In the pilot episode, Sugar ([[Arturo Fernandez]]), the drug dealer who lives next door to Michael, is seen with a [[Colt Python]] when Michael Westen ([[Jeffrey Donovan]]) tactically invades his home and steals it during self defense. Michael later uses this stolen weapon to use it as a distraction device. He loads it up with blank rounds, attaches a flare, cell phone and a electric blasting cap to simulate gunfire.<br />
<br />
[[Image:ColtPython6In.jpg|thumb|none|300px|[[Colt Python]] with 6" Barrel - .357 Magnum]]<br />
[[Image:BurnNoticeColtPython.jpg|thumb|none|500px|Sugar ([[Arturo Fernandez]]) aims his [[Colt Python|Python]] at the front door having no clue Michaels coming from the rear. ]]<br />
[[Image:BurnNoticeColtPython3.jpg|thumb|none|500px|Michael loads up .357 blanks into the [[Colt Python|Python]]. ]]<br />
[[Image:BurnNoticeColtPython4.jpg|thumb|none|500px|Michael inserts what appears to be a electric blasting cap into a flare that's attached to the Python. Note the cell phone taped on the end of the flare. When Michael makes a phone call, the cap ignites a flare that will heat up the rounds in the revolver and at a unsynchronized time the rounds will discharge. ]]<br />
[[Image:BurnNoticeColtPython2.jpg|thumb|none|500px|Michael unveils his succeeded project to Mr. Pyne. Note the burn marks on the cylinder are from the ignited flare. ]]<br />
<br />
==Walther PPK/S==<br />
Fiona Glenanne ([[Gabrielle Anwar]]) uses the [[Walther PPK|Walther PPK/S]] as her usual sidearm. <br />
<br />
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]<br />
[[Image:BNwaltherPPKfiona.jpg|500px|thumb|none|Fiona with her PPK at the ready.]]<br />
[[Image:BNwaltherPPKsilver.jpg|500px|thumb|none|In Season 1's "Hard Bargain", a kidnapper aims a Walther PPK at Michael.]]<br />
[[Image:BNfionaWalther.jpg|500px|thumb|none|Fiona captures a car-jacker with her PPK.]]<br />
<br />
== Walther P99 ==<br />
A two tone [[Walther P99]] is used by the Jamaican drug dealer to threaten Mike in Season 1's "Unpaid Debts". It is also carried by a thug in "Question & Answer." <br />
[[Image:WaltherP99_twotoneA.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]<br />
[[Image:BNsmith99.jpg|thumb|none|500px|The drug dealer aims his Walther P99 at Mike, not caring that a police boat is nearby.]]<br />
<br />
==Walther PPS==<br />
* In the episode "Bad Breaks", some of the bank robbers use [[Walther PPS]] pistols with sound suppressors attached. Michael Westen ([[Jeffrey Donovan]]) is able to acquire one of these guns from a robber after sedating him with medicine from a first-aid kit; however, as the robber goes down, he struggles with Michael and empties all but one of the rounds from the magazine, leaving Michael with no other choice but to find another way to incapacitate or eliminate the rest of the robbers.<br />
[[Image:BNwaltherBrassCheck.jpg|thumb|none|500px|Mike does a brass check on his PPS after looking at the magazine and realizing it is empty.]]<br />
[[Image:BNwaltherSilencerOff.jpg|thumb|none|500px|Mike removes the silencer from his Walther PPS in order to conceal it in the back of his waistband.]]<br />
== Lorcin Model L22 ==<br />
Victor carries a Lorcin Model L22 in .22LR as a concealed weapon. Mike calls it "cute," but it's enough to make him think twice about attacking Victor when it's held on him under a chess table.<br />
[[Image:BNjetfire22.jpg|none|500px|thumb|Victor holds his Lorcin Model L22 at Mike under the table.]]<br />
<br />
== Heckler & Koch USP ==<br />
A [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler & Koch USP]] with a chrome slide is seen in the hands of several characters in (S2E5), Timo ([[Oded Fehr]]) uses one to coerce Michael into opening a liquor store safe. <br />
[[Image:USP45SS.jpg|300px|thumb|none|Heckler & Koch USP- .45 Auto.]]<br />
[[Image:BNuspClub.jpg|500px|thumb|none|In Season 1's "Family Business", the gun dealer Ari ([[Guri Weinberg]]) aims his USP at Mike in a club.]]<br />
[[Image:BNhkUSPstainless.jpg|500px|thumb|none|In Season 2's "Scatter Point", Trevor with the USP put to his head to coerce Mike to open a safe by aiming his USP at the client.]]<br />
[[Image:BNseymourGun.jpg|thumb|none|500px|In Season 2, Seymour pulls his USP on Mike, proving he has a faster draw than his bodyguards at least.]]<br />
<br />
==Heckler and Koch Mark 23==<br />
A [[Heckler & Koch Mark 23]] is used by Kent the smuggler in Season 1's finale "Loose Ends". Despite being a former Marine, he has a terrible low grip on his Mark 23. Maybe it's just too much handgun for him, or maybe it's so Michael will be able to easily take it away from him.<br />
[[Image:Mk23.jpg|thumb|300px|none|Heckler & Koch Mark 23 - .45ACP.]]<br />
[[Image:BNsocom.jpg|thumb|500px|none|In Season 1's "Loose Ends",Kent keeps his massive handgun in his pants.]]<br />
[[Image:Mark23.jpg|thumb|500px|none|Closeup of Kent's Mark 23.]] <br />
[[Image:Mark232.jpg|thumb|500px|none|Kent threatening Michael with the Mark 23. Horrible grip!]]<br />
<br />
== Glock 17 ==<br />
[[Glock_17#Glock_17|Glock 17's]] are used by Miami PD in the many instances when Mike tricks criminals into being arrested to solve his problem of the week. In Season 2's "Bad Breaks", Prescott ([[Mark Sheppard]]) uses a [[Glock#Glock 17|Glock 17]] pistol with a silver (possibly hard-chromed) slide and a suppressor attached. In Season 3, Detective Paxson and Detective Lopez both have Glock 17's.<br />
[[Image:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17 Second Generation- 9x19mm.]]<br />
[[Image:BurnS2 2043.jpg|thumb|500px|none|Miami PD officer with his Glock 17 Second Generation.]]<br />
[[Image:BNglock19tutoneSD.jpg|thumb|500px|none|In Season 2's "Bad Breaks", Prescott ([[Mark Sheppard]]) aims his Glock 17 at the bank manager.]]<br />
[[Image:BNglock19tutoneSDback.jpg|thumb|500px|none|The bank manager get a Glock put to his head by Prescott.]]<br />
[[Image:BNglock19tutoneDisable.jpg|thumb|500px|none|Mike disables Prescott's Glock with a nitrogen spray-gun.]]<br />
[[Image:BNglock19tutoneXplode.jpg|thumb|500px|none|Prescott's Glock 17 explodes when he tries to shoot Agent Bly.]]<br />
<br />
==Glock 18==<br />
In Season 2's "Hot Spot", one of Felix's thugs fires a [[Glock 18]] with an extended mag on full auto on Michael's armored car.<br />
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]<br />
[[Image:BurnS2 2019.jpg|thumb|none|500px|Felix's thug fires a [[Glock 18]] on full auto.]]<br />
<br />
== Glock 19 ==<br />
Corrupt cops are seen using [[Glock_17#Glock_19|Glock 19's]], which is how Mike realizes they are police. He refers to them as "department issued Glocks" which implies Glock 19. In the third season episode "Question & Answer" Sam uses a Glock while playing a corrupt detective. It looks like a Glock 19.<br />
<br />
:Sam's Glock was a full-size model, not a compact. More likely a G17. Also, I'm not sure how "department-issue Glock" means Glock 19. They're not NYPD (and even movies featuring the NYPD sometimes depict them using the wrong Glock models). -[[User:MT2008|MT2008]]<br />
Thanks for helping with that.-beeteles<br />
<br />
[[Image:Glock19 2ndGen.jpg|thumb|300px|none|Glock 19 Second Generation - 9x19mm.]]<br />
[[Image:BNglock19mike.jpg|thumb|500px|none|Mike holding a Glock 19 commandeered from a Bulgarian in a gun deal gone bad.]]<br />
<br />
== Glock 26 ==<br />
The Bulgarian who tries to spoil the gun deal carries a [[Glock_17#Glock_26|Glock 26]] as a backup piece in an ankle holster. Firing it at Mike and Seymour the arms dealer when they make their exit.<br />
[[Image:Glock_26.jpg|thumb|300px|none|Glock 26 - 9x19mm.]]<br />
[[Image:BNglock26.jpg|thumb|500px|none|The Bulgarian aims his Glock 26 at Seymour's sports car.]]<br />
[[Image:BNglock26fire.jpg|thumb|500px|none|The Bulgarian fires his Glock 26 while on the beach.]]<br />
<br />
== Beretta 92FS ==<br />
Sam Axe ([[Bruce Campbell]]) carries a [[Beretta 92FS]] as his personal sidearm, and has used it several times throughout the series. The Beretta has also seen use with various other characters throughout the series' run, in both suppressed and unsuppressed forms.<br />
[[Image:BerettaM92FS.jpg|thumb|300px|none]]<br />
[[Image:BNberettaSam.jpg|thumb|500px|none|Sam aims his Beretta at a possible intruder to Madeline's house.]]<br />
[[Image:BNdoubleBeretta.jpg|thumb|500px|none|Sam ([[Bruce Campbell]]) taunts a gangster by holding the commandeered Beretta (an Inox) and Sam's own "gangster-style".]]<br />
<br />
==Beretta 92FS Inox==<br />
<br />
The [[Beretta 92FS Inox]] has been used by several characters, including 'Vincent' in a kidnap attempt in the pilot.<br />
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox]]<br />
[[Image:BurnNoticeBeretta92-2.jpg|thumb|500px|none|In the pilot episode, Vince the bodyguard ([[Chance Kelly]]) pulls his Beretta Inox before entering the house.]]<br />
[[Image:BurnNoticeBeretta92FS.jpg|thumb|500px|none|Vince threatens Michael with a Beretta Inox.]]<br />
[[Image:BurnNoticeMrPyne.jpg|thumb|500px|none|Mr. Pyne ([[Ray Wise]]) with the Inox, moments after he accidentally shot his own goon. The gun is a flash paper version of the Beretta.]]<br />
[[Image:BurnNoticeBeretta92.jpg|thumb|500px|none|Mike puts the Beretta in an evidence bag. "A crime lab's wet dream." he calls it, since Mr.Pyne's fingerprints all over it.]]<br />
<br />
==Makarov PM==<br />
A [[Makarov PM]] is on display in a mansion in Miami, which catches Fiona's eye. As a reward for his assistance Mike buys it on the cheap and gives it to her for her birthday. While most mil-surp Makarov's are very common, and not that expensive, there are some that are sought-after collector's pieces for various reasons.<br />
[[Image:MakarovPM.jpg|thumb|300px|none|]]<br />
[[Image:BNgunCase.jpg|thumb|500px|none|A Makarov PM is seen in a gun case, alongside a Ruger Blackhawk, a Colt Anaconda, and a Colt 1911.]]<br />
<br />
<br />
<br />
==Colt M1911==<br />
[[M1911_pistol_series#M1911|Colt 1911]] series handguns are seen numerous times throughout the series. First a M1911 is pulled on the gangster in Nigeria.<br />
A stainless 1911 is seen in the hands of Eddie the embezzler, given to him by Mike. Eddie does not know he has been set up, and the pistol contains only blanks. Another stainless Colt 1911 is later given to Mike by the hijacker to defend himself with, which Mike uses to pretend to shoot Virgil, the ex-Navy SEAL. It is likely the same gun both times.<br />
Later, the 1911 is used by Mike's old friend Harlan in the new season's first episode when he kidnaps Mike and threatens him with it.<br />
In the episode "Shot in the Dark", a 13 year old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.<br />
<br />
[[Image:COLTM1911_1913.jpg|none|350px|thumb|Colt M1911 - .45ACP.]]<br />
[[Image:BurnS1 032.jpg|none|500px|thumb|none|]]<br />
[[Image:NickelM1911A1.jpg|thumb|350px|none|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]<br />
[[Image:BNcoltStainless.jpg|none|500px|thumb|none|Eddie the embezzler about to discover his 1911 isn't loaded with real bullets.]]<br />
[[Image:BNcoltStainlessBlank.jpg|none|500px|thumb|none|Eddie fires his 1911, discovering it is loaded with blanks.]]<br />
[[Image:BNcoltFire.jpg|none|500px|thumb|none|Mike aims the gun underneath Virgil's arm and pretends to shoot him.]]<br />
[[Image:BNcoltStainlessFire.jpg|none|500px|thumb|none|Mike fires his 1911 at the gas tank of a truck while posing as a mild mannered chemist. His cover is blown worse than the truck.]]<br />
[[Image:BurnNoticeColt1911.jpg|none|500px|thumb|none|Harlan executes Rufino with his 1911.]]<br />
[[Image:BurnNoticeColt1911-2.jpg|none|500px|thumb|none|Harlan then turns the 1911 on Mike. Shiny! Note the lack of front and rear sights.]]<br />
<br />
== Kimber Pro Carry II ==<br />
A [[M1911_pistol_series#Kimber_Pro_Carry_II|Kimber Pro Carry]] with a black slide and stainless frame is seen many times throughout the series. It apears to be an Aegis. It is first seen in the hands of a con artist in season one. At this time Mike describes it as having extended controls and a beveled magazine well, which shows how serious the criminal is. The competition style extended frame safety is noticeable in one brief shot. A similar firearm, possibly the same exact one is used by the muscle of the bank robber operation, Kandi. :Or it could be a Dectonic's Service Master. I'm not sure, but I'm sort of tired of second guessing myself and re-writing the article segment. --[[User:ManiacallyChallenged|ManiacallyChallenged]] 00:42, 8 June 2009 (UTC)[[Image:KimberProCarryII_1911.jpg|none|300px|thumb|none|]]<br />
<br />
[[Image:BurnS1 028.jpg|thumb|none|500px|A closeup of the Kimber.]]<br />
[[Image:BNcoltCommander.jpg|none|500px|thumb|none|Kandi's Kimber Pro Carry II. The adjustable sights are barely visible.]] <br />
<br />
==Kimber Custom ==<br />
The assassin who took out Larry used a [[M1911|Kimber SIS]] in Season 2's "Double Booked".<br />
<br />
==Smith & Wesson Model 586==<br />
Nate uses a [[Smith & Wesson Model 586]] in Season 1.<br />
<br />
[[Image:BurnS1 1052.jpg|thumb|none|500px|]]<br />
<br />
==Smith & Wesson Model 681==<br />
A Nigerian bystander pulls a [[Smith & Wesson Model 681]] in the pilot episode.<br />
<br />
[[Image:BurnS1 007.jpg|thumb|none|500px|]]<br />
<br />
<br />
==Smith & Wesson 4006==<br />
A stainless [[Smith_%26_Wesson_4000_pistol_series#Smith_.26_Wesson_4006|S&W 4006]] used a few times by Michael's younger brother Nate ([[Seth Peterson]]).<br />
[[Image:S&W 4006.jpg|thumb|none|300px|Smith & Wesson 4006 .40 S&W]]<br />
[[Image:BNsmith4506.jpg|thumb|none|500px|Mike loads up the 4006 before he, Nate, and Fiona go to the warehouse.]]<br />
[[Image:BNsmith4506nate.jpg|thumb|none|500px|Nate ([[Seth Peterson]]) fires his 4006 to hold off some mercernaries in Season 1's "Loose Ends, Part 1".]]<br />
<br />
==Smith & Wesson 5904==<br />
Mike briefly carries a [[Smith_%26_Wesson_5900_pistol_series|S&W 5904]] after disarming some human traffickers. The rounded trigger guard indicates it is a newer version.<br />
[[Image:S%26W5904LateModel.jpg|thumb|none|300px|Smith & Wesson 5904 - 9x19mm.]]<br />
[[Image:BNsmith4506black.jpg|thumb|none|500px|Mike tosses the 4506 in the air before catching it.]]<br />
<br />
==Smith & Wesson 5906==<br />
In the pilot episode, one of Sugar's thugs pulls an early model [[Smith_%26_Wesson_5900_pistol_series#Smith_.26_Wesson_5906|Smith & Wesson 5906]] on Fiona and Michael. Michael later uses it with a homemade suppressor to wound Sugar. In Season 2's "Bad Breaks", one of the bank robbers uses a late model suppressed stainless 5906. A similar one is also carried by the boat guard in the same episode.<br />
<br />
[[Image:S&W5906EarlyModel.jpg|thumb|none|350px|Early Model Smith & Wesson 5906 - 9x19mm. The early model 5906 pistols had the finger step trigger guard, but they changed it to the rounded trigger guard for 'ease of production'.]]<br />
[[Image:BurnS1 1064.jpg|thumb|none|500px|Michael fires the S&W with his homemade suppressor in the pilot episode.]]<br />
[[Image:S%26W5906LateModel.jpg|thumb|none|300px|Smith & Wesson 5904 - 9x19mm.]]<br />
[[Image:BNsmithStainless.jpg|thumb|none|500px|In Season 2's "Bad Breaks", the boat guard is disarmed of his Smith & Wesson by Sam.]]<br />
<br />
== Ruger P95 ==<br />
In Season 1's finale "Loose Ends", one of the heroin dealer's bodyguards pulls a [[Ruger P95]] on Michael at the club.<br />
[[Image:RugerP95.gif|thumb|none|350px|Ruger P95 9x19mm]]<br />
[[Image:BurnS1 1069.jpg|thumb|none|500px|]]<br />
<br />
==Taurus PT940==<br />
In Season 2's "Bad Breaks", a member of Prescott's crew ([[Rodney Rowland]]) uses his suppressed [[Taurus PT940]] to threaten Prescott.<br />
[[Image:PT940SS.jpg|thumb|none|400px|Taurus PT940 in stainless steel - .40 S&W]]<br />
[[Image:BNsmithFront.jpg|thumb|none|500px|A member of Prescott's crew ([[Rodney Rowland]]) holds his suppressed PT940.]]<br />
[[Image:BNsmithStainlessBank.jpg|thumb|none|500px|The bank robber then threatens Prescott with his PT940.]]<br />
<br />
<br />
== FN FiveseveN ==<br />
In Season 3's summer finale "Long Way Back", bloodthirsty hooligan Thomas O'Neill ([[Paul Blackthorne]]) uses a [[FN FiveseveN]] to hold Fiona hostage.<br />
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px]]<br />
[[Image:FiveseveN_BurnNotice.JPG|thumb|none|500px|Thomas O'Neill ([[Paul Blackthorne]]) with an FN Five-SeveN while holding Fiona.]]<br />
<br />
== Desert Eagle ==<br />
<br />
A [[Desert Eagle]] is seen in Season 3's "Fearless Leader" (S3E4) when Sam is being audited as proof of his trip to the Middle East. He took it from a guy which was part of a group they were targeting, quote "There was this thing, and then the gun didn't have an owner anymore."<br />
[[Image:DesertEagle357Black.jpg|thumb|390px|none|Desert Eagle MK VII - .357 Magnum. The most commonly seen Desert Eagle pistol in films before 1999.]]<br />
[[Image:Sam Desert Eagle Audit.JPG|thumb|none|500px]]<br />
<br />
==Beretta Tomcat==<br />
<br />
Seen in Season 3's "Friends Like These" (S3E8), Fiona holds a [[Beretta 3032 Tomcat]] on Natalie.<br />
<br />
=Submachine Guns=<br />
==Beretta M12==<br />
The [[Beretta M12|Beretta PM12S]] are carried by some Nigerian mercenaries in the pilot episode. <br />
<br />
[[Image:Beretta M12.jpg|none|thumb|400px|Beretta PM12S - 9x19mm ]]<br />
[[Image:BurnNoticeBerettaPM12.jpg|none|500px|thumb|In the pilot episode, a Nigerian mercenary slings his [[Beretta M12|Beretta PM12S]].]]<br />
[[Image:BurnNoticeoshi.jpg|none|thumb|500px|A Nigerian mercenary, now decidedly outgunned. Several other weapons are also visible in this scene, including a [[M1911 pistol series#M1911|M1911]], a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]], and an [[AK-47]] in the background. ]]<br />
[[Image:BurnNoticeBerettaPM12S.JPG|none|thumb|500px|A Nigerian mercenary with his [[Beretta M12|Beretta PM12S]] as Michael pretends to be sick. ]]<br />
[[Image:BurnNoticeBerettaPM12S2.jpg|none|thumb|500px|A Nigerian mercenary escorts Michael to the men's room with his [[Beretta M12|Beretta PM12S]] and another mercenary with a [[SIG-Sauer P226]]. ]]<br />
<br />
== Heckler & Koch MP5K-PDW ==<br />
A [[MP5#Heckler_.26_Koch_MP5K-PDW|H&K MP5 PDW]] is used by Sam to shoot a car belonging to a pair of con men dressed up as FBI agents. <br />
[[Image:MP5K-PDWEarly.jpg|thumb|300px|none|MP5 PDW - 9x19mm.]]<br />
[[Image:BNmp5pdw.jpg|thumb|500px|none|Sam fires his MP5 PDW without aiming. At least he used the stock.]]<br />
[[Image:BNmp5pdw2.jpg|thumb|500px|none|Sam fires his MP5 PDW without aiming.]]<br />
<br />
[[Image:BNmp5pdwFire.jpg|thumb|500px|none|Sam ventilates the trunk of an impostor FBI car.]]<br />
<br />
==Heckler & Koch MP5A3==<br />
In Season 2's "Rough Seas", Gerard ([[Max Martini]]) is seen using a [[Heckler & Koch MP5A3]] on the truck.<br />
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]<br />
[[Image:BNak74u.jpg|none|500px||thumb|Gerard fires his MP5A3 at the truck driven by "Charles Finley."]]<br />
<br />
== Heckler & Koch MP5SD ==<br />
An [[MP5#Heckler_.26_Koch_MP5SD|MP5SD3]] with tactical light and M68 Aimpoint sight is seen in the hands of mercenaries in Season 1's "Loose Ends, Part 1".<br />
[[Image:MP5SD3.jpg|thumb|300px|none|MP5SD3 - 9x19mm.]]<br />
[[Image:BNmp5sd.jpg|thumb|500px|none|A mercenary with his MP5SD3 in Season 1's "Loose Ends, Part 1".]]<br />
<br />
== Interdynamic MP9 ==<br />
In Season 2's "Hot Spot" (S2E11), an [[Interdynamic_KG-9_/_Intratec_TEC-9#Interdynamic_MP9.2FKG-9|Interdynamic MP9]] is used by Felix Cole ([[Kirk 'Sticky Fingaz' Jones]]) to shoot at the armored car with Mike(who is posing as "Johnny") and inadvertently his own boss. The weapon is identified as an Interdynamic MP9 by its foregrip and simple rear sight.<br />
[[Image:InterDynamicMP9.jpg|thumb|300px|none|Interdynamic MP9 with foregrip and telescoping stock - 9x19mm.]]<br />
[[Image:BNintratec.jpg|thumb|500px|none|Felix Cole ([[Kirk 'Sticky Fingaz' Jones]]) fires his MP9 at Michael's armored car in Season 2's "Hot Spot".]]<br />
<br />
== Intratec TEC-9 ==<br />
<br />
A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in Season 3's "Fearless Leader" (S3E4).<br />
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9x19mm]]<br />
<br />
== Ingram MAC-10 ==<br />
The suppressed [[MAC-10|Ingram MAC-10]] is carried by several of Prescott's men in Season 2's "Bad Breaks" (S2E13). They sneak it into the bank in a cardboard box filled with packing peanuts.<br />
[[Image:IngramMAC10.jpg|thumb|300px|none|MAC-10 - .45 ACP.]]<br />
[[Image:BNmac10.jpg|thumb|500px|none|In Season 2's "Bad Breaks", one of Prescott's men disguised as a parcel deliverer chambers his suppressed MAC-10.]]<br />
[[Image:BNbankMac10.jpg|thumb|500px|none|Another one of Prescott's men enters the hostage room with his suppressed MAC-10.]]<br />
<br />
== Micro Uzi ==<br />
A [[Micro Uzi]] is used by one of Felix's thugs when they ambush Michael in Season 2's "Hot Spot".<br />
[[Image:MicroUziPistol02.jpg|thumb|300px|none|Micro Uzi with 32 round magazine - 9x19mm.]]<br />
[[Image:BNmicroUzi.jpg|thumb|500px|none|The thug on the right fires his Micro Uzi in Season 2's "Hot Spot".]]<br />
<br />
==FN P90TR==<br />
<br />
An [[FN P90#P90TR|FN P90TR]] fitted with an EOTECH Holosight is handled by Michael while he is posing as an arms dealer in Season 1's "Family Business". He refers to it as an "FN P90 with a Halo sight."<br />
<br />
[[Image:FNP90wEOTECHsight.jpg |thumb|none|350px|FN P90 TR with rail and EOTECH holographic Sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]<br />
[[Image:BN-P90-1.jpg|thumb|none|500px|Michael checks out the "FN P90 with a Halo sight" in "Family Business". ]]<br />
<br />
==Heckler & Koch MP7A1==<br />
* In episode 2-09, "Good Soldier", Max Lesher's ([[John Allen Nelson]]) goon prepares to use a [[Heckler & Koch MP7A1]] in the kidnapping attempt.<br />
* Also in "End Run," Sam and Fiona use them when they break into Brennan's house.<br />
* Also seen briefly in "Long Way Home" to be used by Fiona and her brother when they attempt to kill O'Neil at his hotel.<br />
<br />
[[Image:Hk mp7 b-1-.jpg|thumb|350px|none|Heckler & Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight]]<br />
[[Image:BurnNoticeMP7.jpg|thumb|500px|none|A goon brandishes a Heckler & Koch MP7A1]]<br />
[[Image:BurnNoticeMP72.jpg|thumb|500px|none|Sam and Fiona search Brennan's house armed with Heckler & Koch MP7A1s, Fiona's having a 40-round magazine.]]<br />
<br />
=Shotguns=<br />
== Armsel Protecta==<br />
In Season 2's ''Breaking and Entering''(S1E2), Michael uses an [[Armsel_Striker_and_variants#Armsel_Protecta|Armsel Protecta]] in conjunction with 'quadrangle buckshot' and FRAG-12 ammunition to destroy some computer mainframes and blow out a window, respectively.<br />
[[Image:Protecta.jpg|thumb|400px|none|Armsel Protecta - 12 Gauge.]]<br />
[[Image:BurnNoticeStreetsweeper.jpg|thumb|500px|none|Michael prepares to fire the Armsel Protecta in Season 2's "Breaking and Entering.]]<br />
<br />
==Remington 870 Folding Stock==<br />
<br />
A [[Remington 870]] with a folding stock is used by Fiona on several occasions. One with the full stock and loaded with incendiary rounds is used by Mike to scare off the guards paroling the warehouse where Victor goes to get the Dragunov.<br />
[[Image:Remington870LONGFolder.jpg|thumb|none|400px|Remington 870 Folding Stock - 12 Gauge.]]<br />
[[Image:BurnNoticeSPAS12.jpg|thumb|500px|none|Fiona wields a Remington 870 in Season 1's "Old Friends" (S1E4).]]<br />
<br />
==Remington 870 Police Standard==<br />
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge.]]<br />
[[Image:BNshotgunIncendiary.jpg|thumb|500px|none|A snazzy 24-esque screen split shows Mike shooting his Remington 870.]]<br />
<br />
== Remington 870 Express ==<br />
Used by Sam on several occasions.<br />
[[Image:Remington-870-Express-Deer.jpg|thumb|300px|none|Remington 870 Express Deer 12 gauge]]<br />
[[Image:BurnS1 1080.jpg|thumb|500px|none|Fiona finds a Remington among Sam's things.]]<br />
<br />
== Remington 870 Pistol Grip==<br />
Seymour procures two [[Remington 870]] shotguns for Mike and Fiona's assault on the bombers house. He remarks that he customized them himself, and that they are loaded, with the custom ammo he made for them. They are loaded with special water rounds used to destroy explosive devices without detonating them. They are the pistol grip versions without extended magazine tubes.<br />
[[Image:Shotgun US Remington 870 'Tac Star' 12 gauge slide action shotgun.jpg|thumb|400px|none|Remington 870 with pistol grip and vertical foregrip - 12 Gauge.]]<br />
[[Image:BNshotgunCase.jpg|thumb|500px|none|Seymour proudly opens his case of customized shotguns.]]<br />
<br />
<br />
== Serbu Super Shorty ==<br />
Fiona carries a [[Serbu Super Shorty]] while rescuing a kidnapped child in the episode ''Question and Answer.''<br />
[[Image:Shotgun US Serbu Super-Shorty, a modified Mossberg Maverick.jpg|thumb|none|350px|Serbu Super Shorty Shotgun - 12-Gauge with foregrip extended.]]<br />
[[Image:FionaSerbu.jpg|thumb|none|500px|Fiona with a Serbu Super Shorty]]<br />
<br />
== Mossberg 590 Cruiser ==<br />
Sam gives Michael's mom Madeline ([[Sharon Gless]]) a [[Mossberg 500 Cruiser|Mossberg 590 Cruiser]] to protect herself.<br />
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 "Compact Cruiser" - 12 Gauge]] <br />
[[Image:BurnS1 1028.jpg|thumb|500px|none|Madeline ([[Sharon Gless]]) checks out the Mossberg.]]<br />
<br />
=Assault Rifles=<br />
<br />
==SIG SG 552==<br />
Micheal uses the [[SIG SG 552]] in Season 3's summer finale "Long Way Back" when he and Sam go to rescue Fiona.<br />
[[Image:SIG_SG552.jpg|thumb|300px|none|SIG SG 552 5.56x45mm]]<br />
[[Image:Michael_Westen_SG_552.jpg|thumb|none|500px|Michael fires the SIG SG 552 in Season 3's "Long Way Back".]]<br />
<br />
==Heckler & Koch G36C==<br />
A pair of [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler & Koch G36C]] rifles are used by Carla's henchmen to kill several unknown men in Season 2's "Breaking and Entering". Michael later acquires them to be planted on some mercenaries framing them for the murders.<br />
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]<br />
[[Image:BNg36c.jpg|none|500px|thumb|Fiona retrieves the H&K G36C's from the back of Sam's Cadillac.]]<br />
<br />
==M4A1 Carbine==<br />
* Midway through Season 2, Fiona Glennanne ([[Gabrielle Anwar]]) is seen retrieving an [[M16#M4/M4A1 Carbine|M4A1 Carbine]] from the house of a gun-running friend, Seymour. The M4A1 has been modified with an RIS-style rail handguard, a vertical foregrip, a AN/PEQ-2 IR designator system and a red-dot sight. She is seen wielding it in a few episodes, but so far has not used the weapon.<br />
<br />
*An M4A1 fitted with an M203 grenade launcher, PEQ-2 IR pointer, Surefire light, red dot sight, and 3X magnifier was used by Mike's "old buddy" Harlan ([[Brian Van Holt]]), a Special Forces operator, in Episode 1 of Season 3 to fire into the windshield and engine block of an SUV to disable it during a snatch-and-grab op to kidnap a Venezuelan gangster.<br />
<br />
[[Image:ColtM4A1.jpg|thumb|none|300px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]]<br />
[[Image:BNm4swat.jpg|thumb|none|500px|An ATF team armed with M4 Carbine rifles sweeps down on a boat.]]<br />
[[Image:BurnNoticeM4A1.jpg|thumb|none|500px|Harlan bursts out of a van with an M4 Carbine.]]<br />
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan covers the target SUV with his M4 Carbine.]]<br />
<br />
<br />
<br />
== M16A1 (with M16A2 handguards)==<br />
<br />
In the Pilot, several Nigerian soldiers were seen carrying [[M16A1]] assault rifles fitted with [[M16A2]]-style handguards. <br />
<br />
[[Image:M16A1wA2Handguards.jpg |thumb|none|300px|M16A1 outfitted with A2 handguards - 5.56x45mm]]<br />
[[Image:BN-M16-1.jpg|thumb|500px|none]]<br />
<BR><br />
<br />
==IMI Galil==<br />
A bystander in the marketplace is seen pointing a [[Galil]] at Michael's pursuers.<br />
[[Image:GalilAR.jpg|thumb|300px|none|IMI Galil AR 5.56x45mm.]]<br />
[[Image:BurnNoticeGalil.jpg|thumb|500px|none]]<br />
<br />
<br />
<br />
== AKMSU ==<br />
In Season 2's "Rough Seas, one of the hijackers who steals a drug shipment for a fake heist is armed with an [[AKMSU]]. These weapons also appeared in many other episodes.<br />
<br />
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm. This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]<br />
[[Image:BurnNS2 064.jpg|none|500px||thumb|One of Gerard's men picks up an AKMSU to open fire on Charles Finley's truck.]]<br />
<br />
=Sniper Rifles=<br />
<br />
== Remington 700PSS ==<br />
Evelyn ([[Lucy Lawless]]) uses a [[Remington 700PSS]] sniper rifle in her attempt to eliminate a witness in Season 1's "False Flag".<br />
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Harris bipod, in .300 Win Mag]]<br />
[[Image:BNassassinRifle.jpg|thumb|none|500px|Evelyn the assassin ([[Lucy Lawless]]) adjusts the scope on her Remington.]]<br />
[[Image:BNassassinRifle2.jpg|thumb|none|500px|A view of the other end of the Remington: the end you would rather be behind.]]<br />
<br />
==Remington 700 with AICS==<br />
In Season 2's ''Double-Booked'', Mike uses a [[Remington 700PSS]] mounted on an AICS with intentions to kill his former mentor Larry ([[Tim Matheson]]).<br />
[[Image:RemingtonPSS700.jpg|thumb|none|500px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]<br />
[[Image:Stage 2 AICS.jpg|thumb|none|500px|Black Stage 2 AICS (Accuracy International Chassis System) - with folding stock and adjustable cheek piece]]<br />
[[Image:BurnNoticeAIAW.jpg|thumb|500px|none|Mike assembles his rifle on a rooftop.]]<br />
[[Image:BurnNoticeAIAW-2.jpg|thumb|500px|none|Mike chambers a round in his rifle.]]<br />
<br />
==Heckler & Koch SL8==<br />
In the Season 2 premiere "Breaking and Entering", a [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&K SL8]] rifle is used by a mercenary to watch over a deal, but ends up incriminating him when the police arrive.<br />
[[Image:H%26KSL8Tactical.jpg|none|300px|thumb|Heckler & Koch SL8.]]<br />
[[Image:BNsniper.jpg|none|500px|thumb|The mercenary sniper is surprised to see the police show up.]]<br />
<br />
==Mk 12 Special Purpose Rifle==<br />
A [[M16A1|Mk 12 Special Purpose Rifle]] is used by Sam when they go to save Fiona in the Season 3 summer finale.<br />
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mark 12 Mod 0 SPR, 5.56x45mm]]<br />
[[Image:BurnS2 2094.jpg|thumb|none|500px|Sam provides cover fire with the Mk12 SPR in Season 3's "Long Way Back".]]<br />
<br />
==M-1A==<br />
A [[M14|M-1A]] with scope and Sage Stock was used by Fiona as a sniper rifle when she performed a fake assassination attempt on Campos in Season 1's "Turn and Burn." This rifle was first seen in Season 1's "Family Business", when the gun dealer Ari takes Michael to his armory. Michael specifically refers to it as a modified M1A for "Special Forces". <br />
<br />
[[Image:m14sagestock.jpg|thumb|400px|none|M-1A]]<br />
[[Image:BN-M1A-1.jpg|thumb|none|500px|Michael takes up the M-1A in "Family Business".]]<br />
[[Image:BN-M1A-2.jpg|thumb|none|500px|Michael with the M-1A. This appears to be SOPMOD conversion (note the slightly different stock and a lack of a front iron sight).]]<br />
[[Image:BNsemiSniper.jpg|thumb|none|500px|Fiona uses the M1A to simulate an assassination attempt in Season 2's "Turn and Burn". Her rifle appears to be either EBR (Enhanced Battle Rifle) or EMR (Enhanced Marksman Rifle), which has a longer barrel.]]<br />
<br />
== Winchester Model 70 ==<br />
A [[Winchester Model 70]] is frequently used by Sam to cover Mike or to provide distractions.<br />
[[Image:Win70-2.jpg|thumb|300px|none|Winchester Model 70.]]<br />
[[Image:BNsniperSam.jpg|thumb|500px|none|Sam takes out a security camera with his Winchester.]]<br />
<br />
===Blaser 93 Sniper Rifle===<br />
In Season 2's finale, Carla's sniper can be seen armed with a [[Blaser 93 sniper rifle]] as he takes out Victor.<br />
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser 93 sniper rifle 7.62x51mm NATO]]<br />
[[Image:BurnS2 2060.jpg|thumb|none|500px|]]<br />
<br />
<br />
== SVD Dragunov ==<br />
A [[SVD Dragunov]] is stolen by Mike and Victor to be used by the sniper, but it is never seen used.<br />
[[Image:SVD_Rifle.jpg|400px|thumb|none|SVD Dragunov sniper rifle - 7.6x54mm]]<br />
[[Image:BNdragunovXray.jpg|none|500px|thumb|none|An X-ray image showing the silhouette of a Dragunov sniper rifle.]]<br />
<br />
=Heavy Weapons=<br />
== Browning Automatic Rifle ==<br />
In Season 1's finale "Loose Ends, Part II", a Browning Automatic Rifle is used by Fiona, fitted with a sniper scope, to cover Sam and Mike as they escape from the boat where Sam was held captive. Note this is related only in name and designer to the M1918 BAR and its variants.<br />
<br />
[[Image:BurnS1 1072.jpg|thumb|none|500px|]]<br />
[[Image:BNfionaRifle.jpg|thumb|none|500px|Fiona with her scoped B.A.R.]]<br />
<br />
==Barrett M82==<br />
In Season 1's "Family Business, a [[Barrett M82]] is seen among the weapons in Ari's armory.<br />
[[Image:BurnS1 1038.jpg|thumb|none|500px|]]<br />
<br />
<br />
== M203 Grenade Launcher ==<br />
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]<br />
<br />
Seen on Harlan's M4A1 in Episode 1 Season 3, but not used.<br />
<br />
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|500px|Harlan covers the target SUV with his M4 Carbine with M203.]]<br />
<br />
==M47 Dragon==<br />
Mercenaries in the employ of a heroin dealer use a [[M47 Dragon]] to destroy a car in Season 1's "Loose Ends" (S1E11).<br />
[[Image:M47 Dragon.jpg |thumb|300px|none|M47 Dragon 140mm]]<br />
[[Image:BurnS1_1076.jpg |thumb|500px|none|]]<br />
<br />
<br />
[[Category:Television]]</div>Clutchhttps://www.imfdb.org/index.php?title=Walther_P99&diff=227423Walther P992010-01-20T07:41:37Z<p>Clutch: /* Television */</p>
<hr />
<div>'''The Walther P99 pistol has appeared in the following films, television series, video games, and anime used by the following actors:'''<br />
[[Image:Walther-P99-Pistol.jpg|thumb|right|300px|Walther P99 9mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]<br />
[[Image:WaltherP99 twotoneA.jpg|thumb|right|300px|Walther P99 with silver slide - 9mm]]<br />
[[Image:Walther-P99QA LS.jpg |thumb|right|300px|Walther P99QA (Quick Action) - 9mm. Note the changes in trigger guard, slide and frame (2004+ models). This version was built in coordination with Smith & Wesson.]]<br />
[[Image:Walther-P99QA RS.jpg |thumb|right|300px|Flip side of Walther P99QA (Quick Action) - 9mm. This version was built in coordination with Smith & Wesson.]]<br />
[[Image:Walther-P99AS.jpg|thumb|right|300px|Walther P99AS (Anti Stress) - .40 S&W. Note the slightly longer and non-scalloped front of the .40 model's slide.<br />
The "AS" model Walther P99 introduces an 'Anti Stress' mode in the trigger. It is a traditional Double Action shooter with an 'anti stress' bar, designed to inhibit 'accidental firing' under stress conditions. If a round is chambered but the striker is decocked, the first trigger pull will be a long and heavy (~11 lbs) DA mode pull. All following shots will be in SA mode, which requires significantly less trigger travel (~1/3 - 1/2 as much) and is of a much lighter weight (~5 lbs). <br />
The "Anti-Stress" mode is obtained by cocking the striker either by manually cycling the slide or by pulling it back ~3/8" without ejecting the chambered round. At this point the trigger will be in "AS" mode and will have the long trigger travel of the normal DA mode (with the ability to be 'staged' at the normal SA position if desired), but the light trigger weight of the SA mode. This allows for a light and accurate first shot with a greatly reduced risk of a stress induced accidental discharge that is more likely with the abbreviated SA trigger pull. <br />
The AS is generally the most popular trigger type for the P99 for these reasons. All pre-2004 P99s are of the "AS" type (although not designated as such) unless otherwise indicated.]]<br />
<br />
===Specifications===<br />
<br />
'''Weight''': 630 grams (22 oz) (9x19mm Parabellum), 655 g (23.1 oz) (.40 S&W) <br />
<br />
'''Length''': 180 millimetres (7.1 in) (9x19mm Parabellum), 184 mm (7.2 in) (.40 S&W) <br />
<br />
'''Barrel length''': 102 mm (4.0 in) (9x19mm Parabellum), 106 mm (4.2 in) (.40 S&W)<br />
<br />
'''Width''': 29 mm (1.1 in) (9x19mm Parabellum), 32 mm (1.3 in) (.40 S&W) <br />
<br />
'''Height''': 135 mm (5.3 in) <br />
<br />
'''Cartridge''': 9x19mm Parabellum, .40 S&W, 9x21mm IMI <br />
<br />
'''Action''': Short recoil operated, locked breech <br />
<br />
'''Muzzle velocity''': 408 m/s (1,339 ft/s) (9x19mm Parabellum), 344 m/s (1,128.6 ft/s) (.40 S&W) <br />
<br />
'''Feed system''': 15-round detachable box magazine (9x19mm Parabellum), 12-round box magazine (.40 S&W)<br />
<br />
'''Sights''': Interchangeable 3-dot notch sight <br />
<br />
=== Film ===<br />
* [[Kelly Hu]] as Lai Lai Zhen in ''[[Tournament, The (2009)|The Tournament]]'' <br />
<br />
* [[Rade Serbedzija]] as Michael Sandor in ''[[Shooter]]'' (when he shoots himself in the cabin)<br />
<br />
* [[Laurence Fishburne]] as Morpheus in ''[[The Matrix Reloaded]]''<br />
<br />
* [[Pierce Brosnan]] as James Bond in ''[[Tomorrow Never Dies]]'', ''[[The World Is Not Enough]]'' and ''[[Die Another Day]]'' (with and without silencer)<br />
<br />
* [[Chris Tucker]] as James Carter in ''[[Rush Hour 3]]''<br />
<br />
* [[John Cleese]] as Q in ''[[Die Another Day]]''<br />
<br />
* [[Rosamund Pike]] as Miranda Frost in ''[[Die Another Day]]''<br />
<br />
* [[Daniel Craig]] as James Bond in ''[[Casino Royale]]''<br />
<br />
* [[Alessandro Gassman]] as Gianni in ''[[Transporter 2]]''<br />
<br />
* [[Karl Urban]] as Kirill in ''[[The Bourne Supremacy]]'' <br />
<br />
* [[Emile Hirsch]] as Johnny Truelove in ''[[Alpha Dog]]''<br />
<br />
* [[Kate Beckinsale]] as Selene in ''[[Underworld]]'' and ''[[Underworld: Evolution]]''<br />
<br />
* [[William Hurt]] as Richy Cusack in ''[[A History of Violence]]''<br />
<br />
* William Stryker ([[Brian Cox]])'s men in ''[[X2: X-Men United]]''<br />
<br />
* [[Matt Damon]] as Jason Bourne in ''[[The Bourne Supremacy]]'' (Seen in publicity photo only)<br />
<br />
* [[Karl Urban]] as Kirill in ''[[The Bourne Supremacy]]''<br />
<br />
* [[Al Pacino]] as Dr. Jack Gramm in ''[[88 Minutes]]''<br />
<br />
* [[John Cusack]] as Brand Hauser in ''[[War, Inc.]]'' (with and without silencer)<br />
<br />
* [[Jet Li]] as Rogue in ''[[War]]'' (Tutone, said to fire 5.7x28mm depleted Uranium bullets)<br />
<br />
* Holstered across the chest of multiple Armored Sweepers in ''[[Equilibrium]]''<br />
<br />
* [[Ben Kingsley]] as Frank Falenczyk in ''[[You Kill Me]]''<br />
<br />
* [[Chin Han]] as Lau in ''[[The Dark Knight]]''<br />
<br />
* [[Bokeem Woodbine]] as Franklin in ''[[3000 Miles to Graceland]]''<br />
<br />
* [[Ian Glen]] as Manfred Powell in "[[Tomb Raider]]" <br />
<br />
* [[Daniel Craig]] as Alex West in "[[Tomb Raider]]"<br />
<br />
* An Umbrella Commando in "[[Resident Evil]]"<br />
<br />
=== Video Games ===<br />
{| class="wikitable" style="font-size: 95%;" border="1" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%"<br />
|-bgcolor=#D0E7FF<br />
!align=center bgcolor=#D0E7FF width="300"|'''Game Title'''<br />
!align=center bgcolor=#D0E7FF width="150"|'''Appears as'''<br />
!align=center bgcolor=#D0E7FF width="250"|'''Mods'''<br />
!align=center bgcolor=#D0E7FF width="200"|'''Notation'''<br />
!align=center bgcolor=#D0E7FF width="100"|''' Release Date'''<br />
|-<br />
|[[007: Nightfire]]||Wolfram P2K||w/ removable suppressor||||2002<br />
|-<br />
|[[007: Everything or Nothing]]||||w/ removable suppressor||||2003<br />
|-<br />
|[[The World Is Not Enough (video game)|The World Is Not Enough]]||Wolfram P2K||w/ removable suppressor||||2001<br />
|-<br />
|[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]||Walker P9m||Version available which can fire 9x18mm PM||||2007<br />
|-<br />
|[[Red Steel]]||||||||2006<br />
|-<br />
|[[Rainbow Six: Vegas 2]]||||w/ removable silencer||||2008<br />
|-<br />
|[[Hellforces]]||||||||2004<br />
|-<br />
|[[007: Quantum of Solace (VG)]]||||||||2008<br />
|-<br />
|[[Timesplitters 2]]||Silenced Pistol||w/ suppressor||||2002<br />
|-<br />
|[[Timesplitters]]||Pistol||||||2000<br />
|-<br />
|}<br />
<br />
=== Television ===<br />
<br />
* [[Richard Dean Anderson]] as Jack O'Neill and [[John de Lancie]] as Colonel Frank Simmons in ''[[Stargate SG-1]]''<br />
<br />
* [[Kiefer Sutherland]] as Agent Jack Bauer in ''[[24]]''<br />
<br />
* [[David Caruso]] as Lt. Horatio Caine in ''[[CSI: Miami]]''<br />
<br />
* Various thugs and villains throughout the series of ''[[Burn Notice]]''<br />
<br />
* Used by Laura Means in ''[[Millennium]]''<br />
<br />
* Scott Bairstow as Lt. Thomas Hobbes in ''[[Harsh Realm]]''<br />
<br />
* [[Mark Valley]] as Christopher Chance in ''[[Human Target]]''<br />
<br />
=== Anime ===<br />
<br />
* Jet Black in ''[[Cowboy Bebop]]''<br />
<br />
* Jet Black in ''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]''<br />
<br />
* Mireille Bouquet in ''[[Noir]]''<br />
<br />
* Éclair in ''[[Kiddy Grade]]''<br />
<br />
=== Animation ===<br />
<br />
* ''[[Boondocks, The]]''<br />
<br />
=== Manga ===<br />
* ''[[Battle Royale]]'' - in the manga version of Battle Royale the main villain, Kazuo Kiriyama, uses a variety of weapons, including the P99, which he seems to favor to a degree.<br />
<br />
[[Category:Gun]]<br />
[[Category:Pistol]]</div>Clutchhttps://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&diff=218715Call of Duty: Modern Warfare 22009-12-25T04:22:22Z<p>Clutch: /* Beretta 93R */</p>
<hr />
<div>'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''<br />
<br />
[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]<br />
<br />
=Handguns=<br />
<br />
== Heckler & Koch USP45 ==<br />
The [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.<br />
[[Image:HK-USP.jpg|thumb|none|400px|[[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP]] - .45ACP]]<br />
[[Image:Mw2usp45.jpg|400px]]<br />
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the [[Heckler & Koch USP#Heckler & Koch USP|USP]] during a CTF.]]<br />
This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.<br />
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]<br />
<br />
== Beretta 92SB ==<br />
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.<br />
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]<br />
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]<br />
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in egoview.]]<br />
<br />
== Springfield Armory Professional 1911 ==<br />
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.<br />
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]]<br />
[[Image:MW2Soap.jpg|thumb|400px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]<br />
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]<br />
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in egoview.]]<br />
<br />
== IMI Desert Eagle ==<br />
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.<br />
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish]]<br />
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]<br />
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]<br />
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]<br />
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]<br />
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in egoview. Note the incorrect sights.]]<br />
<br />
== Colt Anaconda .44==<br />
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.<br />
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]<br />
[[Image:Mw244magnum.jpg|400px|]]<br />
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in egoview.]]<br />
<br />
=Machine Pistols=<br />
<br />
== Beretta 92FS converted to full-auto ==<br />
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]<br />
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Full-auto converted Beretta 92FS as the M93 Raffica]]<br />
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Full-auto converted Beretta 92FS in game.]]<br />
<br />
== Glock 17 Converted ==<br />
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the [[Glock#Glock 18|Glock 18]] Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.<br />
<br />
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] converted to full atuo with 33 round magazine - 9x19mm]]<br />
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock#Glock 17|Glock 17]] converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]]<br />
[[Image:Mw2G18.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted known as "G18" in the create a class menu.]]<br />
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted in egoview, idle.]]<br />
<br />
== Brügger And Thomet MP9 ==<br />
This Swiss-made [[Steyr TMP]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).<br />
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|B&T MP9 is under SPAS-12's barrel.]]<br />
[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in egoview, with olive lower receiver, ghost ring sights, and unused side rails.]]<br />
<br />
== PP-2000 ==<br />
Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.<br />
[[Image:Pp2000 01.jpg|thumb|none|400px|[[PP-2000]] 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]<br />
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in Egoview]]<br />
[[Image:Mw2Pp2000.jpg|400px]]<br />
<br />
== IMI Mini-Uzi==<br />
Seen in the "Infamy" trailer. Used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.<br />
[[Image:MiniUzi 01.jpg|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] with stock folded - 9mm]]<br />
[[Image:381.png|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] ingame.]]<br />
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in egoview.]]<br />
<br />
=Sub-machine Guns=<br />
<br />
== Heckler & Koch MP5K ==<br />
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]]<br />
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]<br />
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]<br />
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu]]<br />
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]<br />
<br />
== Heckler & Koch UMP 45 ==<br />
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.<br />
[[Image:UMP 45.jpg|thumb|none|400px|[[Heckler & Koch UMP]] - .45 ACP]]<br />
[[image:MW2TR5.jpg|thumb|none|400px|Two terroists with an [[Heckler & Koch UMP|UMP]].]]<br />
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]<br />
[[Image:mw2_ump.png|thumb|none|The UMP in game.]]<br />
[[Image:Mw2Ump45.jpg|400px]]<br />
<br />
== TDI Vector ==<br />
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.<br />
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]<br />
[[Image:MW2TDIVector.jpg|thumb|400px|none|A russian ultranationalist with a TDI Vector.]]<br />
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]<br />
[[Image:Mw2Vector.jpg|400px]]<br />
<br />
== FN P90TR ==<br />
Used by Russians in singleplayer.<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]]]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]<br />
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in egoview]]<br />
[[Image:Mw2P90.jpg|400px]]<br />
<br />
=Assault Rifles=<br />
<br />
== FN F2000 ==<br />
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.<br />
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] - 5.56x45mm NATO]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with "Masterkey" shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is on the right of WA2000.]]<br />
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infraredscope, egoview.]]<br />
<br />
== FAMAS F1 ==<br />
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.<br />
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]<br />
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian ultra-nationalist with a FAMAS assault rifle.]]<br />
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first person.]]<br />
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]<br />
<br />
== IMI Tavor TAR-21 ==<br />
The [[IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)<br />
[[Image:Tavor-tar.jpg|thumb|none|400px|[[IMI Tavor TAR-21]] - 5.56x45mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[IMI Tavor TAR-21]] on the wall.]]<br />
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The [[IMI Tavor TAR-21]] known as the "TAR-21" seen in the create a class menu]].<br />
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in egoview]]<br />
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]<br />
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]<br />
<br />
== M4A1 Carbine ==<br />
Colt [[M4]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. <br />
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]<br />
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]<br />
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]<br />
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]<br />
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EoTech sight, and desert camouflaged stock and pistol grip.]]<br />
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px| M4A1 S.I.R. with a M203 grenade launcher and EoTech sight on the bottom left corner of the wall.]]<br />
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in egoview.]]<br />
<br />
:* A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.<br />
<br />
== M16A4 ==<br />
Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions.<br />
<br />
Just like in [[Call_of_Duty_4:_Modern_Warfare|Call of Duty 4, Modern Warfare]], when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.<br />
<br />
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]<br />
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]<br />
[[Image:389.png|thumb|none|400px|M16A4 with M203 in "Infamy" trailer]]<br />
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]<br />
[[Image:Mw2M16.jpg|400px]]<br />
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]<br />
<br />
== AK-47 ==<br />
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.<br />
[[Image:Ak47mw.2.jpg|thumb|none|400px|[[AK-47]] - 7,62x39mm]]<br />
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]<br />
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]]<br />
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The [[AK-47]] with a Red Dot Sight on Mission "Cliffhangar".]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[AK-47]] with underbarrel shotgun on the bottom right corner of the wall.]]<br />
<br />
== [[Bushmaster_ACR|Remington ACR]] ==<br />
<br />
It is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.<br />
<br />
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]<br />
[[Image:MW2AR2.png|thumb|none|400px|[[Bushmaster ACR]] used by "Roach" in Mission "Cliffhangar".]]<br />
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the [[Bushmaster ACR]] on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]<br />
<br />
== FN FAL==<br />
FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.<br />
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]][[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]<br />
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]<br />
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in egoview.]]<br />
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]<br />
<br />
== FN SCAR-H CQC==<br />
Seen in game trailers and magazines. One of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used ingame, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.<br />
[[Image:2fff2537c0.jpg|thumb|none|400px|FN [[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]<br />
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]<br />
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight<br />
.]]<br />
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]<br />
<br />
== Heckler & Koch G3A4 ==<br />
Appears in trailers and early screenshots, but appears to have been dropped.<br />
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 7.62x51mm]]<br />
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]<br />
<br />
==IMI Galil==<br />
<br />
During briefing for "No Russian" a newspaper article is seen showing an ultranationalist with a Galil.<br />
<br />
<br />
<br />
<br />
== FN SCAR-L ==<br />
<br />
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] but it was never used in the game<br />
<br />
[[Image:Scar l-1.jpg|thumb|400px|none|]]<br />
<br />
[[Image:MW2Scar.jpg|thumb|500px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== M14 EBR ==<br />
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".<br />
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]<br />
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]<br />
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]<br />
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in egoview.]]<br />
<br />
== Walther WA 2000 ==<br />
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]<br />
[[Image:WA2000.jpg|400px|thumb|none]] <br />
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]<br />
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]<br />
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in egoview.]]<br />
<br />
== Dragunov SVD ==<br />
The Dragunov SVD is only featured in campaign. Has winter furniture in the level "Contingency".<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]<br />
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]<br />
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in egoview.]]<br />
<br />
== Cheyenne Tactical M-200 Intervention ==<br />
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.<br />
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]<br />
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]<br />
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in egoview.]]<br />
<br />
== Accuracy International Arctic Warfare ==<br />
Seen in Multiplayer Menu Background art.<br />
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]<br />
<br />
== Barrett M82 ==<br />
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).<br />
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]<br />
<br />
=Machine Guns=<br />
<br />
== Steyr AUG Hbar ==<br />
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56mm]]<br />
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian ultra-nationalist with an [[Steyr AUG|Steyr AUG Hbar]] with A1 Scope installed.]]<br />
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a [[Steyr AUG|Steyr AUG Hbar]] over his shoulder.]]<br />
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in egoview.]]<br />
<br />
== L86A1 LSW ==<br />
Seen in the "Afganistan" MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.<br />
[[Image:SA80-L86A1.jpg|thumb|none|400px|[[SA80#L86A1|L86A1 Light Support Weapon]] 5.56mm]]<br />
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]<br />
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in Egoview.]]<br />
<br />
== M60E3 ==<br />
Seen in game trailers.<br />
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]<br />
<br />
== M240 ==<br />
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from [[Aliens]] is entirely coincidental... yeah right).<br />
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]<br />
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the contrivercial level "No Russian".]]<br />
[[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor]]<br />
<br />
== RPD Light Machine Gun ==<br />
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.<br />
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|[[RPD light machine gun]] - 7.62x39mm]]<br />
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The [[RPD light machine gun]] and [[M136 AT4]] in the create a class menu.]]<br />
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a [[RPD light machine gun]].]]<br />
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in egoview.]]<br />
<br />
== Heckler & Koch MG4 ==<br />
Used by Russians in some levels.<br />
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|[[Heckler & Koch MG4]]-5.56x45mm NATO]]<br />
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]<br />
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in egoview.]]<br />
<br />
=Shotguns=<br />
<br />
== Winchester 1200 ==<br />
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.<br />
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]<br />
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]<br />
<br />
== Winchester Model 1887 ==<br />
Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in [[Terminator 2: Judgment Day]].<br />
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|[[Winchester Model 1887]] shotgun in 12 Gauge]]<br />
[[Image:M1887.jpg|400px|thumb|none]]<br />
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a russian ultranationalist.]]<br />
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in Egoview.]]<br />
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in Egoview.]]<br />
<br />
== Sawn Off Double Barrel Shotgun ==<br />
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.<br />
[[Image:Ranger.jpg|400px|thumb|none|Sawn Off Shotgun, Hammerless]]<br />
[[Image:Mw2_ranger_ego_idle.jpg|400px|thumb|none|Ranger in egoview.]]<br />
<br />
== Armsel Striker ==<br />
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.<br />
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]<br />
[[Image:MW2Armsel.png|thumb|none|400px|A russian terrorist with an Armsel Striker type shotgun.]]<br />
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in egoview.]]<br />
<br />
== Franchi SPAS-12 ==<br />
Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.<br />
[[Image:SPAS12.jpg|thumb|400px|none|[[Franchi SPAS-12]] 12-gauge with optional screw-on choke]]<br />
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]<br />
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in egoview.]]<br />
<br />
== Benelli M4 Super 90 ==<br />
Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.<br />
[[Image:Benelli m4 2.jpg|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge also known as the M1014 shotgun.]]<br />
[[Image:Mw2m1014.PNG|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] in Special Ops.]]<br />
<br />
== AA-12 ==<br />
Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|[[AA-12 (Auto Assault-12)]] with 8 round magazine.]]<br />
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]<br />
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]<br />
<br />
=Launchers=<br />
<br />
== RPG-7 ==<br />
Seen in the "Infamy" trailer.<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|[[RPG-7]] 70mm Grenade Launcher]]<br />
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 ingame.]]<br />
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in egoview.]]<br />
<br />
== AT4 ==<br />
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. <br />
[[Image:AT-4Launcher.jpg|thumb|none|400px|[[M136 AT4]] Anti-Tank rocket launcher - 84mm]]<br />
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]<br />
<br />
== M79 grenade launcher ==<br />
Issued with a black stock and grip and called the "Thumper".<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]<br />
[[Image:MW2m79.jpg|thumb|none|400px]]<br />
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in egoview.]]<br />
<br />
== FIM-92A Stinger ==<br />
Used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.<br />
[[Image:-0976t.jpg|thumb|none|400px|[[FIM-92A Stinger]], 70mm]]<br />
[[Image:StingerMW.jpg|400px|thumb|none|[[FIM-92A Stinger|FIM-92 Stinger Launcher]]]]<br />
[[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]]<br />
<br />
== FGM-148 Javelin ==<br />
A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.<br />
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]''). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) <br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]<br />
[[Image:Javelin.jpg|400px|thumb|none]]<br />
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]<br />
<br />
=Attachments=<br />
<br />
== M203 grenade launcher ==<br />
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]<br />
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]<br />
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]<br />
<br />
== Knight's Armament Masterkey==<br />
The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.<br />
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]<br />
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]<br />
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in egoview.]]<br />
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in egoview.]]<br />
<br />
=Grenades=<br />
<br />
== M67 hand grenade ==<br />
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]<br />
<br />
=Mounted=<br />
<br />
== GE M134 Minigun ==<br />
[[GE M134 Minigun]]'s are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.<br />
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]<br />
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]<br />
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]<br />
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]<br />
<br />
== Mark 19 Mod 3 Automatic Grenade Launcher ==<br />
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.<br />
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]]<br />
<br />
== M2 Browning Machine gun ==<br />
<br />
Seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire.<br />
(Note the lack of ammo box or bullets [pic to come])<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>Clutchhttps://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&diff=218714Call of Duty: Modern Warfare 22009-12-25T04:19:04Z<p>Clutch: /* Beretta 92SB */</p>
<hr />
<div>'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''<br />
<br />
[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]<br />
<br />
=Handguns=<br />
<br />
== Heckler & Koch USP45 ==<br />
The [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.<br />
[[Image:HK-USP.jpg|thumb|none|400px|[[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP]] - .45ACP]]<br />
[[Image:Mw2usp45.jpg|400px]]<br />
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the [[Heckler & Koch USP#Heckler & Koch USP|USP]] during a CTF.]]<br />
This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.<br />
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]<br />
<br />
== Beretta 92SB ==<br />
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.<br />
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]<br />
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]<br />
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in egoview.]]<br />
<br />
== Springfield Armory Professional 1911 ==<br />
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.<br />
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]]<br />
[[Image:MW2Soap.jpg|thumb|400px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]<br />
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.]]<br />
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in egoview.]]<br />
<br />
== IMI Desert Eagle ==<br />
Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.<br />
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish]]<br />
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]<br />
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]<br />
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]<br />
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]<br />
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in egoview. Note the incorrect sights.]]<br />
<br />
== Colt Anaconda .44==<br />
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.<br />
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]<br />
[[Image:Mw244magnum.jpg|400px|]]<br />
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in egoview.]]<br />
<br />
=Machine Pistols=<br />
<br />
== Beretta 93R ==<br />
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm]]<br />
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Beretta 93R as the M93 Raffica]]<br />
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Beretta 93R in game.]]<br />
:*It appears to be a converted 92, by the slide-mounted safety.<br />
<br />
== Glock 17 Converted ==<br />
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the [[Glock#Glock 18|Glock 18]] Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.<br />
<br />
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] converted to full atuo with 33 round magazine - 9x19mm]]<br />
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock#Glock 17|Glock 17]] converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]]<br />
[[Image:Mw2G18.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted known as "G18" in the create a class menu.]]<br />
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted in egoview, idle.]]<br />
<br />
== Brügger And Thomet MP9 ==<br />
This Swiss-made [[Steyr TMP]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).<br />
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|B&T MP9 is under SPAS-12's barrel.]]<br />
[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in egoview, with olive lower receiver, ghost ring sights, and unused side rails.]]<br />
<br />
== PP-2000 ==<br />
Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.<br />
[[Image:Pp2000 01.jpg|thumb|none|400px|[[PP-2000]] 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]<br />
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in Egoview]]<br />
[[Image:Mw2Pp2000.jpg|400px]]<br />
<br />
== IMI Mini-Uzi==<br />
Seen in the "Infamy" trailer. Used by Brazilian Militia and Mideast OpFor. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.<br />
[[Image:MiniUzi 01.jpg|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] with stock folded - 9mm]]<br />
[[Image:381.png|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] ingame.]]<br />
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in egoview.]]<br />
<br />
=Sub-machine Guns=<br />
<br />
== Heckler & Koch MP5K ==<br />
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]]<br />
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]<br />
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]<br />
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu]]<br />
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]<br />
<br />
== Heckler & Koch UMP 45 ==<br />
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.<br />
[[Image:UMP 45.jpg|thumb|none|400px|[[Heckler & Koch UMP]] - .45 ACP]]<br />
[[image:MW2TR5.jpg|thumb|none|400px|Two terroists with an [[Heckler & Koch UMP|UMP]].]]<br />
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]<br />
[[Image:mw2_ump.png|thumb|none|The UMP in game.]]<br />
[[Image:Mw2Ump45.jpg|400px]]<br />
<br />
== TDI Vector ==<br />
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.<br />
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]<br />
[[Image:MW2TDIVector.jpg|thumb|400px|none|A russian ultranationalist with a TDI Vector.]]<br />
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]<br />
[[Image:Mw2Vector.jpg|400px]]<br />
<br />
== FN P90TR ==<br />
Used by Russians in singleplayer.<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]]]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]<br />
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in egoview]]<br />
[[Image:Mw2P90.jpg|400px]]<br />
<br />
=Assault Rifles=<br />
<br />
== FN F2000 ==<br />
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.<br />
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] - 5.56x45mm NATO]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with "Masterkey" shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is on the right of WA2000.]]<br />
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infraredscope, egoview.]]<br />
<br />
== FAMAS F1 ==<br />
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.<br />
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]<br />
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian ultra-nationalist with a FAMAS assault rifle.]]<br />
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first person.]]<br />
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]<br />
<br />
== IMI Tavor TAR-21 ==<br />
The [[IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)<br />
[[Image:Tavor-tar.jpg|thumb|none|400px|[[IMI Tavor TAR-21]] - 5.56x45mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[IMI Tavor TAR-21]] on the wall.]]<br />
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The [[IMI Tavor TAR-21]] known as the "TAR-21" seen in the create a class menu]].<br />
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in egoview]]<br />
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]<br />
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]<br />
<br />
== M4A1 Carbine ==<br />
Colt [[M4]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. <br />
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]<br />
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]<br />
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]<br />
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]<br />
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EoTech sight, and desert camouflaged stock and pistol grip.]]<br />
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px| M4A1 S.I.R. with a M203 grenade launcher and EoTech sight on the bottom left corner of the wall.]]<br />
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in egoview.]]<br />
<br />
:* A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.<br />
<br />
== M16A4 ==<br />
Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington DC missions.<br />
<br />
Just like in [[Call_of_Duty_4:_Modern_Warfare|Call of Duty 4, Modern Warfare]], when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.<br />
<br />
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]<br />
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]<br />
[[Image:389.png|thumb|none|400px|M16A4 with M203 in "Infamy" trailer]]<br />
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]<br />
[[Image:Mw2M16.jpg|400px]]<br />
[[Image:Mw2_m16_ego_idle2.jpg|thumb|none|400px|Close up of Ozone's M16A4]]<br />
<br />
== AK-47 ==<br />
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.<br />
[[Image:Ak47mw.2.jpg|thumb|none|400px|[[AK-47]] - 7,62x39mm]]<br />
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]<br />
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]]<br />
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The [[AK-47]] with a Red Dot Sight on Mission "Cliffhangar".]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[AK-47]] with underbarrel shotgun on the bottom right corner of the wall.]]<br />
<br />
== [[Bushmaster_ACR|Remington ACR]] ==<br />
<br />
It is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.<br />
<br />
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]<br />
[[Image:MW2AR2.png|thumb|none|400px|[[Bushmaster ACR]] used by "Roach" in Mission "Cliffhangar".]]<br />
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the [[Bushmaster ACR]] on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]<br />
<br />
== FN FAL==<br />
FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.<br />
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]][[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]<br />
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]<br />
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in egoview.]]<br />
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]<br />
<br />
== FN SCAR-H CQC==<br />
Seen in game trailers and magazines. One of the primary rifles of Task Force 141, some U.S. Army Rangers and Shadow Company soldiers. Note that it's an old 2nd generation model used ingame, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.<br />
[[Image:2fff2537c0.jpg|thumb|none|400px|FN [[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]<br />
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]<br />
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight<br />
.]]<br />
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]<br />
<br />
== Heckler & Koch G3A4 ==<br />
Appears in trailers and early screenshots, but appears to have been dropped.<br />
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 7.62x51mm]]<br />
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]<br />
<br />
==IMI Galil==<br />
<br />
During briefing for "No Russian" a newspaper article is seen showing an ultranationalist with a Galil.<br />
<br />
<br />
<br />
<br />
== FN SCAR-L ==<br />
<br />
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] but it was never used in the game<br />
<br />
[[Image:Scar l-1.jpg|thumb|400px|none|]]<br />
<br />
[[Image:MW2Scar.jpg|thumb|500px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== M14 EBR ==<br />
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".<br />
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]<br />
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]<br />
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]<br />
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in egoview.]]<br />
<br />
== Walther WA 2000 ==<br />
Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes.<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]<br />
[[Image:WA2000.jpg|400px|thumb|none]] <br />
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]<br />
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]<br />
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in egoview.]]<br />
<br />
== Dragunov SVD ==<br />
The Dragunov SVD is only featured in campaign. Has winter furniture in the level "Contingency".<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]<br />
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]<br />
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in egoview.]]<br />
<br />
== Cheyenne Tactical M-200 Intervention ==<br />
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.<br />
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]<br />
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]<br />
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in egoview.]]<br />
<br />
== Accuracy International Arctic Warfare ==<br />
Seen in Multiplayer Menu Background art.<br />
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]<br />
<br />
== Barrett M82 ==<br />
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).<br />
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]<br />
<br />
=Machine Guns=<br />
<br />
== Steyr AUG Hbar ==<br />
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56mm]]<br />
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian ultra-nationalist with an [[Steyr AUG|Steyr AUG Hbar]] with A1 Scope installed.]]<br />
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a [[Steyr AUG|Steyr AUG Hbar]] over his shoulder.]]<br />
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in egoview.]]<br />
<br />
== L86A1 LSW ==<br />
Seen in the "Afganistan" MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.<br />
[[Image:SA80-L86A1.jpg|thumb|none|400px|[[SA80#L86A1|L86A1 Light Support Weapon]] 5.56mm]]<br />
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]<br />
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in Egoview.]]<br />
<br />
== M60E3 ==<br />
Seen in game trailers.<br />
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]<br />
<br />
== M240 ==<br />
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from [[Aliens]] is entirely coincidental... yeah right).<br />
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]<br />
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the contrivercial level "No Russian".]]<br />
[[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor]]<br />
<br />
== RPD Light Machine Gun ==<br />
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.<br />
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|[[RPD light machine gun]] - 7.62x39mm]]<br />
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The [[RPD light machine gun]] and [[M136 AT4]] in the create a class menu.]]<br />
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a [[RPD light machine gun]].]]<br />
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in egoview.]]<br />
<br />
== Heckler & Koch MG4 ==<br />
Used by Russians in some levels.<br />
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|[[Heckler & Koch MG4]]-5.56x45mm NATO]]<br />
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]<br />
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in egoview.]]<br />
<br />
=Shotguns=<br />
<br />
== Winchester 1200 ==<br />
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.<br />
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]<br />
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]<br />
<br />
== Winchester Model 1887 ==<br />
Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in [[Terminator 2: Judgment Day]].<br />
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|[[Winchester Model 1887]] shotgun in 12 Gauge]]<br />
[[Image:M1887.jpg|400px|thumb|none]]<br />
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a russian ultranationalist.]]<br />
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in Egoview.]]<br />
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in Egoview.]]<br />
<br />
== Sawn Off Double Barrel Shotgun ==<br />
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.<br />
[[Image:Ranger.jpg|400px|thumb|none|Sawn Off Shotgun, Hammerless]]<br />
[[Image:Mw2_ranger_ego_idle.jpg|400px|thumb|none|Ranger in egoview.]]<br />
<br />
== Armsel Striker ==<br />
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.<br />
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]<br />
[[Image:MW2Armsel.png|thumb|none|400px|A russian terrorist with an Armsel Striker type shotgun.]]<br />
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in egoview.]]<br />
<br />
== Franchi SPAS-12 ==<br />
Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.<br />
[[Image:SPAS12.jpg|thumb|400px|none|[[Franchi SPAS-12]] 12-gauge with optional screw-on choke]]<br />
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]<br />
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in egoview.]]<br />
<br />
== Benelli M4 Super 90 ==<br />
Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.<br />
[[Image:Benelli m4 2.jpg|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge also known as the M1014 shotgun.]]<br />
[[Image:Mw2m1014.PNG|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] in Special Ops.]]<br />
<br />
== AA-12 ==<br />
Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|[[AA-12 (Auto Assault-12)]] with 8 round magazine.]]<br />
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]<br />
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]<br />
<br />
=Launchers=<br />
<br />
== RPG-7 ==<br />
Seen in the "Infamy" trailer.<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|[[RPG-7]] 70mm Grenade Launcher]]<br />
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 ingame.]]<br />
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in egoview.]]<br />
<br />
== AT4 ==<br />
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. <br />
[[Image:AT-4Launcher.jpg|thumb|none|400px|[[M136 AT4]] Anti-Tank rocket launcher - 84mm]]<br />
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]<br />
<br />
== M79 grenade launcher ==<br />
Issued with a black stock and grip and called the "Thumper".<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]<br />
[[Image:MW2m79.jpg|thumb|none|400px]]<br />
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in egoview.]]<br />
<br />
== FIM-92A Stinger ==<br />
Used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.<br />
[[Image:-0976t.jpg|thumb|none|400px|[[FIM-92A Stinger]], 70mm]]<br />
[[Image:StingerMW.jpg|400px|thumb|none|[[FIM-92A Stinger|FIM-92 Stinger Launcher]]]]<br />
[[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]]<br />
<br />
== FGM-148 Javelin ==<br />
A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.<br />
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]''). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) <br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]<br />
[[Image:Javelin.jpg|400px|thumb|none]]<br />
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]<br />
<br />
=Attachments=<br />
<br />
== M203 grenade launcher ==<br />
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]<br />
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]<br />
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]<br />
<br />
== Knight's Armament Masterkey==<br />
The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.<br />
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]<br />
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]<br />
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in egoview.]]<br />
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in egoview.]]<br />
<br />
=Grenades=<br />
<br />
== M67 hand grenade ==<br />
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]<br />
<br />
=Mounted=<br />
<br />
== GE M134 Minigun ==<br />
[[GE M134 Minigun]]'s are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.<br />
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]<br />
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]<br />
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]<br />
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]<br />
<br />
== Mark 19 Mod 3 Automatic Grenade Launcher ==<br />
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.<br />
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]]<br />
<br />
== M2 Browning Machine gun ==<br />
<br />
Seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire.<br />
(Note the lack of ammo box or bullets [pic to come])<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>Clutchhttps://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&diff=209471Call of Duty: Modern Warfare 22009-11-29T03:51:04Z<p>Clutch: /* Beretta M9 */</p>
<hr />
<div>'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''<br />
<br />
[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]<br />
<br />
=Handguns=<br />
<br />
== Heckler & Koch USP45 ==<br />
The [[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP45]] has been seen in single and multiplayer, with unidentified Laser Aiming Module and suppressor. One of the main sidearms of the Russian forces.<br />
[[Image:HK-USP.jpg|thumb|none|400px|[[Heckler & Koch USP#Heckler & Koch USP|Heckler & Koch USP]] - .45ACP]]<br />
[[Image:Mw2usp45.jpg|400px]]<br />
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the [[Heckler & Koch USP#Heckler & Koch USP|USP]] during a CTF.]]<br />
This pistol, like in the first Modern Warfare, has a non-removable, non-usable LAM on the rail.<br />
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]<br />
<br />
== Beretta 92SB ==<br />
As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer.<br />
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]<br />
[[Image:Mw2m9.PNG|thumb|none|400px|Player with M9 pistol.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|M9 pistol is under SPAS-12's pistol grip.]]<br />
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta M9 in egoview.]]<br />
<br />
== Springfield Armory Professional 1911 ==<br />
It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.<br />
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model]]<br />
[[Image:MW2Soap.jpg|thumb|400px|none|Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]<br />
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot.]]<br />
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in egoview.]]<br />
<br />
== IMI Desert Eagle ==<br />
Faust carries a Desert Eagle with a laser aiming module attached it. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.<br />
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish]]<br />
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]<br />
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]<br />
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]<br />
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]<br />
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Egale in egoview, with rail on the slide and twotone style.]]<br />
<br />
== Colt Anaconda .44==<br />
Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story.<br />
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]<br />
[[Image:Mw244magnum.jpg|400px|]]<br />
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in egoview.]]<br />
<br />
=Machine Pistols=<br />
<br />
== Beretta 93R ==<br />
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though.<br />
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R, 9x19mm]]<br />
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Beretta 93R as the M93 Raffica]]<br />
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Beretta 93R in game.]]<br />
:*It appears to be a converted 92, by the slide-mounted safety.<br />
<br />
== Glock 17 Converted ==<br />
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the [[Glock#Glock 18|Glock 18]] Select fire handgun manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs.<br />
<br />
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] converted to full atuo with 33 round magazine - 9x19mm]]<br />
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock#Glock 17|Glock 17]] converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.]]<br />
[[Image:Mw2G18.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted known as "G18" in the create a class menu.]]<br />
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The [[Glock#Glock 17|Glock 17]] converted in egoview, idle.]]<br />
<br />
== Brügger And Thomet MP9 ==<br />
This Swiss-made [[Steyr TMP]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by various militia forces, and often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).<br />
[[Image:Mp9tmp.jpg|thumb|none|400px|B&T MP9 - 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|B&T MP9 is under SPAS-12's barrel.]]<br />
[[Image:Tmp.jpg|thumb|none|400px|B&T MP9 (called TMP in game) in egoview, with olive lower receiver, ghost ring sights, and unused side rails.]]<br />
<br />
== PP-2000 ==<br />
Used by Russian military. Can be equipped with assorted sights and scopes, including a thermal sight.<br />
[[Image:Pp2000 01.jpg|thumb|none|400px|[[PP-2000]] 9x19mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]<br />
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in Egoview]]<br />
[[Image:Mw2Pp2000.jpg|400px]]<br />
<br />
== IMI Mini-Uzi==<br />
Seen in the "Infamy" trailer. Used by militia and Iraqi terrorists. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available.<br />
[[Image:MiniUzi 01.jpg|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] with stock folded - 9mm]]<br />
[[Image:381.png|thumb|none|400px|[[Uzi#Mini Uzi |Mini Uzi]] ingame.]]<br />
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in egoview.]]<br />
<br />
=Sub-machine Guns=<br />
<br />
== Heckler & Koch MP5K ==<br />
The MP5K with custom Rail Interface System appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Just about everybody uses this, usually with a Red Dot Sight.<br />
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler & Koch MP5K - 9x19mm]]<br />
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]<br />
[[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]<br />
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu]]<br />
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]]<br />
<br />
== Heckler & Koch UMP 45 ==<br />
Used by US troops, Russian police, and occasionally by the Russian military and Task Force 141. Can be equipped with extended magazines, and is one of the only SMGs to use scopes.<br />
[[Image:UMP 45.jpg|thumb|none|400px|[[Heckler & Koch UMP]] - .45 ACP]]<br />
[[image:MW2TR5.jpg|thumb|none|400px|Two terroists with an [[Heckler & Koch UMP|UMP]].]]<br />
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]<br />
[[Image:mw2_ump.png|thumb|none|The UMP in game.]]<br />
[[Image:Mw2Ump45.jpg|400px]]<br />
<br />
== TDI Vector ==<br />
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with it's experimental 26 round magazine and possible Eotech Holographic sight. Used by Russians, and occasionally the task force, in singleplayer. Brazilians rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.<br />
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]<br />
[[Image:MW2TDIVector.jpg|thumb|400px|none|A russian ultranationalist with a TDI Vector.]]<br />
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red dot sight in multiplayer.]]<br />
[[Image:Mw2Vector.jpg|400px]]<br />
<br />
== FN P90TR ==<br />
Used by Russians in singleplayer.<br />
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]]]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The [[FN P90#P90TR|FN P90TR]] is under Steyr AUG.]]<br />
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in egoview]]<br />
[[Image:Mw2P90.jpg|400px]]<br />
<br />
=Assault Rifles=<br />
<br />
== FN F2000 ==<br />
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singlelayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.<br />
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] - 5.56x45mm NATO]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with "Masterkey" shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is on the right of WA2000.]]<br />
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infraredscope, egoview.]]<br />
<br />
== FAMAS F1 ==<br />
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians.<br />
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]<br />
[[Image:MW2FamasF1.jpg|thumb|none|400px|Russian ultra-nationalist with a FAMAS assault rifle.]]<br />
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first person.]]<br />
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]]<br />
<br />
== IMI Tavor TAR-21 ==<br />
The [[IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and almost always has some kind of optical sight or scope, including the standard MARS sight. (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable)<br />
[[Image:Tavor-tar.jpg|thumb|none|400px|[[IMI Tavor TAR-21]] - 5.56x45mm]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[IMI Tavor TAR-21]] on the wall.]]<br />
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The [[IMI Tavor TAR-21]] known as the "TAR-21" seen in the create a class menu]].<br />
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in egoview]]<br />
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]<br />
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]<br />
<br />
== M4A1 Carbine ==<br />
Colt [[M4]] variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes.<br />
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]<br />
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]<br />
[[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]<br />
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]<br />
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|US Army Ranger with a M4 Carbine with a M203 grenade launcher, EoTech sight, and desert camouflaged stock and pistol grip.]]<br />
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px| M4A1 S.I.R. with a M203 grenade launcher and EoTech sight on the bottom left corner of the wall.]]<br />
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in egoview.]]<br />
<br />
:* A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.<br />
<br />
== M16A4 ==<br />
Seen in the "Infamy" trailer. Correctly depicted as the standard weapon of the National Guard. Like the M4A1, many of these have M203 grenade launchers.<br />
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]<br />
[[Image:382.png|thumb|none|400px|US Army Soldier with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode.]]<br />
[[Image:389.png|thumb|none|400px|M16A4 with M203 in "Infamy" trailer]]<br />
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in Egoview]]<br />
[[Image:Mw2M16.jpg|400px]]<br />
<br />
== AK-47 ==<br />
The [[AK-47]] variant a variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Seen with white or yellow furniture.<br />
[[Image:Ak47mw.2.jpg|thumb|none|400px|[[AK-47]] - 7,62x39mm]]<br />
[[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]<br />
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain "Soap" MacTavish with an AK-47.]]<br />
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The [[AK-47]] with a Red Dot Sight on Mission "Cliffhangar".]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|[[AK-47]] with underbarrel shotgun on the bottom right corner of the wall.]]<br />
<br />
== Bushmaster ACR ==<br />
Used by Roach in the gameplay demonstration at the E3's Microsoft conference. It is chambered in Remington's 6.8x43mm SPC and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the Rio mission it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul's Masada.<br />
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]<br />
[[Image:MW2AR2.png|thumb|none|400px|[[Bushmaster ACR]] used by "Roach" in Mission "Cliffhangar".]]<br />
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the [[Bushmaster ACR]] on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]<br />
<br />
== FN FAL==<br />
FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK47. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.<br />
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]][[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]<br />
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]<br />
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in egoview.]]<br />
<br />
== FN SCAR-H CQC==<br />
Seen in game trailers and magazines. One of the primary rifles of Task Force 141, and occasionally used by Americans. Note that it's an old 2nd generation model (now available only as airsoft replicas) used ingame, with specific angular stock.<br />
[[Image:2fff2537c0.jpg|thumb|none|400px|FN [[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]<br />
[[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]<br />
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight<br />
.]]<br />
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]<br />
<br />
== Heckler & Koch G3A4 ==<br />
Appears in trailers and early screenshots, but appears to have been dropped.<br />
[[Image:G3A4.jpg|thumb|none|400px|H&K G3A4 7.62x51mm]]<br />
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]<br />
<br />
<br />
<br />
== FN SCAR-L ==<br />
<br />
In the background image of multiplayer, we see a soldier carrying an [[FN SCAR|SCAR-L]] but it was never used in the game<br />
<br />
[[Image:Scar l-1.jpg|thumb|400px|none|]]<br />
<br />
[[Image:MW2Scar.jpg|thumb|500px|none|]]<br />
<br />
=Sniper Rifles=<br />
<br />
== M14 EBR ==<br />
This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".<br />
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]<br />
[[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]<br />
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]<br />
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in egoview.]]<br />
<br />
== Walther WA 2000 ==<br />
Confirmed. Used by Russian snipers in Afghanistan with both thermal scopes and optical scopes.<br />
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]<br />
[[Image:WA2000.jpg|400px|thumb|none]] <br />
[[Image:Mw2wall.PNG|thumb|none|400px|Walther WA 2000 is on the right of TAR-21.]]<br />
[[Image:Confirmation-wa2000.jpg|none|400px|Walther WA 2000 in game trailer.]]<br />
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in egoview.]]<br />
<br />
== Dragunov SVD ==<br />
The Dragunov SVD is only featured in campaign.<br />
<br />
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]<br />
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]<br />
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in egoview.]]<br />
<br />
== Cheyenne Tactical M-200 Intervention ==<br />
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.<br />
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]<br />
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]<br />
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in egoview.]]<br />
<br />
== Accuracy International Arctic Warfare ==<br />
Seen in Multiplayer Menu Background art.<br />
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]<br />
<br />
== Barrett M82 ==<br />
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).<br />
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]<br />
<br />
=Machine Guns=<br />
<br />
== Steyr AUG Hbar ==<br />
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.<br />
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar - 5.56mm]]<br />
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian ultra-nationalist with an [[Steyr AUG|Steyr AUG Hbar]] with A1 Scope installed.]]<br />
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a [[Steyr AUG|Steyr AUG Hbar]] over his shoulder.]]<br />
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in egoview.]]<br />
<br />
== L86A1 LSW ==<br />
Seen in the "Afganistan" MP gameplay footages. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.<br />
[[Image:SA80-L86A1.jpg|thumb|none|400px|[[SA80#L86A1|L86A1 Light Support Weapon]] 5.56mm]]<br />
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]<br />
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in Egoview.]]<br />
<br />
== M60E3 ==<br />
Seen in Concept Art.<br />
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun 7.62x51mm NATO]]<br />
<br />
== M240 ==<br />
Seen in game trailers.Used by US and British soldiers. Often seen with a heartbeat sensor (resemblence to the motion sensors from [[Aliens]] is entirely coincidental... yeah right).<br />
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]<br />
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist.]]<br />
[[Image:M240_heartbeatsensor.jpg|thumb|none|400px|M240 with Heartbeat sensor]]<br />
<br />
== RPD Light Machine Gun ==<br />
The [[RPD light machine gun]] known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra Nationalist. Used by Brazilians and some Russians.<br />
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|[[RPD light machine gun]] - 7.62x39mm]]<br />
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The [[RPD light machine gun]] and [[M136 AT4]] in the create a class menu.]]<br />
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a [[RPD light machine gun]].]]<br />
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RDP with Reflexsight in egoview.]]<br />
<br />
== Heckler & Koch MG4 ==<br />
Used by Russians in some levels.<br />
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|[[Heckler & Koch MG4]]-5.56x45mm NATO]]<br />
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]<br />
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in egoview.]]<br />
<br />
=Shotguns=<br />
<br />
== Winchester 1200 ==<br />
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.<br />
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]<br />
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]<br />
<br />
== Winchester Model 1887 ==<br />
Used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a sawn-off barrel and stock and enlarged lever loop, most likely a reference to the iconic weapon from [[Terminator 2: Judgement Day]]. Can be dual-wielded and spun terminator style.<br />
[[Image:Winchester1887shotgun.jpg|thumb|none|400px|[[Winchester Model 1887]] shotgun in 12 Gauge]]<br />
[[Image:M1887.jpg|400px|thumb|none]]<br />
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a russian ultranationalist.]]<br />
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in Egoview.]]<br />
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in Egoview.]]<br />
<br />
== Sawn Off Double Barrel Shotgun ==<br />
An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.<br />
[[Image:Ranger.jpg|400px|thumb|none|Sawn Off Shotgun, Hammerless]]<br />
[[Image:Mw2_ranger_ego_idle.jpg|400px|thumb|none|Ranger in egoview.]]<br />
<br />
== Armsel Striker ==<br />
Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.<br />
[[Image:SWD-StreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper 12-gauge.]]<br />
[[Image:MW2Armsel.png|thumb|none|400px|A russian terrorist with an Armsel Striker type shotgun.]]<br />
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in egoview.]]<br />
<br />
== Franchi SPAS-12 ==<br />
Used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.<br />
[[Image:SPAS12.jpg|thumb|400px|none|[[Franchi SPAS-12]] 12-gauge with optional screw-on choke]]<br />
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]<br />
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in egoview.]]<br />
<br />
== Benelli M4 Super 90 ==<br />
Seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.<br />
[[Image:Benelli m4 2.jpg|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge also known as the M1014 shotgun.]]<br />
[[Image:Mw2m1014.PNG|thumb|400px|none|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] in Special Ops.]]<br />
<br />
== AA-12 ==<br />
Seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians. Also appears outside the obstacle course in the first level once the player has run through it once.<br />
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|[[AA-12 (Auto Assault-12)]] with 8 round magazine.]]<br />
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]<br />
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12.]]<br />
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]<br />
<br />
=Launchers=<br />
<br />
== RPG-7 ==<br />
Seen in the "Infamy" trailer.<br />
[[Image:Rpg-7-1-.jpg|thumb|none|400px|[[RPG-7]] 70mm Grenade Launcher]]<br />
[[Image:Rpg-7_2.png|thumb|none|400px|A Midle East Insurgent with RPG-7 ingame.]]<br />
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in egoview.]]<br />
<br />
== AT4 ==<br />
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares. <br />
[[Image:AT-4Launcher.jpg|thumb|none|400px|[[M136 AT4]] Anti-Tank rocket launcher - 84mm]]<br />
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]<br />
<br />
== M79 grenade launcher ==<br />
Issued with a black stock and grip and called the "Thumper".<br />
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]<br />
[[Image:MW2m79.jpg|thumb|none|400px]]<br />
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 "Thumper" in egoview.]]<br />
<br />
== FIM-92A Stinger ==<br />
Used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.<br />
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]<br />
[[Image:StingerMW.jpg|400px|thumb|none|FIM-92 Stinger Launcher]]<br />
[[Image:Mw2_singer_ego_idle.jpg|400px|thumb|none|Stinger in game.]]<br />
<br />
== FGM-148 Javelin ==<br />
A Javelin Launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters.<br />
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]''). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) <br />
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]<br />
[[Image:Javelin.jpg|400px|thumb|none]]<br />
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]<br />
<br />
=Attachments=<br />
<br />
== M203 grenade launcher ==<br />
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]<br />
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attatcht to a M4A1, ready to fire.]]<br />
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attatcht to a M4A1, during reloading.]]<br />
<br />
== Knight's Armament Masterkey==<br />
The 'Masterkey' shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.<br />
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]<br />
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]<br />
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in egoview.]]<br />
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in egoview.]]<br />
<br />
=Grenades=<br />
<br />
== M67 hand grenade ==<br />
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]<br />
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]<br />
<br />
=Mounted=<br />
<br />
== GE M134 Minigun ==<br />
[[GE M134 Minigun]]'s are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in the Afghanistan safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.<br />
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]<br />
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]<br />
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]<br />
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]<br />
<br />
== Mark 19 Mod 3 Automatic Grenade Launcher ==<br />
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.<br />
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]]<br />
<br />
== M2 Browning Machine gun ==<br />
<br />
Seen mounted on a Brazilian Technical truck during the levels where Brazilian Militia are encountered. Can be used in one instance of killing the former users but is near suicidal to do so. Like many mounted weapons, it will overheat on continuous fire.<br />
<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:First-Person Shooter]]</div>Clutchhttps://www.imfdb.org/index.php?title=Rainbow_Six:_Vegas_2&diff=190633Rainbow Six: Vegas 22009-10-09T02:15:14Z<p>Clutch: /* Walther P99 */</p>
<hr />
<div>{{incompletepage}}<br />
'''The following weapons appear in the video game ''Rainbow Six: Vegas 2'':'''<br />
[[Image:Tcrbsv2-360-cover.jpg|right]]<br />
<br />
==Beretta 92FS==<br />
<br />
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] appears in the game as the "92FS", and can be modified with silencer, laser and high capacity magazines like the other pistols. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer.<br />
<br />
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9x19mm]]<br />
[[Image:RSV2m92fs.jpg|thumb|600px|none|The 92FS in the game.]]<br />
[[Image:RSV2m92fsironsights.jpg|thumb|600px|none|The 92FS's iron sights in the game.]]<br />
[[Image:RSV2m92fsreload.jpg|thumb|600px|none|Reloading the 92FS in the game.]]<br />
[[Image:RSV2m92fssuppresed.jpg|thumb|600px|none|The 92FS equipped with a laser sight and supressor.]]<br />
<br />
==Heckler & Koch USP==<br />
<br />
The [[Heckler & Koch USP]] appears in the game as the .40 caliber variant "USP 40.", and can be modified with silencer, laser and high capacity magazines like the other pistols. It is used by some of the Rainbow operatives.<br />
<br />
[[Image:H&KUSP40.jpg|thumb|300px|none|Heckler & Koch USP .40 S&W]]<br />
[[Image:RSV2usp45.jpg|thumb|600px|none|The USP in the game. Equipped with a laser sight.]]<br />
[[Image:RSV2usp45ironsights.jpg|thumb|600px|none|The USP's iron sights in the game.]]<br />
[[Image:RSV2usp45laser.jpg|thumb|600px|none|The USP in the game with its laser sight active.]]<br />
[[Image:RSV2usp45reload.jpg|thumb|600px|none|Reloading the USP in the game.]]<br />
<br />
==IMI Desert Eagle XIX==<br />
<br />
The [[Desert Eagle]] appears in the game, it can be modified with laser and high capacity magazines, but not a silencer. It is the side arm of some terrorists in game.<br />
<br />
[[Image:DesertEagle50AE.jpg|thumb|300px|none|IMI Desert Eagle XIX, .50 Action Express]]<br />
[[Image:RSV2deserteagle.jpg|thumb|600px|none|The Desert Eagle in the game.]]<br />
[[Image:RSV2deserteagleironsights.jpg|thumb|600px|none|The Desert Eagle's iron sights in the game.]]<br />
[[Image:RSV2deserteaglereload.jpg|thumb|600px|none|The Desert Eagles being reloaded in the game equipped with a laser sight.]]<br />
<br />
==Taurus Raging Bull==<br />
<br />
The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with a laser. It is used as a sidearm by some of the terrorists in game. The one used in the game is chambered for .44 magnum, as that is the only caliber that has a 6 round capacity.<br />
<br />
[[Image:Rb1.jpg|thumb|300px|none|Taurus Raging Bull, .454 Casull]]<br />
<br />
==Heckler & Koch Mk 23 Mod 0==<br />
<br />
The [[Heckler & Koch Mk 23 Mod 0]] appears in the game, and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team.<br />
<br />
[[Image:Mk23.jpg|thumb|300px|none|Heckler & Koch Mk 23 Mod 0 .45 ACP]]<br />
<br />
==Glock 18==<br />
<br />
The [[Glock#Glock 18|Glock 18]] appears in the game and can be modified with a laser pointer and high capacity magazines. It is used by a sidearm by some terrorists. It features a full-auto fire mode unique among the pistols of the game. Standard magazine is 10 rounds, the newer single stack ones, and the extended magazine is the older double stack ones.<br />
<br />
[[Image:Glock18c_01-1-.jpg|thumb|none|300px|Glock 18 9x19mm]]<br />
[[Image:RSV2glock.jpg|thumb|600px|none|The Glock 18 in the game.]]<br />
[[Image:RSV2glockfireing.jpg|thumb|600px|none|The Glock 18 being fired in the game.]]<br />
[[Image:RSV2glockironsights.jpg|thumb|600px|none|The player using a Glock 18's iron sights in the game, as a terrorist gets shot to bloody pieces.]]<br />
[[Image:RSV2glockreload.jpg|thumb|600px|none|Reloading the Glock 18 in the game.]]<br />
<br />
==Walther P99==<br />
<br />
The [[Walther P99]] appears in the game (as the version chambered for the .40 S&W cartridge), and can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.<br />
<br />
[[Image:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 9x19mm]]<br />
[[Image:RSV2p99fire.jpg|thumb|600px|none|A P99 being fired.]]<br />
[[Image:RSV2p99ironsight.jpg|thumb|600px|none|A P99's iron sights in the game.]]<br />
[[Image:RSV2p99reload.jpg|thumb|600px|none|Reloading the P99 in the game.]]<br />
<br />
''Wow, that's some horrible imaging there. It's like they didn't even try to model the P99.'' --[[User:Clutch|Clutch]] 02:15, 9 October 2009 (UTC)<br />
<br />
==Heckler & Koch MP5A5/MP5N==<br />
<br />
The [[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]] is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Bishop and Logan), LVPD SWAT, and by the terrorists. The In-game model is of the MP5N, meaning that the 3 round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's silencer/fire mode menu, making it an MP5A5. <br />
<br />
[[Image:H&KMP5A5.jpg|thumb|none|350px|Heckler and Koch MP5A5 9x19mm]]<br />
[[Image:RSV2mp5nsuppressed.jpg|thumb|none|600px|The MP5A5/MP5N equipped with a supressor and ACOG.]]<br />
[[Image:RSV2mp5nthirdperson.jpg|thumb|none|600px|The MP5A5/MP5N in a third-person view.]]<br />
<br />
==Ingram MAC-11==<br />
<br />
The [[MAC-10#MAC-11|Ingram MAC-11]], referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands.<br />
<br />
[[Image:Mac m11 9k.jpg|thumb|none|300px|Ingram MAC-11 .380 ACP]]<br />
[[Image:RSV2m11.jpg|thumb|none|600px|The player overlooking the city with an "M11" in the game.]]<br />
[[Image:RSV2m11ironsights.jpg|thumb|none|600px|The M11's iron sights in the game.]]<br />
[[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]]<br />
<br />
==Fabrique Nationale P90==<br />
<br />
The [[FN P90]] is in the game, it can be modified with everything except the extended magazine. Occasionally terrorists will be equipped with this weapon.<br />
<br />
[[Image:FNP90.jpg|thumb|none|350px|Fabrique Nationale P90 5.7x28mm]]<br />
<br />
==Heckler & Koch MP7A1==<br />
<br />
The [[Heckler & Koch MP7A1]] is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk. 46 machine gun. <br />
<br />
[[Image:Mp7a1.jpg|thumb|none|350px|Heckler & Koch MP7A1 4.6x30mm]]<br />
<br />
==Heckler & Koch UMP==<br />
<br />
The [[Heckler & Koch UMP]] is in the game, it can be modified with everything. It is often used by terrorists later in game.<br />
<br />
[[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP .45 ACP]]<br />
<br />
==Brügger & Thomet MP-9==<br />
<br />
The [[Steyr TMP#Brügger & Thomet MP-9|Brügger & Thomet MP-9]] is in the game, it can be modified with everything.<br />
<br />
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger & Thomet MP-9 9x19mm]]<br />
<br />
-Someone must have messed up, as the RUGER MP-9 page states that it appears in Vegas 2, while it is clearly the Thomet one.<br />
<br />
==Steyr AUG Para==<br />
<br />
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. It is used by LVPD SWAT and by terrorists.<br />
<br />
[[Image:AUG 9mm 03.jpg|thumb|none|350px|Steyr AUG Para 9x19mm]]<br />
<br />
==Type 05 JS==<br />
<br />
The PDW variant of the Chinese [[QBZ-95]] assault rifle. It is one of the more powerful submachine guns in game and can be modified with everything except for the high capacity magazine. The Type 05 can be seen in terrorist hands in game.<br />
<br />
==SA Vz.83 Skorpion==<br />
<br />
The [[SA Vz.83 Skorpion]] appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG scope. It is occasionally used by terrorists in game.<br />
<br />
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|SA Vz.61 Skorpion .32 ACP]]<br />
<br />
==SIG SG 552==<br />
<br />
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists.<br />
<br />
[[Image:SIG_SG552.jpg|thumb|350px|none|SIG SG 552 5.56x45mm]]<br />
<br />
==AK-47 Rifle==<br />
<br />
The [[AK-47]] is a very common terrorist weapon in game, it can be modified with a lasersight, ACOG, holographic sight, and 3X Scope.<br />
<br />
[[Image:Ak 54.jpg|thumb|none|350px|AK-47 7.62x39mm]]<br />
[[Image:RSV2ak47.jpg|600px|thumb|none|The AK47 in the game. Equipped with an extended magazine.]]<br />
[[Image:RSV2ak47suppressed.jpg|600px|thumb|none|A suppressed AK47 in the game.]]<br />
<br />
==Kalashnikov AKS-74U==<br />
<br />
The [[AK-74#AKS-74U|AKS-74U]] is present in game and can be modified with a lasersight, ACOG, holographic sight, and 3X Scope. It can be seen in terrorist hands in game.<br />
<br />
It is shown to take the same magazines as the AK-47. This may therefore be a mislabled AKMSU.<br />
<br />
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]<br />
<br />
==Fabrique Nationale FNC 80==<br />
<br />
The [[FN FNC]] is one of the assault rifles in the game, and can be equipped with all addons. It is sometimes used by Rainbow operatives and is very often used by the terrorists.<br />
<br />
[[Image:Fn-fnc-1-.jpg|thumb|350px|none|FN FNC 5.56x45mm]]<br />
<br />
==Steyr AUG A3==<br />
<br />
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists.<br />
<br />
[[Image:SteyrAugA3.jpg|thumb|none|350px|Steyr AUG A3 5.56x45mm with Surefire M900 weaponlight foregrip and EOTech red dot sight]]<br />
[[Image:RSV2auga3.jpg|600px|thumb|none|An AUG A3 in the game.]]<br />
[[Image:RSV2auga3ironsights.jpg|600px|thumb|none|The AUG A3's iron sights in the game.]]<br />
[[Image:RSV2auga3thirdperson.jpg|600px|thumb|none|The AUG A3 in a third-person view.]]<br />
<br />
==GIAT FAMAS F1==<br />
<br />
The [[FAMAS]] is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.<br />
<br />
[[Image:Famas.jpg|thumb|none|350px|GIAT FAMAS F1 5.56x45mm]]<br />
[[Image:RSV2famaswithscope.jpg|600px|thumb|none|The FAMAS in the game. Equipped with a scope.]]<br />
[[Image:RSV2famasthirdperson2.jpg|600px|thumb|none|The FAMAS in a third-person view.]]<br />
[[Image:RSV2famasthirdperson.jpg|600px|thumb|none|Another shot of the FAMAS in a third-person view.]]<br />
[[Image:RSV2famasfiring.jpg|600px|thumb|none|A terrorist getting shot to pieces with a FAMAS.]]<br />
<br />
==Heckler & Koch G36C==<br />
<br />
The [[Heckler & Koch G36#Heckler & Koch G36C|Heckler & Koch G36C]] is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.<br />
<br />
[[Image:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C 5.56x45mm]]<br />
[[Image:RSV2g36c.jpg|thumb|600px|none|The G36C in the game.]]<br />
[[Image:RSV2g36cthirdperson.jpg|thumb|600px|none|A third-person view of the G36C.]]<br />
[[Image:RSV2hk21e.jpg|thumb|600px|none|Jung Park's G36C equipped with an ACOG scope, with the player wielding an HK21E.]]<br />
[[Image:RSV2g36cjung2.jpg|thumb|600px|none|Jung Park's G36C equipped with an ACOG scope onboard a helicopter en-route to the mission level.]]<br />
<br />
==Heckler & Koch G3KA4==<br />
<br />
The [[Heckler & Koch G3#H&K G3KA4|Heckler & Koch G3KA4]] is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it uses 30 round mags but the size indicates the use of a 20 round.<br />
<br />
[[Image:G3KA4.jpg|thumb|none|350px|Heckler & Koch G3KA4 7.62x51mm NATO]]<br />
<br />
==IMI Tavor TAR-21==<br />
<br />
The [[Tavor TAR-21]] is in the game and can be modified with everything. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "TARDs". It is sometimes used by Rainbow operatives and is quite common in terrorist use.<br />
<br />
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 5.56x45mm]]<br />
<br />
==Heckler & Koch XM8==<br />
<br />
The [[Heckler & Koch XM8]] is in the game as the "M8", it can be modified with everything. It is obtained late in the game, and is never used by terrorists or Rainbow. It is seen as having an accessory rail that extends to the end of the carrying handle.<br />
<br />
[[Image:XM8.JPG|thumb|none|350px|Heckler & Koch XM8 5.56x45mm]]<br />
<br />
==Fabrique Nationale SCAR-H==<br />
<br />
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is in the game, it can be modified with everything. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5A3/MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.<br />
<br />
[[Image:FN_SCAR_-1-.jpg|thumb|none|350px|Fabrique Nationale SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and RIS foregrip]]<br />
[[Image:RSV2scarh.jpg|thumb|none|600px|The player and Gabriel Nowak wielding SCAR-Hs.]]<br />
[[Image:RSV2scarhironsights.jpg|thumb|none|600px|The SCAR-H's iron sights in the game.]]<br />
[[Image:RSV2scarhreload.jpg|thumb|none|600px|Reloading the SCAR-H in the game.]]<br />
<br />
==Enfield L85A2==<br />
<br />
The [[SA80]] can be seen in game referred to by the British military designation L85A2, and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels.<br />
<br />
[[Image:Sal8.jpg|thumb|none|350px|L85A2 5.56x45mm]]<br />
[[Image:RSV2l85a2.jpg|thumb|none|600px|The L85A2 in the game.]]<br />
[[Image:RSV2l85a2ironsights.jpg|thumb|none|600px|The L85A2's iron sights in the game.]]<br />
[[Image:RSV2l85a2reload.jpg|thumb|none|600px|Reloading the L85A2 in the game.]]<br />
[[Image:RSV2l85a2thirdperson.jpg|thumb|none|600px|A third-person view of the L85A2. Note the Sam Fisher cosplayer about to be blindfired on by the player.]]<br />
<br />
==Barret M468==<br />
<br />
The [[Barrett M468]] appears in game. As opposed to the belief of those who haven't played it, it IS the M468. It is an unlockable weapon, and can be seen used by Rainbow operatives (it is Bishop's preferred rifle) and terrorists (occasionally) in game.<br />
<br />
[[Image:MODEL468.jpg|thumb|none|350px|Barrett M468 6.8x43mm Rem SPC]]<br />
[[Image:RSV2m468.jpg|thumb|none|600px|An M468 in the game.]]<br />
[[Image:RSV2m468reload.jpg|thumb|none|600px|Reloading an M468 in the game.]]<br />
<br />
==Benelli M3 Super 90==<br />
<br />
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. It is portrayed as pump-action only.<br />
<br />
[[Image:Benelli_m3-1-.jpg|thumb|none|300px|Benelli M3 Super 90 12 Gauge]]<br />
[[Image:RSV2m3thirdpersonview.jpg|thumb|600px|none|A third-person view of the M3 Super 90.]]<br />
<br />
==Mossberg 500==<br />
<br />
The [[Mossberg 500-series shotgun#Mossberg 500|Mossberg 500]] appears in the game and can be modified with lasersights, Rifle scope and Reflex sights. It is used often by the terrorists in game.<br />
<br />
[[Image:50577.jpg|thumb|350px|none|Mossberg 500 12 Gauge]]<br />
<br />
==Remington 870==<br />
<br />
The [[Remington 870 Shotgun|Remington 870 shotgun]] appears in the game as the "870MCS", it can be modified with laser sights, Rifle scope and Reflex sights. Terrorists use this weapon fairly often.<br />
<br />
[[Image:Rem870mcs 14.jpg|thumb|none|350px|Remington 870 MCS 12 gauge]]<br />
<br />
==Franchi SPAS-12==<br />
<br />
The [[Franchi SPAS-12]] appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. In game, it can be found in terrorist hands.<br />
<br />
[[Image:Franchi-SPAS12.jpg|thumb|none|350px|Franchi SPAS-12 12 Gauge]]<br />
<br />
==M26 Modular Acessory Shotgun System==<br />
<br />
The stand-alone version of the [[M26 Modular Acessory Shotgun System]] appears in the game, it can be modified with lasersights, Rifle scope and Reflex sights. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.<br />
<br />
[[Image:XM26.jpg|thumb|none|350px|M26 MASS 12 Gauge stand-alone version with telescoping stock and pistol grip]]<br />
<br />
==M40A1 Sniper Rifle==<br />
<br />
The [[Remington 700#M40 Sniper Rifle|M40 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes.<br />
<br />
[[Image:M40a1standard-1-.jpg|thumb|none|350px|M40 sniper rifle 7.62x51mm NATO]]<br />
<br />
==Izhmash SV-98==<br />
<br />
The SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. It is often used by terrorist snipers in game.<br />
<br />
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 7.62x54mm R]]<br />
<br />
==Steyr Scout Tactical==<br />
<br />
The [[Steyr Scout]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. A few of the terrorist snipers use this rifle.<br />
<br />
[[Image:Scout.jpg|thumb|none|350px|Steyr Scout Tactical 7.62x51mm NATO]]<br />
<br />
==Heckler & Koch PSG-1==<br />
<br />
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] is in the game, like the other sniper rifles, it can be modified with a 12x Scope. The PSG-1 is the standard Rainbow sniper rifle.<br />
<br />
[[Image:H&KPSG01.jpg |thumb|none|350px|Heckler & Koch PSG-1 7.62x51mm NATO]]<br />
<br />
==Accuracy International L96 Arctic Warfare==<br />
<br />
The [[Accuracy International L96A1]] appears in game, and can be modified with a 12x scope.<br />
<br />
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum 7.62x51mm NATO]]<br />
<br />
==KAC SR-25 Sniper Rifle==<br />
<br />
The [[Knight's Armament SR-25]] is a silenced sniper rifle based on the M16 rifle, it can be modified with a 12x scope.<br />
The SR-25 is a upscaled version of the [[M16 rifle series|M16]], it is not an [[Armalite AR-10|AR-10]] as popularly believed, both the lower and upper receiver are completely different to that of an AR-10. the SR-25 is a STONER RIFLE (25), by Eugene Stoner from KAC, (Knights Armament Corporation). Armalite holds the patents to the name and design of "AR-10". It can be seen used by Rainbow operatives in game.<br />
<br />
[[Image:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 7.62x51mm NATO with Harris bipod]]<br />
<br />
==Mk 46 Mod 0 Light Machine Gun==<br />
<br />
The [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better stock. It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.<br />
<br />
[[Image:MK48.jpg|thumb|none|350px|Mk 46 Mod 0 machine gun 5.56x45mm]]<br />
[[Image:RSV2mk46.jpg|thumb|none|600px|Fireing the Mk 46 in the game.]]<br />
[[Image:RSV2mk46ironsights.jpg|thumb|none|600px|The Mk 46's iron sights in the game.]]<br />
[[Image:RSV2mk46walters.jpg|thumb|none|600px|Michael Walters holding his Mk 46 in the helicopter ride to the next level.]]<br />
<br />
==Heckler & Koch HK21E==<br />
<br />
The [[Heckler & Koch G3#H&K HK21 Machine Gun|Heckler & Koch HK21 machine gun]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. It is used by the terrorists often.<br />
<br />
[[Image:HK21MachineGun.jpg|thumb|none|350px|Heckler & Koch HK21 machine gun 7.62x51mm NATO]]<br />
[[Image:RSV2hk21e.jpg|thumb|none|600px|The player wielding an HK21E]]<br />
<br />
==M249 SAW==<br />
<br />
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Mostly found as fixed postion turrets throughout the game.<br />
<br />
[[Image:Fn_mg_m249para11-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]<br />
[[Image:RSV2m249.jpg|thumb|none|600px|The player wielding an M249 SAW.]]<br />
[[Image:RSV2m249ironsights.jpg|thumb|none|600px|The M249's iron sights in the game.]]<br />
<br />
==Heckler & Koch MG36==<br />
<br />
The [[Heckler & Koch G36#Heckler & Koch MG36|Heckler & Koch MG36]] is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock.<br />
<br />
[[Image:MG36.jpg|thumb|none|350px|Heckler & Koch MG36 5.56x45mm with Beta-C drum magazine.]]<br />
[[Image:RSV2mg36.jpg|thumb|none|600px|An MG36 in the game equipped with a telescoping sight.]]<br />
[[Image:RSV2mg36reload.jpg|thumb|none|600px|Reloading an MG36 in the game.]]<br />
[[Image:RSV2mg36thirdperson.jpg|thumb|none|600px|A third-person view of the MG36 in the game.]]<br />
<br />
==ACOG Scope==<br />
<br />
[[Image:RSV2acogscope.jpg|thumb|none|600px|An ACOG scope mounted on an MP5A5/MP5N]]<br />
<br />
==C-More Reflex Sight==<br />
<br />
[[Image:RSV2reflexsight.jpg|thumb|none|600px|A reflex sight mounted on a firearm]]<br />
<br />
==M67 Hand Grenade==<br />
<br />
The ubiquitous [[M67 hand grenade]].<br />
<br />
[[Image:M67.jpg|thumb|none|300px|M67 High-Explosive Fragmentation hand grenade]]<br />
<br />
==AN-M14 TH Incendiary Grenade==<br />
<br />
==C4==<br />
[[Image:c4_explosives.png|thumb|c4 explosive charge|none|400px]]<br />
<br />
==Smoke Grenade==<br />
<br />
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]<br />
<br />
==M84 Stun Grenade==<br />
<br />
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]<br />
<br />
==Breach Charge==<br />
<br />
==Unknown rocket launcher==<br />
<br />
At the train station, the terrorists fire a rocket at the player. It is unknown what weapon it is, because you only see the rocket coming towards you.<br />
<br />
==Game Trivia==<br />
<br />
*This is one of the few games where it depicts cartridges actually being pushed upwards [Or in the P90's case, backwards] as they are fired through clear magazines.<br />
<br />
*When the Silencer is placed on it, it sounds like the [[Heckler & Koch MP5#Heckler & Koch MP5SD|MP5SD]] sound used in [[Bad Boys II]]<br />
<br />
*The odd thing about the [[SA80|L85A2]] in the game is when in its basic mode, with no attachments, the standard magazine capacity is 25 rounds instead of 30 round as it should be. One can get an "extended magazine" which increases the mag capacity to 35. Realisiticly, such a thing doesn't exist. And when equiped with a scope, you can't get a SUSAT, originally fitted to all models, now replaced by the ACOG.<br />
<br />
[[Category:Video Game]]<br />
[[Category:War]]<br />
[[Category:Covert-ops]]</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:007:_Everything_or_Nothing&diff=179102Talk:007: Everything or Nothing2009-09-13T06:54:01Z<p>Clutch: </p>
<hr />
<div>==It's not a Walther P99.==<br />
<br />
Yes, we know that James Bond (up until Quantum of Solace, anyway) had switched to a Walther P99 and was using that as his primary sidearm. And yes, the game does indeed call his default handgun a P99. However, much the same way a Taurus PT92 isn't a Beretta 92FS, the Smith and Wesson SW99 ISN'T the Walther P99. Only in a few promotional photos for this game is Bond shown with his proper P99. Everywhere else, including in-game and cutscenes, the SW99 model that EA used for Agent Under Fire is reused here. Even the strategy guide shows the model of a Smith & Wesson SW99. I'd really appreciate it if no one edits this anymore. --[[User:Clutch|Clutch]] 04:51, 23 June 2009 (UTC)<br />
<br />
==Well, guess what? We were both right...and wrong.==<br />
<br />
After recent edits and some attacks from certain people here, I went back and checked the game. Again. Just to make sure I wasn't losing my mind. Turns out, there is a Walther P99, but as mentioned before, it is only seen on the game's cover and a few promo pics. There was also a Smith & Wesson SW99, seen in pre-rendered cutscenes and the Bond Sense menu. But there's also another P99 - one that combines parts of both similar yet dissimilar guns into one. As mentioned in the main article, the hybrid uses the frame of a German-born Walther P99 while the slide comes from the American SW99. It's this P99 that appears during gameplay, used by Bond. Don't ask me why EA did it. Let this just settle things once and for all. --[[User:Clutch|Clutch]] 06:54, 13 September 2009 (UTC)</div>Clutchhttps://www.imfdb.org/index.php?title=Talk:Transformers_(2007)&diff=158543Talk:Transformers (2007)2009-08-04T21:55:28Z<p>Clutch: /* Jazz */ (Good thing I'm not a Porsche engineer...)</p>
<hr />
<div>For the conveniance of the site-going public, this is a visual guide of the main Transformers of the film, in both vehicle and robot form. The following Transformers seen in the film are:<br />
<br />
:NOTE: I'm not the best vehicle expert, nor the best Transformers expert. I've researched the topic to the best of my abilities, but any further knowledge will be appreciated. Just don't get edit conflicts with me as I work. ;) - [[User:Gunmaster45|Gunmaster45]]<br />
::I'll do decepticons sometime tommorow. - [[User:Gunmaster45|Gunmaster45]]<br />
<br />
__TOC__<br />
<BR clear=all><br />
<br />
<br />
=The Autobots=<br />
*The Autobots, or '''Autonomous Robotic Organisms''' in full, are sentient robots from the planet Cybertron, sent to Earth to locate the All Spark, before the Decepticons can find it. They are the protaganists of the film.<br />
[[Image:Trans-Autobots-1.jpg|thumb|none|600px|The Autobots all together in diguise form, poorly attempting to look inconspicuous on the Witwickys' front lawn.]]<br />
<br />
==Optimus Prime==<br />
*Optimus Prime, voiced by '''Peter Cullen''' as in the original Gen 1 series, is the leader of the Autobots. In the film, his disguise form is a custom refinished Peterbilt Model-379 long nosed truck, three of which were built for production. Originally a flat nosed truck had been selected, but the long nose truck gave greater size to Prime, so was ultimately selected. The truck's paint scheme is loosely based on the paint-scheme used on NASCAR driver Jeff Gordon's car. Originally Optimus Prime was mainly red, but red is among the worste colors to photograph, so blue with red flames was used instead. In robot form, Optimus Prime stands 32' tall, and is composed of 10,108 parts. <br />
[[Image:Trans-OptimusPrimeSpecial-3.jpg|thumb|none|400px|One of the three Peterbilt Model-379 trucks used to build Optimus Prime's vehicle form.]]<br />
[[Image:Trans-OptimusPrimeSpecial-4.jpg|thumb|none|400px|The finished result after the truck was refinished, repainted, and restored.]]<br />
[[Image:Trans-OptimusPrimeSpecial-1.jpg|thumb|none|400px|Optimus Prime in animated series form left, and film form right.]]<br />
[[Image:Trans-OptimusPrimeSpecial-2.jpg|thumb|none|400px|Concept art of how Optimus Prime's "ears" where designed to give him more of a Japanese Samurai look.]]<br />
[[Image:Trans-OptimusPrime-1.jpg|thumb|none|600px|Optimus Prime takes the diguise of a custom built Peterbilt Model-379 when he first arrives on Earth.]]<br />
[[Image:Trans-OptimusPrime-2.jpg|thumb|none|600px|Close up on Optimus Prime's face. The amount of parts added to the face helped to give the robots more emotion, at Michael Bay's request.]]<br />
[[Image:Trans-OptimusPrime-3.jpg|thumb|none|600px|A good shot of the long nose and blue/red flame paint job.]]<br />
[[Image:Trans-OptimusPrime-4.jpg|thumb|none|600px|Optimus Prime does an E-Brake turn on the highway.]]<br />
[[Image:Trans-OptimusPrime-5.jpg|thumb|none|600px|Optimus Prime extends his energy sword during his battle with Bonecrusher on the freeway.]]<br />
[[Image:Trans-OptimusPrime-6.jpg|thumb|none|600px|Optimus Prime, ready to fight during the final battle in Mission City.]]<br />
<br />
==Bumblebee==<br />
*Bumblebee is the first of the Autobots to land on planet Earth, as a scout for the team. When he first arrives, he takes the disguise of a rather undesirable and broken down Chevy Camaro 1976 with a fading yellow paint job and black racing stripes. His voice box was damaged in a previous battle, forcing him to use the car radio as his main means of communication in the film. He is found by Sam Witwicky ([[Shia LaBeouf]]) at a used auto retailer, and is bought for $3,000. After Mikaela Banes ([[Megan Fox]]) questions why he chose to disguise himself as a piece of crap Camaro, he re-scans and takes the new form of a 5th-generation Camaro 2009 model, in reality a mocked up Pontiac GTO with the Camaro Concept's exterior and interior design. Bumblebee in robot form stands between 16-18' tall, and is composed of an unknown number of parts.<br />
[[Image:Trans-BumblebeeSpecial-1.jpg|thumb|none|400px|A concept art rendition of the Camaro 1976 model, Bumblebee's first disguise.]]<br />
[[Image:Trans-BumblebeeSpecial-2.jpg|thumb|none|400px|Bumblebee, in Gen 1 form left, film form right.]]<br />
[[Image:Trans-BumblebeeSpecial-3.jpg|thumb|none|400px|Bumblebee's CGI model, based on Camaro 1976 disguise.]]<br />
[[Image:Trans-Bumblebee-1.jpg|thumb|none|600px|Bumblebee in disguise at the used auto dealer.]]<br />
[[Image:Trans-Bumblebee-2.jpg|thumb|none|600px|In the original Gen 1 show, Bumblebee was a yellow Volkswagon Bug. In the new film, this model car was placed next to Bumblebee as a joke. He also shows his defiance towards the old design by smashing it with his door.]]<br />
[[Image:Trans-Bumblebee-3.jpg|thumb|none|600px|A good shot of Bumblebee as Sam uses him to drive Mikaela home.]]<br />
[[Image:Trans-Bumblebee-4.jpg|thumb|none|600px|Bumblebee pulls up to Mikaela's driveway.]]<br />
[[Image:Trans-Bumblebee-5.jpg|thumb|none|600px|Bumblebee strikes a Superman pose after saving Sam and Mikaela from Barricade.]]<br />
[[Image:Trans-Bumblebee-7.jpg|thumb|none|600px|Bumblebee returns as a Camaro 2009.]]<br />
[[Image:Trans-Bumblebee-8.jpg|thumb|none|600px|Bumblebee's new robot form, based on the 2009 model.]]<br />
[[Image:Trans-Bumblebee-9.jpg|thumb|none|600px|Bumblebee races down the storm drains while being pursued by Sector 7 agents. Note the "rims" - in this case, actually wheel covers slapped over steel wheels. At the time of production, the 5th-gen Camaro hadn't moved past the concept stage, so obtaining multiple sets of the car's distinctive rims would have been incredibly difficult, if not downright impossible. Thus, Saleen (who built the movie car, as well as Barricade) molded plastic covers from the concept's rims and went down that route.]]<br />
[[Image:Trans-Bumblebee-11.jpg|thumb|none|600px|Bumblebee driving down the highway. Again, look at the "rims", and marvel at how the car has NO BRAKE CALIPERS.]]<br />
<br />
==Ironhide==<br />
*Ironhide is the weapons specialist of the team (our kind of guy), and said to be Optimus Prime's oldest friend. He is a battle hardened soldier, and one of the oldest of the Autobots, succeeded only by Prime. According the to CGI animators at ILM, Ironhide's arm cannons had over 10,000 parts each, more than some of the other Transformers in total. In disguise form, Ironhide is a black GMC Topkick C4500-series pickup truck. In robot form, Ironhide stands 26' tall, and is composed of ~ 30,000 parts.<br />
[[Image:Trans-IronHideSpecial-2.jpg|thumb|none|400px|The GMC Topkick C4500-series pickup used in the film.]]<br />
[[Image:Trans-IronHideSpecial-1.jpg|thumb|none|400px|Comparison of Ironhide in Gen 1 series (he was a Japanese based ambulance) to him in the film.]]<br />
[[Image:Trans-IronHide-1.jpg|thumb|none|600px|Ironhide disguises himself as a GMC Topkick C4500 in a family's drive-way.]]<br />
[[Image:Trans-IronHide-2.jpg|thumb|none|600px|''"Feeling lucky, punk?"'']]<br />
[[Image:Trans-IronHide-3.jpg|thumb|none|600px|Ironhide looks at his arm cannons.]]<br />
[[Image:Trans-IronHide-5.jpg|thumb|none|600px|Ironhide drives down the streets of Mission City.]]<br />
[[Image:Trans-IronHide-7.jpg|thumb|none|600px|Ironhide gives Cpt. Lennox ([[Josh Duhamel]]) a ride home.]]<br />
<br />
==Ratchet==<br />
*Ratchet is the team medic, and has enhanced senses for use on all species. His disguise on Earth is a fictional build up on a GM Hummer H2 passed off as a "Search and Rescue" vehicle.<br />
[[Image:Trans-RatchetSpecial-1.jpg|thumb|none|400px|The custom built Hummer H2 used in the film to play Ratchet.]]<br />
[[Image:Trans-RatchetSpecial-2.jpg|thumb|none|400px|The frame built on the rear of the vehicle to make it a Search and Rescue van.]]<br />
[[Image:Trans-Ratchet-1.jpg|thumb|none|600px|Ratchet pulls out after taking the disguise form of a Hummer H2 Search and Rescue vehicle.]]<br />
[[Image:Trans-Ratchet-2.jpg|thumb|none|600px|Ratchet in robot form.]]<br />
[[Image:Trans-Ratchet-3.jpg|thumb|none|600px|Close up on Ratchet's face.]]<br />
[[Image:Trans-Ratchet-4.jpg|thumb|none|600px|Ratchet drives away from the Sector 7 agents.]]<br />
[[Image:Trans-Ratchet-5.jpg|thumb|none|600px|Ratchet sits under the sunset at the film's end.]]<br />
<br />
==Jazz==<br />
*Jazz is Optimus Prime's 1st Lieutenant as he was in the Gen 1 series. His fighting style and transformation movements are based on the fighting style of capoeira. His diguise form on Earth is a Pontiac Solstice GXP with a silver paint job. He is the smallest Autobot, standing 15' tall. He is composed of an unknown number of parts.<br />
[[Image:Trans-JazzSpecial-2.jpg|thumb|none|400px|The Pontiac Solstice used in the film to play as Jazz. Note hardtop, rear spoiler, and hood louvers.]]<br />
[[Image:Trans-JazzSpecial-1.jpg|thumb|none|400px|Jazz in the Gen 1 series left (as a Porsche 935 Turbo) and left in the film.]]<br />
[[Image:Trans-Jazz-1.jpg|thumb|none|600px|Jazz driving through the alleyway.]]<br />
[[Image:Trans-Jazz-2.jpg|thumb|none|600px|Jazz in robot form.]]<br />
[[Image:Trans-Jazz-3.jpg|thumb|none|600px|Jazz drives down the road.]]<br />
[[Image:Trans-Jazz-4.jpg|thumb|none|600px|Jazz hits the E-Brake and turns.]]<br />
[[Image:Trans-Jazz-5.jpg|thumb|none|600px|Jazz fights with Megatron during the final battle in Mission City.]]<br />
<br />
<br clear=all><br />
<br />
=The Decepticons=<br />
==Megatron==<br />
==Starscream==<br />
==Blackout==<br />
==Bonecrusher==<br />
==Barricade==<br />
==Frenzy==<br />
==Devastator/Brawl==<br />
<br />
Brawl's tank form is an extremely large prop rather than a real tank, and was originally built for the movie ''[[XXX 2: State of the Union]]''; it was modified for ''Transformers'' to carry a replica of the "Venus Fly Trap" MCBS [minus the two forks and "dog bone" magnetic mine detonator] and a pair of quad missile launch tubes on the secondary turret. The hull is a modified truck chassis with the rear shortened and the radiator cut off, using a Freightliner diesel engine and rubber band tracks taken from a construction vehicle; it is noticably too light for a real Abrams, as can be seen from how high it rides up as it runs over a car in Mission City. In addition, extras in the Mission City sequence don't seem to have been advised that they should be avoiding a 40-foot area surrounding the tank's turbine exhaust; some are standing in positions where they'd be severely burned if the tank was real.<br />
<br />
The main gun is secured using a non-functional travel lock that has a tendency to disappear and reappear between shots, most likely there to stop the top-heavy prop turret falling off the chassis during the car-crushing sequence, as it has no visible hinge to fold down and is not a component of either the Abrams or the Leopard 2, the two tanks the prop is based on. Indeed, the turret visibly wobbles during this sequence. The main gun noticably doesn't recoil; barely at all in one shot of the muzzle, and not at all in another; by comparison, when the CGI version of the tank fires shortly afterwards the gun recoils as would be expected.<br />
<br />
[[Image:Transformers00001.jpg|thumb|none|600px|The prop tank attempting to crush a car in Mission City. Note how high it's riding up onto the BMW; also note the rubber band treads rather than the Diehl Type 570 double-pin treads of a real Abrams.]]<br />
[[Image:Chieftain-car.jpg|thumb|none|600px|This is what should be happening to that car.]]</div>Clutch